#include "quakedef.h"
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
-
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
+cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
void S_Init (void)
{
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&_snd_mixahead);
+ Cvar_RegisterVariable(&snd_swapstereo);
Cvar_RegisterVariable(&snd_initialized);
}
return NULL;
}
+qboolean S_IsSoundPrecached (const sfx_t *sfx)
+{
+ return false;
+}
+
+sfx_t *S_FindName (const char *name)
+{
+ return NULL;
+}
+
void S_Update(const matrix4x4_t *matrix)
{
}