Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// snd_mix.c -- portable code to mix sounds
#include "quakedef.h"
#include "snd_main.h"
-typedef struct
-{
- int left;
- int right;
-} portable_samplepair_t;
-
-// LordHavoc: was 512, expanded to 2048
-#define PAINTBUFFER_SIZE 2048
-portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
-
-// FIXME: this desyncs with the video too easily
-extern qboolean cl_capturevideo_active;
-extern void SCR_CaptureVideo_SoundFrame(qbyte *bufstereo16le, size_t length, int rate);
-void S_CaptureAVISound(portable_samplepair_t *buf, size_t length)
+
+static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
+static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
+
+extern speakerlayout_t snd_speakerlayout; // for querying the listeners
+
+extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+static void S_CaptureAVISound(size_t length)
{
- int n;
size_t i;
- qbyte out[PAINTBUFFER_SIZE * 4];
- if (!cl_capturevideo_active)
+ unsigned int j;
+
+ if (!cls.capturevideo.active)
return;
- // write the sound buffer as little endian 16bit interleaved stereo
- for(i = 0;i < length;i++)
+
+ // undo whatever swapping the channel layout (swapstereo, ALSA) did
+ for(j = 0; j < snd_speakerlayout.channels; ++j)
{
- n = buf[i].left;
- n = bound(-32768, n, 32767);
- out[i*4+0] = n & 0xFF;
- out[i*4+1] = (n >> 8) & 0xFF;
- n = buf[i].right;
- n = bound(-32768, n, 32767);
- out[i*4+2] = n & 0xFF;
- out[i*4+3] = (n >> 8) & 0xFF;
+ unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
+ for(i = 0; i < length; ++i)
+ paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j];
}
- SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed);
+
+ SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
}
-// TODO: rewrite this function
-void S_TransferPaintBuffer(int endtime)
+static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
{
- void *pbuf;
- if ((pbuf = S_LockBuffer()))
+ int i, val;
+ if (width == 2) // 16bit
{
- int i;
- int *snd_p;
- int lpaintedtime;
- int snd_linear_count;
- int val;
- snd_p = (int *) paintbuffer;
- lpaintedtime = paintedtime;
- if (shm->format.width == 2)
+ short *snd_out = (short*)rb_ptr;
+ if (channels == 8) // 7.1 surround
+ {
+ for (i = 0;i < nbframes;i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767);
+ }
+ }
+ else if (channels == 6) // 5.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+ }
+ }
+ else if (channels == 4) // 4.0 surround
{
- // 16bit
- short *snd_out;
- if (shm->format.channels == 2)
+ for (i = 0; i < nbframes; i++, painted_ptr++)
{
- // 16bit 2 channels (stereo)
- while (lpaintedtime < endtime)
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+ }
+ }
+ else if (channels == 2) // 2.0 stereo
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+ *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+ }
+ }
+ else if (channels == 1) // 1.0 mono
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1;
+ *snd_out++ = bound(-32768, val, 32767);
+ }
+ }
+
+ // noise is really really annoying
+ if (cls.timedemo)
+ memset(rb_ptr, 0, nbframes * channels * width);
+ }
+ else // 8bit
+ {
+ unsigned char *snd_out = (unsigned char*)rb_ptr;
+ if (channels == 8) // 7.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (channels == 6) // 5.1 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (channels == 4) // 4.0 surround
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (channels == 2) // 2.0 stereo
+ {
+ for (i = 0; i < nbframes; i++, painted_ptr++)
+ {
+ val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+ }
+ }
+ else if (channels == 1) // 1.0 mono
+ {
+ for (i = 0;i < nbframes;i++, painted_ptr++)
+ {
+ val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128;
+ *snd_out++ = bound(0, val, 255);
+ }
+ }
+
+ // noise is really really annoying
+ if (cls.timedemo)
+ memset(rb_ptr, 128, nbframes * channels);
+ }
+}
+
+
+/*
+===============================================================================
+
+CHANNEL MIXING
+
+===============================================================================
+*/
+
+static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count)
+{
+ int vol[SND_LISTENERS];
+ const snd_buffer_t *sb;
+ unsigned int i, sb_offset;
+ sfx_t *sfx;
+
+ sfx = ch->sfx; // fetch the volatile variable
+ if (!sfx) // given that this is called by the mixer thread, this never happens, but...
+ return false;
+
+ // move to the stack (do we need to?)
+ for (i = 0;i < SND_LISTENERS;i++)
+ vol[i] = ch->listener_volume[i];
+
+ // if volumes are all zero, just return
+ for (i = 0;i < SND_LISTENERS;i++)
+ if (vol[i])
+ break;
+ if (i == SND_LISTENERS)
+ return false;
+
+ sb_offset = ch->pos;
+ sb = sfx->fetcher->getsb (sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count);
+ if (sb == NULL)
+ {
+ Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n",
+ sfx->name); // , count); // or add this? FIXME
+ return false;
+ }
+ else
+ {
+#if SND_LISTENERS != 8
+# error the following code only supports up to 8 channels, update it
+#endif
+ if (sb->format.width == 1)
+ {
+ const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+ // Stereo sound support
+ if (sb->format.channels == 2)
+ {
+ if (vol[6] + vol[7] > 0)
{
- // handle recirculating buffer issues
- i = lpaintedtime & ((shm->samples >> 1) - 1);
- snd_out = (short *) pbuf + (i << 1);
- snd_linear_count = (shm->samples >> 1) - i;
- if (snd_linear_count > endtime - lpaintedtime)
- snd_linear_count = endtime - lpaintedtime;
- snd_linear_count <<= 1;
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_linear_count;i += 2)
- {
- snd_out[i ] = bound(-32768, snd_p[i + 1], 32767);
- snd_out[i + 1] = bound(-32768, snd_p[i ], 32767);
- }
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+ paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+ paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+ paint[i].sample[7] += (samples[1] * vol[7]) >> 8;
+ samples += 2;
}
- else
+ }
+ else if (vol[4] + vol[5] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+ paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+ samples += 2;
+ }
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_linear_count;i += 2)
- {
- snd_out[i ] = bound(-32768, snd_p[i ], 32767);
- snd_out[i + 1] = bound(-32768, snd_p[i + 1], 32767);
- }
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+ samples += 2;
+ }
+ }
+ else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] -= (samples[1] * vol[1]) >> 8;
+ samples += 2;
+ }
+ }
+ else if (vol[0] + vol[1] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+ samples += 2;
}
- snd_p += snd_linear_count;
- lpaintedtime += (snd_linear_count >> 1);
}
}
- else
+ else if (sb->format.channels == 1)
{
- // 16bit 1 channel (mono)
- while (lpaintedtime < endtime)
+ if (vol[6] + vol[7] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+ paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+ paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+ paint[i].sample[7] += (samples[0] * vol[7]) >> 8;
+ samples += 1;
+ }
+ }
+ else if (vol[4] + vol[5] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+ paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+ samples += 1;
+ }
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+ samples += 1;
+ }
+ }
+ else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
{
- // handle recirculating buffer issues
- i = lpaintedtime & (shm->samples - 1);
- snd_out = (short *) pbuf + i;
- snd_linear_count = shm->samples - i;
- if (snd_linear_count > endtime - lpaintedtime)
- snd_linear_count = endtime - lpaintedtime;
- for (i = 0;i < snd_linear_count;i++)
+ for (i = 0;i < count;i++)
{
- val = (snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) >> 1;
- snd_out[i] = bound(-32768, val, 32767);
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] -= (samples[0] * vol[1]) >> 8;
+ samples += 1;
+ }
+ }
+ else if (vol[0] + vol[1] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+ samples += 1;
}
- snd_p += snd_linear_count << 1;
- lpaintedtime += snd_linear_count;
}
}
+ else
+ return false; // unsupported number of channels in sound
}
- else
+ else if (sb->format.width == 2)
{
- // 8bit
- unsigned char *snd_out;
- if (shm->format.channels == 2)
+ const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+ // Stereo sound support
+ if (sb->format.channels == 2)
{
- // 8bit 2 channels (stereo)
- while (lpaintedtime < endtime)
+ if (vol[6] + vol[7] > 0)
{
- // handle recirculating buffer issues
- i = lpaintedtime & ((shm->samples >> 1) - 1);
- snd_out = (unsigned char *) pbuf + (i << 1);
- snd_linear_count = (shm->samples >> 1) - i;
- if (snd_linear_count > endtime - lpaintedtime)
- snd_linear_count = endtime - lpaintedtime;
- snd_linear_count <<= 1;
- if (snd_swapstereo.value)
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_linear_count;i += 2)
- {
- val = (snd_p[i + 1] >> 8) + 128;
- snd_out[i ] = bound(0, val, 255);
- val = (snd_p[i ] >> 8) + 128;
- snd_out[i + 1] = bound(0, val, 255);
- }
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+ paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+ paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+ paint[i].sample[7] += (samples[1] * vol[7]) >> 16;
+ samples += 2;
}
- else
+ }
+ else if (vol[4] + vol[5] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+ paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+ samples += 2;
+ }
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
{
- for (i = 0;i < snd_linear_count;i += 2)
- {
- val = (snd_p[i ] >> 8) + 128;
- snd_out[i ] = bound(0, val, 255);
- val = (snd_p[i + 1] >> 8) + 128;
- snd_out[i + 1] = bound(0, val, 255);
- }
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+ samples += 2;
+ }
+ }
+ else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] -= (samples[1] * vol[1]) >> 16;
+ samples += 2;
+ }
+ }
+ else if (vol[0] + vol[1] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+ samples += 2;
}
- snd_p += snd_linear_count;
- lpaintedtime += (snd_linear_count >> 1);
}
}
- else
+ else if (sb->format.channels == 1)
{
- // 8bit 1 channel (mono)
- while (lpaintedtime < endtime)
+ if (vol[6] + vol[7] > 0)
{
- // handle recirculating buffer issues
- i = lpaintedtime & (shm->samples - 1);
- snd_out = (unsigned char *) pbuf + i;
- snd_linear_count = shm->samples - i;
- if (snd_linear_count > endtime - lpaintedtime)
- snd_linear_count = endtime - lpaintedtime;
- for (i = 0;i < snd_linear_count;i++)
+ for (i = 0;i < count;i++)
{
- val = ((snd_p[i * 2] + snd_p[i * 2 + 1]) >> 9) + 128;
- snd_out[i ] = bound(0, val, 255);
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+ paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+ paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+ paint[i].sample[7] += (samples[0] * vol[7]) >> 16;
+ samples += 1;
+ }
+ }
+ else if (vol[4] + vol[5] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+ paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+ samples += 1;
+ }
+ }
+ else if (vol[2] + vol[3] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+ paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+ samples += 1;
+ }
+ }
+ else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] -= (samples[0] * vol[1]) >> 16;
+ samples += 1;
+ }
+ }
+ else if (vol[0] + vol[1] > 0)
+ {
+ for (i = 0;i < count;i++)
+ {
+ paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+ paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+ samples += 1;
}
- snd_p += snd_linear_count << 1;
- lpaintedtime += snd_linear_count;
}
}
+ else
+ return false; // unsupported number of channels in sound
}
-
- S_UnlockBuffer();
}
+ return true;
}
-
-/*
-===============================================================================
-
-CHANNEL MIXING
-
-===============================================================================
-*/
-
-qboolean SND_PaintChannelFrom8 (channel_t *ch, int endtime);
-qboolean SND_PaintChannelFrom16 (channel_t *ch, int endtime);
-
-void S_PaintChannels(int endtime)
+void S_MixToBuffer(void *stream, unsigned int bufferframes)
{
unsigned int i;
- int end;
channel_t *ch;
- sfx_t *sfx;
- int ltime, count;
+ unsigned int frames;
+ unsigned char *outbytes = (unsigned char *) stream;
- while (paintedtime < endtime)
+ // mix as many times as needed to fill the requested buffer
+ while (bufferframes)
{
- // if paintbuffer is smaller than DMA buffer
- end = endtime;
- if (endtime - paintedtime > PAINTBUFFER_SIZE)
- end = paintedtime + PAINTBUFFER_SIZE;
+ // limit to the size of the paint buffer
+ frames = min(bufferframes, PAINTBUFFER_SIZE);
// clear the paint buffer
- memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0]));
+ memset (paintbuffer, 0, frames * sizeof (paintbuffer[0]));
// paint in the channels.
+ // channels with zero volumes still advance in time but don't paint.
ch = channels;
- for (i=0; i<total_channels ; i++, ch++)
+ for (i = 0; i < total_channels ; i++, ch++)
{
+ sfx_t *sfx;
+ int ltime;
+ int count;
+
sfx = ch->sfx;
- if (!sfx)
- continue;
- if (!ch->leftvol && !ch->rightvol)
+ if (sfx == NULL)
continue;
if (!S_LoadSound (sfx, true))
continue;
-
- // if the channel is paused
if (ch->flags & CHANNELFLAG_PAUSED)
- {
- int pausedtime = end - paintedtime;
- ch->lastptime += pausedtime;
- ch->end += pausedtime;
continue;
- }
+ if (!sfx->total_length)
+ continue;
+ if (sfx->total_length > 1<<30)
+ Sys_Error("S_MixToBuffer: sfx corrupt\n");
- // if the sound hasn't been painted last time, update his position
- if (ch->lastptime < paintedtime)
+ ltime = 0;
+ if (ch->pos < 0)
{
- ch->pos += paintedtime - ch->lastptime;
-
- // If the sound should have ended by then
- if ((unsigned int)ch->pos > sfx->total_length)
- {
- int loopstart;
-
- if (ch->flags & CHANNELFLAG_FORCELOOP)
- loopstart = 0;
- else
- loopstart = -1;
- if (sfx->loopstart >= 0)
- loopstart = sfx->loopstart;
-
- // If the sound is looped
- if (loopstart >= 0)
- ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart;
- else
- ch->pos = sfx->total_length;
- ch->end = paintedtime + sfx->total_length - ch->pos;
- }
+ count = -ch->pos;
+ count = min(count, (int)frames - ltime);
+ ch->pos += count;
+ ltime += count;
}
- ltime = paintedtime;
- while (ltime < end)
+ while (ltime < (int)frames)
{
- qboolean stop_paint;
-
- // paint up to end
- if (ch->end < end)
- count = (int)ch->end - ltime;
- else
- count = end - ltime;
-
- if (count > 0)
+ // paint up to end of buffer or of input, whichever is lower
+ count = sfx->total_length - ch->pos;
+ count = bound(0, count, (int)frames - ltime);
+ // mix the remaining samples
+ if (count)
{
- if (ch->leftvol > 255)
- ch->leftvol = 255;
- if (ch->rightvol > 255)
- ch->rightvol = 255;
-
- if (sfx->format.width == 1)
- stop_paint = !SND_PaintChannelFrom8 (ch, count);
- else
- stop_paint = !SND_PaintChannelFrom16 (ch, count);
-
- if (!stop_paint)
- {
- ltime += count;
- ch->lastptime = ltime;
- }
+ SND_PaintChannel (ch, paintbuffer + ltime, count);
+ ch->pos += count;
+ ltime += count;
}
+ // if at end of sfx, loop or stop the channel
else
- stop_paint = false;
-
- if (ltime >= ch->end)
{
- // if at end of loop, restart
- if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint)
+ if (sfx->loopstart < sfx->total_length)
+ ch->pos = sfx->loopstart;
+ else if (ch->flags & CHANNELFLAG_FORCELOOP)
+ ch->pos = 0;
+ else
{
- ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1);
- ch->end = ltime + sfx->total_length - ch->pos;
+ S_StopChannel (ch - channels, false, false);
+ break;
}
- // channel just stopped
- else
- stop_paint = true;
- }
-
- if (stop_paint)
- {
- S_StopChannel (ch - channels);
- break;
}
}
}
- // transfer out according to DMA format
- S_CaptureAVISound (paintbuffer, end - paintedtime);
- S_TransferPaintBuffer(end);
- paintedtime = end;
- }
-}
-
-
-// TODO: Try to merge SND_PaintChannelFrom8 and SND_PaintChannelFrom16
-qboolean SND_PaintChannelFrom8 (channel_t *ch, int count)
-{
- int snd_vol, leftvol, rightvol;
- const signed char *sfx;
- const sfxbuffer_t *sb;
- int i;
-
- // If this channel manages its own volume
- if (ch->flags & CHANNELFLAG_FULLVOLUME)
- snd_vol = 256;
- else
- snd_vol = volume.value * 256;
-
- leftvol = ch->leftvol * snd_vol;
- rightvol = ch->rightvol * snd_vol;
-
- sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
- if (sb == NULL)
- return false;
-
- // Stereo sound support
- if (ch->sfx->format.channels == 2)
- {
- sfx = (signed char *)sb->data + (ch->pos - sb->offset) * 2;
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].left += (*sfx++ * leftvol) >> 8;
- paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
- }
- }
- else
- {
- sfx = (signed char *)sb->data + ch->pos - sb->offset;
- for (i = 0;i < count;i++)
- {
- paintbuffer[i].left += (*sfx * leftvol) >> 8;
- paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
- }
- }
- ch->pos += count;
- return true;
-}
-
-qboolean SND_PaintChannelFrom16 (channel_t *ch, int count)
-{
- int snd_vol, leftvol, rightvol;
- signed short *sfx;
- const sfxbuffer_t *sb;
- int i;
-
- // If this channel manages its own volume
- if (ch->flags & CHANNELFLAG_FULLVOLUME)
- snd_vol = 256;
- else
- snd_vol = volume.value * 256;
-
- leftvol = ch->leftvol * snd_vol;
- rightvol = ch->rightvol * snd_vol;
-
- sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
- if (sb == NULL)
- return false;
-
- // Stereo sound support
- if (ch->sfx->format.channels == 2)
- {
- sfx = (signed short *)sb->data + (ch->pos - sb->offset) * 2;
+ if (!snd_usethreadedmixing)
+ S_CaptureAVISound(frames);
- for (i=0 ; i<count ; i++)
- {
- paintbuffer[i].left += (*sfx++ * leftvol) >> 16;
- paintbuffer[i].right += (*sfx++ * rightvol) >> 16;
- }
- }
- else
- {
- sfx = (signed short *)sb->data + ch->pos - sb->offset;
+ S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
- for (i=0 ; i<count ; i++)
- {
- paintbuffer[i].left += (*sfx * leftvol) >> 16;
- paintbuffer[i].right += (*sfx++ * rightvol) >> 16;
- }
+ // advance the output pointer
+ outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+ bufferframes -= frames;
}
-
- ch->pos += count;
- return true;
}
-