#include "snd_main.h"
#include "snd_ogg.h"
#include "snd_wav.h"
+#include "snd_modplug.h"
/*
if (snd_renderbuffer == NULL)
return false;
+ // Initialize volume peak to 0; if ReplayGain is supported, the loader will change this away
+ sfx->volume_peak = 0.0;
+
// LordHavoc: if the sound filename does not begin with sound/, try adding it
if (strncasecmp(sfx->name, "sound/", 6))
{
if (len < 0)
{
// name too long
- Con_Printf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
return false;
}
- if (S_LoadWavFile (namebuffer, sfx))
- return true;
if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".wav"))
+ {
+ if (S_LoadWavFile (namebuffer, sfx))
+ return true;
memcpy (namebuffer + len - 3, "ogg", 4);
- if (OGG_LoadVorbisFile (namebuffer, sfx))
- return true;
+ }
+ if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".ogg"))
+ {
+ if (OGG_LoadVorbisFile (namebuffer, sfx))
+ return true;
+ }
+ else
+ {
+ if (ModPlug_LoadModPlugFile (namebuffer, sfx))
+ return true;
+ }
}
// LordHavoc: then try without the added sound/ as wav and ogg
if (len < 0)
{
// name too long
- Con_Printf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
return false;
}
- if (S_LoadWavFile (namebuffer, sfx))
- return true;
+ // request foo.wav: tries foo.wav, then foo.ogg
+ // request foo.ogg: tries foo.ogg only
+ // request foo.mod: tries foo.mod only
if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".wav"))
+ {
+ if (S_LoadWavFile (namebuffer, sfx))
+ return true;
memcpy (namebuffer + len - 3, "ogg", 4);
- if (OGG_LoadVorbisFile (namebuffer, sfx))
- return true;
+ }
+ if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".ogg"))
+ {
+ if (OGG_LoadVorbisFile (namebuffer, sfx))
+ return true;
+ }
+ else
+ {
+ if (ModPlug_LoadModPlugFile (namebuffer, sfx))
+ return true;
+ }
// Can't load the sound!
sfx->flags |= SFXFLAG_FILEMISSING;
if (complain)
- Con_Printf("S_LoadSound: Couldn't load \"%s\"\n", sfx->name);
+ Con_DPrintf("S_LoadSound: Couldn't load \"%s\"\n", sfx->name);
return false;
}