#ifndef SND_MAIN_H
#define SND_MAIN_H
-#include "sound.h"
-
+#include <stddef.h>
+#include "qtypes.h"
+#include "qdefs.h"
+struct mempool_s;
+struct sfx_s;
typedef struct snd_format_s
{
// may be smaller than startframe if the "ring" buffer has wrapped
} snd_ringbuffer_t;
-// sfx_t flags
+// struct sfx_s flags
#define SFXFLAG_NONE 0
#define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file
#define SFXFLAG_LEVELSOUND (1 << 1) // the sfx is part of the server or client precache list for this level
struct sfx_s
{
char name[MAX_QPATH];
- sfx_t *next;
- size_t memsize; // total memory used (including sfx_t and fetcher data)
+ struct sfx_s *next;
+ size_t memsize; // total memory used (including struct sfx_s and fetcher data)
snd_format_t format; // format describing the audio data that fetcher->getsamplesfloat will return
unsigned int flags; // cf SFXFLAG_* defines
typedef struct channel_s
{
// provided sound information
- sfx_t *sfx; // pointer to sound sample being used
+ struct sfx_s *sfx; // pointer to sound sample being used
float basevolume; // 0-1 master volume
unsigned int flags; // cf CHANNELFLAG_* defines
int entnum; // makes sound follow entity origin (allows replacing interrupting existing sound on same id)
// Sound fetching functions
// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
-typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat);
+typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, struct sfx_s *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat);
typedef void (*snd_fetcher_stopchannel_t) (channel_t *ch);
-typedef void (*snd_fetcher_freesfx_t) (sfx_t *sfx);
+typedef void (*snd_fetcher_freesfx_t) (struct sfx_s *sfx);
struct snd_fetcher_s
{
snd_fetcher_getsamplesfloat_t getsamplesfloat;
extern qbool snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
extern qbool snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
-extern cvar_t _snd_mixahead;
-extern cvar_t snd_swapstereo;
-extern cvar_t snd_streaming;
-extern cvar_t snd_streaming_length;
+extern struct cvar_s _snd_mixahead;
+extern struct cvar_s snd_swapstereo;
+extern struct cvar_s snd_streaming;
+extern struct cvar_s snd_streaming_length;
#define SND_CHANNELLAYOUT_AUTO 0
#define SND_CHANNELLAYOUT_STANDARD 1
#define SND_CHANNELLAYOUT_ALSA 2
-extern cvar_t snd_channellayout;
+extern struct cvar_s snd_channellayout;
extern int snd_blocked; // counter. When > 0, we stop submitting sound to the audio device
-extern mempool_t *snd_mempool;
+extern struct mempool_s *snd_mempool;
// If simsound is true, the sound card is not initialized and no sound is submitted to it.
// More generally, all arch-dependent operations are skipped or emulated.
void S_MixToBuffer(void *stream, unsigned int frames);
-qbool S_LoadSound (sfx_t *sfx, qbool complain);
+qbool S_LoadSound (struct sfx_s *sfx, qbool complain);
// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
// (if "sampleframes" is 0, the function chooses the size).