vec3_t listener_origin;
matrix4x4_t listener_matrix[SND_LISTENERS];
-vec_t sound_nominal_clip_dist=1000.0;
mempool_t *snd_mempool;
// Linked list of known sfx
cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
// Cvars declared in snd_main.h (shared with other snd_*.c files)
cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
+cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
// Local cvars
static cvar_t nosound = {0, "nosound", "0", "disables sound"};
size = sfx->memsize;
format = sfx->fetcher->getfmt(sfx);
Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
- (sfx->loopstart >= 0) ? 'L' : ' ',
+ (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
(sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
(sfx->locks > 0) ? 'K' : ' ',
(sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
}
-// TODO: make this function smarter...
+int S_GetSoundRate(void)
+{
+ return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
+}
+
+
static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
{
- // Can we decrease the number of channels?
- if (!fixed_channels && format->channels > 1)
+ static const snd_format_t thresholds [] =
{
- unsigned short channels = format->channels;
-
- // If it has an odd number of channels(?!), make it even
- if (channels & 1)
- channels--;
- else
- {
- // Remove 2 speakers, unless it's a stereo format
- if (channels != 2)
- channels -= 2;
- else
- channels = 1;
- }
+ // speed width channels
+ { SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS },
+ { 11025, 1, 2 },
+ { 22050, 2, 2 },
+ { 44100, 2, 2 },
+ { 48000, 2, 6 },
+ { 96000, 2, 6 },
+ { SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS },
+ };
+ const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
+ unsigned int speed_level, width_level, channels_level;
+
+ // If we have reached the minimum values, there's nothing more we can do
+ if ((format->speed == thresholds[0].speed || fixed_speed) &&
+ (format->width == thresholds[0].width || fixed_width) &&
+ (format->channels == thresholds[0].channels || fixed_channels))
+ return false;
- format->channels = channels;
- return true;
+ // Check the min and max values
+ #define CHECK_BOUNDARIES(param) \
+ if (format->param < thresholds[0].param) \
+ { \
+ format->param = thresholds[0].param; \
+ return true; \
+ } \
+ if (format->param > thresholds[nb_thresholds - 1].param) \
+ { \
+ format->param = thresholds[nb_thresholds - 1].param; \
+ return true; \
+ }
+ CHECK_BOUNDARIES(speed);
+ CHECK_BOUNDARIES(width);
+ CHECK_BOUNDARIES(channels);
+ #undef CHECK_BOUNDARIES
+
+ // Find the level of each parameter
+ #define FIND_LEVEL(param) \
+ param##_level = 0; \
+ while (param##_level < nb_thresholds - 1) \
+ { \
+ if (format->param <= thresholds[param##_level].param) \
+ break; \
+ \
+ param##_level++; \
}
+ FIND_LEVEL(speed);
+ FIND_LEVEL(width);
+ FIND_LEVEL(channels);
+ #undef FIND_LEVEL
- // Can we decrease the speed?
- if (!fixed_speed)
+ // Decrease the parameter with the highest level to the previous level
+ if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
{
- unsigned int suggest_speeds [] = { 44100, 22050, 11025 };
- unsigned int i;
-
- for (i = 0; i < sizeof(suggest_speeds) / sizeof(suggest_speeds[0]); i++)
- if (format->speed > suggest_speeds[i])
- {
- format->speed = suggest_speeds[i];
- return true;
- }
-
- // the speed is already low
+ format->channels = thresholds[channels_level - 1].channels;
+ return true;
}
-
- // Can we decrease the number of bits per sample?
- if (!fixed_width && format->width > 1)
+ if (speed_level >= width_level && !fixed_speed)
{
- format->width = 1;
+ format->speed = thresholds[speed_level - 1].speed;
return true;
}
- return false;
+ format->width = thresholds[width_level - 1].width;
+ return true;
}
listeners = snd_speakerlayout.listeners;
// Swap the left and right channels if snd_swapstereo is set
- if (snd_swapstereo.integer)
+ if (boolxor(snd_swapstereo.integer, v_flipped.integer))
{
switch (snd_speakerlayout.channels)
{
if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
-
+
if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
{
// If we're in the sound engine initialization
(layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
}
- current_swapstereo = snd_swapstereo.integer;
+ current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
current_channellayout = snd_channellayout.integer;
current_channellayout_used = layout;
}
chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
// Update the cvars
- snd_speed.integer = chosen_fmt.speed;
- snd_width.integer = chosen_fmt.width;
- snd_channels.integer = chosen_fmt.channels;
+ if (snd_speed.integer != (int)chosen_fmt.speed)
+ Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
+ if (snd_width.integer != chosen_fmt.width)
+ Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
+ if (snd_channels.integer != chosen_fmt.channels)
+ Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
S_SetChannelLayout();
void S_Restart_f(void)
{
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
S_Shutdown();
S_Startup();
}
Cvar_RegisterVariable(&snd_speed);
Cvar_RegisterVariable(&snd_width);
Cvar_RegisterVariable(&snd_channels);
+ Cvar_RegisterVariable(&snd_mutewhenidle);
// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
- if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
+ if (COM_CheckParm("-nosound"))
return;
snd_mempool = Mem_AllocPool("sound", 0, NULL);
Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
+ Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&_snd_mixahead);
Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
Cvar_RegisterVariable(&snd_channellayout);
+ Cvar_RegisterVariable(&snd_soundradius);
Cvar_SetValueQuick(&snd_initialized, true);
}
+/*
+==================
+S_UnloadAllSounds_f
+==================
+*/
+void S_UnloadAllSounds_f (void)
+{
+ int i;
+
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
+ // stop any active sounds
+ S_StopAllSounds();
+
+ // because the ambient sounds will be freed, clear the pointers
+ for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
+ ambient_sfxs[i] = NULL;
+
+ // now free all sounds
+ while (known_sfx != NULL)
+ S_FreeSfx (known_sfx, true);
+}
+
+
/*
==================
S_FindName
}
// Look for this sound in the list of known sfx
+ // TODO: hash table search?
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
if(!strcmp (sfx->name, name))
return sfx;
// Free it
if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
- sfx->fetcher->free (sfx);
+ sfx->fetcher->free (sfx->fetcher_data);
Mem_Free (sfx);
}
sfx = S_FindName (serversound[i]);
if (sfx != NULL)
{
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
S_LockSfx (sfx);
sfx->flags |= SFXFLAG_SERVERSOUND;
}
return NULL;
sfx = S_FindName (name);
+
if (sfx == NULL)
return NULL;
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
+
if (lock)
S_LockSfx (sfx);
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
first_life_left = 0x7fffffff;
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+
+ // entity channels try to replace the existing sound on the channel
+ if (entchannel != 0)
{
- ch = &channels[ch_idx];
- if (entchannel != 0)
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
- // try to override an existing channel
+ ch = &channels[ch_idx];
if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
{
// always override sound from same entity
- first_to_die = ch_idx;
- break;
+ S_StopChannel (ch_idx);
+ return &channels[ch_idx];
}
}
- else
+ }
+
+ // there was no channel to override, so look for the first empty one
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (!ch->sfx)
{
- if (!ch->sfx)
- {
- // no sound on this channel
- first_to_die = ch_idx;
- break;
- }
+ // no sound on this channel
+ first_to_die = ch_idx;
+ break;
}
- if (ch->sfx)
- {
- // don't let monster sounds override player sounds
- if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
- continue;
+ // don't let monster sounds override player sounds
+ if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+ continue;
- // don't override looped sounds
- if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0)
- continue;
- }
+ // don't override looped sounds
+ if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
+ continue;
+ life_left = ch->sfx->total_length - ch->pos;
- life_left = (int)(ch->end - snd_renderbuffer->endframe);
if (life_left < first_life_left)
{
first_life_left = life_left;
if (first_to_die == -1)
return NULL;
- S_StopChannel (first_to_die);
-
return &channels[first_to_die];
}
Spatializes a channel
=================
*/
+extern cvar_t cl_gameplayfix_soundsmovewithentities;
void SND_Spatialize(channel_t *ch, qboolean isstatic)
{
int i;
vec3_t source_vec;
// update sound origin if we know about the entity
- if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active)
+ if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
{
- //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
- if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
- VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ if (ch->entnum >= 32768)
+ {
+ // TODO: sounds that follow CSQC entities?
+ }
+ else if (cl.entities[ch->entnum].state_current.active)
+ {
+ //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+ VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
+ if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+ VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ }
}
mastervol = ch->master_vol;
// Initialize the channel
memset (target_chan, 0, sizeof (*target_chan));
VectorCopy (origin, target_chan->origin);
- target_chan->master_vol = (int)(fvol * 255);
target_chan->sfx = sfx;
- target_chan->end = snd_renderbuffer->endframe + sfx->total_length;
- target_chan->lastptime = snd_renderbuffer->endframe;
target_chan->flags = flags;
+ target_chan->pos = 0; // start of the sound
// If it's a static sound
if (isstatic)
{
- if (sfx->loopstart == -1)
+ if (sfx->loopstart >= sfx->total_length)
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
- target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+ target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
}
else
- target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+ target_chan->dist_mult = attenuation / snd_soundradius.value;
// Lock the SFX during play
S_LockSfx (sfx);
+
+ // and finally, apply the volume
+ S_SetChannelVolume(target_chan - channels, fvol);
}
{
channel_t *target_chan, *check;
int ch_idx;
- int skip;
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return -1;
if (sfx->fetcher == NULL)
return -1;
- if (entnum && entnum >= cl.max_entities)
- CL_ExpandEntities(entnum);
-
// Pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
continue;
if (check->sfx == sfx && !check->pos)
{
- skip = (int)(0.1 * snd_renderbuffer->format.speed);
- if (skip > (int)sfx->total_length)
- skip = (int)sfx->total_length;
- if (skip > 0)
- skip = rand() % skip;
- target_chan->pos += skip;
- target_chan->end -= skip;
+ // use negative pos offset to delay this sound effect
+ target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
break;
}
}
{
snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
if (fetcher_endsb != NULL)
- fetcher_endsb (ch);
+ fetcher_endsb (ch->fetcher_data);
}
// Remove the lock it holds
S_UnlockSfx (sfx);
+ ch->fetcher_data = NULL;
ch->sfx = NULL;
}
- ch->end = 0;
}
}
}
+extern void CDAudio_Stop(void);
void S_StopAllSounds (void)
{
unsigned int i;
if (snd_renderbuffer == NULL)
return;
+ // stop CD audio because it may be using a faketrack
+ CDAudio_Stop();
+
for (i = 0; i < total_channels; i++)
S_StopChannel (i);
void S_SetChannelVolume (unsigned int ch_ind, float fvol)
{
+ sfx_t *sfx = channels[ch_ind].sfx;
+ if(sfx->volume_peak > 0)
+ {
+ // Replaygain support
+ // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
+ fvol *= sfx->volume_mult;
+ if(fvol * sfx->volume_peak > 1)
+ fvol = 1 / sfx->volume_peak;
+ // Con_DPrintf("%f\n", fvol);
+ }
channels[ch_ind].master_vol = (int)(fvol * 255.0f);
}
// Don't adjust volume too fast
// FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
- if (chan->master_vol < vol)
+ if (cl.time > cl.oldtime)
{
- chan->master_vol += (int)(cl.realframetime * ambient_fade.value);
- if (chan->master_vol > vol)
- chan->master_vol = vol;
- }
- else if (chan->master_vol > vol)
- {
- chan->master_vol -= (int)(cl.realframetime * ambient_fade.value);
if (chan->master_vol < vol)
- chan->master_vol = vol;
+ {
+ chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
+ if (chan->master_vol > vol)
+ chan->master_vol = vol;
+ }
+ else if (chan->master_vol > vol)
+ {
+ chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
+ if (chan->master_vol < vol)
+ chan->master_vol = vol;
+ }
}
for (i = 0;i < SND_LISTENERS;i++)
static void S_PaintAndSubmit (void)
{
unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
+ qboolean usesoundtimehack;
+ static qboolean soundtimehack = true;
if (snd_renderbuffer == NULL || nosound.integer)
return;
-
- if (snd_blocked > 0 && !cls.capturevideo_soundfile)
- return;
// Update sound time
- if (cls.capturevideo_soundfile) // SUPER NASTY HACK to record non-realtime sound
- newsoundtime = (unsigned int)((double)cls.capturevideo_frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo_framerate);
+ usesoundtimehack = true;
+ if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
+ newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
+ else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+ newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
else if (simsound)
newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
else
+ {
newsoundtime = SndSys_GetSoundTime();
+ usesoundtimehack = false;
+ }
+ // if the soundtimehack state changes we need to reset the soundtime
+ if (soundtimehack != usesoundtimehack)
+ {
+ snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
+
+ // Mute the contents of the submission buffer
+ if (simsound || SndSys_LockRenderBuffer ())
+ {
+ int clear;
+ size_t memsize;
+
+ clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
+ memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+ memset(snd_renderbuffer->ring, clear, memsize);
+
+ if (!simsound)
+ SndSys_UnlockRenderBuffer ();
+ }
+ }
+ soundtimehack = usesoundtimehack;
+
+ if (!soundtimehack && snd_blocked > 0)
+ return;
newsoundtime += extrasoundtime;
if (newsoundtime < soundtime)
{
- if ((cls.capturevideo_soundfile != NULL) != recording_sound)
+ if ((cls.capturevideo.soundrate != 0) != recording_sound)
{
unsigned int additionaltime;
// some modules write directly to a shared (DMA) buffer
additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
additionaltime -= additionaltime % snd_renderbuffer->maxframes;
-
+
extrasoundtime += additionaltime;
newsoundtime += additionaltime;
Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
extrasoundtime);
}
- else
+ else if (!soundtimehack)
Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
newsoundtime, soundtime);
}
soundtime = newsoundtime;
- recording_sound = (cls.capturevideo_soundfile != NULL);
+ recording_sound = (cls.capturevideo.soundrate != 0);
// Check to make sure that we haven't overshot
paintedtime = snd_renderbuffer->endframe;
if (snd_renderbuffer == NULL || nosound.integer)
return;
-
- if (snd_blocked > 0 && !cls.capturevideo_soundfile)
- return;
// If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
- if (current_swapstereo != snd_swapstereo.integer ||
+ if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
current_channellayout != snd_channellayout.integer)
S_SetChannelLayout();