#include "snd_main.h"
#include "snd_ogg.h"
+#include "snd_modplug.h"
#define SND_MIN_SPEED 8000
static speakerlayout_t snd_speakerlayout;
+// Our speaker layouts are based on ALSA. They differ from those
+// Win32 and Mac OS X APIs use when there's more than 4 channels.
+// (rear left + rear right, and front center + LFE are swapped).
#define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
static const speakerlayout_t snd_speakerlayouts[] =
{
unsigned int total_channels;
snd_ringbuffer_t *snd_renderbuffer = NULL;
-unsigned int soundtime = 0;
+static unsigned int soundtime = 0;
static unsigned int oldpaintedtime = 0;
-unsigned int extrasoundtime = 0;
+static unsigned int extrasoundtime = 0;
static double snd_starttime = 0.0;
+qboolean snd_threaded = false;
+qboolean snd_usethreadedmixing = false;
vec3_t listener_origin;
matrix4x4_t listener_matrix[SND_LISTENERS];
-vec_t sound_nominal_clip_dist=1000.0;
mempool_t *snd_mempool;
// Linked list of known sfx
qboolean simsound = false;
+static qboolean recording_sound = false;
+
int snd_blocked = 0;
+static int current_swapstereo = false;
+static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
+static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
// Cvars declared in sound.h (part of the sound API)
cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
// Cvars declared in snd_main.h (shared with other snd_*.c files)
cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+extern cvar_t v_flipped;
+cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
+cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
+cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
+cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
+cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
+cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
+cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
+cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
+cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
+cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
+cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
+cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
+cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
+cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
+cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
+cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
+cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
+cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
+cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
+cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
// Local cvars
static cvar_t nosound = {0, "nosound", "0", "disables sound"};
{
unsigned int size;
const snd_format_t* format;
-
+
size = sfx->memsize;
format = sfx->fetcher->getfmt(sfx);
Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
- (sfx->loopstart >= 0) ? 'L' : ' ',
+ (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
(sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
(sfx->locks > 0) ? 'K' : ' ',
(sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
}
-// TODO: make this function smarter...
+int S_GetSoundRate(void)
+{
+ return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
+}
+
+
static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
{
- // Can we decrease the number of channels?
- if (!fixed_channels && format->channels > 1)
+ static const snd_format_t thresholds [] =
{
- unsigned short channels = format->channels;
+ // speed width channels
+ { SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS },
+ { 11025, 1, 2 },
+ { 22050, 2, 2 },
+ { 44100, 2, 2 },
+ { 48000, 2, 6 },
+ { 96000, 2, 6 },
+ { SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS },
+ };
+ const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
+ unsigned int speed_level, width_level, channels_level;
+
+ // If we have reached the minimum values, there's nothing more we can do
+ if ((format->speed == thresholds[0].speed || fixed_speed) &&
+ (format->width == thresholds[0].width || fixed_width) &&
+ (format->channels == thresholds[0].channels || fixed_channels))
+ return false;
- // If it has an odd number of channels(?!), make it even
- if (channels & 1)
- channels--;
- else
- {
- // Remove 2 speakers, unless it's a stereo format
- if (channels != 2)
- channels -= 2;
- else
- channels = 1;
- }
+ // Check the min and max values
+ #define CHECK_BOUNDARIES(param) \
+ if (format->param < thresholds[0].param) \
+ { \
+ format->param = thresholds[0].param; \
+ return true; \
+ } \
+ if (format->param > thresholds[nb_thresholds - 1].param) \
+ { \
+ format->param = thresholds[nb_thresholds - 1].param; \
+ return true; \
+ }
+ CHECK_BOUNDARIES(speed);
+ CHECK_BOUNDARIES(width);
+ CHECK_BOUNDARIES(channels);
+ #undef CHECK_BOUNDARIES
+
+ // Find the level of each parameter
+ #define FIND_LEVEL(param) \
+ param##_level = 0; \
+ while (param##_level < nb_thresholds - 1) \
+ { \
+ if (format->param <= thresholds[param##_level].param) \
+ break; \
+ \
+ param##_level++; \
+ }
+ FIND_LEVEL(speed);
+ FIND_LEVEL(width);
+ FIND_LEVEL(channels);
+ #undef FIND_LEVEL
- format->channels = channels;
+ // Decrease the parameter with the highest level to the previous level
+ if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
+ {
+ format->channels = thresholds[channels_level - 1].channels;
+ return true;
+ }
+ if (speed_level >= width_level && !fixed_speed)
+ {
+ format->speed = thresholds[speed_level - 1].speed;
return true;
}
- // Can we decrease the speed?
- if (!fixed_speed)
+ format->width = thresholds[width_level - 1].width;
+ return true;
+}
+
+
+#define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
+
+static void S_SetChannelLayout (void)
+{
+ unsigned int i;
+ listener_t swaplistener;
+ listener_t *listeners;
+ int layout;
+
+ for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
+ if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
+ break;
+ if (i >= SND_SPEAKERLAYOUTS)
+ {
+ Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
+ snd_renderbuffer->format.channels);
+ i = SND_SPEAKERLAYOUTS - 1;
+ }
+
+ snd_speakerlayout = snd_speakerlayouts[i];
+ listeners = snd_speakerlayout.listeners;
+
+ // Swap the left and right channels if snd_swapstereo is set
+ if (boolxor(snd_swapstereo.integer, v_flipped.integer))
{
- unsigned int suggest_speeds [] = { 44100, 22050, 11025 };
- unsigned int i;
-
- for (i = 0; i < sizeof(suggest_speeds) / sizeof(suggest_speeds[0]); i++)
- if (format->speed > suggest_speeds[i])
- {
- format->speed = suggest_speeds[i];
- return true;
- }
+ switch (snd_speakerlayout.channels)
+ {
+ case 8:
+ SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
+ // no break
+ case 4:
+ case 6:
+ SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
+ // no break
+ case 2:
+ SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
+ break;
- // the speed is already low
+ default:
+ case 1:
+ // Nothing to do
+ break;
+ }
}
- // Can we decrease the number of bits per sample?
- if (!fixed_width && format->width > 1)
+ // Sanity check
+ if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
+ snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
+ Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
+
+ if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
{
- format->width = 1;
- return true;
+ // If we're in the sound engine initialization
+ if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
+ {
+ layout = SND_CHANNELLAYOUT_STANDARD;
+ Cvar_SetValueQuick (&snd_channellayout, layout);
+ }
+ else
+ layout = current_channellayout_used;
}
+ else
+ layout = snd_channellayout.integer;
- return false;
+ // Convert our layout (= ALSA) to the standard layout if necessary
+ if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
+ {
+ if (layout == SND_CHANNELLAYOUT_STANDARD)
+ {
+ SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
+ SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
+ }
+
+ Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
+ (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
+ }
+
+ current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
+ current_channellayout = snd_channellayout.integer;
+ current_channellayout_used = layout;
}
qboolean fixed_speed, fixed_width, fixed_channels;
snd_format_t chosen_fmt;
static snd_format_t prev_render_format = {0, 0, 0};
- const char* env;
+ char* env;
+#if _MSC_VER >= 1400
+ size_t envlen;
+#endif
int i;
- unsigned int layout_id;
if (!snd_initialized.integer)
return;
chosen_fmt.channels = snd_channels.integer;
// Check the environment variables to see if the player wants a particular sound format
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
+#else
env = getenv("QUAKE_SOUND_CHANNELS");
+#endif
if (env != NULL)
{
chosen_fmt.channels = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_channels = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
+#else
env = getenv("QUAKE_SOUND_SPEED");
+#endif
if (env != NULL)
{
chosen_fmt.speed = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_speed = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
+#else
env = getenv("QUAKE_SOUND_SAMPLEBITS");
+#endif
if (env != NULL)
{
chosen_fmt.width = atoi (env) / 8;
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_width = true;
}
chosen_fmt.speed = prev_render_format.speed;
}
}
-
+
// Sanity checks
if (chosen_fmt.speed < SND_MIN_SPEED)
{
chosen_fmt.channels = SND_MAX_CHANNELS;
fixed_channels = false;
}
-
+
// create the sound buffer used for sumitting the samples to the plaform-dependent module
if (!simsound)
{
accepted = false;
do
{
- Con_DPrintf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
+ Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
chosen_fmt.speed, chosen_fmt.width * 8,
chosen_fmt.channels);
if (!accepted)
{
- Con_DPrintf("S_Startup: sound output initialization FAILED\n");
+ Con_Printf("S_Startup: sound output initialization FAILED\n");
// If the module is suggesting another one
if (suggest_fmt.speed != 0)
chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
// Update the cvars
- snd_speed.integer = chosen_fmt.speed;
- snd_width.integer = chosen_fmt.width;
- snd_channels.integer = chosen_fmt.channels;
+ if (snd_speed.integer != (int)chosen_fmt.speed)
+ Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
+ if (snd_width.integer != chosen_fmt.width)
+ Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
+ if (snd_channels.integer != chosen_fmt.channels)
+ Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
+
+ current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
+ S_SetChannelLayout();
snd_starttime = realtime;
// some modules write directly to a shared (DMA) buffer
extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
- Con_DPrintf("S_Startup: extra sound time = %u\n", extrasoundtime);
+ Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
soundtime = extrasoundtime;
}
extrasoundtime = 0;
snd_renderbuffer->startframe = soundtime;
snd_renderbuffer->endframe = soundtime;
-
- // select speaker layout
- for (layout_id = 0; layout_id < SND_SPEAKERLAYOUTS; layout_id++)
- if (snd_speakerlayouts[layout_id].channels == snd_renderbuffer->format.channels)
- break;
- if (layout_id >= SND_SPEAKERLAYOUTS)
- {
- Con_Printf("S_Startup: invalid number of channels (%hu). Can't find the corresponding speaker layout.\n"
- "Defaulting to mono output\n",
- snd_renderbuffer->format.channels);
- layout_id = SND_SPEAKERLAYOUTS - 1;
- }
- snd_speakerlayout = snd_speakerlayouts[layout_id];
+ recording_sound = false;
}
void S_Shutdown(void)
void S_Restart_f(void)
{
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
S_Shutdown();
S_Startup();
}
*/
void S_Init(void)
{
- Con_DPrint("\nSound Initialization\n");
-
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_entchannel0volume);
+ Cvar_RegisterVariable(&snd_entchannel1volume);
+ Cvar_RegisterVariable(&snd_entchannel2volume);
+ Cvar_RegisterVariable(&snd_entchannel3volume);
+ Cvar_RegisterVariable(&snd_entchannel4volume);
+ Cvar_RegisterVariable(&snd_entchannel5volume);
+ Cvar_RegisterVariable(&snd_entchannel6volume);
+ Cvar_RegisterVariable(&snd_entchannel7volume);
+ Cvar_RegisterVariable(&snd_worldchannel0volume);
+ Cvar_RegisterVariable(&snd_worldchannel1volume);
+ Cvar_RegisterVariable(&snd_worldchannel2volume);
+ Cvar_RegisterVariable(&snd_worldchannel3volume);
+ Cvar_RegisterVariable(&snd_worldchannel4volume);
+ Cvar_RegisterVariable(&snd_worldchannel5volume);
+ Cvar_RegisterVariable(&snd_worldchannel6volume);
+ Cvar_RegisterVariable(&snd_worldchannel7volume);
+ Cvar_RegisterVariable(&snd_playerchannel0volume);
+ Cvar_RegisterVariable(&snd_playerchannel1volume);
+ Cvar_RegisterVariable(&snd_playerchannel2volume);
+ Cvar_RegisterVariable(&snd_playerchannel3volume);
+ Cvar_RegisterVariable(&snd_playerchannel4volume);
+ Cvar_RegisterVariable(&snd_playerchannel5volume);
+ Cvar_RegisterVariable(&snd_playerchannel6volume);
+ Cvar_RegisterVariable(&snd_playerchannel7volume);
+ Cvar_RegisterVariable(&snd_csqcchannel0volume);
+ Cvar_RegisterVariable(&snd_csqcchannel1volume);
+ Cvar_RegisterVariable(&snd_csqcchannel2volume);
+ Cvar_RegisterVariable(&snd_csqcchannel3volume);
+ Cvar_RegisterVariable(&snd_csqcchannel4volume);
+ Cvar_RegisterVariable(&snd_csqcchannel5volume);
+ Cvar_RegisterVariable(&snd_csqcchannel6volume);
+ Cvar_RegisterVariable(&snd_csqcchannel7volume);
Cvar_RegisterVariable(&snd_speed);
Cvar_RegisterVariable(&snd_width);
Cvar_RegisterVariable(&snd_channels);
+ Cvar_RegisterVariable(&snd_mutewhenidle);
// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
- if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
+ if (COM_CheckParm("-nosound"))
+ {
+ // dummy out Play and Play2 because mods stuffcmd that
+ Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
+ Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
return;
+ }
snd_mempool = Mem_AllocPool("sound", 0, NULL);
Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
+ Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&snd_show);
Cvar_RegisterVariable(&_snd_mixahead);
Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
+ Cvar_RegisterVariable(&snd_channellayout);
+ Cvar_RegisterVariable(&snd_soundradius);
Cvar_SetValueQuick(&snd_initialized, true);
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
OGG_OpenLibrary ();
+ ModPlug_OpenLibrary ();
}
void S_Terminate (void)
{
S_Shutdown ();
+ ModPlug_CloseLibrary ();
OGG_CloseLibrary ();
// Free all SFXs
}
+/*
+==================
+S_UnloadAllSounds_f
+==================
+*/
+void S_UnloadAllSounds_f (void)
+{
+ int i;
+
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
+ // stop any active sounds
+ S_StopAllSounds();
+
+ // because the ambient sounds will be freed, clear the pointers
+ for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
+ ambient_sfxs[i] = NULL;
+
+ // now free all sounds
+ while (known_sfx != NULL)
+ S_FreeSfx (known_sfx, true);
+}
+
+
/*
==================
S_FindName
}
// Look for this sound in the list of known sfx
+ // TODO: hash table search?
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
if(!strcmp (sfx->name, name))
return sfx;
if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
return;
- Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
+ if (developer_loading.integer)
+ Con_Printf ("unloading sound %s\n", sfx->name);
// Remove it from the list of known sfx
if (sfx == known_sfx)
// Stop all channels using this sfx
for (i = 0; i < total_channels; i++)
if (channels[i].sfx == sfx)
- S_StopChannel (i);
+ S_StopChannel (i, true);
// Free it
if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
- sfx->fetcher->free (sfx);
+ sfx->fetcher->free (sfx->fetcher_data);
Mem_Free (sfx);
}
sfx = S_FindName (serversound[i]);
if (sfx != NULL)
{
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
S_LockSfx (sfx);
sfx->flags |= SFXFLAG_SERVERSOUND;
}
return NULL;
sfx = S_FindName (name);
+
if (sfx == NULL)
return NULL;
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
+
if (lock)
S_LockSfx (sfx);
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
first_life_left = 0x7fffffff;
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+
+ // entity channels try to replace the existing sound on the channel
+ if (entchannel != 0)
{
- ch = &channels[ch_idx];
- if (entchannel != 0)
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
- // try to override an existing channel
+ ch = &channels[ch_idx];
if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
{
// always override sound from same entity
- first_to_die = ch_idx;
- break;
+ S_StopChannel (ch_idx, true);
+ return &channels[ch_idx];
}
}
- else
+ }
+
+ // there was no channel to override, so look for the first empty one
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (!ch->sfx)
{
- if (!ch->sfx)
- {
- // no sound on this channel
- first_to_die = ch_idx;
- break;
- }
+ // no sound on this channel
+ first_to_die = ch_idx;
+ break;
}
- if (ch->sfx)
- {
- // don't let monster sounds override player sounds
- if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
- continue;
+ // don't let monster sounds override player sounds
+ if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+ continue;
- // don't override looped sounds
- if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0)
- continue;
- }
+ // don't override looped sounds
+ if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
+ continue;
+ life_left = ch->sfx->total_length - ch->pos;
- life_left = (int)(ch->end - snd_renderbuffer->endframe);
if (life_left < first_life_left)
{
first_life_left = life_left;
if (first_to_die == -1)
return NULL;
- S_StopChannel (first_to_die);
-
return &channels[first_to_die];
}
Spatializes a channel
=================
*/
+extern cvar_t cl_gameplayfix_soundsmovewithentities;
void SND_Spatialize(channel_t *ch, qboolean isstatic)
{
int i;
vec3_t source_vec;
// update sound origin if we know about the entity
- if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active)
+ if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
{
- //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
- if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
- VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ if (ch->entnum >= 32768)
+ {
+ // TODO: sounds that follow CSQC entities?
+ }
+ else if (cl.entities[ch->entnum].state_current.active)
+ {
+ //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+ VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
+ if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+ VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ }
}
mastervol = ch->master_vol;
+
// Adjust volume of static sounds
if (isstatic)
mastervol *= snd_staticvolume.value;
+ else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
+ {
+ if(ch->entnum >= 32768)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_csqcchannel0volume.value; break;
+ case 1: mastervol *= snd_csqcchannel1volume.value; break;
+ case 2: mastervol *= snd_csqcchannel2volume.value; break;
+ case 3: mastervol *= snd_csqcchannel3volume.value; break;
+ case 4: mastervol *= snd_csqcchannel4volume.value; break;
+ case 5: mastervol *= snd_csqcchannel5volume.value; break;
+ case 6: mastervol *= snd_csqcchannel6volume.value; break;
+ case 7: mastervol *= snd_csqcchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum == 0)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_worldchannel0volume.value; break;
+ case 1: mastervol *= snd_worldchannel1volume.value; break;
+ case 2: mastervol *= snd_worldchannel2volume.value; break;
+ case 3: mastervol *= snd_worldchannel3volume.value; break;
+ case 4: mastervol *= snd_worldchannel4volume.value; break;
+ case 5: mastervol *= snd_worldchannel5volume.value; break;
+ case 6: mastervol *= snd_worldchannel6volume.value; break;
+ case 7: mastervol *= snd_worldchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_playerchannel0volume.value; break;
+ case 1: mastervol *= snd_playerchannel1volume.value; break;
+ case 2: mastervol *= snd_playerchannel2volume.value; break;
+ case 3: mastervol *= snd_playerchannel3volume.value; break;
+ case 4: mastervol *= snd_playerchannel4volume.value; break;
+ case 5: mastervol *= snd_playerchannel5volume.value; break;
+ case 6: mastervol *= snd_playerchannel6volume.value; break;
+ case 7: mastervol *= snd_playerchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_entchannel0volume.value; break;
+ case 1: mastervol *= snd_entchannel1volume.value; break;
+ case 2: mastervol *= snd_entchannel2volume.value; break;
+ case 3: mastervol *= snd_entchannel3volume.value; break;
+ case 4: mastervol *= snd_entchannel4volume.value; break;
+ case 5: mastervol *= snd_entchannel5volume.value; break;
+ case 6: mastervol *= snd_entchannel6volume.value; break;
+ case 7: mastervol *= snd_entchannel7volume.value; break;
+ default: break;
+ }
+ }
+ }
// anything coming from the view entity will always be full volume
// LordHavoc: make sounds with ATTN_NONE have no spatialization
void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
{
// Initialize the channel
+ // We MUST set sfx LAST because otherwise we could crash a threaded mixer
+ // (otherwise we'd have to call SndSys_LockRenderBuffer here)
memset (target_chan, 0, sizeof (*target_chan));
VectorCopy (origin, target_chan->origin);
- target_chan->master_vol = (int)(fvol * 255);
- target_chan->sfx = sfx;
- target_chan->end = snd_renderbuffer->endframe + sfx->total_length;
- target_chan->lastptime = snd_renderbuffer->endframe;
target_chan->flags = flags;
+ target_chan->pos = 0; // start of the sound
// If it's a static sound
if (isstatic)
{
- if (sfx->loopstart == -1)
+ if (sfx->loopstart >= sfx->total_length)
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
- target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+ target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
}
else
- target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+ target_chan->dist_mult = attenuation / snd_soundradius.value;
// Lock the SFX during play
S_LockSfx (sfx);
+
+ // finally, set the sfx pointer, so the channel becomes valid for playback
+ // and will be noticed by the mixer
+ target_chan->sfx = sfx;
+
+ // we have to set the channel volume AFTER the sfx because the function
+ // needs it for replaygain support
+ S_SetChannelVolume(target_chan - channels, fvol);
}
{
channel_t *target_chan, *check;
int ch_idx;
- int skip;
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return -1;
- if (!sfx->fetcher)
- {
- Con_DPrintf ("S_StartSound: \"%s\" hasn't been precached\n", sfx->name);
- return -1;
- }
- if (entnum && entnum >= cl.max_entities)
- CL_ExpandEntities(entnum);
+ if (sfx->fetcher == NULL)
+ return -1;
// Pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
continue;
if (check->sfx == sfx && !check->pos)
{
- skip = (int)(0.1 * snd_renderbuffer->format.speed);
- if (skip > (int)sfx->total_length)
- skip = (int)sfx->total_length;
- if (skip > 0)
- skip = rand() % skip;
- target_chan->pos += skip;
- target_chan->end -= skip;
+ // use negative pos offset to delay this sound effect
+ target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
break;
}
}
return (target_chan - channels);
}
-void S_StopChannel (unsigned int channel_ind)
+void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
{
channel_t *ch;
{
sfx_t *sfx = ch->sfx;
+ // we have to lock an audio mutex to prevent crashes if an audio mixer
+ // thread is currently mixing this channel
+ // the SndSys_LockRenderBuffer function uses such a mutex in
+ // threaded sound backends
+ if (lockmutex)
+ SndSys_LockRenderBuffer();
if (sfx->fetcher != NULL)
{
snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
if (fetcher_endsb != NULL)
- fetcher_endsb (ch);
+ fetcher_endsb (ch->fetcher_data);
}
// Remove the lock it holds
S_UnlockSfx (sfx);
+ ch->fetcher_data = NULL;
ch->sfx = NULL;
+ if (lockmutex)
+ SndSys_UnlockRenderBuffer();
}
- ch->end = 0;
}
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
{
- S_StopChannel (i);
+ S_StopChannel (i, true);
return;
}
}
+extern void CDAudio_Stop(void);
void S_StopAllSounds (void)
{
unsigned int i;
if (snd_renderbuffer == NULL)
return;
+ // stop CD audio because it may be using a faketrack
+ CDAudio_Stop();
+
for (i = 0; i < total_channels; i++)
- S_StopChannel (i);
+ S_StopChannel (i, true);
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
{
int clear;
size_t memsize;
-
+
clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
memset(snd_renderbuffer->ring, clear, memsize);
void S_SetChannelVolume (unsigned int ch_ind, float fvol)
{
+ sfx_t *sfx = channels[ch_ind].sfx;
+ if(sfx->volume_peak > 0)
+ {
+ // Replaygain support
+ // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
+ fvol *= sfx->volume_mult;
+ if(fvol * sfx->volume_peak > 1)
+ fvol = 1 / sfx->volume_peak;
+ // Con_DPrintf("%f\n", fvol);
+ }
channels[ch_ind].master_vol = (int)(fvol * 255.0f);
}
return;
if (!sfx->fetcher)
{
- Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
+ Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
return;
}
// Don't adjust volume too fast
// FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
- if (chan->master_vol < vol)
- {
- chan->master_vol += (int)(cl.realframetime * ambient_fade.value);
- if (chan->master_vol > vol)
- chan->master_vol = vol;
- }
- else if (chan->master_vol > vol)
+ if (cl.time > cl.oldtime)
{
- chan->master_vol -= (int)(cl.realframetime * ambient_fade.value);
if (chan->master_vol < vol)
- chan->master_vol = vol;
+ {
+ chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
+ if (chan->master_vol > vol)
+ chan->master_vol = vol;
+ }
+ else if (chan->master_vol > vol)
+ {
+ chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
+ if (chan->master_vol < vol)
+ chan->master_vol = vol;
+ }
}
for (i = 0;i < SND_LISTENERS;i++)
static void S_PaintAndSubmit (void)
{
unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
+ int usesoundtimehack;
+ static int soundtimehack = -1;
+ static int oldsoundtime = 0;
- if (snd_renderbuffer == NULL || snd_blocked > 0 || nosound.integer)
+ if (snd_renderbuffer == NULL || nosound.integer)
return;
// Update sound time
- if (cls.capturevideo_soundfile) // SUPER NASTY HACK to record non-realtime sound
- newsoundtime = (unsigned int)((double)cls.capturevideo_frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo_framerate);
+ snd_usethreadedmixing = false;
+ usesoundtimehack = true;
+ if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
+ {
+ usesoundtimehack = 1;
+ newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
+ }
+ else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+ {
+ usesoundtimehack = 2;
+ newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
+ }
else if (simsound)
+ {
+ usesoundtimehack = 3;
newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
+ }
else
+ {
+ snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
+ usesoundtimehack = 0;
newsoundtime = SndSys_GetSoundTime();
-
+ }
+ // if the soundtimehack state changes we need to reset the soundtime
+ if (soundtimehack != usesoundtimehack)
+ {
+ snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
+
+ // Mute the contents of the submission buffer
+ if (simsound || SndSys_LockRenderBuffer ())
+ {
+ int clear;
+ size_t memsize;
+
+ clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
+ memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+ memset(snd_renderbuffer->ring, clear, memsize);
+
+ if (!simsound)
+ SndSys_UnlockRenderBuffer ();
+ }
+ }
+ soundtimehack = usesoundtimehack;
+
+ if (!soundtimehack && snd_blocked > 0)
+ return;
+
+ if (snd_usethreadedmixing)
+ return; // the audio thread will mix its own data
+
newsoundtime += extrasoundtime;
if (newsoundtime < soundtime)
- Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
- newsoundtime, soundtime);
+ {
+ if ((cls.capturevideo.soundrate != 0) != recording_sound)
+ {
+ unsigned int additionaltime;
+
+ // add some time to extrasoundtime make newsoundtime higher
+
+ // The extra time must be a multiple of the render buffer size
+ // to avoid modifying the current position in the buffer,
+ // some modules write directly to a shared (DMA) buffer
+ additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
+ additionaltime -= additionaltime % snd_renderbuffer->maxframes;
+
+ extrasoundtime += additionaltime;
+ newsoundtime += additionaltime;
+ Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
+ extrasoundtime);
+ }
+ else if (!soundtimehack)
+ Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
+ newsoundtime, soundtime);
+ }
soundtime = newsoundtime;
+ recording_sound = (cls.capturevideo.soundrate != 0);
+
+ // Lock submitbuffer
+ if (!simsound && !SndSys_LockRenderBuffer())
+ {
+ // If the lock failed, stop here
+ Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
+ return;
+ }
// Check to make sure that we haven't overshot
paintedtime = snd_renderbuffer->endframe;
paintedtime = soundtime;
// mix ahead of current position
- endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+ if (soundtimehack)
+ endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+ else
+ endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
endtime = min(endtime, maxtime);
- S_PaintChannels(snd_renderbuffer, paintedtime, endtime);
+ while (paintedtime < endtime)
+ {
+ unsigned int startoffset;
+ unsigned int nbframes;
+
+ // see how much we can fit in the paint buffer
+ nbframes = endtime - paintedtime;
+ // limit to the end of the ring buffer (in case of wrapping)
+ startoffset = paintedtime % snd_renderbuffer->maxframes;
+ nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
+
+ // mix into the buffer
+ S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
+
+ paintedtime += nbframes;
+ snd_renderbuffer->endframe = paintedtime;
+ }
+ if (!simsound)
+ SndSys_UnlockRenderBuffer();
+
+ // Remove outdated samples from the ring buffer, if any
+ if (snd_renderbuffer->startframe < soundtime)
+ snd_renderbuffer->startframe = soundtime;
if (simsound)
snd_renderbuffer->startframe = snd_renderbuffer->endframe;
else
SndSys_Submit();
+
+ oldsoundtime = soundtime;
+
+ cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
}
/*
*/
void S_Update(const matrix4x4_t *listenermatrix)
{
- unsigned int i, j, total;
+ unsigned int i, j, k;
channel_t *ch, *combine;
matrix4x4_t basematrix, rotatematrix;
- if (snd_renderbuffer == NULL || snd_blocked > 0 || nosound.integer)
+ if (snd_renderbuffer == NULL || nosound.integer)
return;
+ // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
+ if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
+ current_channellayout != snd_channellayout.integer)
+ S_SetChannelLayout();
+
Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
combine = NULL;
// update spatialization for static and dynamic sounds
+ cls.soundstats.totalsounds = 0;
+ cls.soundstats.mixedsounds = 0;
ch = channels+NUM_AMBIENTS;
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
{
if (!ch->sfx)
continue;
+ cls.soundstats.totalsounds++;
// respatialize channel
SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
}
}
}
+ for (k = 0;k < SND_LISTENERS;k++)
+ if (ch->listener_volume[k])
+ break;
+ if (k < SND_LISTENERS)
+ cls.soundstats.mixedsounds++;
}
sound_spatialized = true;
// debugging output
if (snd_show.integer)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- {
- if (ch->sfx)
- {
- for (j = 0;j < SND_LISTENERS;j++)
- if (ch->listener_volume[j])
- break;
- if (j < SND_LISTENERS)
- total++;
- }
- }
-
- Con_Printf("----(%u)----\n", total);
- }
+ Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
S_PaintAndSubmit();
}