This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// server.h
+#ifndef SERVER_H
+#define SERVER_H
+
typedef struct
{
- int maxclients;
- int maxclientslimit;
- struct client_s *clients; // [maxclients]
- int serverflags; // episode completion information
- qboolean changelevel_issued; // cleared when at SV_SpawnServer
+ // number of svs.clients slots (updated by maxplayers command)
+ int maxclients;
+ // client slots
+ struct client_s *clients;
+ // episode completion information
+ int serverflags;
+ // cleared when at SV_SpawnServer
+ qboolean changelevel_issued;
} server_static_t;
//=============================================================================
typedef struct
{
- qboolean active; // false if only a net client
-
- qboolean paused;
- qboolean loadgame; // handle connections specially
-
- double time;
-
- int lastcheck; // used by PF_checkclient
- double lastchecktime;
-
- char name[64]; // map name
- char modelname[64]; // maps/<name>.bsp, for model_precache[0]
- struct model_s *worldmodel;
- char *model_precache[MAX_MODELS]; // NULL terminated
- struct model_s *models[MAX_MODELS];
- char *sound_precache[MAX_SOUNDS]; // NULL terminated
- char *lightstyles[MAX_LIGHTSTYLES];
- int num_edicts;
- int max_edicts;
- edict_t *edicts; // can NOT be array indexed, because
- // edict_t is variable sized, but can
- // be used to reference the world ent
- server_state_t state; // some actions are only valid during load
-
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t reliable_datagram; // copied to all clients at end of frame
- byte reliable_datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t signon;
- byte signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+ // false if only a net client
+ qboolean active;
+
+ qboolean paused;
+ // handle connections specially
+ qboolean loadgame;
+
+ // one of the PROTOCOL_ values
+ int protocol;
+ // this disables extensions when using PROTOCOL_QUAKE
+ qboolean netquakecompatible;
+
+ double time;
+
+ double frametime;
+
+ // used by PF_checkclient
+ int lastcheck;
+ double lastchecktime;
+
+ // map name
+ char name[64];
+ // maps/<name>.bsp, for model_precache[0]
+ char modelname[64];
+ struct model_s *worldmodel;
+ // NULL terminated
+ char *model_precache[MAX_MODELS];
+ struct model_s *models[MAX_MODELS];
+ // NULL terminated
+ char *sound_precache[MAX_SOUNDS];
+ char *lightstyles[MAX_LIGHTSTYLES];
+ int num_edicts;
+ int max_edicts;
+ // small edict_t structures which just contain pointers
+ // (allocated at server startup only)
+ edict_t *edicts;
+ // engine private edict information
+ // (dynamically resized - always access through edict_t!)
+ edict_engineprivate_t *edictsengineprivate;
+ // QuakeC fields array
+ // (dynamically resized - always access through edict_t!)
+ void *edictsfields;
+ // PushMove sometimes has to move entities back from a failed move
+ // (dynamically resized)
+ edict_t **moved_edicts;
+ // some actions are only valid during load
+ server_state_t state;
+
+ sizebuf_t datagram;
+ qbyte datagram_buf[NET_MAXMESSAGE];
+
+ // copied to all clients at end of frame
+ sizebuf_t reliable_datagram;
+ qbyte reliable_datagram_buf[NET_MAXMESSAGE];
+
+ sizebuf_t signon;
+ // LordHavoc: increased signon message buffer from 8192
+ qbyte signon_buf[NET_MAXMESSAGE];
} server_t;
-#define NUM_PING_TIMES 16
-#define NUM_SPAWN_PARMS 16
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
- qboolean active; // false = client is free
- qboolean spawned; // false = don't send datagrams
- qboolean dropasap; // has been told to go to another level
- qboolean privileged; // can execute any host command
- qboolean sendsignon; // only valid before spawned
-
- double last_message; // reliable messages must be sent
- // periodically
-
- struct qsocket_s *netconnection; // communications handle
-
- usercmd_t cmd; // movement
- vec3_t wishdir; // intended motion calced from cmd
-
- sizebuf_t message; // can be added to at any time,
- // copied and clear once per frame
- byte msgbuf[MAX_MSGLEN];
- edict_t *edict; // EDICT_NUM(clientnum+1)
- char name[32]; // for printing to other people
- int colors;
-
- float ping_times[NUM_PING_TIMES];
- int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
+ // false = empty client slot
+ qboolean active;
+ // false = don't send datagrams
+ qboolean spawned;
+ // has been told to go to another level
+ qboolean dropasap;
+ // only valid before spawned
+ qboolean sendsignon;
+ // remove this client immediately
+ qboolean deadsocket;
+ // index of this client in the svs.clients array
+ int number;
+
+ // reliable messages must be sent periodically
+ double last_message;
+
+ // communications handle
+ netconn_t *netconnection;
+
+ // movement
+ usercmd_t cmd;
+ // intended motion calced from cmd
+ vec3_t wishdir;
+
+ // can be added to at any time, copied and clear once per frame
+ sizebuf_t message;
+ qbyte msgbuf[NET_MAXMESSAGE];
+ // EDICT_NUM(clientnum+1)
+ edict_t *edict;
+
+ float ping_times[NUM_PING_TIMES];
+ // ping_times[num_pings%NUM_PING_TIMES]
+ int num_pings;
+ // LordHavoc: can be used for prediction or whatever...
+ float ping;
// spawn parms are carried from level to level
- float spawn_parms[NUM_SPAWN_PARMS];
+ float spawn_parms[NUM_SPAWN_PARMS];
+
+ // properties that are sent across the network only when changed
+ char name[64], old_name[64];
+ int colors, old_colors;
+ int frags, old_frags;
+ // other properties not sent across the network
+ int pmodel;
+
+ // visibility state
+ float visibletime[MAX_EDICTS];
+
+ // prevent animated names
+ float nametime;
-// client known data for deltas
- int old_frags;
- int pmodel;
+ entityframe_database_t *entitydatabase;
+ entityframe4_database_t *entitydatabase4;
+ entityframe5_database_t *entitydatabase5;
} client_t;
#define MOVETYPE_BOUNCE 10
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
#define MOVETYPE_FOLLOW 12 // track movement of aiment
+#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
// edict->flags
#define FL_FLY 1
#define FL_SWIM 2
-//#define FL_GLIMPSE 4
#define FL_CONVEYOR 4
#define FL_CLIENT 8
#define FL_INWATER 16
//============================================================================
-extern cvar_t teamplay;
-extern cvar_t skill;
-extern cvar_t deathmatch;
-extern cvar_t coop;
-extern cvar_t fraglimit;
-extern cvar_t timelimit;
-
-extern server_static_t svs; // persistant server info
-extern server_t sv; // local server
-
-extern client_t *host_client;
-
-extern jmp_buf host_abortserver;
-
-extern double host_time;
-
-extern edict_t *sv_player;
+extern cvar_t teamplay;
+extern cvar_t skill;
+extern cvar_t deathmatch;
+extern cvar_t coop;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+extern cvar_t pausable;
+extern cvar_t sv_deltacompress;
+extern cvar_t sv_maxvelocity;
+extern cvar_t sv_gravity;
+extern cvar_t sv_nostep;
+extern cvar_t sv_friction;
+extern cvar_t sv_edgefriction;
+extern cvar_t sv_stopspeed;
+extern cvar_t sv_maxspeed;
+extern cvar_t sv_accelerate;
+extern cvar_t sv_idealpitchscale;
+extern cvar_t sv_aim;
+extern cvar_t sv_stepheight;
+extern cvar_t sv_jumpstep;
+extern cvar_t sv_public;
+extern cvar_t sv_maxrate;
+
+extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
+extern cvar_t sv_gameplayfix_noairborncorpse;
+extern cvar_t sv_gameplayfix_stepdown;
+extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_swiminbmodels;
+
+extern mempool_t *sv_clients_mempool;
+extern mempool_t *sv_edicts_mempool;
+
+// persistant server info
+extern server_static_t svs;
+// local server
+extern server_t sv;
+
+extern client_t *host_client;
+
+extern jmp_buf host_abortserver;
+
+extern edict_t *sv_player;
//===========================================================
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
- float attenuation);
+void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
void SV_DropClient (qboolean crash);
void SV_SendClientMessages (void);
void SV_ClearDatagram (void);
-int SV_ModelIndex (char *name);
+void SV_ReadClientMessage(void);
+
+int SV_ModelIndex (const char *name);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s *ret);
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
+void SV_ClientPrint(const char *msg);
+void SV_ClientPrintf(const char *fmt, ...);
+void SV_BroadcastPrint(const char *msg);
+void SV_BroadcastPrintf(const char *fmt, ...);
void SV_Physics (void);
+qboolean SV_PlayerCheckGround (edict_t *ent);
qboolean SV_CheckBottom (edict_t *ent);
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
void SV_MoveToGoal (void);
-void SV_CheckForNewClients (void);
void SV_RunClients (void);
-void SV_SaveSpawnparms ();
-void SV_SpawnServer (char *server);
+void SV_SaveSpawnparms (void);
+void SV_SpawnServer (const char *server);
+
+void SV_CheckVelocity (edict_t *ent);
+
+#endif
+