//sv_public 1 // 0 or -1 (see description) if the server should not be on the public servers list
//hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)
//sv_motd "" // displayed on connect - good place for contact info (IRC, forum nick, etc.) so players can reach you when something is wrong with your server
+//sv_termsofservice_url "https://yourdomain.tld/path/to/tos" // URL for the Terms of Service for playing on your server
+// It is RECOMMENDED to supply such a document containing information about if and how you collect and process user data (bridging to IRC, player stats etc),
+// contact information, rules and similar information.
+// This document will be shown in the server join dialog.
// This sets the remote console password on the server, you also need to set the cvar to the same value on your client to use the 'rcon' command.
// Empty means rcon is disabled.
/////////////////////////////////////////////////////////////////////
// Some more advanced settings. You probably are not interested in changing them at all.
-//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
-//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed
//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods