<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
---------NOTES----------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
<real key="turret_scale_ammo" name="turret_scale_ammo">2 = double ammo carry & regen, 0.5 = half ammo carry & regen</real>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
---------NOTES----------
<real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-----------SPAWNFLAGS-----------
---------NOTES----------
<real key="turret_scale_ammo" name="turret_scale_ammo">2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen</real>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
-<real key="team" name="team">5=red, 14=blue</real>
+<integer key="team" name="team">5=red, 14=blue</integer>
-----------SPAWNFLAGS-----------
---------NOTES----------