deformVertexes autosprite
{
map textures/projectiles/crylink_projectile_core.tga
- blendfunc add
+ blendfunc GL_SRC_ALPHA GL_ONE
rgbGen lightingDiffuse
}
}
deformVertexes autosprite2
{
map textures/projectiles/crylink_projectile_long.tga
- blendfunc add
+ blendfunc GL_SRC_ALPHA GL_ONE
rgbGen lightingDiffuse
}
}
blendfunc add
rgbGen lightingDiffuse
}
-}
\ No newline at end of file
+}