surfaceparm trans\r
surfaceparm nomarks\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r
textures/common/camera\r
{\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r