#include "quakedef.h"
-typedef struct sbarpic_s
-{
- char name[32];
-}
-sbarpic_t;
-
-static sbarpic_t sbarpics[256];
-static int numsbarpics;
-
-static sbarpic_t *Sbar_NewPic(const char *name)
-{
- strcpy(sbarpics[numsbarpics].name, name);
- // precache it
- // FIXME: precache on every renderer restart (or move this to client)
- Draw_CachePic(sbarpics[numsbarpics].name, true);
- return sbarpics + (numsbarpics++);
-}
-
-sbarpic_t *sb_disc;
+cachepic_t *sb_disc;
#define STAT_MINUS 10 // num frame for '-' stats digit
-sbarpic_t *sb_nums[2][11];
-sbarpic_t *sb_colon, *sb_slash;
-sbarpic_t *sb_ibar;
-sbarpic_t *sb_sbar;
-sbarpic_t *sb_scorebar;
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
// AK only used by NEX
-sbarpic_t *sb_sbar_minimal;
-sbarpic_t *sb_sbar_overlay;
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
// AK changed the bound to 9
-sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
-sbarpic_t *sb_ammo[4];
-sbarpic_t *sb_sigil[4];
-sbarpic_t *sb_armor[3];
-sbarpic_t *sb_items[32];
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
// 0-4 are based on health (in 20 increments)
// 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[5][2];
+cachepic_t *sb_faces[5][2];
-sbarpic_t *sb_face_invis;
-sbarpic_t *sb_face_quad;
-sbarpic_t *sb_face_invuln;
-sbarpic_t *sb_face_invis_invuln;
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
-sbarpic_t *rsb_invbar[2];
-sbarpic_t *rsb_weapons[5];
-sbarpic_t *rsb_items[2];
-sbarpic_t *rsb_ammo[3];
-sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
-sbarpic_t *hsb_items[2];
+cachepic_t *hsb_items[2];
//GAME_SOM stuff:
-sbarpic_t *somsb_health;
-sbarpic_t *somsb_ammo[4];
-sbarpic_t *somsb_armor[3];
-
-sbarpic_t *zymsb_crosshair_center;
-sbarpic_t *zymsb_crosshair_line;
-sbarpic_t *zymsb_crosshair_health;
-sbarpic_t *zymsb_crosshair_ammo;
-sbarpic_t *zymsb_crosshair_clip;
-sbarpic_t *zymsb_crosshair_background;
-sbarpic_t *zymsb_crosshair_left1;
-sbarpic_t *zymsb_crosshair_left2;
-sbarpic_t *zymsb_crosshair_right;
-
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
-cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
-
-cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
void Sbar_MiniDeathmatchOverlay (int x, int y);
void Sbar_DeathmatchOverlay (void);
{
int i;
- numsbarpics = 0;
-
if (gamemode == GAME_NETHERWORLD)
{
}
else if (gamemode == GAME_SOM)
{
- sb_disc = Sbar_NewPic("gfx/disc");
+ sb_disc = Draw_CachePic("gfx/disc", true);
for (i = 0;i < 10;i++)
- sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-
- somsb_health = Sbar_NewPic("gfx/hud_health");
- somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
- somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
- somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
- somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
- somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
- somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
- somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+
+ somsb_health = Draw_CachePic("gfx/hud_health", true);
+ somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
+ somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
+ somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
+ somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
+ somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
+ somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
+ somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
}
else if (gamemode == GAME_NEXUIZ)
{
for (i = 0;i < 10;i++)
- sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
- sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+ sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
- sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
- sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
- sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+ sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+ sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
+ sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+ sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
- sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
- sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
- sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
- sb_items[5] = Sbar_NewPic ("gfx/sb_str");
+ sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
+ sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
+ sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
+ sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
- sb_sbar = Sbar_NewPic("gfx/sbar");
- sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
- sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+ sb_sbar = Draw_CachePic("gfx/sbar", true);
+ sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
+ sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
for(i = 0; i < 9;i++)
- sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+ sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
}
else if (gamemode == GAME_ZYMOTIC)
{
- zymsb_crosshair_center = Sbar_NewPic ("gfx/hud/crosshair_center");
- zymsb_crosshair_line = Sbar_NewPic ("gfx/hud/crosshair_line");
- zymsb_crosshair_health = Sbar_NewPic ("gfx/hud/crosshair_health");
- zymsb_crosshair_clip = Sbar_NewPic ("gfx/hud/crosshair_clip");
- zymsb_crosshair_ammo = Sbar_NewPic ("gfx/hud/crosshair_ammo");
- zymsb_crosshair_background = Sbar_NewPic ("gfx/hud/crosshair_background");
- zymsb_crosshair_left1 = Sbar_NewPic ("gfx/hud/crosshair_left1");
- zymsb_crosshair_left2 = Sbar_NewPic ("gfx/hud/crosshair_left2");
- zymsb_crosshair_right = Sbar_NewPic ("gfx/hud/crosshair_right");
+ zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
+ zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
+ zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
+ zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
+ zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
+ zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
+ zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
+ zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
+ zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
}
else
{
- sb_disc = Sbar_NewPic("gfx/disc");
+ sb_disc = Draw_CachePic("gfx/disc", true);
for (i = 0;i < 10;i++)
{
- sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
- sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+ sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+ sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
}
- sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
- sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+ sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+ sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
- sb_colon = Sbar_NewPic ("gfx/num_colon");
- sb_slash = Sbar_NewPic ("gfx/num_slash");
+ sb_colon = Draw_CachePic ("gfx/num_colon", true);
+ sb_slash = Draw_CachePic ("gfx/num_slash", true);
- sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
- sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
- sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
- sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
- sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
- sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
- sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+ sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
+ sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
+ sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
+ sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
+ sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
+ sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
+ sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
- sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
- sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
- sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
- sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
- sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
- sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
- sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+ sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
+ sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
+ sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
+ sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
+ sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
+ sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
+ sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
for (i = 0;i < 5;i++)
{
- sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+ sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
+ sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
+ sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
+ sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
+ sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
+ sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
+ sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
}
- sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
- sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
- sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
- sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
- sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
- sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
- sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
- sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
- sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
- sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
- sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
- sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
- sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
- sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
- sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
- sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
- sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
- sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
- sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
- sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
- sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
- sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
- sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
- sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
- sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
- sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
- sb_face_invis = Sbar_NewPic ("gfx/face_invis");
- sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
- sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
- sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
- sb_sbar = Sbar_NewPic ("gfx/sbar");
- sb_ibar = Sbar_NewPic ("gfx/ibar");
- sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+ sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+ sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
+ sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+ sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+ sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
+ sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
+ sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
+
+ sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
+ sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
+ sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
+ sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
+ sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
+ sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
+
+ sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
+ sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
+ sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
+ sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
+
+ sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
+ sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
+ sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
+ sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
+ sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
+ sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
+ sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
+ sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
+ sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
+ sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
+
+ sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
+ sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
+ sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
+ sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
+
+ sb_sbar = Draw_CachePic ("gfx/sbar", true);
+ sb_ibar = Draw_CachePic ("gfx/ibar", true);
+ sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
//MED 01/04/97 added new hipnotic weapons
if (gamemode == GAME_HIPNOTIC)
{
- hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
- hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
- hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
- hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
- hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
- hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
- hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
- hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
- hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
- hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+ hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
+ hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
+ hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
+ hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
+ hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
+
+ hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
+ hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
+ hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
+ hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
+ hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
for (i = 0;i < 5;i++)
{
- hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+ hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
+ hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
+ hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
+ hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
+ hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
}
- hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
- hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+ hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
+ hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
}
else if (gamemode == GAME_ROGUE)
{
- rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
- rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+ rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
+ rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
- rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
- rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
- rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
- rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
- rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+ rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
+ rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
+ rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
+ rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
+ rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
- rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
- rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+ rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
+ rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
// PGM 01/19/97 - team color border
- rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+ rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
// PGM 01/19/97 - team color border
- rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
- rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
- rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+ rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
+ rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
+ rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
}
}
+
+ sb_ranking = Draw_CachePic ("gfx/ranking", true);
+ sb_complete = Draw_CachePic ("gfx/complete", true);
+ sb_inter = Draw_CachePic ("gfx/inter", true);
+ sb_finale = Draw_CachePic ("gfx/finale", true);
}
void sbar_shutdown(void)
void Sbar_Init (void)
{
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
- Cvar_RegisterVariable (&showfps);
- Cvar_RegisterVariable (&showtime);
- Cvar_RegisterVariable (&showtime_format);
- Cvar_RegisterVariable (&showdate);
- Cvar_RegisterVariable (&showdate_format);
- Cvar_RegisterVariable (&sbar_alpha_bg);
- Cvar_RegisterVariable (&sbar_alpha_fg);
- Cvar_RegisterVariable (&cl_deathscoreboard);
+ Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+ Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+ Cvar_RegisterVariable(&showfps);
+ Cvar_RegisterVariable(&showtime);
+ Cvar_RegisterVariable(&showtime_format);
+ Cvar_RegisterVariable(&showdate);
+ Cvar_RegisterVariable(&showdate_format);
+ Cvar_RegisterVariable(&sbar_alpha_bg);
+ Cvar_RegisterVariable(&sbar_alpha_fg);
+ Cvar_RegisterVariable(&cl_deathscoreboard);
+
+ Cvar_RegisterVariable(&crosshair_color_red);
+ Cvar_RegisterVariable(&crosshair_color_green);
+ Cvar_RegisterVariable(&crosshair_color_blue);
+ Cvar_RegisterVariable(&crosshair_color_alpha);
+ Cvar_RegisterVariable(&crosshair_size);
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
}
Sbar_DrawPic
=============
*/
-void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
{
- DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
}
-void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
{
- DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
}
/*
else
frame = *ptr -'0';
- DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
x += lettersize;
ptr++;
color = -1;
for (i=0 ; i<scoreboardlines ; i++)
{
- if (color != cl.scores[fragsort[i]].colors)
+ if (color != (cl.scores[fragsort[i]].colors & 15))
{
- color = cl.scores[fragsort[i]].colors;
+ color = cl.scores[fragsort[i]].colors & 15;
teamlines++;
- strcpy(teams[teamlines-1].name, "Total Team Score");
+
+ if (color == 4)
+ strcpy(teams[teamlines-1].name, "^1Red Team");
+ else if (color == 13)
+ strcpy(teams[teamlines-1].name, "^4Blue Team");
+ else if (color == 9)
+ strcpy(teams[teamlines-1].name, "^6Pink Team");
+ else if (color == 12)
+ strcpy(teams[teamlines-1].name, "^3Yellow Team");
+ else
+ strcpy(teams[teamlines-1].name, "Total Team Score");
+
teams[teamlines-1].frags = 0;
- teams[teamlines-1].colors = cl.scores[fragsort[i]].colors;
+ teams[teamlines-1].colors = color + 16 * color;
}
if (cl.scores[fragsort[i]].frags != -666)
}
// time
- minutes = cl.time / 60;
- seconds = cl.time - 60*minutes;
+ minutes = (int)(cl.time / 60);
+ seconds = (int)(cl.time - 60*minutes);
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
const int w_width = 300, w_height = 100, w_space = 10;
const float w_scale = 0.4;
- DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+ DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
//DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
if (active)
- DrawQ_Fill(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+ DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
}
/*
// draw background
c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + x + 10, sbar_y - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
// draw background
Sbar_DrawPic (112, 0, rsb_teambord);
c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
// draw number
f = s->frags;
if (showfps.integer)
{
float calc;
- if (showfps.integer > 1)
- {
- static double currtime, frametimes[32];
- double newtime, total;
- int count, i;
- static int framecycle = 0;
-
- newtime = Sys_DoubleTime();
- frametimes[framecycle] = newtime - currtime;
- total = 0;
- count = 0;
- while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
- {
- total += frametimes[i];
- count++;
- }
- framecycle++;
- framecycle &= 31;
- if (showfps.integer == 2)
- calc = (((double)count / total) + 0.5);
- else // showfps 3, rapid update
- calc = ((1.0 / (newtime - currtime)) + 0.5);
- currtime = newtime;
- }
- else
+ static double nexttime = 0, lasttime = 0;
+ static double framerate = 0;
+ static int framecount = 0;
+ double newtime;
+ newtime = Sys_DoubleTime();
+ if (newtime >= nexttime)
{
- static double nexttime = 0, lasttime = 0;
- static float framerate = 0;
- static int framecount = 0;
- double newtime;
- newtime = Sys_DoubleTime();
- if (newtime >= nexttime)
- {
- framerate = ((float)framecount / (newtime - lasttime) + 0.5);
- lasttime = newtime;
- nexttime = max(nexttime + 1, lasttime - 1);
- framecount = 0;
- }
- framecount++;
- calc = framerate;
+ framerate = framecount / (newtime - lasttime);
+ lasttime = newtime;
+ nexttime = max(nexttime + 1, lasttime - 1);
+ framecount = 0;
}
+ framecount++;
+ calc = framerate;
if ((red = (calc < 1.0f)))
dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
if (fpsstring[0])
{
fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
if (red)
DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
else
if (timestring[0])
{
fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
if (datestring[0])
{
fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
- DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
fps_y += fps_scaley;
}
}
}
-void Sbar_DrawGauge(float x, float y, const char *picname, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
{
float r[5];
c2 = bound(0, c2, 1);
r[3] = rangey;
r[4] = height;
if (r[1] > r[0])
- DrawQ_SuperPic(x, y + r[0], picname, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+ DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
if (r[2] > r[1])
- DrawQ_SuperPic(x, y + r[1], picname, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+ DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
if (r[3] > r[2])
- DrawQ_SuperPic(x, y + r[2], picname, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+ DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
if (r[4] > r[3])
- DrawQ_SuperPic(x, y + r[3], picname, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+ DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
}
/*
extern cvar_t v_kicktime;
void Sbar_Draw (void)
{
+ cachepic_t *pic;
+
if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
{
if (cl.intermission == 1)
}
if (sb_lines > 24)
- DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+ DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
}
//if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
}
else if (gamemode == GAME_ZYMOTIC)
{
- #if 1
+#if 1
float scale = 64.0f / 256.0f;
float kickoffset[3];
VectorClear(kickoffset);
kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
}
- sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
- sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+ sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
// left1 16, 48 : 126 -66
// left2 16, 128 : 196 -66
// right 176, 48 : 196 -136
- Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1->name, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
- #else
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
float scale = 128.0f / 256.0f;
float healthstart, healthheight, healthstarttc, healthendtc;
float shieldstart, shieldheight, shieldstarttc, shieldendtc;
sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
- DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
healthstart = 204 - healthheight;
clipstart = 190 - clipheight;
clipstarttc = clipstart * (1.0f / 256.0f);
clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
- if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
- if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
- if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo->name, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
- if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip->name, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
- #endif
+ if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+ if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
}
else // Quake and others
{
Sbar_ShowFPS();
- if(cl.csqc_vidvars.drawcrosshair)
- R_Draw2DCrosshair();
+ if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+ DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
if (cl_prydoncursor.integer)
- DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
}
//=============================================================================
*/
float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
{
+ int minutes;
unsigned char *c;
- // draw colors behind score
- c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
- // print the text
- //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
- // FIXME: use a constant for this color tag instead
- DrawQ_ColoredString(x, y, va("%c%4i %s" STRING_COLOR_DEFAULT_STR, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : realtime - s->qw_entertime) / 60.0);
+ if (s->qw_spectator)
+ DrawQ_ColoredString(x, y, va("%c%4i %2i %4i spec %-4s %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, cl.qw_teamplay ? s->qw_team : "", s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ else
+ {
+ // draw colors behind score
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic(x + 14*8, y+1, NULL, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic(x + 14*8, y+4, NULL, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ // print the text
+ //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_ColoredString(x, y, va("%c%4i %2i %4i %4i %-4s %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
+ }
+ else
+ {
+ // draw colors behind score
+ c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Pic(x + 1*8, y+1, NULL, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Pic(x + 1*8, y+4, NULL, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+ // print the text
+ //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_ColoredString(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+ }
return 8;
}
void Sbar_DeathmatchOverlay (void)
{
int i, x, y;
- cachepic_t *pic;
- pic = Draw_CachePic ("gfx/ranking", true);
- DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, 8, "gfx/ranking", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ // request new ping times every two second
+ if (cl.last_ping_request < realtime - 2)
+ {
+ cl.last_ping_request = realtime;
+ if (cls.protocol == PROTOCOL_QUAKEWORLD && cls.netcon)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "pings");
+ }
+ }
+
+ DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
// scores
Sbar_SortFrags ();
// draw the text
- x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ x = (vid_conwidth.integer - (6 + 17 + 15) * 8) / 2;
+ else
+ x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
y = 40;
if (Sbar_IsTeammatch ())
{
// show team scores first
for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
- y += Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+ y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
y += 5;
}
for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
- y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*
if (gamemode == GAME_TRANSFUSION)
{
for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
- x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
else
{
for (;i < scoreboardlines && y < vid_conheight.integer;i++)
- y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+ y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
}
sbar_x = (vid_conwidth.integer - 320) >> 1;
sbar_y = (vid_conheight.integer - 200) >> 1;
- DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
- DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
// time
- dig = cl.completed_time/60;
+ dig = (int)cl.completed_time / 60;
Sbar_DrawNum (160, 64, dig, 3, 0);
- num = cl.completed_time - dig*60;
+ num = (int)cl.completed_time - dig*60;
if (gamemode != GAME_NEXUIZ)
Sbar_DrawPic (234,64,sb_colon);
Sbar_DrawPic (246,64,sb_nums[0][num/10]);
*/
void Sbar_FinaleOverlay (void)
{
- cachepic_t *pic;
-
- pic = Draw_CachePic ("gfx/finale", true);
- DrawQ_Pic((vid_conwidth.integer - pic->width)/2, 16, "gfx/finale", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
}