Cvar_RegisterVariable(&crosshair_color_alpha);
Cvar_RegisterVariable(&crosshair_size);
- if(gamemode == GAME_NEXUIZ)
- {
- Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
- Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
- }
+ Cvar_RegisterVariable(&sbar_flagstatus_right); // (GAME_NEXUZI ONLY)
+ Cvar_RegisterVariable(&sbar_flagstatus_pos); // (GAME_NEXUIZ ONLY)
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
}
else
flashon = (flashon%5) + 2;
- Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
+ Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
}
}