#ifndef RENDER_H
#define RENDER_H
+extern qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3];
+
+extern matrix4x4_t r_identitymatrix;
+
// 1.0f / N table
extern float ixtable[4096];
extern float fog_density, fog_red, fog_green, fog_blue;
// sky stuff
-extern int R_SetSkyBox(char* sky);
-extern cvar_t r_skyquality;
-// these are exposed because surface rendering uses them
-extern rtexture_t *solidskytexture;
-extern rtexture_t *alphaskytexture;
-extern int skyrendernow, skyrendermasked, skyrenderglquake;
+extern cvar_t r_sky;
+extern int skyrendernow, skyrendermasked;
+extern int R_SetSkyBox(const char *sky);
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
+extern void R_ResetQuakeSky(void);
+extern void R_ResetSkyBox(void);
// SHOWLMP stuff (Nehahra)
extern void SHOWLMP_decodehide(void);
extern char r_speeds_string[1024];
// lighting stuff
-extern vec3_t lightspot;
extern cvar_t r_ambient;
-extern int lightscalebit;
-extern float lightscale;
// model rendering stuff
extern float *aliasvert;
// vis stuff
extern cvar_t r_novis;
+// detail texture stuff
+extern cvar_t r_detailtextures;
+
+extern cvar_t r_lerpsprites;
+extern cvar_t r_lerpmodels;
+extern cvar_t r_waterscroll;
+
+// useful functions for rendering
+void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b);
+void R_FillColors(float *out, int verts, float r, float g, float b, float a);
+
#define TOP_RANGE 16 // soldier uniform colors
#define BOTTOM_RANGE 96
//=============================================================================
-extern entity_render_t *currentrenderentity;
extern int r_framecount;
extern mplane_t frustum[4];
-extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
+extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
//
extern cvar_t r_fullbright;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
-extern cvar_t r_waterripple;
+extern cvar_t r_dlightmap;
void R_Init (void);
void R_RenderView (void); // must set r_refdef first
void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
-void R_NewMap (void);
-
-void R_DrawWorld(void);
-void R_SetupForWorldRendering(void);
-void R_MarkWorldLights(void);
-void R_PrepareSurfaces(void);
-void R_DrawSurfaces(int type);
-void R_DrawPortals(void);
+void R_WorldVisibility(entity_render_t *ent);
+void R_DrawWorld(entity_render_t *ent);
void R_DrawParticles(void);
void R_DrawExplosions(void);
-// LordHavoc: vertex transform
-#include "transform.h"
-
#define gl_solid_format 3
#define gl_alpha_format 4
//#define PARANOID 1
-// LordHavoc: was a major time waster
-#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2)
-#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2)
+int R_CullBox(const vec3_t mins, const vec3_t maxs);
extern qboolean fogenabled;
extern vec3_t fogcolor;
#include "r_modules.h"
+#include "meshqueue.h"
+
extern float overbrightscale;
#include "r_lerpanim.h"
-void R_DrawBrushModelSky (void);
-void R_DrawBrushModelNormal (void);
-void R_DrawAliasModel (void);
-void R_DrawSpriteModel (void);
-
extern cvar_t r_render;
-#include "image.h"
-extern cvar_t r_multitexture;
+extern cvar_t r_textureunits;
extern cvar_t gl_dither;
-// FIXME: this should live in the backend only
-void GL_LockArray(int first, int count);
-void GL_UnlockArray(void);
-
#include "gl_backend.h"
#include "r_light.h"
-extern rtexture_t *particlefonttexture;
-
-// particletexture_t is a rectangle in the particlefonttexture
-typedef struct
-{
- float s1, t1, s2, t2;
-}
-particletexture_t;
-
-#define MAX_PARTICLETEXTURES 64
-// [0] is normal, [1] is fog, they may be the same
-extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
-
void R_TimeReport(char *name);
void R_TimeReport_Start(void);
void R_TimeReport_End(void);
// r_stain
-void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
+void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
+
+void R_DrawWorldCrosshair(void);
+void R_Draw2DCrosshair(void);
-void R_DrawCrosshair(void);
+void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width);
+void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca);
#endif