/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "stdafx.h"
//#include "qe3.h"
-#define PAGEFLIPS 2
+#define PAGEFLIPS 2
-z_t z;
+z_t z;
/*
-============
-Z_Init
-============
-*/
-void Z_Init (void)
-{
+ ============
+ Z_Init
+ ============
+ */
+void Z_Init( void ){
z.origin[0] = 0;
z.origin[1] = 20;
z.origin[2] = 46;
/*
-============================================================================
+ ============================================================================
- MOUSE ACTIONS
+ MOUSE ACTIONS
-============================================================================
-*/
+ ============================================================================
+ */
-static int cursorx, cursory;
+static int cursorx, cursory;
/*
-==============
-Z_MouseDown
-==============
-*/
-void Z_MouseDown (int x, int y, int buttons)
-{
- vec3_t org, dir, vup, vright;
- brush_t *b;
+ ==============
+ Z_MouseDown
+ ==============
+ */
+void Z_MouseDown( int x, int y, int buttons ){
+ vec3_t org, dir, vup, vright;
+ brush_t *b;
- Sys_GetCursorPos (&cursorx, &cursory);
+ Sys_GetCursorPos( &cursorx, &cursory );
- vup[0] = 0; vup[1] = 0; vup[2] = 1/z.scale;
+ vup[0] = 0; vup[1] = 0; vup[2] = 1 / z.scale;
- VectorCopy (z.origin, org);
- org[2] += (y - (z.height/2))/z.scale;
+ VectorCopy( z.origin, org );
+ org[2] += ( y - ( z.height / 2 ) ) / z.scale;
org[1] = g_MinWorldCoord;
b = selected_brushes.next;
- if (b != &selected_brushes)
- {
- org[0] = (b->mins[0] + b->maxs[0])/2;
+ if ( b != &selected_brushes ) {
+ org[0] = ( b->mins[0] + b->maxs[0] ) / 2;
}
dir[0] = 0; dir[1] = 1; dir[2] = 0;
// ctrl-middle button = set entire brush to texture
// ctrl-shift-middle button = set single face to texture
- int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
- if ( (buttons == MK_LBUTTON)
- || (buttons == (MK_LBUTTON | MK_SHIFT))
- || (buttons == MK_MBUTTON)
+ int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
+ if ( ( buttons == MK_LBUTTON )
+ || ( buttons == ( MK_LBUTTON | MK_SHIFT ) )
+ || ( buttons == MK_MBUTTON )
// || (buttons == (MK_MBUTTON|MK_CONTROL))
- || (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL)) )
- {
- Drag_Begin (x, y, buttons,
- vright, vup,
- org, dir);
+ || ( buttons == ( nMouseButton | MK_SHIFT | MK_CONTROL ) ) ) {
+ Drag_Begin( x, y, buttons,
+ vright, vup,
+ org, dir );
return;
}
// control mbutton = move camera
- if ((buttons == (MK_CONTROL|nMouseButton) ) || (buttons == (MK_CONTROL|MK_LBUTTON)))
- {
+ if ( ( buttons == ( MK_CONTROL | nMouseButton ) ) || ( buttons == ( MK_CONTROL | MK_LBUTTON ) ) ) {
g_pParentWnd->GetCamWnd()->Camera()->origin[2] = org[2] ;
- Sys_UpdateWindows (W_CAMERA|W_XY_OVERLAY|W_Z);
+ Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY | W_Z );
}
}
/*
-==============
-Z_MouseUp
-==============
-*/
-void Z_MouseUp (int x, int y, int buttons)
-{
- Drag_MouseUp ();
+ ==============
+ Z_MouseUp
+ ==============
+ */
+void Z_MouseUp( int x, int y, int buttons ){
+ Drag_MouseUp();
}
/*
-==============
-Z_MouseMoved
-==============
-*/
-void Z_MouseMoved (int x, int y, int buttons)
-{
- if (!buttons)
+ ==============
+ Z_MouseMoved
+ ==============
+ */
+void Z_MouseMoved( int x, int y, int buttons ){
+ if ( !buttons ) {
return;
- if (buttons == MK_LBUTTON)
- {
- Drag_MouseMoved (x, y, buttons);
- Sys_UpdateWindows (W_Z|W_CAMERA_IFON|W_XY);
+ }
+ if ( buttons == MK_LBUTTON ) {
+ Drag_MouseMoved( x, y, buttons );
+ Sys_UpdateWindows( W_Z | W_CAMERA_IFON | W_XY );
return;
}
// rbutton = drag z origin
- if (buttons == MK_RBUTTON)
- {
- Sys_GetCursorPos (&x, &y);
- if ( y != cursory)
- {
- z.origin[2] += y-cursory;
- Sys_SetCursorPos (cursorx, cursory);
- Sys_UpdateWindows (W_Z);
+ if ( buttons == MK_RBUTTON ) {
+ Sys_GetCursorPos( &x, &y );
+ if ( y != cursory ) {
+ z.origin[2] += y - cursory;
+ Sys_SetCursorPos( cursorx, cursory );
+ Sys_UpdateWindows( W_Z );
}
return;
}
- // control mbutton = move camera
- int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
- if ((buttons == (MK_CONTROL|nMouseButton) ) || (buttons == (MK_CONTROL|MK_LBUTTON)))
- {
- g_pParentWnd->GetCamWnd()->Camera()->origin[2] = (y - (z.height/2))/z.scale;
- Sys_UpdateWindows (W_CAMERA|W_XY_OVERLAY|W_Z);
+ // control mbutton = move camera
+ int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
+ if ( ( buttons == ( MK_CONTROL | nMouseButton ) ) || ( buttons == ( MK_CONTROL | MK_LBUTTON ) ) ) {
+ g_pParentWnd->GetCamWnd()->Camera()->origin[2] = ( y - ( z.height / 2 ) ) / z.scale;
+ Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY | W_Z );
}
}
/*
-============================================================================
+ ============================================================================
-DRAWING
+ DRAWING
-============================================================================
-*/
+ ============================================================================
+ */
/*
-==============
-Z_DrawGrid
-==============
-*/
-void Z_DrawGrid (void)
-{
- float zz, zb, ze;
- float w, h;
- char text[32];
-
- w = (z.width/2 / z.scale);
- h = (z.height/2 / z.scale);
+ ==============
+ Z_DrawGrid
+ ==============
+ */
+void Z_DrawGrid( void ){
+ float zz, zb, ze;
+ float w, h;
+ char text[32];
+
+ w = ( z.width / 2 / z.scale );
+ h = ( z.height / 2 / z.scale );
zb = z.origin[2] - h;
- if (zb < region_mins[2])
+ if ( zb < region_mins[2] ) {
zb = region_mins[2];
- zb = 64 * floor (zb/64);
+ }
+ zb = 64 * floor( zb / 64 );
ze = z.origin[2] + h;
- if (ze > region_maxs[2])
+ if ( ze > region_maxs[2] ) {
ze = region_maxs[2];
- ze = 64 * ceil (ze/64);
+ }
+ ze = 64 * ceil( ze / 64 );
// draw major blocks
- qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMAJOR]);
+ qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDMAJOR] );
- if ( g_qeglobals.d_showgrid )
- {
- if (g_qeglobals.d_gridsize < 128)
- {
- qglBegin (GL_LINES);
-
- qglVertex2f (0, zb);
- qglVertex2f (0, ze);
-
- for (zz=zb ; zz<ze ; zz+=64)
- {
- qglVertex2f (-w, zz);
- qglVertex2f (w, zz);
- }
-
- qglEnd ();
- }
- else
- {
- qglBegin (GL_LINES);
-
- qglVertex2f (0, zb);
- qglVertex2f (0, ze);
-
- for (zz=zb ; zz<ze ; zz+=64)
- {
- // d_gridsize >= 128 .. it's an int for sure
- if ( ((int)zz & ((int)g_qeglobals.d_gridsize-1)) != 0 )
- continue;
-
- qglVertex2f (-w, zz);
- qglVertex2f (w, zz);
- }
-
- qglEnd ();
- }
+ if ( g_qeglobals.d_showgrid ) {
+ if ( g_qeglobals.d_gridsize < 128 ) {
+ qglBegin( GL_LINES );
+
+ qglVertex2f( 0, zb );
+ qglVertex2f( 0, ze );
+
+ for ( zz = zb ; zz < ze ; zz += 64 )
+ {
+ qglVertex2f( -w, zz );
+ qglVertex2f( w, zz );
+ }
+
+ qglEnd();
+ }
+ else
+ {
+ qglBegin( GL_LINES );
+
+ qglVertex2f( 0, zb );
+ qglVertex2f( 0, ze );
+
+ for ( zz = zb ; zz < ze ; zz += 64 )
+ {
+ // d_gridsize >= 128 .. it's an int for sure
+ if ( ( (int)zz & ( (int)g_qeglobals.d_gridsize - 1 ) ) != 0 ) {
+ continue;
+ }
+
+ qglVertex2f( -w, zz );
+ qglVertex2f( w, zz );
+ }
+
+ qglEnd();
+ }
}
// draw minor blocks
- if (g_qeglobals.d_showgrid && g_qeglobals.d_gridsize*z.scale >= 4 &&
- g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] != g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK])
- {
- qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR]);
+ if ( g_qeglobals.d_showgrid && g_qeglobals.d_gridsize * z.scale >= 4 &&
+ g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] != g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK] ) {
+ qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] );
- qglBegin (GL_LINES);
- for (zz=zb ; zz<ze ; zz+=g_qeglobals.d_gridsize)
+ qglBegin( GL_LINES );
+ for ( zz = zb ; zz < ze ; zz += g_qeglobals.d_gridsize )
{
- if ( ! ((int)zz & 63) )
+ if ( !( (int)zz & 63 ) ) {
continue;
- qglVertex2f (-w, zz);
- qglVertex2f (w, zz);
+ }
+ qglVertex2f( -w, zz );
+ qglVertex2f( w, zz );
}
- qglEnd ();
+ qglEnd();
}
// draw coordinate text if needed
- if ( g_qeglobals.d_savedinfo.show_coordinates)
- {
- qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDTEXT]);
+ if ( g_qeglobals.d_savedinfo.show_coordinates ) {
+ qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_GRIDTEXT] );
- int step = (int)(g_qeglobals.d_gridsize > 64 ? g_qeglobals.d_gridsize : 64);
+ int step = (int)( g_qeglobals.d_gridsize > 64 ? g_qeglobals.d_gridsize : 64 );
zb = z.origin[2] - h;
- if (zb < region_mins[2])
+ if ( zb < region_mins[2] ) {
zb = region_mins[2];
- zb = step * floor (zb/step);
+ }
+ zb = step * floor( zb / step );
- for (zz=zb ; zz<ze ; zz+=step)
+ for ( zz = zb ; zz < ze ; zz += step )
{
- qglRasterPos2f (-w+(1/z.scale), zz);
- sprintf (text, "%i",(int)zz);
- gtk_glwidget_print_string(text);
+ qglRasterPos2f( -w + ( 1 / z.scale ), zz );
+ sprintf( text, "%i",(int)zz );
+ gtk_glwidget_print_string( text );
}
}
}
-void ZDrawCameraIcon (void)
-{
- float x, y;
- float xCam = z.width/4/z.scale, gizmo = 8 / z.scale, height = 48 / z.scale;
+void ZDrawCameraIcon( void ){
+ float x, y;
+ float xCam = z.width / 4 / z.scale, gizmo = 8 / z.scale, height = 48 / z.scale;
x = 0;
y = g_pParentWnd->GetCamWnd()->Camera()->origin[2];
- qglColor3f (0.0, 0.0, 1.0);
- qglBegin(GL_LINE_STRIP);
- qglVertex3f (x-xCam,y,0);
- qglVertex3f (x,y+gizmo,0);
- qglVertex3f (x+xCam,y,0);
- qglVertex3f (x,y-gizmo,0);
- qglVertex3f (x-xCam,y,0);
- qglVertex3f (x+xCam,y,0);
- qglVertex3f (x+xCam,y-height,0);
- qglVertex3f (x-xCam,y-height,0);
- qglVertex3f (x-xCam,y,0);
- qglEnd ();
+ qglColor3f( 0.0, 0.0, 1.0 );
+ qglBegin( GL_LINE_STRIP );
+ qglVertex3f( x - xCam,y,0 );
+ qglVertex3f( x,y + gizmo,0 );
+ qglVertex3f( x + xCam,y,0 );
+ qglVertex3f( x,y - gizmo,0 );
+ qglVertex3f( x - xCam,y,0 );
+ qglVertex3f( x + xCam,y,0 );
+ qglVertex3f( x + xCam,y - height,0 );
+ qglVertex3f( x - xCam,y - height,0 );
+ qglVertex3f( x - xCam,y,0 );
+ qglEnd();
}
GLbitfield glbitClear = GL_COLOR_BUFFER_BIT; //HACK
/*
-==============
-Z_Draw
-==============
-*/
-void Z_Draw (void)
-{
+ ==============
+ Z_Draw
+ ==============
+ */
+void Z_Draw( void ){
#ifdef DBG_WINDOWPOS
- CheckWatchit ("Z_Draw");
+ CheckWatchit( "Z_Draw" );
#endif
- brush_t *brush;
- float w, h;
- double start, end;
- qtexture_t *q;
- float top, bottom;
- vec3_t org_top, org_bottom, dir_up, dir_down;
- int xCam = z.width/3;
+ brush_t *brush;
+ float w, h;
+ double start, end;
+ qtexture_t *q;
+ float top, bottom;
+ vec3_t org_top, org_bottom, dir_up, dir_down;
+ int xCam = z.width / 3;
- if (!active_brushes.next)
- return; // not valid yet
+ if ( !active_brushes.next ) {
+ return; // not valid yet
- if (z.timing)
- start = Sys_DoubleTime ();
+ }
+ if ( z.timing ) {
+ start = Sys_DoubleTime();
+ }
//
// clear
//
- qglViewport(0, 0, z.width, z.height);
+ qglViewport( 0, 0, z.width, z.height );
- qglClearColor (
+ qglClearColor(
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][0],
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][1],
g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK][2],
- 0);
+ 0 );
- /* GL Bug */
- /* When not using hw acceleration, gl will fault if we clear the depth
- buffer bit on the first pass. The hack fix is to set the GL_DEPTH_BUFFER_BIT
- only after Z_Draw() has been called once. Yeah, right. */
- qglClear(glbitClear);
+ /* GL Bug */
+ /* When not using hw acceleration, gl will fault if we clear the depth
+ buffer bit on the first pass. The hack fix is to set the GL_DEPTH_BUFFER_BIT
+ only after Z_Draw() has been called once. Yeah, right. */
+ qglClear( glbitClear );
glbitClear |= GL_DEPTH_BUFFER_BIT;
- qglMatrixMode(GL_PROJECTION);
+ qglMatrixMode( GL_PROJECTION );
- qglLoadIdentity ();
- w = z.width/2 / z.scale;
- h = z.height/2 / z.scale;
- qglOrtho (-w, w, z.origin[2]-h, z.origin[2]+h, -8, 8);
+ qglLoadIdentity();
+ w = z.width / 2 / z.scale;
+ h = z.height / 2 / z.scale;
+ qglOrtho( -w, w, z.origin[2] - h, z.origin[2] + h, -8, 8 );
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_TEXTURE_1D);
- qglDisable(GL_DEPTH_TEST);
- qglDisable(GL_BLEND);
+ qglDisable( GL_TEXTURE_2D );
+ qglDisable( GL_TEXTURE_1D );
+ qglDisable( GL_DEPTH_TEST );
+ qglDisable( GL_BLEND );
//
// now draw the grid
//
- Z_DrawGrid ();
+ Z_DrawGrid();
//
// draw stuff
//
- qglDisable(GL_CULL_FACE);
+ qglDisable( GL_CULL_FACE );
- qglShadeModel (GL_FLAT);
+ qglShadeModel( GL_FLAT );
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_BLEND);
- qglDisable(GL_DEPTH_TEST);
+ qglDisable( GL_TEXTURE_2D );
+ qglDisable( GL_BLEND );
+ qglDisable( GL_DEPTH_TEST );
// draw filled interiors and edges
dir_up[0] = 0 ; dir_up[1] = 0; dir_up[2] = 1;
dir_down[0] = 0 ; dir_down[1] = 0; dir_down[2] = -1;
- VectorCopy (z.origin, org_top);
+ VectorCopy( z.origin, org_top );
org_top[2] = g_MaxWorldCoord;
- VectorCopy (z.origin, org_bottom);
+ VectorCopy( z.origin, org_bottom );
org_bottom[2] = g_MinWorldCoord;
- for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
{
- if (brush->bFiltered)
+ if ( brush->bFiltered ) {
continue;
+ }
- if (brush->mins[0] >= z.origin[0]
- || brush->maxs[0] <= z.origin[0]
- || brush->mins[1] >= z.origin[1]
- || brush->maxs[1] <= z.origin[1])
+ if ( brush->mins[0] >= z.origin[0]
+ || brush->maxs[0] <= z.origin[0]
+ || brush->mins[1] >= z.origin[1]
+ || brush->maxs[1] <= z.origin[1] ) {
continue;
+ }
- if (!Brush_Ray (org_top, dir_down, brush, &top))
+ if ( !Brush_Ray( org_top, dir_down, brush, &top ) ) {
continue;
+ }
top = org_top[2] - top;
- if (!Brush_Ray (org_bottom, dir_up, brush, &bottom))
+ if ( !Brush_Ray( org_bottom, dir_up, brush, &bottom ) ) {
continue;
+ }
bottom = org_bottom[2] + bottom;
q = brush->brush_faces->pShader->getTexture();
- qglColor3f (q->color[0], q->color[1], q->color[2]);
- qglBegin (GL_QUADS);
- qglVertex2f (-xCam, bottom);
- qglVertex2f (xCam, bottom);
- qglVertex2f (xCam, top);
- qglVertex2f (-xCam, top);
- qglEnd ();
-
- qglColor3f (1,1,1);
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (-xCam, bottom);
- qglVertex2f (xCam, bottom);
- qglVertex2f (xCam, top);
- qglVertex2f (-xCam, top);
- qglEnd ();
+ qglColor3f( q->color[0], q->color[1], q->color[2] );
+ qglBegin( GL_QUADS );
+ qglVertex2f( -xCam, bottom );
+ qglVertex2f( xCam, bottom );
+ qglVertex2f( xCam, top );
+ qglVertex2f( -xCam, top );
+ qglEnd();
+
+ qglColor3f( 1,1,1 );
+ qglBegin( GL_LINE_LOOP );
+ qglVertex2f( -xCam, bottom );
+ qglVertex2f( xCam, bottom );
+ qglVertex2f( xCam, top );
+ qglVertex2f( -xCam, top );
+ qglEnd();
}
//
// now draw selected brushes
//
- for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
+ for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
{
- if ( !(brush->mins[0] >= z.origin[0]
- || brush->maxs[0] <= z.origin[0]
- || brush->mins[1] >= z.origin[1]
- || brush->maxs[1] <= z.origin[1]) )
- {
- if (Brush_Ray (org_top, dir_down, brush, &top))
- {
+ if ( !( brush->mins[0] >= z.origin[0]
+ || brush->maxs[0] <= z.origin[0]
+ || brush->mins[1] >= z.origin[1]
+ || brush->maxs[1] <= z.origin[1] ) ) {
+ if ( Brush_Ray( org_top, dir_down, brush, &top ) ) {
top = org_top[2] - top;
- if (Brush_Ray (org_bottom, dir_up, brush, &bottom))
- {
+ if ( Brush_Ray( org_bottom, dir_up, brush, &bottom ) ) {
bottom = org_bottom[2] + bottom;
q = brush->brush_faces->pShader->getTexture();
- qglColor3f (q->color[0], q->color[1], q->color[2]);
- qglBegin (GL_QUADS);
- qglVertex2f (-xCam, bottom);
- qglVertex2f (xCam, bottom);
- qglVertex2f (xCam, top);
- qglVertex2f (-xCam, top);
- qglEnd ();
+ qglColor3f( q->color[0], q->color[1], q->color[2] );
+ qglBegin( GL_QUADS );
+ qglVertex2f( -xCam, bottom );
+ qglVertex2f( xCam, bottom );
+ qglVertex2f( xCam, top );
+ qglVertex2f( -xCam, top );
+ qglEnd();
}
}
}
- qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES]);
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (-xCam, brush->mins[2]);
- qglVertex2f (xCam, brush->mins[2]);
- qglVertex2f (xCam, brush->maxs[2]);
- qglVertex2f (-xCam, brush->maxs[2]);
- qglEnd ();
+ qglColor3fv( g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES] );
+ qglBegin( GL_LINE_LOOP );
+ qglVertex2f( -xCam, brush->mins[2] );
+ qglVertex2f( xCam, brush->mins[2] );
+ qglVertex2f( xCam, brush->maxs[2] );
+ qglVertex2f( -xCam, brush->maxs[2] );
+ qglEnd();
}
- ZDrawCameraIcon ();
+ ZDrawCameraIcon();
- qglFinish();
+ qglFinish();
QE_CheckOpenGLForErrors();
- if (z.timing)
- {
- end = Sys_DoubleTime ();
- Sys_Printf ("z: %i ms\n", (int)(1000*(end-start)));
+ if ( z.timing ) {
+ end = Sys_DoubleTime();
+ Sys_Printf( "z: %i ms\n", (int)( 1000 * ( end - start ) ) );
}
}
-