bool m_zoom_started;
guint m_zoom_focusOut;
+void Redraw();
+
void SetActive( bool b ){
m_bActive = b;
};
void ChaseMouse();
bool chaseMouseMotion( int pointx, int pointy );
-void updateModelview();
-void updateProjection();
+void updateModelview(bool reconstruct = true);
+void updateProjection(bool reconstruct = true);
Matrix4 m_projection;
Matrix4 m_modelview;