/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#ifndef _XYWINDOW_H_
-#define _XYWINDOW_H_
+#if !defined( INCLUDED_XYWINDOW_H )
+#define INCLUDED_XYWINDOW_H
-#include "qe3.h"
-#include "camwindow.h"
-#include "glwindow.h"
+#include "math/matrix.h"
+#include "signal/signal.h"
-const int SCALE_X = 0x01;
-const int SCALE_Y = 0x02;
-const int SCALE_Z = 0x04;
+#include "gtkutil/cursor.h"
+#include "gtkutil/window.h"
+#include "gtkutil/xorrectangle.h"
+#include "view.h"
+#include "map.h"
+#include "texturelib.h"
-typedef void (PFNPathCallback)(bool, int);
-// as i didn't really encapsulate anything this
-// should really be a struct..
-class ClipPoint
+#include "qerplugin.h"
+
+class Shader;
+class SelectionSystemWindowObserver;
+namespace scene
{
-public:
- ClipPoint(){ Reset(); };
- void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
- bool Set(){ return m_bSet; };
- void Set(bool b) { m_bSet = b; };
- void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
- void SetPointPtr(vec3_t* p) { m_pVec3 = p; };
- vec3_t m_ptClip; // the 3d point
- vec3_t* m_pVec3; // optional ptr for 3rd party updates
- int m_ptScreenX, m_ptScreenY; // the onscreen xy point (for mousability)
- bool m_bSet;
- operator vec3_t&() {return m_ptClip;};
- operator vec3_t*() {return &m_ptClip;};
-
- /*! Draw clip/path point with rasterized number label */
- void Draw(float fScale, int num);
- /*! Draw clip/path point with rasterized string label */
- void Draw(float fScale, const char *label);
-};
+class Node;
+}
+
-class XYWnd : public GLWindow
+void FlipClip();
+void SplitClip();
+void Clip();
+void OnClipMode( bool enabled );
+bool ClipMode();
+
+inline const char* ViewType_getTitle( VIEWTYPE viewtype ){
+ if ( viewtype == XY ) {
+ return "XY Top";
+ }
+ if ( viewtype == XZ ) {
+ return "XZ Front";
+ }
+ if ( viewtype == YZ ) {
+ return "YZ Side";
+ }
+ return "";
+}
+
+class XYWnd
{
+ui::GLArea m_gl_widget;
+guint m_sizeHandler;
+guint m_exposeHandler;
+
+DeferredDraw m_deferredDraw;
+DeferredMotion m_deferred_motion;
public:
- XYWnd();
- virtual ~XYWnd() { }
+ui::Window m_parent;
+XYWnd();
+~XYWnd();
+
+void queueDraw(){
+ m_deferredDraw.draw();
+}
+ui::GLArea GetWidget(){
+ return m_gl_widget;
+}
public:
- bool AreaSelectOK();
- vec3_t& RotateOrigin();
- vec3_t& Rotation();
- void UndoClear();
- bool UndoAvailable();
- void KillPathMode();
- void Undo();
- void UndoCopy();
- void Copy();
- void Paste();
- void Redraw(unsigned int nBits);
- void VectorCopyXY(vec3_t in, vec3_t out);
- void PositionView();
- void FlipClip();
- void SplitClip();
- void Clip();
- vec3_t& GetOrigin();
- void SetOrigin(vec3_t org); // PGM
- void XY_Init();
- void XY_Overlay();
- void XY_Draw();
- void DrawZIcon();
- void DrawRotateIcon();
- void DrawCameraIcon();
- void XY_DrawBlockGrid();
- void XY_DrawGrid();
- void XY_MouseMoved (int x, int y, int buttons);
-// TTimo: FIXME: was experimental stuff to track possible endless loop issues
-// void XY_MouseMovedRec (int x, int y, int buttons);
- void NewBrushDrag (int x, int y);
- qboolean DragDelta (int x, int y, vec3_t move);
- void XY_MouseUp(int x, int y, int buttons);
- void XY_MouseDown (int x, int y, int buttons);
- void XY_ToGridPoint (int x, int y, vec3_t point);
- void XY_ToPoint (int x, int y, vec3_t point);
- void SnapToPoint (int x, int y, vec3_t point);
- void SetActive(bool b) {m_bActive = b;};
- bool Active() {return m_bActive;};
-
- void DropClipPoint(guint32 nFlags, int pointx, int pointy);
- bool RogueClipMode();
- bool ClipMode();
- void SetClipMode(bool bMode);
- void RetainClipMode(bool bMode);
-
- bool RotateMode();
- bool SetRotateMode(bool bMode);
- bool ScaleMode();
- void SetScaleMode(bool bMode);
-
- bool PathMode();
- void DropPathPoint(guint32 nFlags, int pointx, int pointy);
- bool PointMode();
-// void AddPointPoint(guint32 nFlags, vec3_t* pVec);
- void SetPointMode(bool b);
-
- void SetViewType(int n);
- bool m_bActive;
-
-protected:
- int m_nUpdateBits;
- int m_nWidth;
- int m_nHeight;
- bool m_bTiming;
- float m_fScale;
- float m_TopClip;
- float m_BottomClip;
- bool m_bDirty;
- vec3_t m_vOrigin;
-
- int m_ptCursorX, m_ptCursorY;
- bool m_bRButtonDown;
-
- int m_nButtonstate;
- int m_nPressx;
- int m_nPressy;
- vec3_t m_vPressdelta;
- bool m_bPress_selection;
-
- friend class CamWnd;
+SelectionSystemWindowObserver* m_window_observer;
+XORRectangle m_XORRectangle;
+WindowPositionTracker m_positionTracker;
+
+static void captureStates();
+static void releaseStates();
+
+void PositionView( const Vector3& position );
+const Vector3& GetOrigin();
+void SetOrigin( const Vector3& origin );
+void Scroll( int x, int y );
+
+void XY_Draw();
+void DrawCameraIcon( const Vector3& origin, const Vector3& angles );
+void XY_DrawBlockGrid();
+void XY_DrawAxis();
+void XY_DrawGrid();
+void XY_DrawBackground();
+void XY_LoadBackgroundImage( const char *name );
+void XY_DisableBackground();
+
+void XY_MouseUp( int x, int y, unsigned int buttons );
+void XY_MouseDown( int x, int y, unsigned int buttons );
+void XY_MouseMoved( int x, int y, unsigned int buttons );
+
+void NewBrushDrag_Begin( int x, int y );
+void NewBrushDrag( int x, int y );
+void NewBrushDrag_End( int x, int y );
+
+void XY_ToPoint( int x, int y, Vector3& point );
+void XY_SnapToGrid( Vector3& point );
+
+void Move_Begin();
+void Move_End();
+bool m_move_started;
+guint m_move_focusOut;
+
+void Zoom_Begin();
+void Zoom_End();
+bool m_zoom_started;
+guint m_zoom_focusOut;
+
+void Redraw();
+
+void SetActive( bool b ){
+ m_bActive = b;
+};
+bool Active(){
+ return m_bActive;
+};
+
+void Clipper_OnLButtonDown( int x, int y );
+void Clipper_OnLButtonUp( int x, int y );
+void Clipper_OnMouseMoved( int x, int y );
+void Clipper_Crosshair_OnMouseMoved( int x, int y );
+void DropClipPoint( int pointx, int pointy );
+
+void SetViewType( VIEWTYPE n );
+bool m_bActive;
+
+static ui::Menu m_mnuDrop;
+
+int m_chasemouse_current_x, m_chasemouse_current_y;
+int m_chasemouse_delta_x, m_chasemouse_delta_y;
+
+
+guint m_chasemouse_handler;
+void ChaseMouse();
+bool chaseMouseMotion( int pointx, int pointy );
+void updateModelview(bool reconstruct = true);
+void updateProjection(bool reconstruct = true);
+Matrix4 m_projection;
+Matrix4 m_modelview;
+
+int m_nWidth;
+int m_nHeight;
+// background image stuff
+qtexture_t *m_tex;
+bool m_backgroundActivated;
+float m_alpha; // vertex alpha
+float m_xmin, m_ymin, m_xmax, m_ymax;
private:
- // this is unique for all views
- static GtkWidget* m_mnuDrop;
+float m_fScale;
+Vector3 m_vOrigin;
+
+
+View m_view;
+static Shader* m_state_selected;
+
+int m_ptCursorX, m_ptCursorY;
+
+unsigned int m_buttonstate;
+
+int m_nNewBrushPressx;
+int m_nNewBrushPressy;
+scene::Node* m_NewBrushDrag;
+bool m_bNewBrushDrag;
+
+Vector3 m_mousePosition;
- int m_nViewType;
+VIEWTYPE m_viewType;
- int m_nScrollFlags;
- int m_ptDragX, m_ptDragY;
- int m_ptDragAdjX, m_ptDragAdjY;
- int m_ptDragTotalX, m_ptDragTotalY;
+void OriginalButtonUp( guint32 nFlags, int point, int pointy );
+void OriginalButtonDown( guint32 nFlags, int point, int pointy );
- void OriginalButtonUp(guint32 nFlags, int point, int pointy);
- void OriginalButtonDown(guint32 nFlags, int point, int pointy);
-// void ProduceSplits(brush_t** pFront, brush_t** pBack);
- void PlanePointsFromClipPoints(vec3_t planepts[3], brush_t *pBrush);
- void ProduceSplitLists();
- void HandleDrop();
- void PaintSizeInfo(int nDim1, int nDim2, vec3_t vMinBounds, vec3_t vMaxBounds);
+void OnContextMenu();
+void PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds );
- int m_ptDownX, m_ptDownY;
+int m_entityCreate_x, m_entityCreate_y;
+bool m_entityCreate;
public:
- void OnEntityCreate(const char* item);
- int GetViewType() {return m_nViewType; }
- void SetScale(float f) {m_fScale = f;}
- float Scale() {return m_fScale;}
- int Width() {return m_nWidth;}
- int Height() {return m_nHeight;}
-
-protected:
-
- void OnCreate ();
- void OnExpose ();
- void OnLButtonDown(guint32 flags, int pointx, int pointy);
- void OnRButtonDown(guint32 flags, int pointx, int pointy);
- void OnMButtonDown(guint32 flags, int pointx, int pointy);
- void OnLButtonUp(guint32 flags, int pointx, int pointy);
- void OnRButtonUp(guint32 flags, int pointx, int pointy);
- void OnMButtonUp(guint32 flags, int pointx, int pointy);
- void OnMouseMove(guint32 nFlags, int pointx, int pointy);
- void OnMouseWheel(bool bUp);
- void OnSize (int cx, int cy);
- void OnTimer();
+void ButtonState_onMouseDown( unsigned int buttons ){
+ m_buttonstate |= buttons;
+}
+void ButtonState_onMouseUp( unsigned int buttons ){
+ m_buttonstate &= ~buttons;
+}
+unsigned int getButtonState() const {
+ return m_buttonstate;
+}
+void EntityCreate_MouseDown( int x, int y );
+void EntityCreate_MouseMove( int x, int y );
+void EntityCreate_MouseUp( int x, int y );
-private:
- XORRectangle m_XORRectangle;
+void OnEntityCreate( const char* item );
+VIEWTYPE GetViewType(){
+ return m_viewType;
+}
+void SetScale( float f );
+float Scale(){
+ return m_fScale;
+}
+int Width(){
+ return m_nWidth;
+}
+int Height(){
+ return m_nHeight;
+}
+
+Signal0 onDestroyed;
+Signal3<const WindowVector&, ButtonIdentifier, ModifierFlags> onMouseDown;
+void mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers );
+typedef Member<XYWnd, void(const WindowVector&, ButtonIdentifier, ModifierFlags), &XYWnd::mouseDown> MouseDownCaller;
};
-#endif // _XYWINDOW_H_
+inline void XYWnd_Update( XYWnd& xywnd ){
+ xywnd.queueDraw();
+}
+
+
+struct xywindow_globals_t
+{
+ Vector3 color_gridback;
+ Vector3 color_gridminor;
+ Vector3 color_gridmajor;
+ Vector3 color_gridblock;
+ Vector3 color_gridtext;
+ Vector3 color_brushes;
+ Vector3 color_selbrushes;
+ Vector3 color_clipper;
+ Vector3 color_viewname;
+ Vector3 color_gridminor_alt;
+ Vector3 color_gridmajor_alt;
+ Vector3 AxisColorX;
+ Vector3 AxisColorY;
+ Vector3 AxisColorZ;
+
+ bool m_bRightClick;
+ bool m_bNoStipple;
+
+ xywindow_globals_t() :
+ color_gridback( 1.f, 1.f, 1.f ),
+ color_gridminor( 0.75f, 0.75f, 0.75f ),
+ color_gridmajor( 0.5f, 0.5f, 0.5f ),
+ color_gridblock( 0.f, 0.f, 1.f ),
+ color_gridtext( 0.f, 0.f, 0.f ),
+ color_brushes( 0.f, 0.f, 0.f ),
+ color_selbrushes( 1.f, 0.f, 0.f ),
+ color_clipper( 0.f, 0.f, 1.f ),
+ color_viewname( 0.5f, 0.f, 0.75f ),
+ color_gridminor_alt( 0.f, 0.f, 0.f ),
+ color_gridmajor_alt( 0.f, 0.f, 0.f ),
+
+ AxisColorX( 1.f, 0.f, 0.f ),
+ AxisColorY( 0.f, 1.f, 0.f ),
+ AxisColorZ( 0.f, 0.f, 1.f ),
+ m_bRightClick( true ),
+ m_bNoStipple( false ){
+ }
+
+};
+
+extern xywindow_globals_t g_xywindow_globals;
+
+
+VIEWTYPE GlobalXYWnd_getCurrentViewType();
+
+void XY_Top_Shown_Construct( ui::Window parent );
+void YZ_Side_Shown_Construct( ui::Window parent );
+void XZ_Front_Shown_Construct( ui::Window parent );
+
+void XYWindow_Construct();
+void XYWindow_Destroy();
+
+void WXY_Print();
+void WXY_BackgroundSelect();
+
+void XYShow_registerCommands();
+void XYWnd_registerShortcuts();
+
+#endif