#include "grid.h"
#include "windowobservers.h"
-void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
+void LoadTextureRGBA(qtexture_t *q, unsigned char *pPixels, int nWidth, int nHeight);
// d1223m
extern bool g_brush_always_caulk;
//!\todo Rewrite.
-class ClipPoint
-{
+class ClipPoint {
public:
-Vector3 m_ptClip; // the 3d point
-bool m_bSet;
-
-ClipPoint(){
- Reset();
-};
-void Reset(){
- m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
- m_bSet = false;
-}
-bool Set(){
- return m_bSet;
-}
-void Set( bool b ){
- m_bSet = b;
-}
-operator Vector3&()
-{
- return m_ptClip;
-};
+ Vector3 m_ptClip; // the 3d point
+ bool m_bSet;
+
+ ClipPoint()
+ {
+ Reset();
+ };
+
+ void Reset()
+ {
+ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
+ m_bSet = false;
+ }
+
+ bool Set()
+ {
+ return m_bSet;
+ }
+
+ void Set(bool b)
+ {
+ m_bSet = b;
+ }
+
+ operator Vector3 &()
+ {
+ return m_ptClip;
+ };
/*! Draw clip/path point with rasterized number label */
-void Draw( int num, float scale );
+ void Draw(int num, float scale);
+
/*! Draw clip/path point with rasterized string label */
-void Draw( const char *label, float scale );
+ void Draw(const char *label, float scale);
};
VIEWTYPE g_clip_viewtype;
ClipPoint g_Clip1;
ClipPoint g_Clip2;
ClipPoint g_Clip3;
-ClipPoint* g_pMovingClip = 0;
+ClipPoint *g_pMovingClip = 0;
/* Drawing clip points */
-void ClipPoint::Draw( int num, float scale ){
- StringOutputStream label( 4 );
- label << num;
- Draw( label.c_str(), scale );
-}
-
-void ClipPoint::Draw( const char *label, float scale ){
- // draw point
- glPointSize( 4 );
- glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
- glBegin( GL_POINTS );
- glVertex3fv( vector3_to_array( m_ptClip ) );
- glEnd();
- glPointSize( 1 );
-
- float offset = 2.0f / scale;
-
- // draw label
- glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
- glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );
-}
-
-float fDiff( float f1, float f2 ){
- if ( f1 > f2 ) {
- return f1 - f2;
- }
- else{
- return f2 - f1;
- }
-}
-
-inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
- int nDim1 = ( viewtype == YZ ) ? 1 : 0;
- int nDim2 = ( viewtype == XY ) ? 1 : 2;
- double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] ) * scale ) ) );
- if ( screenDistanceSquared < 8 * 8 ) {
- return screenDistanceSquared;
- }
- return FLT_MAX;
+void ClipPoint::Draw(int num, float scale)
+{
+ StringOutputStream label(4);
+ label << num;
+ Draw(label.c_str(), scale);
}
-inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
- if ( clip.Set() ) {
- double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
- if ( distance < bestDistance ) {
- bestDistance = distance;
- bestClip = &clip;
- }
- }
-}
+void ClipPoint::Draw(const char *label, float scale)
+{
+ // draw point
+ glPointSize(4);
+ glColor3fv(vector3_to_array(g_xywindow_globals.color_clipper));
+ glBegin(GL_POINTS);
+ glVertex3fv(vector3_to_array(m_ptClip));
+ glEnd();
+ glPointSize(1);
-inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
- double bestDistance = FLT_MAX;
- ClipPoint* bestClip = 0;
- ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
- ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
- ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
- return bestClip;
-}
+ float offset = 2.0f / scale;
-inline void GlobalClipPoints_Draw( float scale ){
- // Draw clip points
- if ( g_Clip1.Set() ) {
- g_Clip1.Draw( 1, scale );
- }
- if ( g_Clip2.Set() ) {
- g_Clip2.Draw( 2, scale );
- }
- if ( g_Clip3.Set() ) {
- g_Clip3.Draw( 3, scale );
- }
+ // draw label
+ glRasterPos3f(m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset);
+ glCallLists(GLsizei(strlen(label)), GL_UNSIGNED_BYTE, label);
}
-inline bool GlobalClipPoints_valid(){
- return g_Clip1.Set() && g_Clip2.Set();
-}
-
-void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
- ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
- planepts[0] = g_Clip1.m_ptClip;
- planepts[1] = g_Clip2.m_ptClip;
- planepts[2] = g_Clip3.m_ptClip;
- Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
- Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
- if ( !g_Clip3.Set() ) {
- int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
- int x = ( n == 0 ) ? 1 : 0;
- int y = ( n == 2 ) ? 1 : 2;
-
- if ( n == 1 ) { // on viewtype XZ, flip clip points
- planepts[0][n] = maxs[n];
- planepts[1][n] = maxs[n];
- planepts[2][x] = g_Clip1.m_ptClip[x];
- planepts[2][y] = g_Clip1.m_ptClip[y];
- planepts[2][n] = mins[n];
- }
- else
- {
- planepts[0][n] = mins[n];
- planepts[1][n] = mins[n];
- planepts[2][x] = g_Clip1.m_ptClip[x];
- planepts[2][y] = g_Clip1.m_ptClip[y];
- planepts[2][n] = maxs[n];
- }
- }
+float fDiff(float f1, float f2)
+{
+ if (f1 > f2) {
+ return f1 - f2;
+ } else {
+ return f2 - f1;
+ }
}
-void Clip_Update(){
- Vector3 planepts[3];
- if ( !GlobalClipPoints_valid() ) {
- planepts[0] = Vector3( 0, 0, 0 );
- planepts[1] = Vector3( 0, 0, 0 );
- planepts[2] = Vector3( 0, 0, 0 );
- Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
- }
- else
- {
- AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
- PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
- if ( g_bSwitch ) {
- std::swap( planepts[0], planepts[1] );
- }
- Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
- }
- ClipperChangeNotify();
+inline double ClipPoint_Intersect(const ClipPoint &clip, const Vector3 &point, VIEWTYPE viewtype, float scale)
+{
+ int nDim1 = (viewtype == YZ) ? 1 : 0;
+ int nDim2 = (viewtype == XY) ? 1 : 2;
+ double screenDistanceSquared(vector2_length_squared(Vector2(fDiff(clip.m_ptClip[nDim1], point[nDim1]) * scale,
+ fDiff(clip.m_ptClip[nDim2], point[nDim2]) * scale)));
+ if (screenDistanceSquared < 8 * 8) {
+ return screenDistanceSquared;
+ }
+ return FLT_MAX;
+}
+
+inline void
+ClipPoint_testSelect(ClipPoint &clip, const Vector3 &point, VIEWTYPE viewtype, float scale, double &bestDistance,
+ ClipPoint *&bestClip)
+{
+ if (clip.Set()) {
+ double distance = ClipPoint_Intersect(clip, point, viewtype, scale);
+ if (distance < bestDistance) {
+ bestDistance = distance;
+ bestClip = &clip;
+ }
+ }
}
-const char* Clip_getShader(){
- return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
+inline ClipPoint *GlobalClipPoints_Find(const Vector3 &point, VIEWTYPE viewtype, float scale)
+{
+ double bestDistance = FLT_MAX;
+ ClipPoint *bestClip = 0;
+ ClipPoint_testSelect(g_Clip1, point, viewtype, scale, bestDistance, bestClip);
+ ClipPoint_testSelect(g_Clip2, point, viewtype, scale, bestDistance, bestClip);
+ ClipPoint_testSelect(g_Clip3, point, viewtype, scale, bestDistance, bestClip);
+ return bestClip;
}
-void Clip(){
- if ( ClipMode() && GlobalClipPoints_valid() ) {
- Vector3 planepts[3];
- AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
- PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
- Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
- g_Clip1.Reset();
- g_Clip2.Reset();
- g_Clip3.Reset();
- Clip_Update();
- ClipperChangeNotify();
- }
+inline void GlobalClipPoints_Draw(float scale)
+{
+ // Draw clip points
+ if (g_Clip1.Set()) {
+ g_Clip1.Draw(1, scale);
+ }
+ if (g_Clip2.Set()) {
+ g_Clip2.Draw(2, scale);
+ }
+ if (g_Clip3.Set()) {
+ g_Clip3.Draw(3, scale);
+ }
+}
+
+inline bool GlobalClipPoints_valid()
+{
+ return g_Clip1.Set() && g_Clip2.Set();
}
-void SplitClip(){
- if ( ClipMode() && GlobalClipPoints_valid() ) {
- Vector3 planepts[3];
- AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
- PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
- Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
- g_Clip1.Reset();
- g_Clip2.Reset();
- g_Clip3.Reset();
- Clip_Update();
- ClipperChangeNotify();
- }
+void PlanePointsFromClipPoints(Vector3 planepts[3], const AABB &bounds, int viewtype)
+{
+ ASSERT_MESSAGE(GlobalClipPoints_valid(), "clipper points not initialised");
+ planepts[0] = g_Clip1.m_ptClip;
+ planepts[1] = g_Clip2.m_ptClip;
+ planepts[2] = g_Clip3.m_ptClip;
+ Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+ Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+ if (!g_Clip3.Set()) {
+ int n = (viewtype == XY) ? 2 : (viewtype == YZ) ? 0 : 1;
+ int x = (n == 0) ? 1 : 0;
+ int y = (n == 2) ? 1 : 2;
+
+ if (n == 1) { // on viewtype XZ, flip clip points
+ planepts[0][n] = maxs[n];
+ planepts[1][n] = maxs[n];
+ planepts[2][x] = g_Clip1.m_ptClip[x];
+ planepts[2][y] = g_Clip1.m_ptClip[y];
+ planepts[2][n] = mins[n];
+ } else {
+ planepts[0][n] = mins[n];
+ planepts[1][n] = mins[n];
+ planepts[2][x] = g_Clip1.m_ptClip[x];
+ planepts[2][y] = g_Clip1.m_ptClip[y];
+ planepts[2][n] = maxs[n];
+ }
+ }
+}
+
+void Clip_Update()
+{
+ Vector3 planepts[3];
+ if (!GlobalClipPoints_valid()) {
+ planepts[0] = Vector3(0, 0, 0);
+ planepts[1] = Vector3(0, 0, 0);
+ planepts[2] = Vector3(0, 0, 0);
+ Scene_BrushSetClipPlane(GlobalSceneGraph(), Plane3(0, 0, 0, 0));
+ } else {
+ AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
+ PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
+ if (g_bSwitch) {
+ std::swap(planepts[0], planepts[1]);
+ }
+ Scene_BrushSetClipPlane(GlobalSceneGraph(), plane3_for_points(planepts[0], planepts[1], planepts[2]));
+ }
+ ClipperChangeNotify();
+}
+
+const char *Clip_getShader()
+{
+ return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader(GlobalTextureBrowser());
}
-void FlipClip(){
- g_bSwitch = !g_bSwitch;
- Clip_Update();
- ClipperChangeNotify();
+void Clip()
+{
+ if (ClipMode() && GlobalClipPoints_valid()) {
+ Vector3 planepts[3];
+ AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
+ PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
+ Scene_BrushSplitByPlane(GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(),
+ (!g_bSwitch) ? eFront : eBack);
+ g_Clip1.Reset();
+ g_Clip2.Reset();
+ g_Clip3.Reset();
+ Clip_Update();
+ ClipperChangeNotify();
+ }
+}
+
+void SplitClip()
+{
+ if (ClipMode() && GlobalClipPoints_valid()) {
+ Vector3 planepts[3];
+ AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
+ PlanePointsFromClipPoints(planepts, bounds, g_clip_viewtype);
+ Scene_BrushSplitByPlane(GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(),
+ eFrontAndBack);
+ g_Clip1.Reset();
+ g_Clip2.Reset();
+ g_Clip3.Reset();
+ Clip_Update();
+ ClipperChangeNotify();
+ }
+}
+
+void FlipClip()
+{
+ g_bSwitch = !g_bSwitch;
+ Clip_Update();
+ ClipperChangeNotify();
}
-void OnClipMode( bool enabled ){
- g_Clip1.Reset();
- g_Clip2.Reset();
- g_Clip3.Reset();
-
- if ( !enabled && g_pMovingClip ) {
- g_pMovingClip = 0;
- }
+void OnClipMode(bool enabled)
+{
+ g_Clip1.Reset();
+ g_Clip2.Reset();
+ g_Clip3.Reset();
- Clip_Update();
- ClipperChangeNotify();
-}
+ if (!enabled && g_pMovingClip) {
+ g_pMovingClip = 0;
+ }
-bool ClipMode(){
- return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
+ Clip_Update();
+ ClipperChangeNotify();
}
-void NewClipPoint( const Vector3& point ){
- if ( g_Clip1.Set() == false ) {
- g_Clip1.m_ptClip = point;
- g_Clip1.Set( true );
- }
- else if ( g_Clip2.Set() == false ) {
- g_Clip2.m_ptClip = point;
- g_Clip2.Set( true );
- }
- else if ( g_Clip3.Set() == false ) {
- g_Clip3.m_ptClip = point;
- g_Clip3.Set( true );
- }
- else
- {
- g_Clip1.Reset();
- g_Clip2.Reset();
- g_Clip3.Reset();
- g_Clip1.m_ptClip = point;
- g_Clip1.Set( true );
- }
-
- Clip_Update();
- ClipperChangeNotify();
+bool ClipMode()
+{
+ return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
}
-
-
-struct xywindow_globals_private_t
+void NewClipPoint(const Vector3 &point)
{
- bool d_showgrid;
-
- // these are in the View > Show menu with Show coordinates
- bool show_names;
- bool show_coordinates;
- bool show_angles;
- bool show_outline;
- bool show_axis;
-
- bool d_show_work;
-
- bool show_blocks;
- int blockSize;
-
- bool m_bCamXYUpdate;
- bool m_bChaseMouse;
- bool m_bSizePaint;
-
- xywindow_globals_private_t() :
- d_showgrid( true ),
-
- show_names( false ),
- show_coordinates( true ),
- show_angles( true ),
- show_outline( false ),
- show_axis( true ),
-
- d_show_work( false ),
-
- show_blocks( false ),
-
- m_bCamXYUpdate( true ),
- m_bChaseMouse( true ),
- m_bSizePaint( true ){
- }
+ if (g_Clip1.Set() == false) {
+ g_Clip1.m_ptClip = point;
+ g_Clip1.Set(true);
+ } else if (g_Clip2.Set() == false) {
+ g_Clip2.m_ptClip = point;
+ g_Clip2.Set(true);
+ } else if (g_Clip3.Set() == false) {
+ g_Clip3.m_ptClip = point;
+ g_Clip3.Set(true);
+ } else {
+ g_Clip1.Reset();
+ g_Clip2.Reset();
+ g_Clip3.Reset();
+ g_Clip1.m_ptClip = point;
+ g_Clip1.Set(true);
+ }
+
+ Clip_Update();
+ ClipperChangeNotify();
+}
+
+
+struct xywindow_globals_private_t {
+ bool d_showgrid;
+
+ // these are in the View > Show menu with Show coordinates
+ bool show_names;
+ bool show_coordinates;
+ bool show_angles;
+ bool show_outline;
+ bool show_axis;
+
+ bool d_show_work;
+
+ bool show_blocks;
+ int blockSize;
+
+ bool m_bCamXYUpdate;
+ bool m_bChaseMouse;
+ bool m_bSizePaint;
+
+ xywindow_globals_private_t() :
+ d_showgrid(true),
+
+ show_names(false),
+ show_coordinates(true),
+ show_angles(true),
+ show_outline(false),
+ show_axis(true),
+
+ d_show_work(false),
+
+ show_blocks(false),
+
+ m_bCamXYUpdate(true),
+ m_bChaseMouse(true),
+ m_bSizePaint(true)
+ {
+ }
};
xywindow_globals_t g_xywindow_globals;
xywindow_globals_private_t g_xywindow_globals_private;
-const unsigned int RAD_NONE = 0x00;
-const unsigned int RAD_SHIFT = 0x01;
-const unsigned int RAD_ALT = 0x02;
+const unsigned int RAD_NONE = 0x00;
+const unsigned int RAD_SHIFT = 0x01;
+const unsigned int RAD_ALT = 0x02;
const unsigned int RAD_CONTROL = 0x04;
-const unsigned int RAD_PRESS = 0x08;
+const unsigned int RAD_PRESS = 0x08;
const unsigned int RAD_LBUTTON = 0x10;
const unsigned int RAD_MBUTTON = 0x20;
const unsigned int RAD_RBUTTON = 0x40;
-inline ButtonIdentifier button_for_flags( unsigned int flags ){
- if ( flags & RAD_LBUTTON ) {
- return c_buttonLeft;
- }
- if ( flags & RAD_RBUTTON ) {
- return c_buttonRight;
- }
- if ( flags & RAD_MBUTTON ) {
- return c_buttonMiddle;
- }
- return c_buttonInvalid;
-}
-
-inline ModifierFlags modifiers_for_flags( unsigned int flags ){
- ModifierFlags modifiers = c_modifierNone;
- if ( flags & RAD_SHIFT ) {
- modifiers |= c_modifierShift;
- }
- if ( flags & RAD_CONTROL ) {
- modifiers |= c_modifierControl;
- }
- if ( flags & RAD_ALT ) {
- modifiers |= c_modifierAlt;
- }
- return modifiers;
-}
-
-inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
- unsigned int buttons = 0;
-
- switch ( button.get() )
- {
- case ButtonEnumeration::INVALID: break;
- case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
- case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
- case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
- }
-
- if ( bitfield_enabled( flags, c_modifierControl ) ) {
- buttons |= RAD_CONTROL;
- }
-
- if ( bitfield_enabled( flags, c_modifierShift ) ) {
- buttons |= RAD_SHIFT;
- }
-
- if ( bitfield_enabled( flags, c_modifierAlt ) ) {
- buttons |= RAD_ALT;
- }
-
- return buttons;
-}
-
-inline unsigned int buttons_for_event_button( GdkEventButton* event ){
- unsigned int flags = 0;
+inline ButtonIdentifier button_for_flags(unsigned int flags)
+{
+ if (flags & RAD_LBUTTON) {
+ return c_buttonLeft;
+ }
+ if (flags & RAD_RBUTTON) {
+ return c_buttonRight;
+ }
+ if (flags & RAD_MBUTTON) {
+ return c_buttonMiddle;
+ }
+ return c_buttonInvalid;
+}
+
+inline ModifierFlags modifiers_for_flags(unsigned int flags)
+{
+ ModifierFlags modifiers = c_modifierNone;
+ if (flags & RAD_SHIFT) {
+ modifiers |= c_modifierShift;
+ }
+ if (flags & RAD_CONTROL) {
+ modifiers |= c_modifierControl;
+ }
+ if (flags & RAD_ALT) {
+ modifiers |= c_modifierAlt;
+ }
+ return modifiers;
+}
+
+inline unsigned int buttons_for_button_and_modifiers(ButtonIdentifier button, ModifierFlags flags)
+{
+ unsigned int buttons = 0;
+
+ switch (button.get()) {
+ case ButtonEnumeration::INVALID:
+ break;
+ case ButtonEnumeration::LEFT:
+ buttons |= RAD_LBUTTON;
+ break;
+ case ButtonEnumeration::MIDDLE:
+ buttons |= RAD_MBUTTON;
+ break;
+ case ButtonEnumeration::RIGHT:
+ buttons |= RAD_RBUTTON;
+ break;
+ }
+
+ if (bitfield_enabled(flags, c_modifierControl)) {
+ buttons |= RAD_CONTROL;
+ }
+
+ if (bitfield_enabled(flags, c_modifierShift)) {
+ buttons |= RAD_SHIFT;
+ }
+
+ if (bitfield_enabled(flags, c_modifierAlt)) {
+ buttons |= RAD_ALT;
+ }
+
+ return buttons;
+}
+
+inline unsigned int buttons_for_event_button(GdkEventButton *event)
+{
+ unsigned int flags = 0;
- switch ( event->button )
- {
- case 1: flags |= RAD_LBUTTON; break;
- case 2: flags |= RAD_MBUTTON; break;
- case 3: flags |= RAD_RBUTTON; break;
- }
+ switch (event->button) {
+ case 1:
+ flags |= RAD_LBUTTON;
+ break;
+ case 2:
+ flags |= RAD_MBUTTON;
+ break;
+ case 3:
+ flags |= RAD_RBUTTON;
+ break;
+ }
- if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
- flags |= RAD_CONTROL;
- }
+ if ((event->state & GDK_CONTROL_MASK) != 0) {
+ flags |= RAD_CONTROL;
+ }
- if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
- flags |= RAD_SHIFT;
- }
+ if ((event->state & GDK_SHIFT_MASK) != 0) {
+ flags |= RAD_SHIFT;
+ }
- if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
- flags |= RAD_ALT;
- }
+ if ((event->state & GDK_MOD1_MASK) != 0) {
+ flags |= RAD_ALT;
+ }
- return flags;
+ return flags;
}
-inline unsigned int buttons_for_state( guint state ){
- unsigned int flags = 0;
+inline unsigned int buttons_for_state(guint state)
+{
+ unsigned int flags = 0;
- if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
- flags |= RAD_LBUTTON;
- }
+ if ((state & GDK_BUTTON1_MASK) != 0) {
+ flags |= RAD_LBUTTON;
+ }
- if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
- flags |= RAD_MBUTTON;
- }
+ if ((state & GDK_BUTTON2_MASK) != 0) {
+ flags |= RAD_MBUTTON;
+ }
- if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
- flags |= RAD_RBUTTON;
- }
+ if ((state & GDK_BUTTON3_MASK) != 0) {
+ flags |= RAD_RBUTTON;
+ }
- if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
- flags |= RAD_CONTROL;
- }
+ if ((state & GDK_CONTROL_MASK) != 0) {
+ flags |= RAD_CONTROL;
+ }
- if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
- flags |= RAD_SHIFT;
- }
+ if ((state & GDK_SHIFT_MASK) != 0) {
+ flags |= RAD_SHIFT;
+ }
- if ( ( state & GDK_MOD1_MASK ) != 0 ) {
- flags |= RAD_ALT;
- }
+ if ((state & GDK_MOD1_MASK) != 0) {
+ flags |= RAD_ALT;
+ }
- return flags;
+ return flags;
}
-void XYWnd::SetScale( float f ){
- m_fScale = f;
- updateProjection();
- updateModelview();
- XYWnd_Update( *this );
+void XYWnd::SetScale(float f)
+{
+ m_fScale = f;
+ updateProjection();
+ updateModelview();
+ XYWnd_Update(*this);
}
-void XYWnd_ZoomIn( XYWnd* xy ){
- float max_scale = 64;
- float scale = xy->Scale() * 5.0f / 4.0f;
- if ( scale > max_scale ) {
- if ( xy->Scale() != max_scale ) {
- xy->SetScale( max_scale );
- }
- }
- else
- {
- xy->SetScale( scale );
- }
+void XYWnd_ZoomIn(XYWnd *xy)
+{
+ float max_scale = 64;
+ float scale = xy->Scale() * 5.0f / 4.0f;
+ if (scale > max_scale) {
+ if (xy->Scale() != max_scale) {
+ xy->SetScale(max_scale);
+ }
+ } else {
+ xy->SetScale(scale);
+ }
}
// NOTE: the zoom out factor is 4/5, we could think about customizing it
// we don't go below a zoom factor corresponding to 10% of the max world size
// (this has to be computed against the window size)
-void XYWnd_ZoomOut( XYWnd* xy ){
- float min_scale = MIN( xy->Width(),xy->Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
- float scale = xy->Scale() * 4.0f / 5.0f;
- if ( scale < min_scale ) {
- if ( xy->Scale() != min_scale ) {
- xy->SetScale( min_scale );
- }
- }
- else
- {
- xy->SetScale( scale );
- }
-}
-
-VIEWTYPE GlobalXYWnd_getCurrentViewType(){
- ASSERT_NOTNULL( g_pParentWnd );
- ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
- return g_pParentWnd->ActiveXY()->GetViewType();
+void XYWnd_ZoomOut(XYWnd *xy)
+{
+ float min_scale = MIN(xy->Width(), xy->Height()) / (1.1f * (g_MaxWorldCoord - g_MinWorldCoord));
+ float scale = xy->Scale() * 4.0f / 5.0f;
+ if (scale < min_scale) {
+ if (xy->Scale() != min_scale) {
+ xy->SetScale(min_scale);
+ }
+ } else {
+ xy->SetScale(scale);
+ }
+}
+
+VIEWTYPE GlobalXYWnd_getCurrentViewType()
+{
+ ASSERT_NOTNULL(g_pParentWnd);
+ ASSERT_NOTNULL(g_pParentWnd->ActiveXY());
+ return g_pParentWnd->ActiveXY()->GetViewType();
}
// =============================================================================
// this is disabled, and broken
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
#if 0
-void WXY_Print(){
+ void WXY_Print(){
long width, height;
width = g_pParentWnd->ActiveXY()->Width();
height = g_pParentWnd->ActiveXY()->Height();
Timer g_chasemouse_timer;
-void XYWnd::ChaseMouse(){
- float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
- Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
+void XYWnd::ChaseMouse()
+{
+ float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
+ Scroll(float_to_integer(multiplier * m_chasemouse_delta_x), float_to_integer(multiplier * -m_chasemouse_delta_y));
- //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
+ //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
- XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
- g_chasemouse_timer.start();
+ XY_MouseMoved(m_chasemouse_current_x, m_chasemouse_current_y, getButtonState());
+ g_chasemouse_timer.start();
}
-gboolean xywnd_chasemouse( gpointer data ){
- reinterpret_cast<XYWnd*>( data )->ChaseMouse();
- return TRUE;
+gboolean xywnd_chasemouse(gpointer data)
+{
+ reinterpret_cast<XYWnd *>( data )->ChaseMouse();
+ return TRUE;
}
-inline const int& min_int( const int& left, const int& right ){
- return std::min( left, right );
+inline const int &min_int(const int &left, const int &right)
+{
+ return std::min(left, right);
}
-bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
- m_chasemouse_delta_x = 0;
- m_chasemouse_delta_y = 0;
-
- if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
- const int epsilon = 16;
-
- if ( pointx < epsilon ) {
- m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
- }
- else if ( ( pointx - m_nWidth ) > -epsilon ) {
- m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
- }
-
- if ( pointy < epsilon ) {
- m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
- }
- else if ( ( pointy - m_nHeight ) > -epsilon ) {
- m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
- }
-
- if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
- //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
- m_chasemouse_current_x = pointx;
- m_chasemouse_current_y = pointy;
- if ( m_chasemouse_handler == 0 ) {
- //globalOutputStream() << "chasemouse timer start... ";
- g_chasemouse_timer.start();
- m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
- }
- return true;
- }
- else
- {
- if ( m_chasemouse_handler != 0 ) {
- //globalOutputStream() << "chasemouse cancel\n";
- g_source_remove( m_chasemouse_handler );
- m_chasemouse_handler = 0;
- }
- }
- }
- else
- {
- if ( m_chasemouse_handler != 0 ) {
- //globalOutputStream() << "chasemouse cancel\n";
- g_source_remove( m_chasemouse_handler );
- m_chasemouse_handler = 0;
- }
- }
- return false;
+bool XYWnd::chaseMouseMotion(int pointx, int pointy)
+{
+ m_chasemouse_delta_x = 0;
+ m_chasemouse_delta_y = 0;
+
+ if (g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON) {
+ const int epsilon = 16;
+
+ if (pointx < epsilon) {
+ m_chasemouse_delta_x = std::max(pointx, 0) - epsilon;
+ } else if ((pointx - m_nWidth) > -epsilon) {
+ m_chasemouse_delta_x = min_int((pointx - m_nWidth), 0) + epsilon;
+ }
+
+ if (pointy < epsilon) {
+ m_chasemouse_delta_y = std::max(pointy, 0) - epsilon;
+ } else if ((pointy - m_nHeight) > -epsilon) {
+ m_chasemouse_delta_y = min_int((pointy - m_nHeight), 0) + epsilon;
+ }
+
+ if (m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0) {
+ //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
+ m_chasemouse_current_x = pointx;
+ m_chasemouse_current_y = pointy;
+ if (m_chasemouse_handler == 0) {
+ //globalOutputStream() << "chasemouse timer start... ";
+ g_chasemouse_timer.start();
+ m_chasemouse_handler = g_idle_add(xywnd_chasemouse, this);
+ }
+ return true;
+ } else {
+ if (m_chasemouse_handler != 0) {
+ //globalOutputStream() << "chasemouse cancel\n";
+ g_source_remove(m_chasemouse_handler);
+ m_chasemouse_handler = 0;
+ }
+ }
+ } else {
+ if (m_chasemouse_handler != 0) {
+ //globalOutputStream() << "chasemouse cancel\n";
+ g_source_remove(m_chasemouse_handler);
+ m_chasemouse_handler = 0;
+ }
+ }
+ return false;
}
// =============================================================================
// XYWnd class
-Shader* XYWnd::m_state_selected = 0;
+Shader *XYWnd::m_state_selected = 0;
-void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
- if ( self.GetWidget().visible() ) {
- self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.Width(), self.Height() ) );
- }
+void xy_update_xor_rectangle(XYWnd &self, rect_t area)
+{
+ if (self.GetWidget().visible()) {
+ self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.Width(), self.Height()));
+ }
}
-gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
- if ( event->type == GDK_BUTTON_PRESS ) {
- g_pParentWnd->SetActiveXY( xywnd );
+gboolean xywnd_button_press(ui::Widget widget, GdkEventButton *event, XYWnd *xywnd)
+{
+ if (event->type == GDK_BUTTON_PRESS) {
+ g_pParentWnd->SetActiveXY(xywnd);
- xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
+ xywnd->ButtonState_onMouseDown(buttons_for_event_button(event));
- xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
- }
- return FALSE;
+ xywnd->onMouseDown(WindowVector(event->x, event->y), button_for_button(event->button),
+ modifiers_for_state(event->state));
+ }
+ return FALSE;
}
-gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
- if ( event->type == GDK_BUTTON_RELEASE ) {
- xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
+gboolean xywnd_button_release(ui::Widget widget, GdkEventButton *event, XYWnd *xywnd)
+{
+ if (event->type == GDK_BUTTON_RELEASE) {
+ xywnd->XY_MouseUp(static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button(event));
- xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
- }
- return FALSE;
+ xywnd->ButtonState_onMouseUp(buttons_for_event_button(event));
+ }
+ return FALSE;
}
-gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
- if ( event->type == GDK_FOCUS_CHANGE ) {
- if ( event->in ) {
- g_pParentWnd->SetActiveXY( xywnd );
- }
- }
- return FALSE;
+gboolean xywnd_focus_in(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
+{
+ if (event->type == GDK_FOCUS_CHANGE) {
+ if (event->in) {
+ g_pParentWnd->SetActiveXY(xywnd);
+ }
+ }
+ return FALSE;
}
-void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
- if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
- return;
- }
- reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
+void xywnd_motion(gdouble x, gdouble y, guint state, void *data)
+{
+ if (reinterpret_cast<XYWnd *>( data )->chaseMouseMotion(static_cast<int>( x ), static_cast<int>( y ))) {
+ return;
+ }
+ reinterpret_cast<XYWnd *>( data )->XY_MouseMoved(static_cast<int>( x ), static_cast<int>( y ),
+ buttons_for_state(state));
}
-gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
- if ( event->direction == GDK_SCROLL_UP ) {
- XYWnd_ZoomIn( xywnd );
- }
- else if ( event->direction == GDK_SCROLL_DOWN ) {
- XYWnd_ZoomOut( xywnd );
- }
- return FALSE;
+gboolean xywnd_wheel_scroll(ui::Widget widget, GdkEventScroll *event, XYWnd *xywnd)
+{
+ if (event->direction == GDK_SCROLL_UP) {
+ XYWnd_ZoomIn(xywnd);
+ } else if (event->direction == GDK_SCROLL_DOWN) {
+ XYWnd_ZoomOut(xywnd);
+ }
+ return FALSE;
}
-gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
- xywnd->m_nWidth = allocation->width;
- xywnd->m_nHeight = allocation->height;
- xywnd->updateProjection();
- xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
- return FALSE;
+gboolean xywnd_size_allocate(ui::Widget widget, GtkAllocation *allocation, XYWnd *xywnd)
+{
+ xywnd->m_nWidth = allocation->width;
+ xywnd->m_nHeight = allocation->height;
+ xywnd->updateProjection();
+ xywnd->m_window_observer->onSizeChanged(xywnd->Width(), xywnd->Height());
+ return FALSE;
}
-gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
- if ( glwidget_make_current( xywnd->GetWidget() ) != FALSE ) {
- if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
- GlobalOpenGL_debugAssertNoErrors();
- xywnd->XY_Draw();
- GlobalOpenGL_debugAssertNoErrors();
+gboolean xywnd_expose(ui::Widget widget, GdkEventExpose *event, XYWnd *xywnd)
+{
+ if (glwidget_make_current(xywnd->GetWidget()) != FALSE) {
+ if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
+ GlobalOpenGL_debugAssertNoErrors();
+ xywnd->XY_Draw();
+ GlobalOpenGL_debugAssertNoErrors();
- xywnd->m_XORRectangle.set( rectangle_t() );
- }
- glwidget_swap_buffers( xywnd->GetWidget() );
- }
- return FALSE;
+ xywnd->m_XORRectangle.set(rectangle_t());
+ }
+ glwidget_swap_buffers(xywnd->GetWidget());
+ }
+ return FALSE;
}
-void XYWnd_CameraMoved( XYWnd& xywnd ){
- if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
- XYWnd_Update( xywnd );
- }
+void XYWnd_CameraMoved(XYWnd &xywnd)
+{
+ if (g_xywindow_globals_private.m_bCamXYUpdate) {
+ XYWnd_Update(xywnd);
+ }
}
XYWnd::XYWnd() :
- m_gl_widget( glwidget_new( FALSE ) ),
- m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
- m_deferred_motion( xywnd_motion, this ),
- m_parent( 0 ),
- m_window_observer( NewWindowObserver() ),
- m_XORRectangle( m_gl_widget ),
- m_chasemouse_handler( 0 ){
- m_bActive = false;
- m_buttonstate = 0;
+ m_gl_widget(glwidget_new(FALSE)),
+ m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
+ m_deferred_motion(xywnd_motion, this),
+ m_parent(ui::null),
+ m_window_observer(NewWindowObserver()),
+ m_XORRectangle(m_gl_widget),
+ m_chasemouse_handler(0)
+{
+ m_bActive = false;
+ m_buttonstate = 0;
- m_bNewBrushDrag = false;
- m_move_started = false;
- m_zoom_started = false;
+ m_bNewBrushDrag = false;
+ m_move_started = false;
+ m_zoom_started = false;
- m_nWidth = 0;
- m_nHeight = 0;
+ m_nWidth = 0;
+ m_nHeight = 0;
- m_vOrigin[0] = 0;
- m_vOrigin[1] = 20;
- m_vOrigin[2] = 46;
- m_fScale = 1;
- m_viewType = XY;
+ m_vOrigin[0] = 0;
+ m_vOrigin[1] = 20;
+ m_vOrigin[2] = 46;
+ m_fScale = 1;
+ m_viewType = XY;
- m_backgroundActivated = false;
- m_alpha = 1.0f;
- m_xmin = 0.0f;
- m_ymin = 0.0f;
- m_xmax = 0.0f;
- m_ymax = 0.0f;
+ m_backgroundActivated = false;
+ m_alpha = 1.0f;
+ m_xmin = 0.0f;
+ m_ymin = 0.0f;
+ m_xmax = 0.0f;
+ m_ymax = 0.0f;
- m_entityCreate = false;
+ m_entityCreate = false;
- m_mnuDrop = ui::Menu(ui::null);
+ m_mnuDrop = ui::Menu(ui::null);
- GlobalWindowObservers_add( m_window_observer );
- GlobalWindowObservers_connectWidget( m_gl_widget );
+ GlobalWindowObservers_add(m_window_observer);
+ GlobalWindowObservers_connectWidget(m_gl_widget);
- m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
- m_window_observer->setView( m_view );
+ m_window_observer->setRectangleDrawCallback(ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>(*this));
+ m_window_observer->setView(m_view);
- g_object_ref( m_gl_widget._handle );
+ g_object_ref(m_gl_widget._handle);
- gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
- gtk_widget_set_can_focus( m_gl_widget, true );
+ gtk_widget_set_events(m_gl_widget,
+ GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+ GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+ gtk_widget_set_can_focus(m_gl_widget, true);
- m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
- m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
+ m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(xywnd_size_allocate), this);
+ m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(xywnd_expose), this);
- m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
- m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
- m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );
- m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
+ m_gl_widget.connect("button_press_event", G_CALLBACK(xywnd_button_press), this);
+ m_gl_widget.connect("button_release_event", G_CALLBACK(xywnd_button_release), this);
+ m_gl_widget.connect("focus_in_event", G_CALLBACK(xywnd_focus_in), this);
+ m_gl_widget.connect("motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &m_deferred_motion);
- m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
+ m_gl_widget.connect("scroll_event", G_CALLBACK(xywnd_wheel_scroll), this);
- Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
+ Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
- updateProjection();
- updateModelview();
+ updateProjection();
+ updateModelview();
- AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
- AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
+ AddSceneChangeCallback(ReferenceCaller<XYWnd, void(), &XYWnd_Update>(*this));
+ AddCameraMovedCallback(ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>(*this));
- PressedButtons_connect( g_pressedButtons, m_gl_widget );
+ PressedButtons_connect(g_pressedButtons, m_gl_widget);
- onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
+ onMouseDown.connectLast(makeSignalHandler3(MouseDownCaller(), *this));
}
-XYWnd::~XYWnd(){
- onDestroyed();
+XYWnd::~XYWnd()
+{
+ onDestroyed();
- if ( m_mnuDrop ) {
- m_mnuDrop.destroy();
- m_mnuDrop = ui::Menu(ui::null);
- }
+ if (m_mnuDrop) {
+ m_mnuDrop.destroy();
+ m_mnuDrop = ui::Menu(ui::null);
+ }
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
- m_gl_widget.unref();
+ m_gl_widget.unref();
- m_window_observer->release();
+ m_window_observer->release();
}
-void XYWnd::captureStates(){
- m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
+void XYWnd::captureStates()
+{
+ m_state_selected = GlobalShaderCache().capture("$XY_OVERLAY");
}
-void XYWnd::releaseStates(){
- GlobalShaderCache().release( "$XY_OVERLAY" );
+void XYWnd::releaseStates()
+{
+ GlobalShaderCache().release("$XY_OVERLAY");
}
-const Vector3& XYWnd::GetOrigin(){
- return m_vOrigin;
+const Vector3 &XYWnd::GetOrigin()
+{
+ return m_vOrigin;
}
-void XYWnd::SetOrigin( const Vector3& origin ){
- m_vOrigin = origin;
- updateModelview();
+void XYWnd::SetOrigin(const Vector3 &origin)
+{
+ m_vOrigin = origin;
+ updateModelview();
}
-void XYWnd::Scroll( int x, int y ){
- int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- int nDim2 = ( m_viewType == XY ) ? 1 : 2;
- m_vOrigin[nDim1] += x / m_fScale;
- m_vOrigin[nDim2] += y / m_fScale;
- updateModelview();
- queueDraw();
+void XYWnd::Scroll(int x, int y)
+{
+ int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ int nDim2 = (m_viewType == XY) ? 1 : 2;
+ m_vOrigin[nDim1] += x / m_fScale;
+ m_vOrigin[nDim2] += y / m_fScale;
+ updateModelview();
+ queueDraw();
}
-unsigned int Clipper_buttons(){
- return RAD_LBUTTON;
+unsigned int Clipper_buttons()
+{
+ return RAD_LBUTTON;
}
-void XYWnd::DropClipPoint( int pointx, int pointy ){
- Vector3 point;
+void XYWnd::DropClipPoint(int pointx, int pointy)
+{
+ Vector3 point;
- XY_ToPoint( pointx, pointy, point );
+ XY_ToPoint(pointx, pointy, point);
- Vector3 mid;
- Select_GetMid( mid );
- g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
- const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
- point[nDim] = mid[nDim];
- vector3_snap( point, GetSnapGridSize() );
- NewClipPoint( point );
+ Vector3 mid;
+ Select_GetMid(mid);
+ g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType());
+ const int nDim = (g_clip_viewtype == YZ) ? 0 : ((g_clip_viewtype == XZ) ? 1 : 2);
+ point[nDim] = mid[nDim];
+ vector3_snap(point, GetSnapGridSize());
+ NewClipPoint(point);
}
-void XYWnd::Clipper_OnLButtonDown( int x, int y ){
- Vector3 mousePosition;
- XY_ToPoint( x, y, mousePosition );
- g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
- if ( !g_pMovingClip ) {
- DropClipPoint( x, y );
- }
+void XYWnd::Clipper_OnLButtonDown(int x, int y)
+{
+ Vector3 mousePosition;
+ XY_ToPoint(x, y, mousePosition);
+ g_pMovingClip = GlobalClipPoints_Find(mousePosition, (VIEWTYPE) m_viewType, m_fScale);
+ if (!g_pMovingClip) {
+ DropClipPoint(x, y);
+ }
}
-void XYWnd::Clipper_OnLButtonUp( int x, int y ){
- if ( g_pMovingClip ) {
- g_pMovingClip = 0;
- }
+void XYWnd::Clipper_OnLButtonUp(int x, int y)
+{
+ if (g_pMovingClip) {
+ g_pMovingClip = 0;
+ }
}
-void XYWnd::Clipper_OnMouseMoved( int x, int y ){
- if ( g_pMovingClip ) {
- XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
- XY_SnapToGrid( g_pMovingClip->m_ptClip );
- Clip_Update();
- ClipperChangeNotify();
- }
+void XYWnd::Clipper_OnMouseMoved(int x, int y)
+{
+ if (g_pMovingClip) {
+ XY_ToPoint(x, y, g_pMovingClip->m_ptClip);
+ XY_SnapToGrid(g_pMovingClip->m_ptClip);
+ Clip_Update();
+ ClipperChangeNotify();
+ }
}
-void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
- Vector3 mousePosition;
- XY_ToPoint( x, y, mousePosition );
- if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
- GdkCursor *cursor;
- cursor = gdk_cursor_new( GDK_CROSSHAIR );
- gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
- gdk_cursor_unref( cursor );
- }
- else
- {
- gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), 0 );
- }
+void XYWnd::Clipper_Crosshair_OnMouseMoved(int x, int y)
+{
+ Vector3 mousePosition;
+ XY_ToPoint(x, y, mousePosition);
+ if (ClipMode() && GlobalClipPoints_Find(mousePosition, (VIEWTYPE) m_viewType, m_fScale) != 0) {
+ GdkCursor *cursor;
+ cursor = gdk_cursor_new(GDK_CROSSHAIR);
+ gdk_window_set_cursor(gtk_widget_get_window(m_gl_widget), cursor);
+ gdk_cursor_unref(cursor);
+ } else {
+ gdk_window_set_cursor(gtk_widget_get_window(m_gl_widget), 0);
+ }
+}
+
+unsigned int MoveCamera_buttons()
+{
+ return RAD_CONTROL | (g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON);
}
-unsigned int MoveCamera_buttons(){
- return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
+void XYWnd_PositionCamera(XYWnd *xywnd, int x, int y, CamWnd &camwnd)
+{
+ Vector3 origin(Camera_getOrigin(camwnd));
+ xywnd->XY_ToPoint(x, y, origin);
+ xywnd->XY_SnapToGrid(origin);
+ Camera_setOrigin(camwnd, origin);
}
-void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
- Vector3 origin( Camera_getOrigin( camwnd ) );
- xywnd->XY_ToPoint( x, y, origin );
- xywnd->XY_SnapToGrid( origin );
- Camera_setOrigin( camwnd, origin );
+unsigned int OrientCamera_buttons()
+{
+ if (g_glwindow_globals.m_nMouseType == ETwoButton) {
+ return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
+ }
+ return RAD_MBUTTON;
}
-unsigned int OrientCamera_buttons(){
- if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
- return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
- }
- return RAD_MBUTTON;
-}
-
-void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
- Vector3 point = g_vector3_identity;
- xywnd->XY_ToPoint( x, y, point );
- xywnd->XY_SnapToGrid( point );
- vector3_subtract( point, Camera_getOrigin( camwnd ) );
-
- int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
- int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
- int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
- if ( point[n1] || point[n2] ) {
- Vector3 angles( Camera_getAngles( camwnd ) );
- angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
- Camera_setAngles( camwnd, angles );
- }
+void XYWnd_OrientCamera(XYWnd *xywnd, int x, int y, CamWnd &camwnd)
+{
+ Vector3 point = g_vector3_identity;
+ xywnd->XY_ToPoint(x, y, point);
+ xywnd->XY_SnapToGrid(point);
+ vector3_subtract(point, Camera_getOrigin(camwnd));
+
+ int n1 = (xywnd->GetViewType() == XY) ? 1 : 2;
+ int n2 = (xywnd->GetViewType() == YZ) ? 1 : 0;
+ int nAngle = (xywnd->GetViewType() == XY) ? CAMERA_YAW : CAMERA_PITCH;
+ if (point[n1] || point[n2]) {
+ Vector3 angles(Camera_getAngles(camwnd));
+ angles[nAngle] = static_cast<float>( radians_to_degrees(atan2(point[n1], point[n2])));
+ Camera_setAngles(camwnd, angles);
+ }
}
/*
NewBrushDrag
==============
*/
-unsigned int NewBrushDrag_buttons(){
- return RAD_LBUTTON;
+unsigned int NewBrushDrag_buttons()
+{
+ return RAD_LBUTTON;
}
-void XYWnd::NewBrushDrag_Begin( int x, int y ){
- m_NewBrushDrag = 0;
- m_nNewBrushPressx = x;
- m_nNewBrushPressy = y;
+void XYWnd::NewBrushDrag_Begin(int x, int y)
+{
+ m_NewBrushDrag = 0;
+ m_nNewBrushPressx = x;
+ m_nNewBrushPressy = y;
- m_bNewBrushDrag = true;
- GlobalUndoSystem().start();
+ m_bNewBrushDrag = true;
+ GlobalUndoSystem().start();
}
-void XYWnd::NewBrushDrag_End( int x, int y ){
- if ( m_NewBrushDrag != 0 ) {
- GlobalUndoSystem().finish( "brushDragNew" );
- }
+void XYWnd::NewBrushDrag_End(int x, int y)
+{
+ if (m_NewBrushDrag != 0) {
+ GlobalUndoSystem().finish("brushDragNew");
+ }
}
-void XYWnd::NewBrushDrag( int x, int y ){
- Vector3 mins, maxs;
- XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
- XY_SnapToGrid( mins );
- XY_ToPoint( x, y, maxs );
- XY_SnapToGrid( maxs );
-
- int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
+void XYWnd::NewBrushDrag(int x, int y)
+{
+ Vector3 mins, maxs;
+ XY_ToPoint(m_nNewBrushPressx, m_nNewBrushPressy, mins);
+ XY_SnapToGrid(mins);
+ XY_ToPoint(x, y, maxs);
+ XY_SnapToGrid(maxs);
+
+ int nDim = (m_viewType == XY) ? 2 : (m_viewType == YZ) ? 0 : 1;
+
+ mins[nDim] = float_snapped(Select_getWorkZone().d_work_min[nDim], GetSnapGridSize());
+ maxs[nDim] = float_snapped(Select_getWorkZone().d_work_max[nDim], GetSnapGridSize());
+
+ if (maxs[nDim] <= mins[nDim]) {
+ maxs[nDim] = mins[nDim] + GetGridSize();
+ }
+
+ for (int i = 0; i < 3; i++) {
+ if (mins[i] == maxs[i]) {
+ return; // don't create a degenerate brush
+ }
+ if (mins[i] > maxs[i]) {
+ float temp = mins[i];
+ mins[i] = maxs[i];
+ maxs[i] = temp;
+ }
+ }
+
+ if (m_NewBrushDrag == 0) {
+ NodeSmartReference node(GlobalBrushCreator().createBrush());
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(node);
+
+ scene::Path brushpath(makeReference(GlobalSceneGraph().root()));
+ brushpath.push(makeReference(*Map_GetWorldspawn(g_map)));
+ brushpath.push(makeReference(node.get()));
+ selectPath(brushpath, true);
+
+ m_NewBrushDrag = node.get_pointer();
+ }
+
+ // d1223m
+ //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs),
+ g_brush_always_caulk ?
+ "textures/common/caulk" : TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+}
+
+void entitycreate_activated(ui::Widget item)
+{
+ scene::Node *world_node = Map_FindWorldspawn(g_map);
+ const char *entity_name = gtk_label_get_text(GTK_LABEL(gtk_bin_get_child(GTK_BIN(item))));
- mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
- maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
+ if (!(world_node && string_equal(entity_name, "worldspawn"))) {
+ g_pParentWnd->ActiveXY()->OnEntityCreate(entity_name);
+ } else {
+ GlobalRadiant().m_pfnMessageBox(MainFrame_getWindow(), "There's already a worldspawn in your map!"
+ "",
+ "Info",
+ eMB_OK,
+ eMB_ICONDEFAULT);
+ }
+}
- if ( maxs[nDim] <= mins[nDim] ) {
- maxs[nDim] = mins[nDim] + GetGridSize();
- }
+void EntityClassMenu_addItem(ui::Menu menu, const char *name)
+{
+ auto item = ui::MenuItem(name);
+ item.connect("activate", G_CALLBACK(entitycreate_activated), item);
+ item.show();
+ menu_add_item(menu, item);
+}
- for ( int i = 0 ; i < 3 ; i++ )
- {
- if ( mins[i] == maxs[i] ) {
- return; // don't create a degenerate brush
- }
- if ( mins[i] > maxs[i] ) {
- float temp = mins[i];
- mins[i] = maxs[i];
- maxs[i] = temp;
- }
- }
+class EntityClassMenuInserter : public EntityClassVisitor {
+ typedef std::pair<ui::Menu, CopiedString> MenuPair;
+ typedef std::vector<MenuPair> MenuStack;
+ MenuStack m_stack;
+ CopiedString m_previous;
+public:
+ EntityClassMenuInserter(ui::Menu menu)
+ {
+ m_stack.reserve(2);
+ m_stack.push_back(MenuPair(menu, ""));
+ }
+
+ ~EntityClassMenuInserter()
+ {
+ if (!string_empty(m_previous.c_str())) {
+ addItem(m_previous.c_str(), "");
+ }
+ }
+
+ void visit(EntityClass *e)
+ {
+ ASSERT_MESSAGE(!string_empty(e->name()), "entity-class has no name");
+ if (!string_empty(m_previous.c_str())) {
+ addItem(m_previous.c_str(), e->name());
+ }
+ m_previous = e->name();
+ }
+
+ void pushMenu(const CopiedString &name)
+ {
+ auto item = ui::MenuItem(name.c_str());
+ item.show();
+ m_stack.back().first.add(item);
+
+ auto submenu = ui::Menu(ui::New);
+ gtk_menu_item_set_submenu(item, submenu);
+
+ m_stack.push_back(MenuPair(submenu, name));
+ }
+
+ void popMenu()
+ {
+ m_stack.pop_back();
+ }
+
+ void addItem(const char *name, const char *next)
+ {
+ const char *underscore = strchr(name, '_');
+
+ if (underscore != 0 && underscore != name) {
+ bool nextEqual = string_equal_n(name, next, (underscore + 1) - name);
+ const char *parent = m_stack.back().second.c_str();
+
+ if (!string_empty(parent)
+ && string_length(parent) == std::size_t(underscore - name)
+ && string_equal_n(name, parent, underscore - name)) { // this is a child
+ } else if (nextEqual) {
+ if (m_stack.size() == 2) {
+ popMenu();
+ }
+ pushMenu(CopiedString(StringRange(name, underscore)));
+ } else if (m_stack.size() == 2) {
+ popMenu();
+ }
+ } else if (m_stack.size() == 2) {
+ popMenu();
+ }
+
+ EntityClassMenu_addItem(m_stack.back().first, name);
+ }
+};
- if ( m_NewBrushDrag == 0 ) {
- NodeSmartReference node( GlobalBrushCreator().createBrush() );
- Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
+void XYWnd::OnContextMenu()
+{
+ if (g_xywindow_globals.m_bRightClick == false) {
+ return;
+ }
- scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
- brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
- brushpath.push( makeReference( node.get() ) );
- selectPath( brushpath, true );
+ if (!m_mnuDrop) { // first time, load it up
+ auto menu = m_mnuDrop = ui::Menu(ui::New);
- m_NewBrushDrag = node.get_pointer();
- }
+ EntityClassMenuInserter inserter(menu);
+ GlobalEntityClassManager().forEach(inserter);
+ }
- // d1223m
- //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
- g_brush_always_caulk ?
- "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+ gtk_menu_popup(m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME);
}
-void entitycreate_activated( ui::Widget item ){
- scene::Node* world_node = Map_FindWorldspawn( g_map );
- const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
+FreezePointer g_xywnd_freezePointer;
- if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
- g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
- }
- else {
- GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(), "There's already a worldspawn in your map!"
- "",
- "Info",
- eMB_OK,
- eMB_ICONDEFAULT );
- }
+unsigned int Move_buttons()
+{
+ return RAD_RBUTTON;
}
-void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
- auto item = ui::MenuItem( name );
- item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
- item.show();
- menu_add_item( menu, item );
+void XYWnd_moveDelta(int x, int y, unsigned int state, void *data)
+{
+ reinterpret_cast<XYWnd *>( data )->EntityCreate_MouseMove(x, y);
+ reinterpret_cast<XYWnd *>( data )->Scroll(-x, y);
}
-class EntityClassMenuInserter : public EntityClassVisitor
+gboolean XYWnd_Move_focusOut(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
{
-typedef std::pair<ui::Menu, CopiedString> MenuPair;
-typedef std::vector<MenuPair> MenuStack;
-MenuStack m_stack;
-CopiedString m_previous;
-public:
-EntityClassMenuInserter( ui::Menu menu ){
- m_stack.reserve( 2 );
- m_stack.push_back( MenuPair( menu, "" ) );
+ xywnd->Move_End();
+ return FALSE;
}
-~EntityClassMenuInserter(){
- if ( !string_empty( m_previous.c_str() ) ) {
- addItem( m_previous.c_str(), "" );
- }
+
+void XYWnd::Move_Begin()
+{
+ if (m_move_started) {
+ Move_End();
+ }
+ m_move_started = true;
+ g_xywnd_freezePointer.freeze_pointer(m_parent ? m_parent : MainFrame_getWindow(), XYWnd_moveDelta, this);
+ m_move_focusOut = m_gl_widget.connect("focus_out_event", G_CALLBACK(XYWnd_Move_focusOut), this);
}
-void visit( EntityClass* e ){
- ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
- if ( !string_empty( m_previous.c_str() ) ) {
- addItem( m_previous.c_str(), e->name() );
- }
- m_previous = e->name();
+
+void XYWnd::Move_End()
+{
+ m_move_started = false;
+ g_xywnd_freezePointer.unfreeze_pointer(m_parent ? m_parent : MainFrame_getWindow());
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_move_focusOut);
+}
+
+unsigned int Zoom_buttons()
+{
+ return RAD_RBUTTON | RAD_SHIFT;
}
-void pushMenu( const CopiedString& name ){
- auto item = ui::MenuItem( name.c_str() );
- item.show();
- m_stack.back().first.add(item);
- auto submenu = ui::Menu(ui::New);
- gtk_menu_item_set_submenu( item, submenu );
+int g_dragZoom = 0;
- m_stack.push_back( MenuPair( submenu, name ) );
+void XYWnd_zoomDelta(int x, int y, unsigned int state, void *data)
+{
+ if (y != 0) {
+ g_dragZoom += y;
+
+ while (abs(g_dragZoom) > 8) {
+ if (g_dragZoom > 0) {
+ XYWnd_ZoomOut(reinterpret_cast<XYWnd *>( data ));
+ g_dragZoom -= 8;
+ } else {
+ XYWnd_ZoomIn(reinterpret_cast<XYWnd *>( data ));
+ g_dragZoom += 8;
+ }
+ }
+ }
+}
+
+gboolean XYWnd_Zoom_focusOut(ui::Widget widget, GdkEventFocus *event, XYWnd *xywnd)
+{
+ xywnd->Zoom_End();
+ return FALSE;
}
-void popMenu(){
- m_stack.pop_back();
+
+void XYWnd::Zoom_Begin()
+{
+ if (m_zoom_started) {
+ Zoom_End();
+ }
+ m_zoom_started = true;
+ g_dragZoom = 0;
+ g_xywnd_freezePointer.freeze_pointer(m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this);
+ m_zoom_focusOut = m_gl_widget.connect("focus_out_event", G_CALLBACK(XYWnd_Zoom_focusOut), this);
}
-void addItem( const char* name, const char* next ){
- const char* underscore = strchr( name, '_' );
- if ( underscore != 0 && underscore != name ) {
- bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
- const char* parent = m_stack.back().second.c_str();
+void XYWnd::Zoom_End()
+{
+ m_zoom_started = false;
+ g_xywnd_freezePointer.unfreeze_pointer(m_parent ? m_parent : MainFrame_getWindow());
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_zoom_focusOut);
+}
- if ( !string_empty( parent )
- && string_length( parent ) == std::size_t( underscore - name )
- && string_equal_n( name, parent, underscore - name ) ) { // this is a child
- }
- else if ( nextEqual ) {
- if ( m_stack.size() == 2 ) {
- popMenu();
- }
- pushMenu( CopiedString( StringRange( name, underscore ) ) );
- }
- else if ( m_stack.size() == 2 ) {
- popMenu();
- }
- }
- else if ( m_stack.size() == 2 ) {
- popMenu();
- }
+// makes sure the selected brush or camera is in view
+void XYWnd::PositionView(const Vector3 &position)
+{
+ int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ int nDim2 = (m_viewType == XY) ? 1 : 2;
- EntityClassMenu_addItem( m_stack.back().first, name );
-}
-};
+ m_vOrigin[nDim1] = position[nDim1];
+ m_vOrigin[nDim2] = position[nDim2];
-void XYWnd::OnContextMenu(){
- if ( g_xywindow_globals.m_bRightClick == false ) {
- return;
- }
+ updateModelview();
- if ( !m_mnuDrop ) { // first time, load it up
- auto menu = m_mnuDrop = ui::Menu(ui::New);
+ XYWnd_Update(*this);
+}
- EntityClassMenuInserter inserter( menu );
- GlobalEntityClassManager().forEach( inserter );
- }
+void XYWnd::SetViewType(VIEWTYPE viewType)
+{
+ m_viewType = viewType;
+ updateModelview();
- gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
+ if (m_parent) {
+ gtk_window_set_title(m_parent, ViewType_getTitle(m_viewType));
+ }
}
-FreezePointer g_xywnd_freezePointer;
-unsigned int Move_buttons(){
- return RAD_RBUTTON;
+inline WindowVector WindowVector_forInteger(int x, int y)
+{
+ return WindowVector(static_cast<float>( x ), static_cast<float>( y ));
}
-void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
- reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
- reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
+void XYWnd::mouseDown(const WindowVector &position, ButtonIdentifier button, ModifierFlags modifiers)
+{
+ XY_MouseDown(static_cast<int>( position.x()), static_cast<int>( position.y()),
+ buttons_for_button_and_modifiers(button, modifiers));
}
-gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
- xywnd->Move_End();
- return FALSE;
+void XYWnd::XY_MouseDown(int x, int y, unsigned int buttons)
+{
+ if (buttons == Move_buttons()) {
+ Move_Begin();
+ EntityCreate_MouseDown(x, y);
+ } else if (buttons == Zoom_buttons()) {
+ Zoom_Begin();
+ } else if (ClipMode() && buttons == Clipper_buttons()) {
+ Clipper_OnLButtonDown(x, y);
+ } else if (buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0) {
+ NewBrushDrag_Begin(x, y);
+ }
+ // control mbutton = move camera
+ else if (buttons == MoveCamera_buttons()) {
+ XYWnd_PositionCamera(this, x, y, *g_pParentWnd->GetCamWnd());
+ }
+ // mbutton = angle camera
+ else if (buttons == OrientCamera_buttons()) {
+ XYWnd_OrientCamera(this, x, y, *g_pParentWnd->GetCamWnd());
+ } else {
+ m_window_observer->onMouseDown(WindowVector_forInteger(x, y), button_for_flags(buttons),
+ modifiers_for_flags(buttons));
+ }
+}
+
+void XYWnd::XY_MouseUp(int x, int y, unsigned int buttons)
+{
+ if (m_move_started) {
+ Move_End();
+ EntityCreate_MouseUp(x, y);
+ } else if (m_zoom_started) {
+ Zoom_End();
+ } else if (ClipMode() && buttons == Clipper_buttons()) {
+ Clipper_OnLButtonUp(x, y);
+ } else if (m_bNewBrushDrag) {
+ m_bNewBrushDrag = false;
+ NewBrushDrag_End(x, y);
+ } else {
+ m_window_observer->onMouseUp(WindowVector_forInteger(x, y), button_for_flags(buttons),
+ modifiers_for_flags(buttons));
+ }
+}
+
+void XYWnd::XY_MouseMoved(int x, int y, unsigned int buttons)
+{
+ // rbutton = drag xy origin
+ if (m_move_started) {
+ }
+ // zoom in/out
+ else if (m_zoom_started) {
+ } else if (ClipMode() && g_pMovingClip != 0) {
+ Clipper_OnMouseMoved(x, y);
+ }
+ // lbutton without selection = drag new brush
+ else if (m_bNewBrushDrag) {
+ NewBrushDrag(x, y);
+ }
+
+ // control mbutton = move camera
+ else if (getButtonState() == MoveCamera_buttons()) {
+ XYWnd_PositionCamera(this, x, y, *g_pParentWnd->GetCamWnd());
+ }
+
+ // mbutton = angle camera
+ else if (getButtonState() == OrientCamera_buttons()) {
+ XYWnd_OrientCamera(this, x, y, *g_pParentWnd->GetCamWnd());
+ } else {
+ m_window_observer->onMouseMotion(WindowVector_forInteger(x, y), modifiers_for_flags(buttons));
+
+ m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
+ XY_ToPoint(x, y, m_mousePosition);
+ XY_SnapToGrid(m_mousePosition);
+
+ StringOutputStream status(64);
+ status << "x:: " << FloatFormat(m_mousePosition[0], 6, 1)
+ << " y:: " << FloatFormat(m_mousePosition[1], 6, 1)
+ << " z:: " << FloatFormat(m_mousePosition[2], 6, 1);
+ g_pParentWnd->SetStatusText(g_pParentWnd->m_position_status, status.c_str());
+
+ if (g_bCrossHairs) {
+ XYWnd_Update(*this);
+ }
+
+ Clipper_Crosshair_OnMouseMoved(x, y);
+ }
+}
+
+void XYWnd::EntityCreate_MouseDown(int x, int y)
+{
+ m_entityCreate = true;
+ m_entityCreate_x = x;
+ m_entityCreate_y = y;
}
-void XYWnd::Move_Begin(){
- if ( m_move_started ) {
- Move_End();
- }
- m_move_started = true;
- g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_moveDelta, this );
- m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
+void XYWnd::EntityCreate_MouseMove(int x, int y)
+{
+ if (m_entityCreate && (m_entityCreate_x != x || m_entityCreate_y != y)) {
+ m_entityCreate = false;
+ }
}
-void XYWnd::Move_End(){
- m_move_started = false;
- g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow() );
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
+void XYWnd::EntityCreate_MouseUp(int x, int y)
+{
+ if (m_entityCreate) {
+ m_entityCreate = false;
+ OnContextMenu();
+ }
}
-unsigned int Zoom_buttons(){
- return RAD_RBUTTON | RAD_SHIFT;
+inline float screen_normalised(int pos, unsigned int size)
+{
+ return ((2.0f * pos) / size) - 1.0f;
}
-int g_dragZoom = 0;
-
-void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
- if ( y != 0 ) {
- g_dragZoom += y;
-
- while ( abs( g_dragZoom ) > 8 )
- {
- if ( g_dragZoom > 0 ) {
- XYWnd_ZoomOut( reinterpret_cast<XYWnd*>( data ) );
- g_dragZoom -= 8;
- }
- else
- {
- XYWnd_ZoomIn( reinterpret_cast<XYWnd*>( data ) );
- g_dragZoom += 8;
- }
- }
- }
-}
-
-gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
- xywnd->Zoom_End();
- return FALSE;
-}
-
-void XYWnd::Zoom_Begin(){
- if ( m_zoom_started ) {
- Zoom_End();
- }
- m_zoom_started = true;
- g_dragZoom = 0;
- g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
- m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
-}
-
-void XYWnd::Zoom_End(){
- m_zoom_started = false;
- g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow() );
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
-}
-
-// makes sure the selected brush or camera is in view
-void XYWnd::PositionView( const Vector3& position ){
- int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- int nDim2 = ( m_viewType == XY ) ? 1 : 2;
-
- m_vOrigin[nDim1] = position[nDim1];
- m_vOrigin[nDim2] = position[nDim2];
-
- updateModelview();
-
- XYWnd_Update( *this );
-}
-
-void XYWnd::SetViewType( VIEWTYPE viewType ){
- m_viewType = viewType;
- updateModelview();
-
- if ( m_parent ) {
- gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
- }
-}
-
-
-inline WindowVector WindowVector_forInteger( int x, int y ){
- return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
-}
-
-void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
- XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
-}
-void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
- if ( buttons == Move_buttons() ) {
- Move_Begin();
- EntityCreate_MouseDown( x, y );
- }
- else if ( buttons == Zoom_buttons() ) {
- Zoom_Begin();
- }
- else if ( ClipMode() && buttons == Clipper_buttons() ) {
- Clipper_OnLButtonDown( x, y );
- }
- else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
- NewBrushDrag_Begin( x, y );
- }
- // control mbutton = move camera
- else if ( buttons == MoveCamera_buttons() ) {
- XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
- }
- // mbutton = angle camera
- else if ( buttons == OrientCamera_buttons() ) {
- XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
- }
- else
- {
- m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
- }
-}
-
-void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
- if ( m_move_started ) {
- Move_End();
- EntityCreate_MouseUp( x, y );
- }
- else if ( m_zoom_started ) {
- Zoom_End();
- }
- else if ( ClipMode() && buttons == Clipper_buttons() ) {
- Clipper_OnLButtonUp( x, y );
- }
- else if ( m_bNewBrushDrag ) {
- m_bNewBrushDrag = false;
- NewBrushDrag_End( x, y );
- }
- else
- {
- m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
- }
-}
-
-void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
- // rbutton = drag xy origin
- if ( m_move_started ) {
- }
- // zoom in/out
- else if ( m_zoom_started ) {
- }
-
- else if ( ClipMode() && g_pMovingClip != 0 ) {
- Clipper_OnMouseMoved( x, y );
- }
- // lbutton without selection = drag new brush
- else if ( m_bNewBrushDrag ) {
- NewBrushDrag( x, y );
- }
-
- // control mbutton = move camera
- else if ( getButtonState() == MoveCamera_buttons() ) {
- XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
- }
-
- // mbutton = angle camera
- else if ( getButtonState() == OrientCamera_buttons() ) {
- XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
- }
-
- else
- {
- m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
-
- m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
- XY_ToPoint( x, y, m_mousePosition );
- XY_SnapToGrid( m_mousePosition );
-
- StringOutputStream status( 64 );
- status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
- << " y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
- << " z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
- g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
-
- if ( g_bCrossHairs ) {
- XYWnd_Update( *this );
- }
-
- Clipper_Crosshair_OnMouseMoved( x, y );
- }
-}
-
-void XYWnd::EntityCreate_MouseDown( int x, int y ){
- m_entityCreate = true;
- m_entityCreate_x = x;
- m_entityCreate_y = y;
-}
-
-void XYWnd::EntityCreate_MouseMove( int x, int y ){
- if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
- m_entityCreate = false;
- }
-}
-
-void XYWnd::EntityCreate_MouseUp( int x, int y ){
- if ( m_entityCreate ) {
- m_entityCreate = false;
- OnContextMenu();
- }
-}
-
-inline float screen_normalised( int pos, unsigned int size ){
- return ( ( 2.0f * pos ) / size ) - 1.0f;
-}
-
-inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
- return world_origin + normalised * normalised2world_scale;
-}
+inline float normalised_to_world(float normalised, float world_origin, float normalised2world_scale)
+{
+ return world_origin + normalised * normalised2world_scale;
+}
// TTimo: watch it, this doesn't init one of the 3 coords
-void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
- float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
- float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
- if ( m_viewType == XY ) {
- point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
- point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
- }
- else if ( m_viewType == YZ ) {
- point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
- point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
- }
- else
- {
- point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
- point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
- }
-}
-
-void XYWnd::XY_SnapToGrid( Vector3& point ){
- if ( m_viewType == XY ) {
- point[0] = float_snapped( point[0], GetSnapGridSize() );
- point[1] = float_snapped( point[1], GetSnapGridSize() );
- }
- else if ( m_viewType == YZ ) {
- point[1] = float_snapped( point[1], GetSnapGridSize() );
- point[2] = float_snapped( point[2], GetSnapGridSize() );
- }
- else
- {
- point[0] = float_snapped( point[0], GetSnapGridSize() );
- point[2] = float_snapped( point[2], GetSnapGridSize() );
- }
-}
-
-void XYWnd::XY_LoadBackgroundImage( const char *name ){
- const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
- if ( relative == name ) {
- globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
- }
-
- char fileNameWithoutExt[512];
- strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
- fileNameWithoutExt[512 - 1] = '\0';
- fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
-
- Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
- if ( !image ) {
- globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
- return;
- }
- g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
- LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
- globalOutputStream() << "Loaded background texture " << relative << "\n";
- g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
-
- int m_ix, m_iy;
- switch ( g_pParentWnd->ActiveXY()->m_viewType )
- {
- case XY:
- m_ix = 0;
- m_iy = 1;
- break;
- case XZ:
- m_ix = 0;
- m_iy = 2;
- break;
- case YZ:
- m_ix = 1;
- m_iy = 2;
- break;
- }
-
- Vector3 min, max;
- Select_GetBounds( min, max );
- g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
- g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
- g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
- g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
-}
-
-void XYWnd::XY_DisableBackground( void ){
- g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
- if ( g_pParentWnd->ActiveXY()->m_tex ) {
- free( g_pParentWnd->ActiveXY()->m_tex );
- }
- g_pParentWnd->ActiveXY()->m_tex = NULL;
+void XYWnd::XY_ToPoint(int x, int y, Vector3 &point)
+{
+ float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
+ float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
+ if (m_viewType == XY) {
+ point[0] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[0], normalised2world_scale_x);
+ point[1] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[1], normalised2world_scale_y);
+ } else if (m_viewType == YZ) {
+ point[1] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[1], normalised2world_scale_x);
+ point[2] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[2], normalised2world_scale_y);
+ } else {
+ point[0] = normalised_to_world(screen_normalised(x, m_nWidth), m_vOrigin[0], normalised2world_scale_x);
+ point[2] = normalised_to_world(-screen_normalised(y, m_nHeight), m_vOrigin[2], normalised2world_scale_y);
+ }
+}
+
+void XYWnd::XY_SnapToGrid(Vector3 &point)
+{
+ if (m_viewType == XY) {
+ point[0] = float_snapped(point[0], GetSnapGridSize());
+ point[1] = float_snapped(point[1], GetSnapGridSize());
+ } else if (m_viewType == YZ) {
+ point[1] = float_snapped(point[1], GetSnapGridSize());
+ point[2] = float_snapped(point[2], GetSnapGridSize());
+ } else {
+ point[0] = float_snapped(point[0], GetSnapGridSize());
+ point[2] = float_snapped(point[2], GetSnapGridSize());
+ }
+}
+
+void XYWnd::XY_LoadBackgroundImage(const char *name)
+{
+ const char *relative = path_make_relative(name, GlobalFileSystem().findRoot(name));
+ if (relative == name) {
+ globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+ }
+
+ char fileNameWithoutExt[512];
+ strncpy(fileNameWithoutExt, relative, sizeof(fileNameWithoutExt) - 1);
+ fileNameWithoutExt[512 - 1] = '\0';
+ fileNameWithoutExt[strlen(fileNameWithoutExt) - 4] = '\0';
+
+ Image *image = QERApp_LoadImage(0, fileNameWithoutExt);
+ if (!image) {
+ globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
+ return;
+ }
+ g_pParentWnd->ActiveXY()->m_tex = (qtexture_t *) malloc(sizeof(qtexture_t));
+ LoadTextureRGBA(g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(),
+ image->getHeight());
+ globalOutputStream() << "Loaded background texture " << relative << "\n";
+ g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
+
+ int m_ix, m_iy;
+ switch (g_pParentWnd->ActiveXY()->m_viewType) {
+ case XY:
+ m_ix = 0;
+ m_iy = 1;
+ break;
+ case XZ:
+ m_ix = 0;
+ m_iy = 2;
+ break;
+ case YZ:
+ m_ix = 1;
+ m_iy = 2;
+ break;
+ }
+
+ Vector3 min, max;
+ Select_GetBounds(min, max);
+ g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
+ g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
+ g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
+ g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
+}
+
+void XYWnd::XY_DisableBackground(void)
+{
+ g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
+ if (g_pParentWnd->ActiveXY()->m_tex) {
+ free(g_pParentWnd->ActiveXY()->m_tex);
+ }
+ g_pParentWnd->ActiveXY()->m_tex = NULL;
}
-void WXY_BackgroundSelect( void ){
- bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
- if ( !brushesSelected ) {
- ui::root.window().alert( "You have to select some brushes to get the bounding box for.\n",
- "No selection", ui::alert_type::OK, ui::alert_icon::Error );
- return;
- }
+void WXY_BackgroundSelect(void)
+{
+ bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
+ if (!brushesSelected) {
+ ui::alert(ui::root, "You have to select some brushes to get the bounding box for.\n",
+ "No selection", ui::alert_type::OK, ui::alert_icon::Error);
+ return;
+ }
- const char *filename = MainFrame_getWindow().file_dialog( TRUE, "Background Image", NULL, NULL );
- g_pParentWnd->ActiveXY()->XY_DisableBackground();
- if ( filename ) {
- g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
- }
+ const char *filename = MainFrame_getWindow().file_dialog(TRUE, "Background Image", NULL, NULL);
+ g_pParentWnd->ActiveXY()->XY_DisableBackground();
+ if (filename) {
+ g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage(filename);
+ }
}
/*
==============
*/
-double two_to_the_power( int power ){
- return pow( 2.0f, power );
-}
-
-void XYWnd::XY_DrawAxis( void ){
- if ( g_xywindow_globals_private.show_axis ) {
- const char g_AxisName[3] = { 'X', 'Y', 'Z' };
- const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
- const int w = ( m_nWidth / 2 / m_fScale );
- const int h = ( m_nHeight / 2 / m_fScale );
-
- const Vector3& colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
- const Vector3& colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
-
- // draw two lines with corresponding axis colors to highlight current view
- // horizontal line: nDim1 color
- glLineWidth( 2 );
- glBegin( GL_LINES );
- glColor3fv( vector3_to_array( colourX ) );
- glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
- glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
- glVertex2f( 0, 0 );
- glVertex2f( 32 / m_fScale, 0 );
- glColor3fv( vector3_to_array( colourY ) );
- glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
- glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
- glVertex2f( 0, 0 );
- glVertex2f( 0, 32 / m_fScale );
- glEnd();
- glLineWidth( 1 );
- // now print axis symbols
- glColor3fv( vector3_to_array( colourX ) );
- glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
- GlobalOpenGL().drawChar( g_AxisName[nDim1] );
- glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
- GlobalOpenGL().drawChar( g_AxisName[nDim1] );
- glColor3fv( vector3_to_array( colourY ) );
- glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
- GlobalOpenGL().drawChar( g_AxisName[nDim2] );
- glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
- GlobalOpenGL().drawChar( g_AxisName[nDim2] );
- }
+double two_to_the_power(int power)
+{
+ return pow(2.0f, power);
}
-void XYWnd::XY_DrawBackground( void ){
- glPushAttrib( GL_ALL_ATTRIB_BITS );
+void XYWnd::XY_DrawAxis(void)
+{
+ if (g_xywindow_globals_private.show_axis) {
+ const char g_AxisName[3] = {'X', 'Y', 'Z'};
+ const int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ const int nDim2 = (m_viewType == XY) ? 1 : 2;
+ const int w = (m_nWidth / 2 / m_fScale);
+ const int h = (m_nHeight / 2 / m_fScale);
+
+ const Vector3 &colourX = (m_viewType == YZ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
+ const Vector3 &colourY = (m_viewType == XY) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
+
+ // draw two lines with corresponding axis colors to highlight current view
+ // horizontal line: nDim1 color
+ glLineWidth(2);
+ glBegin(GL_LINES);
+ glColor3fv(vector3_to_array(colourX));
+ glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
+ glVertex2f(m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
+ glVertex2f(0, 0);
+ glVertex2f(32 / m_fScale, 0);
+ glColor3fv(vector3_to_array(colourY));
+ glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale);
+ glVertex2f(m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale);
+ glVertex2f(0, 0);
+ glVertex2f(0, 32 / m_fScale);
+ glEnd();
+ glLineWidth(1);
+ // now print axis symbols
+ glColor3fv(vector3_to_array(colourX));
+ glRasterPos2f(m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale);
+ GlobalOpenGL().drawChar(g_AxisName[nDim1]);
+ glRasterPos2f(28 / m_fScale, -10 / m_fScale);
+ GlobalOpenGL().drawChar(g_AxisName[nDim1]);
+ glColor3fv(vector3_to_array(colourY));
+ glRasterPos2f(m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale);
+ GlobalOpenGL().drawChar(g_AxisName[nDim2]);
+ glRasterPos2f(-10 / m_fScale, 28 / m_fScale);
+ GlobalOpenGL().drawChar(g_AxisName[nDim2]);
+ }
+}
+
+void XYWnd::XY_DrawBackground(void)
+{
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
- glEnable( GL_TEXTURE_2D );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glPolygonMode( GL_FRONT, GL_FILL );
+ glPolygonMode(GL_FRONT, GL_FILL);
- glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
- glBegin( GL_QUADS );
+ glBindTexture(GL_TEXTURE_2D, m_tex->texture_number);
+ glBegin(GL_QUADS);
- glColor4f( 1.0, 1.0, 1.0, m_alpha );
- glTexCoord2f( 0.0, 1.0 );
- glVertex2f( m_xmin, m_ymin );
+ glColor4f(1.0, 1.0, 1.0, m_alpha);
+ glTexCoord2f(0.0, 1.0);
+ glVertex2f(m_xmin, m_ymin);
- glTexCoord2f( 1.0, 1.0 );
- glVertex2f( m_xmax, m_ymin );
+ glTexCoord2f(1.0, 1.0);
+ glVertex2f(m_xmax, m_ymin);
- glTexCoord2f( 1.0, 0.0 );
- glVertex2f( m_xmax, m_ymax );
+ glTexCoord2f(1.0, 0.0);
+ glVertex2f(m_xmax, m_ymax);
- glTexCoord2f( 0.0, 0.0 );
- glVertex2f( m_xmin, m_ymax );
+ glTexCoord2f(0.0, 0.0);
+ glVertex2f(m_xmin, m_ymax);
- glEnd();
- glBindTexture( GL_TEXTURE_2D, 0 );
+ glEnd();
+ glBindTexture(GL_TEXTURE_2D, 0);
- glPopAttrib();
+ glPopAttrib();
}
-void XYWnd::XY_DrawGrid( void ) {
- float x, y, xb, xe, yb, ye;
- float w, h, a;
- char text[32];
- float step, minor_step, stepx, stepy;
- step = minor_step = stepx = stepy = GetGridSize();
-
- int minor_power = Grid_getPower();
- int mask;
-
- while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
- ++minor_power;
- minor_step *= 2;
- }
- int power = minor_power;
- while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
- ++power;
- step = float(two_to_the_power( power ) );
- }
- mask = ( 1 << ( power - minor_power ) ) - 1;
- while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
- stepx *= 2;
- while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
- stepy *= 2;
-
- a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
-
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_TEXTURE_1D );
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
- glLineWidth( 1 );
-
- w = ( m_nWidth / 2 / m_fScale );
- h = ( m_nHeight / 2 / m_fScale );
-
- const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
-
- xb = m_vOrigin[nDim1] - w;
- if ( xb < region_mins[nDim1] ) {
- xb = region_mins[nDim1];
- }
- xb = step * floor( xb / step );
-
- xe = m_vOrigin[nDim1] + w;
- if ( xe > region_maxs[nDim1] ) {
- xe = region_maxs[nDim1];
- }
- xe = step * ceil( xe / step );
-
- yb = m_vOrigin[nDim2] - h;
- if ( yb < region_mins[nDim2] ) {
- yb = region_mins[nDim2];
- }
- yb = step * floor( yb / step );
-
- ye = m_vOrigin[nDim2] + h;
- if ( ye > region_maxs[nDim2] ) {
- ye = region_maxs[nDim2];
- }
- ye = step * ceil( ye / step );
-
-#define COLORS_DIFFER( a,b ) \
- ( ( a )[0] != ( b )[0] || \
- ( a )[1] != ( b )[1] || \
- ( a )[2] != ( b )[2] )
-
- // djbob
- // draw minor blocks
- if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
- if ( a < 1.0f ) {
- glEnable( GL_BLEND );
- }
-
- if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
- glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
-
- glBegin( GL_LINES );
- int i = 0;
- for ( x = xb ; x < xe ; x += minor_step, ++i ) {
- if ( ( i & mask ) != 0 ) {
- glVertex2f( x, yb );
- glVertex2f( x, ye );
- }
- }
- i = 0;
- for ( y = yb ; y < ye ; y += minor_step, ++i ) {
- if ( ( i & mask ) != 0 ) {
- glVertex2f( xb, y );
- glVertex2f( xe, y );
- }
- }
- glEnd();
- }
-
- // draw major blocks
- if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
- glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
-
- glBegin( GL_LINES );
- for ( x = xb ; x <= xe ; x += step ) {
- glVertex2f( x, yb );
- glVertex2f( x, ye );
- }
- for ( y = yb ; y <= ye ; y += step ) {
- glVertex2f( xb, y );
- glVertex2f( xe, y );
- }
- glEnd();
- }
-
- if ( a < 1.0f ) {
- glDisable( GL_BLEND );
- }
- }
-
- // draw coordinate text if needed
- if ( g_xywindow_globals_private.show_coordinates ) {
- glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
- float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
- float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
- for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
- glRasterPos2f( x, offx );
- sprintf( text, "%g", x );
- GlobalOpenGL().drawString( text );
- }
- for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
- glRasterPos2f( offy, y );
- sprintf( text, "%g", y );
- GlobalOpenGL().drawString( text );
- }
-
- if ( Active() ) {
- glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
- }
-
- // we do this part (the old way) only if show_axis is disabled
- if ( !g_xywindow_globals_private.show_axis ) {
- glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
-
- GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
- }
- }
-
- XYWnd::XY_DrawAxis();
-
- // show current work zone?
- // the work zone is used to place dropped points and brushes
- if ( g_xywindow_globals_private.d_show_work ) {
- glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
- glBegin( GL_LINES );
- glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
- glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
- glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
- glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
- glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
- glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
- glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
- glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
- glEnd();
- }
+void XYWnd::XY_DrawGrid(void)
+{
+ float x, y, xb, xe, yb, ye;
+ float w, h, a;
+ char text[32];
+ float step, minor_step, stepx, stepy;
+ step = minor_step = stepx = stepy = GetGridSize();
+
+ int minor_power = Grid_getPower();
+ int mask;
+
+ while ((minor_step * m_fScale) <= 4.0f) { // make sure minor grid spacing is at least 4 pixels on the screen
+ ++minor_power;
+ minor_step *= 2;
+ }
+ int power = minor_power;
+ while ((power % 3) != 0 ||
+ (step * m_fScale) <= 32.0f) { // make sure major grid spacing is at least 32 pixels on the screen
+ ++power;
+ step = float(two_to_the_power(power));
+ }
+ mask = (1 << (power - minor_power)) - 1;
+ while ((stepx * m_fScale) <= 32.0f) { // text step x must be at least 32
+ stepx *= 2;
+ }
+ while ((stepy * m_fScale) <= 32.0f) { // text step y must be at least 32
+ stepy *= 2;
+ }
+
+ a = ((GetSnapGridSize() > 0.0f) ? 1.0f : 0.3f);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+ glLineWidth(1);
+
+ w = (m_nWidth / 2 / m_fScale);
+ h = (m_nHeight / 2 / m_fScale);
+
+ const int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ const int nDim2 = (m_viewType == XY) ? 1 : 2;
+
+ xb = m_vOrigin[nDim1] - w;
+ if (xb < region_mins[nDim1]) {
+ xb = region_mins[nDim1];
+ }
+ xb = step * floor(xb / step);
+
+ xe = m_vOrigin[nDim1] + w;
+ if (xe > region_maxs[nDim1]) {
+ xe = region_maxs[nDim1];
+ }
+ xe = step * ceil(xe / step);
+
+ yb = m_vOrigin[nDim2] - h;
+ if (yb < region_mins[nDim2]) {
+ yb = region_mins[nDim2];
+ }
+ yb = step * floor(yb / step);
+
+ ye = m_vOrigin[nDim2] + h;
+ if (ye > region_maxs[nDim2]) {
+ ye = region_maxs[nDim2];
+ }
+ ye = step * ceil(ye / step);
+
+#define COLORS_DIFFER(a, b) \
+ ( ( a )[0] != ( b )[0] || \
+ ( a )[1] != ( b )[1] || \
+ ( a )[2] != ( b )[2] )
+
+ // djbob
+ // draw minor blocks
+ if (g_xywindow_globals_private.d_showgrid || a < 1.0f) {
+ if (a < 1.0f) {
+ glEnable(GL_BLEND);
+ }
+
+ if (COLORS_DIFFER(g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback)) {
+ glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridminor, a)));
+
+ glBegin(GL_LINES);
+ int i = 0;
+ for (x = xb; x < xe; x += minor_step, ++i) {
+ if ((i & mask) != 0) {
+ glVertex2f(x, yb);
+ glVertex2f(x, ye);
+ }
+ }
+ i = 0;
+ for (y = yb; y < ye; y += minor_step, ++i) {
+ if ((i & mask) != 0) {
+ glVertex2f(xb, y);
+ glVertex2f(xe, y);
+ }
+ }
+ glEnd();
+ }
+
+ // draw major blocks
+ if (COLORS_DIFFER(g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor)) {
+ glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridmajor, a)));
+
+ glBegin(GL_LINES);
+ for (x = xb; x <= xe; x += step) {
+ glVertex2f(x, yb);
+ glVertex2f(x, ye);
+ }
+ for (y = yb; y <= ye; y += step) {
+ glVertex2f(xb, y);
+ glVertex2f(xe, y);
+ }
+ glEnd();
+ }
+
+ if (a < 1.0f) {
+ glDisable(GL_BLEND);
+ }
+ }
+
+ // draw coordinate text if needed
+ if (g_xywindow_globals_private.show_coordinates) {
+ glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridtext, 1.0f)));
+ float offx = m_vOrigin[nDim2] + h - (4 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
+ float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
+ for (x = xb - fmod(xb, stepx); x <= xe; x += stepx) {
+ glRasterPos2f(x, offx);
+ sprintf(text, "%g", x);
+ GlobalOpenGL().drawString(text);
+ }
+ for (y = yb - fmod(yb, stepy); y <= ye; y += stepy) {
+ glRasterPos2f(offy, y);
+ sprintf(text, "%g", y);
+ GlobalOpenGL().drawString(text);
+ }
+
+ if (Active()) {
+ glColor3fv(vector3_to_array(g_xywindow_globals.color_viewname));
+ }
+
+ // we do this part (the old way) only if show_axis is disabled
+ if (!g_xywindow_globals_private.show_axis) {
+ glRasterPos2f(m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale);
+
+ GlobalOpenGL().drawString(ViewType_getTitle(m_viewType));
+ }
+ }
+
+ XYWnd::XY_DrawAxis();
+
+ // show current work zone?
+ // the work zone is used to place dropped points and brushes
+ if (g_xywindow_globals_private.d_show_work) {
+ glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+ glBegin(GL_LINES);
+ glVertex2f(xb, Select_getWorkZone().d_work_min[nDim2]);
+ glVertex2f(xe, Select_getWorkZone().d_work_min[nDim2]);
+ glVertex2f(xb, Select_getWorkZone().d_work_max[nDim2]);
+ glVertex2f(xe, Select_getWorkZone().d_work_max[nDim2]);
+ glVertex2f(Select_getWorkZone().d_work_min[nDim1], yb);
+ glVertex2f(Select_getWorkZone().d_work_min[nDim1], ye);
+ glVertex2f(Select_getWorkZone().d_work_max[nDim1], yb);
+ glVertex2f(Select_getWorkZone().d_work_max[nDim1], ye);
+ glEnd();
+ }
}
/*
XY_DrawBlockGrid
==============
*/
-void XYWnd::XY_DrawBlockGrid(){
- if ( Map_FindWorldspawn( g_map ) == 0 ) {
- return;
- }
- const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
- if ( strlen( value ) ) {
- sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
- }
-
- if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
- // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
- g_xywindow_globals_private.blockSize = 1024;
- }
-
- float x, y, xb, xe, yb, ye;
- float w, h;
- char text[32];
-
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_TEXTURE_1D );
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- w = ( m_nWidth / 2 / m_fScale );
- h = ( m_nHeight / 2 / m_fScale );
-
- int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- int nDim2 = ( m_viewType == XY ) ? 1 : 2;
-
- xb = m_vOrigin[nDim1] - w;
- if ( xb < region_mins[nDim1] ) {
- xb = region_mins[nDim1];
- }
- xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
-
- xe = m_vOrigin[nDim1] + w;
- if ( xe > region_maxs[nDim1] ) {
- xe = region_maxs[nDim1];
- }
- xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
-
- yb = m_vOrigin[nDim2] - h;
- if ( yb < region_mins[nDim2] ) {
- yb = region_mins[nDim2];
- }
- yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
-
- ye = m_vOrigin[nDim2] + h;
- if ( ye > region_maxs[nDim2] ) {
- ye = region_maxs[nDim2];
- }
- ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
-
- // draw major blocks
-
- glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
- glLineWidth( 2 );
-
- glBegin( GL_LINES );
-
- for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
- {
- glVertex2f( x, yb );
- glVertex2f( x, ye );
- }
-
- if ( m_viewType == XY ) {
- for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
- {
- glVertex2f( xb, y );
- glVertex2f( xe, y );
- }
- }
-
- glEnd();
- glLineWidth( 1 );
-
- // draw coordinate text if needed
-
- if ( m_viewType == XY && m_fScale > .1 ) {
- for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
- for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
- {
- glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
- sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
- GlobalOpenGL().drawString( text );
- }
- }
-
- glColor4f( 0, 0, 0, 0 );
-}
-
-void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
- float x, y, fov, box;
- double a;
-
- fov = 48 / m_fScale;
- box = 16 / m_fScale;
-
- if ( m_viewType == XY ) {
- x = origin[0];
- y = origin[1];
- a = degrees_to_radians( angles[CAMERA_YAW] );
- }
- else if ( m_viewType == YZ ) {
- x = origin[1];
- y = origin[2];
- a = degrees_to_radians( angles[CAMERA_PITCH] );
- }
- else
- {
- x = origin[0];
- y = origin[2];
- a = degrees_to_radians( angles[CAMERA_PITCH] );
- }
-
- glColor3f( 0.0, 0.0, 1.0 );
- glBegin( GL_LINE_STRIP );
- glVertex3f( x - box,y,0 );
- glVertex3f( x,y + ( box / 2 ),0 );
- glVertex3f( x + box,y,0 );
- glVertex3f( x,y - ( box / 2 ),0 );
- glVertex3f( x - box,y,0 );
- glVertex3f( x + box,y,0 );
- glEnd();
-
- glBegin( GL_LINE_STRIP );
- glVertex3f( x + static_cast<float>( fov * cos( a + c_pi / 4 ) ), y + static_cast<float>( fov * sin( a + c_pi / 4 ) ), 0 );
- glVertex3f( x, y, 0 );
- glVertex3f( x + static_cast<float>( fov * cos( a - c_pi / 4 ) ), y + static_cast<float>( fov * sin( a - c_pi / 4 ) ), 0 );
- glEnd();
-
-}
-
-
-float Betwixt( float f1, float f2 ){
- if ( f1 > f2 ) {
- return f2 + ( ( f1 - f2 ) / 2 );
- }
- else{
- return f1 + ( ( f2 - f1 ) / 2 );
- }
+void XYWnd::XY_DrawBlockGrid()
+{
+ if (Map_FindWorldspawn(g_map) == 0) {
+ return;
+ }
+ const char *value = Node_getEntity(*Map_GetWorldspawn(g_map))->getKeyValue("_blocksize");
+ if (strlen(value)) {
+ sscanf(value, "%i", &g_xywindow_globals_private.blockSize);
+ }
+
+ if (!g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 ||
+ g_xywindow_globals_private.blockSize < 1024) {
+ // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
+ g_xywindow_globals_private.blockSize = 1024;
+ }
+
+ float x, y, xb, xe, yb, ye;
+ float w, h;
+ char text[32];
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+
+ w = (m_nWidth / 2 / m_fScale);
+ h = (m_nHeight / 2 / m_fScale);
+
+ int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ int nDim2 = (m_viewType == XY) ? 1 : 2;
+
+ xb = m_vOrigin[nDim1] - w;
+ if (xb < region_mins[nDim1]) {
+ xb = region_mins[nDim1];
+ }
+ xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor(xb / g_xywindow_globals_private.blockSize));
+
+ xe = m_vOrigin[nDim1] + w;
+ if (xe > region_maxs[nDim1]) {
+ xe = region_maxs[nDim1];
+ }
+ xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil(xe / g_xywindow_globals_private.blockSize));
+
+ yb = m_vOrigin[nDim2] - h;
+ if (yb < region_mins[nDim2]) {
+ yb = region_mins[nDim2];
+ }
+ yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor(yb / g_xywindow_globals_private.blockSize));
+
+ ye = m_vOrigin[nDim2] + h;
+ if (ye > region_maxs[nDim2]) {
+ ye = region_maxs[nDim2];
+ }
+ ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil(ye / g_xywindow_globals_private.blockSize));
+
+ // draw major blocks
+
+ glColor3fv(vector3_to_array(g_xywindow_globals.color_gridblock));
+ glLineWidth(2);
+
+ glBegin(GL_LINES);
+
+ for (x = xb; x <= xe; x += g_xywindow_globals_private.blockSize) {
+ glVertex2f(x, yb);
+ glVertex2f(x, ye);
+ }
+
+ if (m_viewType == XY) {
+ for (y = yb; y <= ye; y += g_xywindow_globals_private.blockSize) {
+ glVertex2f(xb, y);
+ glVertex2f(xe, y);
+ }
+ }
+
+ glEnd();
+ glLineWidth(1);
+
+ // draw coordinate text if needed
+
+ if (m_viewType == XY && m_fScale > .1) {
+ for (x = xb; x < xe; x += g_xywindow_globals_private.blockSize) {
+ for (y = yb; y < ye; y += g_xywindow_globals_private.blockSize) {
+ glRasterPos2f(x + (g_xywindow_globals_private.blockSize / 2),
+ y + (g_xywindow_globals_private.blockSize / 2));
+ sprintf(text, "%i,%i", (int) floor(x / g_xywindow_globals_private.blockSize),
+ (int) floor(y / g_xywindow_globals_private.blockSize));
+ GlobalOpenGL().drawString(text);
+ }
+ }
+ }
+
+ glColor4f(0, 0, 0, 0);
+}
+
+void XYWnd::DrawCameraIcon(const Vector3 &origin, const Vector3 &angles)
+{
+ float x, y, fov, box;
+ double a;
+
+ fov = 48 / m_fScale;
+ box = 16 / m_fScale;
+
+ if (m_viewType == XY) {
+ x = origin[0];
+ y = origin[1];
+ a = degrees_to_radians(angles[CAMERA_YAW]);
+ } else if (m_viewType == YZ) {
+ x = origin[1];
+ y = origin[2];
+ a = degrees_to_radians(angles[CAMERA_PITCH]);
+ } else {
+ x = origin[0];
+ y = origin[2];
+ a = degrees_to_radians(angles[CAMERA_PITCH]);
+ }
+
+ glColor3f(0.0, 0.0, 1.0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(x - box, y, 0);
+ glVertex3f(x, y + (box / 2), 0);
+ glVertex3f(x + box, y, 0);
+ glVertex3f(x, y - (box / 2), 0);
+ glVertex3f(x - box, y, 0);
+ glVertex3f(x + box, y, 0);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(x + static_cast<float>( fov * cos(a + c_pi / 4)), y + static_cast<float>( fov * sin(a + c_pi / 4)), 0);
+ glVertex3f(x, y, 0);
+ glVertex3f(x + static_cast<float>( fov * cos(a - c_pi / 4)), y + static_cast<float>( fov * sin(a - c_pi / 4)), 0);
+ glEnd();
+
+}
+
+
+float Betwixt(float f1, float f2)
+{
+ if (f1 > f2) {
+ return f2 + ((f1 - f2) / 2);
+ } else {
+ return f1 + ((f2 - f1) / 2);
+ }
}
// can be greatly simplified but per usual i am in a hurry
// which is not an excuse, just a fact
-void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
- if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
- return;
- }
- const char* g_pDimStrings[] = {"x:", "y:", "z:"};
- typedef const char* OrgStrings[2];
- const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
+void XYWnd::PaintSizeInfo(int nDim1, int nDim2, Vector3 &vMinBounds, Vector3 &vMaxBounds)
+{
+ if (vector3_equal(vMinBounds, vMaxBounds)) {
+ return;
+ }
+ const char *g_pDimStrings[] = {"x:", "y:", "z:"};
+ typedef const char *OrgStrings[2];
+ const OrgStrings g_pOrgStrings[] = {{"x:", "y:",},
+ {"x:", "z:",},
+ {"y:", "z:",}};
- Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
+ Vector3 vSize(vector3_subtracted(vMaxBounds, vMinBounds));
- glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
- g_xywindow_globals.color_selbrushes[1] * .65f,
- g_xywindow_globals.color_selbrushes[2] * .65f );
+ glColor3f(g_xywindow_globals.color_selbrushes[0] * .65f,
+ g_xywindow_globals.color_selbrushes[1] * .65f,
+ g_xywindow_globals.color_selbrushes[2] * .65f);
- StringOutputStream dimensions( 16 );
+ StringOutputStream dimensions(16);
- if ( m_viewType == XY ) {
- glBegin( GL_LINES );
+ if (m_viewType == XY) {
+ glBegin(GL_LINES);
- glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
- glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
+ glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f);
+ glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
- glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
- glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
+ glVertex3f(vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
+ glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
- glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
- glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
+ glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f);
+ glVertex3f(vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f);
- glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2], 0.0f );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
+ glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2], 0.0f);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f);
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
- glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
+ glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f);
- glEnd();
+ glEnd();
- glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale, 0.0f );
- dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), vMinBounds[nDim2] - 20.0f / m_fScale, 0.0f);
+ dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
- dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]), 0.0f);
+ dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
- dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
- GlobalOpenGL().drawString( dimensions.c_str() );
- }
- else if ( m_viewType == XZ ) {
- glBegin( GL_LINES );
+ glRasterPos3f(vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f);
+ dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[0][1]
+ << vMaxBounds[nDim2] << ")";
+ GlobalOpenGL().drawString(dimensions.c_str());
+ } else if (m_viewType == XZ) {
+ glBegin(GL_LINES);
- glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale );
- glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale);
+ glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
- glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
+ glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f / m_fScale );
- glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale);
+ glVertex3f(vMaxBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMinBounds[nDim2] );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
+ glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, 0, vMinBounds[nDim2]);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMinBounds[nDim2]);
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMinBounds[nDim2]);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMaxBounds[nDim2]);
- glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMaxBounds[nDim2] );
- glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
+ glVertex3f(vMaxBounds[nDim1] + 6.0f / m_fScale, 0, vMaxBounds[nDim2]);
+ glVertex3f(vMaxBounds[nDim1] + 10.0f / m_fScale, 0, vMaxBounds[nDim2]);
- glEnd();
+ glEnd();
- glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f / m_fScale );
- dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), 0, vMinBounds[nDim2] - 20.0f / m_fScale);
+ dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
- dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(vMaxBounds[nDim1] + 16.0f / m_fScale, 0, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]));
+ dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
- dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
- GlobalOpenGL().drawString( dimensions.c_str() );
- }
- else
- {
- glBegin( GL_LINES );
+ glRasterPos3f(vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale);
+ dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[1][1]
+ << vMaxBounds[nDim2] << ")";
+ GlobalOpenGL().drawString(dimensions.c_str());
+ } else {
+ glBegin(GL_LINES);
- glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
- glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale);
+ glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
- glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
+ glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
- glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
+ glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale);
+ glVertex3f(0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale);
- glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2] );
- glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
+ glVertex3f(0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2]);
+ glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2]);
- glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
- glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
+ glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2]);
+ glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2]);
- glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2] );
- glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
+ glVertex3f(0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2]);
+ glVertex3f(0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2]);
- glEnd();
+ glEnd();
- glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale );
- dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(0, Betwixt(vMinBounds[nDim1], vMaxBounds[nDim1]), vMinBounds[nDim2] - 20.0f / m_fScale);
+ dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
- dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
- GlobalOpenGL().drawString( dimensions.c_str() );
- dimensions.clear();
+ glRasterPos3f(0, vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt(vMinBounds[nDim2], vMaxBounds[nDim2]));
+ dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
+ GlobalOpenGL().drawString(dimensions.c_str());
+ dimensions.clear();
- glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
- dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
- GlobalOpenGL().drawString( dimensions.c_str() );
- }
+ glRasterPos3f(0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale);
+ dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[2][1]
+ << vMaxBounds[nDim2] << ")";
+ GlobalOpenGL().drawString(dimensions.c_str());
+ }
}
-class XYRenderer : public Renderer
-{
-struct state_type
-{
- state_type() :
- m_highlight( 0 ),
- m_state( 0 ){
- }
- unsigned int m_highlight;
- Shader* m_state;
-};
-public:
-XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
- m_globalstate( globalstate ),
- m_state_selected( selected ){
- ASSERT_NOTNULL( selected );
- m_state_stack.push_back( state_type() );
-}
+class XYRenderer : public Renderer {
+ struct state_type {
+ state_type() :
+ m_highlight(0),
+ m_state(0)
+ {
+ }
-void SetState( Shader* state, EStyle style ){
- ASSERT_NOTNULL( state );
- if ( style == eWireframeOnly ) {
- m_state_stack.back().m_state = state;
- }
-}
-EStyle getStyle() const {
- return eWireframeOnly;
-}
-void PushState(){
- m_state_stack.push_back( m_state_stack.back() );
-}
-void PopState(){
- ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
- m_state_stack.pop_back();
-}
-void Highlight( EHighlightMode mode, bool bEnable = true ){
- ( bEnable )
- ? m_state_stack.back().m_highlight |= mode
- : m_state_stack.back().m_highlight &= ~mode;
-}
-void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
- if ( m_state_stack.back().m_highlight & ePrimitive ) {
- m_state_selected->addRenderable( renderable, localToWorld );
- }
- else
- {
- m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
- }
-}
+ unsigned int m_highlight;
+ Shader *m_state;
+ };
+
+public:
+ XYRenderer(RenderStateFlags globalstate, Shader *selected) :
+ m_globalstate(globalstate),
+ m_state_selected(selected)
+ {
+ ASSERT_NOTNULL(selected);
+ m_state_stack.push_back(state_type());
+ }
+
+ void SetState(Shader *state, EStyle style)
+ {
+ ASSERT_NOTNULL(state);
+ if (style == eWireframeOnly) {
+ m_state_stack.back().m_state = state;
+ }
+ }
+
+ EStyle getStyle() const
+ {
+ return eWireframeOnly;
+ }
+
+ void PushState()
+ {
+ m_state_stack.push_back(m_state_stack.back());
+ }
+
+ void PopState()
+ {
+ ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
+ m_state_stack.pop_back();
+ }
+
+ void Highlight(EHighlightMode mode, bool bEnable = true)
+ {
+ (bEnable)
+ ? m_state_stack.back().m_highlight |= mode
+ : m_state_stack.back().m_highlight &= ~mode;
+ }
+
+ void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &localToWorld)
+ {
+ if (m_state_stack.back().m_highlight & ePrimitive) {
+ m_state_selected->addRenderable(renderable, localToWorld);
+ } else {
+ m_state_stack.back().m_state->addRenderable(renderable, localToWorld);
+ }
+ }
+
+ void render(const Matrix4 &modelview, const Matrix4 &projection)
+ {
+ GlobalShaderCache().render(m_globalstate, modelview, projection);
+ }
-void render( const Matrix4& modelview, const Matrix4& projection ){
- GlobalShaderCache().render( m_globalstate, modelview, projection );
-}
private:
-std::vector<state_type> m_state_stack;
-RenderStateFlags m_globalstate;
-Shader* m_state_selected;
+ std::vector<state_type> m_state_stack;
+ RenderStateFlags m_globalstate;
+ Shader *m_state_selected;
};
-void XYWnd::updateProjection(){
- m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
- m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
- m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
+void XYWnd::updateProjection()
+{
+ m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
+ m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
+ m_projection[10] = 1.0f / (g_MaxWorldCoord * m_fScale);
- m_projection[12] = 0.0f;
- m_projection[13] = 0.0f;
- m_projection[14] = -1.0f;
+ m_projection[12] = 0.0f;
+ m_projection[13] = 0.0f;
+ m_projection[14] = -1.0f;
- m_projection[1] =
- m_projection[2] =
- m_projection[3] =
+ m_projection[1] =
+ m_projection[2] =
+ m_projection[3] =
- m_projection[4] =
- m_projection[6] =
- m_projection[7] =
+ m_projection[4] =
+ m_projection[6] =
+ m_projection[7] =
- m_projection[8] =
- m_projection[9] =
- m_projection[11] = 0.0f;
+ m_projection[8] =
+ m_projection[9] =
+ m_projection[11] = 0.0f;
- m_projection[15] = 1.0f;
+ m_projection[15] = 1.0f;
- m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
+ m_view.Construct(m_projection, m_modelview, m_nWidth, m_nHeight);
}
// note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
-void XYWnd::updateModelview(){
- int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- int nDim2 = ( m_viewType == XY ) ? 1 : 2;
-
- // translation
- m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
- m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
- m_modelview[14] = g_MaxWorldCoord * m_fScale;
-
- // axis base
- switch ( m_viewType )
- {
- case XY:
- m_modelview[0] = m_fScale;
- m_modelview[1] = 0;
- m_modelview[2] = 0;
-
- m_modelview[4] = 0;
- m_modelview[5] = m_fScale;
- m_modelview[6] = 0;
-
- m_modelview[8] = 0;
- m_modelview[9] = 0;
- m_modelview[10] = -m_fScale;
- break;
- case XZ:
- m_modelview[0] = m_fScale;
- m_modelview[1] = 0;
- m_modelview[2] = 0;
-
- m_modelview[4] = 0;
- m_modelview[5] = 0;
- m_modelview[6] = m_fScale;
-
- m_modelview[8] = 0;
- m_modelview[9] = m_fScale;
- m_modelview[10] = 0;
- break;
- case YZ:
- m_modelview[0] = 0;
- m_modelview[1] = 0;
- m_modelview[2] = -m_fScale;
-
- m_modelview[4] = m_fScale;
- m_modelview[5] = 0;
- m_modelview[6] = 0;
-
- m_modelview[8] = 0;
- m_modelview[9] = m_fScale;
- m_modelview[10] = 0;
- break;
- }
-
- m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
- m_modelview[15] = 1;
-
- m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
+void XYWnd::updateModelview()
+{
+ int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ int nDim2 = (m_viewType == XY) ? 1 : 2;
+
+ // translation
+ m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
+ m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
+ m_modelview[14] = g_MaxWorldCoord * m_fScale;
+
+ // axis base
+ switch (m_viewType) {
+ case XY:
+ m_modelview[0] = m_fScale;
+ m_modelview[1] = 0;
+ m_modelview[2] = 0;
+
+ m_modelview[4] = 0;
+ m_modelview[5] = m_fScale;
+ m_modelview[6] = 0;
+
+ m_modelview[8] = 0;
+ m_modelview[9] = 0;
+ m_modelview[10] = -m_fScale;
+ break;
+ case XZ:
+ m_modelview[0] = m_fScale;
+ m_modelview[1] = 0;
+ m_modelview[2] = 0;
+
+ m_modelview[4] = 0;
+ m_modelview[5] = 0;
+ m_modelview[6] = m_fScale;
+
+ m_modelview[8] = 0;
+ m_modelview[9] = m_fScale;
+ m_modelview[10] = 0;
+ break;
+ case YZ:
+ m_modelview[0] = 0;
+ m_modelview[1] = 0;
+ m_modelview[2] = -m_fScale;
+
+ m_modelview[4] = m_fScale;
+ m_modelview[5] = 0;
+ m_modelview[6] = 0;
+
+ m_modelview[8] = 0;
+ m_modelview[9] = m_fScale;
+ m_modelview[10] = 0;
+ break;
+ }
+
+ m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
+ m_modelview[15] = 1;
+
+ m_view.Construct(m_projection, m_modelview, m_nWidth, m_nHeight);
}
/*
//#define DBG_SCENEDUMP
-void XYWnd::XY_Draw(){
- //
- // clear
- //
- glViewport( 0, 0, m_nWidth, m_nHeight );
- glClearColor( g_xywindow_globals.color_gridback[0],
- g_xywindow_globals.color_gridback[1],
- g_xywindow_globals.color_gridback[2],0 );
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- //
- // set up viewpoint
- //
-
- glMatrixMode( GL_PROJECTION );
- glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glScalef( m_fScale, m_fScale, 1 );
- int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
- int nDim2 = ( m_viewType == XY ) ? 1 : 2;
- glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
-
- glDisable( GL_LINE_STIPPLE );
- glLineWidth( 1 );
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- glDisableClientState( GL_COLOR_ARRAY );
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_LIGHTING );
- glDisable( GL_COLOR_MATERIAL );
- glDisable( GL_DEPTH_TEST );
-
- if ( m_backgroundActivated ) {
- XY_DrawBackground();
- }
- XY_DrawGrid();
-
- if ( g_xywindow_globals_private.show_blocks ) {
- XY_DrawBlockGrid();
- }
-
- glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
-
- unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
- if ( !g_xywindow_globals.m_bNoStipple ) {
- globalstate |= RENDER_LINESTIPPLE;
- }
-
- {
- XYRenderer renderer( globalstate, m_state_selected );
-
- Scene_Render( renderer, m_view );
-
- GlobalOpenGL_debugAssertNoErrors();
- renderer.render( m_modelview, m_projection );
- GlobalOpenGL_debugAssertNoErrors();
- }
-
- glDepthMask( GL_FALSE );
-
- GlobalOpenGL_debugAssertNoErrors();
-
- glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
-
- GlobalOpenGL_debugAssertNoErrors();
- glDisable( GL_LINE_STIPPLE );
- GlobalOpenGL_debugAssertNoErrors();
- glLineWidth( 1 );
- GlobalOpenGL_debugAssertNoErrors();
- if ( GlobalOpenGL().GL_1_3() ) {
- glActiveTexture( GL_TEXTURE0 );
- glClientActiveTexture( GL_TEXTURE0 );
- }
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- GlobalOpenGL_debugAssertNoErrors();
- glDisableClientState( GL_NORMAL_ARRAY );
- GlobalOpenGL_debugAssertNoErrors();
- glDisableClientState( GL_COLOR_ARRAY );
- GlobalOpenGL_debugAssertNoErrors();
- glDisable( GL_TEXTURE_2D );
- GlobalOpenGL_debugAssertNoErrors();
- glDisable( GL_LIGHTING );
- GlobalOpenGL_debugAssertNoErrors();
- glDisable( GL_COLOR_MATERIAL );
- GlobalOpenGL_debugAssertNoErrors();
-
- GlobalOpenGL_debugAssertNoErrors();
-
-
- // size info
- if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
- Vector3 min, max;
- Select_GetBounds( min, max );
- PaintSizeInfo( nDim1, nDim2, min, max );
- }
-
- if ( g_bCrossHairs ) {
- glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
- glBegin( GL_LINES );
- if ( m_viewType == XY ) {
- glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
- glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
- glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
- glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
- }
- else if ( m_viewType == YZ ) {
- glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
- glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
- glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
- glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
- }
- else
- {
- glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
- glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
- glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
- glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
- }
- glEnd();
- }
-
- if ( ClipMode() ) {
- GlobalClipPoints_Draw( m_fScale );
- }
-
- GlobalOpenGL_debugAssertNoErrors();
-
- // reset modelview
- glLoadIdentity();
- glScalef( m_fScale, m_fScale, 1 );
- glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
-
- DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
-
- Feedback_draw2D( m_viewType );
-
- if ( g_xywindow_globals_private.show_outline ) {
- if ( Active() ) {
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- // four view mode doesn't colorize
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
- glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
- }
- else
- {
- switch ( m_viewType )
- {
- case YZ:
- glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
- break;
- case XZ:
- glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
- break;
- case XY:
- glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
- break;
- }
- }
- glBegin( GL_LINE_LOOP );
- glVertex2f( 0.5, 0.5 );
- glVertex2f( m_nWidth - 0.5, 1 );
- glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
- glVertex2f( 0.5, m_nHeight - 0.5 );
- glEnd();
- }
- }
-
- GlobalOpenGL_debugAssertNoErrors();
-
- glFinish();
-}
-
-void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
- xywnd->XY_ToPoint( x, y, point );
- xywnd->XY_SnapToGrid( point );
-
- int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
- float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
- point[nDim] = float_snapped( fWorkMid, GetGridSize() );
-}
+void XYWnd::XY_Draw()
+{
+ //
+ // clear
+ //
+ glViewport(0, 0, m_nWidth, m_nHeight);
+ glClearColor(g_xywindow_globals.color_gridback[0],
+ g_xywindow_globals.color_gridback[1],
+ g_xywindow_globals.color_gridback[2], 0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ //
+ // set up viewpoint
+ //
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(reinterpret_cast<const float *>( &m_projection ));
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glScalef(m_fScale, m_fScale, 1);
+ int nDim1 = (m_viewType == YZ) ? 1 : 0;
+ int nDim2 = (m_viewType == XY) ? 1 : 2;
+ glTranslatef(-m_vOrigin[nDim1], -m_vOrigin[nDim2], 0);
+
+ glDisable(GL_LINE_STIPPLE);
+ glLineWidth(1);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
+ glDisable(GL_DEPTH_TEST);
+
+ if (m_backgroundActivated) {
+ XY_DrawBackground();
+ }
+ XY_DrawGrid();
+
+ if (g_xywindow_globals_private.show_blocks) {
+ XY_DrawBlockGrid();
+ }
+
+ glLoadMatrixf(reinterpret_cast<const float *>( &m_modelview ));
+
+ unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
+ if (!g_xywindow_globals.m_bNoStipple) {
+ globalstate |= RENDER_LINESTIPPLE;
+ }
+
+ {
+ XYRenderer renderer(globalstate, m_state_selected);
+
+ Scene_Render(renderer, m_view);
+
+ GlobalOpenGL_debugAssertNoErrors();
+ renderer.render(m_modelview, m_projection);
+ GlobalOpenGL_debugAssertNoErrors();
+ }
+
+ glDepthMask(GL_FALSE);
+
+ GlobalOpenGL_debugAssertNoErrors();
+
+ glLoadMatrixf(reinterpret_cast<const float *>( &m_modelview ));
+
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisable(GL_LINE_STIPPLE);
+ GlobalOpenGL_debugAssertNoErrors();
+ glLineWidth(1);
+ GlobalOpenGL_debugAssertNoErrors();
+ if (GlobalOpenGL().GL_1_3()) {
+ glActiveTexture(GL_TEXTURE0);
+ glClientActiveTexture(GL_TEXTURE0);
+ }
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisableClientState(GL_NORMAL_ARRAY);
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisableClientState(GL_COLOR_ARRAY);
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisable(GL_TEXTURE_2D);
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisable(GL_LIGHTING);
+ GlobalOpenGL_debugAssertNoErrors();
+ glDisable(GL_COLOR_MATERIAL);
+ GlobalOpenGL_debugAssertNoErrors();
+
+ GlobalOpenGL_debugAssertNoErrors();
+
+
+ // size info
+ if (g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0) {
+ Vector3 min, max;
+ Select_GetBounds(min, max);
+ PaintSizeInfo(nDim1, nDim2, min, max);
+ }
+
+ if (g_bCrossHairs) {
+ glColor4f(0.2f, 0.9f, 0.2f, 0.8f);
+ glBegin(GL_LINES);
+ if (m_viewType == XY) {
+ glVertex2f(2.0f * g_MinWorldCoord, m_mousePosition[1]);
+ glVertex2f(2.0f * g_MaxWorldCoord, m_mousePosition[1]);
+ glVertex2f(m_mousePosition[0], 2.0f * g_MinWorldCoord);
+ glVertex2f(m_mousePosition[0], 2.0f * g_MaxWorldCoord);
+ } else if (m_viewType == YZ) {
+ glVertex3f(m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2]);
+ glVertex3f(m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2]);
+ glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord);
+ glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord);
+ } else {
+ glVertex3f(2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2]);
+ glVertex3f(2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2]);
+ glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord);
+ glVertex3f(m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord);
+ }
+ glEnd();
+ }
+
+ if (ClipMode()) {
+ GlobalClipPoints_Draw(m_fScale);
+ }
+
+ GlobalOpenGL_debugAssertNoErrors();
+
+ // reset modelview
+ glLoadIdentity();
+ glScalef(m_fScale, m_fScale, 1);
+ glTranslatef(-m_vOrigin[nDim1], -m_vOrigin[nDim2], 0);
+
+ DrawCameraIcon(Camera_getOrigin(*g_pParentWnd->GetCamWnd()), Camera_getAngles(*g_pParentWnd->GetCamWnd()));
+
+ Feedback_draw2D(m_viewType);
+
+ if (g_xywindow_globals_private.show_outline) {
+ if (Active()) {
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, m_nWidth, 0, m_nHeight, 0, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // four view mode doesn't colorize
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit) {
+ glColor3fv(vector3_to_array(g_xywindow_globals.color_viewname));
+ } else {
+ switch (m_viewType) {
+ case YZ:
+ glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorX));
+ break;
+ case XZ:
+ glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorY));
+ break;
+ case XY:
+ glColor3fv(vector3_to_array(g_xywindow_globals.AxisColorZ));
+ break;
+ }
+ }
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(0.5, 0.5);
+ glVertex2f(m_nWidth - 0.5, 1);
+ glVertex2f(m_nWidth - 0.5, m_nHeight - 0.5);
+ glVertex2f(0.5, m_nHeight - 0.5);
+ glEnd();
+ }
+ }
+
+ GlobalOpenGL_debugAssertNoErrors();
+
+ glFinish();
+}
+
+void XYWnd_MouseToPoint(XYWnd *xywnd, int x, int y, Vector3 &point)
+{
+ xywnd->XY_ToPoint(x, y, point);
+ xywnd->XY_SnapToGrid(point);
-void XYWnd::OnEntityCreate( const char* item ){
- StringOutputStream command;
- command << "entityCreate -class " << item;
- UndoableCommand undo( command.c_str() );
- Vector3 point;
- XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
- Entity_createFromSelection( item, point );
+ int nDim = (xywnd->GetViewType() == XY) ? 2 : (xywnd->GetViewType() == YZ) ? 0 : 1;
+ float fWorkMid = float_mid(Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim]);
+ point[nDim] = float_snapped(fWorkMid, GetGridSize());
}
-
-
-void GetFocusPosition( Vector3& position ){
- if ( GlobalSelectionSystem().countSelected() != 0 ) {
- Select_GetMid( position );
- }
- else
- {
- position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
- }
+void XYWnd::OnEntityCreate(const char *item)
+{
+ StringOutputStream command;
+ command << "entityCreate -class " << item;
+ UndoableCommand undo(command.c_str());
+ Vector3 point;
+ XYWnd_MouseToPoint(this, m_entityCreate_x, m_entityCreate_y, point);
+ Entity_createFromSelection(item, point);
}
-void XYWnd_Focus( XYWnd* xywnd ){
- Vector3 position;
- GetFocusPosition( position );
- xywnd->PositionView( position );
-}
-void XY_Split_Focus(){
- Vector3 position;
- GetFocusPosition( position );
- if ( g_pParentWnd->GetXYWnd() ) {
- g_pParentWnd->GetXYWnd()->PositionView( position );
- }
- if ( g_pParentWnd->GetXZWnd() ) {
- g_pParentWnd->GetXZWnd()->PositionView( position );
- }
- if ( g_pParentWnd->GetYZWnd() ) {
- g_pParentWnd->GetYZWnd()->PositionView( position );
- }
+void GetFocusPosition(Vector3 &position)
+{
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ Select_GetMid(position);
+ } else {
+ position = Camera_getOrigin(*g_pParentWnd->GetCamWnd());
+ }
}
-void XY_Focus(){
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
- // cannot do this in a split window
- // do something else that the user may want here
- XY_Split_Focus();
- return;
- }
-
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- XYWnd_Focus( xywnd );
+void XYWnd_Focus(XYWnd *xywnd)
+{
+ Vector3 position;
+ GetFocusPosition(position);
+ xywnd->PositionView(position);
}
-void XY_Top(){
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
- // cannot do this in a split window
- // do something else that the user may want here
- XY_Split_Focus();
- return;
- }
+void XY_Split_Focus()
+{
+ Vector3 position;
+ GetFocusPosition(position);
+ if (g_pParentWnd->GetXYWnd()) {
+ g_pParentWnd->GetXYWnd()->PositionView(position);
+ }
+ if (g_pParentWnd->GetXZWnd()) {
+ g_pParentWnd->GetXZWnd()->PositionView(position);
+ }
+ if (g_pParentWnd->GetYZWnd()) {
+ g_pParentWnd->GetYZWnd()->PositionView(position);
+ }
+}
+
+void XY_Focus()
+{
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit) {
+ // cannot do this in a split window
+ // do something else that the user may want here
+ XY_Split_Focus();
+ return;
+ }
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- xywnd->SetViewType( XY );
- XYWnd_Focus( xywnd );
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ XYWnd_Focus(xywnd);
}
-void XY_Side(){
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
- // cannot do this in a split window
- // do something else that the user may want here
- XY_Split_Focus();
- return;
- }
+void XY_Top()
+{
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating) {
+ // cannot do this in a split window
+ // do something else that the user may want here
+ XY_Split_Focus();
+ return;
+ }
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- xywnd->SetViewType( XZ );
- XYWnd_Focus( xywnd );
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ xywnd->SetViewType(XY);
+ XYWnd_Focus(xywnd);
}
-void XY_Front(){
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
- // cannot do this in a split window
- // do something else that the user may want here
- XY_Split_Focus();
- return;
- }
+void XY_Side()
+{
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating) {
+ // cannot do this in a split window
+ // do something else that the user may want here
+ XY_Split_Focus();
+ return;
+ }
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- xywnd->SetViewType( YZ );
- XYWnd_Focus( xywnd );
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ xywnd->SetViewType(XZ);
+ XYWnd_Focus(xywnd);
}
-void XY_Next(){
- if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
- // cannot do this in a split window
- // do something else that the user may want here
- XY_Split_Focus();
- return;
- }
+void XY_Front()
+{
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating) {
+ // cannot do this in a split window
+ // do something else that the user may want here
+ XY_Split_Focus();
+ return;
+ }
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- if ( xywnd->GetViewType() == XY ) {
- xywnd->SetViewType( XZ );
- }
- else if ( xywnd->GetViewType() == XZ ) {
- xywnd->SetViewType( YZ );
- }
- else{
- xywnd->SetViewType( XY );
- }
- XYWnd_Focus( xywnd );
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ xywnd->SetViewType(YZ);
+ XYWnd_Focus(xywnd);
}
-void XY_Zoom100(){
- if ( g_pParentWnd->GetXYWnd() ) {
- g_pParentWnd->GetXYWnd()->SetScale( 1 );
- }
- if ( g_pParentWnd->GetXZWnd() ) {
- g_pParentWnd->GetXZWnd()->SetScale( 1 );
- }
- if ( g_pParentWnd->GetYZWnd() ) {
- g_pParentWnd->GetYZWnd()->SetScale( 1 );
- }
-}
-
-void XY_ZoomIn(){
- XYWnd_ZoomIn( g_pParentWnd->ActiveXY() );
+void XY_Next()
+{
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating) {
+ // cannot do this in a split window
+ // do something else that the user may want here
+ XY_Split_Focus();
+ return;
+ }
+
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ if (xywnd->GetViewType() == XY) {
+ xywnd->SetViewType(XZ);
+ } else if (xywnd->GetViewType() == XZ) {
+ xywnd->SetViewType(YZ);
+ } else {
+ xywnd->SetViewType(XY);
+ }
+ XYWnd_Focus(xywnd);
+}
+
+void XY_Zoom100()
+{
+ if (g_pParentWnd->GetXYWnd()) {
+ g_pParentWnd->GetXYWnd()->SetScale(1);
+ }
+ if (g_pParentWnd->GetXZWnd()) {
+ g_pParentWnd->GetXZWnd()->SetScale(1);
+ }
+ if (g_pParentWnd->GetYZWnd()) {
+ g_pParentWnd->GetYZWnd()->SetScale(1);
+ }
+}
+
+void XY_ZoomIn()
+{
+ XYWnd_ZoomIn(g_pParentWnd->ActiveXY());
}
// NOTE: the zoom out factor is 4/5, we could think about customizing it
// we don't go below a zoom factor corresponding to 10% of the max world size
// (this has to be computed against the window size)
-void XY_ZoomOut(){
- XYWnd_ZoomOut( g_pParentWnd->ActiveXY() );
+void XY_ZoomOut()
+{
+ XYWnd_ZoomOut(g_pParentWnd->ActiveXY());
}
-
-void ToggleShowCrosshair(){
- g_bCrossHairs ^= 1;
- XY_UpdateAllWindows();
+void ToggleShowCrosshair()
+{
+ g_bCrossHairs ^= 1;
+ XY_UpdateAllWindows();
}
-void ToggleShowSizeInfo(){
- g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
- XY_UpdateAllWindows();
+void ToggleShowSizeInfo()
+{
+ g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
+ XY_UpdateAllWindows();
}
-void ToggleShowGrid(){
- g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
- XY_UpdateAllWindows();
+void ToggleShowGrid()
+{
+ g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
+ XY_UpdateAllWindows();
}
-ToggleShown g_xy_top_shown( true );
+ToggleShown g_xy_top_shown(true);
-void XY_Top_Shown_Construct( ui::Window parent ){
- g_xy_top_shown.connect( parent );
+void XY_Top_Shown_Construct(ui::Window parent)
+{
+ g_xy_top_shown.connect(parent);
}
-ToggleShown g_yz_side_shown( false );
+ToggleShown g_yz_side_shown(false);
-void YZ_Side_Shown_Construct( ui::Window parent ){
- g_yz_side_shown.connect( parent );
+void YZ_Side_Shown_Construct(ui::Window parent)
+{
+ g_yz_side_shown.connect(parent);
}
-ToggleShown g_xz_front_shown( false );
+ToggleShown g_xz_front_shown(false);
-void XZ_Front_Shown_Construct( ui::Window parent ){
- g_xz_front_shown.connect( parent );
+void XZ_Front_Shown_Construct(ui::Window parent)
+{
+ g_xz_front_shown.connect(parent);
}
-class EntityClassMenu : public ModuleObserver
-{
-std::size_t m_unrealised;
+class EntityClassMenu : public ModuleObserver {
+ std::size_t m_unrealised;
public:
-EntityClassMenu() : m_unrealised( 1 ){
-}
-void realise(){
- if ( --m_unrealised == 0 ) {
- }
-}
-void unrealise(){
- if ( ++m_unrealised == 1 ) {
- if ( XYWnd::m_mnuDrop ) {
- XYWnd::m_mnuDrop.destroy();
- XYWnd::m_mnuDrop = ui::Menu(ui::null);
- }
- }
-}
+ EntityClassMenu() : m_unrealised(1)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ if (XYWnd::m_mnuDrop) {
+ XYWnd::m_mnuDrop.destroy();
+ XYWnd::m_mnuDrop = ui::Menu(ui::null);
+ }
+ }
+ }
};
EntityClassMenu g_EntityClassMenu;
-
-
-void ShowNamesToggle(){
- GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
- XY_UpdateAllWindows();
+void ShowNamesToggle()
+{
+ GlobalEntityCreator().setShowNames(!GlobalEntityCreator().getShowNames());
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
-void ShowNamesExport( const BoolImportCallback& importer ){
- importer( GlobalEntityCreator().getShowNames() );
+
+void ShowNamesExport(const Callback<void(bool)> &importer)
+{
+ importer(GlobalEntityCreator().getShowNames());
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowNamesExport> ShowNamesExportCaller;
-void ShowAnglesToggle(){
- GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
+
+void ShowAnglesToggle()
+{
+ GlobalEntityCreator().setShowAngles(!GlobalEntityCreator().getShowAngles());
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
-void ShowAnglesExport( const BoolImportCallback& importer ){
- importer( GlobalEntityCreator().getShowAngles() );
+
+void ShowAnglesExport(const Callback<void(bool)> &importer)
+{
+ importer(GlobalEntityCreator().getShowAngles());
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowAnglesExport> ShowAnglesExportCaller;
-void ShowBlocksToggle(){
- g_xywindow_globals_private.show_blocks ^= 1;
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
+
+void ShowBlocksToggle()
+{
+ g_xywindow_globals_private.show_blocks ^= 1;
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
-void ShowBlocksExport( const BoolImportCallback& importer ){
- importer( g_xywindow_globals_private.show_blocks );
+
+void ShowBlocksExport(const Callback<void(bool)> &importer)
+{
+ importer(g_xywindow_globals_private.show_blocks);
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowBlocksExport> ShowBlocksExportCaller;
-void ShowCoordinatesToggle(){
- g_xywindow_globals_private.show_coordinates ^= 1;
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
+
+void ShowCoordinatesToggle()
+{
+ g_xywindow_globals_private.show_coordinates ^= 1;
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
-void ShowCoordinatesExport( const BoolImportCallback& importer ){
- importer( g_xywindow_globals_private.show_coordinates );
+
+void ShowCoordinatesExport(const Callback<void(bool)> &importer)
+{
+ importer(g_xywindow_globals_private.show_coordinates);
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowCoordinatesExport> ShowCoordinatesExportCaller;
-void ShowOutlineToggle(){
- g_xywindow_globals_private.show_outline ^= 1;
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
+
+void ShowOutlineToggle()
+{
+ g_xywindow_globals_private.show_outline ^= 1;
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
-void ShowOutlineExport( const BoolImportCallback& importer ){
- importer( g_xywindow_globals_private.show_outline );
+
+void ShowOutlineExport(const Callback<void(bool)> &importer)
+{
+ importer(g_xywindow_globals_private.show_outline);
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowOutlineExport> ShowOutlineExportCaller;
-void ShowAxesToggle(){
- g_xywindow_globals_private.show_axis ^= 1;
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
+
+void ShowAxesToggle()
+{
+ g_xywindow_globals_private.show_axis ^= 1;
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
-void ShowAxesExport( const BoolImportCallback& importer ){
- importer( g_xywindow_globals_private.show_axis );
+
+void ShowAxesExport(const Callback<void(bool)> &importer)
+{
+ importer(g_xywindow_globals_private.show_axis);
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowAxesExport> ShowAxesExportCaller;
-void ShowWorkzoneToggle(){
- g_xywindow_globals_private.d_show_work ^= 1;
- XY_UpdateAllWindows();
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
+
+void ShowWorkzoneToggle()
+{
+ g_xywindow_globals_private.d_show_work ^= 1;
+ XY_UpdateAllWindows();
}
+
typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
-void ShowWorkzoneExport( const BoolImportCallback& importer ){
- importer( g_xywindow_globals_private.d_show_work );
+
+void ShowWorkzoneExport(const Callback<void(bool)> &importer)
+{
+ importer(g_xywindow_globals_private.d_show_work);
}
-typedef FreeCaller<void(const BoolImportCallback&), ShowWorkzoneExport> ShowWorkzoneExportCaller;
+
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
ShowNamesExportCaller g_show_names_caller;
-BoolExportCallback g_show_names_callback( g_show_names_caller );
-ToggleItem g_show_names( g_show_names_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_names_callback(g_show_names_caller);
+ToggleItem g_show_names(g_show_names_callback);
ShowAnglesExportCaller g_show_angles_caller;
-BoolExportCallback g_show_angles_callback( g_show_angles_caller );
-ToggleItem g_show_angles( g_show_angles_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_angles_callback(g_show_angles_caller);
+ToggleItem g_show_angles(g_show_angles_callback);
ShowBlocksExportCaller g_show_blocks_caller;
-BoolExportCallback g_show_blocks_callback( g_show_blocks_caller );
-ToggleItem g_show_blocks( g_show_blocks_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback(g_show_blocks_caller);
+ToggleItem g_show_blocks(g_show_blocks_callback);
ShowCoordinatesExportCaller g_show_coordinates_caller;
-BoolExportCallback g_show_coordinates_callback( g_show_coordinates_caller );
-ToggleItem g_show_coordinates( g_show_coordinates_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback(g_show_coordinates_caller);
+ToggleItem g_show_coordinates(g_show_coordinates_callback);
ShowOutlineExportCaller g_show_outline_caller;
-BoolExportCallback g_show_outline_callback( g_show_outline_caller );
-ToggleItem g_show_outline( g_show_outline_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_outline_callback(g_show_outline_caller);
+ToggleItem g_show_outline(g_show_outline_callback);
ShowAxesExportCaller g_show_axes_caller;
-BoolExportCallback g_show_axes_callback( g_show_axes_caller );
-ToggleItem g_show_axes( g_show_axes_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_axes_callback(g_show_axes_caller);
+ToggleItem g_show_axes(g_show_axes_callback);
ShowWorkzoneExportCaller g_show_workzone_caller;
-BoolExportCallback g_show_workzone_callback( g_show_workzone_caller );
-ToggleItem g_show_workzone( g_show_workzone_callback );
+Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback(g_show_workzone_caller);
+ToggleItem g_show_workzone(g_show_workzone_callback);
-void XYShow_registerCommands(){
- GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
- GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
- GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
- GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
- GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
- GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
- GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
+void XYShow_registerCommands()
+{
+ GlobalToggles_insert("ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_angles));
+ GlobalToggles_insert("ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_names));
+ GlobalToggles_insert("ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller(g_show_blocks));
+ GlobalToggles_insert("ShowCoordinates", ShowCoordinatesToggleCaller(),
+ ToggleItem::AddCallbackCaller(g_show_coordinates));
+ GlobalToggles_insert("ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller(g_show_outline));
+ GlobalToggles_insert("ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller(g_show_axes));
+ GlobalToggles_insert("ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller(g_show_workzone));
}
-void XYWnd_registerShortcuts(){
- command_connect_accelerator( "ToggleCrosshairs" );
- command_connect_accelerator( "ToggleSizePaint" );
+void XYWnd_registerShortcuts()
+{
+ command_connect_accelerator("ToggleCrosshairs");
+ command_connect_accelerator("ToggleSizePaint");
}
-
-void Orthographic_constructPreferences( PreferencesPage& page ){
- page.appendCheckBox( "", "Solid selection boxes", g_xywindow_globals.m_bNoStipple );
- page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
- page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
- page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
+void Orthographic_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox("", "Solid selection boxes", g_xywindow_globals.m_bNoStipple);
+ page.appendCheckBox("", "Display size info", g_xywindow_globals_private.m_bSizePaint);
+ page.appendCheckBox("", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse);
+ page.appendCheckBox("", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate);
}
-void Orthographic_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
- Orthographic_constructPreferences( page );
+
+void Orthographic_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Orthographic", "Orthographic View Preferences"));
+ Orthographic_constructPreferences(page);
}
-void Orthographic_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( FreeCaller<void(PreferenceGroup&), Orthographic_constructPage>() );
+
+void Orthographic_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(Orthographic_constructPage));
}
-void Clipper_constructPreferences( PreferencesPage& page ){
- page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
+void Clipper_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox("", "Clipper tool uses caulk", g_clip_useCaulk);
}
-void Clipper_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
- Clipper_constructPreferences( page );
+
+void Clipper_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Clipper", "Clipper Tool Settings"));
+ Clipper_constructPreferences(page);
}
-void Clipper_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( FreeCaller<void(PreferenceGroup&), Clipper_constructPage>() );
+
+void Clipper_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(Clipper_constructPage));
}
#include "stringio.h"
+struct ToggleShown_Bool {
+ static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz)
+ {
+ returnz(self.active());
+ }
+ static void Import(ToggleShown &self, bool value)
+ {
+ self.set(value);
+ }
+};
-void ToggleShown_importBool( ToggleShown& self, bool value ){
- self.set( value );
-}
-typedef ReferenceCaller<ToggleShown, void(bool), ToggleShown_importBool> ToggleShownImportBoolCaller;
-void ToggleShown_exportBool( const ToggleShown& self, const BoolImportCallback& importer ){
- importer( self.active() );
-}
-typedef ConstReferenceCaller<ToggleShown, void(const BoolImportCallback&), ToggleShown_exportBool> ToggleShownExportBoolCaller;
-
-
-void XYWindow_Construct(){
- GlobalCommands_insert( "ToggleCrosshairs", FreeCaller<void(), ToggleShowCrosshair>(), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalCommands_insert( "ToggleSizePaint", FreeCaller<void(), ToggleShowSizeInfo>(), Accelerator( 'J' ) );
- GlobalCommands_insert( "ToggleGrid", FreeCaller<void(), ToggleShowGrid>(), Accelerator( '0' ) );
-
- GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
- GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
- GlobalCommands_insert( "NextView", FreeCaller<void(), XY_Next>(), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
- GlobalCommands_insert( "ZoomIn", FreeCaller<void(), XY_ZoomIn>(), Accelerator( GDK_KEY_Delete ) );
- GlobalCommands_insert( "ZoomOut", FreeCaller<void(), XY_ZoomOut>(), Accelerator( GDK_KEY_Insert ) );
- GlobalCommands_insert( "ViewTop", FreeCaller<void(), XY_Top>(), Accelerator( GDK_KEY_KP_Home ) );
- GlobalCommands_insert( "ViewSide", FreeCaller<void(), XY_Side>(), Accelerator( GDK_KEY_KP_Page_Down ) );
- GlobalCommands_insert( "ViewFront", FreeCaller<void(), XY_Front>(), Accelerator( GDK_KEY_KP_End ) );
- GlobalCommands_insert( "Zoom100", FreeCaller<void(), XY_Zoom100>() );
- GlobalCommands_insert( "CenterXYView", FreeCaller<void(), XY_Focus>(), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
-
- GlobalPreferenceSystem().registerPreference( "ClipCaulk", BoolImportStringCaller( g_clip_useCaulk ), BoolExportStringCaller( g_clip_useCaulk ) );
-
- GlobalPreferenceSystem().registerPreference( "NewRightClick", BoolImportStringCaller( g_xywindow_globals.m_bRightClick ), BoolExportStringCaller( g_xywindow_globals.m_bRightClick ) );
- GlobalPreferenceSystem().registerPreference( "ChaseMouse", BoolImportStringCaller( g_xywindow_globals_private.m_bChaseMouse ), BoolExportStringCaller( g_xywindow_globals_private.m_bChaseMouse ) );
- GlobalPreferenceSystem().registerPreference( "SizePainting", BoolImportStringCaller( g_xywindow_globals_private.m_bSizePaint ), BoolExportStringCaller( g_xywindow_globals_private.m_bSizePaint ) );
- GlobalPreferenceSystem().registerPreference( "NoStipple", BoolImportStringCaller( g_xywindow_globals.m_bNoStipple ), BoolExportStringCaller( g_xywindow_globals.m_bNoStipple ) );
- GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", BoolImportStringCaller( g_xywindow_globals_private.show_coordinates ), BoolExportStringCaller( g_xywindow_globals_private.show_coordinates ) );
- GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", BoolImportStringCaller( g_xywindow_globals_private.show_outline ), BoolExportStringCaller( g_xywindow_globals_private.show_outline ) );
- GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", BoolImportStringCaller( g_xywindow_globals_private.show_axis ), BoolExportStringCaller( g_xywindow_globals_private.show_axis ) );
- GlobalPreferenceSystem().registerPreference( "CamXYUpdate", BoolImportStringCaller( g_xywindow_globals_private.m_bCamXYUpdate ), BoolExportStringCaller( g_xywindow_globals_private.m_bCamXYUpdate ) );
- GlobalPreferenceSystem().registerPreference( "ShowWorkzone", BoolImportStringCaller( g_xywindow_globals_private.d_show_work ), BoolExportStringCaller( g_xywindow_globals_private.d_show_work ) );
-
- GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", Vector3ImportStringCaller( g_xywindow_globals.AxisColorX ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorX ) );
- GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", Vector3ImportStringCaller( g_xywindow_globals.AxisColorY ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorY ) );
- GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", Vector3ImportStringCaller( g_xywindow_globals.AxisColorZ ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorZ ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors1", Vector3ImportStringCaller( g_xywindow_globals.color_gridback ), Vector3ExportStringCaller( g_xywindow_globals.color_gridback ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors2", Vector3ImportStringCaller( g_xywindow_globals.color_gridminor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridminor ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors3", Vector3ImportStringCaller( g_xywindow_globals.color_gridmajor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridmajor ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors6", Vector3ImportStringCaller( g_xywindow_globals.color_gridblock ), Vector3ExportStringCaller( g_xywindow_globals.color_gridblock ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors7", Vector3ImportStringCaller( g_xywindow_globals.color_gridtext ), Vector3ExportStringCaller( g_xywindow_globals.color_gridtext ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors8", Vector3ImportStringCaller( g_xywindow_globals.color_brushes ), Vector3ExportStringCaller( g_xywindow_globals.color_brushes ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors14", Vector3ImportStringCaller( g_xywindow_globals.color_gridmajor_alt ), Vector3ExportStringCaller( g_xywindow_globals.color_gridmajor_alt ) );
-
-
- GlobalPreferenceSystem().registerPreference( "XZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_xz_front_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_xz_front_shown ) ) );
- GlobalPreferenceSystem().registerPreference( "YZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_yz_side_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_yz_side_shown ) ) );
-
- Orthographic_registerPreferencesPage();
- Clipper_registerPreferencesPage();
-
- XYWnd::captureStates();
- GlobalEntityClassManager().attach( g_EntityClassMenu );
-}
-void XYWindow_Destroy(){
- GlobalEntityClassManager().detach( g_EntityClassMenu );
- XYWnd::releaseStates();
+void XYWindow_Construct()
+{
+ GlobalCommands_insert("ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair),
+ Accelerator('X', (GdkModifierType) GDK_SHIFT_MASK));
+ GlobalCommands_insert("ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator('J'));
+ GlobalCommands_insert("ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator('0'));
+
+ GlobalToggles_insert("ToggleView", ToggleShown::ToggleCaller(g_xy_top_shown),
+ ToggleItem::AddCallbackCaller(g_xy_top_shown.m_item),
+ Accelerator('V', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ GlobalToggles_insert("ToggleSideView", ToggleShown::ToggleCaller(g_yz_side_shown),
+ ToggleItem::AddCallbackCaller(g_yz_side_shown.m_item));
+ GlobalToggles_insert("ToggleFrontView", ToggleShown::ToggleCaller(g_xz_front_shown),
+ ToggleItem::AddCallbackCaller(g_xz_front_shown.m_item));
+ GlobalCommands_insert("NextView", makeCallbackF(XY_Next), Accelerator(GDK_KEY_Tab,
+ (GdkModifierType) GDK_CONTROL_MASK)); // fixme: doesn't show its shortcut
+ GlobalCommands_insert("ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator(GDK_KEY_Delete));
+ GlobalCommands_insert("ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator(GDK_KEY_Insert));
+ GlobalCommands_insert("ViewTop", makeCallbackF(XY_Top), Accelerator(GDK_KEY_KP_Home));
+ GlobalCommands_insert("ViewSide", makeCallbackF(XY_Side), Accelerator(GDK_KEY_KP_Page_Down));
+ GlobalCommands_insert("ViewFront", makeCallbackF(XY_Front), Accelerator(GDK_KEY_KP_End));
+ GlobalCommands_insert("Zoom100", makeCallbackF(XY_Zoom100));
+ GlobalCommands_insert("CenterXYView", makeCallbackF(XY_Focus),
+ Accelerator(GDK_KEY_Tab, (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+
+ GlobalPreferenceSystem().registerPreference("ClipCaulk", make_property_string(g_clip_useCaulk));
+
+ GlobalPreferenceSystem().registerPreference("NewRightClick",
+ make_property_string(g_xywindow_globals.m_bRightClick));
+ GlobalPreferenceSystem().registerPreference("ChaseMouse",
+ make_property_string(g_xywindow_globals_private.m_bChaseMouse));
+ GlobalPreferenceSystem().registerPreference("SizePainting",
+ make_property_string(g_xywindow_globals_private.m_bSizePaint));
+ GlobalPreferenceSystem().registerPreference("NoStipple", make_property_string(g_xywindow_globals.m_bNoStipple));
+ GlobalPreferenceSystem().registerPreference("SI_ShowCoords",
+ make_property_string(g_xywindow_globals_private.show_coordinates));
+ GlobalPreferenceSystem().registerPreference("SI_ShowOutlines",
+ make_property_string(g_xywindow_globals_private.show_outline));
+ GlobalPreferenceSystem().registerPreference("SI_ShowAxis",
+ make_property_string(g_xywindow_globals_private.show_axis));
+ GlobalPreferenceSystem().registerPreference("CamXYUpdate",
+ make_property_string(g_xywindow_globals_private.m_bCamXYUpdate));
+ GlobalPreferenceSystem().registerPreference("ShowWorkzone",
+ make_property_string(g_xywindow_globals_private.d_show_work));
+
+ GlobalPreferenceSystem().registerPreference("SI_AxisColors0", make_property_string(g_xywindow_globals.AxisColorX));
+ GlobalPreferenceSystem().registerPreference("SI_AxisColors1", make_property_string(g_xywindow_globals.AxisColorY));
+ GlobalPreferenceSystem().registerPreference("SI_AxisColors2", make_property_string(g_xywindow_globals.AxisColorZ));
+ GlobalPreferenceSystem().registerPreference("SI_Colors1", make_property_string(g_xywindow_globals.color_gridback));
+ GlobalPreferenceSystem().registerPreference("SI_Colors2", make_property_string(g_xywindow_globals.color_gridminor));
+ GlobalPreferenceSystem().registerPreference("SI_Colors3", make_property_string(g_xywindow_globals.color_gridmajor));
+ GlobalPreferenceSystem().registerPreference("SI_Colors6", make_property_string(g_xywindow_globals.color_gridblock));
+ GlobalPreferenceSystem().registerPreference("SI_Colors7", make_property_string(g_xywindow_globals.color_gridtext));
+ GlobalPreferenceSystem().registerPreference("SI_Colors8", make_property_string(g_xywindow_globals.color_brushes));
+ GlobalPreferenceSystem().registerPreference("SI_Colors14",
+ make_property_string(g_xywindow_globals.color_gridmajor_alt));
+
+
+ GlobalPreferenceSystem().registerPreference("XZVIS", make_property_string<ToggleShown_Bool>(g_xz_front_shown));
+ GlobalPreferenceSystem().registerPreference("YZVIS", make_property_string<ToggleShown_Bool>(g_yz_side_shown));
+
+ Orthographic_registerPreferencesPage();
+ Clipper_registerPreferencesPage();
+
+ XYWnd::captureStates();
+ GlobalEntityClassManager().attach(g_EntityClassMenu);
+}
+
+void XYWindow_Destroy()
+{
+ GlobalEntityClassManager().detach(g_EntityClassMenu);
+ XYWnd::releaseStates();
}