/*
-Copyright (c) 2001, Loki software, inc.
-All rights reserved.
+ Copyright (c) 2001, Loki software, inc.
+ All rights reserved.
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
+ Redistribution and use in source and binary forms, with or without modification,
+ are permitted provided that the following conditions are met:
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
+ Redistributions of source code must retain the above copyright notice, this list
+ of conditions and the following disclaimer.
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
+ Redistributions in binary form must reproduce the above copyright notice, this
+ list of conditions and the following disclaimer in the documentation and/or
+ other materials provided with the distribution.
-Neither the name of Loki software nor the names of its contributors may be used
-to endorse or promote products derived from this software without specific prior
-written permission.
+ Neither the name of Loki software nor the names of its contributors may be used
+ to endorse or promote products derived from this software without specific prior
+ written permission.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+ DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef _BSPWINDOW_H_
#define _BSPWINDOW_H_
class CWatchBSP
{
private:
- // a flag we have set to true when using an external BSP plugin
- // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
- // (in two seperate classes probably)
- bool m_bBSPPlugin;
+// a flag we have set to true when using an external BSP plugin
+// the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
+// (in two seperate classes probably)
+bool m_bBSPPlugin;
- // EIdle: we are not listening
- // DoMonitoringLoop will change state to EBeginStep
- // EBeginStep: the socket is up for listening, we are expecting incoming connection
- // incoming connection will change state to EWatching
- // EWatching: we have a connection, monitor it
- // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
- enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
- socket_t *m_pListenSocket;
- socket_t *m_pInSocket;
- netmessage_t msg;
- GPtrArray *m_pCmd;
- // used to timeout EBeginStep
- GTimer *m_pTimer;
- unsigned int m_iCurrentStep;
- // name of the map so we can run the engine
- char *m_sBSPName;
- // buffer we use in push mode to receive data directly from the network
- xmlParserInputBufferPtr m_xmlInputBuffer;
- xmlParserInputPtr m_xmlInput;
- xmlParserCtxtPtr m_xmlParserCtxt;
- // call this to switch the set listening mode
- bool SetupListening();
- // start a new EBeginStep
- void DoEBeginStep();
- // the xml and sax parser state
- char m_xmlBuf[MAX_NETMESSAGE];
- bool m_bNeedCtxtInit;
- message_info_s m_message_info;
+// EIdle: we are not listening
+// DoMonitoringLoop will change state to EBeginStep
+// EBeginStep: the socket is up for listening, we are expecting incoming connection
+// incoming connection will change state to EWatching
+// EWatching: we have a connection, monitor it
+// connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
+enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
+socket_t *m_pListenSocket;
+socket_t *m_pInSocket;
+netmessage_t msg;
+GPtrArray *m_pCmd;
+// used to timeout EBeginStep
+GTimer *m_pTimer;
+unsigned int m_iCurrentStep;
+// name of the map so we can run the engine
+char *m_sBSPName;
+// buffer we use in push mode to receive data directly from the network
+xmlParserInputBufferPtr m_xmlInputBuffer;
+xmlParserInputPtr m_xmlInput;
+xmlParserCtxtPtr m_xmlParserCtxt;
+// call this to switch the set listening mode
+bool SetupListening();
+// start a new EBeginStep
+void DoEBeginStep();
+// the xml and sax parser state
+char m_xmlBuf[MAX_NETMESSAGE];
+bool m_bNeedCtxtInit;
+message_info_s m_message_info;
public:
- CWatchBSP() { m_bBSPPlugin = false; m_pListenSocket = NULL; m_pInSocket = NULL; m_eState = EIdle; m_pTimer = g_timer_new(); m_sBSPName = NULL; m_xmlInputBuffer = NULL; m_bNeedCtxtInit = true; }
- virtual ~CWatchBSP();
- bool HasBSPPlugin () const
- { return m_bBSPPlugin; }
+CWatchBSP() { m_bBSPPlugin = false; m_pListenSocket = NULL; m_pInSocket = NULL; m_eState = EIdle; m_pTimer = g_timer_new(); m_sBSPName = NULL; m_xmlInputBuffer = NULL; m_bNeedCtxtInit = true; }
+virtual ~CWatchBSP();
+bool HasBSPPlugin() const
+{ return m_bBSPPlugin; }
- // called regularly to keep listening
- void RoutineProcessing();
- // start a monitoring loop with the following steps
- void DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName );
- // close everything - may be called from the outside to abort the process
- void Reset();
- // start a listening loop for an external process, possibly a BSP plugin
- void ExternalListen();
+// called regularly to keep listening
+void RoutineProcessing();
+// start a monitoring loop with the following steps
+void DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName );
+// close everything - may be called from the outside to abort the process
+void Reset();
+// start a listening loop for an external process, possibly a BSP plugin
+void ExternalListen();
};
void WINAPI QERApp_Listen();