/*
-Copyright (c) 2001, Loki software, inc.
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
-
-Neither the name of Loki software nor the names of its contributors may be used
-to endorse or promote products derived from this software without specific prior
-written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ Copyright (c) 2001, Loki software, inc.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without modification,
+ are permitted provided that the following conditions are met:
+
+ Redistributions of source code must retain the above copyright notice, this list
+ of conditions and the following disclaimer.
+
+ Redistributions in binary form must reproduce the above copyright notice, this
+ list of conditions and the following disclaimer in the documentation and/or
+ other materials provided with the distribution.
+
+ Neither the name of Loki software nor the names of its contributors may be used
+ to endorse or promote products derived from this software without specific prior
+ written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+ DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// monitoring window for running BSP processes (and possibly various other stuff)
-#include "stdafx.h"
#include "watchbsp.h"
+#include "globaldefs.h"
+
+#include <algorithm>
+
+#include "cmdlib.h"
+#include "convert.h"
+#include "string/string.h"
+#include "stream/stringstream.h"
+
+#include "gtkutil/messagebox.h"
+#include "xmlstuff.h"
+#include "console.h"
+#include "preferences.h"
+#include "points.h"
#include "feedback.h"
+#include "mainframe.h"
+#include "sockets.h"
-#ifdef _WIN32
-#include <winsock2.h>
-#endif
+void message_flush( message_info_t* self ){
+ Sys_Print( self->msg_level, self->m_buffer, self->m_length );
+ self->m_length = 0;
+}
-#if defined (__linux__) || defined (__APPLE__)
-#include <sys/time.h>
-#define SOCKET_ERROR -1
-#endif
+void message_print( message_info_t* self, const char* characters, std::size_t length ){
+ const char* end = characters + length;
+ while ( characters != end )
+ {
+ std::size_t space = message_info_t::bufsize - 1 - self->m_length;
+ if ( space == 0 ) {
+ message_flush( self );
+ }
+ else
+ {
+ std::size_t size = std::min( space, std::size_t( end - characters ) );
+ memcpy( self->m_buffer + self->m_length, characters, size );
+ self->m_length += size;
+ characters += size;
+ }
+ }
+}
-#ifdef __APPLE__
-#include <unistd.h>
-#endif
-#include <assert.h>
+#include <glib.h>
+#include <uilib/uilib.h>
+#include "xmlstuff.h"
+
+class CWatchBSP
+{
+private:
+ // a flag we have set to true when using an external BSP plugin
+ // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
+ // (in two seperate classes probably)
+ bool m_bBSPPlugin;
+
+ // EIdle: we are not listening
+ // DoMonitoringLoop will change state to EBeginStep
+ // EBeginStep: the socket is up for listening, we are expecting incoming connection
+ // incoming connection will change state to EWatching
+ // EWatching: we have a connection, monitor it
+ // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
+ enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
+ socket_t *m_pListenSocket;
+ socket_t *m_pInSocket;
+ netmessage_t msg;
+ GPtrArray *m_pCmd;
+ // used to timeout EBeginStep
+ GTimer *m_pTimer;
+ std::size_t m_iCurrentStep;
+ // name of the map so we can run the engine
+ char *m_sBSPName;
+ // buffer we use in push mode to receive data directly from the network
+ xmlParserInputBufferPtr m_xmlInputBuffer;
+ xmlParserInputPtr m_xmlInput;
+ xmlParserCtxtPtr m_xmlParserCtxt;
+ // call this to switch the set listening mode
+ bool SetupListening();
+ // start a new EBeginStep
+ void DoEBeginStep();
+ // the xml and sax parser state
+ char m_xmlBuf[MAX_NETMESSAGE];
+ bool m_bNeedCtxtInit;
+ message_info_t m_message_info;
+
+public:
+ CWatchBSP(){
+ m_pCmd = 0;
+ m_bBSPPlugin = false;
+ m_pListenSocket = NULL;
+ m_pInSocket = NULL;
+ m_eState = EIdle;
+ m_pTimer = g_timer_new();
+ m_sBSPName = NULL;
+ m_xmlInputBuffer = NULL;
+ m_bNeedCtxtInit = true;
+ }
+ virtual ~CWatchBSP(){
+ EndMonitoringLoop();
+ Net_Shutdown();
+
+ g_timer_destroy( m_pTimer );
+ }
+
+ bool HasBSPPlugin() const
+ { return m_bBSPPlugin; }
+
+ // called regularly to keep listening
+ void RoutineProcessing();
+ // start a monitoring loop with the following steps
+ void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
+ void EndMonitoringLoop(){
+ Reset();
+ if ( m_sBSPName ) {
+ string_release( m_sBSPName, string_length( m_sBSPName ) );
+ m_sBSPName = 0;
+ }
+ if ( m_pCmd ) {
+ g_ptr_array_free( m_pCmd, TRUE );
+ m_pCmd = 0;
+ }
+ }
+ // close everything - may be called from the outside to abort the process
+ void Reset();
+ // start a listening loop for an external process, possibly a BSP plugin
+ void ExternalListen();
+};
+
+CWatchBSP* g_pWatchBSP;
+
+// watch the BSP process through network connections
+// true: trigger the BSP steps one by one and monitor them through the network
+// false: create a BAT / .sh file and execute it. don't bother monitoring it.
+bool g_WatchBSP_Enabled = true;
+// do we stop the compilation process if we come accross a leak?
+bool g_WatchBSP_LeakStop = true;
+bool g_WatchBSP_RunQuake = false;
+// store prefs setting for automatic sleep mode activation
+bool g_WatchBSP_DoSleep = true;
+// timeout when beginning a step (in seconds)
+// if we don't get a connection quick enough we assume something failed and go back to idling
+int g_WatchBSP_Timeout = 10;
+
+
+void Build_constructPreferences( PreferencesPage& page ){
+ ui::CheckButton monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
+ ui::CheckButton leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
+ ui::CheckButton runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
+ ui::CheckButton sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
+ Widget_connectToggleDependency( leakstop, monitorbsp );
+ Widget_connectToggleDependency( runengine, monitorbsp );
+ Widget_connectToggleDependency( sleep, runengine );
+}
+void Build_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
+ Build_constructPreferences( page );
+}
+void Build_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( makeCallbackF(Build_constructPage) );
+}
+
+#include "preferencesystem.h"
+#include "stringio.h"
+
+void BuildMonitor_Construct(){
+ g_pWatchBSP = new CWatchBSP();
+
+ g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
+
+ GlobalPreferenceSystem().registerPreference( "WatchBSP", make_property_string( g_WatchBSP_Enabled ) );
+ GlobalPreferenceSystem().registerPreference( "RunQuake2Run", make_property_string( g_WatchBSP_RunQuake ) );
+ GlobalPreferenceSystem().registerPreference( "LeakStop", make_property_string( g_WatchBSP_LeakStop ) );
+ GlobalPreferenceSystem().registerPreference( "SleepMode", make_property_string( g_WatchBSP_DoSleep ) );
+
+ Build_registerPreferencesPage();
+}
+
+void BuildMonitor_Destroy(){
+ delete g_pWatchBSP;
+}
+
+CWatchBSP *GetWatchBSP(){
+ return g_pWatchBSP;
+}
+
+void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
+ GetWatchBSP()->DoMonitoringLoop( commands, mapName );
+}
+
// Static functions for the SAX callbacks -------------------------------------------------------
// utility for saxStartElement below
-static void abortStream(message_info_t *data)
-{
- g_pParentWnd->GetWatchBSP()->Reset();
- // tell there has been an error
- if (g_pParentWnd->GetWatchBSP()->HasBSPPlugin ())
- g_BSPFrontendTable.m_pfnEndListen(2);
- // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
- data->ignore_depth = -1;
- data->recurse++;
+static void abortStream( message_info_t *data ){
+ GetWatchBSP()->EndMonitoringLoop();
+ // tell there has been an error
+#if 0
+ if ( GetWatchBSP()->HasBSPPlugin() ) {
+ g_BSPFrontendTable.m_pfnEndListen( 2 );
+ }
+#endif
+ // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
+ data->ignore_depth = -1;
+ data->recurse++;
}
#include "stream_version.h"
-static void saxStartElement(message_info_t *data, const xmlChar *name, const xmlChar **attrs)
-{
- if (data->ignore_depth == 0)
- {
- if (data->bGeometry)
- // we have a handler
- {
- data->pGeometry->saxStartElement (data, name, attrs);
- }
- else
- {
- if (strcmp ((char *)name, "q3map_feedback") == 0)
- {
- // check the correct version
- // old q3map don't send a version attribute
- // the ones we support .. send Q3MAP_STREAM_VERSION
- if (!attrs[0] || !attrs[1] || (strcmp((char*)attrs[0],"version") != 0))
- {
- Sys_FPrintf(SYS_ERR, "No stream version given in the feedback stream, this is an old q3map version.\n"
- "Please turn off monitored compiling if you still wish to use this q3map executable\n");
- abortStream(data);
- return;
- }
- else if (strcmp((char*)attrs[1],Q3MAP_STREAM_VERSION) != 0)
- {
- Sys_FPrintf(SYS_ERR,
- "This version of Radiant reads version %s debug streams, I got an incoming connection with version %s\n"
- "Please make sure your versions of Radiant and q3map are matching.\n", Q3MAP_STREAM_VERSION, (char*)attrs[1]);
- abortStream(data);
- return;
- }
- }
- // we don't treat locally
- else if (strcmp ((char *)name, "message") == 0)
- {
- data->msg_level = atoi ((char *)attrs[1]);
- }
- else if (strcmp ((char *)name, "polyline") == 0)
- // polyline has a particular status .. right now we only use it for leakfile ..
- {
- data->bGeometry = true;
- data->pGeometry = &g_pointfile;
- data->pGeometry->saxStartElement (data, name, attrs);
- }
- else if (strcmp ((char *)name, "select") == 0)
- {
- CSelectMsg *pSelect = new CSelectMsg();
- data->bGeometry = true;
- data->pGeometry = pSelect;
- data->pGeometry->saxStartElement (data, name, attrs);
- }
- else if (strcmp ((char *)name, "pointmsg") == 0)
- {
- CPointMsg *pPoint = new CPointMsg();
- data->bGeometry = true;
- data->pGeometry = pPoint;
- data->pGeometry->saxStartElement (data, name, attrs);
- }
- else if (strcmp ((char *)name, "windingmsg") == 0)
- {
- CWindingMsg *pWinding = new CWindingMsg();
- data->bGeometry = true;
- data->pGeometry = pWinding;
- data->pGeometry->saxStartElement (data, name, attrs);
- }
- else
- {
- Sys_FPrintf (SYS_WRN, "WARNING: ignoring unrecognized node in XML stream (%s)\n", name);
- // we don't recognize this node, jump over it
- // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
- data->ignore_depth = data->recurse;
- }
- }
- }
- data->recurse++;
+static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
+#if 0
+ globalOutputStream() << "<" << name;
+ if ( attrs != 0 ) {
+ for ( const xmlChar** p = attrs; *p != 0; p += 2 )
+ {
+ globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
+ }
+ }
+ globalOutputStream() << ">\n";
+#endif
+
+ if ( data->ignore_depth == 0 ) {
+ if ( data->pGeometry != 0 ) {
+ // we have a handler
+ data->pGeometry->saxStartElement( data, name, attrs );
+ }
+ else
+ {
+ if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
+ // check the correct version
+ // old q3map don't send a version attribute
+ // the ones we support .. send Q3MAP_STREAM_VERSION
+ if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
+ message_flush( data );
+ globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
+ "Please turn off monitored compiling if you still wish to use this q3map executable\n";
+ abortStream( data );
+ return;
+ }
+ else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
+ message_flush( data );
+ globalErrorStream() <<
+ "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
+ "Please make sure your versions of Radiant and q3map are matching.\n";
+ abortStream( data );
+ return;
+ }
+ }
+ // we don't treat locally
+ else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
+ int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
+ if ( msg_level != data->msg_level ) {
+ message_flush( data );
+ data->msg_level = msg_level;
+ }
+ }
+ else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
+ // polyline has a particular status .. right now we only use it for leakfile ..
+ data->geometry_depth = data->recurse;
+ data->pGeometry = &g_pointfile;
+ data->pGeometry->saxStartElement( data, name, attrs );
+ }
+ else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
+ CSelectMsg *pSelect = new CSelectMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pSelect;
+ data->pGeometry->saxStartElement( data, name, attrs );
+ }
+ else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
+ CPointMsg *pPoint = new CPointMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pPoint;
+ data->pGeometry->saxStartElement( data, name, attrs );
+ }
+ else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
+ CWindingMsg *pWinding = new CWindingMsg();
+ data->geometry_depth = data->recurse;
+ data->pGeometry = pWinding;
+ data->pGeometry->saxStartElement( data, name, attrs );
+ }
+ else
+ {
+ globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
+ // we don't recognize this node, jump over it
+ // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
+ data->ignore_depth = data->recurse;
+ }
+ }
+ }
+ data->recurse++;
}
-static void saxEndElement(message_info_t *data, const xmlChar *name)
-{
- data->recurse--;
- // we are out of an ignored chunk
- if (data->recurse == data->ignore_depth)
- {
- data->ignore_depth = 0;
- return;
- }
- if (data->bGeometry)
- {
- data->pGeometry->saxEndElement (data, name);
- // we add the object to the debug window
- if (!data->bGeometry)
- {
- g_DbgDlg.Push (data->pGeometry);
- }
- }
- if (data->recurse == data->stop_depth)
- {
-#ifdef _DEBUG
- Sys_Printf ("Received error msg .. shutting down..\n");
+static void saxEndElement( message_info_t *data, const xmlChar *name ){
+#if 0
+ globalOutputStream() << "<" << name << "/>\n";
+#endif
+
+ data->recurse--;
+ // we are out of an ignored chunk
+ if ( data->recurse == data->ignore_depth ) {
+ data->ignore_depth = 0;
+ return;
+ }
+ if ( data->pGeometry != 0 ) {
+ data->pGeometry->saxEndElement( data, name );
+ // we add the object to the debug window
+ if ( data->geometry_depth == data->recurse ) {
+ g_DbgDlg.Push( data->pGeometry );
+ data->pGeometry = 0;
+ }
+ }
+ if ( data->recurse == data->stop_depth ) {
+ message_flush( data );
+#if GDEF_DEBUG
+ globalOutputStream() << "Received error msg .. shutting down..\n";
#endif
- g_pParentWnd->GetWatchBSP()->Reset();
- // tell there has been an error
- if (g_pParentWnd->GetWatchBSP()->HasBSPPlugin ())
- g_BSPFrontendTable.m_pfnEndListen(2);
- return;
- }
+ GetWatchBSP()->EndMonitoringLoop();
+ // tell there has been an error
+#if 0
+ if ( GetWatchBSP()->HasBSPPlugin() ) {
+ g_BSPFrontendTable.m_pfnEndListen( 2 );
+ }
+#endif
+ return;
+ }
}
-static void saxCharacters(message_info_t *data, const xmlChar *ch, int len)
+class MessageOutputStream : public TextOutputStream
{
- if (data->bGeometry)
- {
- data->pGeometry->saxCharacters (data, ch, len);
- }
- else
- {
- if (data->ignore_depth != 0)
- return;
- // output the message using the level
- char buf[1024];
- memcpy( buf, ch, len );
- buf[len] = '\0';
- Sys_FPrintf (data->msg_level, "%s", buf);
- // if this message has error level flag, we mark the depth to stop the compilation when we get out
- // we don't set the msg level if we don't stop on leak
- if (data->msg_level == 3)
- {
- data->stop_depth = data->recurse-1;
- }
- }
+ message_info_t* m_data;
+public:
+ MessageOutputStream( message_info_t* data ) : m_data( data ){
+ }
+
+ std::size_t write( const char* buffer, std::size_t length ){
+ if ( m_data->pGeometry != 0 ) {
+ m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
+ }
+ else
+ {
+ if ( m_data->ignore_depth == 0 ) {
+ // output the message using the level
+ message_print( m_data, buffer, length );
+ // if this message has error level flag, we mark the depth to stop the compilation when we get out
+ // we don't set the msg level if we don't stop on leak
+ if ( m_data->msg_level == 3 ) {
+ m_data->stop_depth = m_data->recurse - 1;
+ }
+ }
+ }
+
+ return length;
+ }
+};
+
+template<typename T>
+inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
+ return ostream_write( ostream, t );
}
-static void saxComment(void *ctx, const xmlChar *msg)
-{
- Sys_Printf("XML comment: %s\n", msg);
+static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
+ MessageOutputStream ostream( data );
+ ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
}
-static void saxWarning(void *ctx, const char *msg, ...)
-{
- char saxMsgBuffer[4096];
- va_list args;
-
- va_start(args, msg);
- vsprintf (saxMsgBuffer, msg, args);
- va_end(args);
- Sys_FPrintf(SYS_WRN, "XML warning: %s\n", saxMsgBuffer);
+static void saxComment( void *ctx, const xmlChar *msg ){
+ globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
}
-static void saxError(void *ctx, const char *msg, ...)
-{
- char saxMsgBuffer[4096];
- va_list args;
-
- va_start(args, msg);
- vsprintf (saxMsgBuffer, msg, args);
- va_end(args);
- Sys_FPrintf(SYS_ERR, "XML error: %s\n", saxMsgBuffer);
+static void saxWarning( void *ctx, const char *msg, ... ){
+ char saxMsgBuffer[4096];
+ va_list args;
+
+ va_start( args, msg );
+ vsprintf( saxMsgBuffer, msg, args );
+ va_end( args );
+ globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
}
-static void saxFatal(void *ctx, const char *msg, ...)
-{
- char buffer[4096];
-
- va_list args;
-
- va_start(args, msg);
- vsprintf (buffer, msg, args);
- va_end(args);
- Sys_FPrintf(SYS_ERR, "XML fatal error: %s\n", buffer);
+static void saxError( void *ctx, const char *msg, ... ){
+ char saxMsgBuffer[4096];
+ va_list args;
+
+ va_start( args, msg );
+ vsprintf( saxMsgBuffer, msg, args );
+ va_end( args );
+ globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
+}
+
+static void saxFatal( void *ctx, const char *msg, ... ){
+ char buffer[4096];
+
+ va_list args;
+
+ va_start( args, msg );
+ vsprintf( buffer, msg, args );
+ va_end( args );
+ globalErrorStream() << "XML fatal error: " << buffer << "\n";
}
static xmlSAXHandler saxParser = {
- 0, /* internalSubset */
- 0, /* isStandalone */
- 0, /* hasInternalSubset */
- 0, /* hasExternalSubset */
- 0, /* resolveEntity */
- 0, /* getEntity */
- 0, /* entityDecl */
- 0, /* notationDecl */
- 0, /* attributeDecl */
- 0, /* elementDecl */
- 0, /* unparsedEntityDecl */
- 0, /* setDocumentLocator */
- 0, /* startDocument */
- 0, /* endDocument */
- (startElementSAXFunc)saxStartElement, /* startElement */
- (endElementSAXFunc)saxEndElement, /* endElement */
- 0, /* reference */
- (charactersSAXFunc)saxCharacters, /* characters */
- 0, /* ignorableWhitespace */
- 0, /* processingInstruction */
- (commentSAXFunc)saxComment, /* comment */
- (warningSAXFunc)saxWarning, /* warning */
- (errorSAXFunc)saxError, /* error */
- (fatalErrorSAXFunc)saxFatal, /* fatalError */
+ 0, /* internalSubset */
+ 0, /* isStandalone */
+ 0, /* hasInternalSubset */
+ 0, /* hasExternalSubset */
+ 0, /* resolveEntity */
+ 0, /* getEntity */
+ 0, /* entityDecl */
+ 0, /* notationDecl */
+ 0, /* attributeDecl */
+ 0, /* elementDecl */
+ 0, /* unparsedEntityDecl */
+ 0, /* setDocumentLocator */
+ 0, /* startDocument */
+ 0, /* endDocument */
+ (startElementSAXFunc)saxStartElement, /* startElement */
+ (endElementSAXFunc)saxEndElement, /* endElement */
+ 0, /* reference */
+ (charactersSAXFunc)saxCharacters, /* characters */
+ 0, /* ignorableWhitespace */
+ 0, /* processingInstruction */
+ (commentSAXFunc)saxComment, /* comment */
+ (warningSAXFunc)saxWarning, /* warning */
+ (errorSAXFunc)saxError, /* error */
+ (fatalErrorSAXFunc)saxFatal, /* fatalError */
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
};
// ------------------------------------------------------------------------------------------------
-CWatchBSP::~CWatchBSP()
-{
- Reset();
- if (m_sBSPName)
- {
- delete[] m_sBSPName;
- m_sBSPName = NULL;
- }
- Net_Shutdown();
+
+guint s_routine_id;
+static gint watchbsp_routine( gpointer data ){
+ reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
+ return TRUE;
}
-void CWatchBSP::Reset()
-{
- if (m_pInSocket)
- {
- Net_Disconnect(m_pInSocket);
- m_pInSocket = NULL;
- }
- if (m_pListenSocket)
- {
- Net_Disconnect(m_pListenSocket);
- m_pListenSocket = NULL;
- }
- if (m_xmlInputBuffer)
- {
- xmlFreeParserInputBuffer (m_xmlInputBuffer);
- m_xmlInputBuffer = NULL;
- }
- m_eState = EIdle;
+void CWatchBSP::Reset(){
+ if ( m_pInSocket ) {
+ Net_Disconnect( m_pInSocket );
+ m_pInSocket = NULL;
+ }
+ if ( m_pListenSocket ) {
+ Net_Disconnect( m_pListenSocket );
+ m_pListenSocket = NULL;
+ }
+ if ( m_xmlInputBuffer ) {
+ xmlFreeParserInputBuffer( m_xmlInputBuffer );
+ m_xmlInputBuffer = NULL;
+ }
+ m_eState = EIdle;
+ if ( s_routine_id ) {
+ g_source_remove( s_routine_id );
+ }
}
-bool CWatchBSP::SetupListening()
-{
-#ifdef _DEBUG
- if (m_pListenSocket)
- {
- Sys_Printf("ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n");
- return false;
- }
+bool CWatchBSP::SetupListening(){
+#if GDEF_DEBUG
+ if ( m_pListenSocket ) {
+ globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
+ return false;
+ }
#endif
- Sys_Printf("Setting up\n");
+ globalOutputStream() << "Setting up\n";
Net_Setup();
- m_pListenSocket = Net_ListenSocket(39000);
- if (m_pListenSocket == NULL)
- return false;
- Sys_Printf("Listening...\n");
- return true;
+ m_pListenSocket = Net_ListenSocket( 39000 );
+ if ( m_pListenSocket == NULL ) {
+ return false;
+ }
+ globalOutputStream() << "Listening...\n";
+ return true;
}
-void CWatchBSP::DoEBeginStep()
-{
- Reset();
- if (SetupListening() == false)
- {
- CString msg;
- msg = "Failed to get a listening socket on port 39000.\nTry running with BSP monitoring disabled if you can't fix this.\n";
- Sys_Printf (msg);
- gtk_MessageBox (g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR);
- return;
- }
- // set the timer for timeouts and step cancellation
- g_timer_reset( m_pTimer );
- g_timer_start( m_pTimer );
-
- if (!m_bBSPPlugin)
- {
- Sys_Printf("=== running BSP command ===\n%s\n", g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
-
- if (!Q_Exec(NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true ))
- {
- CString msg;
- msg = "Failed to execute the following command: ";
- msg += (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );
- msg += "\nCheck that the file exists and that you don't run out of system resources.\n";
- Sys_Printf(msg);
- gtk_MessageBox(g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR );
- return;
- }
- // re-initialise the debug window
- if (m_iCurrentStep == 0)
- g_DbgDlg.Init();
- }
- m_eState = EBeginStep;
+void CWatchBSP::DoEBeginStep(){
+ Reset();
+ if ( SetupListening() == false ) {
+ const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
+ globalOutputStream() << msg;
+ ui::alert( MainFrame_getWindow(), msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
+ return;
+ }
+ // set the timer for timeouts and step cancellation
+ g_timer_reset( m_pTimer );
+ g_timer_start( m_pTimer );
+
+ if ( !m_bBSPPlugin ) {
+ globalOutputStream() << "=== running build command ===\n"
+ << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
+
+ if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
+ StringOutputStream msg( 256 );
+ msg << "Failed to execute the following command: ";
+ msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
+ msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
+ globalOutputStream() << msg.c_str();
+ ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
+ return;
+ }
+ // re-initialise the debug window
+ if ( m_iCurrentStep == 0 ) {
+ g_DbgDlg.Init();
+ }
+ }
+ m_eState = EBeginStep;
+ s_routine_id = g_timeout_add( 25, watchbsp_routine, this );
}
-void CWatchBSP::RoutineProcessing()
-{
- // used for select()
-#ifdef _WIN32
- TIMEVAL tout = { 0, 0 };
-#endif
-#if defined (__linux__) || defined (__APPLE__)
- timeval tout;
- tout.tv_sec = 0;
- tout.tv_usec = 0;
-#endif
- switch (m_eState)
- {
- case EBeginStep:
- // timeout: if we don't get an incoming connection fast enough, go back to idle
- if ( g_timer_elapsed( m_pTimer, NULL ) > g_PrefsDlg.m_iTimeout )
- {
- gtk_MessageBox(g_pParentWnd->m_pWidget, "The connection timed out, assuming the BSP process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", MB_OK );
- Reset();
- if (m_bBSPPlugin)
- {
- // status == 1 : didn't get the connection
- g_BSPFrontendTable.m_pfnEndListen(1);
- }
- return;
- }
-#ifdef _DEBUG
- // some debug checks
- if (!m_pListenSocket)
- {
- Sys_Printf("ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n");
- return;
- }
-#endif
- // we are not connected yet, accept any incoming connection
- m_pInSocket = Net_Accept(m_pListenSocket);
- if (m_pInSocket)
- {
- Sys_Printf("Connected.\n");
- // prepare the message info struct for diving in
- memset (&m_message_info, 0, sizeof(message_info_s));
- // a dumb flag to make sure we init the push parser context when first getting a msg
- m_bNeedCtxtInit = true;
- m_eState = EWatching;
- }
- break;
- case EWatching:
-#ifdef _DEBUG
- // some debug checks
- if (!m_pInSocket)
- {
- Sys_Printf("ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n");
- return;
- }
-#endif
- // select() will identify if the socket needs an update
- // if the socket is identified that means there's either a message or the connection has been closed/reset/terminated
- fd_set readfds;
- int ret;
- FD_ZERO(&readfds);
- FD_SET(((unsigned int)m_pInSocket->socket), &readfds);
- // from select man page:
- // n is the highest-numbered descriptor in any of the three sets, plus 1
- // (no use on windows)
- ret = select( m_pInSocket->socket + 1, &readfds, NULL, NULL, &tout );
- if (ret == SOCKET_ERROR)
- {
- Sys_Printf("WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n");
- Sys_Printf("Terminating the connection.\n");
- Reset();
- return;
- }
-#ifdef _DEBUG
- if (ret == -1)
- {
- // we are non-blocking?? we should never get timeout errors
- Sys_Printf("WARNING: unexpected timeout expired in CWatchBSP::Processing\n");
- Sys_Printf("Terminating the connection.\n");
- Reset();
- return;
- }
-#endif
- if (ret == 1)
- {
- // the socket has been identified, there's something (message or disconnection)
- // see if there's anything in input
- ret = Net_Receive( m_pInSocket, &msg );
- if (ret > 0)
- {
- // unsigned int size = msg.size; //++timo just a check
- strcpy (m_xmlBuf, NMSG_ReadString (&msg));
- if (m_bNeedCtxtInit)
- {
- m_xmlParserCtxt = NULL;
- m_xmlParserCtxt = xmlCreatePushParserCtxt (&saxParser, &m_message_info, m_xmlBuf, strlen(m_xmlBuf), NULL);
- if (m_xmlParserCtxt == NULL)
- {
- Sys_FPrintf (SYS_ERR, "Failed to create the XML parser (incoming stream began with: %s)\n", m_xmlBuf);
- Reset();
- }
- m_bNeedCtxtInit = false;
- }
- else
- {
- xmlParseChunk (m_xmlParserCtxt, m_xmlBuf, strlen(m_xmlBuf), 0);
- }
- }
- else
- {
- // error or connection closed/reset
- // NOTE: if we get an error down the XML stream we don't reach here
- Net_Disconnect( m_pInSocket );
- m_pInSocket = NULL;
- Sys_Printf("Connection closed.\n");
- if (m_bBSPPlugin)
- {
- Reset();
- // let the BSP plugin know that the job is done
- g_BSPFrontendTable.m_pfnEndListen(0);
- return;
- }
- // move to next step or finish
- m_iCurrentStep++;
- if (m_iCurrentStep < m_pCmd->len )
- {
- DoEBeginStep();
- }
- else
- {
- // release the GPtrArray and the strings
- if (m_pCmd != NULL)
- {
- for (m_iCurrentStep=0; m_iCurrentStep < m_pCmd->len; m_iCurrentStep++ )
- {
- delete[] (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );
- }
- g_ptr_array_free( m_pCmd, false );
- }
- m_pCmd = NULL;
- // launch the engine .. OMG
- if (g_PrefsDlg.m_bRunQuake)
- {
- // do we enter sleep mode before?
- if (g_PrefsDlg.m_bDoSleep)
- {
- Sys_Printf("Going into sleep mode..\n");
- g_pParentWnd->OnSleep();
- }
- Sys_Printf("Running engine...\n");
- Str cmd;
- // build the command line
- cmd = g_pGameDescription->mEnginePath.GetBuffer();
- // this is game dependant
- //!\todo Read the engine binary name from a config file.
- if (g_pGameDescription->mGameFile == "wolf.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
-#if defined(WIN32)
- cmd += "WolfMP.exe";
-#elif defined(__linux__)
- cmd += "wolfmp";
-#elif defined(__APPLE__)
- cmd += "wolfmp.app";
-#else
-#error "WTF are you compiling on"
-#endif
- }
- else
- {
- // SP
-#if defined(WIN32)
- cmd += "WolfSP.exe";
-#elif defined(__linux__)
- cmd += "wolfsp";
-#elif defined(__APPLE__)
- cmd += "wolfsp.app";
-#else
-#error "WTF are you compiling on"
-#endif
- }
- } else if (g_pGameDescription->mGameFile == "et.game")
- {
-#if defined(WIN32)
- cmd += "et.exe";
-#elif defined(__linux__)
- cmd += "et";
-#elif defined(__APPLE__)
- cmd += "et.app";
-#else
-#error "WTF are you compiling on"
-#endif
- }
- // RIANT
- // JK2 HACK
- else if (g_pGameDescription->mGameFile == "jk2.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
-#if defined(WIN32)
- cmd += "jk2MP.exe";
-#elif defined(__linux__)
- cmd += "jk2mp";
-#elif defined(__APPLE__)
- cmd += "jk2mp.app";
+#if GDEF_OS_WINDOWS
+const char *ENGINE_ATTRIBUTE = "engine_win32";
+const char *MP_ENGINE_ATTRIBUTE = "mp_engine_win32";
+#elif GDEF_OS_LINUX || GDEF_OS_BSD
+const char *ENGINE_ATTRIBUTE = "engine_linux";
+const char *MP_ENGINE_ATTRIBUTE = "mp_engine_linux";
+#elif GDEF_OS_MACOS
+const char *ENGINE_ATTRIBUTE = "engine_macos";
+const char *MP_ENGINE_ATTRIBUTE = "mp_engine_macos";
#else
-#error "WTF are you compiling on"
+#error "unsupported platform"
#endif
- }
- else
- {
- // SP
-#if defined(WIN32)
- cmd += "jk2SP.exe";
-#elif defined(__linux__)
- cmd += "jk2sp";
-#elif defined(__APPLE__)
- cmd += "jk2sp.app";
-#else
-#error "WTF are you compiling on"
-#endif
- }
- }
- // TTimo
- // JA HACK
- else if (g_pGameDescription->mGameFile == "ja.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
-#if defined(WIN32)
- cmd += "jamp.exe";
-#elif !defined(__linux__) && !defined(__APPLE__)
-#error "WTF are you compiling on"
-#endif
- }
- else
- {
- // SP
-#if defined(WIN32)
- cmd += "jasp.exe";
-#elif !defined(__linux__) && !defined(__APPLE__)
-#error "WTF are you compiling on"
-#endif
- }
- }
- // RIANT
- // STVEF HACK
- else if (g_pGameDescription->mGameFile == "stvef.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
-#if defined(WIN32)
- cmd += "stvoyHM.exe";
-#elif defined(__linux__)
- cmd += "stvoyHM";
-#elif defined(__APPLE__)
- cmd += "stvoyHM.app";
-#else
-#error "WTF are you compiling on"
+
+class RunEngineConfiguration
+{
+public:
+ const char* executable;
+ const char* mp_executable;
+ bool do_sp_mp;
+
+ RunEngineConfiguration() :
+ executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
+ mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
+ do_sp_mp = !string_empty( mp_executable );
+ }
+};
+
+inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
+ if ( g_pGameDescription->mGameType == "q2"
+ || g_pGameDescription->mGameType == "heretic2" ) {
+ string << ". +exec radiant.cfg +map " << mapname;
+ }
+ else
+ {
+ string << "+set sv_pure 0 ";
+ // TTimo: a check for vm_* but that's all fine
+ //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
+ const char* fs_game = gamename_get();
+ if ( !string_equal( fs_game, basegame_get() ) ) {
+ string << "+set fs_game " << fs_game << " ";
+ }
+ if ( g_pGameDescription->mGameType == "wolf" ) {
+ //|| g_pGameDescription->mGameType == "et")
+ if ( string_equal( gamemode_get(), "mp" ) ) {
+ // MP
+ string << "+devmap " << mapname;
+ }
+ else
+ {
+ // SP
+ string << "+set nextmap \"spdevmap " << mapname << "\"";
+ }
+ }
+ else
+ {
+ string << "+devmap " << mapname;
+ }
+ }
+}
+
+
+void CWatchBSP::RoutineProcessing(){
+ switch ( m_eState )
+ {
+ case EBeginStep:
+ // timeout: if we don't get an incoming connection fast enough, go back to idle
+ if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
+ ui::alert( MainFrame_getWindow(), "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", ui::alert_type::OK );
+ EndMonitoringLoop();
+#if 0
+ if ( m_bBSPPlugin ) {
+ // status == 1 : didn't get the connection
+ g_BSPFrontendTable.m_pfnEndListen( 1 );
+ }
#endif
- }
- else
- {
- // SP
-#if defined(WIN32)
- cmd += "stvoy.exe";
-#elif defined(__linux__)
- cmd += "stvoy";
-#elif defined(__APPLE__)
- cmd += "stvoy.app";
-#else
-#error "WTF are you compiling on"
+ return;
+ }
+#if GDEF_DEBUG
+ // some debug checks
+ if ( !m_pListenSocket ) {
+ globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
+ return;
+ }
#endif
- }
- }
- // RIANT
- // SOF2 HACK
- else if (g_pGameDescription->mGameFile == "sof2.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
-#if defined(WIN32)
- cmd += "sof2MP.exe";
-#elif defined(__linux__)
- cmd += "b00gus";
-#elif defined(__APPLE__)
- cmd += "sof2MP.app";
-#else
-#error "WTF are you compiling on"
+ // we are not connected yet, accept any incoming connection
+ m_pInSocket = Net_Accept( m_pListenSocket );
+ if ( m_pInSocket ) {
+ globalOutputStream() << "Connected.\n";
+ // prepare the message info struct for diving in
+ memset( &m_message_info, 0, sizeof( message_info_t ) );
+ // a dumb flag to make sure we init the push parser context when first getting a msg
+ m_bNeedCtxtInit = true;
+ m_eState = EWatching;
+ }
+ break;
+ case EWatching:
+ {
+#if GDEF_DEBUG
+ // some debug checks
+ if ( !m_pInSocket ) {
+ globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
+ return;
+ }
#endif
- }
- else
- {
- // SP
-#if defined(WIN32)
- cmd += "sof2.exe";
-#elif defined(__linux__)
- cmd += "b00gus";
-#elif defined(__APPLE__)
- cmd += "sof2.app";
-#else
-#error "WTF are you compiling on"
+
+ int ret = Net_Wait( m_pInSocket, 0, 0 );
+ if ( ret == -1 ) {
+ globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
+ globalOutputStream() << "Terminating the connection.\n";
+ EndMonitoringLoop();
+ return;
+ }
+
+ if ( ret == 1 ) {
+ // the socket has been identified, there's something (message or disconnection)
+ // see if there's anything in input
+ ret = Net_Receive( m_pInSocket, &msg );
+ if ( ret > 0 ) {
+ // unsigned int size = msg.size; //++timo just a check
+ strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
+ if ( m_bNeedCtxtInit ) {
+ m_xmlParserCtxt = NULL;
+ m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
+
+ if ( m_xmlParserCtxt == NULL ) {
+ globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
+ EndMonitoringLoop();
+ }
+ m_bNeedCtxtInit = false;
+ }
+ else
+ {
+ xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
+ }
+ }
+ else
+ {
+ message_flush( &m_message_info );
+ // error or connection closed/reset
+ // NOTE: if we get an error down the XML stream we don't reach here
+ Net_Disconnect( m_pInSocket );
+ m_pInSocket = NULL;
+ globalOutputStream() << "Connection closed.\n";
+#if 0
+ if ( m_bBSPPlugin ) {
+ EndMonitoringLoop();
+ // let the BSP plugin know that the job is done
+ g_BSPFrontendTable.m_pfnEndListen( 0 );
+ return;
+ }
#endif
- }
- }
- else
- {
- cmd += g_pGameDescription->mEngine.GetBuffer();
- }
-#ifdef _WIN32
- // NOTE: we are using unix pathnames and CreateProcess doesn't like / in the program path
- FindReplace( cmd, "/", "\\" );
+ // move to next step or finish
+ m_iCurrentStep++;
+ if ( m_iCurrentStep < m_pCmd->len ) {
+ DoEBeginStep();
+ }
+ else
+ {
+ // launch the engine .. OMG
+ if ( g_WatchBSP_RunQuake ) {
+#if 0
+ // do we enter sleep mode before?
+ if ( g_WatchBSP_DoSleep ) {
+ globalOutputStream() << "Going into sleep mode..\n";
+ g_pParentWnd->OnSleep();
+ }
#endif
- Str cmdline;
- if ( (g_pGameDescription->mGameFile == "q2.game") || (g_pGameDescription->mGameFile == "heretic2.game") )
- {
- cmdline = ". +exec radiant.cfg +map ";
- cmdline += m_sBSPName;
- }
- else
- {
- cmdline = "+set sv_pure 0 ";
- // TTimo: a check for vm_* but that's all fine
- //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
- if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')
- {
- cmdline += "+set fs_game ";
- cmdline += ValueForKey(g_qeglobals.d_project_entity, "gamename");
- cmdline += " ";
- }
- //!\todo Read the start-map args from a config file.
- if (g_pGameDescription->mGameFile == "wolf.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))
- {
- // MP
- cmdline += "+devmap ";
- cmdline += m_sBSPName;
- }
- else
- {
- // SP
- cmdline += "+set nextmap \"spdevmap ";
- cmdline += m_sBSPName;
- cmdline += "\"";
- }
- }
- else
- {
- cmdline += "+devmap ";
- cmdline += m_sBSPName;
- }
- }
-
- Sys_Printf("%s %s\n", cmd.GetBuffer(), cmdline.GetBuffer());
-
- // execute now
- if (!Q_Exec(cmd.GetBuffer(), (char *)cmdline.GetBuffer(), g_pGameDescription->mEnginePath.GetBuffer(), false))
- {
- CString msg;
- msg = "Failed to execute the following command: ";
- msg += cmd; msg += cmdline;
- Sys_Printf(msg);
- gtk_MessageBox(g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR );
- }
- }
- Reset();
- }
- }
- }
- break;
- default:
- break;
- }
+ globalOutputStream() << "Running engine...\n";
+ StringOutputStream cmd( 256 );
+ // build the command line
+ cmd << EnginePath_get();
+ // this is game dependant
+
+ RunEngineConfiguration engineConfig;
+
+ if ( engineConfig.do_sp_mp ) {
+ if ( string_equal( gamemode_get(), "mp" ) ) {
+ cmd << engineConfig.mp_executable;
+ }
+ else
+ {
+ cmd << engineConfig.executable;
+ }
+ }
+ else
+ {
+ cmd << engineConfig.executable;
+ }
+
+ StringOutputStream cmdline;
+
+ GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
+
+ globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
+
+ // execute now
+ if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
+ StringOutputStream msg;
+ msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
+ globalOutputStream() << msg.c_str();
+ ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
+ }
+ }
+ EndMonitoringLoop();
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
}
-void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName )
-{
- if (m_sBSPName)
- {
- delete[] m_sBSPName;
- }
- m_sBSPName = sBSPName;
- if (m_eState != EIdle)
- {
- Sys_Printf("WatchBSP got a monitoring request while not idling...\n");
- // prompt the user, should we cancel the current process and go ahead?
- if (gtk_MessageBox(g_pParentWnd->m_pWidget, "I am already monitoring a BSP process.\nDo you want me to override and start a new compilation?",
- "BSP process monitoring", MB_YESNO ) == IDYES)
- {
- // disconnect and set EIdle state
- Reset();
- }
- }
- m_pCmd = pCmd;
- m_iCurrentStep = 0;
- DoEBeginStep();
+GPtrArray* str_ptr_array_clone( GPtrArray* array ){
+ GPtrArray* cloned = g_ptr_array_sized_new( array->len );
+ for ( guint i = 0; i < array->len; ++i )
+ {
+ g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
+ }
+ return cloned;
}
-void CWatchBSP::ExternalListen()
-{
- m_bBSPPlugin = true;
- DoEBeginStep ();
+void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
+ m_sBSPName = string_clone( sBSPName );
+ if ( m_eState != EIdle ) {
+ globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
+ // prompt the user, should we cancel the current process and go ahead?
+ if ( ui::alert( MainFrame_getWindow(), "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
+ "Build process monitoring", ui::alert_type::YESNO ) == ui::alert_response::YES ) {
+ // disconnect and set EIdle state
+ Reset();
+ }
+ }
+ m_pCmd = str_ptr_array_clone( pCmd );
+ m_iCurrentStep = 0;
+ DoEBeginStep();
+}
+
+void CWatchBSP::ExternalListen(){
+ m_bBSPPlugin = true;
+ DoEBeginStep();
}
// the part of the watchbsp interface we export to plugins
// NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
// for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
-void WINAPI QERApp_Listen()
-{
- // open the listening socket
- g_pParentWnd->GetWatchBSP()->ExternalListen();
+void QERApp_Listen(){
+ // open the listening socket
+ GetWatchBSP()->ExternalListen();
}