#include "debugging/debugging.h"
#include "warnings.h"
-
+
#include "defaults.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "shaders.h"
#include "commands.h"
-bool TextureBrowser_showWads()
-{
- return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+bool TextureBrowser_showWads(){
+ return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
}
-void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
-bool string_equal_start(const char *string, StringRange start)
-{
- return string_equal_n(string, start.first, start.last - start.first);
+bool string_equal_start( const char* string, StringRange start ){
+ return string_equal_n( string, start.first, start.last - start.first );
}
typedef std::set<CopiedString> TextureGroups;
-void TextureGroups_addWad(TextureGroups &groups, const char *archive)
-{
- if (extension_equal(path_get_extension(archive), "wad")) {
-#if 1
- groups.insert(archive);
-#else
- CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
- groups.insert( archiveBaseName );
-#endif
- }
+void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
+ if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
+ groups.insert( archive );
+ }
}
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
-namespace {
- bool g_TextureBrowser_shaderlistOnly = false;
- bool g_TextureBrowser_fixedSize = true;
- bool g_TextureBrowser_filterMissing = false;
- bool g_TextureBrowser_filterFallback = true;
- bool g_TextureBrowser_enableAlpha = true;
+namespace
+{
+bool g_TextureBrowser_shaderlistOnly = false;
+bool g_TextureBrowser_fixedSize = true;
+bool g_TextureBrowser_filterMissing = false;
+bool g_TextureBrowser_filterFallback = true;
+bool g_TextureBrowser_enableAlpha = true;
}
CopiedString g_notex;
CopiedString g_shadernotex;
-bool isMissing(const char *name);
+bool isMissing(const char* name);
-bool isNotex(const char *name);
+bool isNotex(const char* name);
-bool isMissing(const char *name)
-{
- if (string_equal(g_notex.c_str(), name)) {
- return true;
- }
- if (string_equal(g_shadernotex.c_str(), name)) {
- return true;
- }
- return false;
+bool isMissing(const char* name){
+ if ( string_equal( g_notex.c_str(), name ) ) {
+ return true;
+ }
+ if ( string_equal( g_shadernotex.c_str(), name ) ) {
+ return true;
+ }
+ return false;
}
-bool isNotex(const char *name)
-{
- if (string_equal_suffix(name, "/" DEFAULT_NOTEX_BASENAME)) {
- return true;
- }
- if (string_equal_suffix(name, "/" DEFAULT_SHADERNOTEX_BASENAME)) {
- return true;
- }
- return false;
+bool isNotex(const char* name){
+ if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
+ return true;
+ }
+ if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
+ return true;
+ }
+ return false;
}
-void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
-{
- const char *texture = path_make_relative(shaderName, "textures/");
+void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
+ const char* texture = path_make_relative( shaderName, "textures/" );
- // hide notex / shadernotex images
- if (g_TextureBrowser_filterFallback) {
- if (isNotex(shaderName)) {
- return;
- }
- if (isNotex(texture)) {
- return;
- }
- }
+ // hide notex / shadernotex images
+ if ( g_TextureBrowser_filterFallback ) {
+ if ( isNotex( shaderName ) ) {
+ return;
+ }
+ if ( isNotex( texture ) ) {
+ return;
+ }
+ }
- if (texture != shaderName) {
- const char *last = path_remove_directory(texture);
- if (!string_empty(last)) {
- groups.insert(CopiedString(StringRange(texture, --last)));
- }
- }
+ if ( texture != shaderName ) {
+ const char* last = path_remove_directory( texture );
+ if ( !string_empty( last ) ) {
+ groups.insert( CopiedString( StringRange( texture, --last ) ) );
+ }
+ }
}
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
-void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
-{
- groups.insert(directory);
+void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
+ groups.insert( directory );
}
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-
-class DeferredAdjustment {
- gdouble m_value;
- guint m_handler;
+class DeferredAdjustment
+{
+gdouble m_value;
+guint m_handler;
- typedef void ( *ValueChangedFunction )(void *data, gdouble value);
+typedef void ( *ValueChangedFunction )( void* data, gdouble value );
- ValueChangedFunction m_function;
- void *m_data;
+ValueChangedFunction m_function;
+void* m_data;
- static gboolean deferred_value_changed(gpointer data)
- {
- reinterpret_cast<DeferredAdjustment *>( data )->m_function(
- reinterpret_cast<DeferredAdjustment *>( data )->m_data,
- reinterpret_cast<DeferredAdjustment *>( data )->m_value
- );
- reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
- reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
- return FALSE;
- }
+static gboolean deferred_value_changed( gpointer data ){
+ reinterpret_cast<DeferredAdjustment*>( data )->m_function(
+ reinterpret_cast<DeferredAdjustment*>( data )->m_data,
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value
+ );
+ reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
+ return FALSE;
+}
public:
- DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
- m_data(data)
- {
- }
-
- void flush()
- {
- if (m_handler != 0) {
- g_source_remove(m_handler);
- deferred_value_changed(this);
- }
- }
-
- void value_changed(gdouble value)
- {
- m_value = value;
- if (m_handler == 0) {
- m_handler = g_idle_add(deferred_value_changed, this);
- }
- }
-
- static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
- {
- self->value_changed(gtk_adjustment_get_value(adjustment));
- }
+DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
+}
+
+void flush(){
+ if ( m_handler != 0 ) {
+ g_source_remove( m_handler );
+ deferred_value_changed( this );
+ }
+}
+
+void value_changed( gdouble value ){
+ m_value = value;
+ if ( m_handler == 0 ) {
+ m_handler = g_idle_add( deferred_value_changed, this );
+ }
+}
+
+static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
+ self->value_changed( gtk_adjustment_get_value(adjustment) );
+}
};
typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
-void TextureBrowser_scrollChanged(void *data, gdouble value);
+void TextureBrowser_scrollChanged( void* data, gdouble value );
-enum StartupShaders {
- STARTUPSHADERS_NONE = 0,
- STARTUPSHADERS_COMMON,
+enum StartupShaders
+{
+ STARTUPSHADERS_NONE = 0,
+ STARTUPSHADERS_COMMON,
};
-void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
-void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
-void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
-void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
-void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
-class TextureBrowser {
+class TextureBrowser
+{
public:
- int width, height;
- int originy;
- int m_nTotalHeight;
-
- CopiedString shader;
-
- ui::Window m_parent{ui::null};
- ui::GLArea m_gl_widget{ui::null};
- ui::Widget m_texture_scroll{ui::null};
- ui::TreeView m_treeViewTree{ui::New};
- ui::TreeView m_treeViewTags{ui::null};
- ui::Frame m_tag_frame{ui::null};
- ui::ListStore m_assigned_store{ui::null};
- ui::ListStore m_available_store{ui::null};
- ui::TreeView m_assigned_tree{ui::null};
- ui::TreeView m_available_tree{ui::null};
- ui::Widget m_scr_win_tree{ui::null};
- ui::Widget m_scr_win_tags{ui::null};
- ui::Widget m_tag_notebook{ui::null};
- ui::Button m_search_button{ui::null};
- ui::Widget m_shader_info_item{ui::null};
-
- std::set<CopiedString> m_all_tags;
- ui::ListStore m_all_tags_list{ui::null};
- std::vector<CopiedString> m_copied_tags;
- std::set<CopiedString> m_found_shaders;
-
- ToggleItem m_hideunused_item;
- ToggleItem m_hidenotex_item;
- ToggleItem m_showshaders_item;
- ToggleItem m_showshaderlistonly_item;
- ToggleItem m_fixedsize_item;
- ToggleItem m_filternotex_item;
- ToggleItem m_enablealpha_item;
-
- guint m_sizeHandler;
- guint m_exposeHandler;
-
- bool m_heightChanged;
- bool m_originInvalid;
-
- DeferredAdjustment m_scrollAdjustment;
- FreezePointer m_freezePointer;
-
- Vector3 color_textureback;
+int width, height;
+int originy;
+int m_nTotalHeight;
+
+CopiedString shader;
+
+ui::Window m_parent{ui::null};
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_vframe{ui::null};
+ui::VBox m_vfiller{ui::null};
+ui::HBox m_hframe{ui::null};
+ui::HBox m_hfiller{ui::null};
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_frame{ui::null};
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::GLArea m_gl_widget{ui::null};
+ui::Widget m_texture_scroll{ui::null};
+ui::TreeView m_treeViewTree{ui::New};
+ui::TreeView m_treeViewTags{ui::null};
+ui::Frame m_tag_frame{ui::null};
+ui::ListStore m_assigned_store{ui::null};
+ui::ListStore m_available_store{ui::null};
+ui::TreeView m_assigned_tree{ui::null};
+ui::TreeView m_available_tree{ui::null};
+ui::Widget m_scr_win_tree{ui::null};
+ui::Widget m_scr_win_tags{ui::null};
+ui::Widget m_tag_notebook{ui::null};
+ui::Button m_search_button{ui::null};
+ui::Widget m_shader_info_item{ui::null};
+
+std::set<CopiedString> m_all_tags;
+ui::ListStore m_all_tags_list{ui::null};
+std::vector<CopiedString> m_copied_tags;
+std::set<CopiedString> m_found_shaders;
+
+ToggleItem m_hideunused_item;
+ToggleItem m_hidenotex_item;
+ToggleItem m_showshaders_item;
+ToggleItem m_showshaderlistonly_item;
+ToggleItem m_fixedsize_item;
+ToggleItem m_filternotex_item;
+ToggleItem m_enablealpha_item;
+
+guint m_sizeHandler;
+guint m_exposeHandler;
+
+bool m_heightChanged;
+bool m_originInvalid;
+
+DeferredAdjustment m_scrollAdjustment;
+FreezePointer m_freezePointer;
+
+Vector3 color_textureback;
// the increment step we use against the wheel mouse
- std::size_t m_mouseWheelScrollIncrement;
- std::size_t m_textureScale;
+std::size_t m_mouseWheelScrollIncrement;
+std::size_t m_textureScale;
// make the texture increments match the grid changes
- bool m_showShaders;
- bool m_showTextureScrollbar;
- StartupShaders m_startupShaders;
+bool m_showShaders;
+bool m_showTextureScrollbar;
+StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
// if false, all the shaders in memory are displayed
- bool m_hideUnused;
- bool m_rmbSelected;
- bool m_searchedTags;
- bool m_tags;
+bool m_hideUnused;
+bool m_rmbSelected;
+bool m_searchedTags;
+bool m_tags;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
- int m_uniformTextureSize;
+int m_uniformTextureSize;
// Return the display width of a texture in the texture browser
- int getTextureWidth(qtexture_t *tex)
- {
- int width;
- if (!g_TextureBrowser_fixedSize) {
- // Don't use uniform size
- width = (int) (tex->width * ((float) m_textureScale / 100));
- } else if
- (tex->width >= tex->height) {
- // Texture is square, or wider than it is tall
- width = m_uniformTextureSize;
- } else {
- // Otherwise, preserve the texture's aspect ratio
- width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
- }
- return width;
- }
+int getTextureWidth( qtexture_t* tex ){
+ int width;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+ }
+ else if
+ ( tex->width >= tex->height ) {
+ // Texture is square, or wider than it is tall
+ width = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+ }
+ return width;
+}
// Return the display height of a texture in the texture browser
- int getTextureHeight(qtexture_t *tex)
- {
- int height;
- if (!g_TextureBrowser_fixedSize) {
- // Don't use uniform size
- height = (int) (tex->height * ((float) m_textureScale / 100));
- } else if (tex->height >= tex->width) {
- // Texture is square, or taller than it is wide
- height = m_uniformTextureSize;
- } else {
- // Otherwise, preserve the texture's aspect ratio
- height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
- }
- return height;
- }
-
- TextureBrowser() :
- m_texture_scroll(ui::null),
- m_hideunused_item(TextureBrowserHideUnusedExport()),
- m_hidenotex_item(TextureBrowserFilterFallbackExport()),
- m_showshaders_item(TextureBrowserShowShadersExport()),
- m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
- m_fixedsize_item(TextureBrowserFixedSizeExport()),
- m_filternotex_item(TextureBrowserFilterMissingExport()),
- m_enablealpha_item(TextureBrowserEnableAlphaExport()),
- m_heightChanged(true),
- m_originInvalid(true),
- m_scrollAdjustment(TextureBrowser_scrollChanged, this),
- color_textureback(0.25f, 0.25f, 0.25f),
- m_mouseWheelScrollIncrement(64),
- m_textureScale(50),
- m_showShaders(true),
- m_showTextureScrollbar(true),
- m_startupShaders(STARTUPSHADERS_NONE),
- m_hideUnused(false),
- m_rmbSelected(false),
- m_searchedTags(false),
- m_tags(false),
- m_uniformTextureSize(96)
- {
- }
+int getTextureHeight( qtexture_t* tex ){
+ int height;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+ }
+ else if ( tex->height >= tex->width ) {
+ // Texture is square, or taller than it is wide
+ height = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+ }
+ return height;
+}
+
+TextureBrowser() :
+ m_texture_scroll( ui::null ),
+ m_hideunused_item( TextureBrowserHideUnusedExport() ),
+ m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
+ m_showshaders_item( TextureBrowserShowShadersExport() ),
+ m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
+ m_fixedsize_item( TextureBrowserFixedSizeExport() ),
+ m_filternotex_item( TextureBrowserFilterMissingExport() ),
+ m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
+ m_heightChanged( true ),
+ m_originInvalid( true ),
+ m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
+ color_textureback( 0.25f, 0.25f, 0.25f ),
+ m_mouseWheelScrollIncrement( 64 ),
+ m_textureScale( 50 ),
+ m_showShaders( true ),
+ m_showTextureScrollbar( true ),
+ m_startupShaders( STARTUPSHADERS_NONE ),
+ m_hideUnused( false ),
+ m_rmbSelected( false ),
+ m_searchedTags( false ),
+ m_tags( false ),
+ m_uniformTextureSize( 96 ){
+}
};
-void ( *TextureBrowser_textureSelected )(const char *shader);
+void ( *TextureBrowser_textureSelected )( const char* shader );
-void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
-const char *TextureBrowser_getComonShadersName()
-{
- const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
- if (!string_empty(value)) {
- return value;
- }
- return "Common";
+const char* TextureBrowser_getCommonShadersName(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "Common";
}
-const char *TextureBrowser_getComonShadersDir()
-{
- const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
- if (!string_empty(value)) {
- return value;
- }
- return "common/";
+const char* TextureBrowser_getCommonShadersDir(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "common/";
}
-inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
-{
- return GlobalOpenGL().m_font->getPixelHeight();
+inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
+ return GlobalOpenGL().m_font->getPixelHeight();
}
-const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
-{
- return textureBrowser.shader.c_str();
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
+ return textureBrowser.shader.c_str();
}
-void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
-{
- IShader *shader = QERApp_Shader_ForName(name);
- qtexture_t *q = shader->getTexture();
- StringOutputStream strTex(256);
- strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
- shader->DecRef();
- g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
+void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
+ IShader* shader = QERApp_Shader_ForName( name );
+ qtexture_t* q = shader->getTexture();
+ StringOutputStream strTex( 256 );
+ strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
+ shader->DecRef();
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
}
-void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
-void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
-{
- textureBrowser.shader = shader;
- TextureBrowser_SetStatus(textureBrowser, shader);
- TextureBrowser_Focus(textureBrowser, shader);
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
+ textureBrowser.shader = shader;
+ TextureBrowser_SetStatus( textureBrowser, shader );
+ TextureBrowser_Focus( textureBrowser, shader );
- if (FindTextureDialog_isOpen()) {
- FindTextureDialog_selectTexture(shader);
- }
+ if ( FindTextureDialog_isOpen() ) {
+ FindTextureDialog_selectTexture( shader );
+ }
- // disable the menu item "shader info" if no shader was selected
- IShader *ishader = QERApp_Shader_ForName(shader);
- CopiedString filename = ishader->getShaderFileName();
+ // disable the menu item "shader info" if no shader was selected
+ IShader* ishader = QERApp_Shader_ForName( shader );
+ CopiedString filename = ishader->getShaderFileName();
- if (filename.empty()) {
- if (textureBrowser.m_shader_info_item != NULL) {
- gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
- }
- } else {
- gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
- }
+ if ( filename.empty() ) {
+ if ( textureBrowser.m_shader_info_item != NULL ) {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
+ }
+ }
+ else {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
+ }
- ishader->DecRef();
+ ishader->DecRef();
}
============================================================================
*/
-class TextureLayout {
+class TextureLayout
+{
public:
// texture layout functions
// TTimo: now based on shaders
- int current_x, current_y, current_row;
+int current_x, current_y, current_row;
};
-void Texture_StartPos(TextureLayout &layout)
-{
- layout.current_x = 8;
- layout.current_y = -8;
- layout.current_row = 0;
+void Texture_StartPos( TextureLayout& layout ){
+ layout.current_x = 8;
+ layout.current_y = -8;
+ layout.current_row = 0;
}
-void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
-{
- qtexture_t *q = current_texture;
+void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
+ qtexture_t* q = current_texture;
- int nWidth = textureBrowser.getTextureWidth(q);
- int nHeight = textureBrowser.getTextureHeight(q);
- if (layout.current_x + nWidth > textureBrowser.width - 8 &&
- layout.current_row) { // go to the next row unless the texture is the first on the row
- layout.current_x = 8;
- layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
- layout.current_row = 0;
- }
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
+ layout.current_x = 8;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+ layout.current_row = 0;
+ }
- *x = layout.current_x;
- *y = layout.current_y;
+ *x = layout.current_x;
+ *y = layout.current_y;
- // Is our texture larger than the row? If so, grow the
- // row height to match it
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
- if (layout.current_row < nHeight) {
- layout.current_row = nHeight;
- }
+ if ( layout.current_row < nHeight ) {
+ layout.current_row = nHeight;
+ }
- // never go less than 96, or the names get all crunched up
- layout.current_x += nWidth < 96 ? 96 : nWidth;
- layout.current_x += 8;
+ // never go less than 96, or the names get all crunched up
+ layout.current_x += nWidth < 96 ? 96 : nWidth;
+ layout.current_x += 8;
}
-bool TextureSearch_IsShown(const char *name)
-{
- std::set<CopiedString>::iterator iter;
+bool TextureSearch_IsShown( const char* name ){
+ std::set<CopiedString>::iterator iter;
- iter = GlobalTextureBrowser().m_found_shaders.find(name);
+ iter = GlobalTextureBrowser().m_found_shaders.find( name );
- if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
- return false;
- } else {
- return true;
- }
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
}
// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
-{
- // filter missing shaders
- // ugly: filter on built-in fallback name after substitution
- if (g_TextureBrowser_filterMissing) {
- if (isMissing(shader->getTexture()->name)) {
- return false;
- }
- }
- // filter the fallback (notex/shadernotex) for missing shaders or editor image
- if (g_TextureBrowser_filterFallback) {
- if (isNotex(shader->getName())) {
- return false;
- }
- if (isNotex(shader->getTexture()->name)) {
- return false;
- }
- }
-
- if (g_TextureBrowser_currentDirectory == "Untagged") {
- std::set<CopiedString>::iterator iter;
-
- iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
-
- if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
- return false;
- } else {
- return true;
- }
- }
-
- if (!shader_equal_prefix(shader->getName(), "textures/")) {
- return false;
- }
-
- if (!show_shaders && !shader->IsDefault()) {
- return false;
- }
-
- if (hideUnused && !shader->IsInUse()) {
- return false;
- }
-
- if (GlobalTextureBrowser().m_searchedTags) {
- if (!TextureSearch_IsShown(shader->getName())) {
- return false;
- } else {
- return true;
- }
- } else {
- if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
- g_TextureBrowser_currentDirectory.c_str())) {
- return false;
- }
- }
-
- return true;
-}
-
-void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
-{
- textureBrowser.m_heightChanged = true;
-
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
-}
-
-void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.m_heightChanged) {
- textureBrowser.m_heightChanged = false;
-
- textureBrowser.m_nTotalHeight = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
- IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
- continue;
- }
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
- abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
- textureBrowser.getTextureHeight(shader->getTexture()) + 4);
- }
- }
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+ // filter missing shaders
+ // ugly: filter on built-in fallback name after substitution
+ if ( g_TextureBrowser_filterMissing ) {
+ if ( isMissing( shader->getTexture()->name ) ) {
+ return false;
+ }
+ }
+ // filter the fallback (notex/shadernotex) for missing shaders or editor image
+ if ( g_TextureBrowser_filterFallback ) {
+ if ( isNotex( shader->getName() ) ) {
+ return false;
+ }
+ if ( isNotex( shader->getTexture()->name ) ) {
+ return false;
+ }
+ }
+
+ if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
+
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+
+ if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
+ return false;
+ }
+
+ if ( !show_shaders && !shader->IsDefault() ) {
+ return false;
+ }
+
+ if ( hideUnused && !shader->IsInUse() ) {
+ return false;
+ }
+
+ if ( GlobalTextureBrowser().m_searchedTags ) {
+ if ( !TextureSearch_IsShown( shader->getName() ) ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+ else {
+ if ( TextureBrowser_showWads() )
+ {
+ if ( g_TextureBrowser_currentDirectory != ""
+ && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
+ {
+ return false;
+ }
+ }
+ else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
+ textureBrowser.m_heightChanged = true;
+
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_heightChanged ) {
+ textureBrowser.m_heightChanged = false;
+
+ textureBrowser.m_nTotalHeight = 0;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+ }
+ }
+}
+
+int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
+ TextureBrowser_evaluateHeight( textureBrowser );
+ return textureBrowser.m_nTotalHeight;
+}
+
+inline const int& min_int( const int& left, const int& right ){
+ return std::min( left, right );
+}
+
+void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.originy > 0 ) {
+ textureBrowser.originy = 0;
+ }
+ int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
+ if ( textureBrowser.originy < lower ) {
+ textureBrowser.originy = lower;
+ }
}
-int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
-{
- TextureBrowser_evaluateHeight(textureBrowser);
- return textureBrowser.m_nTotalHeight;
+int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_originInvalid ) {
+ textureBrowser.m_originInvalid = false;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ }
+ return textureBrowser.originy;
}
-inline const int &min_int(const int &left, const int &right)
-{
- return std::min(left, right);
+void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
+ textureBrowser.originy = originy;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
}
-void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.originy > 0) {
- textureBrowser.originy = 0;
- }
- int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
- if (textureBrowser.originy < lower) {
- textureBrowser.originy = lower;
- }
-}
-int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.m_originInvalid) {
- textureBrowser.m_originInvalid = false;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- }
- return textureBrowser.originy;
-}
+Signal0 g_activeShadersChangedCallbacks;
-void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
-{
- textureBrowser.originy = originy;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
+ g_activeShadersChangedCallbacks.connectLast( handler );
}
+void TextureBrowser_constructTreeStore();
-Signal0 g_activeShadersChangedCallbacks;
-
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
+class ShadersObserver : public ModuleObserver
{
- g_activeShadersChangedCallbacks.connectLast(handler);
+Signal0 m_realiseCallbacks;
+public:
+void realise(){
+ m_realiseCallbacks();
+ TextureBrowser_constructTreeStore();
}
-void TextureBrowser_constructTreeStore();
+void unrealise(){
+}
-class ShadersObserver : public ModuleObserver {
- Signal0 m_realiseCallbacks;
-public:
- void realise()
- {
- m_realiseCallbacks();
- TextureBrowser_constructTreeStore();
- }
-
- void unrealise()
- {
- }
-
- void insert(const SignalHandler &handler)
- {
- m_realiseCallbacks.connectLast(handler);
- }
+void insert( const SignalHandler& handler ){
+ m_realiseCallbacks.connectLast( handler );
+}
};
-namespace {
- ShadersObserver g_ShadersObserver;
+namespace
+{
+ShadersObserver g_ShadersObserver;
}
-void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
-{
- g_ShadersObserver.insert(handler);
+void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
+ g_ShadersObserver.insert( handler );
}
-void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
-{
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
- g_activeShadersChangedCallbacks();
+ g_activeShadersChangedCallbacks();
}
struct TextureBrowser_ShowScrollbar {
- static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
- {
- returnz(self.m_showTextureScrollbar);
- }
-
- static void Import(TextureBrowser &self, bool value)
- {
- self.m_showTextureScrollbar = value;
- if (self.m_texture_scroll) {
- self.m_texture_scroll.visible(self.m_showTextureScrollbar);
- TextureBrowser_updateScroll(self);
- }
- }
+ static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
+ returnz(self.m_showTextureScrollbar);
+ }
+
+ static void Import(TextureBrowser &self, bool value) {
+ self.m_showTextureScrollbar = value;
+ if (self.m_texture_scroll) {
+ self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+ TextureBrowser_updateScroll(self);
+ }
+ }
};
==============
*/
-bool endswith(const char *haystack, const char *needle)
+bool endswith( const char *haystack, const char *needle ){
+ size_t lh = strlen( haystack );
+ size_t ln = strlen( needle );
+ if ( lh < ln ) {
+ return false;
+ }
+ return !memcmp( haystack + ( lh - ln ), needle, ln );
+}
+
+bool texture_name_ignore( const char* name ){
+ StringOutputStream strTemp( string_length( name ) );
+ strTemp << LowerCase( name );
+
+ return
+ endswith( strTemp.c_str(), ".specular" ) ||
+ endswith( strTemp.c_str(), ".glow" ) ||
+ endswith( strTemp.c_str(), ".bump" ) ||
+ endswith( strTemp.c_str(), ".diffuse" ) ||
+ endswith( strTemp.c_str(), ".blend" ) ||
+ endswith( strTemp.c_str(), ".alpha" ) ||
+ endswith( strTemp.c_str(), "_alpha" ) ||
+ /* Quetoo */
+ endswith( strTemp.c_str(), "_h" ) ||
+ endswith( strTemp.c_str(), "_local" ) ||
+ endswith( strTemp.c_str(), "_nm" ) ||
+ endswith( strTemp.c_str(), "_s" ) ||
+ /* DarkPlaces */
+ endswith( strTemp.c_str(), "_bump" ) ||
+ endswith( strTemp.c_str(), "_glow" ) ||
+ endswith( strTemp.c_str(), "_gloss" ) ||
+ endswith( strTemp.c_str(), "_luma" ) ||
+ endswith( strTemp.c_str(), "_norm" ) ||
+ endswith( strTemp.c_str(), "_pants" ) ||
+ endswith( strTemp.c_str(), "_shirt" ) ||
+ endswith( strTemp.c_str(), "_reflect" ) ||
+ /* Unvanquished */
+ endswith( strTemp.c_str(), "_d" ) ||
+ endswith( strTemp.c_str(), "_n" ) ||
+ endswith( strTemp.c_str(), "_p" ) ||
+ endswith( strTemp.c_str(), "_g" ) ||
+ endswith( strTemp.c_str(), "_a" ) ||
+ 0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor
{
- size_t lh = strlen(haystack);
- size_t ln = strlen(needle);
- if (lh < ln) {
- return false;
- }
- return !memcmp(haystack + (lh - ln), needle, ln);
-}
-
-bool texture_name_ignore(const char *name)
-{
- StringOutputStream strTemp(string_length(name));
- strTemp << LowerCase(name);
-
- return
- endswith(strTemp.c_str(), ".specular") ||
- endswith(strTemp.c_str(), ".glow") ||
- endswith(strTemp.c_str(), ".bump") ||
- endswith(strTemp.c_str(), ".diffuse") ||
- endswith(strTemp.c_str(), ".blend") ||
- endswith(strTemp.c_str(), ".alpha") ||
- endswith(strTemp.c_str(), "_alpha") ||
- /* Quetoo */
- endswith(strTemp.c_str(), "_h") ||
- endswith(strTemp.c_str(), "_local") ||
- endswith(strTemp.c_str(), "_nm") ||
- endswith(strTemp.c_str(), "_s") ||
- /* DarkPlaces */
- endswith(strTemp.c_str(), "_bump") ||
- endswith(strTemp.c_str(), "_glow") ||
- endswith(strTemp.c_str(), "_gloss") ||
- endswith(strTemp.c_str(), "_luma") ||
- endswith(strTemp.c_str(), "_norm") ||
- endswith(strTemp.c_str(), "_pants") ||
- endswith(strTemp.c_str(), "_shirt") ||
- endswith(strTemp.c_str(), "_reflect") ||
- /* Unvanquished */
- endswith(strTemp.c_str(), "_d") ||
- endswith(strTemp.c_str(), "_n") ||
- endswith(strTemp.c_str(), "_p") ||
- endswith(strTemp.c_str(), "_g") ||
- endswith(strTemp.c_str(), "_a") ||
- 0;
-}
-
-class LoadShaderVisitor : public Archive::Visitor {
public:
- void visit(const char *name)
- {
- IShader *shader = QERApp_Shader_ForName(
- CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
- shader->DecRef();
- }
+void visit( const char* name ){
+ IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
+ shader->DecRef();
+ shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
+}
};
-void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
ui::Widget g_page_textures{ui::null};
-void TextureBrowser_toggleShow()
-{
- GroupDialog_showPage(g_page_textures);
+void TextureBrowser_toggleShow(){
+ GroupDialog_showPage( g_page_textures );
}
-void TextureBrowser_updateTitle()
-{
- GroupDialog_updatePageTitle(g_page_textures);
+void TextureBrowser_updateTitle(){
+ GroupDialog_updatePageTitle( g_page_textures );
}
-class TextureCategoryLoadShader {
- const char *m_directory;
- std::size_t &m_count;
+class TextureCategoryLoadShader
+{
+const char* m_directory;
+std::size_t& m_count;
public:
- using func = void(const char *);
-
- TextureCategoryLoadShader(const char *directory, std::size_t &count)
- : m_directory(directory), m_count(count)
- {
- m_count = 0;
- }
-
- void operator()(const char *name) const
- {
- if (shader_equal_prefix(name, "textures/")
- && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
- ++m_count;
- // request the shader, this will load the texture if needed
- // this Shader_ForName call is a kind of hack
- IShader *pFoo = QERApp_Shader_ForName(name);
- pFoo->DecRef();
- }
- }
+using func = void(const char *);
+
+TextureCategoryLoadShader( const char* directory, std::size_t& count )
+ : m_directory( directory ), m_count( count ){
+ m_count = 0;
+}
+
+void operator()( const char* name ) const {
+ if ( shader_equal_prefix( name, "textures/" )
+ && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
+ ++m_count;
+ // request the shader, this will load the texture if needed
+ // this Shader_ForName call is a kind of hack
+ IShader *pFoo = QERApp_Shader_ForName( name );
+ pFoo->DecRef();
+ }
+}
};
-void TextureDirectory_loadTexture(const char *directory, const char *texture)
-{
- StringOutputStream name(256);
- name << directory << StringRange(texture, path_get_filename_base_end(texture));
+void TextureDirectory_loadTexture( const char* directory, const char* texture ){
+ StringOutputStream name( 256 );
+ name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
- if (texture_name_ignore(name.c_str())) {
- return;
- }
+ if ( texture_name_ignore( name.c_str() ) ) {
+ return;
+ }
- if (!shader_valid(name.c_str())) {
- globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
- return;
- }
+ if ( !shader_valid( name.c_str() ) ) {
+ globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+ return;
+ }
- // if a texture is already in use to represent a shader, ignore it
- IShader *shader = QERApp_Shader_ForName(name.c_str());
- shader->DecRef();
+ // if a texture is already in use to represent a shader, ignore it
+ IShader* shader = QERApp_Shader_ForName( name.c_str() );
+ shader->DecRef();
}
-typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
-class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
- const char *m_dirstring;
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor
+{
+const char* m_dirstring;
public:
- LoadTexturesByTypeVisitor(const char *dirstring)
- : m_dirstring(dirstring)
- {
- }
-
- void visit(const char *minor, const _QERPlugImageTable &table) const
- {
- GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
- }
+LoadTexturesByTypeVisitor( const char* dirstring )
+ : m_dirstring( dirstring ){
+}
+
+void visit( const char* minor, const _QERPlugImageTable& table ) const {
+ GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
+}
};
-void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
-{
- if (TextureBrowser_showWads()) {
- Archive *archive = GlobalFileSystem().getArchive(directory);
- ASSERT_NOTNULL(archive);
- LoadShaderVisitor visitor;
- archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
- } else {
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+ if ( TextureBrowser_showWads() ) {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+ Archive* archive = GlobalFileSystem().getArchive( directory );
+ if ( archive != nullptr )
+ {
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ }
+ else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
+ {
+ globalErrorStream() << "Failed to load " << directory << "\n";
+ }
+ }
+ else
+ {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
- if (g_pGameDescription->mGameType != "doom3") {
- // load remaining texture files
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
- Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
- }
- }
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
+ Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
+ }
+ }
- TextureBrowser_updateTitle();
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
+
+ TextureBrowser_updateTitle();
}
-void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
-{
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
- if (g_pGameDescription->mGameType != "doom3") {
- // load remaining texture files
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
- {
- LoadTexturesByTypeVisitor visitor(dirstring.c_str());
- Radiant_getImageModules().foreachModule(visitor);
- }
- }
+ {
+ LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
+ Radiant_getImageModules().foreachModule( visitor );
+ }
+ }
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
}
bool TextureBrowser_hideUnused();
-void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
-{
- importer(TextureBrowser_hideUnused());
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
+ importer( TextureBrowser_hideUnused() );
}
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
-{
- importer(GlobalTextureBrowser().m_showShaders);
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
+ importer( GlobalTextureBrowser().m_showShaders );
}
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
-void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
-{
- importer(g_TextureBrowser_shaderlistOnly);
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
+ importer( g_TextureBrowser_shaderlistOnly );
}
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
-{
- importer(g_TextureBrowser_fixedSize);
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
+ importer( g_TextureBrowser_fixedSize );
}
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
-void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
-{
- importer(g_TextureBrowser_filterMissing);
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
+ importer( g_TextureBrowser_filterMissing );
}
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
-void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
-{
- importer(g_TextureBrowser_filterFallback);
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
+ importer( g_TextureBrowser_filterFallback );
}
-typedef FreeCaller<void(
- const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
-void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
-{
- importer(g_TextureBrowser_enableAlpha);
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
+ importer( g_TextureBrowser_enableAlpha );
}
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
-void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
-{
- if (hideUnused) {
- textureBrowser.m_hideUnused = true;
- } else {
- textureBrowser.m_hideUnused = false;
- }
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
+ if ( hideUnused ) {
+ textureBrowser.m_hideUnused = true;
+ }
+ else
+ {
+ textureBrowser.m_hideUnused = false;
+ }
- textureBrowser.m_hideunused_item.update();
+ textureBrowser.m_hideunused_item.update();
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
}
-void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
- TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
- }
+void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
+ TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getCommonShadersDir() );
+ }
}
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
-{
- TextureLayout layout;
- // scroll origin so the texture is completely on screen
- Texture_StartPos(layout);
-
- for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
- IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
- continue;
- }
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q) {
- break;
- }
-
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (shader_equal(name, shader->getName())) {
- int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
- + 2 * TextureBrowser_fontHeight(textureBrowser);
-
- int originy = TextureBrowser_getOriginY(textureBrowser);
- if (y > originy) {
- originy = y;
- }
-
- if (y - textureHeight < originy - textureBrowser.height) {
- originy = (y - textureHeight) + textureBrowser.height;
- }
-
- TextureBrowser_setOriginY(textureBrowser, originy);
- return;
- }
- }
-}
-
-IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
-{
- my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
- IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
- continue;
- }
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q) {
- break;
- }
-
- int nWidth = textureBrowser.getTextureWidth(q);
- int nHeight = textureBrowser.getTextureHeight(q);
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
- return shader;
- }
- }
-
- return 0;
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
+ TextureLayout layout;
+ // scroll origin so the texture is completely on screen
+ Texture_StartPos( layout );
+
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t* q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if ( shader_equal( name, shader->getName() ) ) {
+ int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
+ + 2 * TextureBrowser_fontHeight( textureBrowser );
+
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ if ( y > originy ) {
+ originy = y;
+ }
+
+ if ( y - textureHeight < originy - textureBrowser.height ) {
+ originy = ( y - textureHeight ) + textureBrowser.height;
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ return;
+ }
+ }
+}
+
+IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
+ my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
+ return shader;
+ }
+ }
+
+ return 0;
}
/*
By mouse click
==============
*/
-void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
-{
- IShader *shader = Texture_At(textureBrowser, mx, my);
- if (shader != 0) {
- if (bShift) {
- if (shader->IsDefault()) {
- globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
- } else {
- ViewShader(shader->getShaderFileName(), shader->getName());
- }
- } else {
- TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
- TextureBrowser_textureSelected(shader->getName());
-
- if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(shader->getName());
- }
- }
- }
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
+ IShader* shader = Texture_At( textureBrowser, mx, my );
+ if ( shader != 0 ) {
+ if ( bShift ) {
+ if ( shader->IsDefault() ) {
+ globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+ }
+ else{
+ ViewShader( shader->getShaderFileName(), shader->getName() );
+ }
+ }
+ else
+ {
+ TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
+ TextureBrowser_textureSelected( shader->getName() );
+
+ if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
+ UndoableCommand undo( "textureNameSetSelected" );
+ Select_SetShader( shader->getName() );
+ }
+ }
+ }
}
/*
============================================================================
*/
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
-{
- TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
- if (y != 0) {
- int scale = 1;
+void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
+ TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
+ if ( y != 0 ) {
+ int scale = 1;
- if (state & GDK_SHIFT_MASK) {
- scale = 4;
- }
+ if ( state & GDK_SHIFT_MASK ) {
+ scale = 4;
+ }
- int originy = TextureBrowser_getOriginY(textureBrowser);
- originy += y * scale;
- TextureBrowser_setOriginY(textureBrowser, originy);
- }
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ originy += y * scale;
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ }
}
-void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
-{
- textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
- &textureBrowser);
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
}
-void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
-{
- textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget );
}
-void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
-{
- SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+ SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
}
/*
this allows a plugin to completely override the texture system
============
*/
-void Texture_Draw(TextureBrowser &textureBrowser)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- glClearColor(textureBrowser.color_textureback[0],
- textureBrowser.color_textureback[1],
- textureBrowser.color_textureback[2],
- 0);
- glViewport(0, 0, textureBrowser.width, textureBrowser.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable(GL_DEPTH_TEST);
- if (g_TextureBrowser_enableAlpha) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
- glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
- glEnable(GL_TEXTURE_2D);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- int last_y = 0, last_height = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
- IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
- continue;
- }
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q) {
- break;
- }
-
- int nWidth = textureBrowser.getTextureWidth(q);
- int nHeight = textureBrowser.getTextureHeight(q);
-
- if (y != last_y) {
- last_y = y;
- last_height = 0;
- }
- last_height = std::max(nHeight, last_height);
-
- // Is this texture visible?
- if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
- && (y > originy - textureBrowser.height)) {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
- glLineWidth(3);
- if (textureBrowser.m_rmbSelected) {
- glColor3f(0, 0, 1);
- } else {
- glColor3f(1, 0, 0);
- }
- glDisable(GL_TEXTURE_2D);
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
- glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
- glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
- glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
- glEnd();
-
- glEnable(GL_TEXTURE_2D);
- glLineWidth(1);
- } else {
- glLineWidth(1);
- // shader border:
- if (!shader->IsDefault()) {
- glColor3f(1, 1, 1);
- glDisable(GL_TEXTURE_2D);
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable(GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
- glColor3f(0.5, 1, 0.5);
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_LINE_LOOP);
- glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
- glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable(GL_TEXTURE_2D);
- }
- }
-
- // draw checkerboard for transparent textures
- if (g_TextureBrowser_enableAlpha) {
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- int font_height = TextureBrowser_fontHeight(textureBrowser);
- for (int i = 0; i < nHeight; i += 8) {
- for (int j = 0; j < nWidth; j += 8) {
- unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
- glColor3ub(color, color, color);
- int left = j;
- int right = std::min(j + 8, nWidth);
- int top = i;
- int bottom = std::min(i + 8, nHeight);
- glVertex2i(x + right, y - nHeight - font_height + top);
- glVertex2i(x + left, y - nHeight - font_height + top);
- glVertex2i(x + left, y - nHeight - font_height + bottom);
- glVertex2i(x + right, y - nHeight - font_height + bottom);
- }
- }
- glEnd();
- glEnable(GL_TEXTURE_2D);
- }
-
- // Draw the texture
- glBindTexture(GL_TEXTURE_2D, q->texture_number);
- GlobalOpenGL_debugAssertNoErrors();
- glColor3f(1, 1, 1);
- glBegin(GL_QUADS);
- glTexCoord2i(0, 0);
- glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i(1, 0);
- glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i(1, 1);
- glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
- glTexCoord2i(0, 1);
- glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
- glEnd();
-
- // draw the texture name
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
-
- glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
-
- // don't draw the directory name
- const char *name = shader->getName();
- name += strlen(name);
- while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
- name--;
- }
-
- GlobalOpenGL().drawString(name);
- glEnable(GL_TEXTURE_2D);
- }
-
- //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
- }
-
-
- // reset the current texture
- glBindTexture(GL_TEXTURE_2D, 0);
- //qglFinish();
-}
-
-void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.m_gl_widget) {
- gtk_widget_queue_draw(textureBrowser.m_gl_widget);
- }
-}
-
-
-void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
-{
- textureBrowser.m_textureScale = scale;
-
- TextureBrowser_queueDraw(textureBrowser);
-}
-
-void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
-{
- textureBrowser.m_uniformTextureSize = scale;
-
- TextureBrowser_queueDraw(textureBrowser);
-}
-
-
-void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- if (bUp) {
- originy += int(textureBrowser.m_mouseWheelScrollIncrement);
- } else {
- originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
- }
-
- TextureBrowser_setOriginY(textureBrowser, originy);
+void Texture_Draw( TextureBrowser& textureBrowser ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ glClearColor( textureBrowser.color_textureback[0],
+ textureBrowser.color_textureback[1],
+ textureBrowser.color_textureback[2],
+ 0 );
+
+ glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glDisable( GL_DEPTH_TEST );
+ if ( g_TextureBrowser_enableAlpha ) {
+ glEnable( GL_BLEND );
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ else {
+ glDisable( GL_BLEND );
+ }
+ glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
+ glEnable( GL_TEXTURE_2D );
+
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ int last_y = 0, last_height = 0;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+
+ if ( y != last_y ) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = std::max( nHeight, last_height );
+
+ // Is this texture visible?
+ if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
+ && ( y > originy - textureBrowser.height ) ) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
+ glLineWidth( 3 );
+ if ( textureBrowser.m_rmbSelected ) {
+ glColor3f( 0,0,1 );
+ }
+ else {
+ glColor3f( 1,0,0 );
+ }
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glEnd();
+
+ glEnable( GL_TEXTURE_2D );
+ glLineWidth( 1 );
+ }
+ else
+ {
+ glLineWidth( 1 );
+ // shader border:
+ if ( !shader->IsDefault() ) {
+ glColor3f( 1,1,1 );
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ // highlight in-use textures
+ if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ glColor3f( 0.5,1,0.5 );
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+ }
+
+ // draw checkerboard for transparent textures
+ if ( g_TextureBrowser_enableAlpha )
+ {
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_QUADS );
+ int font_height = TextureBrowser_fontHeight( textureBrowser );
+ for ( int i = 0; i < nHeight; i += 8 )
+ {
+ for ( int j = 0; j < nWidth; j += 8 )
+ {
+ unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+ glColor3ub( color, color, color );
+ int left = j;
+ int right = std::min(j+8, nWidth);
+ int top = i;
+ int bottom = std::min(i+8, nHeight);
+ glVertex2i(x + right, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + bottom);
+ glVertex2i(x + right, y - nHeight - font_height + bottom);
+ }
+ }
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ // Draw the texture
+ glBindTexture( GL_TEXTURE_2D, q->texture_number );
+ GlobalOpenGL_debugAssertNoErrors();
+ glColor3f( 1,1,1 );
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0,0 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,0 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,1 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glTexCoord2i( 0,1 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glEnd();
+
+ // draw the texture name
+ glDisable( GL_TEXTURE_2D );
+ glColor3f( 1,1,1 );
+
+ glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+
+ // don't draw the directory name
+ const char* name = shader->getName();
+ name += strlen( name );
+ while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
+ name--;
+
+ GlobalOpenGL().drawString( name );
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
+ }
+
+
+ // reset the current texture
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ //qglFinish();
+}
+
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_gl_widget ) {
+ gtk_widget_queue_draw( textureBrowser.m_gl_widget );
+ }
+}
+
+
+void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
+ textureBrowser.m_textureScale = scale;
+
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
+ textureBrowser.m_uniformTextureSize = scale;
+
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+
+void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ if ( bUp ) {
+ originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+ else
+ {
+ originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
}
XmlTagBuilder TagBuilder;
-enum {
- TAG_COLUMN,
- N_COLUMNS
-};
-
-void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
+enum
{
- GtkTreeIter iter;
-
- store.clear();
-
- std::vector<CopiedString> assigned_tags;
- TagBuilder.GetShaderTags(shader, assigned_tags);
-
- for (size_t i = 0; i < assigned_tags.size(); i++) {
- store.append(TAG_COLUMN, assigned_tags[i].c_str());
- }
-}
+ TAG_COLUMN,
+ N_COLUMNS
+};
-void BuildStoreAvailableTags(ui::ListStore storeAvailable,
- ui::ListStore storeAssigned,
- const std::set<CopiedString> &allTags,
- TextureBrowser *textureBrowser)
-{
- GtkTreeIter iterAssigned;
- GtkTreeIter iterAvailable;
- std::set<CopiedString>::const_iterator iterAll;
- gchar *tag_assigned;
-
- storeAvailable.clear();
-
- bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
-
- if (!row) { // does the shader have tags assigned?
- for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
- storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
- }
- } else {
- while (row) // available tags = all tags - assigned tags
- {
- gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-
- for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
- if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
- storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
- } else {
- row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
-
- if (row) {
- gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
- }
- }
- }
- }
- }
-}
-
-gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
-{
- if (event->type == GDK_BUTTON_PRESS) {
- if (event->button == 3) {
- if (GlobalTextureBrowser().m_tags) {
- textureBrowser->m_rmbSelected = true;
- TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
- static_cast<int>( event->y ));
-
- BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
- textureBrowser);
- BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
- textureBrowser->m_all_tags, textureBrowser);
- textureBrowser->m_heightChanged = true;
- textureBrowser->m_tag_frame.show();
+void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
+ GtkTreeIter iter;
+
+ store.clear();
+
+ std::vector<CopiedString> assigned_tags;
+ TagBuilder.GetShaderTags( shader, assigned_tags );
+
+ for ( size_t i = 0; i < assigned_tags.size(); i++ )
+ {
+ store.append(TAG_COLUMN, assigned_tags[i].c_str());
+ }
+}
+
+void BuildStoreAvailableTags( ui::ListStore storeAvailable,
+ ui::ListStore storeAssigned,
+ const std::set<CopiedString>& allTags,
+ TextureBrowser* textureBrowser ){
+ GtkTreeIter iterAssigned;
+ GtkTreeIter iterAvailable;
+ std::set<CopiedString>::const_iterator iterAll;
+ gchar* tag_assigned;
+
+ storeAvailable.clear();
+
+ bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
+
+ if ( !row ) { // does the shader have tags assigned?
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ }
+ }
+ else
+ {
+ while ( row ) // available tags = all tags - assigned tags
+ {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ }
+ else
+ {
+ row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
+
+ if ( row ) {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+ }
+ }
+ }
+ }
+ }
+}
+
+gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_PRESS ) {
+ if ( event->button == 3 ) {
+ if ( textureBrowser->m_tags ) {
+ textureBrowser->m_rmbSelected = true;
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+ BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
+ BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
+ textureBrowser->m_heightChanged = true;
+ textureBrowser->m_tag_frame.show();
ui::process();
- TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
- } else {
- TextureBrowser_Tracking_MouseDown(*textureBrowser);
- }
- } else if (event->button == 1) {
- TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
- static_cast<int>( event->y ));
+ TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+ }
+ else
+ {
+ TextureBrowser_Tracking_MouseDown( *textureBrowser );
+ }
+ }
+ else if ( event->button == 1 ) {
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
- if (GlobalTextureBrowser().m_tags) {
- textureBrowser->m_rmbSelected = false;
- textureBrowser->m_tag_frame.hide();
- }
- }
- }
- return FALSE;
+ if ( textureBrowser->m_tags ) {
+ textureBrowser->m_rmbSelected = false;
+ textureBrowser->m_tag_frame.hide();
+ }
+ }
+ }
+ return FALSE;
}
-gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
-{
- if (event->type == GDK_BUTTON_RELEASE) {
- if (event->button == 3) {
- if (!GlobalTextureBrowser().m_tags) {
- TextureBrowser_Tracking_MouseUp(*textureBrowser);
- }
- }
- }
- return FALSE;
+gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_RELEASE ) {
+ if ( event->button == 3 ) {
+ if ( !textureBrowser->m_tags ) {
+ TextureBrowser_Tracking_MouseUp( *textureBrowser );
+ }
+ }
+ }
+ return FALSE;
}
-gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
-{
- return FALSE;
+gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
+ return FALSE;
}
-gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
-{
- if (event->direction == GDK_SCROLL_UP) {
- TextureBrowser_MouseWheel(*textureBrowser, true);
- } else if (event->direction == GDK_SCROLL_DOWN) {
- TextureBrowser_MouseWheel(*textureBrowser, false);
- }
- return FALSE;
+gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+ if ( event->direction == GDK_SCROLL_UP ) {
+ TextureBrowser_MouseWheel( *textureBrowser, true );
+ }
+ else if ( event->direction == GDK_SCROLL_DOWN ) {
+ TextureBrowser_MouseWheel( *textureBrowser, false );
+ }
+ return FALSE;
}
-void TextureBrowser_scrollChanged(void *data, gdouble value)
-{
- //globalOutputStream() << "vertical scroll\n";
- TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
+void TextureBrowser_scrollChanged( void* data, gdouble value ){
+ //globalOutputStream() << "vertical scroll\n";
+ TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
}
-static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
-{
- textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
+ textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
}
-void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
-{
- if (textureBrowser.m_showTextureScrollbar) {
- int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
-
- totalHeight = std::max(totalHeight, textureBrowser.height);
-
- auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_showTextureScrollbar ) {
+ int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
+
+ totalHeight = std::max( totalHeight, textureBrowser.height );
+
+ auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
+
+ gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
+ gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
+ gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
+ gtk_adjustment_set_step_increment(vadjustment, 20);
+ gtk_adjustment_set_lower(vadjustment, 0);
+ gtk_adjustment_set_upper(vadjustment, totalHeight);
+
+ g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
+ }
+}
+
+gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
+ textureBrowser->width = allocation->width;
+ textureBrowser->height = allocation->height;
+ TextureBrowser_heightChanged( *textureBrowser );
+ textureBrowser->m_originInvalid = true;
+ TextureBrowser_queueDraw( *textureBrowser );
+ return FALSE;
+}
+
+gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
+ if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
+ GlobalOpenGL_debugAssertNoErrors();
+ TextureBrowser_evaluateHeight( *textureBrowser );
+ Texture_Draw( *textureBrowser );
+ GlobalOpenGL_debugAssertNoErrors();
+ glwidget_swap_buffers( textureBrowser->m_gl_widget );
+ }
+ return FALSE;
+}
- gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
- gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
- gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
- gtk_adjustment_set_step_increment(vadjustment, 20);
- gtk_adjustment_set_lower(vadjustment, 0);
- gtk_adjustment_set_upper(vadjustment, totalHeight);
+TextureBrowser& GlobalTextureBrowser(){
+ static TextureBrowser textureBrowser;
+ return textureBrowser;
+}
- g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
- }
+bool TextureBrowser_hideUnused(){
+ return GlobalTextureBrowser().m_hideUnused;
}
-gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
-{
- textureBrowser->width = allocation->width;
- textureBrowser->height = allocation->height;
- TextureBrowser_heightChanged(*textureBrowser);
- textureBrowser->m_originInvalid = true;
- TextureBrowser_queueDraw(*textureBrowser);
- return FALSE;
+void TextureBrowser_ToggleHideUnused(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ if ( textureBrowser.m_hideUnused ) {
+ TextureBrowser_SetHideUnused( textureBrowser, false );
+ }
+ else
+ {
+ TextureBrowser_SetHideUnused( textureBrowser, true );
+ }
}
-gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
+const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
{
- if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
- GlobalOpenGL_debugAssertNoErrors();
- TextureBrowser_evaluateHeight(*textureBrowser);
- Texture_Draw(*textureBrowser);
- GlobalOpenGL_debugAssertNoErrors();
- glwidget_swap_buffers(textureBrowser->m_gl_widget);
- }
- return FALSE;
+ if ( TextureBrowser_showWads() ) {
+ archiveName->clear();
+ *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
+ << "." << path_get_extension( dirName );
+ return archiveName->c_str();
+ }
+ return dirName;
}
+void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
+ // put the information from the old textures menu into a treeview
+ GtkTreeIter iter, child;
-TextureBrowser g_TextureBrowser;
+ TextureGroups::const_iterator i = groups.begin();
+ while ( i != groups.end() )
+ {
+ StringOutputStream archiveName;
+ StringOutputStream nextArchiveName;
+ const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
-TextureBrowser &GlobalTextureBrowser()
-{
- return g_TextureBrowser;
-}
+ const char* firstUnderscore = strchr( dirName, '_' );
+ StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
-bool TextureBrowser_hideUnused()
-{
- return g_TextureBrowser.m_hideUnused;
-}
+ TextureGroups::const_iterator next = i;
+ ++next;
-void TextureBrowser_ToggleHideUnused()
-{
- if (g_TextureBrowser.m_hideUnused) {
- TextureBrowser_SetHideUnused(g_TextureBrowser, false);
- } else {
- TextureBrowser_SetHideUnused(g_TextureBrowser, true);
- }
+ if ( firstUnderscore != 0
+ && next != groups.end()
+ && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
+
+ // keep going...
+ while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
+ {
+ gtk_tree_store_append( store, &child, &iter );
+ gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
+ ++i;
+ }
+ }
+ else
+ {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, dirName, -1 );
+ ++i;
+ }
+ }
}
-void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
-{
- // put the information from the old textures menu into a treeview
- GtkTreeIter iter, child;
-
- TextureGroups::const_iterator i = groups.begin();
- while (i != groups.end()) {
- const char *dirName = (*i).c_str();
- const char *firstUnderscore = strchr(dirName, '_');
- StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
- TextureGroups::const_iterator next = i;
- ++next;
- if (firstUnderscore != 0
- && next != groups.end()
- && string_equal_start((*next).c_str(), dirRoot)) {
- gtk_tree_store_append(store, &iter, NULL);
- gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
-
- // keep going...
- while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
- gtk_tree_store_append(store, &child, &iter);
- gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
- ++i;
- }
- } else {
- gtk_tree_store_append(store, &iter, NULL);
- gtk_tree_store_set(store, &iter, 0, dirName, -1);
- ++i;
- }
- }
-}
-
-TextureGroups TextureGroups_constructTreeView()
-{
- TextureGroups groups;
+TextureGroups TextureGroups_constructTreeView(){
+ TextureGroups groups;
- if (TextureBrowser_showWads()) {
- GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
- } else {
- // scan texture dirs and pak files only if not restricting to shaderlist
- if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
- GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
- }
+ if ( TextureBrowser_showWads() ) {
+ GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
+ }
+ else
+ {
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
+ GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
+ }
- GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
- }
+ GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
+ }
- return groups;
+ return groups;
}
-void TextureBrowser_constructTreeStore()
-{
- TextureGroups groups = TextureGroups_constructTreeView();
- auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
- TextureGroups_constructTreeModel(groups, store);
+void TextureBrowser_constructTreeStore(){
+ TextureGroups groups = TextureGroups_constructTreeView();
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
+ TextureGroups_constructTreeModel( groups, store );
- gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
+ gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTree, store);
- g_object_unref(G_OBJECT(store));
+ g_object_unref( G_OBJECT( store ) );
}
-void TextureBrowser_constructTreeStoreTags()
-{
- TextureGroups groups;
- auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
- auto model = g_TextureBrowser.m_all_tags_list;
+void TextureBrowser_constructTreeStoreTags(){
+ TextureGroups groups;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
+ auto model = GlobalTextureBrowser().m_all_tags_list;
- gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
+ gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTags, model );
- g_object_unref(G_OBJECT(store));
+ g_object_unref( G_OBJECT( store ) );
}
-void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
-{
- GtkTreeIter iter;
+void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
+ GtkTreeIter iter;
- auto model = gtk_tree_view_get_model(treeview);
+ auto model = gtk_tree_view_get_model(treeview );
- if (gtk_tree_model_get_iter(model, &iter, path)) {
- gchar dirName[1024];
+ if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
+ gchar dirName[1024];
- gchar *buffer;
- gtk_tree_model_get(model, &iter, 0, &buffer, -1);
- strcpy(dirName, buffer);
- g_free(buffer);
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
- g_TextureBrowser.m_searchedTags = false;
+ GlobalTextureBrowser().m_searchedTags = false;
- if (!TextureBrowser_showWads()) {
- strcat(dirName, "/");
- }
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
- ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
- TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- }
+ ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ }
}
-void TextureBrowser_createTreeViewTree()
-{
- gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
+void TextureBrowser_createTreeViewTree(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTree, FALSE );
- gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
- g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
+ gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTree, FALSE );
+ textureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
- auto renderer = ui::CellRendererText(ui::New);
- gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
- TextureBrowser_constructTreeStore();
+ TextureBrowser_constructTreeStore();
}
void TextureBrowser_addTag();
void TextureBrowser_deleteTag();
-void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
-{
- ui::Widget menu = ui::Menu(ui::New);
+void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
+ ui::Widget menu = ui::Menu(ui::New);
- ui::Widget menuitem = ui::MenuItem("Add tag");
- menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+ ui::Widget menuitem = ui::MenuItem( "Add tag" );
+ menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
- menuitem = ui::MenuItem("Rename tag");
- menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+ menuitem = ui::MenuItem( "Rename tag" );
+ menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
- menuitem = ui::MenuItem("Delete tag");
- menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+ menuitem = ui::MenuItem( "Delete tag" );
+ menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
- gtk_widget_show_all(menu);
+ gtk_widget_show_all( menu );
- gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
- (event != NULL) ? event->button : 0,
- gdk_event_get_time((GdkEvent *) event));
+ gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
+ ( event != NULL ) ? event->button : 0,
+ gdk_event_get_time( (GdkEvent*)event ) );
}
-gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
-{
- if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
- GtkTreePath *path;
- auto selection = gtk_tree_view_get_selection(treeview);
+gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
+ if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+ GtkTreePath *path;
+ auto selection = gtk_tree_view_get_selection(treeview );
- if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
- gtk_tree_selection_unselect_all(selection);
- gtk_tree_selection_select_path(selection, path);
- gtk_tree_path_free(path);
- }
+ if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
+ gtk_tree_selection_unselect_all( selection );
+ gtk_tree_selection_select_path( selection, path );
+ gtk_tree_path_free( path );
+ }
- TextureBrowser_createContextMenu(treeview, event);
- return TRUE;
- }
- return FALSE;
+ TextureBrowser_createContextMenu( treeview, event );
+ return TRUE;
+ }
+ return FALSE;
}
-void TextureBrowser_createTreeViewTags()
-{
- g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
- gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
+void TextureBrowser_createTreeViewTags(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_treeViewTags = ui::TreeView(ui::New);
+ gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTags, FALSE );
- g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
+ textureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
- gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
+ gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTags, FALSE );
- auto renderer = ui::CellRendererText(ui::New);
- gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
- TextureBrowser_constructTreeStoreTags();
+ TextureBrowser_constructTreeStoreTags();
}
-ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
-{
- ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
+ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
- if (g_Layout_enableDetachableMenus.m_value) {
- menu_tearoff(menu);
- }
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
- create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
- if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
- create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
- }
+ create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
+ }
- // hide notex and shadernotex on texture browser: no one wants to apply them
- create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
+ // hide notex and shadernotex on texture browser: no one wants to apply them
+ create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
- menu_separator(menu);
+ menu_separator( menu );
- create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
+ create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
- // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
- if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
- g_TextureBrowser.m_showShaders = true;
- } else {
- create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
- }
+ // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+ if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
+ textureBrowser.m_showShaders = true;
+ }
+ else
+ {
+ create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+ }
- if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
- create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
- }
- if (g_TextureBrowser.m_tags) {
- create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
- }
+ if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
+ }
+ if ( textureBrowser.m_tags ) {
+ create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
+ }
- menu_separator(menu);
- create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
- create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
+ menu_separator( menu );
+ create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
+ create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
- if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
- menu_separator(menu);
- g_TextureBrowser.m_shader_info_item = ui::Widget(
- create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
- gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
- }
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ menu_separator( menu );
+ textureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
+ }
- return textures_menu_item;
+ return textures_menu_item;
}
-ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
-{
- ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
+ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
- if (g_Layout_enableDetachableMenus.m_value) {
- menu_tearoff(menu);
- }
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
- create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
- create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
+ create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
+ create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
- return textures_menu_item;
+ return textures_menu_item;
}
-ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
-{
- ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
+ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
- if (g_Layout_enableDetachableMenus.m_value) {
- menu_tearoff(menu);
- }
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
- create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
- create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
- create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
- menu_separator(menu);
- create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
- create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
+ create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
+ create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
+ create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
+ menu_separator( menu );
+ create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
+ create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
- return textures_menu_item;
+ return textures_menu_item;
}
-gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
-{
- g_assert(selected != NULL);
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
- auto rowref = gtk_tree_row_reference_new(model, path);
- *selected = g_slist_append(*selected, rowref);
+ auto rowref = gtk_tree_row_reference_new( model, path );
+ *selected = g_slist_append( *selected, rowref );
- return FALSE;
+ return FALSE;
}
-void TextureBrowser_assignTags()
-{
- GSList *selected = NULL;
- GSList *node;
- gchar *tag_assigned;
-
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
-
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
- &selected);
-
- if (selected != NULL) {
- for (node = selected; node != NULL; node = node->next) {
- auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
-
- if (path) {
- GtkTreeIter iter;
-
- if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
- gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
- if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
- // create a custom shader/texture entry
- IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
- CopiedString filename = ishader->getShaderFileName();
-
- if (filename.empty()) {
- // it's a texture
- TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
- } else {
- // it's a shader
- TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
- }
- ishader->DecRef();
- }
- TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
-
- gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
- g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
- }
- }
- }
-
- g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
-
- // Save changes
- TagBuilder.SaveXmlDoc();
- }
- g_slist_free(selected);
-}
-
-void TextureBrowser_removeTags()
-{
- GSList *selected = NULL;
- GSList *node;
- gchar *tag;
+void TextureBrowser_assignTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag_assigned;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
- &selected);
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
- if (selected != NULL) {
- for (node = selected; node != NULL; node = node->next) {
- auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
- if (path) {
- GtkTreeIter iter;
+ if ( path ) {
+ GtkTreeIter iter;
- if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
- gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
- TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
- gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
- }
- }
- }
+ if ( gtk_tree_model_get_iter(textureBrowser.m_available_store, &iter, path ) ) {
+ gtk_tree_model_get(textureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
+ if ( !TagBuilder.CheckShaderTag( textureBrowser.shader.c_str() ) ) {
+ // create a custom shader/texture entry
+ IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
+ CopiedString filename = ishader->getShaderFileName();
- g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
+ if ( filename.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else {
+ // it's a shader
+ TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, SHADER );
+ }
+ ishader->DecRef();
+ }
+ TagBuilder.AddShaderTag( textureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
- // Update the "available tags list"
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
- g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ gtk_list_store_remove( textureBrowser.m_available_store, &iter );
+ textureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
+ }
+ }
+ }
- // Save changes
- TagBuilder.SaveXmlDoc();
- }
- g_slist_free(selected);
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
}
-void TextureBrowser_buildTagList()
-{
- g_TextureBrowser.m_all_tags_list.clear();
+void TextureBrowser_removeTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
- std::set<CopiedString>::iterator iter;
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
- for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
- g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
- }
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter(textureBrowser.m_assigned_store, &iter, path ) ) {
+ gtk_tree_model_get(textureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
+ TagBuilder.DeleteShaderTag( textureBrowser.shader.c_str(), tag );
+ gtk_list_store_remove( textureBrowser.m_assigned_store, &iter );
+ }
+ }
+ }
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Update the "available tags list"
+ BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
}
-void TextureBrowser_searchTags()
-{
- GSList *selected = NULL;
- GSList *node;
- gchar *tag;
- char buffer[256];
- char tags_searched[256];
+void TextureBrowser_buildTagList(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_all_tags_list.clear();
+
+ std::set<CopiedString>::iterator iter;
+
+ for ( iter = textureBrowser.m_all_tags.begin(); iter != textureBrowser.m_all_tags.end(); ++iter )
+ {
+ textureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
+ }
+}
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+void TextureBrowser_searchTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+ char buffer[256];
+ char tags_searched[256];
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
- &selected);
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
- if (selected != NULL) {
- strcpy(buffer, "/root/*/*[tag='");
- strcpy(tags_searched, "[TAGS] ");
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
- for (node = selected; node != NULL; node = node->next) {
- auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+ if ( selected != NULL ) {
+ strcpy( buffer, "/root/*/*[tag='" );
+ strcpy( tags_searched, "[TAGS] " );
- if (path) {
- GtkTreeIter iter;
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
- if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
- gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
+ if ( path ) {
+ GtkTreeIter iter;
- strcat(buffer, tag);
- strcat(tags_searched, tag);
- if (node != g_slist_last(node)) {
- strcat(buffer, "' and tag='");
- strcat(tags_searched, ", ");
- }
- }
- }
- }
+ if ( gtk_tree_model_get_iter(textureBrowser.m_all_tags_list, &iter, path ) ) {
+ gtk_tree_model_get(textureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
+
+ strcat( buffer, tag );
+ strcat( tags_searched, tag );
+ if ( node != g_slist_last( node ) ) {
+ strcat( buffer, "' and tag='" );
+ strcat( tags_searched, ", " );
+ }
+ }
+ }
+ }
- strcat(buffer, "']");
+ strcat( buffer, "']" );
- g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
- g_TextureBrowser.m_found_shaders.clear(); // delete old list
- TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
+ textureBrowser.m_found_shaders.clear(); // delete old list
+ TagBuilder.TagSearch( buffer, textureBrowser.m_found_shaders );
- if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
- size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+ if ( !textureBrowser.m_found_shaders.empty() ) { // found something
+ size_t shaders_found = textureBrowser.m_found_shaders.size();
- globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
- << tags_searched << "\n";
- ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
+ globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
- std::set<CopiedString>::iterator iter;
+ std::set<CopiedString>::iterator iter;
- for (iter = g_TextureBrowser.m_found_shaders.begin();
- iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
- std::string path = (*iter).c_str();
- size_t pos = path.find_last_of("/", path.size());
- std::string name = path.substr(pos + 1, path.size());
- path = path.substr(0, pos + 1);
- TextureDirectory_loadTexture(path.c_str(), name.c_str());
- }
- }
- g_TextureBrowser.m_searchedTags = true;
- g_TextureBrowser_currentDirectory = tags_searched;
+ for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ }
+ }
+ textureBrowser.m_searchedTags = true;
+ g_TextureBrowser_currentDirectory = tags_searched;
- g_TextureBrowser.m_nTotalHeight = 0;
- TextureBrowser_setOriginY(g_TextureBrowser, 0);
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
- }
- g_slist_free(selected);
+ textureBrowser.m_nTotalHeight = 0;
+ TextureBrowser_setOriginY( textureBrowser, 0 );
+ TextureBrowser_heightChanged( textureBrowser );
+ TextureBrowser_updateTitle();
+ }
+ g_slist_free( selected );
}
-void TextureBrowser_toggleSearchButton()
-{
- gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
+void TextureBrowser_toggleSearchButton(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ) );
- if (page == 0) { // tag page
- gtk_widget_show_all(g_TextureBrowser.m_search_button);
- } else {
- g_TextureBrowser.m_search_button.hide();
- }
+ if ( page == 0 ) { // tag page
+ gtk_widget_show_all( textureBrowser.m_search_button );
+ }
+ else {
+ textureBrowser.m_search_button.hide();
+ }
}
-void TextureBrowser_constructTagNotebook()
-{
- g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
- ui::Widget labelTags = ui::Label("Tags");
- ui::Widget labelTextures = ui::Label("Textures");
+void TextureBrowser_constructTagNotebook(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
+ ui::Widget labelTags = ui::Label( "Tags" );
+ ui::Widget labelTextures = ui::Label( "Textures" );
- gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
- labelTextures);
- gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
+ gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tree, labelTextures );
+ gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tags, labelTags );
- g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
+ textureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
- gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
+ gtk_widget_show_all( textureBrowser.m_tag_notebook );
}
-void TextureBrowser_constructSearchButton()
-{
- auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
- g_TextureBrowser.m_search_button = ui::Button(ui::New);
- g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
- gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
- g_TextureBrowser.m_search_button.add(image);
+void TextureBrowser_constructSearchButton(){
+ auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_search_button = ui::Button(ui::New);
+ textureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
+ gtk_widget_set_tooltip_text(textureBrowser.m_search_button, "Search with selected tags");
+ textureBrowser.m_search_button.add(image);
}
-void TextureBrowser_checkTagFile()
-{
- const char SHADERTAG_FILE[] = "shadertags.xml";
- CopiedString default_filename, rc_filename;
- StringOutputStream stream(256);
-
- stream << LocalRcPath_get();
- stream << SHADERTAG_FILE;
- rc_filename = stream.c_str();
-
- if (file_exists(rc_filename.c_str())) {
- g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
-
- if (g_TextureBrowser.m_tags) {
- globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
- }
- } else {
- // load default tagfile
- stream.clear();
- stream << g_pGameDescription->mGameToolsPath.c_str();
- stream << SHADERTAG_FILE;
- default_filename = stream.c_str();
-
- if (file_exists(default_filename.c_str())) {
- g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
-
- if (g_TextureBrowser.m_tags) {
- globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
- }
- } else {
- globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
- << ". No tag support.\n";
- }
- }
-}
-
-void TextureBrowser_SetNotex()
-{
- IShader *notex = QERApp_Shader_ForName(DEFAULT_NOTEX_NAME);
- IShader *shadernotex = QERApp_Shader_ForName(DEFAULT_SHADERNOTEX_NAME);
+void TextureBrowser_checkTagFile(){
+ const char SHADERTAG_FILE[] = "shadertags.xml";
+ CopiedString default_filename, rc_filename;
+ StringOutputStream stream( 256 );
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+
+ stream << LocalRcPath_get();
+ stream << SHADERTAG_FILE;
+ rc_filename = stream.c_str();
+
+ if ( file_exists( rc_filename.c_str() ) ) {
+ textureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
+
+ if ( textureBrowser.m_tags ) {
+ globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ // load default tagfile
+ stream.clear();
+ stream << g_pGameDescription->mGameToolsPath.c_str();
+ stream << SHADERTAG_FILE;
+ default_filename = stream.c_str();
- g_notex = notex->getTexture()->name;
- g_shadernotex = shadernotex->getTexture()->name;
+ if ( file_exists( default_filename.c_str() ) ) {
+ textureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
+
+ if ( textureBrowser.m_tags ) {
+ globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+ }
+ }
+}
+
+void TextureBrowser_SetNotex(){
+ IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
+ IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
+
+ g_notex = notex->getTexture()->name;
+
+ g_shadernotex = shadernotex->getTexture()->name;
notex->DecRef();
shadernotex->DecRef();
}
-ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
-{
- // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
- // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
- // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
- // for the "once-the-gtk-libs-are-updated-TODO-list" :x
-
- TextureBrowser_checkTagFile();
- TextureBrowser_SetNotex();
-
- GlobalShaderSystem().setActiveShadersChangedNotify(
- ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
-
- g_TextureBrowser.m_parent = toplevel;
-
- auto table = ui::Table(3, 3, FALSE);
- auto vbox = ui::VBox(FALSE, 0);
- table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
- vbox.show();
-
- ui::Widget menu_bar{ui::null};
-
- { // menu bar
- menu_bar = ui::Widget::from(gtk_menu_bar_new());
- auto menu_view = ui::Menu(ui::New);
- auto view_item = TextureBrowser_constructViewMenu(menu_view);
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
-
- auto menu_tools = ui::Menu(ui::New);
- auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
-
- table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
- menu_bar.show();
- }
- { // Texture TreeView
- g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
- gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
-
- // vertical only scrolling for treeview
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
- GTK_POLICY_ALWAYS);
-
- g_TextureBrowser.m_scr_win_tree.show();
-
- TextureBrowser_createTreeViewTree();
-
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
- g_TextureBrowser.m_treeViewTree);
- g_TextureBrowser.m_treeViewTree.show();
- }
- { // gl_widget scrollbar
- auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
- table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
- w.show();
- g_TextureBrowser.m_texture_scroll = w;
-
- auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
- vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-
- g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
- }
- { // gl_widget
- g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
- g_object_ref(g_TextureBrowser.m_gl_widget._handle);
-
- gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
- GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
- GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
-
- table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
- g_TextureBrowser.m_gl_widget.show();
-
- g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
- G_CALLBACK(TextureBrowser_size_allocate),
- &g_TextureBrowser);
- g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
- &g_TextureBrowser);
-
- g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
- &g_TextureBrowser);
- g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
- &g_TextureBrowser);
- g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
- &g_TextureBrowser);
- g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
- }
-
- // tag stuff
- if (g_TextureBrowser.m_tags) {
- { // fill tag GtkListStore
- g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
- auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
- TextureBrowser_buildTagList();
- }
- { // tag menu bar
- auto menu_tags = ui::Menu(ui::New);
- auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
- gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
- }
- { // Tag TreeView
- g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
- gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
-
- // vertical only scrolling for treeview
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
- GTK_POLICY_ALWAYS);
-
- TextureBrowser_createTreeViewTags();
-
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
- gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
- g_TextureBrowser.m_treeViewTags);
- g_TextureBrowser.m_treeViewTags.show();
- }
- { // Texture/Tag notebook
- TextureBrowser_constructTagNotebook();
- vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
- }
- { // Tag search button
- TextureBrowser_constructSearchButton();
- vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
- }
- auto frame_table = ui::Table(3, 3, FALSE);
- { // Tag frame
-
- g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
- gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
- gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
-
- table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
-
- frame_table.show();
-
- g_TextureBrowser.m_tag_frame.add(frame_table);
- }
- { // assigned tag list
- ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
- gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
-
- auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- auto renderer = ui::CellRendererText(ui::New);
-
- g_TextureBrowser.m_assigned_tree = ui::TreeView(
- ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
- g_TextureBrowser.m_assigned_store.unref();
- g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
- gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
-
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
- gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
- auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
- gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
- g_TextureBrowser.m_assigned_tree.show();
-
- scrolled_win.show();
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
-
- frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
- }
- { // available tag list
- ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
- gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
- auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- auto renderer = ui::CellRendererText(ui::New);
-
- g_TextureBrowser.m_available_tree = ui::TreeView(
- ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
- g_TextureBrowser.m_available_store.unref();
- g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
- gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
-
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
- gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
- auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
- gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
- g_TextureBrowser.m_available_tree.show();
-
- scrolled_win.show();
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
-
- frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
- }
- { // tag arrow buttons
- auto m_btn_left = ui::Button(ui::New);
- auto m_btn_right = ui::Button(ui::New);
- auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
- auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
- m_btn_left.add(m_arrow_left);
- m_btn_right.add(m_arrow_right);
-
- // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
- m_arrow_left.dimensions(-1, 68);
- m_arrow_right.dimensions(-1, 68);
-
- frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
- frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
-
- m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
- m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
-
- m_btn_left.show();
- m_btn_right.show();
- m_arrow_left.show();
- m_arrow_right.show();
- }
- { // tag fram labels
- ui::Widget m_lbl_assigned = ui::Label("Assigned");
- ui::Widget m_lbl_unassigned = ui::Label("Available");
+static bool isGLWidgetConstructed = false;
+static bool isWindowConstructed = false;
- frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
- frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+void TextureBrowser_constructGLWidget(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_gl_widget = glwidget_new( FALSE );
+ g_object_ref( textureBrowser.m_gl_widget._handle );
- m_lbl_assigned.show();
- m_lbl_unassigned.show();
- }
- } else { // no tag support, show the texture tree only
- vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
- }
+ gtk_widget_set_events( textureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+ gtk_widget_set_can_focus( textureBrowser.m_gl_widget, true );
- // TODO do we need this?
- //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
-
- return table;
-}
+ textureBrowser.m_sizeHandler = textureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &textureBrowser );
+ textureBrowser.m_exposeHandler = textureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &textureBrowser );
-void TextureBrowser_destroyWindow()
-{
- GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
+ textureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &textureBrowser );
+ textureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &textureBrowser );
+ textureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &textureBrowser );
+ textureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &textureBrowser );
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_hframe.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_frame.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
- g_TextureBrowser.m_gl_widget.unref();
-}
+ textureBrowser.m_gl_widget.show();
-const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
-{
- return textureBrowser.color_textureback;
+ isGLWidgetConstructed = true;
}
-void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
-{
- textureBrowser.color_textureback = colour;
- TextureBrowser_queueDraw(textureBrowser);
-}
+ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
+ // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+ // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+ // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+ // for the "once-the-gtk-libs-are-updated-TODO-list" :x
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+
+ TextureBrowser_checkTagFile();
+ TextureBrowser_SetNotex();
+
+ GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( textureBrowser ) );
+
+ textureBrowser.m_parent = toplevel;
+
+ auto table = ui::Table(3, 3, FALSE);
+ auto vbox = ui::VBox(FALSE, 0);
+ table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ vbox.show();
+
+ ui::Widget menu_bar{ui::null};
+
+ { // menu bar
+ menu_bar = ui::Widget::from(gtk_menu_bar_new());
+ auto menu_view = ui::Menu(ui::New);
+ auto view_item = TextureBrowser_constructViewMenu( menu_view );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+ auto menu_tools = ui::Menu(ui::New);
+ auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
+
+ table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+ menu_bar.show();
+ }
+ { // Texture TreeView
+ textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ textureBrowser.m_scr_win_tree.show();
+
+ TextureBrowser_createTreeViewTree();
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree );
+ textureBrowser.m_treeViewTree.show();
+ }
+ { // gl_widget scrollbar
+ auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
+ table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
+ w.show();
+ textureBrowser.m_texture_scroll = w;
+
+ auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) ));
+ vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &textureBrowser );
+
+ textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
+ }
+ { // gl_widget
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_vframe = ui::VBox( FALSE, 0 );
+ table.attach(textureBrowser.m_vframe, {1, 2, 1, 2});
+
+ textureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
+ textureBrowser.m_vframe.pack_start( textureBrowser.m_vfiller, FALSE, FALSE, 0 );
+
+ textureBrowser.m_hframe = ui::HBox( FALSE, 0 );
+ textureBrowser.m_vframe.pack_start( textureBrowser.m_hframe, TRUE, TRUE, 0 );
+
+ textureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
+ textureBrowser.m_hframe.pack_start( textureBrowser.m_hfiller, FALSE, FALSE, 0 );
+
+ textureBrowser.m_vframe.show();
+ textureBrowser.m_vfiller.show();
+ textureBrowser.m_hframe.show(),
+ textureBrowser.m_hfiller.show();
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_frame = ui::VBox( FALSE, 0 );
+ table.attach(textureBrowser.m_frame, {1, 2, 1, 2});
+ textureBrowser.m_frame.show();
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+ TextureBrowser_constructGLWidget();
+ }
+
+ // tag stuff
+ if ( textureBrowser.m_tags ) {
+ { // fill tag GtkListStore
+ textureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+ auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_all_tags_list );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ TagBuilder.GetAllTags( textureBrowser.m_all_tags );
+ TextureBrowser_buildTagList();
+ }
+ { // tag menu bar
+ auto menu_tags = ui::Menu(ui::New);
+ auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+ }
+ { // Tag TreeView
+ textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ TextureBrowser_createTreeViewTags();
+
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags );
+ textureBrowser.m_treeViewTags.show();
+ }
+ { // Texture/Tag notebook
+ TextureBrowser_constructTagNotebook();
+ vbox.pack_start( textureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
+ }
+ { // Tag search button
+ TextureBrowser_constructSearchButton();
+ vbox.pack_end(textureBrowser.m_search_button, FALSE, FALSE, 0);
+ }
+ auto frame_table = ui::Table(3, 3, FALSE);
+ { // Tag frame
+
+ textureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
+ gtk_frame_set_label_align( GTK_FRAME( textureBrowser.m_tag_frame ), 0.5, 0.5 );
+ gtk_frame_set_shadow_type( GTK_FRAME( textureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
+
+ table.attach(textureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
+
+ frame_table.show();
+
+ textureBrowser.m_tag_frame.add(frame_table);
+ }
+ { // assigned tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ textureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+
+ auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_assigned_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ auto renderer = ui::CellRendererText(ui::New);
+
+ textureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_assigned_store._handle));
+ textureBrowser.m_assigned_store.unref();
+ textureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
+ gtk_tree_view_set_headers_visible(textureBrowser.m_assigned_tree, FALSE );
+
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+ gtk_tree_view_append_column(textureBrowser.m_assigned_tree, column );
+ textureBrowser.m_assigned_tree.show();
+
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree );
+
+ frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // available tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ textureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+ auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_available_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ auto renderer = ui::CellRendererText(ui::New);
+
+ textureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_available_store._handle));
+ textureBrowser.m_available_store.unref();
+ textureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
+ gtk_tree_view_set_headers_visible(textureBrowser.m_available_tree, FALSE );
+
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+ gtk_tree_view_append_column(textureBrowser.m_available_tree, column );
+ textureBrowser.m_available_tree.show();
+
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree );
+
+ frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // tag arrow buttons
+ auto m_btn_left = ui::Button(ui::New);
+ auto m_btn_right = ui::Button(ui::New);
+ auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
+ auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
+ m_btn_left.add(m_arrow_left);
+ m_btn_right.add(m_arrow_right);
+
+ // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+ m_arrow_left.dimensions(-1, 68);
+ m_arrow_right.dimensions(-1, 68);
+
+ frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
+ frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
+
+ m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
+ m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
+
+ m_btn_left.show();
+ m_btn_right.show();
+ m_arrow_left.show();
+ m_arrow_right.show();
+ }
+ { // tag fram labels
+ ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
+ ui::Widget m_lbl_unassigned = ui::Label( "Available" );
+
+ frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+ frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+
+ m_lbl_assigned.show();
+ m_lbl_unassigned.show();
+ }
+ }
+ else { // no tag support, show the texture tree only
+ vbox.pack_start( textureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
+ }
-void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
-{
- g_assert(selected != NULL);
+ // TODO do we need this?
+ //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
- gchar *name;
- gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
- *selected = g_slist_append(*selected, name);
+ isWindowConstructed = true;
+
+ return table;
}
-void TextureBrowser_shaderInfo()
-{
- const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
- IShader *shader = QERApp_Shader_ForName(name);
+void TextureBrowser_destroyGLWidget(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ if ( isGLWidgetConstructed )
+ {
+ g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_sizeHandler );
+ g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_exposeHandler );
- DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_hframe.remove( textureBrowser.m_gl_widget );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ textureBrowser.m_frame.remove( textureBrowser.m_gl_widget );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
- shader->DecRef();
+ textureBrowser.m_gl_widget.unref();
+
+ isGLWidgetConstructed = false;
+ }
}
-void TextureBrowser_addTag()
-{
- CopiedString tag;
+void TextureBrowser_destroyWindow(){
+ GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
- EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
+ TextureBrowser_destroyGLWidget();
+}
- if (result == eIDOK && !tag.empty()) {
- GtkTreeIter iter;
- g_TextureBrowser.m_all_tags.insert(tag.c_str());
- gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
- gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+/* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
+/* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
+ * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
+ * while covered by another page, so the texture viewport is still rendered over the other page
+ * but does not annoy the user that much because it's just a line on the bottom that may even
+ * be printed over existing bottom frame or very close to it. */
+void TextureBrowser_showGLWidget(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ if ( isWindowConstructed && isGLWidgetConstructed )
+ {
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, TRUE, TRUE, 0, ui::Packing::START );
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
+ textureBrowser.m_gl_widget.show();
+ }
+}
- // Select the currently added tag in the available list
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
- gtk_tree_selection_select_iter(selection, &iter);
+void TextureBrowser_hideGLWidget(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ if ( isWindowConstructed && isGLWidgetConstructed )
+ {
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, FALSE, FALSE, 0, ui::Packing::END );
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
+ textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
+ GdkEventExpose event = {};
+ TextureBrowser_expose( GlobalTextureBrowser().m_gl_widget, &event, &GlobalTextureBrowser() );
+ // The hack needs the GL widget to not be hidden to work,
+ // so resizing it triggers the redraw of it with the new size.
+ // GlobalTextureBrowser().m_gl_widget.hide();
+ }
+}
+#endif // WORKAROUND_MACOS_GTK2_GLWIDGET
- g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
- }
+const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
+ return textureBrowser.color_textureback;
}
-void TextureBrowser_renameTag()
-{
- /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
- gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
- we need to count the number of selected rows first and use
- gtk_tree_selection_selected_foreach() then to go through the list of selected
- rows (which always containins a single row).
- */
+void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
+ textureBrowser.color_textureback = colour;
+ TextureBrowser_queueDraw( textureBrowser );
+}
- GSList *selected = NULL;
+void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
- gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
- &selected);
+ gchar* name;
+ gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
+ *selected = g_slist_append( *selected, name );
+}
- if (g_slist_length(selected) == 1) { // we only rename a single tag
- CopiedString newTag;
- EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
+void TextureBrowser_shaderInfo(){
+ const char* name = TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
+ IShader* shader = QERApp_Shader_ForName( name );
- if (result == eIDOK && !newTag.empty()) {
- GtkTreeIter iterList;
- gchar *rowTag;
- gchar *oldTag = (char *) selected->data;
+ DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
- bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+ shader->DecRef();
+}
- while (row) {
- gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
+void TextureBrowser_addTag(){
+ CopiedString tag;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
- if (strcmp(rowTag, oldTag) == 0) {
- gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
- }
- row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
- }
+ EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
- TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
+ if ( result == eIDOK && !tag.empty() ) {
+ GtkTreeIter iter;
+ textureBrowser.m_all_tags.insert( tag.c_str() );
+ gtk_list_store_append( textureBrowser.m_available_store, &iter );
+ gtk_list_store_set( textureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
- g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
- g_TextureBrowser.m_all_tags.insert(newTag);
+ // Select the currently added tag in the available list
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
+ gtk_tree_selection_select_iter( selection, &iter );
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
- &g_TextureBrowser);
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
- g_TextureBrowser.m_all_tags, &g_TextureBrowser);
- }
- } else {
- ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
- }
+ textureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
+ }
}
-void TextureBrowser_deleteTag()
-{
- GSList *selected = NULL;
-
- auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
- gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
- &selected);
+void TextureBrowser_renameTag(){
+ /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+ gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+ we need to count the number of selected rows first and use
+ gtk_tree_selection_selected_foreach() then to go through the list of selected
+ rows (which always containins a single row).
+ */
- if (g_slist_length(selected) == 1) { // we only delete a single tag
- auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
- "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
+ GSList* selected = NULL;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
- if (result == ui::alert_response::YES) {
- GtkTreeIter iterSelected;
- gchar *rowTag;
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
- gchar *tagSelected = (char *) selected->data;
+ if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
+ CopiedString newTag;
+ EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
- bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+ if ( result == eIDOK && !newTag.empty() ) {
+ GtkTreeIter iterList;
+ gchar* rowTag;
+ gchar* oldTag = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterList ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, oldTag ) == 0 ) {
+ gtk_list_store_set( textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
+ }
+ row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterList ) != 0;
+ }
+
+ TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
+
+ textureBrowser.m_all_tags.erase( (CopiedString)oldTag );
+ textureBrowser.m_all_tags.insert( newTag );
+
+ BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
+ BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
+ }
+ }
+ else
+ {
+ ui::alert( textureBrowser.m_parent, "Select a single tag for renaming." );
+ }
+}
+
+void TextureBrowser_deleteTag(){
+ GSList* selected = NULL;
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+
+ auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+ if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
+ auto result = ui::alert( textureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
+
+ if ( result == ui::alert_response::YES ) {
+ GtkTreeIter iterSelected;
+ gchar *rowTag;
+
+ gchar* tagSelected = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, tagSelected ) == 0 ) {
+ gtk_list_store_remove( textureBrowser.m_all_tags_list, &iterSelected );
+ break;
+ }
+ row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
+ }
+
+ TagBuilder.DeleteTag( tagSelected );
+ textureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
+
+ BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
+ BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
+ }
+ }
+ else {
+ ui::alert( textureBrowser.m_parent, "Select a single tag for deletion." );
+ }
+}
+
+void TextureBrowser_copyTag(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ textureBrowser.m_copied_tags.clear();
+ TagBuilder.GetShaderTags( textureBrowser.shader.c_str(), textureBrowser.m_copied_tags );
+}
+
+void TextureBrowser_pasteTag(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
+ CopiedString shader = textureBrowser.shader.c_str();
+
+ if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
+ CopiedString shaderFile = ishader->getShaderFileName();
+ if ( shaderFile.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else
+ {
+ // it's a shader
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
+ }
+
+ for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
+ {
+ TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ else
+ {
+ for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
+ {
+ if ( !TagBuilder.CheckShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str() ) ) {
+ // the tag doesn't exist - let's add it
+ TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ }
+
+ ishader->DecRef();
+
+ TagBuilder.SaveXmlDoc();
+ BuildStoreAssignedTags( textureBrowser.m_assigned_store, shader.c_str(), &textureBrowser );
+ BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
+}
+
+void TextureBrowser_RefreshShaders(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+ GtkTreeModel* model = NULL;
+ GtkTreeIter iter;
+ if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
+ {
+ gchar dirName[1024];
- while (row) {
- gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ }
+}
- if (strcmp(rowTag, tagSelected) == 0) {
- gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
- break;
- }
- row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
- }
+void TextureBrowser_ToggleShowShaders(){
+ GlobalTextureBrowser().m_showShaders ^= 1;
+ GlobalTextureBrowser().m_showshaders_item.update();
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+}
- TagBuilder.DeleteTag(tagSelected);
- g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
+void TextureBrowser_ToggleShowShaderListOnly(){
+ g_TextureBrowser_shaderlistOnly ^= 1;
+ GlobalTextureBrowser().m_showshaderlistonly_item.update();
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
- &g_TextureBrowser);
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
- g_TextureBrowser.m_all_tags, &g_TextureBrowser);
- }
- } else {
- ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
- }
+ TextureBrowser_constructTreeStore();
}
-void TextureBrowser_copyTag()
-{
- g_TextureBrowser.m_copied_tags.clear();
- TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
+void TextureBrowser_showAll(){
+ g_TextureBrowser_currentDirectory = "";
+ GlobalTextureBrowser().m_searchedTags = false;
+ TextureBrowser_heightChanged( GlobalTextureBrowser() );
+ TextureBrowser_updateTitle();
}
-void TextureBrowser_pasteTag()
-{
- IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
- CopiedString shader = g_TextureBrowser.shader.c_str();
-
- if (!TagBuilder.CheckShaderTag(shader.c_str())) {
- CopiedString shaderFile = ishader->getShaderFileName();
- if (shaderFile.empty()) {
- // it's a texture
- TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
- } else {
- // it's a shader
- TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
- }
-
- for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
- TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
- }
- } else {
- for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
- if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
- // the tag doesn't exist - let's add it
- TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
- }
- }
- }
-
- ishader->DecRef();
-
- TagBuilder.SaveXmlDoc();
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
- g_TextureBrowser.m_all_tags, &g_TextureBrowser);
-}
-
-void TextureBrowser_RefreshShaders()
-{
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
- GlobalShaderSystem().refresh();
- UpdateAllWindows();
- auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
- GtkTreeModel *model = NULL;
- GtkTreeIter iter;
- if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
- gchar dirName[1024];
-
- gchar *buffer;
- gtk_tree_model_get(model, &iter, 0, &buffer, -1);
- strcpy(dirName, buffer);
- g_free(buffer);
- if (!TextureBrowser_showWads()) {
- strcat(dirName, "/");
- }
- TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- }
-}
-
-void TextureBrowser_ToggleShowShaders()
-{
- g_TextureBrowser.m_showShaders ^= 1;
- g_TextureBrowser.m_showshaders_item.update();
- TextureBrowser_queueDraw(g_TextureBrowser);
-}
+void TextureBrowser_showUntagged(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+ auto result = ui::alert( textureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
-void TextureBrowser_ToggleShowShaderListOnly()
-{
- g_TextureBrowser_shaderlistOnly ^= 1;
- g_TextureBrowser.m_showshaderlistonly_item.update();
+ if ( result == ui::alert_response::YES ) {
+ textureBrowser.m_found_shaders.clear();
+ TagBuilder.GetUntagged( textureBrowser.m_found_shaders );
+ std::set<CopiedString>::iterator iter;
- TextureBrowser_constructTreeStore();
-}
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
-void TextureBrowser_showAll()
-{
- g_TextureBrowser_currentDirectory = "";
- g_TextureBrowser.m_searchedTags = false;
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
+ for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ }
+
+ g_TextureBrowser_currentDirectory = "Untagged";
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ TextureBrowser_heightChanged( textureBrowser );
+ TextureBrowser_updateTitle();
+ }
}
-void TextureBrowser_showUntagged()
-{
- auto result = ui::alert(g_TextureBrowser.m_parent,
- "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
- "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
-
- if (result == ui::alert_response::YES) {
- g_TextureBrowser.m_found_shaders.clear();
- TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
- std::set<CopiedString>::iterator iter;
-
- ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
-
- for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
- std::string path = (*iter).c_str();
- size_t pos = path.find_last_of("/", path.size());
- std::string name = path.substr(pos + 1, path.size());
- path = path.substr(0, pos + 1);
- TextureDirectory_loadTexture(path.c_str(), name.c_str());
- globalErrorStream() << path.c_str() << name.c_str() << "\n";
- }
-
- g_TextureBrowser_currentDirectory = "Untagged";
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
- }
-}
-
-void TextureBrowser_FixedSize()
-{
- g_TextureBrowser_fixedSize ^= 1;
- GlobalTextureBrowser().m_fixedsize_item.update();
- TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+void TextureBrowser_FixedSize(){
+ g_TextureBrowser_fixedSize ^= 1;
+ GlobalTextureBrowser().m_fixedsize_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
-void TextureBrowser_FilterMissing()
-{
- g_TextureBrowser_filterMissing ^= 1;
- GlobalTextureBrowser().m_filternotex_item.update();
- TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
- TextureBrowser_RefreshShaders();
+void TextureBrowser_FilterMissing(){
+ g_TextureBrowser_filterMissing ^= 1;
+ GlobalTextureBrowser().m_filternotex_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+ TextureBrowser_RefreshShaders();
}
-void TextureBrowser_FilterFallback()
-{
- g_TextureBrowser_filterFallback ^= 1;
- GlobalTextureBrowser().m_hidenotex_item.update();
- TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
- TextureBrowser_RefreshShaders();
+void TextureBrowser_FilterFallback(){
+ g_TextureBrowser_filterFallback ^= 1;
+ GlobalTextureBrowser().m_hidenotex_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+ TextureBrowser_RefreshShaders();
}
-void TextureBrowser_EnableAlpha()
-{
- g_TextureBrowser_enableAlpha ^= 1;
- GlobalTextureBrowser().m_enablealpha_item.update();
- TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+void TextureBrowser_EnableAlpha(){
+ g_TextureBrowser_enableAlpha ^= 1;
+ GlobalTextureBrowser().m_enablealpha_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
-void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
-{
- StringOutputStream buffer(64);
- buffer << "Textures: ";
- if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
- buffer << g_TextureBrowser_currentDirectory.c_str();
- } else {
- buffer << "all";
- }
- importer(buffer.c_str());
+void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
+ StringOutputStream buffer( 64 );
+ buffer << "Textures: ";
+ if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
+ buffer << g_TextureBrowser_currentDirectory.c_str();
+ }
+ else
+ {
+ buffer << "all";
+ }
+ importer( buffer.c_str() );
}
struct TextureScale {
- static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
- {
- switch (self.m_textureScale) {
- case 10:
- returnz(0);
- break;
- case 25:
- returnz(1);
- break;
- case 50:
- returnz(2);
- break;
- case 100:
- returnz(3);
- break;
- case 200:
- returnz(4);
- break;
- }
- }
-
- static void Import(TextureBrowser &self, int value)
- {
- switch (value) {
- case 0:
- TextureBrowser_setScale(self, 10);
- break;
- case 1:
- TextureBrowser_setScale(self, 25);
- break;
- case 2:
- TextureBrowser_setScale(self, 50);
- break;
- case 3:
- TextureBrowser_setScale(self, 100);
- break;
- case 4:
- TextureBrowser_setScale(self, 200);
- break;
- }
- }
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+ switch (self.m_textureScale) {
+ case 10:
+ returnz(0);
+ break;
+ case 25:
+ returnz(1);
+ break;
+ case 50:
+ returnz(2);
+ break;
+ case 100:
+ returnz(3);
+ break;
+ case 200:
+ returnz(4);
+ break;
+ }
+ }
+
+ static void Import(TextureBrowser &self, int value) {
+ switch (value) {
+ case 0:
+ TextureBrowser_setScale(self, 10);
+ break;
+ case 1:
+ TextureBrowser_setScale(self, 25);
+ break;
+ case 2:
+ TextureBrowser_setScale(self, 50);
+ break;
+ case 3:
+ TextureBrowser_setScale(self, 100);
+ break;
+ case 4:
+ TextureBrowser_setScale(self, 200);
+ break;
+ }
+ }
};
struct UniformTextureSize {
- static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
- {
- returnz(g_TextureBrowser.m_uniformTextureSize);
- }
-
- static void Import(TextureBrowser &self, int value)
- {
- if (value > 16) {
- TextureBrowser_setUniformSize(self, value);
- }
- }
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+ returnz(GlobalTextureBrowser().m_uniformTextureSize);
+ }
+
+ static void Import(TextureBrowser &self, int value) {
+ if (value > 16)
+ TextureBrowser_setUniformSize(self, value);
+ }
};
-void TextureBrowser_constructPreferences(PreferencesPage &page)
-{
- page.appendCheckBox(
- "", "Texture scrollbar",
- make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
- );
- {
- const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
- page.appendCombo(
- "Texture Thumbnail Scale",
- STRING_ARRAY_RANGE(texture_scale),
- make_property<TextureScale>(GlobalTextureBrowser())
- );
- }
- page.appendSpinner(
- "Texture Thumbnail Size",
- GlobalTextureBrowser().m_uniformTextureSize,
- GlobalTextureBrowser().m_uniformTextureSize,
- 16, 8192
- );
- page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
- {
- const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
- page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
- STRING_ARRAY_RANGE(startup_shaders));
- }
-}
-
-void TextureBrowser_constructPage(PreferenceGroup &group)
-{
- PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
- TextureBrowser_constructPreferences(page);
-}
-
-void TextureBrowser_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
+void TextureBrowser_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox(
+ "", "Texture scrollbar",
+ make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
+ );
+ {
+ const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
+ page.appendCombo(
+ "Texture Thumbnail Scale",
+ STRING_ARRAY_RANGE( texture_scale ),
+ make_property<TextureScale>(GlobalTextureBrowser())
+ );
+ }
+ page.appendSpinner(
+ "Texture Thumbnail Size",
+ GlobalTextureBrowser().m_uniformTextureSize,
+ GlobalTextureBrowser().m_uniformTextureSize,
+ 16, 8192
+ );
+ page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
+ {
+ const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
+ page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
+ }
+}
+void TextureBrowser_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
+ TextureBrowser_constructPreferences( page );
+}
+
+void TextureBrowser_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
}
#include "stringio.h"
-void TextureClipboard_textureSelected(const char *shader);
+void TextureClipboard_textureSelected( const char* shader );
-void TextureBrowser_Construct()
-{
- GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
- GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
- GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
- GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
- GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
- GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
- GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
- GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
- GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
- GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
- Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
- GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
- GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
- GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
- GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
- GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
- GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
- GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
- ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
-
- GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
- GlobalPreferenceSystem().registerPreference("UniformTextureSize",
- make_property_string<UniformTextureSize>(g_TextureBrowser));
- GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
- GlobalTextureBrowser()));
- GlobalPreferenceSystem().registerPreference("ShowShaders",
- make_property_string(GlobalTextureBrowser().m_showShaders));
- GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
- make_property_string(g_TextureBrowser_shaderlistOnly));
- GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
- GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
- GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
- GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
- reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
- GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
- GlobalTextureBrowser().m_mouseWheelScrollIncrement));
- GlobalPreferenceSystem().registerPreference("SI_Colors0",
- make_property_string(GlobalTextureBrowser().color_textureback));
-
- g_TextureBrowser.shader = texdef_name_default();
-
- Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
-
- TextureBrowser_registerPreferencesPage();
-
- GlobalShaderSystem().attach(g_ShadersObserver);
-
- TextureBrowser_textureSelected = TextureClipboard_textureSelected;
-}
-
-void TextureBrowser_Destroy()
-{
- GlobalShaderSystem().detach(g_ShadersObserver);
+void TextureBrowser_Construct(){
+ TextureBrowser &textureBrowser = GlobalTextureBrowser();
+
+ GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
+ GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
+ GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
+ GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
+ GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
+ GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
+ GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
+ GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
+ GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+ GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
+ GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( textureBrowser.m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( textureBrowser.m_filternotex_item ) );
+ GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( textureBrowser.m_hidenotex_item ) );
+ GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( textureBrowser.m_enablealpha_item ) );
+
+ GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
+ GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
+ GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
+ GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
+ GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
+ GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
+ GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
+ GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( textureBrowser.m_startupShaders ) ) );
+ GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( textureBrowser.m_mouseWheelScrollIncrement ) );
+ GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( textureBrowser.color_textureback ) );
+
+ textureBrowser.shader = texdef_name_default();
+
+ Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( textureBrowser ) );
+
+ TextureBrowser_registerPreferencesPage();
+
+ GlobalShaderSystem().attach( g_ShadersObserver );
+
+ TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+}
+
+void TextureBrowser_Destroy(){
+ GlobalShaderSystem().detach( g_ShadersObserver );
+
+ Textures_setModeChangedNotify( Callback<void()>() );
+}
- Textures_setModeChangedNotify(Callback<void()>());
+#if WORKAROUND_WINDOWS_GTK2_GLWIDGET
+ui::GLArea TextureBrowser_getGLWidget(){
+ return GlobalTextureBrowser().m_gl_widget;
}
+#endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET