/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Texture Window
// Leonardo Zide (leo@lokigames.com)
//
-#include "texwindow.h"
+/*!\todo
+ Clean up texture menu.
+ - Remove all global variables and use some objects instead.
+ - Create an interface for a plugin to add texture menu items.
+ - Make sure the interface is not dependent on gtk.
+ */
-#include "debugging/debugging.h"
-#include "warnings.h"
-
-#include "iimage.h"
-#include "ifilesystem.h"
-#include "ishaders.h"
-#include "iscriplib.h"
-#include "iselection.h"
-#include "iscenegraph.h"
-#include "itextures.h"
-#include "irender.h"
-#include "iundo.h"
-#include "igl.h"
-#include "iarchive.h"
-#include "moduleobserver.h"
-
-#include <set>
-
-#include <gtk/gtkmenuitem.h>
-#include <gtk/gtkrange.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkvscrollbar.h>
-#include <gtk/gtkmenu.h>
-
-#include "signal/signal.h"
-#include "math/vector.h"
-#include "texturelib.h"
-#include "string/string.h"
-#include "shaderlib.h"
-#include "os/path.h"
-#include "stream/memstream.h"
-#include "stream/textfilestream.h"
-#include "stream/stringstream.h"
-#include "cmdlib.h"
+#ifdef _WIN32
+//#include <gdk/win32/gdkwin32.h>
+#include <gdk/gdkwin32.h>
+#endif
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+#include <gdk/gdkx.h>
+#include <dirent.h>
+#endif
+#include <gtk/gtk.h>
+#include <assert.h>
+#include <sys/stat.h>
+#include "stdafx.h"
+#include "texwindow.h"
+#include "str.h"
+#include "missing.h"
#include "texmanip.h"
-#include "textures.h"
-#include "convert.h"
-
-#include "gtkutil/menu.h"
-#include "gtkutil/nonmodal.h"
-#include "gtkutil/cursor.h"
-#include "gtkutil/widget.h"
-#include "gtkutil/glwidget.h"
-
-#include "error.h"
-#include "map.h"
-#include "qgl.h"
-#include "select.h"
-#include "brush_primit.h"
-#include "brushmanip.h"
-#include "patchmanip.h"
-#include "plugin.h"
-#include "qe3.h"
-#include "gtkdlgs.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "findtexturedialog.h"
-#include "surfacedialog.h"
-#include "patchdialog.h"
-#include "groupdialog.h"
-#include "preferences.h"
-#include "shaders.h"
-#include "commands.h"
-
-
-
-bool TextureGroupsMenu_showWads()
-{
- return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
-}
-
-// globals for textures
-class TextureMenuName
-{
- enum { c_menuNameLength = 64 };
- char m_name[c_menuNameLength];
-public:
- TextureMenuName(const char* name)
- {
- strncpy(m_name, name, c_menuNameLength - 1);
- m_name[c_menuNameLength - 1] = '\0';
- }
- const char* c_str() const
- {
- return m_name;
- }
-};
-typedef std::vector<TextureMenuName> TextureMenuNames;
-TextureMenuNames texture_menunames;
+#define TYP_MIPTEX 68
+static unsigned tex_palette[256];
-const char* TextureGroupsMenu_GetName(std::size_t menunum)
-{
- return texture_menunames[menunum].c_str();
-}
+#define FONT_HEIGHT 10
-void TextureGroupsMenu_ListItems(GSList*& items)
-{
- for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
- {
- items = g_slist_append(items, const_cast<char*>((*i).c_str()));
- }
-}
+//int texture_mode = GL_NEAREST;
+//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
+//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
+//int texture_mode = GL_LINEAR;
+//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
+int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
-void TextureBrowser_queueDraw(TextureBrowser& textureBrower);
+int g_nTextureOffset = 0;
-class TextureGroupLoader
-{
- std::size_t m_id;
-public:
- TextureGroupLoader(std::size_t id)
- : m_id(id)
- {
- }
- void loadGroup()
- {
- ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures");
-
- TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id));
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- }
-};
+// current active texture directory
+//++timo FIXME: I'm not sure this is used anymore
+char texture_directory[128];
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+qboolean g_bShowAllShaders;
-std::list<TextureGroupLoader> g_texture_group_loaders;
+bool g_bFilterEnabled = false;
+CString g_strFilter;
-void texturegroup_activated(GtkWidget* widget, gpointer data)
-{
- reinterpret_cast<TextureGroupLoader*>(data)->loadGroup();
-}
+// texture layout functions
+// TTimo: now based on shaders
+int nActiveShadersCount;
+int nCurrentShader;
+IShader* pCurrentShader;
+qtexture_t *current_texture = NULL;
+int current_x, current_y, current_row;
-bool string_equal_start(const char* string, StringRange start)
-{
- return string_equal_n(string, start.first, start.last - start.first);
-}
+// globals for textures
+int texture_nummenus;
+char texture_menunames[MAX_TEXTUREDIRS][128];
+
+// the list of scripts/*.shader files we need to work with
+// those are listed in shaderlist file
+// FIXME TTimo I get the feeling that those would need to move to the shaders module
+// for now it's still more simple to just keep it here
+GSList *l_shaderfiles = NULL;
+
+void SelectTexture( int mx, int my, bool bShift, bool bFitScale = false );
+
+void Texture_MouseDown( int x, int y, int buttons );
+void Texture_MouseMoved( int x, int y, int buttons );
+
+CPtrArray g_lstSkinCache;
+
+// TTimo: modifed to add a qtexture_t, Texture_LoadSkin loads using the shader API / QERApp_TryTexture_ForName
+// m_strName is a copy of qtex->name
+struct SkinInfo
+{
+ CString m_strName;
+ int m_nTextureBind;
+ qtexture_t *m_qtex;
+ SkinInfo( const char *pName, int n, qtexture_t *qtex ){
+ m_strName = pName;
+ m_nTextureBind = n;
+ m_qtex = qtex;
+ };
+ SkinInfo(){};
+};
-GtkMenuItem* MenuItem_create(const char* name)
-{
- StringOutputStream buffer(64);
- buffer << ConvertLocaleToUTF8(name);
- return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str()));
-}
+// =============================================================================
+// global functions
-GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name)
-{
- GtkMenuItem* item = MenuItem_create(name);
- gtk_widget_show(GTK_WIDGET(item));
- menu_add_item(menu, item);
- return item;
+// gets active texture extension
+//
+// FIXME: fix this to be generic from project file
+//
+int GetTextureExtensionCount(){
+ // hardcoded hack for png support
+ if ( g_pGameDescription->mGameFile == "sof2.game" ) {
+ return 3;
+ }
+ else{
+ return 2;
+ }
}
-void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName)
-{
- GtkMenuItem* item = Menu_addItem(menu, dirName);
-
- g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size()));
- g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back());
-
- if(TextureGroupsMenu_showWads())
- {
- texture_menunames.push_back(dirName);
- }
- else
- {
- char buffer[1024];
- strcpy(buffer, dirName);
- strcat(buffer, "/");
- texture_menunames.push_back(buffer);
- }
+const char* GetTextureExtension( int nIndex ){
+ switch ( nIndex )
+ {
+ case 0:
+ return "tga";
+ break;
+ case 1:
+ return "jpg";
+ break;
+ case 2:
+ return "png";
+ break;
+ default:
+ return NULL;
+ }
}
-typedef std::set<CopiedString> TextureGroups;
-
-void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups)
-{
- texture_menunames.clear();
-
- TextureGroups::const_iterator i = groups.begin();
- while(i != groups.end())
- {
- const char* dirName = (*i).c_str();
- const char* firstUnderscore = strchr(dirName, '_');
- StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
- // do we shrink the menus?
- // we shrink only if we have at least two things to shrink :-)
- TextureGroups::const_iterator next = i;
- ++next;
- if(firstUnderscore != 0
- && next != groups.end()
- && string_equal_start((*next).c_str(), dirRoot))
- {
- GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str());
-
- GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new());
- gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu));
-
- // keep going...
- while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
- {
- TextureGroupsMenu_addItem(pSubMenu, (*i).c_str());
-
- ++i;
- }
- }
- else
- {
- TextureGroupsMenu_addItem(menu, dirName);
-
- ++i;
- }
- }
-}
+/*
+ ==============
+ Texture_InitPalette
+ ==============
+ */
+void Texture_InitPalette( byte *pal ){
+ int r,g,b;
+ int i;
+ int inf;
+ byte gammatable[256];
+ float gamma;
+
+ gamma = g_qeglobals.d_savedinfo.fGamma;
+
+ if ( gamma == 1.0 ) {
+ for ( i = 0 ; i < 256 ; i++ )
+ gammatable[i] = i;
+ }
+ else
+ {
+ for ( i = 0 ; i < 256 ; i++ )
+ {
+ inf = (int)( 255.0f * pow( ( i + 0.5f ) / 255.5f, gamma ) + 0.5f );
+ if ( inf < 0 ) {
+ inf = 0;
+ }
+ if ( inf > 255 ) {
+ inf = 255;
+ }
+ gammatable[i] = inf;
+ }
+ }
+ for ( i = 0 ; i < 256 ; i++ )
+ {
+ r = gammatable[pal[0]];
+ g = gammatable[pal[1]];
+ b = gammatable[pal[2]];
+ pal += 3;
-void TextureGroups_addWad(TextureGroups& groups, const char* archive)
-{
- if(extension_equal(path_get_extension(archive), "wad"))
- {
-#if 1
- groups.insert(archive);
-#else
- CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
- groups.insert(archiveBaseName);
-#endif
- }
-}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
+ //v = (r<<24) + (g<<16) + (b<<8) + 255;
+ //v = BigLong (v);
-void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
-{
- const char* texture = path_make_relative(shaderName, "textures/");
- if(texture != shaderName)
- {
- const char* last = path_remove_directory(texture);
- if(!string_empty(last))
- {
- groups.insert(CopiedString(StringRange(texture, --last)));
- }
- }
+ //tex_palette[i] = v;
+ tex_palette[i * 3 + 0] = r;
+ tex_palette[i * 3 + 1] = g;
+ tex_palette[i * 3 + 2] = b;
+ }
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
-void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
-{
- groups.insert(directory);
+void SetTexParameters( void ){
+ qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture_mode );
+
+ switch ( texture_mode )
+ {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ break;
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ break;
+ }
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-GtkMenu* g_textures_menu = 0;
-GtkMenuItem* g_textures_menu_separator = 0;
-namespace
-{
- bool g_TexturesMenu_shaderlistOnly = false;
-}
-void TextureGroupsMenu_Construct()
-{
- TextureGroups groups;
-
- if(TextureGroupsMenu_showWads())
- {
- GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
- }
- else
- {
- // scan texture dirs and pak files only if not restricting to shaderlist
- if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly)
- {
- GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
- }
-
- GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
- }
-
- TextureGroupsMenu_Construct(g_textures_menu, groups);
-}
+/*
+ ============
+ Texture_SetMode
+ ============
+ */
+void Texture_SetMode( int iMenu ){
+ int iMode;
+ qboolean texturing = true;
+ gpointer item = NULL;
+
+ switch ( iMenu )
+ {
+ case ID_VIEW_NEAREST:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_nearest" );
+ iMode = GL_NEAREST;
+ break;
+ case ID_VIEW_NEARESTMIPMAP:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_nearestmipmap" );
+ iMode = GL_NEAREST_MIPMAP_NEAREST;
+ break;
+ case ID_VIEW_LINEAR:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_linear" );
+ iMode = GL_LINEAR;
+ break;
+ case ID_VIEW_BILINEAR:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_bilinear" );
+ iMode = GL_NEAREST_MIPMAP_LINEAR;
+ break;
+ case ID_VIEW_BILINEARMIPMAP:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_bilinearmipmap" );
+ iMode = GL_LINEAR_MIPMAP_NEAREST;
+ break;
+ case ID_VIEW_TRILINEAR:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_trilinear" );
+ iMode = GL_LINEAR_MIPMAP_LINEAR;
+ break;
+ case ID_TEXTURES_WIREFRAME:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_wireframe" );
+ iMode = -1;
+ texturing = false;
+ break;
+ case ID_TEXTURES_FLATSHADE:
+ item = g_object_get_data( G_OBJECT( g_pParentWnd->m_pWidget ), "menu_view_flatshade" );
+ iMode = -1;
+ texturing = false;
+ break;
+ default:
+ return;
+ }
-void TextureGroupsMenu_Destroy()
-{
- // delete everything
- GtkMenu* menu = g_textures_menu;
- GtkMenuItem* sep = g_textures_menu_separator;
- GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
- while(lst->next)
- {
- // these delete functions are recursive, it's gonna free all submenus
- gtk_widget_destroy(GTK_WIDGET (lst->next->data));
- // lst is no longer relevant, need to get it again
- lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
- }
-}
+ g_qeglobals.d_savedinfo.iTexMenu = iMenu;
+ // NOTE: texture_mode is a GLenum used directly in glTexParameter
+ if ( iMode != -1 ) {
+ texture_mode = iMode;
+ }
+ g_bIgnoreCommands++;
+ if ( item != NULL ) {
+ gtk_check_menu_item_set_active( GTK_CHECK_MENU_ITEM( item ), TRUE );
+ }
+ g_bIgnoreCommands--;
-class TextureGroupsMenu : public ModuleObserver
-{
- std::size_t m_unrealised;
-public:
- TextureGroupsMenu() : m_unrealised(2)
- {
- }
- void realise()
- {
- if(--m_unrealised == 0)
- {
- if(g_textures_menu != 0)
- {
- TextureGroupsMenu_Construct();
- }
- }
- }
- void unrealise()
- {
- if(++m_unrealised == 1)
- {
- if(g_textures_menu != 0)
- {
- TextureGroupsMenu_Destroy();
- }
- }
- }
-};
+ if ( texturing ) {
+ SetTexParameters();
+ }
-TextureGroupsMenu g_TextureGroupsMenu;
+ if ( !texturing && iMenu == ID_TEXTURES_WIREFRAME ) {
+ g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_wire;
+ Map_BuildBrushData();
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
+ else if ( !texturing && iMenu == ID_TEXTURES_FLATSHADE ) {
+ g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_solid;
+ Map_BuildBrushData();
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
-class DeferredAdjustment
-{
- gdouble m_value;
- guint m_handler;
- typedef void (*ValueChangedFunction)(void* data, gdouble value);
- ValueChangedFunction m_function;
- void* m_data;
-
- static gboolean deferred_value_changed(gpointer data)
- {
- reinterpret_cast<DeferredAdjustment*>(data)->m_function(
- reinterpret_cast<DeferredAdjustment*>(data)->m_data,
- reinterpret_cast<DeferredAdjustment*>(data)->m_value
- );
- reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
- reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
- return FALSE;
- }
-public:
- DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
- {
- }
- void flush()
- {
- if(m_handler != 0)
- {
- g_source_remove(m_handler);
- deferred_value_changed(this);
- }
- }
- void value_changed(gdouble value)
- {
- m_value = value;
- if(m_handler == 0)
- {
- m_handler = g_idle_add(deferred_value_changed, this);
- }
- }
- static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
- {
- self->value_changed(adjustment->value);
- }
-};
+ for ( qtexture_t *q = g_qeglobals.d_qtextures; q; q = q->next )
+ {
+ qglBindTexture( GL_TEXTURE_2D, q->texture_number );
+ SetTexParameters();
+ }
+ // select the default texture
+ qglBindTexture( GL_TEXTURE_2D, 0 );
+ qglFinish();
-class TextureBrowser;
+ if ( g_pParentWnd->GetCamWnd()->Camera()->draw_mode != cd_texture ) {
+ g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_texture;
+ Map_BuildBrushData();
+ }
-typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+ Sys_UpdateWindows( W_ALL );
+}
-void TextureBrowser_scrollChanged(void* data, gdouble value);
+/*!
+ gamma correction stuff
+ took out of QERApp_LoadTextureRGBA for clarity
+ */
+byte g_gammatable[256];
+void ResampleGamma( float fGamma ){
+ int i,inf;
+ if ( fGamma == 1.0 ) {
+ for ( i = 0; i < 256; i++ )
+ g_gammatable[i] = i;
+ }
+ else
+ {
+ for ( i = 0; i < 256; i++ )
+ {
+ inf = (int)( 255.0f * pow( ( i + 0.5f ) / 255.5f, fGamma ) + 0.5f );
+ if ( inf < 0 ) {
+ inf = 0;
+ }
+ if ( inf > 255 ) {
+ inf = 255;
+ }
+ g_gammatable[i] = inf;
+ }
+ }
+}
+/*!
+ this function does the actual processing of raw RGBA data into a GL texture
+ it will also generate the mipmaps
+ it looks like pPixels nWidth nHeight are the only relevant parameters
+ */
+qtexture_t *QERApp_LoadTextureRGBA( unsigned char* pPixels, int nWidth, int nHeight ){
+ static float fGamma = -1;
+ float total[3];
+ byte *outpixels = NULL;
+ int i, j, resampled, width2, height2, width3, height3;
+ int max_tex_size = 0, mip = 0;
+ int nCount = nWidth * nHeight;
+
+ if ( fGamma != g_qeglobals.d_savedinfo.fGamma ) {
+ fGamma = g_qeglobals.d_savedinfo.fGamma;
+ ResampleGamma( fGamma );
+ }
-enum StartupShaders
-{
- STARTUPSHADERS_NONE = 0,
- STARTUPSHADERS_COMMON,
- STARTUPSHADERS_ALL,
-};
+ qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &max_tex_size );
+ if ( !max_tex_size ) {
+ max_tex_size = 1024;
+ }
-class TextureBrowser
-{
-public:
- int width, height;
- int originy;
- int m_nTotalHeight;
-
- CopiedString shader;
-
- GtkEntry* m_filter;
- NonModalEntry m_filterEntry;
-
- GtkWindow* m_parent;
- GtkWidget* m_gl_widget;
-
- guint m_sizeHandler;
- guint m_exposeHandler;
-
- GtkWidget* m_texture_scroll;
-
- bool m_heightChanged;
- bool m_originInvalid;
-
- DeferredAdjustment m_scrollAdjustment;
- FreezePointer m_freezePointer;
-
- Vector3 color_textureback;
- // the increment step we use against the wheel mouse
- std::size_t m_mouseWheelScrollIncrement;
- std::size_t m_textureScale;
- bool m_showTextureFilter;
- // make the texture increments match the grid changes
- bool m_showShaders;
- bool m_showTextureScrollbar;
- StartupShaders m_startupShaders;
- // if true, the texture window will only display in-use shaders
- // if false, all the shaders in memory are displayed
- bool m_hideUnused;
-
-
- void clearFilter()
- {
- gtk_entry_set_text(m_filter, "");
- TextureBrowser_queueDraw(*this);
- }
- typedef MemberCaller<TextureBrowser, &TextureBrowser::clearFilter> ClearFilterCaller;
-
- TextureBrowser() :
- m_filter(0),
- m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)),
- m_texture_scroll(0),
- m_heightChanged(true),
- m_originInvalid(true),
- m_scrollAdjustment(TextureBrowser_scrollChanged, this),
- color_textureback(0.25f, 0.25f, 0.25f),
- m_mouseWheelScrollIncrement(64),
- m_textureScale(50),
- m_showTextureFilter(false),
- m_showShaders(true),
- m_showTextureScrollbar(true),
- m_startupShaders(STARTUPSHADERS_NONE),
- m_hideUnused(false)
- {
- }
-};
+ qtexture_t *q = (qtexture_t*)g_malloc( sizeof( *q ) );
+ q->width = nWidth;
+ q->height = nHeight;
+
+ total[0] = total[1] = total[2] = 0.0f;
+
+ // resample texture gamma according to user settings
+ for ( i = 0; i < ( nCount * 4 ); i += 4 )
+ {
+ for ( j = 0; j < 3; j++ )
+ {
+ total[j] += ( pPixels + i )[j];
+ byte b = ( pPixels + i )[j];
+ ( pPixels + i )[j] = g_gammatable[b];
+ }
+ }
-void(*TextureBrowser_textureSelected)(const char* shader);
+ q->color[0] = total[0] / ( nCount * 255 );
+ q->color[1] = total[1] / ( nCount * 255 );
+ q->color[2] = total[2] / ( nCount * 255 );
+ qglGenTextures( 1, &q->texture_number );
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
+ qglBindTexture( GL_TEXTURE_2D, q->texture_number );
+ SetTexParameters();
-const char* TextureBrowser_getComonShadersName()
-{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
- if(!string_empty(value))
- {
- return value;
- }
- return "Common";
-}
+ width2 = 1; while ( width2 < nWidth ) width2 <<= 1;
+ height2 = 1; while ( height2 < nHeight ) height2 <<= 1;
-const char* TextureBrowser_getComonShadersDir()
-{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
- if(!string_empty(value))
- {
- return value;
- }
- return "common/";
-}
+ width3 = width2;
+ height3 = height2;
+ while ( width3 > max_tex_size ) width3 >>= 1;
+ while ( height3 > max_tex_size ) height3 >>= 1;
+ if ( width3 < 1 ) {
+ width3 = 1;
+ }
+ if ( height3 < 1 ) {
+ height3 = 1;
+ }
+ if ( !( width2 == nWidth && height2 == nHeight ) ) {
+ resampled = 1;
+ outpixels = (byte *)malloc( width2 * height2 * 4 );
+ R_ResampleTexture( pPixels, nWidth, nHeight, outpixels, width2, height2, 4 );
+ }
+ else {
+ resampled = 0;
+ outpixels = pPixels;
+ }
-void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show)
-{
- widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show);
-}
+ while ( width2 > width3 || height2 > height3 )
+ {
+ GL_MipReduce( outpixels, outpixels, width2, height2, width3, height3 );
-const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_showTextureFilter)
- {
- return gtk_entry_get_text(textureBrowser.m_filter);
- }
- return 0;
-}
+ if ( width2 > width3 ) {
+ width2 >>= 1;
+ }
+ if ( height2 > height3 ) {
+ height2 >>= 1;
+ }
+ }
-inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
-{
- return GlobalOpenGL().m_fontHeight;
-}
+ qglTexImage2D( GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels );
+ while ( width2 > 1 || height2 > 1 )
+ {
+ GL_MipReduce( outpixels, outpixels, width2, height2, 1, 1 );
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
-{
- return textureBrowser.shader.c_str();
-}
+ if ( width2 > 1 ) {
+ width2 >>= 1;
+ }
+ if ( height2 > 1 ) {
+ height2 >>= 1;
+ }
-void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
-{
- IShader* shader = QERApp_Shader_ForName( name);
- qtexture_t* q = shader->getTexture();
- StringOutputStream strTex(256);
- strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
- shader->DecRef();
- g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
-}
+ qglTexImage2D( GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels );
+ }
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
+ qglBindTexture( GL_TEXTURE_2D, 0 );
+ if ( resampled ) {
+ free( outpixels );
+ }
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
-{
- textureBrowser.shader = shader;
- TextureBrowser_SetStatus(textureBrowser, shader);
- TextureBrowser_Focus(textureBrowser, shader);
-
- if(FindTextureDialog_isOpen())
- {
- FindTextureDialog_selectTexture(shader);
- }
+ return q;
}
-
-CopiedString g_TextureBrowser_currentDirectory;
-
/*
-============================================================================
+ ==================
+ DumpUnreferencedShaders
+ usefull function: dumps the list of .shader files that are not referenced to the console
+ ==================
+ */
+void DumpUnreferencedShaders(){
+ GSList *lst, *sh, *files;
+ bool bFound = false;
+
+ files = vfsGetFileList( "scripts", "shader" );
+ for ( lst = files; lst; lst = lst->next )
+ {
+ bool listed = false;
+
+ for ( sh = l_shaderfiles; sh != NULL; sh = g_slist_next( sh ) )
+ if ( !strcmp( (char*)sh->data, (char*)lst->data ) ) {
+ listed = true;
+ break;
+ }
+
+ if ( !listed ) {
+ if ( !bFound ) {
+ bFound = true;
+ Sys_FPrintf( SYS_WRN, "Following shader files are not referenced in shaderlist.txt:\n" );
+ }
+ Sys_FPrintf( SYS_WRN, "%s\n", (char*)lst->data );
+ }
+ }
-TEXTURE LAYOUT
+ vfsClearFileDirList( &files );
+}
-TTimo: now based on a rundown through all the shaders
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
- otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
+/*
+ ==================
+ BuildShaderList
+ build a CStringList of shader names
+ ==================
+ */
+void BuildShaderList(){
+ int count;
+ char filename[1024];
+ char *pBuff;
+ char dirstring[NAME_MAX];
+ int nLen;
+ if ( l_shaderfiles != NULL ) {
+ g_slist_free( l_shaderfiles );
+ l_shaderfiles = NULL;
+ }
-class TextureLayout
-{
-public:
- // texture layout functions
- // TTimo: now based on shaders
- int current_x, current_y, current_row;
-};
+ if ( g_pGameDescription->mGameFile != "hl.game" ) {
+ strcpy( filename, g_pGameDescription->mShaderlist.GetBuffer() );
+ count = vfsGetFileCount( filename, 0 );
+ if ( count == 0 ) {
+ Sys_FPrintf( SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer() );
+ return;
+ }
+ // NOTE TTimo we use vfsGetFullPath solely to get the full path of the shader list we are gonna load
+ // but we actually send the relative path to vfsLoadFile
+ // so let's hope there is no disparity between the two functions
+ if ( !vfsGetFullPath( filename, 0, 0 ) ) {
+ Sys_FPrintf( SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer() );
+ return;
+ }
+ Sys_Printf( "Parsing shader files from %s\n", vfsGetFullPath( filename, 0, 0 ) );
+ nLen = vfsLoadFile( filename, reinterpret_cast<void**>( &pBuff ), 0 );
+ if ( nLen > 0 ) {
+ StartTokenParsing( pBuff );
+ nLen = 0;
+ while ( GetToken( true ) )
+ {
+ GSList *tmp;
+ bool found = false;
+
+ // each token should be a shader filename
+ sprintf( dirstring, "%s.shader", token );
+
+ for ( tmp = l_shaderfiles; tmp != NULL; tmp = tmp->next )
+ {
+ if ( !strcmp( dirstring, (char*)tmp->data ) ) {
+ found = true;
+ Sys_FPrintf( SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data );
+ break;
+ }
+ }
+
+ if ( !found ) {
+ l_shaderfiles = g_slist_append( l_shaderfiles, strdup( dirstring ) );
+ nLen++;
+ }
+ }
+ g_free( pBuff );
+ }
+ }
+}
-void Texture_StartPos(TextureLayout& layout)
-{
- layout.current_x = 8;
- layout.current_y = -8;
- layout.current_row = 0;
+/*
+ ==================
+ FillTextureMenu
+
+ ==================
+ */
+void ClearGSList( GSList* lst ){
+ GSList *p = lst;
+ while ( p )
+ {
+ free( p->data );
+ p = g_slist_remove( p, p->data );
+ }
}
-void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
-{
- qtexture_t* q = current_texture;
+void FillTextureMenu( GSList** pArray ){
+ GtkWidget *menu, *sep, *item; // point to the Textures GtkMenu and to the last separator
+ GList *lst;
+ GSList *texdirs = NULL;
+ GSList *texdirs_tmp = NULL;
+ GSList *p;
+ char dirRoot[NAME_MAX];
+
+ // delete everything
+ menu = GTK_WIDGET( g_object_get_data( G_OBJECT( g_qeglobals_gui.d_main_window ), "menu_textures" ) );
+ sep = GTK_WIDGET( g_object_get_data( G_OBJECT( g_qeglobals_gui.d_main_window ), "menu_textures_separator" ) );
+ lst = g_list_find( gtk_container_children( GTK_CONTAINER( menu ) ), sep );
+ while ( lst->next )
+ {
+ // these delete functions are recursive, it's gonna free all submenus
+ gtk_widget_destroy( GTK_WIDGET( lst->next->data ) );
+ // lst is no longer relevant, need to get it again
+ lst = g_list_find( gtk_container_children( GTK_CONTAINER( menu ) ), sep );
+ }
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
- { // go to the next row unless the texture is the first on the row
- layout.current_x = 8;
- layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
- layout.current_row = 0;
- }
+ texture_nummenus = 0;
- *x = layout.current_x;
- *y = layout.current_y;
+ // add everything
+ if ( !g_qeglobals.d_project_entity ) {
+ return;
+ }
- // Is our texture larger than the row? If so, grow the
- // row height to match it
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if ( !g_PrefsDlg.m_bTexturesShaderlistOnly ) {
+ texdirs_tmp = vfsGetDirList( "textures/" );
+ for ( p = texdirs_tmp; p; p = g_slist_next( p ) )
+ {
+ // Hydra: erm, this didn't used to do anything except leak memory...
+ // For Halflife support this is required to work however.
+ // g_slist_append(texdirs, p->data);
+ texdirs = g_slist_append( texdirs, strdup( (char *)p->data ) );
+ }
+ vfsClearFileDirList( &texdirs_tmp );
+ }
- if (layout.current_row < nHeight)
- layout.current_row = nHeight;
+ // scan the shaders in shaderlist.txt
+ BuildShaderList();
+ PreloadShaders();
+ DumpUnreferencedShaders();
+ while ( l_shaderfiles != NULL )
+ {
+ char shaderfile[PATH_MAX];
+ gboolean found = FALSE;
+
+ ExtractFileName( (char*)l_shaderfiles->data, shaderfile );
+ StripExtension( shaderfile );
+ g_strdown( shaderfile );
+
+ for ( GSList *tmp = texdirs; tmp; tmp = g_slist_next( tmp ) )
+ if ( !strcasecmp( (char*)tmp->data, shaderfile ) ) {
+ found = TRUE;
+ break;
+ }
+
+ if ( !found ) {
+ texdirs = g_slist_prepend( texdirs, strdup( shaderfile ) );
+ }
+
+ free( l_shaderfiles->data );
+ l_shaderfiles = g_slist_remove( l_shaderfiles, l_shaderfiles->data );
+ }
- // never go less than 64, or the names get all crunched up
- layout.current_x += nWidth < 64 ? 64 : nWidth;
- layout.current_x += 8;
+ // sort the list
+ texdirs = g_slist_sort( texdirs, (GCompareFunc)strcmp );
+
+ GSList *temp = texdirs;
+ while ( temp )
+ {
+ char* ptr = strchr( (char*)temp->data, '_' );
+
+ // do we shrink the menus?
+ if ( ptr != NULL ) {
+ // extract the root
+ strcpy( dirRoot, (char*)temp->data );
+ dirRoot[ptr - (char*)temp->data + 1] = 0;
+
+ // we shrink only if we have at least two things to shrink :-)
+ if ( temp->next && ( strstr( (char*)temp->next->data, dirRoot ) == (char*)temp->next->data ) ) {
+ GtkWidget *pSubMenu = gtk_menu_new();
+ GtkWidget *pSubMenuRef = pSubMenu;
+ // keep going...
+ do
+ {
+ item = gtk_menu_item_new_with_label( (char*)temp->data );
+ gtk_widget_show( item );
+ CheckMenuSplitting( pSubMenu );
+ gtk_container_add( GTK_CONTAINER( pSubMenu ), item );
+ gtk_signal_connect( GTK_OBJECT( item ), "activate", GTK_SIGNAL_FUNC( HandleCommand ),
+ GINT_TO_POINTER( CMD_TEXTUREWAD + texture_nummenus ) );
+
+ strcpy( texture_menunames[texture_nummenus], (char*)temp->data );
+ strcat( texture_menunames[texture_nummenus], "/" );
+ if ( pArray ) {
+ *pArray = g_slist_append( *pArray, strdup( (char*)temp->data ) );
+ }
+ if ( ++texture_nummenus == MAX_TEXTUREDIRS ) {
+ Sys_Printf( "WARNING: max texture directories count has been reached!\n" );
+ // push submenu and get out
+ item = gtk_menu_item_new_with_label( dirRoot );
+ gtk_widget_show( item );
+ gtk_container_add( GTK_CONTAINER( menu ), item );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( item ), pSubMenu );
+ ClearGSList( texdirs );
+ return;
+ }
+ temp = temp->next;
+ }
+ while ( temp && ( strstr( (char*)temp->data, dirRoot ) == temp->data ) );
+
+ ptr = strchr( dirRoot, '_' );
+ *ptr = 0;
+ item = gtk_menu_item_new_with_label( dirRoot );
+ gtk_widget_show( item );
+ CheckMenuSplitting( menu );
+ gtk_container_add( GTK_CONTAINER( menu ), item );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( item ), pSubMenuRef );
+ continue;
+ }
+ }
+
+ item = gtk_menu_item_new_with_label( (char*)temp->data );
+ gtk_widget_show( item );
+ CheckMenuSplitting( menu );
+ gtk_container_add( GTK_CONTAINER( menu ), item );
+ gtk_signal_connect( GTK_OBJECT( item ), "activate", GTK_SIGNAL_FUNC( HandleCommand ),
+ GINT_TO_POINTER( CMD_TEXTUREWAD + texture_nummenus ) );
+
+ strcpy( texture_menunames[texture_nummenus], (char*)temp->data );
+ strcat( texture_menunames[texture_nummenus], "/" );
+ if ( pArray ) {
+ *pArray = g_slist_append( *pArray, strdup( (char*)temp->data ) );
+ }
+ if ( ++texture_nummenus == MAX_TEXTUREDIRS ) {
+ Sys_Printf( "WARNING: max texture directories count has been reached!\n" );
+ ClearGSList( texdirs );
+ return;
+ }
+
+ temp = temp->next;
+ }
+ ClearGSList( texdirs );
}
-// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter)
-{
- if(!shader_equal_prefix(shader->getName(), "textures/"))
- return false;
-
- if (!show_shaders && !shader->IsDefault())
- return false;
-
- if(hideUnused && !shader->IsInUse())
- return false;
-
- if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
- {
- if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
- {
- return false;
- }
- }
-
- if (filter != 0)
- {
- // some basic filtering
- if (strstr( shader_get_textureName(shader->getName()), filter ) == 0)
- return false;
- }
-
- return true;
-}
+/*
+ ==============
+ Texture_ShowDirectory
+ relies on texture_directory global for the directory to use
+ called by
+ void Texture_ShowDirectory (int menunum, bool bLinked)
+ void Texture_ShowDirectory (char* pPath, bool bLinked)
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ NOTE: for texture window layout:
+ all shaders are stored with alphabetical order after load
+ previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+ ( the GL textures are not flushed though)
+ ==============
+ */
+void Texture_ShowDirectory(){
+ char name[1024];
+ char dirstring[1024];
+ CString strTemp;
+ int shaders_count = 0;
+ int textures_count = 0;
+ GSList *files = NULL, *temp;
+
+ g_bScreenUpdates = false;
+
+ // refresh the in-use textures: that will clear the IsDisplayed flag on unused stuff
+ // and leave it on in-use so they'll still be displayed
+ Texture_ShowInuse();
+ // and textures loaded in the following lines will be displayed as well...
+ // NOTE: shaders that are not in use but have been loaded previously are still in memory. But they don't get displayed.
+
+ g_qeglobals.d_texturewin.originy = 0;
+ // load texture_directory.shader
+ // NOTE: because of above call to Texture_ClearInuse, g_ActiveShaders will have the newly loaded shaders only
+ // we'll use that later to check if textures have a shader associated or not
+ // NOTE: all shaders loaded through QERApp_LoadShadersFromDir will get their InUse flag to True, we'll need a call to Texture_ShowInUse for later cleanup/adjustment
+ // NOTE: QERApp_LoadShadersFromDir has two criterions for loading a shader:
+ // the shaderfile is texture_directory (like "museum" will load everything in museum.shader)
+ // the shader name contains texture_directory (like "base_floor" will load museum.shader::base_floor/concfloor_rain)
+ shaders_count = QERApp_LoadShadersFromDir( texture_directory );
+ // load remaining texture files
+ // if a texture is already in use to represent a shader, ignore it
+
+ // need this function "GSList *lst SynapseServer::GetMinorList(char *major_name);"
+
+ sprintf( dirstring, "textures/%s", texture_directory );
+ g_ImageManager.BeginExtensionsScan();
+ const char* ext;
+ while ( ( ext = g_ImageManager.GetNextExtension() ) != NULL )
+ {
+ files = g_slist_concat( files, vfsGetFileList( dirstring, ext ) );
+ }
-void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_heightChanged = true;
+ for ( temp = files; temp; temp = temp->next )
+ {
+ sprintf( name, "%s%s", texture_directory, (char*)temp->data );
+
+ StripExtension( name );
+ strTemp = name;
+ strTemp.MakeLower();
+
+ if ( strTemp.Find( ".specular" ) >= 0 ||
+ strTemp.Find( ".glow" ) >= 0 ||
+ strTemp.Find( ".bump" ) >= 0 ||
+ strTemp.Find( ".diffuse" ) >= 0 ||
+ strTemp.Find( ".blend" ) >= 0 ||
+ strTemp.Find( ".alpha" ) >= 0 ) {
+ continue;
+ }
+
+ // avoid ever loading a texture name with spaces
+ if ( strTemp.Find( " " ) >= 0 ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: Skipping texture name with spaces [%s]\n", strTemp.GetBuffer() );
+ continue;
+ }
+
+ // build a texture name that fits the conventions for qtexture_t::name
+ char stdName[1024];
+ sprintf( stdName, "textures/%s", name );
+ // check if this texture doesn't have a shader
+ if ( !QERApp_ActiveShader_ForTextureName( stdName ) ) {
+ QERApp_CreateShader_ForTextureName( stdName );
+ textures_count++;
+ }
+ }
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
-}
+ Sys_Printf( "Loaded %d shaders and created default shader for %d orphan textures.\n",
+ shaders_count, textures_count );
-void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_heightChanged)
- {
- textureBrowser.m_heightChanged = false;
-
- textureBrowser.m_nTotalHeight = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
- }
- }
-}
+ vfsClearFileDirList( &files );
-int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
-{
- TextureBrowser_evaluateHeight(textureBrowser);
- return textureBrowser.m_nTotalHeight;
-}
+ // sort for displaying
+ QERApp_SortActiveShaders();
-inline const int& min_int(const int& left, const int& right)
-{
- return std::min(left, right);
-}
+ sprintf( name, "Textures: %s", texture_directory );
+ gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_entity ), name );
-void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.originy > 0)
- {
- textureBrowser.originy = 0;
- }
- int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
- if(textureBrowser.originy < lower)
- {
- textureBrowser.originy = lower;
- }
-}
+ // select the first texture in the list
+ if ( !g_qeglobals.d_texturewin.texdef.GetName()[0] ) {
+ SelectTexture( 16, g_qeglobals.d_texturewin.height - 16, false );
+ }
-int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_originInvalid)
- {
- textureBrowser.m_originInvalid = false;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- }
- return textureBrowser.originy;
-}
+ g_bScreenUpdates = true;
-void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
-{
- textureBrowser.originy = originy;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+ Sys_UpdateWindows( W_TEXTURE );
}
+/*
+ ==============
+ Texture_ShowDirectory
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ ==============
+ */
+void Texture_ShowDirectory( int menunum ){
+ strcpy( texture_directory, texture_menunames[menunum - CMD_TEXTUREWAD] );
+ Texture_ShowDirectory();
+}
+
+// scroll origin so the current texture is completely on screen
+// if current texture is not displayed, nothing is changed
+void Texture_ResetPosition(){
+ qtexture_t *q;
+ int x,y;
-Signal0 g_activeShadersChangedCallbacks;
+ //this shouldn't ever happen, we startup with notex
+ if ( !g_qeglobals.d_texturewin.texdef.GetName()[0] ) {
+ return;
+ }
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler)
-{
- g_activeShadersChangedCallbacks.connectLast(handler);
+ // otherwise position with current texture shown
+ // this used to be in Texture_SetTexture
+ Texture_StartPos();
+ while ( 1 )
+ {
+ // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
+ Texture_NextPos( &x, &y );
+ q = current_texture;
+ // if the current texture never found (because // 'show shaders' is off,
+ // for example), do nothing
+ if ( !q ) {
+ break;
+ }
+
+ int nHeight = (int)( q->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if ( !strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ) ) {
+ // take care of calls before initialized
+ if ( !g_qeglobals.d_texturewin.height ) {
+ g_qeglobals.d_texturewin.originy = 0;
+ break;
+ }
+ // if the bottom of our selected texture will fit with origin 0, use that
+ // to prevent scrolling uglyness (stuff scrolled off screen when
+ // everything would fit)
+ if ( -( y - nHeight - 2 * FONT_HEIGHT ) < g_qeglobals.d_texturewin.height ) {
+ g_qeglobals.d_texturewin.originy = 0;
+ break;
+ }
+ // if current is off the top of the window, move it to the top
+ if ( y > g_qeglobals.d_texturewin.originy ) {
+ g_qeglobals.d_texturewin.originy = y;
+ break;
+ }
+
+ // if current is off the bottom, put it on the bottom
+ if ( y - nHeight - 2 * FONT_HEIGHT < g_qeglobals.d_texturewin.originy - g_qeglobals.d_texturewin.height ) {
+ g_qeglobals.d_texturewin.originy = y - nHeight - 2 * FONT_HEIGHT + g_qeglobals.d_texturewin.height;
+ break;
+ }
+ // if we made it here, it should already be in view
+ break;
+ }
+ }
+ Sys_UpdateWindows( W_TEXTURE );
}
-class ShadersObserver : public ModuleObserver
-{
- Signal0 m_realiseCallbacks;
-public:
- void realise()
- {
- m_realiseCallbacks();
- }
- void unrealise()
- {
- }
- void insert(const SignalHandler& handler)
- {
- m_realiseCallbacks.connectLast(handler);
- }
-};
-
-namespace
-{
- ShadersObserver g_ShadersObserver;
+/*
+ ==============
+ Texture_ShowAll
+ will set the IsDisplayed flag on all the active shaders, so we see everything that's currently in memory
+ ==============
+ */
+void Texture_ShowAll(){
+ char name[1024];
+
+#ifdef _DEBUG
+ if ( g_bShowAllShaders ) {
+ Sys_Printf( "WARNING: already showing all shaders\n" );
+ }
+#endif
+ QERApp_ActiveShaders_SetDisplayed( true );
+ g_bShowAllShaders = true;
+ // put some information in the texture window title?
+ sprintf( name, "Textures: in use" );
+ gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_entity ), name );
+ Sys_UpdateWindows( W_TEXTURE );
}
-void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler)
-{
- g_ShadersObserver.insert(handler);
-}
+/*
+ ==============
+ Texture_ShowInuse
+ clear all IsDisplayed flags
+ scan the map, set IsInUse (will set IsDisplayed on the way)
+ NOTE: don't sort the textures, don't update the windows (it's used in several contexts, not always necessary to do either)
+ ==============
+ */
+void WINAPI Texture_ShowInuse( void ){
+ face_t *f;
+ brush_t *b;
+ char name[1024];
+
+ g_qeglobals.d_texturewin.originy = 0;
+
+ // purge
+ QERApp_ActiveShaders_SetDisplayed( false );
+ // scan and only display in-use stuff
+ Sys_Status( "Selecting active textures", 0 );
+
+ for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b = b->next )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->pShader->SetInUse( true );
+ }
+ else
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ f->pShader->SetInUse( true );
+ }
+ }
+ }
+ for ( b = selected_brushes.next ; b != NULL && b != &selected_brushes ; b = b->next )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->pShader->SetInUse( true );
+ }
+ else
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ f->pShader->SetInUse( true );
+ }
+ }
+ }
-void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
-{
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ // we are no longer showing everything
+ g_bShowAllShaders = false;
+ // put some information in the texture window title?
+ sprintf( name, "Textures: in use" );
+ gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_entity ), name );
- g_activeShadersChangedCallbacks();
-}
-void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
-{
- textureBrowser.m_showTextureScrollbar = value;
- if(textureBrowser.m_texture_scroll != 0)
- {
- widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
- TextureBrowser_updateScroll(textureBrowser);
- }
+ // select the first texture in the list
+ if ( !g_qeglobals.d_texturewin.texdef.GetName()[0] ) {
+ SelectTexture( 16, g_qeglobals.d_texturewin.height - 16, false );
+ }
}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
-void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value)
-{
- textureBrowser.m_showTextureFilter = value;
- if(textureBrowser.m_filter != 0)
- {
- TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter);
- }
+void Texture_ShowStartupShaders(){
+ if ( g_PrefsDlg.m_nShader == PrefsDlg::SHADER_COMMON ) {
+ // RIANT
+ // HACK FOR JK2 SUPPORT
+ if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
+ strcpy( texture_directory, "system/" );
+ }
+ // RIANT
+ // HACK FOR SOF2 SUPPORT
+ else if ( g_pGameDescription->mGameFile == "sof2.game" ) {
+ strcpy( texture_directory, "tools/" );
+ }
+ else{ strcpy( texture_directory, "common/" ); }
+ Texture_ShowDirectory();
+ }
+
+ if ( g_PrefsDlg.m_nShader == PrefsDlg::SHADER_ALL ) {
+ int count;
+ char filename[1024];
+ char *pBuff;
+ char dirstring[NAME_MAX];
+ int nLen;
+ GSList *shaderfiles = NULL;
+
+ strcpy( filename, g_pGameDescription->mShaderlist.GetBuffer() );
+ count = vfsGetFileCount( filename, 0 );
+ if ( count == 0 ) {
+ Sys_FPrintf( SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer() );
+ return;
+ }
+
+ if ( !vfsGetFullPath( filename, 0, 0 ) ) {
+ Sys_FPrintf( SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer() );
+ return;
+ }
+
+ Sys_Printf( "Parsing shader files from %s\n", vfsGetFullPath( filename, 0, 0 ) );
+ nLen = vfsLoadFile( filename, reinterpret_cast<void**>( &pBuff ), 0 );
+ if ( nLen > 0 ) {
+ StartTokenParsing( pBuff );
+ nLen = 0;
+ while ( GetToken( true ) )
+ {
+ GSList *tmp;
+ bool found = false;
+
+ // each token should be a shader filename
+ sprintf( dirstring, "%s.shader", token );
+
+ for ( tmp = shaderfiles; tmp != NULL; tmp = tmp->next )
+ {
+ if ( !strcmp( dirstring, (char*)tmp->data ) ) {
+ found = true;
+ Sys_FPrintf( SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data );
+ break;
+ }
+ }
+
+ if ( !found ) {
+ shaderfiles = g_slist_append( l_shaderfiles, strdup( dirstring ) );
+ strcpy( texture_directory, dirstring );
+ Texture_ShowDirectory();
+ nLen++;
+ }
+ }
+ g_free( pBuff );
+ }
+ }
}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowFilter> TextureBrowserImportShowFilterCaller;
/*
-==============
-TextureBrowser_ShowDirectory
-relies on texture_directory global for the directory to use
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-NOTE: for texture window layout:
- all shaders are stored with alphabetical order after load
- previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
- ( the GL textures are not flushed though)
-==============
-*/
-bool texture_name_ignore(const char* name)
-{
- StringOutputStream strTemp(string_length(name));
- strTemp << LowerCase(name);
-
- return strstr(strTemp.c_str(), ".specular") != 0 ||
- strstr(strTemp.c_str(), ".glow") != 0 ||
- strstr(strTemp.c_str(), ".bump") != 0 ||
- strstr(strTemp.c_str(), ".diffuse") != 0 ||
- strstr(strTemp.c_str(), ".blend") != 0 ||
- strstr(strTemp.c_str(), ".alpha") != 0;
+ ============================================================================
+
+ TEXTURE LAYOUT
+
+ TTimo: now based on a rundown through all the shaders
+ nActiveShadersCount: number of shader that have a qtexture_t and may be displayed in the tex window
+ nCurrentShader: index of active shader that has the current_texture
+ pCurrentShader: IShader* for current shader
+ NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+ otherwise we may need to rely on a list instead of an array storage
+ ============================================================================
+ */
+
+void Texture_StartPos( void ){
+ //++timo TODO: check use of current_texture and current_row?
+ current_x = 8;
+ current_y = -8;
+ current_row = 0;
+ nActiveShadersCount = QERApp_GetActiveShaderCount();
+ nCurrentShader = -1;
+ current_texture = NULL;
+ pCurrentShader = NULL;
}
-class LoadShaderVisitor : public Archive::Visitor
-{
-public:
- void visit(const char* name)
- {
- IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
- shader->DecRef();
- }
-};
-
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
-
-GtkWidget* g_page_textures;
-
-void TextureBrowser_toggleShown()
-{
- GroupDialog_showPage(g_page_textures);
-}
+// if texture_showinuse jump over non in-use textures
+// it's not very clear what should be done here and what in Texture_Draw .. maybe merging the two would do good
+IShader* Texture_NextPos( int *x, int *y ){
+ qtexture_t* q;
+ while ( 1 )
+ {
+ if ( nCurrentShader >= nActiveShadersCount - 1 ) {
+ // no more shaders
+ current_texture = NULL;
+ pCurrentShader = NULL;
+ return NULL;
+ }
+ nCurrentShader++;
+ pCurrentShader = QERApp_ActiveShader_ForIndex( nCurrentShader );
+ if ( pCurrentShader == NULL ) {
+ Sys_Printf( "ERROR: unexpected pCurrentShader == NULL in Texture_NextPos\n" );
+ return NULL;
+ }
+ current_texture = pCurrentShader->getTexture();
+ q = current_texture;
+
+ if ( !q ) {
+ Sys_Printf( "WARNING: found an IShader without qtexture_t in Texture_NextPos\n" );
+ return NULL;
+ }
+
+ /*
+ Never show anything other than "textures/" path,
+ This is for q1/q2/q3 .map format, which expects "textures/" path on everything we apply
+ */
+ if ( strncmp( pCurrentShader->getName(), "textures/", 9 ) != 0 ) {
+ continue;
+ }
+
+ // don't show shaders?
+ if ( !( g_PrefsDlg.m_bShowShaders || pCurrentShader->IsDefault() ) ) {
+ continue;
+ }
+
+ if ( g_PrefsDlg.m_bTextureWindow ) {
+ // some basic filtering
+ if ( !g_pParentWnd->GetTexWnd()->CheckFilter( pCurrentShader->getName() ) ) {
+ continue;
+ }
+ }
+
+ //++timo FIXME: texture_showinuse is useless? with the menu and reload we just refresh the IsDisplayed flag
+ // but the IsInUse is only relevant to draw the green outline
+ if ( pCurrentShader->IsDisplayed() ) {
+ break;
+ }
+
+ continue;
+ }
+ int nWidth = (int)( q->width * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ int nHeight = (int)( q->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ if ( current_x + nWidth > g_qeglobals.d_texturewin.width - 8 && current_row ) { // go to the next row unless the texture is the first on the row
+ current_x = 8;
+ current_y -= current_row + FONT_HEIGHT + 4;
+ current_row = 0;
+ }
-void TextureBrowser_updateTitle()
-{
- GroupDialog_updatePageTitle(g_page_textures);
-}
+ *x = current_x;
+ *y = current_y;
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
+ if ( current_row < nHeight ) {
+ current_row = nHeight;
+ }
-class TextureCategoryLoadShader
-{
- const char* m_directory;
- std::size_t& m_count;
-public:
- typedef const char* first_argument_type;
-
- TextureCategoryLoadShader(const char* directory, std::size_t& count)
- : m_directory(directory), m_count(count)
- {
- m_count = 0;
- }
- void operator()(const char* name) const
- {
- if(shader_equal_prefix(name, "textures/")
- && shader_equal_prefix(name + string_length("textures/"), m_directory))
- {
- ++m_count;
- // request the shader, this will load the texture if needed
- // this Shader_ForName call is a kind of hack
- IShader *pFoo = QERApp_Shader_ForName(name);
- pFoo->DecRef();
- }
- }
-};
+ // never go less than 64, or the names get all crunched up
+ current_x += nWidth < 64 ? 64 : nWidth;
+ current_x += 8;
-void TextureDirectory_loadTexture(const char* directory, const char* texture)
-{
- StringOutputStream name(256);
- name << directory << StringRange(texture, path_get_filename_base_end(texture));
-
- if(texture_name_ignore(name.c_str()))
- {
- return;
- }
-
- if (!shader_valid(name.c_str()))
- {
- globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
- return;
- }
-
- // if a texture is already in use to represent a shader, ignore it
- IShader* shader = QERApp_Shader_ForName(name.c_str());
- shader->DecRef();
+ return pCurrentShader;
}
-typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
-class LoadTexturesByTypeVisitor : public ImageModules::Visitor
-{
- const char* m_dirstring;
-public:
- LoadTexturesByTypeVisitor(const char* dirstring)
- : m_dirstring(dirstring)
- {
- }
- void visit(const char* minor, const _QERPlugImageTable& table) const
- {
- GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
- }
-};
+/*
+ ============================================================================
-void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
-{
- if(TextureGroupsMenu_showWads())
- {
- Archive* archive = GlobalFileSystem().getArchive(directory);
- ASSERT_NOTNULL(archive);
- LoadShaderVisitor visitor;
- archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
- }
- else
- {
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
-
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
-
- if(g_pGameDescription->mGameType != "doom3")
- {
- // load remaining texture files
-
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
-
- Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
- }
- }
-
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
-
- TextureBrowser_updateTitle();
-}
+ MOUSE ACTIONS
+ ============================================================================
+ */
-bool TextureBrowser_hideUnused();
+static int textures_cursorx, textures_cursory;
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
-{
- importer(TextureBrowser_hideUnused());
-}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+/*
+ ============
+ Texture_SetTexture
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
-{
- importer(GlobalTextureBrowser().m_showShaders);
-}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+ brushprimit_texdef must be understood as a qtexture_t with width=2 height=2 ( the default one )
+ ============
+ */
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
-{
- importer(g_TexturesMenu_shaderlistOnly);
-}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+//++timo NOTE: this is a mix of Shader module stuff and texture explorer
+// it might need to be split in parts or moved out .. dunno
+void WINAPI Texture_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef *pTexdef, bool bSetSelection ){
+ if ( texdef->GetName()[0] == '(' ) {
+ Sys_Status( "Can't select an entity texture", 0 );
+ return;
+ }
+ g_qeglobals.d_texturewin.texdef = *texdef;
+ g_qeglobals.d_texturewin.texdef.flags &= ~SURF_KEEP;
+ g_qeglobals.d_texturewin.texdef.contents &= ~CONTENTS_KEEP;
+ // store the shader pointer
+ // NOTE: maybe passing the shader pointer would help?
+ g_qeglobals.d_texturewin.pShader->DecRef();
+ g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName( texdef->GetName() );
+ g_qeglobals.d_texturewin.pShader->IncRef();
+ // set this shader as in use
+ g_qeglobals.d_texturewin.pShader->SetInUse( true );
+ // store the texture coordinates for new brush primitive mode
+ // be sure that all the callers are using the default 2x2 texture
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
+ }
-class TexturesMenu
-{
-public:
- ToggleItem m_hideunused_item;
- ToggleItem m_showshaders_item;
- ToggleItem m_showshaderlistonly_item;
-
- TexturesMenu() :
- m_hideunused_item(TextureBrowserHideUnusedExport()),
- m_showshaders_item(TextureBrowserShowShadersExport()),
- m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport())
- {
- }
-};
+ g_dlgFind.updateTextures( texdef->GetName() );
+ if ( !g_dlgFind.isOpen() && bSetSelection ) {
+ Select_SetTexture( texdef,brushprimit_texdef,bFitScale );
+ }
-TexturesMenu g_TexturesMenu;
+ //plugins: send a message telling that the selected texture may have changed
+ DispatchRadiantMsg( RADIANT_TEXTURE );
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
-{
- if(hideUnused)
- {
- textureBrowser.m_hideUnused = true;
- }
- else
- {
- textureBrowser.m_hideUnused = false;
- }
-
- g_TexturesMenu.m_hideunused_item.update();
-
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ // scroll origin so the texture is completely on screen
+ // takes texdef from g_qeglobals.d_texturewin.texdef, set above
+ Texture_ResetPosition();
}
-void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
- {
- TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
- }
- else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL)
- {
- for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
- {
- TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str());
- }
- }
-}
+void ViewShader( const char *pFile, const char *pName ){
+ // ask the vfs to build the full path to the file
+ // (i.e. the first one found)
+ char *fullName = vfsGetFullPath( pFile,0,0 );
+ if ( fullName == NULL ) {
+ Sys_FPrintf( SYS_ERR, "Couldn't get a full path to the shader file: %s\n", pFile );
+ return;
+ }
+ char* pBuff = NULL;
+ int nSize = vfsLoadFullPathFile( fullName, reinterpret_cast<void**>( &pBuff ) );
+ if ( nSize <= 0 ) {
+ Sys_FPrintf( SYS_ERR, "Failed to load shader file %s\n", fullName );
+ return;
+ }
+ // look for the shader declaration
+ int nStart;
+ CString strFind = pName;
+ CString strLook = pBuff;
+ strLook.MakeLower();
+ strFind.MakeLower();
+ // offset used when jumping over commented out definitions
+ int nOffset = 0;
+ while ( true )
+ {
+ nStart = strLook.Find( strFind, nOffset );
+ if ( nStart == -1 ) {
+ break;
+ }
+ // we have found something, maybe it's a commented out shader name?
+ char *strCheck = new char[strLook.GetLength() + 1];
+ strcpy( strCheck, strLook.GetBuffer() );
+ strCheck[nStart] = 0;
+ char *pCheck = strrchr( strCheck, '\n' );
+ // if there's a commentary sign in-between we'll continue
+ if ( pCheck && strstr( pCheck, "//" ) ) {
+ delete[] strCheck;
+ nOffset = nStart + 1;
+ continue;
+ }
+ delete[] strCheck;
+ nOffset = nStart;
+ break;
+ }
+ // now close the file
+ g_free( pBuff );
-//++timo NOTE: this is a mix of Shader module stuff and texture explorer
-// it might need to be split in parts or moved out .. dunno
-// scroll origin so the specified texture is completely on screen
-// if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
-{
- TextureLayout layout;
- // scroll origin so the texture is completely on screen
- Texture_StartPos(layout);
-
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t* q = shader->getTexture();
- if (!q)
- break;
-
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (shader_equal(name, shader->getName()))
- {
- int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
- + 2 * TextureBrowser_fontHeight(textureBrowser);
-
- int originy = TextureBrowser_getOriginY(textureBrowser);
- if (y > originy)
- {
- originy = y;
- }
-
- if (y - textureHeight < originy - textureBrowser.height)
- {
- originy = (y - textureHeight) + textureBrowser.height;
- }
-
- TextureBrowser_setOriginY(textureBrowser, originy);
- return;
- }
- }
+ DoTextEditor( fullName, nOffset );
}
-IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
-{
- my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
-
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
- {
- return shader;
- }
- }
-
- return 0;
+/*
+ ==============
+ SelectTexture
+
+ By mouse click
+ ==============
+ */
+void SelectTexture( int mx, int my, bool bShift, bool bFitScale ){
+ int x, y;
+ qtexture_t *q;
+ texdef_t tex;
+ brushprimit_texdef_t brushprimit_tex;
+
+ my += g_qeglobals.d_texturewin.originy - g_qeglobals.d_texturewin.height;
+
+ Texture_StartPos();
+ while ( 1 )
+ {
+ // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
+ Texture_NextPos( &x, &y );
+ q = current_texture;
+ if ( !q ) {
+ break;
+ }
+ int nWidth = (int)( q->width * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ int nHeight = (int)( q->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ if ( mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + FONT_HEIGHT ) {
+ if ( bShift ) {
+ if ( pCurrentShader->IsDefault() ) {
+ Sys_Printf( "ERROR: %s is not a shader, it's a texture.\n", pCurrentShader->getName() );
+ }
+ else{
+ ViewShader( pCurrentShader->getShaderFileName(), pCurrentShader->getName() );
+ }
+ }
+ else
+ {
+ memset( &tex, 0, sizeof( tex ) );
+ memset( &brushprimit_tex, 0, sizeof( brushprimit_tex ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // brushprimit fitted to a 2x2 texture
+ brushprimit_tex.coords[0][0] = 1.0f;
+ brushprimit_tex.coords[1][1] = 1.0f;
+ }
+ else
+ {
+ tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
+ tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
+ }
+ tex.flags = pCurrentShader->getFlags();
+ // TTimo - shader code cleanup
+ // texdef.name is the name of the shader, not the name of the actual texture file
+ tex.SetName( pCurrentShader->getName() );
+ // NOTE WARNING: Texture_SetTexture uses Texture_NextPos stuff to move the window position on to the texture
+ // if there's some kind of fuckup in Texture_SetTexture you may end up with different pCurrentShader or even pCurrentShader == NULL
+ // so we just consider pCurrentShader and current_texture are not valid after this point
+ IShader *pAuxShader = pCurrentShader;
+ Texture_SetTexture( &tex, &brushprimit_tex, bFitScale, NULL ); // Nurail
+ CString strTex;
+ CString strName;
+ // if shader, print shader name, otherwise texture name
+ //++timo FIXME: maybe CShader needs some properties between color / default / actual shader
+#ifdef _DEBUG
+ // this one is never supposed to be set as current one
+ if ( pAuxShader->IsColor() ) {
+ Sys_Printf( "ERROR: unexpected pCurrentShader->IsColor() in SelectTexture\n" );
+ }
+#endif
+ // NOTE: IsColor is false, IsDefault the only remaining property
+ if ( pAuxShader->IsDefault() ) {
+ strName = q->name;
+ // remove the "textures/" if needed
+ if ( strName.Find( "textures/" ) != -1 ) {
+ strName = strName.Mid( 9 );
+ }
+ }
+ else
+ {
+ strName = pAuxShader->getName();
+ }
+ strTex.Format( "%s W: %i H: %i", strName.GetBuffer(), q->width, q->height );
+ g_pParentWnd->SetStatusText( 3, strTex );
+ }
+ return;
+ }
+ }
+
+ Sys_Status( "Did not select a texture", 0 );
}
/*
-==============
-SelectTexture
-
- By mouse click
-==============
-*/
-void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
-{
- IShader* shader = Texture_At(textureBrowser, mx, my);
- if(shader != 0)
- {
- if (bShift)
- {
- if (shader->IsDefault())
- globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
- else
- ViewShader( shader->getShaderFileName(), shader->getName() );
- }
- else
- {
- TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
- TextureBrowser_textureSelected(shader->getName());
-
- if (!FindTextureDialog_isOpen())
- {
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(shader->getName());
- }
- }
- }
+ ==============
+ Texture_MouseDown
+ ==============
+ */
+void Texture_MouseDown( int x, int y, int buttons ){
+ Sys_GetCursorPos( &textures_cursorx, &textures_cursory );
+
+ // lbutton = select texture
+ if ( buttons == MK_LBUTTON || buttons == ( MK_LBUTTON | MK_SHIFT ) || buttons == ( MK_LBUTTON | MK_CONTROL ) ) {
+ SelectTexture( x, g_qeglobals.d_texturewin.height - 1 - y, buttons & MK_SHIFT, buttons & MK_CONTROL );
+ UpdateSurfaceDialog();
+ UpdatePatchInspector();
+ }
}
/*
-============================================================================
+ ==============
+ Texture_MouseMoved
+ ==============
+ */
- MOUSE ACTIONS
+void Texture_MouseMoved( int x, int y, int buttons ){
+ int scale = 1;
-============================================================================
-*/
+ if ( buttons & MK_SHIFT ) {
+ scale = 4;
+ }
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
-{
- TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
- if(y != 0)
- {
- int scale = 1;
-
- if(state & GDK_SHIFT_MASK)
- scale = 4;
-
- int originy = TextureBrowser_getOriginY(textureBrowser);
- originy += y * scale;
- TextureBrowser_setOriginY(textureBrowser, originy);
- }
+ // rbutton = drag texture origin
+ if ( buttons & MK_RBUTTON ) {
+ Sys_GetCursorPos( &x, &y );
+ if ( y != textures_cursory ) {
+ g_qeglobals.d_texturewin.originy += ( y - textures_cursory ) * scale;
+ if ( g_qeglobals.d_texturewin.originy > 0 ) {
+ g_qeglobals.d_texturewin.originy = 0;
+ }
+ Sys_SetCursorPos( textures_cursorx, textures_cursory );
+
+ // (g_PrefsDlg.m_bTextureScrollbar && g_qeglobals_gui.d_texture_scroll != NULL)
+ // fixes broken texture scrolling when scrollbar is disabled
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_qeglobals_gui.d_texture_scroll ) );
+ gtk_adjustment_set_value( vadjustment, abs( g_qeglobals.d_texturewin.originy ) );
+ //
+ }
+ return;
+ }
}
-void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
-}
+/*
+ ============================================================================
-void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
-}
+ DRAWING
-void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
-{
- SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+ ============================================================================
+ */
+
+int imax( int iFloor, int i ) {
+ if ( i > iFloor ) {
+ return iFloor;
+ }
+ return i;
}
/*
-============================================================================
-
-DRAWING
+ ============
+ Texture_Draw
+ TTimo: relying on the shaders list to display the textures
+ we must query all qtexture_t* to manage and display through the IShaders interface
+ this allows a plugin to completely override the texture system
+ ============
+ */
+void Texture_Draw( int width, int height ){
+ int x, y, last_y = 0, last_height = 0, nWidth, nHeight;
+ qtexture_t *q;
+ char *name;
+
+ qglClearColor( g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
+ g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
+ g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2], 0 );
+ qglViewport( 0,0,width,height );
+ qglMatrixMode( GL_PROJECTION );
+ qglLoadIdentity();
+
+ qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ qglDisable( GL_DEPTH_TEST );
+ qglDisable( GL_BLEND );
+ qglOrtho( 0, width, g_qeglobals.d_texturewin.originy - height, g_qeglobals.d_texturewin.originy, -100, 100 );
+ qglEnable( GL_TEXTURE_2D );
+
+ qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ g_qeglobals.d_texturewin.width = width;
+ g_qeglobals.d_texturewin.height = height;
+
+ Texture_StartPos();
+ for (;; )
+ {
+ // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
+ Texture_NextPos( &x, &y );
+ q = current_texture;
+ if ( !q ) {
+ break;
+ }
+
+ nWidth = (int)( q->width * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+ nHeight = (int)( q->height * ( (float)g_PrefsDlg.m_nTextureScale / 100 ) );
+
+ if ( y != last_y ) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = MAX( nHeight, last_height );
+
+ // Is this texture visible?
+ if ( ( y - nHeight - FONT_HEIGHT < g_qeglobals.d_texturewin.originy )
+ && ( y > g_qeglobals.d_texturewin.originy - height ) ) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if ( !strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ) ) {
+ qglLineWidth( 3 );
+ qglColor3f( 1,0,0 );
+ qglDisable( GL_TEXTURE_2D );
+
+ qglBegin( GL_LINE_LOOP );
+ qglVertex2f( x - 4,y - FONT_HEIGHT + 4 );
+ qglVertex2f( x - 4,y - FONT_HEIGHT - nHeight - 4 );
+ qglVertex2f( x + 4 + nWidth,y - FONT_HEIGHT - nHeight - 4 );
+ qglVertex2f( x + 4 + nWidth,y - FONT_HEIGHT + 4 );
+ qglEnd();
+
+ qglEnable( GL_TEXTURE_2D );
+ qglLineWidth( 1 );
+ }
+ else
+ {
+ qglLineWidth( 1 );
+ // shader border:
+ if ( !pCurrentShader->IsDefault() ) {
+ qglColor3f( 1,1,1 );
+ qglDisable( GL_TEXTURE_2D );
+
+ qglBegin( GL_LINE_LOOP );
+ qglVertex2f( x - 1,y + 1 - FONT_HEIGHT );
+ qglVertex2f( x - 1,y - nHeight - 1 - FONT_HEIGHT );
+ qglVertex2f( x + 1 + nWidth,y - nHeight - 1 - FONT_HEIGHT );
+ qglVertex2f( x + 1 + nWidth,y + 1 - FONT_HEIGHT );
+ qglEnd();
+ qglEnable( GL_TEXTURE_2D );
+ }
+
+ // highlight in-use textures
+ if ( pCurrentShader->IsInUse() ) {
+ qglColor3f( 0.5,1,0.5 );
+ qglDisable( GL_TEXTURE_2D );
+ qglBegin( GL_LINE_LOOP );
+ qglVertex2f( x - 3,y + 3 - FONT_HEIGHT );
+ qglVertex2f( x - 3,y - nHeight - 3 - FONT_HEIGHT );
+ qglVertex2f( x + 3 + nWidth,y - nHeight - 3 - FONT_HEIGHT );
+ qglVertex2f( x + 3 + nWidth,y + 3 - FONT_HEIGHT );
+ qglEnd();
+ qglEnable( GL_TEXTURE_2D );
+ }
+ }
+
+ // Draw the texture
+ qglBindTexture( GL_TEXTURE_2D, q->texture_number );
+ QE_CheckOpenGLForErrors();
+ qglColor3f( 1,1,1 );
+ qglBegin( GL_QUADS );
+ qglTexCoord2f( 0,0 );
+ qglVertex2f( x,y - FONT_HEIGHT );
+ qglTexCoord2f( 1,0 );
+ qglVertex2f( x + nWidth,y - FONT_HEIGHT );
+ qglTexCoord2f( 1,1 );
+ qglVertex2f( x + nWidth,y - FONT_HEIGHT - nHeight );
+ qglTexCoord2f( 0,1 );
+ qglVertex2f( x,y - FONT_HEIGHT - nHeight );
+ qglEnd();
+
+ // draw the texture name
+ qglDisable( GL_TEXTURE_2D );
+ qglColor3f( 1,1,1 );
+
+ qglRasterPos2f( x, y - FONT_HEIGHT + 2 );
+
+ // don't draw the directory name
+ name = (char*)pCurrentShader->getName();
+ name += strlen( name );
+ while ( name != (char*)pCurrentShader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
+ name--;
+
+ gtk_glwidget_print_string( name );
+ qglEnable( GL_TEXTURE_2D );
+ }
+ }
-============================================================================
-*/
+ g_qeglobals.d_texturewin.m_nTotalHeight = abs( y ) + last_height + FONT_HEIGHT + 4;
-/*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw(TextureBrowser& textureBrowser)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- glClearColor(textureBrowser.color_textureback[0],
- textureBrowser.color_textureback[1],
- textureBrowser.color_textureback[2],
- 0);
- glViewport(0, 0, textureBrowser.width, textureBrowser.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable (GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
- glEnable (GL_TEXTURE_2D);
-
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-
- int last_y = 0, last_height = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
-
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
-
- if (y != last_y)
- {
- last_y = y;
- last_height = 0;
- }
- last_height = std::max (nHeight, last_height);
-
- // Is this texture visible?
- if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
- && (y > originy - textureBrowser.height))
- {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
- {
- glLineWidth (3);
- glColor3f (1,0,0);
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glEnd();
-
- glEnable (GL_TEXTURE_2D);
- glLineWidth (1);
- }
- else
- {
- glLineWidth (1);
- // shader border:
- if (!shader->IsDefault())
- {
- glColor3f (1,1,1);
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (!textureBrowser.m_hideUnused && shader->IsInUse())
- {
- glColor3f (0.5,1,0.5);
- glDisable (GL_TEXTURE_2D);
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
- }
-
- // Draw the texture
- glBindTexture (GL_TEXTURE_2D, q->texture_number);
- GlobalOpenGL_debugAssertNoErrors();
- glColor3f (1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2i (0,0);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,0);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,1);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glTexCoord2i (0,1);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glEnd();
-
- // draw the texture name
- glDisable (GL_TEXTURE_2D);
- glColor3f (1,1,1);
-
- glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
-
- // don't draw the directory name
- const char* name = shader->getName();
- name += strlen(name);
- while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
- name--;
-
- GlobalOpenGL().drawString(name);
- glEnable (GL_TEXTURE_2D);
- }
-
- //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
- }
-
-
- // reset the current texture
- glBindTexture(GL_TEXTURE_2D, 0);
- //qglFinish();
+ // reset the current texture
+ qglBindTexture( GL_TEXTURE_2D, 0 );
+ qglFinish();
}
-void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_gl_widget != 0)
- {
- gtk_widget_queue_draw(textureBrowser.m_gl_widget);
- }
+//++timo seems we only know hard inits now..
+//void Texture_Init (bool bHardInit)
+void Texture_Init(){
+ g_qeglobals.d_qtextures = NULL;
+ // initialize the qtexture map
+ if ( g_qeglobals.d_qtexmap ) {
+ Sys_FPrintf( SYS_ERR, "TODO: delete g_qeglobals.d_qtexmap in Texture_Init\n" );
+ }
+ g_qeglobals.d_qtexmap = g_hash_table_new( g_str_hash, g_str_equal );
+ // initialize .. in some cases if no default texture / project loaded it crashes
+ memset( &g_qeglobals.d_texturewin.texdef, 0, sizeof( g_qeglobals.d_texturewin.texdef ) );
+ g_qeglobals.d_texturewin.texdef.SetName( SHADER_NOT_FOUND );
+ g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName( SHADER_NOT_FOUND );
+}
+
+// FIXME TTimo this needs to move to the shader module along with l_shaderlist move
+// preload shader files that have been listed in shaderlist.txt
+void PreloadShaders(){
+ GSList *lst = l_shaderfiles;
+ Str shadername;
+ while ( lst )
+ {
+ shadername = g_pGameDescription->mShaderPath;
+ shadername += (char*)lst->data;
+ QERApp_LoadShaderFile( shadername.GetBuffer() );
+ lst = lst->next;
+ }
}
+// TTimo: modified to expect the reletive path to the skin as input
+// will look into pak files if necessary
+// uses the shader code to load the texture Try_Texture_ForName
+// modified SkinInfo accordingly to store the qtexture_t and shader name (reletive version)
+// the .md3 have bundled filetype extension, but they don't fit with the actual data
+// ex: models/mapobjects/gargoyle.tga doesn't exist, but models/mapobjects/gargoyle.jpg can be used instead
+// so we remove the extension before load attempt
+int WINAPI Texture_LoadSkin( char *pName, int *pnWidth, int *pnHeight ){
+ // byte *pic = NULL;
+ // byte *pic32 = NULL;
+ int nTex = -1;
+ qtexture_t *qtex;
+ SkinInfo *pInfo;
+ const char *pCleanName;
+
+ int nSize = g_lstSkinCache.GetSize();
+ pCleanName = QERApp_CleanTextureName( pName, false );
+ for ( int i = 0; i < nSize; i++ )
+ {
+ SkinInfo *pInfo = reinterpret_cast<SkinInfo*>( g_lstSkinCache.GetAt( i ) );
+ if ( pInfo ) {
+ if ( stricmp( pCleanName, pInfo->m_strName ) == 0 ) {
+ return pInfo->m_nTextureBind;
+ }
+ }
+ }
-void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
-{
- textureBrowser.m_textureScale = scale;
+ // if the load is successfull, we get back a qtexture_t
+ // we don't need to free it, it's in g_qeglobals.d_qtextures
+ // NOTE: we need to free the SkinInfo though..
+ qtex = QERApp_Try_Texture_ForName( pCleanName );
+ if ( qtex ) {
+ nTex = qtex->texture_number;
+ pInfo = new SkinInfo( qtex->name, nTex, qtex );
+ }
+ else
+ {
+ pInfo = new SkinInfo( pCleanName, -1, NULL );
+ }
+ g_lstSkinCache.Add( pInfo );
- TextureBrowser_queueDraw(textureBrowser);
+ return nTex;
}
-
-void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- if (bUp)
- {
- originy += int(textureBrowser.m_mouseWheelScrollIncrement);
- }
- else
- {
- originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
- }
-
- TextureBrowser_setOriginY(textureBrowser, originy);
+bool TexWnd::CheckFilter( const char* name ){
+ const char* buf = gtk_entry_get_text( GTK_ENTRY( m_pFilter ) );
+ if ( strstr( name, buf ) != 0 ) {
+ return true;
+ }
+ return false;
}
+// =============================================================================
+// static functions
-
-gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- if(event->button == 3)
- {
- TextureBrowser_Tracking_MouseDown(*textureBrowser);
- }
- else if(event->button == 1)
- {
- TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
- }
- }
- return FALSE;
-}
-
-gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- if(event->button == 3)
- {
- TextureBrowser_Tracking_MouseUp(*textureBrowser);
- }
- }
- return FALSE;
+static void vertical_scroll( GtkWidget *widget, gpointer data ){
+ ( (TexWnd*)data )->OnVScroll();
}
-gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
-{
- return FALSE;
+static void filter_changed( GtkWidget *widget, gpointer data ){
+ CString str;
+ str = gtk_entry_get_text( GTK_ENTRY( widget ) );
+ ( (TexWnd*)data )->UpdateFilter( str );
}
-gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
-{
- if(event->direction == GDK_SCROLL_UP)
- {
- TextureBrowser_MouseWheel(*textureBrowser, true);
- }
- else if(event->direction == GDK_SCROLL_DOWN)
- {
- TextureBrowser_MouseWheel(*textureBrowser, false);
- }
- return FALSE;
-}
+// =============================================================================
+// TexWnd class
-void TextureBrowser_scrollChanged(void* data, gdouble value)
-{
- //globalOutputStream() << "vertical scroll\n";
- TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
+TexWnd::TexWnd()
+ : GLWindow( FALSE ){
+ m_pFilter = NULL;
+ m_bNeedRange = true;
}
-static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
-{
- textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
+TexWnd::~TexWnd(){
}
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_showTextureScrollbar)
- {
- int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+void TexWnd::OnCreate(){
+ if ( !MakeCurrent() ) {
+ Error( "glMakeCurrent in TexWnd::OnCreate failed" );
+ }
- totalHeight = std::max(totalHeight, textureBrowser.height);
+ g_qeglobals_gui.d_texture = m_pWidget;
+ g_nTextureOffset = 0;
- GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_qeglobals_gui.d_texture_scroll ) );
+ gtk_signal_connect( GTK_OBJECT( vadjustment ), "value_changed", GTK_SIGNAL_FUNC( vertical_scroll ), this );
- vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
- vadjustment->page_size = textureBrowser.height;
- vadjustment->page_increment = textureBrowser.height/2;
- vadjustment->step_increment = 20;
- vadjustment->lower = 0;
- vadjustment->upper = totalHeight;
+ if ( g_PrefsDlg.m_bTextureScrollbar ) {
+ gtk_widget_show( g_qeglobals_gui.d_texture_scroll );
+ }
+ else{
+ gtk_widget_hide( g_qeglobals_gui.d_texture_scroll );
+ }
+ m_bNeedRange = true;
- g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
- }
+ gtk_signal_connect( GTK_OBJECT( m_pFilter ), "changed", GTK_SIGNAL_FUNC( filter_changed ), this );
+ if ( g_PrefsDlg.m_bTextureWindow ) {
+ gtk_widget_show( m_pFilter );
+ }
}
-gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
-{
- textureBrowser->width = allocation->width;
- textureBrowser->height = allocation->height;
- TextureBrowser_heightChanged(*textureBrowser);
- textureBrowser->m_originInvalid = true;
- TextureBrowser_queueDraw(*textureBrowser);
- return FALSE;
+void TexWnd::UpdateFilter( const char* pFilter ){
+ g_bFilterEnabled = false;
+ if ( pFilter ) {
+ g_strFilter = pFilter;
+ if ( g_strFilter.GetLength() > 0 ) {
+ g_bFilterEnabled = true;
+ }
+ QERApp_SortActiveShaders();
+ }
+ Sys_UpdateWindows( W_TEXTURE );
}
-gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
-{
- if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
- {
- GlobalOpenGL_debugAssertNoErrors();
- TextureBrowser_evaluateHeight(*textureBrowser);
- Texture_Draw(*textureBrowser);
- GlobalOpenGL_debugAssertNoErrors();
- glwidget_swap_buffers(textureBrowser->m_gl_widget);
- }
- return FALSE;
+void TexWnd::OnSize( int cx, int cy ){
+ m_bNeedRange = true;
}
+void TexWnd::OnExpose(){
+ int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;
+ if ( !MakeCurrent() ) {
+ Sys_Printf( "ERROR: glXMakeCurrent failed..\n " );
+ Sys_Printf( "Please restart Radiant if the Texture view is not working\n" );
+ }
+ else
+ {
+ QE_CheckOpenGLForErrors();
+ Texture_Draw( m_pWidget->allocation.width, m_pWidget->allocation.height - g_nTextureOffset );
+ QE_CheckOpenGLForErrors();
+ SwapBuffers();
+ }
+ if ( g_PrefsDlg.m_bTextureScrollbar && ( m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld ) ) {
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_qeglobals_gui.d_texture_scroll ) );
-TextureBrowser g_TextureBrowser;
+ vadjustment->value = -g_qeglobals.d_texturewin.originy;
+ vadjustment->page_size = m_pWidget->allocation.height;
+ vadjustment->page_increment = m_pWidget->allocation.height / 2;
+ vadjustment->step_increment = 20;
+ vadjustment->lower = 0;
+ vadjustment->upper = g_qeglobals.d_texturewin.m_nTotalHeight;
-TextureBrowser& GlobalTextureBrowser()
-{
- return g_TextureBrowser;
-}
+ gtk_signal_emit_by_name( GTK_OBJECT( vadjustment ), "changed" );
-bool TextureBrowser_hideUnused()
-{
- return g_TextureBrowser.m_hideUnused;
+ m_bNeedRange = false;
+ }
}
-void TextureBrowser_ToggleHideUnused()
-{
- if(g_TextureBrowser.m_hideUnused)
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, false);
- }
- else
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, true);
- }
+void TexWnd::OnLButtonDown( guint32 flags, int pointx, int pointy ){
+ SetCapture();
+ Texture_MouseDown( pointx, pointy - g_nTextureOffset, flags );
}
-GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
-{
- GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
-
- GtkWidget* hbox = gtk_hbox_new (FALSE, 0);
-
- g_TextureBrowser.m_parent = toplevel;
-
- {
- GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1)));
- gtk_widget_show (w);
- gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0);
- g_TextureBrowser.m_texture_scroll = w;
-
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
- g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-
- widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
- }
- {
- GtkWidget* texbox = gtk_vbox_new (FALSE, 0);
- gtk_widget_show(texbox);
- gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0);
-
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0);
-
- g_TextureBrowser.m_filter = entry;
- if(g_TextureBrowser.m_showTextureFilter)
- {
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter));
- }
-
- g_TextureBrowser.m_filterEntry.connect(entry);
- }
-
- {
- g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
- gtk_widget_ref(g_TextureBrowser.m_gl_widget);
-
- gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
-
- gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0);
- gtk_widget_show(g_TextureBrowser.m_gl_widget);
-
- g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
- g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
-
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
- }
- }
- TextureBrowser_updateScroll(g_TextureBrowser);
-
- gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL);
-
- return hbox;
+void TexWnd::OnRButtonDown( guint32 flags, int pointx, int pointy ){
+ SetCapture();
+ Texture_MouseDown( pointx, pointy - g_nTextureOffset, flags );
}
-void TextureBrowser_destroyWindow()
-{
- GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
+void TexWnd::OnMButtonDown( guint32 flags, int pointx, int pointy ){
+ SetCapture();
+ Texture_MouseDown( pointx, pointy - g_nTextureOffset, flags );
+}
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+void TexWnd::OnLButtonUp( guint32 flags, int pointx, int pointy ){
+ ReleaseCapture();
+ DragDropTexture( flags, pointx, pointy );
+}
- gtk_widget_unref(g_TextureBrowser.m_gl_widget);
+void TexWnd::OnRButtonUp( guint32 flags, int pointx, int pointy ){
+ ReleaseCapture();
}
-const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
-{
- return textureBrowser.color_textureback;
+void TexWnd::OnMButtonUp( guint32 flags, int pointx, int pointy ){
+ ReleaseCapture();
}
-void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
-{
- textureBrowser.color_textureback = colour;
- TextureBrowser_queueDraw(textureBrowser);
+void TexWnd::OnMouseMove( guint32 flags, int pointx, int pointy ){
+ Texture_MouseMoved( pointx, pointy - g_nTextureOffset, flags );
+ // if scrollbar is hidden, we don't seem to get an update
+ if ( !g_PrefsDlg.m_bTextureScrollbar ) {
+ RedrawWindow();
+ }
}
+void TexWnd::OnVScroll(){
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_qeglobals_gui.d_texture_scroll ) );
-void TextureBrowser_ToggleShowShaders()
-{
- g_TextureBrowser.m_showShaders ^= 1;
- g_TexturesMenu.m_showshaders_item.update();
- TextureBrowser_queueDraw(g_TextureBrowser);
+ g_qeglobals.d_texturewin.originy = -(int)vadjustment->value;
+ RedrawWindow();
}
-void TextureBrowser_ToggleShowShaderListOnly()
-{
- g_TexturesMenu_shaderlistOnly ^= 1;
- g_TexturesMenu.m_showshaderlistonly_item.update();
- TextureGroupsMenu_Destroy();
- TextureGroupsMenu_Construct();
-}
+void TexWnd::UpdatePrefs(){
+ if ( g_PrefsDlg.m_bTextureWindow ) {
+ gtk_widget_show( m_pFilter );
+ }
+ else{
+ gtk_widget_hide( m_pFilter );
+ }
-void TextureBrowser_showAll()
-{
- g_TextureBrowser_currentDirectory = "";
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
+ if ( g_PrefsDlg.m_bTextureScrollbar ) {
+ gtk_widget_show( g_qeglobals_gui.d_texture_scroll );
+ }
+ else{
+ gtk_widget_hide( g_qeglobals_gui.d_texture_scroll );
+ }
+ m_bNeedRange = true;
+ RedrawWindow();
}
-void TextureBrowser_exportTitle(const StringImportCallback& importer)
-{
- StringOutputStream buffer(64);
- buffer << "Textures: ";
- if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
- {
- buffer << g_TextureBrowser_currentDirectory.c_str();
- }
- else
- {
- buffer << "all";
- }
- importer(buffer.c_str());
+void TexWnd::FocusEdit(){
+ if ( GTK_WIDGET_VISIBLE( m_pFilter ) ) {
+ gtk_window_set_focus( GTK_WINDOW( g_pParentWnd->m_pWidget ), m_pFilter );
+ }
}
+void TexWnd::OnMouseWheel( bool bUp ){
+ if ( bUp ) {
+ if ( g_qeglobals.d_texturewin.originy < 0 ) {
+ g_qeglobals.d_texturewin.originy += g_PrefsDlg.m_nWheelInc;
+ // clamp so we don't get jiggle if moved by less than scrollwheel increment
+ if ( g_qeglobals.d_texturewin.originy > 0 ) {
+ g_qeglobals.d_texturewin.originy = 0;
+ }
+ }
+ }
+ else
+ {
+ if ( g_qeglobals.d_texturewin.originy > ( -g_qeglobals.d_texturewin.m_nTotalHeight + g_qeglobals.d_texturewin.height ) ) {
+ g_qeglobals.d_texturewin.originy -= g_PrefsDlg.m_nWheelInc;
+ }
+ }
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_qeglobals_gui.d_texture_scroll ) );
+ gtk_adjustment_set_value( vadjustment, abs( g_qeglobals.d_texturewin.originy ) );
-void TextureScaleImport(TextureBrowser& textureBrowser, int value)
-{
- switch(value)
- {
- case 0:
- TextureBrowser_setScale(textureBrowser, 10);
- break;
- case 1:
- TextureBrowser_setScale(textureBrowser, 25);
- break;
- case 2:
- TextureBrowser_setScale(textureBrowser, 50);
- break;
- case 3:
- TextureBrowser_setScale(textureBrowser, 100);
- break;
- case 4:
- TextureBrowser_setScale(textureBrowser, 200);
- break;
- }
+ RedrawWindow();
}
-typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
-{
- switch(textureBrowser.m_textureScale)
- {
- case 10:
- importer(0);
- break;
- case 25:
- importer(1);
- break;
- case 50:
- importer(2);
- break;
- case 100:
- importer(3);
- break;
- case 200:
- importer(4);
- break;
- }
-}
-typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
+void TexWnd::DragDropTexture( guint32 flags, int pointx, int pointy ){
+ // This gets called from leftmouse up event. We see if the mouseup is above
+ // the camwindow. If this is the case do a trace for a surface. If we hit a
+ // surface, texture it with the current texture.
-void TextureBrowser_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox(
- "", "Texture subsets",
- TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()),
- BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter)
- );
- page.appendCheckBox(
- "", "Texture scrollbar",
- TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
- BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- {
- const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
- page.appendCombo(
- "Texture Thumbnail Scale",
- STRING_ARRAY_RANGE(texture_scale),
- IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
- IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
- );
- }
- page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
- {
- const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" };
- page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
- }
-}
-void TextureBrowser_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
- TextureBrowser_constructPreferences(page);
-}
-void TextureBrowser_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
-}
+ int m_ptXcheck, m_ptYcheck;
+ int m_ptX, m_ptY;
+ GtkWidget *widget;
+ gint x, y;
+ vec3_t dir;
+ float f, r, u;
+ int i;
+ // we only want to catch a plain mouseevent
+ if ( flags ) {
+ return;
+ }
-#include "preferencesystem.h"
-#include "stringio.h"
+ // see if we are above the camwindow
+ Sys_GetCursorPos( &m_ptX, &m_ptY );
-typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
+ if ( g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
+ widget = g_pParentWnd->GetCamWnd()->m_pParent;
+ }
+ else{
+ widget = g_pParentWnd->GetCamWnd()->GetWidget();
+ }
+ get_window_pos( widget, &x, &y );
+ if ( m_ptX < x || m_ptY < y ||
+ m_ptX > x + widget->allocation.width ||
+ m_ptY > y + widget->allocation.height ) {
+ return;
+ }
-void TextureClipboard_textureSelected(const char* shader);
+ // check if the camwindow isn't being partially hidden by another window at this point
+ m_ptXcheck = m_ptX;
+ m_ptYcheck = m_ptY;
-void TextureBrowser_Construct()
-{
- GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U'));
- GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("ViewTextures", FreeCaller<TextureBrowser_toggleShown>(), Accelerator('T'));
- GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item));
- GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item));
-
- GlobalPreferenceSystem().registerPreference("TextureScale",
- makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
- SizeExportStringCaller(g_TextureBrowser.m_textureScale)
- );
- GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff",
- makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)),
- BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter)
- );
- GlobalPreferenceSystem().registerPreference("TextureScrollbar",
- makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
- BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
- GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly));
- GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
- GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
- GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
-
- g_TextureBrowser.shader = texdef_name_default();
-
- Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
-
- TextureBrowser_registerPreferencesPage();
-
- GlobalShaderSystem().attach(g_ShadersObserver);
- GlobalShaderSystem().attach(g_TextureGroupsMenu);
- GlobalFileSystem().attach(g_TextureGroupsMenu);
-
- TextureBrowser_textureSelected = TextureClipboard_textureSelected;
-}
-void TextureBrowser_Destroy()
-{
- GlobalFileSystem().detach(g_TextureGroupsMenu);
- GlobalShaderSystem().detach(g_TextureGroupsMenu);
- GlobalShaderSystem().detach(g_ShadersObserver);
+ if ( g_pParentWnd->GetCamWnd()->GetWidget()->window != gdk_window_at_pointer( &m_ptXcheck, &m_ptYcheck ) ) {
+ return;
+ }
- Textures_setModeChangedNotify(Callback());
+ // calc ray direction
+ x = m_ptX - x;
+ y = g_pParentWnd->GetCamWnd()->Camera()->height - 1 - ( m_ptY - y );
+ u = (float)( y - ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f );
+ r = (float)( x - ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f );
+ f = 1;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ dir[i] = g_pParentWnd->GetCamWnd()->Camera()->vpn[i] * f +
+ g_pParentWnd->GetCamWnd()->Camera()->vright[i] * r +
+ g_pParentWnd->GetCamWnd()->Camera()->vup[i] * u;
+ VectorNormalize( dir, dir );
+
+ // do a trace for a surface
+ trace_t t;
+
+ t = Test_Ray( g_pParentWnd->GetCamWnd()->Camera()->origin, dir, SF_SINGLEFACE );
+
+ if ( t.brush ) {
+ texdef_t tex;
+ brushprimit_texdef_t brushprimit_tex;
+
+ memset( &tex, 0, sizeof( tex ) );
+ memset( &brushprimit_tex, 0, sizeof( brushprimit_tex ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // brushprimit fitted to a 2x2 texture
+ brushprimit_tex.coords[0][0] = 1.0f;
+ brushprimit_tex.coords[1][1] = 1.0f;
+ }
+ else
+ {
+ tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
+ tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
+ }
+ tex.flags = g_qeglobals.d_texturewin.texdef.flags;
+ tex.value = g_qeglobals.d_texturewin.texdef.value;
+ tex.contents = g_qeglobals.d_texturewin.texdef.contents;
+ // TTimo - shader code cleanup
+ // texdef.name is the name of the shader, not the name of the actual texture file
+ tex.SetName( g_qeglobals.d_texturewin.texdef.GetName() );
+
+ Undo_Start( "set face textures" );
+ Undo_AddBrush( t.brush );
+ SetFaceTexdef( t.face, &tex, &brushprimit_tex, false, NULL );
+ Brush_Build( t.brush, false );
+ Undo_EndBrush( t.brush );
+ Undo_End();
+
+ Sys_UpdateWindows( W_CAMERA );
+ g_pParentWnd->OnTimer();
+ }
}