typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
ToggleItem m_hideunused_item;
ToggleItem m_hidenotex_item;
ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
ToggleItem m_showshaderlistonly_item;
ToggleItem m_fixedsize_item;
ToggleItem m_filternotex_item;
std::size_t m_textureScale;
// make the texture increments match the grid changes
bool m_showShaders;
+bool m_showTextures;
bool m_showTextureScrollbar;
StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
m_hideunused_item( TextureBrowserHideUnusedExport() ),
m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
m_showshaders_item( TextureBrowserShowShadersExport() ),
+ m_showtextures_item( TextureBrowserShowTexturesExport() ),
m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
m_fixedsize_item( TextureBrowserFixedSizeExport() ),
m_filternotex_item( TextureBrowserFilterMissingExport() ),
m_mouseWheelScrollIncrement( 64 ),
m_textureScale( 50 ),
m_showShaders( true ),
+ m_showTextures( true ),
m_showTextureScrollbar( true ),
m_startupShaders( STARTUPSHADERS_NONE ),
m_hideUnused( false ),
}
// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
// filter missing shaders
// ugly: filter on built-in fallback name after substitution
if ( g_TextureBrowser_filterMissing ) {
return false;
}
+ if ( !show_textures && shader->IsDefault() ) {
+ return false;
+ }
+
if ( hideUnused && !shader->IsInUse() ) {
return false;
}
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
public:
void realise(){
m_realiseCallbacks();
+ /* texturebrowser tree update on vfs restart */
TextureBrowser_constructTreeStore();
}
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
+ importer( GlobalTextureBrowser().m_showTextures );
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_shaderlistOnly );
}
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
+
+ //glDisable( GL_BLEND );
if ( g_TextureBrowser_enableAlpha ) {
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else {
glDisable( GL_BLEND );
}
+
glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
glEnable( GL_TEXTURE_2D );
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
// shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color
+ glLineWidth( 1 );
+ // shader border:
+ if ( !shader->IsDefault() ) {
+ //real 1px white/black stipple
+ glColor3f( 0, 0, 0 );
+ glDisable( GL_TEXTURE_2D );
+
+ float xf = (float)x;
+ float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( xf - 1.5,yf + 1.5 );
+ glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
+ glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
+ glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
+
+ glEnd();
+
+ glEnable( GL_LINE_STIPPLE );
+ glLineStipple( 1, 0x0FFF );
+
+ glBegin( GL_LINE_LOOP );
+ glColor3f( 1, 1, 1 );
+
+ glVertex2f( xf - 1.5,yf + 1.5 );
+ glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
+ glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
+ glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
+
+ glEnd();
+ glDisable( GL_LINE_STIPPLE );
+ glEnable( GL_TEXTURE_2D );
+
+ }
if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
- glLineWidth( 3 );
+ glLineWidth( 2 );
if ( textureBrowser.m_rmbSelected ) {
glColor3f( 0,0,1 );
}
glEnable( GL_TEXTURE_2D );
glLineWidth( 1 );
}
- else
- {
- glLineWidth( 1 );
- // shader border:
- if ( !shader->IsDefault() ) {
- glColor3f( 1,1,1 );
- glDisable( GL_TEXTURE_2D );
-
- glBegin( GL_LINE_LOOP );
- glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glEnd();
- glEnable( GL_TEXTURE_2D );
- }
-
// highlight in-use textures
- if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ //1px with float
+ float xf = (float)x;
+ float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
glColor3f( 0.5,1,0.5 );
glDisable( GL_TEXTURE_2D );
glBegin( GL_LINE_LOOP );
- glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2f( xf - 3.5,yf + 3.5 );
+ glVertex2f( xf - 3.5,yf - nHeight - 3.5 );
+ glVertex2f( xf + 3.5 + nWidth,yf - nHeight - 3.5 );
+ glVertex2f( xf + 3.5 + nWidth,yf + 3.5 );
glEnd();
glEnable( GL_TEXTURE_2D );
}
- }
// draw checkerboard for transparent textures
if ( g_TextureBrowser_enableAlpha )
glBegin( GL_QUADS );
int font_height = TextureBrowser_fontHeight( textureBrowser );
for ( int i = 0; i < nHeight; i += 8 )
- {
for ( int j = 0; j < nWidth; j += 8 )
{
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
- }
glEnd();
glEnable( GL_TEXTURE_2D );
}
void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_textureScale = scale;
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureSize = scale;
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureMinSize = scale;
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( textureBrowser );
}
}
}
}
+ else if ( event->type == GDK_2BUTTON_PRESS ) {
+ #define GARUX_DISABLE_2BUTTON
+ #ifndef GARUX_DISABLE_2BUTTON
+ const char* sh = textureBrowser->shader.c_str();
+ char* dir = strrchr( sh, '/' );
+ if( dir != NULL ){
+ *(dir + 1) = '\0';
+ dir = strchr( sh, '/' );
+ if( dir != NULL ){
+ dir++;
+ if( *dir != '\0'){
+ ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+ TextureBrowser_ShowDirectory( *textureBrowser, dir );
+ TextureBrowser_queueDraw( *textureBrowser );
+ }
+ }
+ }
+ #endif
+ }
+ else if ( event->type == GDK_3BUTTON_PRESS ) {
+ ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
+ TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
+ TextureBrowser_queueDraw( *textureBrowser );
+ }
return FALSE;
}
menu_separator( menu );
- create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
else
{
create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+ create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+ menu_separator( menu );
}
- if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
- create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
- }
if ( textureBrowser.m_tags ) {
create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
}
+ if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+ }
menu_separator( menu );
create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
void TextureBrowser_RefreshShaders(){
TextureBrowser &textureBrowser = GlobalTextureBrowser();
- ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
- GlobalShaderSystem().refresh();
- UpdateAllWindows();
+
+ /* When shaders are refreshed, forces reloading the textures as well.
+ Previously it would at best only display shaders, at worst mess up some textured objects. */
+
auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
GtkTreeModel* model = NULL;
GtkTreeIter iter;
if ( !TextureBrowser_showWads() ) {
strcat( dirName, "/" );
}
+
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
+
+ else{
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ }
}
void TextureBrowser_ToggleShowShaders(){
GlobalTextureBrowser().m_showShaders ^= 1;
GlobalTextureBrowser().m_showshaders_item.update();
+
+ GlobalTextureBrowser().m_heightChanged = true;
+ GlobalTextureBrowser().m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+ GlobalTextureBrowser().m_showTextures ^= 1;
+ GlobalTextureBrowser().m_showtextures_item.update();
+
+ GlobalTextureBrowser().m_heightChanged = true;
+ GlobalTextureBrowser().m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
void TextureBrowser_showAll(){
g_TextureBrowser_currentDirectory = "";
GlobalTextureBrowser().m_searchedTags = false;
- TextureBrowser_heightChanged( GlobalTextureBrowser() );
+// TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
+ TextureBrowser_ToggleHideUnused();
+ //TextureBrowser_heightChanged( GlobalTextureBrowser() );
TextureBrowser_updateTitle();
}
GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
- GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaders_item ) );
- GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaderlistonly_item ) );
- GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( textureBrowser.m_fixedsize_item ) );
- GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( textureBrowser.m_filternotex_item ) );
- GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( textureBrowser.m_hidenotex_item ) );
- GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( textureBrowser.m_enablealpha_item ) );
+ GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
+ GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
+ GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );