/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#if !defined ( INCLUDED_TEXTURES_H )
+#define INCLUDED_TEXTURES_H
-// a texturename of the form (0 0 0) will
-// create a solid color texture
-
-void Texture_Init();
-void Texture_ShowDirectory( int menunum );
-void Texture_ShowDirectory();
-void Texture_ShowAll();
-void WINAPI Texture_ShowInuse();
-extern char texture_directory[];
-
-// Timo
-// added an optional IPluginTexdef when one is available
-// we need a forward declaration, this is crap
-class IPluginTexdef;
-//++timo clean
-void Texture_SetTexture2( IShader *pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = NULL, bool bSetSelection = true );
-void WINAPI Texture_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = (IPluginTexdef*)NULL, bool bSetSelection = true );
-
-void Texture_SetMode( int iMenu ); // GL_TEXTURE_NEAREST, etc..
-void Texture_ResetPosition();
-
-// build the list of shader files used by PreloadShaders
-void BuildShaderList();
-// preload the shaders: build a list of shader names and properties .. don't load their assets
-void PreloadShaders();
-int WINAPI Texture_LoadSkin( char *pName, int *pnWidth, int *pnHeight );
-qtexture_t* Texture_LoadFromPlugIn( void* vp );
-void Texture_StartPos( void );
-IShader* Texture_NextPos( int *x, int *y );
+#include "generic/callback.h"
+
+void Textures_Realise();
+void Textures_Unrealise();
+void Textures_sharedContextDestroyed();
+
+void Textures_setModeChangedNotify( const Callback<void()>& notify );
+
+#endif