#include "gtkutil/idledraw.h"
#include "generic/static.h"
+#include "signal/isignal.h"
#include "shaderlib.h"
#include "texwindow.h"
}
}
}
- void connect(const Callback& update) const
+ void connect(const SignalHandler& update) const
{
TextureBrowser_addActiveShadersChangedCallback(update);
}
{
GlobalShaderSystem().foreachShaderName(callback);
}
- void connect(const Callback& update) const
+ void connect(const SignalHandler& update) const
{
TextureBrowser_addShadersRealiseCallback(update);
}