#include "gtkdlgs.h"
-void ViewShader( const char *pFile, const char *pName ){
+void ViewShader( const char *pFile, const char *pName, bool external_editor ){
char* pBuff = 0;
//int nSize =
vfsLoadFile( pFile, reinterpret_cast<void**>( &pBuff ) );
StringOutputStream strFind( string_length( pName ) );
strFind << LowerCase( pName );
StringOutputStream strLook( string_length( pBuff ) );
- strFind << LowerCase( pBuff );
+ strLook << LowerCase( pBuff );
// offset used when jumping over commented out definitions
+ int length = string_length( pBuff );
std::size_t nOffset = 0;
- while ( true )
- {
- const char* substr = strstr( strFind.c_str() + nOffset, strFind.c_str() );
+ bool startOK = false;
+ bool endOK = false;
+ while ( !startOK || !endOK ){
+ const char* substr = strstr( strLook.c_str() + nOffset, strFind.c_str() );
if ( substr == 0 ) {
break;
}
std::size_t nStart = substr - strLook.c_str();
- // we have found something, maybe it's a commented out shader name?
+ startOK = endOK = false;
+ if ( nStart == 0 ){
+ startOK = true;
+ }
+ //validate found one...
+ for ( const char* i = substr - 1; i > strLook.c_str(); i-- ){
+ if( (strncmp( i, "\t", 1 ) == 0) || (strncmp( i, " ", 1 ) == 0) ){
+ startOK = true;
+ continue;
+ }
+ else if ( (strncmp( i, "\n", 1 ) == 0) || (strncmp( i, "\r", 1 ) == 0) ){
+ startOK = true;
+ break;
+ }
+ else{
+ startOK = false;
+ break;
+ }
+ }
+ const char* b = strLook.c_str() + strlen( strLook.c_str() );
+ for ( const char* i = substr + strlen( strFind.c_str() ); i < b; i++ ){
+ if( (strncmp( i, "\t", 1 ) == 0) || (strncmp( i, " ", 1 ) == 0) ){
+ endOK = true;
+ continue;
+ }
+ else if ( (strncmp( i, "\n", 1 ) == 0) || (strncmp( i, "\r", 1 ) == 0) || (strncmp( i, "{", 1 ) == 0) || (strncmp( i, ":q3map", 6 ) == 0) ){
+ endOK = true;
+ break;
+ }
+ else{
+ endOK = false;
+ break;
+ }
+ }
+ if( !startOK || !endOK ){
+ nOffset = nStart + 1;
+ }
+ else{
+ //globalErrorStream() << "Validated successfully" << "\n";
+ nOffset = nStart;
+ //fix cr+lf
+ for ( const char* i = strLook.c_str(); i < substr ; i++ ){
+ if ( (strncmp( i, "\r\n", 2 ) == 0) ){
+ nOffset--;
+ }
+ }
+ }
+ /*// we have found something, maybe it's a commented out shader name?
char *strCheck = new char[string_length( strLook.c_str() ) + 1];
strcpy( strCheck, strLook.c_str() );
strCheck[nStart] = 0;
}
delete[] strCheck;
nOffset = nStart;
- break;
+ break;*/
+ }
+ //fix up length
+ const char* b = strLook.c_str() + strlen( strLook.c_str() ) - 1;
+ for ( const char* i = strLook.c_str(); i < b; i++ ){
+ if ( (strncmp( i, "\r\n", 2 ) == 0) ){
+ length--;
+ }
}
// now close the file
vfsFreeFile( pBuff );
- DoTextEditor( pFile, static_cast<int>( nOffset ) );
+ DoTextEditor( pFile, static_cast<int>( nOffset ), length, external_editor );
}