/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#if !defined(INCLUDED_SELECT_H)
-#define INCLUDED_SELECT_H
-
-#include "math/vector.h"
-
-void Select_GetBounds(Vector3& mins, Vector3& maxs);
-void Select_GetMid(Vector3& mid);
-
-void Select_Delete();
-void Select_Invert();
-void Scene_ExpandSelectionToEntities();
-
-void Selection_Flipx();
-void Selection_Flipy();
-void Selection_Flipz();
-void Selection_Rotatex();
-void Selection_Rotatey();
-void Selection_Rotatez();
-
-
-void Selection_MoveDown();
-void Selection_MoveUp();
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+typedef struct
+{
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ qboolean selected;
+} trace_t;
+
+#define SF_SELECTED_ONLY 0x0001
+#define SF_ENTITIES_FIRST 0x0002
+#define SF_SINGLEFACE 0x0004
+#define SF_IGNORECURVES 0x0008
+#define SF_IGNOREGROUPS 0x0010
+#define SF_CYCLE 0x0020
+#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
+#define SF_DRAG_ON 0x0080
+#define SF_DRAG_OFF 0x0100
+#define SF_DRAG ( SF_DRAG_ON | SF_DRAG_OFF )
+
+trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags );
+
+void Select_GetBounds( vec3_t mins, vec3_t maxs );
+void Select_GetMid( vec3_t mid );
+void Select_Brush( brush_t *b, bool bComplete = true, bool bStatus = true );
+void Select_Ray( vec3_t origin, vec3_t dir, int flags );
+void Select_Delete( void );
+void Select_Deselect( bool bDeselectFaces = true );
+void Select_Invert( void );
+void Select_Clone( void );
+void Select_Move( vec3_t delta, bool bSnap = true );
+void Select_NudgePoint( vec3_t delta, qboolean bSnap = true );
+void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL );
+void Select_FlipAxis( int axis );
+void Select_RotateAxis( int axis, float deg, bool bPaint = true, bool bMouse = false );
+void Select_RealCompleteTall( vec3_t mins, vec3_t maxs );
+void Select_CompleteTall( void );
+void Select_PartialTall( void );
+void Select_Touching( void );
+void Select_Inside( void );
+void Select_Seperate( void );
+void Select_MakeStructural( void );
+void Select_MakeDetail( void );
void Select_AllOfType();
+void Select_Reselect();
+void Select_FitTexture( int nHeight = 1, int nWidth = 1 );
-void DoRotateDlg();
-void DoScaleDlg();
-
-
-void Select_SetShader(const char* shader);
+void Select_SelectGroup( entity_t* group );
-class TextureProjection;
-void Select_SetTexdef(const TextureProjection& projection);
-
-class ContentsFlagsValue;
-void Select_SetFlags(const ContentsFlagsValue& flags);
-
-void Select_RotateTexture(float amt);
-void Select_ScaleTexture(float x, float y);
-void Select_ShiftTexture(float x, float y);
-void Select_FitTexture(float horizontal = 1, float vertical = 1);
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected);
-
-void HideSelected();
+// absolute texture coordinates
+// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
+void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
+void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
+void Select_Hide();
void Select_ShowAllHidden();
+// add selected brushes to a group, update the tree
+//void Select_AddToGroup(const char *pName);
+//void Select_Name(const char *pName);
// updating workzone to a given brush (depends on current view)
+void UpdateWorkzone_ForBrush( brush_t* b );
-void Selection_construct();
-void Selection_destroy();
-
-
-struct select_workzone_t
-{
- // defines the boundaries of the current work area
- // is used to guess brushes and drop points third coordinate when creating from 2D view
- Vector3 d_work_min, d_work_max;
-
- select_workzone_t() :
- d_work_min(-64.0f,-64.0f,-64.0f),
- d_work_max( 64.0f, 64.0f, 64.0f)
- {
- }
-};
-
-const select_workzone_t& Select_getWorkZone();
-
-#endif
+void Select_GroupEntity( entity_t* e );
+void Select_MergeEntity();