#include "math/vector.h"
-void Select_GetBounds(Vector3 &mins, Vector3 &maxs);
-
-void Select_GetMid(Vector3 &mid);
+void Select_GetBounds( Vector3& mins, Vector3& maxs );
+void Select_GetMid( Vector3& mid );
void Select_Delete();
-
void Select_Invert();
-
void Select_Inside();
-
void Select_Touching();
-
void Scene_ExpandSelectionToEntities();
void Selection_Flipx();
-
void Selection_Flipy();
-
void Selection_Flipz();
-
void Selection_Rotatex();
-
void Selection_Rotatey();
-
void Selection_Rotatez();
void Selection_MoveDown();
-
void Selection_MoveUp();
void Select_AllOfType();
void DoRotateDlg();
-
void DoScaleDlg();
-void Select_SetShader(const char *shader);
+void Select_SetShader( const char* shader );
class TextureProjection;
-
-void Select_SetTexdef(const TextureProjection &projection);
+void Select_SetTexdef( const TextureProjection& projection );
class ContentsFlagsValue;
+void Select_SetFlags( const ContentsFlagsValue& flags );
-void Select_SetFlags(const ContentsFlagsValue &flags);
-
-void Select_RotateTexture(float amt);
-
-void Select_ScaleTexture(float x, float y);
-
-void Select_ShiftTexture(float x, float y);
-
-void Select_FitTexture(float horizontal = 1, float vertical = 1);
-
-void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected);
+void Select_RotateTexture( float amt );
+void Select_ScaleTexture( float x, float y );
+void Select_ShiftTexture( float x, float y );
+void Select_FitTexture( float horizontal = 1, float vertical = 1 );
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected );
void HideSelected();
-
void Select_ShowAllHidden();
// updating workzone to a given brush (depends on current view)
void Selection_construct();
-
void Selection_destroy();
-struct select_workzone_t {
- // defines the boundaries of the current work area
- // is used to guess brushes and drop points third coordinate when creating from 2D view
- Vector3 d_work_min, d_work_max;
+struct select_workzone_t
+{
+ // defines the boundaries of the current work area
+ // is used to guess brushes and drop points third coordinate when creating from 2D view
+ Vector3 d_work_min, d_work_max;
- select_workzone_t() :
- d_work_min(-64.0f, -64.0f, -64.0f),
- d_work_max(64.0f, 64.0f, 64.0f)
- {
- }
+ select_workzone_t() :
+ d_work_min( -64.0f,-64.0f,-64.0f ),
+ d_work_max( 64.0f, 64.0f, 64.0f ){
+ }
};
-const select_workzone_t &Select_getWorkZone();
+const select_workzone_t& Select_getWorkZone();
#endif