-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-// select.c\r
-#include "stdafx.h"\r
-#include <assert.h>\r
-#include "filters.h"\r
-\r
-// externs\r
-CPtrArray g_SelectedFaces;\r
-CPtrArray g_SelectedFaceBrushes;\r
-CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;\r
-CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;\r
-\r
-/*\r
-===========\r
-Test_Ray\r
-===========\r
-*/\r
-#define DIST_START 999999\r
-trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)\r
-{\r
- brush_t *brush;\r
- face_t *face;\r
- float dist;\r
- trace_t t;\r
-\r
- memset (&t, 0, sizeof(t));\r
- t.dist = DIST_START;\r
-\r
- if (flags & SF_CYCLE)\r
- {\r
- CPtrArray array;\r
- brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;\r
- Select_Deselect();\r
-\r
- // go through active brushes and accumulate all "hit" brushes\r
- for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)\r
- {\r
- //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)\r
- // continue;\r
- \r
- if (brush->bFiltered)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
- continue;\r
-\r
- //if (!g_bShowPatchBounds && brush->patchBrush)\r
- // continue;\r
-\r
- face = Brush_Ray (origin, dir, brush, &dist, flags);\r
-\r
- if (face)\r
- array.Add(brush);\r
- }\r
-\r
- int nSize = array.GetSize();\r
- if (nSize > 0)\r
- {\r
- bool bFound = false;\r
- for (int i = 0; i < nSize; i++)\r
- {\r
- brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));\r
- // did we hit the last one selected yet ?\r
- if (b == pToSelect)\r
- {\r
- // yes we want to select the next one in the list \r
- int n = (i > 0) ? i-1 : nSize-1;\r
- pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));\r
- bFound = true;\r
- break;\r
- }\r
- }\r
- if (!bFound)\r
- pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));\r
- }\r
- if (pToSelect)\r
- {\r
- face = Brush_Ray (origin, dir, pToSelect, &dist, flags);\r
- t.dist = dist;\r
- t.brush = pToSelect;\r
- t.face = face;\r
- t.selected = false;\r
- return t;\r
- }\r
- }\r
-\r
- if (! (flags & SF_SELECTED_ONLY) )\r
- {\r
- for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)\r
- {\r
- if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))\r
- continue;\r
- \r
- if (brush->bFiltered)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
- continue;\r
-\r
- //if (!g_bShowPatchBounds && brush->patchBrush)\r
- // continue;\r
-\r
- face = Brush_Ray (origin, dir, brush, &dist, flags);\r
- if (face && dist > 0 && dist < t.dist)\r
- {\r
- t.dist = dist;\r
- t.brush = brush;\r
- t.face = face;\r
- t.selected = false;\r
- }\r
- }\r
- }\r
-\r
-\r
- for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)\r
- {\r
- if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))\r
- continue;\r
-\r
- if (brush->bFiltered)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
- continue;\r
-\r
- if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
- continue;\r
-\r
- face = Brush_Ray (origin, dir, brush, &dist, flags);\r
- if (dist > 0 && dist < t.dist)\r
- {\r
- t.dist = dist;\r
- t.brush = brush;\r
- t.face = face;\r
- t.selected = true;\r
- }\r
- }\r
-\r
- // if entites first, but didn't find any, check regular\r
-\r
- if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)\r
- return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);\r
-\r
- return t;\r
-\r
-}\r
-\r
-\r
-/*\r
-============\r
-Select_Brush\r
-\r
-============\r
-*/\r
-void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)\r
-{\r
- brush_t *b;\r
- entity_t *e;\r
-\r
- g_ptrSelectedFaces.RemoveAll();\r
- g_ptrSelectedFaceBrushes.RemoveAll();\r
- if (g_qeglobals.d_select_count < 2)\r
- g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;\r
- g_qeglobals.d_select_count++;\r
-\r
- e = brush->owner;\r
- if (e)\r
- {\r
- // select complete entity on first click\r
- if (e != world_entity && bComplete == true)\r
- {\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- if (b->owner == e)\r
- goto singleselect;\r
- for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)\r
- {\r
- if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select\r
- continue;\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- Brush_RemoveFromList (brush);\r
- Brush_AddToList (brush, &selected_brushes);\r
- }\r
- else\r
- {\r
- singleselect:\r
- Brush_RemoveFromList (brush);\r
- Brush_AddToList (brush, &selected_brushes);\r
- UpdatePatchInspector();\r
- }\r
-\r
- if (e->eclass)\r
- {\r
- UpdateEntitySel(brush->owner->eclass);\r
- }\r
-\r
- UpdateSurfaceDialog();\r
- }\r
-\r
- if (bStatus)\r
- {\r
- vec3_t vMin, vMax, vSize;\r
- Select_GetBounds (vMin, vMax);\r
- VectorSubtract(vMax, vMin, vSize);\r
- CString strStatus;\r
- strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);\r
- g_pParentWnd->SetStatusText(2, strStatus);\r
- }\r
-}\r
-\r
-/*\r
-=============\r
-Select_FaceInSelectedBrushes\r
-=============\r
-*/\r
-bool Select_FaceInSelectedBrushes( face_t *face )\r
-{\r
- brush_t *brush;\r
- face_t *tface;\r
-\r
- for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)\r
- {\r
- for(tface = brush->brush_faces; tface; tface = tface->next)\r
- {\r
- if(tface == face)\r
- {\r
- return true;\r
- }\r
- }\r
- }\r
-\r
- return false;\r
-}\r
-\r
-/*\r
-============\r
-Select_Ray\r
-\r
-If the origin is inside a brush, that brush will be ignored.\r
-============\r
-*/\r
-void Select_Ray (vec3_t origin, vec3_t dir, int flags)\r
-{\r
- trace_t t;\r
- face_t *tface;\r
- bool bOk;\r
- static trace_t lastTrace = {\r
- NULL, // brush\r
- NULL, // face\r
- 0, // dist\r
- false // selected\r
- };\r
-\r
- t = Test_Ray (origin, dir, flags);\r
- if (!t.brush)\r
- return;\r
-\r
- if (flags & SF_SINGLEFACE)\r
- {\r
- if( flags & SF_DRAG )\r
- {\r
- if ( t.brush == lastTrace.brush && t.face == lastTrace.face )\r
- return;\r
- }\r
- lastTrace = t;\r
-\r
- if(Select_FaceInSelectedBrushes(t.face))\r
- {\r
- // Deselect the brush\r
- Brush_RemoveFromList (t.brush);\r
- Brush_AddToList (t.brush, &active_brushes);\r
- UpdatePatchInspector();\r
-\r
- // Select all of the brush's faces except the one we are pointing at\r
- for( tface = t.brush->brush_faces; tface; tface = tface->next )\r
- {\r
- if( tface == t.face )\r
- continue;\r
-\r
- bOk = true;\r
- // NOTE: keep the size check in the loop, we remove stuff inside\r
- for (int i = 0; i < g_SelectedFaces.GetSize(); i++)\r
- {\r
- if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))\r
- bOk = false;\r
- }\r
-\r
- if(bOk)\r
- {\r
- g_SelectedFaces.Add(tface);\r
- g_SelectedFaceBrushes.Add(t.brush);\r
- }\r
- }\r
- g_qeglobals.d_select_mode = sel_facets_off;\r
- }\r
- else\r
- {\r
- bOk = true;\r
- // NOTE: keep the size check in the loop, we remove stuff inside\r
- for (int i = 0; i < g_SelectedFaces.GetSize(); i++)\r
- {\r
- if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))\r
- {\r
- bOk = false;\r
- if( flags & SF_DRAG_ON )\r
- continue;\r
-\r
- g_qeglobals.d_select_mode = sel_facets_off;\r
- // need to remove i'th entry\r
- g_SelectedFaces.RemoveAt(i, 1);\r
- g_SelectedFaceBrushes.RemoveAt(i, 1);\r
- }\r
- }\r
-\r
- if (bOk && !(flags & SF_DRAG_OFF))\r
- {\r
- g_SelectedFaces.Add(t.face);\r
- g_SelectedFaceBrushes.Add(t.brush);\r
- g_qeglobals.d_select_mode = sel_facets_on;\r
- }\r
- }\r
- UpdateSurfaceDialog();\r
- Sys_UpdateWindows (W_ALL);\r
- //g_qeglobals.d_select_mode = sel_brush;\r
- // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture\r
- brushprimit_texdef_t brushprimit_texdef;\r
- ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );\r
- Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );\r
- return;\r
- }\r
-\r
- // move the brush to the other list\r
- if (t.selected)\r
- {\r
- if( flags & SF_DRAG_ON )\r
- return;\r
- \r
- g_qeglobals.d_select_mode = sel_brush_off;\r
- Brush_RemoveFromList (t.brush);\r
- Brush_AddToList (t.brush, &active_brushes);\r
-\r
- UpdatePatchInspector();\r
- } \r
- else\r
- {\r
- if( flags & SF_DRAG_OFF )\r
- return;\r
-\r
- g_qeglobals.d_select_mode = sel_brush_on;\r
- Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());\r
- }\r
- UpdateSurfaceDialog();\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_Delete (void)\r
-{\r
- brush_t *brush;\r
- entity_t *e;\r
-\r
- g_ptrSelectedFaces.RemoveAll();\r
- g_ptrSelectedFaceBrushes.RemoveAll();\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- g_qeglobals.d_select_count = 0;\r
- g_qeglobals.d_num_move_points = 0;\r
- while (selected_brushes.next != &selected_brushes)\r
- {\r
- brush = selected_brushes.next;\r
- if (brush->patchBrush)\r
- {\r
- Patch_Delete(brush->pPatch);\r
- }\r
- e = brush->owner;\r
- Brush_Free (brush);\r
- // remove if no brushes\r
- if (e != world_entity && e->brushes.onext == &e->brushes)\r
- Entity_Free(e);\r
- }\r
-\r
- Sys_MarkMapModified ();\r
- UpdateSurfaceDialog();\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-// update the workzone to a given brush\r
-void UpdateWorkzone_ForBrush( brush_t* b )\r
-{\r
- VectorCopy( b->mins, g_qeglobals.d_work_min );\r
- VectorCopy( b->maxs, g_qeglobals.d_work_max );\r
- //++timo clean\r
-#if 0\r
- // will update the workzone to the given brush\r
- // g_pParentWnd->ActiveXY()->GetViewType()\r
- // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};\r
- // we fit our work zone to the last brush on the list (b)\r
- int nViewType = g_pParentWnd->ActiveXY()->GetViewType();\r
- int nDim1 = (nViewType == YZ) ? 1 : 0;\r
- int nDim2 = (nViewType == XY) ? 1 : 2;\r
- g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];\r
- g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];\r
- g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];\r
- g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];\r
-#endif\r
-}\r
-\r
-// here to filter new brushes once unselected\r
-extern void PerformFiltering();\r
-\r
-void Select_Deselect (bool bDeselectFaces)\r
-{\r
- brush_t *b;\r
-\r
- Patch_Deselect();\r
-\r
- g_pParentWnd->ActiveXY()->UndoClear();\r
-\r
- g_qeglobals.d_workcount++;\r
- g_qeglobals.d_select_count = 0;\r
- g_qeglobals.d_num_move_points = 0;\r
- b = selected_brushes.next;\r
-\r
- if (b == &selected_brushes)\r
- {\r
- if (bDeselectFaces)\r
- {\r
- g_ptrSelectedFaces.RemoveAll();\r
- g_ptrSelectedFaceBrushes.RemoveAll();\r
- }\r
- PerformFiltering();\r
- UpdateSurfaceDialog();\r
- Sys_UpdateWindows (W_ALL);\r
- return;\r
- }\r
-\r
- if (bDeselectFaces)\r
- {\r
- g_ptrSelectedFaces.RemoveAll();\r
- g_ptrSelectedFaceBrushes.RemoveAll();\r
- }\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- UpdateWorkzone_ForBrush(b);\r
-\r
- selected_brushes.next->prev = &active_brushes;\r
- selected_brushes.prev->next = active_brushes.next;\r
- active_brushes.next->prev = selected_brushes.prev;\r
- active_brushes.next = selected_brushes.next;\r
- selected_brushes.prev = selected_brushes.next = &selected_brushes;\r
-\r
- // filter newly created stuff once it's unselected\r
- PerformFiltering();\r
- UpdateSurfaceDialog();\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-============\r
-Select_Move\r
-============\r
-*/\r
-/*! Moves the currently selected brush/patch\r
- \param delta How far to move the selection (x,y,z)\r
- \param bSnap If the move should snap to grid points\r
-*/\r
-void Select_Move (vec3_t delta, bool bSnap)\r
-{\r
- brush_t *b;\r
-\r
- // actually move the selected brushes\r
- for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- Brush_Move (b, delta, bSnap);\r
-\r
- vec3_t vMin, vMax;\r
- Select_GetBounds (vMin, vMax);\r
- CString strStatus;\r
- strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);\r
- g_pParentWnd->SetStatusText(2, strStatus);\r
-\r
- //Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-=================\r
-Select_NudgeVerts\r
-=================\r
-*/\r
-/*! Moves the currently selected brush/patch vertices\r
- \param delta How far to move the vertices (x,y,z)\r
- \param bSnap If the move should snap to grid points\r
-*/\r
-void Select_NudgePoint(vec3_t delta, qboolean bSnap)\r
-{\r
- if (g_qeglobals.d_select_mode == sel_vertex)\r
- {\r
- // move selected verts\r
- brush_t *b;\r
- vec3_t end;\r
- qboolean success = true;\r
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
- {\r
- success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);\r
- }\r
- if (success)\r
- VectorCopy(end, g_qeglobals.d_move_points[0]);\r
- }\r
- else if (g_qeglobals.d_select_mode == sel_curvepoint)\r
- {\r
- // move selected patch control points\r
- Patch_UpdateSelected(delta);\r
- }\r
-}\r
-\r
-/*\r
-============\r
-Select_Clone\r
-\r
-Creates an exact duplicate of the selection in place, then moves\r
-the selected brushes off of their old positions\r
-============\r
-*/\r
-void Select_Clone (void)\r
-{\r
- g_bScreenUpdates = false; \r
- g_pParentWnd->Copy();\r
- Select_Deselect();\r
- g_pParentWnd->Paste();\r
- g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);\r
- g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);\r
- Undo_Start("clone");\r
- Undo_EndBrushList(&selected_brushes);\r
- Undo_End();\r
- g_bScreenUpdates = true; \r
- Sys_UpdateWindows(W_ALL);\r
-}\r
-\r
-//++timo clean\r
-#if 0\r
-/*\r
-============\r
-Select_SetTexture\r
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping\r
-Timo : brush primitive texturing\r
- the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )\r
-Timo : texture plugin, added an IPluginTexdef* parameter\r
- must be casted to an IPluginTexdef!\r
- if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )\r
- if NULL, means we have no information, ask for a default\r
-TTimo - shader code cleanup\r
- added IShader* parameter\r
-============\r
-*/\r
-void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )\r
-{\r
- brush_t *b;\r
- int nCount = g_ptrSelectedFaces.GetSize();\r
- if (nCount > 0)\r
- {\r
- Undo_Start("set face textures");\r
- ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());\r
- for (int i = 0; i < nCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- Undo_AddBrush(selBrush);\r
- //++timo TODO: propagate the IShader* ..\r
- SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
- Brush_Build(selBrush, bFitScale);\r
- Undo_EndBrush(selBrush);\r
- }\r
- Undo_End();\r
- }\r
- else if (selected_brushes.next != &selected_brushes)\r
- {\r
- Undo_Start("set brush textures");\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- if (!b->owner->eclass->fixedsize)\r
- {\r
- Undo_AddBrush(b);\r
- Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
- Undo_EndBrush(b);\r
- }\r
- Undo_End();\r
- }\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-#endif\r
-\r
-/*\r
-============\r
-Select_SetTexture\r
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping\r
-Timo : brush primitive texturing\r
- the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )\r
-Timo : texture plugin, added an IPluginTexdef* parameter\r
- must be casted to an IPluginTexdef!\r
- if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )\r
- if NULL, means we have no information, ask for a default\r
-============\r
-*/\r
-void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )\r
-{\r
- /*\r
-#ifdef _DEBUG\r
- static int count = 0;\r
-#endif\r
- */\r
- brush_t *b;\r
- /*\r
-#ifdef _DEBUG\r
- count++;\r
- Sys_Printf("count: %d\n", count);\r
- if(count==4)\r
- Sys_Printf("break!\n");\r
-#endif\r
- */\r
- int nCount = g_ptrSelectedFaces.GetSize();\r
- if (nCount > 0)\r
- {\r
- Undo_Start("set face textures");\r
- assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());\r
- for (int i = 0; i < nCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- Undo_AddBrush(selBrush);\r
- SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
- Brush_Build(selBrush, bFitScale);\r
- Undo_EndBrush(selBrush);\r
- }\r
- Undo_End();\r
- }\r
- else if (selected_brushes.next != &selected_brushes)\r
- {\r
- Undo_Start("set brush textures");\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- if (!b->owner->eclass->fixedsize)\r
- {\r
- Undo_AddBrush(b);\r
- Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
- Undo_EndBrush(b);\r
- }\r
- Undo_End();\r
- }\r
- //++timo FIXME: not necessary in every cases, write a message defering / move one level up\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-================================================================\r
-\r
- TRANSFORMATIONS\r
-\r
-================================================================\r
-*/\r
-\r
-void Select_GetBounds (vec3_t mins, vec3_t maxs)\r
-{\r
- brush_t *b;\r
- int i;\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- mins[i] = 99999;\r
- maxs[i] = -99999;\r
- }\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- if (b->owner->eclass->fixedsize)\r
- {\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (b->owner->origin[i] < mins[i])\r
- mins[i] = b->owner->origin[i];\r
- if (b->owner->origin[i] > maxs[i])\r
- maxs[i] = b->owner->origin[i];\r
- }\r
- }\r
- else\r
- {\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (b->mins[i] < mins[i])\r
- mins[i] = b->mins[i];\r
- if (b->maxs[i] > maxs[i])\r
- maxs[i] = b->maxs[i];\r
- }\r
- }\r
- }\r
-}\r
-\r
-void Select_GetTrueMid (vec3_t mid)\r
-{\r
- vec3_t mins, maxs;\r
- Select_GetBounds (mins, maxs);\r
-\r
- for (int i=0 ; i<3 ; i++)\r
- mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));\r
-}\r
-\r
-void Select_GetMid (vec3_t mid)\r
-{\r
- vec3_t mins, maxs;\r
- int i;\r
-\r
- if (g_PrefsDlg.m_bNoClamp)\r
- {\r
- Select_GetTrueMid(mid);\r
- return;\r
- }\r
-\r
- Select_GetBounds (mins, maxs);\r
-\r
- for (i=0 ; i<3 ; i++)\r
- mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );\r
-}\r
-\r
-vec3_t select_origin;\r
-vec3_t select_matrix[3];\r
-qboolean select_fliporder;\r
-\r
-// FIXME: bApplyBPrimit is supposed to be temporary\r
-// TODO: manage Brush_Build calls, too many of them with the texture processing\r
-// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?\r
-// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)\r
-// FIXME: what is getting called in free rotation mode? that used to work right?\r
-void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
- int i, j;\r
- vec3_t temp, tmporigin;\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- if(b->owner->eclass->fixedsize)\r
- {\r
- VectorCopy (b->owner->origin, tmporigin);\r
- // transform the origin point\r
- VectorSubtract (b->owner->origin, select_origin, temp);\r
- for (j=0 ; j<3 ; j++)\r
- b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];\r
- \r
- // update the origin key\r
- char text[64];\r
- sprintf (text, "%i %i %i",\r
- (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);\r
- SetKeyValue(b->owner, "origin", text);\r
- \r
- /*\todo remove brush-based bounding box for fixedsize entities */\r
- VectorSubtract (b->owner->origin, tmporigin, temp);\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- {\r
- // move fixedsize bbox to new origin\r
- for (i=0 ; i<3 ; i++)\r
- VectorAdd (f->planepts[i], temp, f->planepts[i]);\r
- }\r
- Brush_Build(b, bSnap,true,false,false); // don't filter\r
-\r
- }\r
- else if (b->patchBrush)\r
- {\r
- if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))\r
- // invert patch if this is a mirroring operation, unless points are selected or bendmode is active\r
- patchInvert(b->pPatch);\r
- // NOTE: does not clamp points to integers\r
- Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);\r
- }\r
- else\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- {\r
- // FIXME: only in BP mode!\r
- // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation\r
- // (with the default texturing you don't need to compute anything for flipping and mirroring operations)\r
- // if (bApplyBPrimit) {\r
- // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);\r
- // }\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- VectorSubtract (f->planepts[i], select_origin, temp);\r
- for (j=0 ; j<3 ; j++)\r
- f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];\r
- }\r
- if (select_fliporder)\r
- {\r
- VectorCopy (f->planepts[0], temp);\r
- VectorCopy (f->planepts[2], f->planepts[0]);\r
- VectorCopy (temp, f->planepts[2]);\r
- }\r
- }\r
- Brush_Build(b, bSnap,true,false,false); // don't filter\r
- }\r
- }\r
-}\r
-\r
-void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)\r
-{\r
- if (fabs(ez[0]) == 1)\r
- p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];\r
- else if (fabs(ez[1]) == 1)\r
- p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];\r
- else\r
- p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];\r
-}\r
-\r
-void Back(vec3_t& dir, vec3_t& p)\r
-{\r
- if (fabs(dir[0]) == 1)\r
- p[0] = 0;\r
- else if (fabs(dir[1]) == 1)\r
- p[1] = 0;\r
- else p[2] = 0;\r
-}\r
-\r
-\r
-\r
-// using scale[0] and scale[1]\r
-void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)\r
-{\r
- float px = DotProduct(rex, p);\r
- float py = DotProduct(rey, p);\r
- px *= f->texdef.scale[0];\r
- py *= f->texdef.scale[1];\r
- vec3_t aux;\r
- VectorCopy(rex, aux);\r
- VectorScale(aux, px, aux);\r
- VectorCopy(aux, p);\r
- VectorCopy(rey, aux);\r
- VectorScale(aux, py, aux);\r
- VectorAdd(p, aux, p);\r
-}\r
-\r
-void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)\r
-{\r
- vec3_t ex,ey,ez; // local axis base\r
-\r
-#ifdef _DEBUG\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");\r
-#endif\r
-\r
- // compute first local axis base\r
- TextureAxisFromPlane(&f->plane, ex, ey);\r
- CrossProduct(ex, ey, ez);\r
- \r
- vec3_t aux;\r
- VectorCopy(ex, aux);\r
- VectorScale(aux, -f->texdef.shift[0], aux);\r
- VectorCopy(aux, p1);\r
- VectorCopy(ey, aux);\r
- VectorScale(aux, -f->texdef.shift[1], aux);\r
- VectorAdd(p1, aux, p1);\r
- VectorCopy(p1, p2);\r
- VectorAdd(p2, ex, p2);\r
- VectorCopy(p1, p3);\r
- VectorAdd(p3, ey, p3);\r
- VectorCopy(ez, aux);\r
- VectorScale(aux, -f->texdef.rotate, aux);\r
- VectorRotate(p1, aux, p1);\r
- VectorRotate(p2, aux, p2);\r
- VectorRotate(p3, aux, p3);\r
- // computing rotated local axis base\r
- vec3_t rex,rey;\r
- VectorCopy(ex, rex);\r
- VectorRotate(rex, aux, rex);\r
- VectorCopy(ey, rey);\r
- VectorRotate(rey, aux, rey);\r
-\r
- ComputeScale(rex,rey,p1,f);\r
- ComputeScale(rex,rey,p2,f);\r
- ComputeScale(rex,rey,p3,f);\r
-\r
- // project on normal plane\r
- // along ez \r
- // assumes plane normal is normalized\r
- ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);\r
- ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);\r
- ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);\r
-};\r
-\r
-\r
-void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)\r
-{\r
- vec3_t ex,ey,ez;\r
-\r
-#ifdef _DEBUG\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");\r
-#endif\r
-\r
- // computing new local axis base\r
- TextureAxisFromPlane(&normal2, ex, ey);\r
- CrossProduct(ex, ey, ez);\r
-\r
- // projecting back on (ex,ey)\r
- Back(ez,p1);\r
- Back(ez,p2);\r
- Back(ez,p3);\r
-\r
- vec3_t aux;\r
- // rotation\r
- VectorCopy(p2, aux);\r
- VectorSubtract(aux, p1,aux);\r
- \r
- float x = DotProduct(aux,ex);\r
- float y = DotProduct(aux,ey);\r
- f->texdef.rotate = 180 * atan2(y,x) / Q_PI;\r
-\r
- vec3_t rex,rey;\r
- // computing rotated local axis base\r
- VectorCopy(ez, aux);\r
- VectorScale(aux, f->texdef.rotate, aux);\r
- VectorCopy(ex, rex);\r
- VectorRotate(rex, aux, rex);\r
- VectorCopy(ey, rey);\r
- VectorRotate(rey, aux, rey);\r
-\r
- // scale\r
- VectorCopy(p2, aux);\r
- VectorSubtract(aux, p1, aux);\r
- f->texdef.scale[0] = DotProduct(aux, rex);\r
- VectorCopy(p3, aux);\r
- VectorSubtract(aux, p1, aux);\r
- f->texdef.scale[1] = DotProduct(aux, rey);\r
-\r
- // shift\r
- // only using p1\r
- x = DotProduct(rex,p1);\r
- y = DotProduct(rey,p1); \r
- x /= f->texdef.scale[0];\r
- y /= f->texdef.scale[1];\r
-\r
- VectorCopy(rex, p1);\r
- VectorScale(p1, x, p1);\r
- VectorCopy(rey, aux);\r
- VectorScale(aux, y, aux);\r
- VectorAdd(p1, aux, p1);\r
- VectorCopy(ez, aux);\r
- VectorScale(aux, -f->texdef.rotate, aux);\r
- VectorRotate(p1, aux, p1);\r
- f->texdef.shift[0] = -DotProduct(p1, ex);\r
- f->texdef.shift[1] = -DotProduct(p1, ey);\r
-\r
- // stored rot is good considering local axis base\r
- // change it if necessary\r
- f->texdef.rotate = -f->texdef.rotate;\r
-\r
- Clamp(f->texdef.shift[0], f->d_texture->width);\r
- Clamp(f->texdef.shift[1], f->d_texture->height);\r
- Clamp(f->texdef.rotate, 360);\r
-\r
-}\r
-\r
-void RotateFaceTexture(face_t* f, int nAxis, float fDeg)\r
-{\r
- vec3_t p1,p2,p3, rota; \r
- p1[0] = p1[1] = p1[2] = 0;\r
- VectorCopy(p1, p2);\r
- VectorCopy(p1, p3);\r
- VectorCopy(p1, rota);\r
- ComputeAbsolute(f, p1, p2, p3);\r
- \r
- rota[nAxis] = fDeg;\r
- VectorRotateOrigin (p1, rota, select_origin, p1);\r
- VectorRotateOrigin (p2, rota, select_origin, p2);\r
- VectorRotateOrigin (p3, rota, select_origin, p3);\r
-\r
- plane_t normal2;\r
- vec3_t vNormal;\r
- vNormal[0] = f->plane.normal[0];\r
- vNormal[1] = f->plane.normal[1];\r
- vNormal[2] = f->plane.normal[2];\r
- VectorRotate(vNormal, rota, vNormal);\r
- normal2.normal[0] = vNormal[0];\r
- normal2.normal[1] = vNormal[1];\r
- normal2.normal[2] = vNormal[2];\r
- AbsoluteToLocal(normal2, f, p1, p2 ,p3);\r
-\r
-}\r
-\r
-void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)\r
-{\r
- for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (face_t* f=b->brush_faces ; f ; f=f->next)\r
- {\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);\r
- else\r
- RotateFaceTexture (f, nAxis, fDeg);\r
- }\r
- Brush_Build(b, false,true,false,false); // don't filter\r
- }\r
-}\r
-\r
-void Select_ApplyMatrix_BrushPrimit()\r
-{\r
- #ifdef _DEBUG\r
- if (!g_qeglobals.m_bBrushPrimitMode) {\r
- Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");\r
- }\r
- #endif\r
- for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (face_t* f=b->brush_faces ; f ; f=f->next)\r
- {\r
- ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);\r
- }\r
- }\r
-}\r
-\r
-void Select_FlipAxis (int axis)\r
-{\r
- int i;\r
-\r
- Select_GetMid (select_origin);\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- VectorCopy (vec3_origin, select_matrix[i]);\r
- select_matrix[i][i] = 1;\r
- }\r
- select_matrix[axis][axis] = -1;\r
- select_fliporder = true;\r
-\r
- // texture locking\r
- if (g_PrefsDlg.m_bRotateLock) {\r
- // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture\r
- if (g_qeglobals.m_bBrushPrimitMode) {\r
- Select_ApplyMatrix_BrushPrimit();\r
- }\r
- else\r
- {\r
- // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format\r
- // what could be done is converting regular to BP, locking, then back to regular :)\r
- Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");\r
- }\r
- }\r
- // geometric transformation\r
- Select_ApplyMatrix (true, false, 0, 0);\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_Scale(float x, float y, float z)\r
-{\r
- Select_GetMid (select_origin);\r
- for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- // ignore fixedsize entities\r
- if(b->owner->eclass->fixedsize) continue;\r
- for (face_t* f=b->brush_faces ; f ; f=f->next)\r
- {\r
- for (int i=0 ; i<3 ; i++)\r
- {\r
- f->planepts[i][0] -= select_origin[0];\r
- f->planepts[i][1] -= select_origin[1];\r
- f->planepts[i][2] -= select_origin[2];\r
- f->planepts[i][0] *= x;\r
- f->planepts[i][1] *= y;\r
- f->planepts[i][2] *= z;\r
- \r
- f->planepts[i][0] += select_origin[0];\r
- f->planepts[i][1] += select_origin[1];\r
- f->planepts[i][2] += select_origin[2];\r
- }\r
- }\r
- Brush_Build(b, false,true,false,false); // don't filter\r
- if (b->patchBrush)\r
- {\r
- vec3_t v;\r
- v[0] = x;\r
- v[1] = y;\r
- v[2] = z;\r
- Patch_Scale(b->pPatch, select_origin, v);\r
- }\r
- }\r
-}\r
-\r
-void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)\r
-{\r
- int i;\r
- vec_t c, s;\r
-\r
- if (deg == 0)\r
- {\r
- return;\r
- }\r
-\r
- if (bMouse)\r
- {\r
- VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);\r
- }\r
- else\r
- {\r
- Select_GetMid (select_origin);\r
- }\r
-\r
- /*\r
- if(axis == 2)\r
- {\r
- vec3_t rotation;\r
- VectorSet(rotation, 0, 0, 360 - deg);\r
- for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
- if(b->owner->model.pEdit)\r
- b->owner->model.pEdit->Rotate(select_origin, rotation);\r
- }\r
- */\r
-\r
- select_fliporder = false;\r
-\r
- // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible\r
- // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation\r
- // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)\r
- // NOTE: previous algo was using vec3_origin in the matrix computation.. \r
- // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)\r
- // in Radiant it's initialized as (0,0,0) and never set to another value\r
- // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter\r
- if (deg == 90)\r
- {\r
- c = 0;\r
- s = 1;\r
- }\r
- else\r
- {\r
- c = cos(deg * Q_PI / 180.0);\r
- s = sin(deg * Q_PI / 180.0);\r
- }\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- VectorCopy (vec3_origin, select_matrix[i]);\r
- select_matrix[i][i] = 1;\r
- }\r
- \r
- switch (axis)\r
- {\r
- case 0:\r
- select_matrix[1][1] = c;\r
- select_matrix[1][2] = s;\r
- select_matrix[2][1] = -s;\r
- select_matrix[2][2] = c;\r
- break;\r
- case 1:\r
- select_matrix[0][0] = c;\r
- select_matrix[0][2] = s;\r
- select_matrix[2][0] = -s;\r
- select_matrix[2][2] = c;\r
- break;\r
- case 2:\r
- select_matrix[0][0] = c;\r
- select_matrix[0][1] = s;\r
- select_matrix[1][0] = -s;\r
- select_matrix[1][1] = c;\r
- break;\r
- }\r
- \r
-\r
- // texture locking\r
- if (g_PrefsDlg.m_bRotateLock)\r
- {\r
- // Terrible hack, reversing input rotation angle to correct\r
- // texture rotation direction for X and Z axes.\r
- // RotateTextures needs to be changed to fix this properly?\r
- if (axis == 1)\r
- RotateTextures(axis, deg, select_origin);\r
- else\r
- RotateTextures(axis, deg * -1, select_origin);\r
- }\r
- // geometric transformation\r
- Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);\r
-\r
- if (bPaint)\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-================================================================\r
-\r
-GROUP SELECTIONS\r
-\r
-================================================================\r
-*/\r
-\r
-void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)\r
-{\r
- brush_t *b, *next;\r
-\r
- int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;\r
- int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
-\r
- if (b->bFiltered)\r
- continue;\r
-\r
- if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) \r
- || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )\r
- continue;\r
-\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
-}\r
-\r
-void Select_CompleteTall (void)\r
-{\r
- vec3_t mins, maxs;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- Undo_Start ("select complete tall");\r
- Undo_AddBrushList (&selected_brushes);\r
- Undo_End();\r
-\r
- VectorCopy (selected_brushes.next->mins, mins);\r
- VectorCopy (selected_brushes.next->maxs, maxs);\r
- Select_Delete ();\r
-\r
- Select_RealCompleteTall(mins, maxs);\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_PartialTall (void)\r
-{\r
- brush_t *b, *next;\r
- vec3_t mins, maxs;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- Undo_Start ("select complete tall");\r
- Undo_AddBrushList (&selected_brushes);\r
- Undo_End();\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- VectorCopy (selected_brushes.next->mins, mins);\r
- VectorCopy (selected_brushes.next->maxs, maxs);\r
- Select_Delete ();\r
-\r
- int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;\r
- int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;\r
-\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
-\r
- if (b->bFiltered)\r
- continue;\r
-\r
- if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) \r
- || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )\r
- continue;\r
-\r
-\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Touching (void)\r
-{\r
- brush_t *b, *next;\r
- int i;\r
- vec3_t mins, maxs;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- VectorCopy (selected_brushes.next->mins, mins);\r
- VectorCopy (selected_brushes.next->maxs, maxs);\r
-\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
-\r
- if (b->bFiltered)\r
- continue;\r
-\r
- for (i=0 ; i<3 ; i++)\r
- if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)\r
- break;\r
-\r
- if (i == 3)\r
- {\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Inside (void)\r
-{\r
- brush_t *b, *next;\r
- int i;\r
- vec3_t mins, maxs;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- Undo_Start ("select inside");\r
- Undo_AddBrushList (&selected_brushes);\r
- Undo_End();\r
-\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- VectorCopy (selected_brushes.next->mins, mins);\r
- VectorCopy (selected_brushes.next->maxs, maxs);\r
- Select_Delete ();\r
-\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
-\r
- if (b->bFiltered)\r
- continue;\r
-\r
- for (i=0 ; i<3 ; i++)\r
- if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])\r
- break;\r
- if (i == 3)\r
- {\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Ungroup(void)\r
-{\r
- int numselectedgroups;\r
- entity_t *e;\r
- brush_t *b,* sb;\r
-\r
- numselectedgroups = 0;\r
- for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)\r
- {\r
- e = sb->owner;\r
-\r
- if (e == world_entity || e->eclass->fixedsize)\r
- {\r
- continue;\r
- }\r
-\r
- for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)\r
- {\r
- Entity_UnlinkBrush (b);\r
- Entity_LinkBrush (world_entity, b);\r
- }\r
- Entity_Free (e);\r
- numselectedgroups++;\r
- }\r
-\r
- if (numselectedgroups <= 0)\r
- {\r
- Sys_Printf("No grouped entities selected.\n");\r
- return;\r
- }\r
- Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*!\r
-group selected brushes into specified entity\r
-if an entity is empty afterwards, destroy it\r
-*/\r
-void Select_GroupEntity(entity_t* group)\r
-{\r
- entity_t* e;\r
- brush_t *b;\r
-\r
- if(group->eclass->fixedsize)\r
- {\r
- Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");\r
- return;\r
- }\r
-\r
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
- {\r
- if(b->owner->eclass->fixedsize) continue;\r
- e = b->owner; \r
- Entity_UnlinkBrush(b);\r
- Entity_LinkBrush(group, b);\r
- if(e != world_entity && e->brushes.onext == &e->brushes)\r
- {\r
- Undo_AddEntity(e);\r
- Entity_Free(e);\r
- }\r
- }\r
-}\r
-\r
-/*!\r
-merge all selected entities together into the first one selected\r
-NOTE: makes use of order of selected_brushes list\r
-can be used to move world brushes in an entity, or to merge several ents together\r
-NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those\r
-*/\r
-void Select_MergeEntity()\r
-{\r
- entity_t* e = NULL;\r
- brush_t* b;\r
- for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
- {\r
- if(!b->owner->eclass->fixedsize)\r
- {\r
- e = b->owner;\r
- break;\r
- }\r
- }\r
-\r
- if(e != NULL)\r
- {\r
- Select_GroupEntity(e);\r
-\r
- int count = 0;\r
- for(b = e->brushes.onext; b != &e->brushes; b=b->onext)\r
- {\r
- //Brush_RemoveFromList (b);\r
- //Brush_AddToList(b, &active_brushes);\r
- count++;\r
- }\r
- Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));\r
- }\r
-}\r
-\r
-/*\r
-====================\r
-Select_Seperate\r
-====================\r
-*/\r
-void Select_Seperate( void ) {\r
- Select_GroupEntity( world_entity );\r
-}\r
-\r
-/*\r
-====================\r
-Select_MakeStructural\r
-====================\r
-*/\r
-void Select_MakeStructural (void)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- f->texdef.contents &= ~CONTENTS_DETAIL;\r
- b->bFiltered = FilterBrush(b);\r
- }\r
- Select_Deselect ();\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_MakeDetail (void)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- f->texdef.contents |= CONTENTS_DETAIL;\r
- b->bFiltered = FilterBrush(b);\r
- }\r
- Select_Deselect ();\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-// brush primitive texture adjustments, use the camera view to map adjustments\r
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture\r
-void ShiftTextureRelative_Camera(face_t *f, int x, int y)\r
-{\r
- vec3_t vecS, vecT;\r
- vec_t XY[2]; // the values we are going to send for translation\r
- vec_t sgn[2]; // +1 or -1\r
- int axis[2];\r
- CamWnd* pCam;\r
-\r
- // get the two relative texture axes for the current texturing\r
- BrushPrimit_GetRelativeAxes(f, vecS, vecT);\r
-\r
- // center point of the face, project it on the camera space\r
- vec3_t C;\r
- VectorClear(C);\r
- int i;\r
- for (i=0; i<f->face_winding->numpoints; i++)\r
- {\r
- VectorAdd(C,f->face_winding->points[i],C);\r
- }\r
- VectorScale(C,1.0/f->face_winding->numpoints,C);\r
-\r
- pCam = g_pParentWnd->GetCamWnd();\r
- pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);\r
- pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);\r
- \r
- // this happens when the two directions can't be mapped on two different directions on the screen\r
- // then the move will occur against a single axis\r
- // (i.e. the user is not positioned well enough to send understandable shift commands)\r
- // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes\r
- // for which the solution is easy (the other one being unknown)\r
- // so this warning could be removed\r
- if (axis[0] == axis[1])\r
- Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");\r
-\r
- // compute the X Y geometric increments\r
- // those geometric increments will be applied along the texture axes (the ones we computed above)\r
- XY[0] = 0;\r
- XY[1] = 0;\r
- if (x!=0)\r
- {\r
- // moving right/left\r
- XY[axis[0]] += sgn[0]*x;\r
- }\r
- if (y!=0)\r
- {\r
- XY[axis[1]] += sgn[1]*y;\r
- }\r
- // we worked out a move along vecS vecT, and we now it's geometric amplitude\r
- // apply it\r
- ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);\r
-}\r
-\r
-void Select_ShiftTexture(int x, int y)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
-\r
- int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
- if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
- return;\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- {\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- ShiftTextureRelative_Camera( f, x, y );\r
- }\r
- else\r
- {\r
- f->texdef.shift[0] += x;\r
- f->texdef.shift[1] += y;\r
- }\r
- }\r
- Brush_Build(b,true,true,false,false); // don't filter\r
- if (b->patchBrush)\r
- {\r
- Patch_ShiftTexture(b->pPatch, x, y);\r
- }\r
- }\r
-\r
- if (nFaceCount > 0)\r
- {\r
- for (int i = 0; i < nFaceCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- ShiftTextureRelative_Camera( selFace, x, y );\r
- }\r
- else\r
- {\r
- selFace->texdef.shift[0] += x;\r
- selFace->texdef.shift[1] += y;\r
- }\r
- Brush_Build(selBrush,true,true,false,false); // don't filter\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-// setting float as input\r
-void Select_ScaleTexture(float x, float y)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
-\r
- int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
- if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
- {\r
- return;\r
- }\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- {\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- // apply same scale as the spinner button of the surface inspector\r
- float shift[2];\r
- float rotate;\r
- float scale[2];\r
- brushprimit_texdef_t bp; \r
- // compute normalized texture matrix\r
- ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );\r
- // compute fake shift scale rot\r
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
- // update\r
- scale[0]+=static_cast<float>(x)*0.1;\r
- scale[1]+=static_cast<float>(y)*0.1;\r
- // compute new normalized texture matrix\r
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
- // apply to face texture matrix\r
- ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );\r
- }\r
- else\r
- {\r
- f->texdef.scale[0] += x;\r
- f->texdef.scale[1] += y;\r
- }\r
- }\r
- Brush_Build(b,true,true,false,false); // don't filter\r
- if (b->patchBrush)\r
- {\r
- Patch_ScaleTexture(b->pPatch, x, y);\r
- }\r
- }\r
-\r
- if (nFaceCount > 0)\r
- {\r
- for (int i = 0; i < nFaceCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- float shift[2];\r
- float rotate;\r
- float scale[2];\r
- brushprimit_texdef_t bp; \r
- ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );\r
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
- scale[0]+=static_cast<float>(x)*0.1;\r
- scale[1]+=static_cast<float>(y)*0.1;\r
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
- ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );\r
- }\r
- else\r
- {\r
- selFace->texdef.scale[0] += x;\r
- selFace->texdef.scale[1] += y;\r
- }\r
- Brush_Build(selBrush,true,true,false,false); // don't filter\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_RotateTexture(int amt)\r
-{\r
- brush_t *b;\r
- face_t *f;\r
-\r
- int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
- if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
- {\r
- return;\r
- }\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- for (f=b->brush_faces ; f ; f=f->next)\r
- {\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- // apply same scale as the spinner button of the surface inspector\r
- float shift[2];\r
- float rotate;\r
- float scale[2];\r
- brushprimit_texdef_t bp; \r
- // compute normalized texture matrix\r
- ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );\r
- // compute fake shift scale rot\r
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
- // update\r
- rotate += amt;\r
- // compute new normalized texture matrix\r
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
- // apply to face texture matrix\r
- ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );\r
- }\r
- else\r
- {\r
- f->texdef.rotate += amt;\r
- f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;\r
- }\r
- }\r
- Brush_Build(b,true,true,false,false); // don't filter\r
- if (b->patchBrush)\r
- {\r
- //Patch_RotateTexture(b->nPatchID, amt);\r
- Patch_RotateTexture(b->pPatch, amt);\r
- }\r
- }\r
- \r
- if (nFaceCount > 0)\r
- {\r
- for (int i = 0; i < nFaceCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- float shift[2];\r
- float rotate;\r
- float scale[2];\r
- brushprimit_texdef_t bp; \r
- ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );\r
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
- rotate += amt;\r
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
- ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );\r
- }\r
- else\r
- {\r
- selFace->texdef.rotate += amt;\r
- selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;\r
- }\r
- Brush_Build(selBrush,true,true,false,false); // don't filter\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-// TTimo modified to handle shader architecture:\r
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant\r
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)\r
-{\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391\r
- if (strchr(pFind, ' ') || strchr(pReplace, ' '))\r
- {\r
- Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);\r
- return;\r
- }\r
- \r
- brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;\r
- if (!bSelected)\r
- Select_Deselect();\r
-\r
- //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix\r
- // if the size of the replacing texture differs, otherwise you get wrong scaling\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- Sys_Printf("TODO: finalize find/replace code for brush primitives");\r
-\r
- CPtrArray mFaces;\r
- for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)\r
- {\r
- if (!bSelectMatchingFaces && pBrush->patchBrush)\r
- {\r
- Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);\r
- }\r
- \r
- bool found = false; //spog\r
- for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)\r
- {\r
- if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)\r
- {\r
- if (!bSelectMatchingFaces) {\r
- pFace->pShader->DecRef();\r
- pFace->pShader = QERApp_Shader_ForName( pReplace );\r
- pFace->pShader->IncRef();\r
- pFace->d_texture = pFace->pShader->getTexture();\r
- pFace->texdef.SetName(pReplace);\r
- found = true;\r
- } else if (bSelectMatchingFaces) {\r
- mFaces.Add(pFace);\r
- }\r
- }\r
- }\r
-\r
- if (found) // spog - speed increase, only build brushes that changed\r
- Brush_Build(pBrush);\r
-\r
- }\r
-\r
- if (bSelectMatchingFaces) {\r
- if (bSelected)\r
- Select_Deselect();\r
-\r
- int nSize = mFaces.GetSize();\r
- for (int i = 0; i < nSize; i++) {\r
- g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_AllOfType()\r
-{\r
- brush_t *b, *next;\r
- entity_t *e;\r
- // if no brush selected, we will select based on texture\r
- // the first selected face's texture if any, or the current texture\r
- // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)\r
- if (selected_brushes.next == &selected_brushes)\r
- {\r
-\r
- CString strName;\r
- if (g_ptrSelectedFaces.GetSize() == 0)\r
- {\r
- strName = g_qeglobals.d_texturewin.texdef.GetName();\r
- }\r
- else\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));\r
- strName = selFace->texdef.GetName();\r
- }\r
-\r
- Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());\r
-\r
- Select_Deselect();\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
- \r
- if (b->bFiltered)\r
- continue;\r
-\r
- if (b->patchBrush)\r
- {\r
- if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)\r
- {\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- }\r
- else\r
- {\r
- for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)\r
- {\r
- if (strcmpi(strName, pFace->texdef.GetName()) == 0)\r
- {\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- }\r
- }\r
- }\r
- Sys_UpdateWindows(W_ALL);\r
- return;\r
- }\r
-\r
- \r
- b = selected_brushes.next;\r
- e = b->owner;\r
-\r
- if (e != NULL)\r
- {\r
- if (e != world_entity)\r
- {\r
- CString strName = e->eclass->name;\r
- CString strKey, strVal;\r
- bool bCriteria = GetSelectAllCriteria(strKey, strVal);\r
- Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());\r
- Select_Deselect();\r
-\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
- \r
- if (b->bFiltered)\r
- continue;\r
-\r
- e = b->owner;\r
- if (e != NULL)\r
- {\r
- if (strcmpi(e->eclass->name, strName) == 0)\r
- {\r
- bool doIt = true;\r
- if (bCriteria) {\r
- CString str = ValueForKey (e, strKey);\r
- if (str.CompareNoCase(strVal) != 0) {\r
- doIt = false;\r
- }\r
- }\r
- if (doIt) {\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &selected_brushes);\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- Sys_UpdateWindows (W_ALL);\r
-\r
-}\r
-\r
-void Select_Reselect()\r
-{\r
- Select_Brush(selected_brushes.next); \r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_FitTexture(int nHeight, int nWidth)\r
-{\r
- brush_t *b;\r
-\r
- int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
- if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
- return;\r
-\r
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
- {\r
- Brush_FitTexture(b, nHeight, nWidth);\r
- Brush_Build(b,true,true,false,false); // don't filter\r
- }\r
-\r
- if (nFaceCount > 0)\r
- {\r
- for (int i = 0; i < nFaceCount; i++)\r
- {\r
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
- brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
- Face_FitTexture(selFace, nHeight, nWidth);\r
- Brush_Build(selBrush,true,true,false,false); // don't filter\r
- }\r
- }\r
-\r
- Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_Hide()\r
-{\r
- for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
- {\r
- b->hiddenBrush = true;\r
- b->bFiltered = true;\r
- }\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_ShowAllHidden()\r
-{\r
- brush_t* b;\r
- for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
- {\r
- if (b->hiddenBrush)\r
- {\r
- b->hiddenBrush = false;\r
- b->bFiltered = FilterBrush(b);\r
- }\r
- }\r
- for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)\r
- {\r
- if (b->hiddenBrush)\r
- {\r
- b->hiddenBrush = false;\r
- b->bFiltered = FilterBrush(b);\r
- }\r
- }\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-============\r
-Select_Invert\r
-============\r
-*/\r
-void Select_Invert(void)\r
-{\r
- brush_t *next, *prev, *b;\r
-\r
- Sys_Printf("inverting selection...\n");\r
-\r
- next = active_brushes.next;\r
- prev = active_brushes.prev;\r
- if (selected_brushes.next != &selected_brushes)\r
- {\r
- active_brushes.next = selected_brushes.next;\r
- active_brushes.prev = selected_brushes.prev;\r
- active_brushes.next->prev = &active_brushes;\r
- active_brushes.prev->next = &active_brushes;\r
- }\r
- else\r
- {\r
- active_brushes.next = &active_brushes;\r
- active_brushes.prev = &active_brushes;\r
- }\r
- if (next != &active_brushes)\r
- {\r
- selected_brushes.next = next;\r
- selected_brushes.prev = prev;\r
- selected_brushes.next->prev = &selected_brushes;\r
- selected_brushes.prev->next = &selected_brushes;\r
- }\r
- else\r
- {\r
- selected_brushes.next = &selected_brushes;\r
- selected_brushes.prev = &selected_brushes;\r
- }\r
-\r
- // now check if any hidden brush is selected\r
- for (b = selected_brushes.next; b != &selected_brushes; )\r
- {\r
- if (b->patchBrush)\r
- b->pPatch->bSelected = true;\r
-\r
- if (b->bFiltered)\r
- {\r
- brush_t *pb = b;\r
- b = b->next;\r
- Brush_RemoveFromList (pb);\r
- Brush_AddToList (pb, &active_brushes);\r
- }\r
- else b = b->next;\r
-\r
- }\r
- \r
- for (b = active_brushes.next; b != &active_brushes; b = b->next)\r
- {\r
- if (b->patchBrush)\r
- {\r
- b->pPatch->bSelected = false;\r
- }\r
- }\r
- \r
- // since invert selection only works at the brush level, \r
- // set g_qeglobals.d_select_mode accordingly\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- // since invert selection only works at the brush level,\r
- // set g_qeglobals.d_select_mode accordingly\r
- g_qeglobals.d_select_mode = sel_brush;\r
-\r
- Sys_UpdateWindows(W_ALL);\r
-\r
- Sys_Printf("done.\n");\r
-}\r
-\r
-#ifdef ENABLE_GROUPS\r
-/* \r
-===========\r
-Select_Name\r
-===========\r
-*/\r
-void Select_Name(const char *pName)\r
-{\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
- {\r
- Brush_SetEpair(b, "Name", pName);\r
- }\r
- }\r
-}\r
-\r
-/* \r
-=================\r
-Select_AddToGroup\r
-add selected brushes to a group, update the tree\r
-=================\r
-*/\r
-void Select_AddToGroup(const char *pName)\r
-{\r
- if (g_qeglobals.m_bBrushPrimitMode)\r
- {\r
- for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
- {\r
- Brush_SetEpair(b, "group", pName);\r
- Group_AddToProperGroup(b);\r
- }\r
- }\r
-}\r
-#endif\r
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
+
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+
+/*
+ ===========
+ Test_Ray
+ ===========
+ */
+#define DIST_START 999999
+trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ trace_t t;
+
+ memset( &t, 0, sizeof( t ) );
+ t.dist = DIST_START;
+
+ if ( flags & SF_CYCLE ) {
+ CPtrArray array;
+ brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
+ Select_Deselect();
+
+ // go through active brushes and accumulate all "hit" brushes
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+ {
+ //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ // continue;
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+
+ if ( face ) {
+ array.Add( brush );
+ }
+ }
+
+ int nSize = array.GetSize();
+ if ( nSize > 0 ) {
+ bool bFound = false;
+ for ( int i = 0; i < nSize; i++ )
+ {
+ brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
+ // did we hit the last one selected yet ?
+ if ( b == pToSelect ) {
+ // yes we want to select the next one in the list
+ int n = ( i > 0 ) ? i - 1 : nSize - 1;
+ pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
+ bFound = true;
+ break;
+ }
+ }
+ if ( !bFound ) {
+ pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
+ }
+ }
+ if ( pToSelect ) {
+ face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
+ t.dist = dist;
+ t.brush = pToSelect;
+ t.face = face;
+ t.selected = false;
+ return t;
+ }
+ }
+
+ if ( !( flags & SF_SELECTED_ONLY ) ) {
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+ {
+ if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+ continue;
+ }
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+ if ( face && dist > 0 && dist < t.dist ) {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = false;
+ }
+ }
+ }
+
+
+ for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
+ {
+ if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+ continue;
+ }
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+ if ( dist > 0 && dist < t.dist ) {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = true;
+ }
+ }
+
+ // if entites first, but didn't find any, check regular
+
+ if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
+ return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
+ }
+
+ return t;
+
+}
+
+
+/*
+ ============
+ Select_Brush
+
+ ============
+ */
+void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
+ brush_t *b;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ if ( g_qeglobals.d_select_count < 2 ) {
+ g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+ }
+ g_qeglobals.d_select_count++;
+
+ e = brush->owner;
+ if ( e ) {
+ // select complete entity on first click
+ if ( e != world_entity && bComplete == true ) {
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( b->owner == e ) {
+ goto singleselect;
+ }
+ for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
+ {
+ if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
+ continue;
+ }
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ Brush_RemoveFromList( brush );
+ Brush_AddToList( brush, &selected_brushes );
+ }
+ else
+ {
+singleselect:
+ Brush_RemoveFromList( brush );
+ Brush_AddToList( brush, &selected_brushes );
+ UpdatePatchInspector();
+ }
+
+ if ( e->eclass ) {
+ UpdateEntitySel( brush->owner->eclass );
+ }
+
+ UpdateSurfaceDialog();
+ }
+
+ if ( bStatus ) {
+ vec3_t vMin, vMax, vSize;
+ Select_GetBounds( vMin, vMax );
+ VectorSubtract( vMax, vMin, vSize );
+ CString strStatus;
+ strStatus.Format( "Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2] );
+ g_pParentWnd->SetStatusText( 2, strStatus );
+ }
+}
+
+/*
+ =============
+ Select_FaceInSelectedBrushes
+ =============
+ */
+bool Select_FaceInSelectedBrushes( face_t *face ){
+ brush_t *brush;
+ face_t *tface;
+
+ for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
+ {
+ for ( tface = brush->brush_faces; tface; tface = tface->next )
+ {
+ if ( tface == face ) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+/*
+ ============
+ Select_Ray
+
+ If the origin is inside a brush, that brush will be ignored.
+ ============
+ */
+void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
+ trace_t t;
+ face_t *tface;
+ bool bOk;
+ static trace_t lastTrace = {
+ NULL, // brush
+ NULL, // face
+ 0, // dist
+ false // selected
+ };
+
+ t = Test_Ray( origin, dir, flags );
+ if ( !t.brush ) {
+ return;
+ }
+
+ if ( flags & SF_SINGLEFACE ) {
+ if ( flags & SF_DRAG ) {
+ if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
+ return;
+ }
+ }
+ lastTrace = t;
+
+ if ( Select_FaceInSelectedBrushes( t.face ) ) {
+ // Deselect the brush
+ Brush_RemoveFromList( t.brush );
+ Brush_AddToList( t.brush, &active_brushes );
+ UpdatePatchInspector();
+
+ // Select all of the brush's faces except the one we are pointing at
+ for ( tface = t.brush->brush_faces; tface; tface = tface->next )
+ {
+ if ( tface == t.face ) {
+ continue;
+ }
+
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+ {
+ if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+ bOk = false;
+ }
+ }
+
+ if ( bOk ) {
+ g_SelectedFaces.Add( tface );
+ g_SelectedFaceBrushes.Add( t.brush );
+ }
+ }
+ g_qeglobals.d_select_mode = sel_facets_off;
+ }
+ else
+ {
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+ {
+ if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+ bOk = false;
+ if ( flags & SF_DRAG_ON ) {
+ continue;
+ }
+
+ g_qeglobals.d_select_mode = sel_facets_off;
+ // need to remove i'th entry
+ g_SelectedFaces.RemoveAt( i, 1 );
+ g_SelectedFaceBrushes.RemoveAt( i, 1 );
+ }
+ }
+
+ if ( bOk && !( flags & SF_DRAG_OFF ) ) {
+ g_SelectedFaces.Add( t.face );
+ g_SelectedFaceBrushes.Add( t.brush );
+ g_qeglobals.d_select_mode = sel_facets_on;
+ }
+ }
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+ //g_qeglobals.d_select_mode = sel_brush;
+ // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+ brushprimit_texdef_t brushprimit_texdef;
+ ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+ Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+ return;
+ }
+
+ // move the brush to the other list
+ if ( t.selected ) {
+ if ( flags & SF_DRAG_ON ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush_off;
+ Brush_RemoveFromList( t.brush );
+ Brush_AddToList( t.brush, &active_brushes );
+
+ UpdatePatchInspector();
+ }
+ else
+ {
+ if ( flags & SF_DRAG_OFF ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush_on;
+ Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
+ }
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+void Select_Delete( void ){
+ brush_t *brush;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ while ( selected_brushes.next != &selected_brushes )
+ {
+ brush = selected_brushes.next;
+ if ( brush->patchBrush ) {
+ Patch_Delete( brush->pPatch );
+ }
+ e = brush->owner;
+ Brush_Free( brush );
+ // remove if no brushes
+ if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+ Entity_Free( e );
+ }
+ }
+
+ Sys_MarkMapModified();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+}
+
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b ){
+ VectorCopy( b->mins, g_qeglobals.d_work_min );
+ VectorCopy( b->maxs, g_qeglobals.d_work_max );
+ //++timo clean
+#if 0
+ // will update the workzone to the given brush
+ // g_pParentWnd->ActiveXY()->GetViewType()
+ // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+ // we fit our work zone to the last brush on the list (b)
+ int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+ int nDim1 = ( nViewType == YZ ) ? 1 : 0;
+ int nDim2 = ( nViewType == XY ) ? 1 : 2;
+ g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+ g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+ g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+ g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
+}
+
+// here to filter new brushes once unselected
+extern void PerformFiltering();
+
+void Select_Deselect( bool bDeselectFaces ){
+ brush_t *b;
+
+ Patch_Deselect();
+
+ g_pParentWnd->ActiveXY()->UndoClear();
+
+ g_qeglobals.d_workcount++;
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ b = selected_brushes.next;
+
+ if ( b == &selected_brushes ) {
+ if ( bDeselectFaces ) {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ }
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
+
+ if ( bDeselectFaces ) {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ }
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ UpdateWorkzone_ForBrush( b );
+
+ selected_brushes.next->prev = &active_brushes;
+ selected_brushes.prev->next = active_brushes.next;
+ active_brushes.next->prev = selected_brushes.prev;
+ active_brushes.next = selected_brushes.next;
+ selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+ // filter newly created stuff once it's unselected
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+}
+
+/*
+ ============
+ Select_Move
+ ============
+ */
+/*! Moves the currently selected brush/patch
+ \param delta How far to move the selection (x,y,z)
+ \param bSnap If the move should snap to grid points
+ */
+void Select_Move( vec3_t delta, bool bSnap ){
+ brush_t *b;
+
+ // actually move the selected brushes
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ Brush_Move( b, delta, bSnap );
+
+ vec3_t vMin, vMax;
+ Select_GetBounds( vMin, vMax );
+ CString strStatus;
+ strStatus.Format( "Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2] );
+ g_pParentWnd->SetStatusText( 2, strStatus );
+
+ //Sys_UpdateWindows (W_ALL);
+}
+
+/*
+ =================
+ Select_NudgeVerts
+ =================
+ */
+/*! Moves the currently selected brush/patch vertices
+ \param delta How far to move the vertices (x,y,z)
+ \param bSnap If the move should snap to grid points
+ */
+void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
+ if ( g_qeglobals.d_select_mode == sel_vertex ) {
+ // move selected verts
+ brush_t *b;
+ vec3_t end;
+ qboolean success = true;
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
+ }
+ if ( success ) {
+ VectorCopy( end, g_qeglobals.d_move_points[0] );
+ }
+ }
+ else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
+ // move selected patch control points
+ Patch_UpdateSelected( delta );
+ }
+}
+
+/*
+ ============
+ Select_Clone
+
+ Creates an exact duplicate of the selection in place, then moves
+ the selected brushes off of their old positions
+ ============
+ */
+void Select_Clone( void ){
+ g_bScreenUpdates = false;
+ g_pParentWnd->Copy();
+ Select_Deselect();
+ g_pParentWnd->Paste();
+ g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
+ g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
+ Undo_Start( "clone" );
+ Undo_EndBrushList( &selected_brushes );
+ Undo_End();
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows( W_ALL );
+}
+
+//++timo clean
+#if 0
+/*
+ ============
+ Select_SetTexture
+ Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+ Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+ Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+ TTimo - shader code cleanup
+ added IShader* parameter
+ ============
+ */
+void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+ brush_t *b;
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if ( nCount > 0 ) {
+ Undo_Start( "set face textures" );
+ ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+ for ( int i = 0; i < nCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Undo_AddBrush( selBrush );
+ //++timo TODO: propagate the IShader* ..
+ SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Brush_Build( selBrush, bFitScale );
+ Undo_EndBrush( selBrush );
+ }
+ Undo_End();
+ }
+ else if ( selected_brushes.next != &selected_brushes ) {
+ Undo_Start( "set brush textures" );
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( !b->owner->eclass->fixedsize ) {
+ Undo_AddBrush( b );
+ Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Undo_EndBrush( b );
+ }
+ Undo_End();
+ }
+ Sys_UpdateWindows( W_ALL );
+}
+#endif
+
+/*
+ ============
+ Select_SetTexture
+ Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+ Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+ Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+ ============
+ */
+void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+ /*
+ #ifdef _DEBUG
+ static int count = 0;
+ #endif
+ */
+ brush_t *b;
+ /*
+ #ifdef _DEBUG
+ count++;
+ Sys_Printf("count: %d\n", count);
+ if(count==4)
+ Sys_Printf("break!\n");
+ #endif
+ */
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if ( nCount > 0 ) {
+ Undo_Start( "set face textures" );
+ assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+ for ( int i = 0; i < nCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Undo_AddBrush( selBrush );
+ SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Brush_Build( selBrush, bFitScale );
+ Undo_EndBrush( selBrush );
+ }
+ Undo_End();
+ }
+ else if ( selected_brushes.next != &selected_brushes ) {
+ Undo_Start( "set brush textures" );
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( !b->owner->eclass->fixedsize ) {
+ Undo_AddBrush( b );
+ Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Undo_EndBrush( b );
+ }
+ Undo_End();
+ }
+ //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+/*
+ ================================================================
+
+ TRANSFORMATIONS
+
+ ================================================================
+ */
+
+void Select_GetBounds( vec3_t mins, vec3_t maxs ){
+ brush_t *b;
+ int i;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ mins[i] = 99999;
+ maxs[i] = -99999;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( b->owner->origin[i] < mins[i] ) {
+ mins[i] = b->owner->origin[i];
+ }
+ if ( b->owner->origin[i] > maxs[i] ) {
+ maxs[i] = b->owner->origin[i];
+ }
+ }
+ }
+ else
+ {
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( b->mins[i] < mins[i] ) {
+ mins[i] = b->mins[i];
+ }
+ if ( b->maxs[i] > maxs[i] ) {
+ maxs[i] = b->maxs[i];
+ }
+ }
+ }
+ }
+}
+
+void Select_GetTrueMid( vec3_t mid ){
+ vec3_t mins, maxs;
+ Select_GetBounds( mins, maxs );
+
+ for ( int i = 0 ; i < 3 ; i++ )
+ mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
+}
+
+void Select_GetMid( vec3_t mid ){
+ vec3_t mins, maxs;
+ int i;
+
+ if ( !g_PrefsDlg.m_bSnap ) {
+ Select_GetTrueMid( mid );
+ return;
+ }
+
+ Select_GetBounds( mins, maxs );
+
+ for ( i = 0 ; i < 3 ; i++ )
+ mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
+}
+
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
+ brush_t *b;
+ face_t *f;
+ int i, j;
+ vec3_t temp, tmporigin;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ VectorCopy( b->owner->origin, tmporigin );
+ // transform the origin point
+ VectorSubtract( b->owner->origin, select_origin, temp );
+ for ( j = 0 ; j < 3 ; j++ )
+ b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+
+ // update the origin key
+ char text[64];
+ sprintf( text, "%i %i %i",
+ (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
+ SetKeyValue( b->owner, "origin", text );
+
+ /*\todo remove brush-based bounding box for fixedsize entities */
+ VectorSubtract( b->owner->origin, tmporigin, temp );
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ // move fixedsize bbox to new origin
+ for ( i = 0 ; i < 3 ; i++ )
+ VectorAdd( f->planepts[i], temp, f->planepts[i] );
+ }
+ Brush_Build( b, bSnap,true,false,false ); // don't filter
+
+ }
+ else if ( b->patchBrush ) {
+ if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
+ // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+ patchInvert( b->pPatch );
+ }
+ // NOTE: does not clamp points to integers
+ Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
+ }
+ else
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ // FIXME: only in BP mode!
+ // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+ // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+ // if (bApplyBPrimit) {
+ // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+ // }
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorSubtract( f->planepts[i], select_origin, temp );
+ for ( j = 0 ; j < 3 ; j++ )
+ f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+ }
+ if ( select_fliporder ) {
+ VectorCopy( f->planepts[0], temp );
+ VectorCopy( f->planepts[2], f->planepts[0] );
+ VectorCopy( temp, f->planepts[2] );
+ }
+ }
+ Brush_Build( b, bSnap,true,false,false ); // don't filter
+ }
+ }
+}
+
+void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
+ if ( fabs( ez[0] ) == 1 ) {
+ p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
+ }
+ else if ( fabs( ez[1] ) == 1 ) {
+ p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
+ }
+ else{
+ p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
+ }
+}
+
+void Back( vec3_t& dir, vec3_t& p ){
+ if ( fabs( dir[0] ) == 1 ) {
+ p[0] = 0;
+ }
+ else if ( fabs( dir[1] ) == 1 ) {
+ p[1] = 0;
+ }
+ else{p[2] = 0; }
+}
+
+
+
+// using scale[0] and scale[1]
+void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
+ float px = DotProduct( rex, p );
+ float py = DotProduct( rey, p );
+ px *= f->texdef.scale[0];
+ py *= f->texdef.scale[1];
+ vec3_t aux;
+ VectorCopy( rex, aux );
+ VectorScale( aux, px, aux );
+ VectorCopy( aux, p );
+ VectorCopy( rey, aux );
+ VectorScale( aux, py, aux );
+ VectorAdd( p, aux, p );
+}
+
+void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+ vec3_t ex,ey,ez; // local axis base
+
+#ifdef _DEBUG
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
+ }
+#endif
+
+ // compute first local axis base
+ TextureAxisFromPlane( &f->plane, ex, ey );
+ CrossProduct( ex, ey, ez );
+
+ vec3_t aux;
+ VectorCopy( ex, aux );
+ VectorScale( aux, -f->texdef.shift[0], aux );
+ VectorCopy( aux, p1 );
+ VectorCopy( ey, aux );
+ VectorScale( aux, -f->texdef.shift[1], aux );
+ VectorAdd( p1, aux, p1 );
+ VectorCopy( p1, p2 );
+ VectorAdd( p2, ex, p2 );
+ VectorCopy( p1, p3 );
+ VectorAdd( p3, ey, p3 );
+ VectorCopy( ez, aux );
+ VectorScale( aux, -f->texdef.rotate, aux );
+ VectorRotate( p1, aux, p1 );
+ VectorRotate( p2, aux, p2 );
+ VectorRotate( p3, aux, p3 );
+ // computing rotated local axis base
+ vec3_t rex,rey;
+ VectorCopy( ex, rex );
+ VectorRotate( rex, aux, rex );
+ VectorCopy( ey, rey );
+ VectorRotate( rey, aux, rey );
+
+ ComputeScale( rex,rey,p1,f );
+ ComputeScale( rex,rey,p2,f );
+ ComputeScale( rex,rey,p3,f );
+
+ // project on normal plane
+ // along ez
+ // assumes plane normal is normalized
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
+};
+
+
+void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+ vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
+ }
+#endif
+
+ // computing new local axis base
+ TextureAxisFromPlane( &normal2, ex, ey );
+ CrossProduct( ex, ey, ez );
+
+ // projecting back on (ex,ey)
+ Back( ez,p1 );
+ Back( ez,p2 );
+ Back( ez,p3 );
+
+ vec3_t aux;
+ // rotation
+ VectorCopy( p2, aux );
+ VectorSubtract( aux, p1,aux );
+
+ float x = DotProduct( aux,ex );
+ float y = DotProduct( aux,ey );
+ f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
+
+ vec3_t rex,rey;
+ // computing rotated local axis base
+ VectorCopy( ez, aux );
+ VectorScale( aux, f->texdef.rotate, aux );
+ VectorCopy( ex, rex );
+ VectorRotate( rex, aux, rex );
+ VectorCopy( ey, rey );
+ VectorRotate( rey, aux, rey );
+
+ // scale
+ VectorCopy( p2, aux );
+ VectorSubtract( aux, p1, aux );
+ f->texdef.scale[0] = DotProduct( aux, rex );
+ VectorCopy( p3, aux );
+ VectorSubtract( aux, p1, aux );
+ f->texdef.scale[1] = DotProduct( aux, rey );
+
+ // shift
+ // only using p1
+ x = DotProduct( rex,p1 );
+ y = DotProduct( rey,p1 );
+ x /= f->texdef.scale[0];
+ y /= f->texdef.scale[1];
+
+ VectorCopy( rex, p1 );
+ VectorScale( p1, x, p1 );
+ VectorCopy( rey, aux );
+ VectorScale( aux, y, aux );
+ VectorAdd( p1, aux, p1 );
+ VectorCopy( ez, aux );
+ VectorScale( aux, -f->texdef.rotate, aux );
+ VectorRotate( p1, aux, p1 );
+ f->texdef.shift[0] = -DotProduct( p1, ex );
+ f->texdef.shift[1] = -DotProduct( p1, ey );
+
+ // stored rot is good considering local axis base
+ // change it if necessary
+ f->texdef.rotate = -f->texdef.rotate;
+
+ Clamp( f->texdef.shift[0], f->d_texture->width );
+ Clamp( f->texdef.shift[1], f->d_texture->height );
+ Clamp( f->texdef.rotate, 360 );
+
+}
+
+void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
+ vec3_t p1,p2,p3, rota;
+ p1[0] = p1[1] = p1[2] = 0;
+ VectorCopy( p1, p2 );
+ VectorCopy( p1, p3 );
+ VectorCopy( p1, rota );
+ ComputeAbsolute( f, p1, p2, p3 );
+
+ rota[nAxis] = fDeg;
+ VectorRotateOrigin( p1, rota, select_origin, p1 );
+ VectorRotateOrigin( p2, rota, select_origin, p2 );
+ VectorRotateOrigin( p3, rota, select_origin, p3 );
+
+ plane_t normal2;
+ vec3_t vNormal;
+ vNormal[0] = f->plane.normal[0];
+ vNormal[1] = f->plane.normal[1];
+ vNormal[2] = f->plane.normal[2];
+ VectorRotate( vNormal, rota, vNormal );
+ normal2.normal[0] = vNormal[0];
+ normal2.normal[1] = vNormal[1];
+ normal2.normal[2] = vNormal[2];
+ AbsoluteToLocal( normal2, f, p1, p2,p3 );
+
+}
+
+void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
+ }
+ else{
+ RotateFaceTexture( f, nAxis, fDeg );
+ }
+ }
+ Brush_Build( b, false,true,false,false ); // don't filter
+ }
+}
+
+void Select_ApplyMatrix_BrushPrimit(){
+ #ifdef _DEBUG
+ if ( !g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
+ }
+ #endif
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
+ }
+ }
+}
+
+void Select_FlipAxis( int axis ){
+ int i;
+
+ Select_GetMid( select_origin );
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorCopy( vec3_origin, select_matrix[i] );
+ select_matrix[i][i] = 1;
+ }
+ select_matrix[axis][axis] = -1;
+ select_fliporder = true;
+
+ // texture locking
+ if ( g_PrefsDlg.m_bRotateLock ) {
+ // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Select_ApplyMatrix_BrushPrimit();
+ }
+ else
+ {
+ // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+ // what could be done is converting regular to BP, locking, then back to regular :)
+ Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
+ }
+ }
+ // geometric transformation
+ Select_ApplyMatrix( true, false, 0, 0 );
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+void Select_Scale( float x, float y, float z ){
+ Select_GetMid( select_origin );
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ // ignore fixedsize entities
+ if ( b->owner->eclass->fixedsize ) {
+ continue;
+ }
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ for ( int i = 0 ; i < 3 ; i++ )
+ {
+ f->planepts[i][0] -= select_origin[0];
+ f->planepts[i][1] -= select_origin[1];
+ f->planepts[i][2] -= select_origin[2];
+ f->planepts[i][0] *= x;
+ f->planepts[i][1] *= y;
+ f->planepts[i][2] *= z;
+
+ f->planepts[i][0] += select_origin[0];
+ f->planepts[i][1] += select_origin[1];
+ f->planepts[i][2] += select_origin[2];
+ }
+ }
+ Brush_Build( b, false,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ vec3_t v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ Patch_Scale( b->pPatch, select_origin, v );
+ }
+ }
+}
+
+void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
+ int i;
+ vec_t c, s;
+
+ if ( deg == 0 ) {
+ return;
+ }
+
+ if ( bMouse ) {
+ VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
+ }
+ else
+ {
+ Select_GetMid( select_origin );
+ }
+
+ /*
+ if(axis == 2)
+ {
+ vec3_t rotation;
+ VectorSet(rotation, 0, 0, 360 - deg);
+ for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ if(b->owner->model.pEdit)
+ b->owner->model.pEdit->Rotate(select_origin, rotation);
+ }
+ */
+
+ select_fliporder = false;
+
+ // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+ // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+ // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+ // NOTE: previous algo was using vec3_origin in the matrix computation..
+ // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+ // in Radiant it's initialized as (0,0,0) and never set to another value
+ // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+ if ( deg == 90 ) {
+ c = 0;
+ s = 1;
+ }
+ else
+ {
+ c = cos( deg * Q_PI / 180.0 );
+ s = sin( deg * Q_PI / 180.0 );
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorCopy( vec3_origin, select_matrix[i] );
+ select_matrix[i][i] = 1;
+ }
+
+ switch ( axis )
+ {
+ case 0:
+ select_matrix[1][1] = c;
+ select_matrix[1][2] = s;
+ select_matrix[2][1] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 1:
+ select_matrix[0][0] = c;
+ select_matrix[0][2] = s;
+ select_matrix[2][0] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 2:
+ select_matrix[0][0] = c;
+ select_matrix[0][1] = s;
+ select_matrix[1][0] = -s;
+ select_matrix[1][1] = c;
+ break;
+ }
+
+
+ // texture locking
+ if ( g_PrefsDlg.m_bRotateLock ) {
+ // Terrible hack, reversing input rotation angle to correct
+ // texture rotation direction for X and Z axes.
+ // RotateTextures needs to be changed to fix this properly?
+ if ( axis == 1 ) {
+ RotateTextures( axis, deg, select_origin );
+ }
+ else{
+ RotateTextures( axis, deg * -1, select_origin );
+ }
+ }
+ // geometric transformation
+ Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
+
+ if ( bPaint ) {
+ Sys_UpdateWindows( W_ALL );
+ }
+}
+
+/*
+ ================================================================
+
+ GROUP SELECTIONS
+
+ ================================================================
+ */
+
+void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
+ brush_t *b, *next;
+
+ int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+ int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
+ || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
+ continue;
+ }
+
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+}
+
+void Select_CompleteTall( void ){
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ Undo_Start( "select complete tall" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ Select_RealCompleteTall( mins, maxs );
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_PartialTall( void ){
+ brush_t *b, *next;
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ Undo_Start( "select complete tall" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+ int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
+ || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
+ continue;
+ }
+
+
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_Touching( void ){
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
+ break;
+ }
+
+ if ( i == 3 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_Inside( void ){
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ Undo_Start( "select inside" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
+ break;
+ }
+ if ( i == 3 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_SelectGroup( entity_t* group ){
+ brush_t* b;
+ //brush_t* next;
+
+ Undo_Start( "select func group" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ Select_Deselect();
+
+ b = &group->brushes;
+
+ do
+ {
+ b = b->onext;
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ } while ( b->onext != &group->brushes );
+
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+void Select_Ungroup( void ){
+ int numselectedgroups;
+ entity_t *e;
+ brush_t *b,* sb;
+
+ numselectedgroups = 0;
+ for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
+ {
+ e = sb->owner;
+
+ if ( e == world_entity || e->eclass->fixedsize ) {
+ continue;
+ }
+
+ for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
+ {
+ Entity_UnlinkBrush( b );
+ Entity_LinkBrush( world_entity, b );
+ }
+ Entity_Free( e );
+ numselectedgroups++;
+ }
+
+ if ( numselectedgroups <= 0 ) {
+ Sys_Printf( "No grouped entities selected.\n" );
+ return;
+ }
+ Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
+ Sys_UpdateWindows( W_ALL );
+}
+
+/*!
+ group selected brushes into specified entity
+ if an entity is empty afterwards, destroy it
+ */
+void Select_GroupEntity( entity_t* group ){
+ entity_t* e;
+ brush_t *b;
+
+ if ( group->eclass->fixedsize ) {
+ Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
+ return;
+ }
+
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ continue;
+ }
+ e = b->owner;
+ Entity_UnlinkBrush( b );
+ Entity_LinkBrush( group, b );
+ if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+ Undo_AddEntity( e );
+ Entity_Free( e );
+ }
+ }
+}
+
+/*!
+ merge all selected entities together into the first one selected
+ NOTE: makes use of order of selected_brushes list
+ can be used to move world brushes in an entity, or to merge several ents together
+ NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+ */
+void Select_MergeEntity(){
+ entity_t* e = NULL;
+ brush_t* b;
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ if ( !b->owner->eclass->fixedsize ) {
+ e = b->owner;
+ break;
+ }
+ }
+
+ if ( e != NULL ) {
+ Select_GroupEntity( e );
+
+ int count = 0;
+ for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
+ {
+ //Brush_RemoveFromList (b);
+ //Brush_AddToList(b, &active_brushes);
+ count++;
+ }
+ Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
+ }
+}
+
+/*
+ ====================
+ Select_Seperate
+ ====================
+ */
+void Select_Seperate( void ) {
+ Select_GroupEntity( world_entity );
+}
+
+/*
+ ====================
+ Select_MakeStructural
+ ====================
+ */
+void Select_MakeStructural( void ){
+ brush_t *b;
+ face_t *f;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ f->texdef.contents &= ~CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush( b );
+ }
+ Select_Deselect();
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_MakeDetail( void ){
+ brush_t *b;
+ face_t *f;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ f->texdef.contents |= CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush( b );
+ }
+ Select_Deselect();
+ Sys_UpdateWindows( W_ALL );
+}
+
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
+ vec3_t vecS, vecT;
+ vec_t XY[2]; // the values we are going to send for translation
+ vec_t sgn[2]; // +1 or -1
+ int axis[2];
+ CamWnd* pCam;
+
+ // get the two relative texture axes for the current texturing
+ BrushPrimit_GetRelativeAxes( f, vecS, vecT );
+
+ // center point of the face, project it on the camera space
+ vec3_t C;
+ VectorClear( C );
+ int i;
+ for ( i = 0; i < f->face_winding->numpoints; i++ )
+ {
+ VectorAdd( C,f->face_winding->points[i],C );
+ }
+ VectorScale( C,1.0 / f->face_winding->numpoints,C );
+
+ pCam = g_pParentWnd->GetCamWnd();
+ pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
+ pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
+
+ // this happens when the two directions can't be mapped on two different directions on the screen
+ // then the move will occur against a single axis
+ // (i.e. the user is not positioned well enough to send understandable shift commands)
+ // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+ // for which the solution is easy (the other one being unknown)
+ // so this warning could be removed
+ if ( axis[0] == axis[1] ) {
+ Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
+ }
+
+ // compute the X Y geometric increments
+ // those geometric increments will be applied along the texture axes (the ones we computed above)
+ XY[0] = 0;
+ XY[1] = 0;
+ if ( x != 0 ) {
+ // moving right/left
+ XY[axis[0]] += sgn[0] * x;
+ }
+ if ( y != 0 ) {
+ XY[axis[1]] += sgn[1] * y;
+ }
+ // we worked out a move along vecS vecT, and we now it's geometric amplitude
+ // apply it
+ ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
+}
+
+void Select_ShiftTexture( int x, int y ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ ShiftTextureRelative_Camera( f, x, y );
+ }
+ else
+ {
+ f->texdef.shift[0] += x;
+ f->texdef.shift[1] += y;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ Patch_ShiftTexture( b->pPatch, x, y );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ ShiftTextureRelative_Camera( selFace, x, y );
+ }
+ else
+ {
+ selFace->texdef.shift[0] += x;
+ selFace->texdef.shift[1] += y;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
+
+// setting float as input
+void Select_ScaleTexture( float x, float y ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ scale[0] += static_cast<float>( x ) * 0.1;
+ scale[1] += static_cast<float>( y ) * 0.1;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.scale[0] += x;
+ f->texdef.scale[1] += y;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ Patch_ScaleTexture( b->pPatch, x, y );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ scale[0] += static_cast<float>( x ) * 0.1;
+ scale[1] += static_cast<float>( y ) * 0.1;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.scale[0] += x;
+ selFace->texdef.scale[1] += y;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
+
+void Select_RotateTexture( int amt ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ rotate += amt;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.rotate += amt;
+ f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ //Patch_RotateTexture(b->nPatchID, amt);
+ Patch_RotateTexture( b->pPatch, amt );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ rotate += amt;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.rotate += amt;
+ selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
+
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
+ if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
+ Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
+ return;
+ }
+
+ brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
+ if ( !bSelected ) {
+ Select_Deselect();
+ }
+
+ //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+ // if the size of the replacing texture differs, otherwise you get wrong scaling
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
+ }
+
+ CPtrArray mFaces;
+ for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
+ {
+ if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
+ Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
+ }
+
+ bool found = false; //spog
+ for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
+ {
+ if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
+ if ( !bSelectMatchingFaces ) {
+ pFace->pShader->DecRef();
+ pFace->pShader = QERApp_Shader_ForName( pReplace );
+ pFace->pShader->IncRef();
+ pFace->d_texture = pFace->pShader->getTexture();
+ pFace->texdef.SetName( pReplace );
+ found = true;
+ }
+ else if ( bSelectMatchingFaces ) {
+ mFaces.Add( pFace );
+ }
+ }
+ }
+
+ if ( found ) { // spog - speed increase, only build brushes that changed
+ Brush_Build( pBrush );
+ }
+
+ }
+
+ if ( bSelectMatchingFaces ) {
+ if ( bSelected ) {
+ Select_Deselect();
+ }
+
+ int nSize = mFaces.GetSize();
+ for ( int i = 0; i < nSize; i++ ) {
+ g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
+
+void Select_AllOfType(){
+ brush_t *b, *next;
+ entity_t *e;
+ // if no brush selected, we will select based on texture
+ // the first selected face's texture if any, or the current texture
+ // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+ if ( selected_brushes.next == &selected_brushes ) {
+
+ CString strName;
+ if ( g_ptrSelectedFaces.GetSize() == 0 ) {
+ strName = g_qeglobals.d_texturewin.texdef.GetName();
+ }
+ else
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
+ strName = selFace->texdef.GetName();
+ }
+
+ Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
+
+ Select_Deselect();
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( b->patchBrush ) {
+ if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ else
+ {
+ for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
+ {
+ if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
+
+
+ b = selected_brushes.next;
+ e = b->owner;
+
+ if ( e != NULL ) {
+ if ( e != world_entity ) {
+ CString strName = e->eclass->name;
+ CString strKey, strVal;
+ bool bCriteria = GetSelectAllCriteria( strKey, strVal );
+ Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
+ Select_Deselect();
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ e = b->owner;
+ if ( e != NULL ) {
+ if ( strcmpi( e->eclass->name, strName ) == 0 ) {
+ bool doIt = true;
+ if ( bCriteria ) {
+ CString str = ValueForKey( e, strKey );
+ if ( str.CompareNoCase( strVal ) != 0 ) {
+ doIt = false;
+ }
+ }
+ if ( doIt ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+
+}
+
+void Select_Reselect(){
+ Select_Brush( selected_brushes.next );
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+void Select_FitTexture( int nHeight, int nWidth ){
+ brush_t *b;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ Brush_FitTexture( b, nHeight, nWidth );
+ Brush_Build( b,true,true,false,false ); // don't filter
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Face_FitTexture( selFace, nHeight, nWidth );
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
+
+void Select_Hide(){
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ b->hiddenBrush = true;
+ b->bFiltered = true;
+ }
+ Sys_UpdateWindows( W_ALL );
+}
+
+void Select_ShowAllHidden(){
+ brush_t* b;
+ for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ if ( b->hiddenBrush ) {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush( b );
+ }
+ }
+ for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
+ {
+ if ( b->hiddenBrush ) {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush( b );
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+/*
+ ============
+ Select_Invert
+ ============
+ */
+void Select_Invert( void ){
+ brush_t *next, *prev, *b;
+
+ Sys_Printf( "inverting selection...\n" );
+
+ next = active_brushes.next;
+ prev = active_brushes.prev;
+ if ( selected_brushes.next != &selected_brushes ) {
+ active_brushes.next = selected_brushes.next;
+ active_brushes.prev = selected_brushes.prev;
+ active_brushes.next->prev = &active_brushes;
+ active_brushes.prev->next = &active_brushes;
+ }
+ else
+ {
+ active_brushes.next = &active_brushes;
+ active_brushes.prev = &active_brushes;
+ }
+ if ( next != &active_brushes ) {
+ selected_brushes.next = next;
+ selected_brushes.prev = prev;
+ selected_brushes.next->prev = &selected_brushes;
+ selected_brushes.prev->next = &selected_brushes;
+ }
+ else
+ {
+ selected_brushes.next = &selected_brushes;
+ selected_brushes.prev = &selected_brushes;
+ }
+
+ // now check if any hidden brush is selected
+ for ( b = selected_brushes.next; b != &selected_brushes; )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->bSelected = true;
+ }
+
+ if ( b->bFiltered ) {
+ brush_t *pb = b;
+ b = b->next;
+ Brush_RemoveFromList( pb );
+ Brush_AddToList( pb, &active_brushes );
+ }
+ else{ b = b->next; }
+
+ }
+
+ for ( b = active_brushes.next; b != &active_brushes; b = b->next )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->bSelected = false;
+ }
+ }
+
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ Sys_UpdateWindows( W_ALL );
+
+ Sys_Printf( "done.\n" );
+}
+
+#ifdef ENABLE_GROUPS
+/*
+ ===========
+ Select_Name
+ ===========
+ */
+void Select_Name( const char *pName ){
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ Brush_SetEpair( b, "Name", pName );
+ }
+ }
+}
+
+/*
+ =================
+ Select_AddToGroup
+ add selected brushes to a group, update the tree
+ =================
+ */
+void Select_AddToGroup( const char *pName ){
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ Brush_SetEpair( b, "group", pName );
+ Group_AddToProperGroup( b );
+ }
+ }
+}
+#endif