/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include "select.h"
-
-#include "debugging/debugging.h"
-
-#include "ientity.h"
-#include "iselection.h"
-#include "iundo.h"
-
-#include <vector>
-
-#include "stream/stringstream.h"
-#include "shaderlib.h"
-#include "scenelib.h"
-
-#include "gtkutil/idledraw.h"
-#include "gtkutil/dialog.h"
-#include "gtkutil/widget.h"
-#include "brushmanip.h"
-#include "patchmanip.h"
-#include "patchdialog.h"
-#include "selection.h"
-#include "texwindow.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "grid.h"
-#include "map.h"
-
-
-
-select_workzone_t g_select_workzone;
-
-
-class DeleteSelected : public scene::Graph::Walker
-{
- mutable bool m_remove;
- mutable bool m_removedChild;
-public:
- DeleteSelected()
- : m_remove(false), m_removedChild(false)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- m_removedChild = false;
-
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected()
- && path.size() > 1
- && !path.top().get().isRoot())
- {
- m_remove = true;
-
- return false;
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_removedChild)
- {
- m_removedChild = false;
-
- // delete empty entities
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && path.top().get_pointer() != Map_FindWorldspawn(g_map)
- && Node_getTraversable(path.top())->empty())
- {
- Path_deleteTop(path);
- }
- }
-
- if(m_remove)
- {
- if(Node_isEntity(path.parent()) != 0)
- {
- m_removedChild = true;
- }
-
- m_remove = false;
- Path_deleteTop(path);
- }
- }
-};
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-void Scene_DeleteSelected(scene::Graph& graph)
-{
- graph.traverse(DeleteSelected());
- SceneChangeNotify();
-}
-
-void Select_Delete (void)
-{
- Scene_DeleteSelected(GlobalSceneGraph());
-}
-
-class InvertSelectionWalker : public scene::Graph::Walker
-{
- SelectionSystem::EMode m_mode;
- mutable Selectable* m_selectable;
-public:
- InvertSelectionWalker(SelectionSystem::EMode mode)
- : m_mode(mode), m_selectable(0)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable)
- {
- switch(m_mode)
- {
- case SelectionSystem::eEntity:
- if(Node_isEntity(path.top()) != 0)
- {
- m_selectable = path.top().get().visible() ? selectable : 0;
- }
- break;
- case SelectionSystem::ePrimitive:
- m_selectable = path.top().get().visible() ? selectable : 0;
- break;
- case SelectionSystem::eComponent:
- break;
- }
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_selectable != 0)
- {
- m_selectable->setSelected(!m_selectable->isSelected());
- m_selectable = 0;
- }
- }
-};
+ This file is part of GtkRadiant.
-void Scene_Invert_Selection(scene::Graph& graph)
-{
- graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
-}
-
-void Select_Invert()
-{
- Scene_Invert_Selection(GlobalSceneGraph());
-}
-
-class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
-{
- mutable std::size_t m_depth;
-public:
- ExpandSelectionToEntitiesWalker() : m_depth(0)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- ++m_depth;
- if(m_depth == 2) // entity depth
- {
- // traverse and select children if any one is selected
- return Node_getEntity(path.top())->isContainer() && instance.childSelected();
- }
- else if(m_depth == 3) // primitive depth
- {
- Instance_setSelected(instance, true);
- return false;
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- --m_depth;
- }
-};
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
+
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+
+/*
+ ===========
+ Test_Ray
+ ===========
+ */
+#define DIST_START 999999
+trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ trace_t t;
+
+ memset( &t, 0, sizeof( t ) );
+ t.dist = DIST_START;
+
+ if ( flags & SF_CYCLE ) {
+ CPtrArray array;
+ brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
+ Select_Deselect();
+
+ // go through active brushes and accumulate all "hit" brushes
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+ {
+ //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ // continue;
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+
+ if ( face ) {
+ array.Add( brush );
+ }
+ }
+
+ int nSize = array.GetSize();
+ if ( nSize > 0 ) {
+ bool bFound = false;
+ for ( int i = 0; i < nSize; i++ )
+ {
+ brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
+ // did we hit the last one selected yet ?
+ if ( b == pToSelect ) {
+ // yes we want to select the next one in the list
+ int n = ( i > 0 ) ? i - 1 : nSize - 1;
+ pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
+ bFound = true;
+ break;
+ }
+ }
+ if ( !bFound ) {
+ pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
+ }
+ }
+ if ( pToSelect ) {
+ face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
+ t.dist = dist;
+ t.brush = pToSelect;
+ t.face = face;
+ t.selected = false;
+ return t;
+ }
+ }
+
+ if ( !( flags & SF_SELECTED_ONLY ) ) {
+ for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+ {
+ if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+ continue;
+ }
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+ if ( face && dist > 0 && dist < t.dist ) {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = false;
+ }
+ }
+ }
+
+
+ for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
+ {
+ if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+ continue;
+ }
+
+ if ( brush->bFiltered ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+ continue;
+ }
+
+ if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+ continue;
+ }
+
+ face = Brush_Ray( origin, dir, brush, &dist, flags );
+ if ( dist > 0 && dist < t.dist ) {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = true;
+ }
+ }
+
+ // if entites first, but didn't find any, check regular
+
+ if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
+ return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
+ }
+
+ return t;
-void Scene_ExpandSelectionToEntities()
-{
- GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
}
-namespace
-{
- void Selection_UpdateWorkzone()
- {
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
- }
- }
- typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
+/*
+ ============
+ Select_Brush
+
+ ============
+ */
+void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
+ brush_t *b;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ if ( g_qeglobals.d_select_count < 2 ) {
+ g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+ }
+ g_qeglobals.d_select_count++;
+
+ e = brush->owner;
+ if ( e ) {
+ // select complete entity on first click
+ if ( e != world_entity && bComplete == true ) {
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( b->owner == e ) {
+ goto singleselect;
+ }
+ for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
+ {
+ if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
+ continue;
+ }
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ Brush_RemoveFromList( brush );
+ Brush_AddToList( brush, &selected_brushes );
+ }
+ else
+ {
+singleselect:
+ Brush_RemoveFromList( brush );
+ Brush_AddToList( brush, &selected_brushes );
+ UpdatePatchInspector();
+ }
+
+ if ( e->eclass ) {
+ UpdateEntitySel( brush->owner->eclass );
+ }
+
+ UpdateSurfaceDialog();
+ }
+
+ if ( bStatus ) {
+ vec3_t vMin, vMax, vSize;
+ Select_GetBounds( vMin, vMax );
+ VectorSubtract( vMax, vMin, vSize );
+ CString strStatus;
+ strStatus.Format( "Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2] );
+ g_pParentWnd->SetStatusText( 2, strStatus );
+ }
+}
+
+/*
+ =============
+ Select_FaceInSelectedBrushes
+ =============
+ */
+bool Select_FaceInSelectedBrushes( face_t *face ){
+ brush_t *brush;
+ face_t *tface;
+
+ for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
+ {
+ for ( tface = brush->brush_faces; tface; tface = tface->next )
+ {
+ if ( tface == face ) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
- IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
+/*
+ ============
+ Select_Ray
+
+ If the origin is inside a brush, that brush will be ignored.
+ ============
+ */
+void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
+ trace_t t;
+ face_t *tface;
+ bool bOk;
+ static trace_t lastTrace = {
+ NULL, // brush
+ NULL, // face
+ 0, // dist
+ false // selected
+ };
+
+ t = Test_Ray( origin, dir, flags );
+ if ( !t.brush ) {
+ return;
+ }
+
+ if ( flags & SF_SINGLEFACE ) {
+ if ( flags & SF_DRAG ) {
+ if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
+ return;
+ }
+ }
+ lastTrace = t;
+
+ if ( Select_FaceInSelectedBrushes( t.face ) ) {
+ // Deselect the brush
+ Brush_RemoveFromList( t.brush );
+ Brush_AddToList( t.brush, &active_brushes );
+ UpdatePatchInspector();
+
+ // Select all of the brush's faces except the one we are pointing at
+ for ( tface = t.brush->brush_faces; tface; tface = tface->next )
+ {
+ if ( tface == t.face ) {
+ continue;
+ }
+
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+ {
+ if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+ bOk = false;
+ }
+ }
+
+ if ( bOk ) {
+ g_SelectedFaces.Add( tface );
+ g_SelectedFaceBrushes.Add( t.brush );
+ }
+ }
+ g_qeglobals.d_select_mode = sel_facets_off;
+ }
+ else
+ {
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+ {
+ if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+ bOk = false;
+ if ( flags & SF_DRAG_ON ) {
+ continue;
+ }
+
+ g_qeglobals.d_select_mode = sel_facets_off;
+ // need to remove i'th entry
+ g_SelectedFaces.RemoveAt( i, 1 );
+ g_SelectedFaceBrushes.RemoveAt( i, 1 );
+ }
+ }
+
+ if ( bOk && !( flags & SF_DRAG_OFF ) ) {
+ g_SelectedFaces.Add( t.face );
+ g_SelectedFaceBrushes.Add( t.brush );
+ g_qeglobals.d_select_mode = sel_facets_on;
+ }
+ }
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+ //g_qeglobals.d_select_mode = sel_brush;
+ // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+ brushprimit_texdef_t brushprimit_texdef;
+ ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+ Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+ return;
+ }
+
+ // move the brush to the other list
+ if ( t.selected ) {
+ if ( flags & SF_DRAG_ON ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush_off;
+ Brush_RemoveFromList( t.brush );
+ Brush_AddToList( t.brush, &active_brushes );
+
+ UpdatePatchInspector();
+ }
+ else
+ {
+ if ( flags & SF_DRAG_OFF ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush_on;
+ Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
+ }
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
}
-const select_workzone_t& Select_getWorkZone()
-{
- g_idleWorkzone.flush();
- return g_select_workzone;
+
+void Select_Delete( void ){
+ brush_t *brush;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ while ( selected_brushes.next != &selected_brushes )
+ {
+ brush = selected_brushes.next;
+ if ( brush->patchBrush ) {
+ Patch_Delete( brush->pPatch );
+ }
+ e = brush->owner;
+ Brush_Free( brush );
+ // remove if no brushes
+ if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+ Entity_Free( e );
+ }
+ }
+
+ Sys_MarkMapModified();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
}
-void UpdateWorkzone_ForSelection()
-{
- g_idleWorkzone.queueDraw();
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b ){
+ VectorCopy( b->mins, g_qeglobals.d_work_min );
+ VectorCopy( b->maxs, g_qeglobals.d_work_max );
+ //++timo clean
+#if 0
+ // will update the workzone to the given brush
+ // g_pParentWnd->ActiveXY()->GetViewType()
+ // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+ // we fit our work zone to the last brush on the list (b)
+ int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+ int nDim1 = ( nViewType == YZ ) ? 1 : 0;
+ int nDim2 = ( nViewType == XY ) ? 1 : 2;
+ g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+ g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+ g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+ g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
}
-// update the workzone to the current selection
-void UpdateWorkzone_ForSelection(const Selectable& selectable)
-{
- if(selectable.isSelected())
- {
- UpdateWorkzone_ForSelection();
- }
+// here to filter new brushes once unselected
+extern void PerformFiltering();
+
+void Select_Deselect( bool bDeselectFaces ){
+ brush_t *b;
+
+ Patch_Deselect();
+
+ g_pParentWnd->ActiveXY()->UndoClear();
+
+ g_qeglobals.d_workcount++;
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ b = selected_brushes.next;
+
+ if ( b == &selected_brushes ) {
+ if ( bDeselectFaces ) {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ }
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
+
+ if ( bDeselectFaces ) {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ }
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ UpdateWorkzone_ForBrush( b );
+
+ selected_brushes.next->prev = &active_brushes;
+ selected_brushes.prev->next = active_brushes.next;
+ active_brushes.next->prev = selected_brushes.prev;
+ active_brushes.next = selected_brushes.next;
+ selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+ // filter newly created stuff once it's unselected
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows( W_ALL );
}
-void Select_SetShader(const char* shader)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
- Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
- }
- Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
+/*
+ ============
+ Select_Move
+ ============
+ */
+/*! Moves the currently selected brush/patch
+ \param delta How far to move the selection (x,y,z)
+ \param bSnap If the move should snap to grid points
+ */
+void Select_Move( vec3_t delta, bool bSnap ){
+ brush_t *b;
+
+ // actually move the selected brushes
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ Brush_Move( b, delta, bSnap );
+
+ vec3_t vMin, vMax;
+ Select_GetBounds( vMin, vMax );
+ CString strStatus;
+ strStatus.Format( "Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2] );
+ g_pParentWnd->SetStatusText( 2, strStatus );
+
+ //Sys_UpdateWindows (W_ALL);
}
-void Select_SetTexdef(const TextureProjection& projection)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
- }
- Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
+/*
+ =================
+ Select_NudgeVerts
+ =================
+ */
+/*! Moves the currently selected brush/patch vertices
+ \param delta How far to move the vertices (x,y,z)
+ \param bSnap If the move should snap to grid points
+ */
+void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
+ if ( g_qeglobals.d_select_mode == sel_vertex ) {
+ // move selected verts
+ brush_t *b;
+ vec3_t end;
+ qboolean success = true;
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
+ }
+ if ( success ) {
+ VectorCopy( end, g_qeglobals.d_move_points[0] );
+ }
+ }
+ else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
+ // move selected patch control points
+ Patch_UpdateSelected( delta );
+ }
}
-void Select_SetFlags(const ContentsFlagsValue& flags)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
- }
- Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
+/*
+ ============
+ Select_Clone
+
+ Creates an exact duplicate of the selection in place, then moves
+ the selected brushes off of their old positions
+ ============
+ */
+void Select_Clone( void ){
+ g_bScreenUpdates = false;
+ g_pParentWnd->Copy();
+ Select_Deselect();
+ g_pParentWnd->Paste();
+ g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
+ g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
+ Undo_Start( "clone" );
+ Undo_EndBrushList( &selected_brushes );
+ Undo_End();
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows( W_ALL );
}
-void Select_GetBounds (Vector3& mins, Vector3& maxs)
-{
- AABB bounds;
- Scene_BoundsSelected(GlobalSceneGraph(), bounds);
- maxs = vector3_added(bounds.origin, bounds.extents);
- mins = vector3_subtracted(bounds.origin, bounds.extents);
+//++timo clean
+#if 0
+/*
+ ============
+ Select_SetTexture
+ Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+ Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+ Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+ TTimo - shader code cleanup
+ added IShader* parameter
+ ============
+ */
+void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+ brush_t *b;
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if ( nCount > 0 ) {
+ Undo_Start( "set face textures" );
+ ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+ for ( int i = 0; i < nCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Undo_AddBrush( selBrush );
+ //++timo TODO: propagate the IShader* ..
+ SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Brush_Build( selBrush, bFitScale );
+ Undo_EndBrush( selBrush );
+ }
+ Undo_End();
+ }
+ else if ( selected_brushes.next != &selected_brushes ) {
+ Undo_Start( "set brush textures" );
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( !b->owner->eclass->fixedsize ) {
+ Undo_AddBrush( b );
+ Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Undo_EndBrush( b );
+ }
+ Undo_End();
+ }
+ Sys_UpdateWindows( W_ALL );
}
+#endif
-void Select_GetMid (Vector3& mid)
-{
- AABB bounds;
- Scene_BoundsSelected(GlobalSceneGraph(), bounds);
- mid = vector3_snapped(bounds.origin);
+/*
+ ============
+ Select_SetTexture
+ Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+ Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+ Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+ ============
+ */
+void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+ /*
+ #ifdef _DEBUG
+ static int count = 0;
+ #endif
+ */
+ brush_t *b;
+ /*
+ #ifdef _DEBUG
+ count++;
+ Sys_Printf("count: %d\n", count);
+ if(count==4)
+ Sys_Printf("break!\n");
+ #endif
+ */
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if ( nCount > 0 ) {
+ Undo_Start( "set face textures" );
+ assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+ for ( int i = 0; i < nCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Undo_AddBrush( selBrush );
+ SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Brush_Build( selBrush, bFitScale );
+ Undo_EndBrush( selBrush );
+ }
+ Undo_End();
+ }
+ else if ( selected_brushes.next != &selected_brushes ) {
+ Undo_Start( "set brush textures" );
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ if ( !b->owner->eclass->fixedsize ) {
+ Undo_AddBrush( b );
+ Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+ Undo_EndBrush( b );
+ }
+ Undo_End();
+ }
+ //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+ Sys_UpdateWindows( W_ALL );
}
-void Select_FlipAxis (int axis)
-{
- Vector3 flip(1, 1, 1);
- flip[axis] = -1;
- GlobalSelectionSystem().scaleSelected(flip);
+/*
+ ================================================================
+
+ TRANSFORMATIONS
+
+ ================================================================
+ */
+
+void Select_GetBounds( vec3_t mins, vec3_t maxs ){
+ brush_t *b;
+ int i;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ mins[i] = 99999;
+ maxs[i] = -99999;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( b->owner->origin[i] < mins[i] ) {
+ mins[i] = b->owner->origin[i];
+ }
+ if ( b->owner->origin[i] > maxs[i] ) {
+ maxs[i] = b->owner->origin[i];
+ }
+ }
+ }
+ else
+ {
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( b->mins[i] < mins[i] ) {
+ mins[i] = b->mins[i];
+ }
+ if ( b->maxs[i] > maxs[i] ) {
+ maxs[i] = b->maxs[i];
+ }
+ }
+ }
+ }
}
+void Select_GetTrueMid( vec3_t mid ){
+ vec3_t mins, maxs;
+ Select_GetBounds( mins, maxs );
-void Select_Scale(float x, float y, float z)
-{
- GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
+ for ( int i = 0 ; i < 3 ; i++ )
+ mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
}
-enum axis_t
-{
- eAxisX = 0,
- eAxisY = 1,
- eAxisZ = 2,
-};
+void Select_GetMid( vec3_t mid ){
+ vec3_t mins, maxs;
+ int i;
+
+ if ( !g_PrefsDlg.m_bSnap ) {
+ Select_GetTrueMid( mid );
+ return;
+ }
+
+ Select_GetBounds( mins, maxs );
+
+ for ( i = 0 ; i < 3 ; i++ )
+ mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
+}
+
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
+ brush_t *b;
+ face_t *f;
+ int i, j;
+ vec3_t temp, tmporigin;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ VectorCopy( b->owner->origin, tmporigin );
+ // transform the origin point
+ VectorSubtract( b->owner->origin, select_origin, temp );
+ for ( j = 0 ; j < 3 ; j++ )
+ b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+
+ // update the origin key
+ char text[64];
+ sprintf( text, "%i %i %i",
+ (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
+ SetKeyValue( b->owner, "origin", text );
+
+ /*\todo remove brush-based bounding box for fixedsize entities */
+ VectorSubtract( b->owner->origin, tmporigin, temp );
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ // move fixedsize bbox to new origin
+ for ( i = 0 ; i < 3 ; i++ )
+ VectorAdd( f->planepts[i], temp, f->planepts[i] );
+ }
+ Brush_Build( b, bSnap,true,false,false ); // don't filter
+
+ }
+ else if ( b->patchBrush ) {
+ if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
+ // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+ patchInvert( b->pPatch );
+ }
+ // NOTE: does not clamp points to integers
+ Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
+ }
+ else
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ // FIXME: only in BP mode!
+ // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+ // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+ // if (bApplyBPrimit) {
+ // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+ // }
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorSubtract( f->planepts[i], select_origin, temp );
+ for ( j = 0 ; j < 3 ; j++ )
+ f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+ }
+ if ( select_fliporder ) {
+ VectorCopy( f->planepts[0], temp );
+ VectorCopy( f->planepts[2], f->planepts[0] );
+ VectorCopy( temp, f->planepts[2] );
+ }
+ }
+ Brush_Build( b, bSnap,true,false,false ); // don't filter
+ }
+ }
+}
+
+void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
+ if ( fabs( ez[0] ) == 1 ) {
+ p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
+ }
+ else if ( fabs( ez[1] ) == 1 ) {
+ p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
+ }
+ else{
+ p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
+ }
+}
-enum sign_t
-{
- eSignPositive = 1,
- eSignNegative = -1,
+void Back( vec3_t& dir, vec3_t& p ){
+ if ( fabs( dir[0] ) == 1 ) {
+ p[0] = 0;
+ }
+ else if ( fabs( dir[1] ) == 1 ) {
+ p[1] = 0;
+ }
+ else{p[2] = 0; }
+}
+
+
+
+// using scale[0] and scale[1]
+void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
+ float px = DotProduct( rex, p );
+ float py = DotProduct( rey, p );
+ px *= f->texdef.scale[0];
+ py *= f->texdef.scale[1];
+ vec3_t aux;
+ VectorCopy( rex, aux );
+ VectorScale( aux, px, aux );
+ VectorCopy( aux, p );
+ VectorCopy( rey, aux );
+ VectorScale( aux, py, aux );
+ VectorAdd( p, aux, p );
+}
+
+void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+ vec3_t ex,ey,ez; // local axis base
+
+#ifdef _DEBUG
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
+ }
+#endif
+
+ // compute first local axis base
+ TextureAxisFromPlane( &f->plane, ex, ey );
+ CrossProduct( ex, ey, ez );
+
+ vec3_t aux;
+ VectorCopy( ex, aux );
+ VectorScale( aux, -f->texdef.shift[0], aux );
+ VectorCopy( aux, p1 );
+ VectorCopy( ey, aux );
+ VectorScale( aux, -f->texdef.shift[1], aux );
+ VectorAdd( p1, aux, p1 );
+ VectorCopy( p1, p2 );
+ VectorAdd( p2, ex, p2 );
+ VectorCopy( p1, p3 );
+ VectorAdd( p3, ey, p3 );
+ VectorCopy( ez, aux );
+ VectorScale( aux, -f->texdef.rotate, aux );
+ VectorRotate( p1, aux, p1 );
+ VectorRotate( p2, aux, p2 );
+ VectorRotate( p3, aux, p3 );
+ // computing rotated local axis base
+ vec3_t rex,rey;
+ VectorCopy( ex, rex );
+ VectorRotate( rex, aux, rex );
+ VectorCopy( ey, rey );
+ VectorRotate( rey, aux, rey );
+
+ ComputeScale( rex,rey,p1,f );
+ ComputeScale( rex,rey,p2,f );
+ ComputeScale( rex,rey,p3,f );
+
+ // project on normal plane
+ // along ez
+ // assumes plane normal is normalized
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
+ ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
};
-inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
-{
- switch(axis)
- {
- case eAxisX:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_x(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_x(-1, 0);
- }
- case eAxisY:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_y(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_y(-1, 0);
- }
- default://case eAxisZ:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_z(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_z(-1, 0);
- }
- }
-}
-
-inline void matrix4_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign)
-{
- matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
-}
-
-inline void matrix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint)
-{
- matrix4_translate_by_vec3(matrix, pivotpoint);
- matrix4_rotate_by_axis90(matrix, axis, sign);
- matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
-}
-
-inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
-{
-#if 1
- switch(axis)
- {
- case eAxisX:
- if(sign == eSignPositive)
- {
- return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
- }
- case eAxisY:
- if(sign == eSignPositive)
- {
- return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
- }
- default://case eAxisZ:
- if(sign == eSignPositive)
- {
- return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
- }
- }
-#else
- quaternion_for_matrix4_rotation(matrix4_rotation_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
+
+void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+ vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
+ }
#endif
+
+ // computing new local axis base
+ TextureAxisFromPlane( &normal2, ex, ey );
+ CrossProduct( ex, ey, ez );
+
+ // projecting back on (ex,ey)
+ Back( ez,p1 );
+ Back( ez,p2 );
+ Back( ez,p3 );
+
+ vec3_t aux;
+ // rotation
+ VectorCopy( p2, aux );
+ VectorSubtract( aux, p1,aux );
+
+ float x = DotProduct( aux,ex );
+ float y = DotProduct( aux,ey );
+ f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
+
+ vec3_t rex,rey;
+ // computing rotated local axis base
+ VectorCopy( ez, aux );
+ VectorScale( aux, f->texdef.rotate, aux );
+ VectorCopy( ex, rex );
+ VectorRotate( rex, aux, rex );
+ VectorCopy( ey, rey );
+ VectorRotate( rey, aux, rey );
+
+ // scale
+ VectorCopy( p2, aux );
+ VectorSubtract( aux, p1, aux );
+ f->texdef.scale[0] = DotProduct( aux, rex );
+ VectorCopy( p3, aux );
+ VectorSubtract( aux, p1, aux );
+ f->texdef.scale[1] = DotProduct( aux, rey );
+
+ // shift
+ // only using p1
+ x = DotProduct( rex,p1 );
+ y = DotProduct( rey,p1 );
+ x /= f->texdef.scale[0];
+ y /= f->texdef.scale[1];
+
+ VectorCopy( rex, p1 );
+ VectorScale( p1, x, p1 );
+ VectorCopy( rey, aux );
+ VectorScale( aux, y, aux );
+ VectorAdd( p1, aux, p1 );
+ VectorCopy( ez, aux );
+ VectorScale( aux, -f->texdef.rotate, aux );
+ VectorRotate( p1, aux, p1 );
+ f->texdef.shift[0] = -DotProduct( p1, ex );
+ f->texdef.shift[1] = -DotProduct( p1, ey );
+
+ // stored rot is good considering local axis base
+ // change it if necessary
+ f->texdef.rotate = -f->texdef.rotate;
+
+ Clamp( f->texdef.shift[0], f->d_texture->width );
+ Clamp( f->texdef.shift[1], f->d_texture->height );
+ Clamp( f->texdef.rotate, 360 );
+
}
-void Select_RotateAxis (int axis, float deg)
-{
- if(fabs(deg) == 90.f)
- {
- GlobalSelectionSystem().rotateSelected(quaternion_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
- }
- else
- {
- switch(axis)
- {
- case 0:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
- break;
- case 1:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
- break;
- case 2:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
- break;
- }
- }
-}
-
-
-void Select_ShiftTexture(float x, float y)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
- Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
- }
- //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
- Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
-}
-
-void Select_ScaleTexture(float x, float y)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
- Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
- }
- Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
-}
-
-void Select_RotateTexture(float amt)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
- Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
- }
- Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
+void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
+ vec3_t p1,p2,p3, rota;
+ p1[0] = p1[1] = p1[2] = 0;
+ VectorCopy( p1, p2 );
+ VectorCopy( p1, p3 );
+ VectorCopy( p1, rota );
+ ComputeAbsolute( f, p1, p2, p3 );
+
+ rota[nAxis] = fDeg;
+ VectorRotateOrigin( p1, rota, select_origin, p1 );
+ VectorRotateOrigin( p2, rota, select_origin, p2 );
+ VectorRotateOrigin( p3, rota, select_origin, p3 );
+
+ plane_t normal2;
+ vec3_t vNormal;
+ vNormal[0] = f->plane.normal[0];
+ vNormal[1] = f->plane.normal[1];
+ vNormal[2] = f->plane.normal[2];
+ VectorRotate( vNormal, rota, vNormal );
+ normal2.normal[0] = vNormal[0];
+ normal2.normal[1] = vNormal[1];
+ normal2.normal[2] = vNormal[2];
+ AbsoluteToLocal( normal2, f, p1, p2,p3 );
+
}
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected)
-{
- if(!texdef_name_valid(pFind))
- {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
- return;
- }
- if(!texdef_name_valid(pReplace))
- {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
- return;
- }
-
- StringOutputStream command;
- command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
- UndoableCommand undo(command.c_str());
-
- if(bSelected)
- {
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
- Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
- }
- Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
- }
- else
- {
- Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
- Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
- }
-}
-
-typedef std::vector<const char*> Classnames;
-
-bool classnames_match_entity(const Classnames& classnames, Entity* entity)
-{
- for(Classnames::const_iterator i = classnames.begin(); i != classnames.end(); ++i)
- {
- if(string_equal(entity->getKeyValue("classname"), *i))
- {
- return true;
- }
- }
- return false;
-}
-
-class EntityFindByClassnameWalker : public scene::Graph::Walker
-{
- const Classnames& m_classnames;
-public:
- EntityFindByClassnameWalker(const Classnames& classnames)
- : m_classnames(classnames)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && classnames_match_entity(m_classnames, entity))
- {
- Instance_getSelectable(instance)->setSelected(true);
- }
- return true;
- }
-};
+void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
+ }
+ else{
+ RotateFaceTexture( f, nAxis, fDeg );
+ }
+ }
+ Brush_Build( b, false,true,false,false ); // don't filter
+ }
+}
-void Scene_EntitySelectByClassnames(scene::Graph& graph, const Classnames& classnames)
-{
- graph.traverse(EntityFindByClassnameWalker(classnames));
-}
-
-class EntityGetSelectedClassnamesWalker : public scene::Graph::Walker
-{
- Classnames& m_classnames;
-public:
- EntityGetSelectedClassnamesWalker(Classnames& classnames)
- : m_classnames(classnames)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected())
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0)
- {
- m_classnames.push_back(entity->getKeyValue("classname"));
- }
- }
- return true;
- }
-};
+void Select_ApplyMatrix_BrushPrimit(){
+ #ifdef _DEBUG
+ if ( !g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
+ }
+ #endif
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
+ }
+ }
+}
-void Scene_EntityGetClassnames(scene::Graph& graph, Classnames& classnames)
-{
- graph.traverse(EntityGetSelectedClassnamesWalker(classnames));
-}
-
-void Select_AllOfType()
-{
- if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent)
- {
- if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
- {
- GlobalSelectionSystem().setSelectedAllComponents(false);
- Scene_BrushSelectByShader_Component(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
- }
- else
- {
- Classnames classnames;
- Scene_EntityGetClassnames(GlobalSceneGraph(), classnames);
- GlobalSelectionSystem().setSelectedAll(false);
- if(!classnames.empty())
- {
- Scene_EntitySelectByClassnames(GlobalSceneGraph(), classnames);
- }
- else
- {
- Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
- }
-}
-
-
-
-void Select_FitTexture(float horizontal, float vertical)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
- }
- Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
-
- SceneChangeNotify();
-}
-
-inline void hide_node(scene::Node& node, bool hide)
-{
- hide
- ? node.enable(scene::Node::eHidden)
- : node.disable(scene::Node::eHidden);
-}
-
-class HideSelectedWalker : public scene::Graph::Walker
-{
- bool m_hide;
-public:
- HideSelectedWalker(bool hide)
- : m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected())
- {
- hide_node(path.top(), m_hide);
- }
- return true;
- }
-};
+void Select_FlipAxis( int axis ){
+ int i;
+
+ Select_GetMid( select_origin );
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorCopy( vec3_origin, select_matrix[i] );
+ select_matrix[i][i] = 1;
+ }
+ select_matrix[axis][axis] = -1;
+ select_fliporder = true;
+
+ // texture locking
+ if ( g_PrefsDlg.m_bRotateLock ) {
+ // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Select_ApplyMatrix_BrushPrimit();
+ }
+ else
+ {
+ // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+ // what could be done is converting regular to BP, locking, then back to regular :)
+ Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
+ }
+ }
+ // geometric transformation
+ Select_ApplyMatrix( true, false, 0, 0 );
+ Sys_UpdateWindows( W_ALL );
+}
+
+
+void Select_Scale( float x, float y, float z ){
+ Select_GetMid( select_origin );
+ for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ // ignore fixedsize entities
+ if ( b->owner->eclass->fixedsize ) {
+ continue;
+ }
+ for ( face_t* f = b->brush_faces ; f ; f = f->next )
+ {
+ for ( int i = 0 ; i < 3 ; i++ )
+ {
+ f->planepts[i][0] -= select_origin[0];
+ f->planepts[i][1] -= select_origin[1];
+ f->planepts[i][2] -= select_origin[2];
+ f->planepts[i][0] *= x;
+ f->planepts[i][1] *= y;
+ f->planepts[i][2] *= z;
+
+ f->planepts[i][0] += select_origin[0];
+ f->planepts[i][1] += select_origin[1];
+ f->planepts[i][2] += select_origin[2];
+ }
+ }
+ Brush_Build( b, false,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ vec3_t v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ Patch_Scale( b->pPatch, select_origin, v );
+ }
+ }
+}
-void Scene_Hide_Selected(bool hide)
-{
- GlobalSceneGraph().traverse(HideSelectedWalker(hide));
+void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
+ int i;
+ vec_t c, s;
+
+ if ( deg == 0 ) {
+ return;
+ }
+
+ if ( bMouse ) {
+ VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
+ }
+ else
+ {
+ Select_GetMid( select_origin );
+ }
+
+ /*
+ if(axis == 2)
+ {
+ vec3_t rotation;
+ VectorSet(rotation, 0, 0, 360 - deg);
+ for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ if(b->owner->model.pEdit)
+ b->owner->model.pEdit->Rotate(select_origin, rotation);
+ }
+ */
+
+ select_fliporder = false;
+
+ // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+ // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+ // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+ // NOTE: previous algo was using vec3_origin in the matrix computation..
+ // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+ // in Radiant it's initialized as (0,0,0) and never set to another value
+ // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+ if ( deg == 90 ) {
+ c = 0;
+ s = 1;
+ }
+ else
+ {
+ c = cos( deg * Q_PI / 180.0 );
+ s = sin( deg * Q_PI / 180.0 );
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorCopy( vec3_origin, select_matrix[i] );
+ select_matrix[i][i] = 1;
+ }
+
+ switch ( axis )
+ {
+ case 0:
+ select_matrix[1][1] = c;
+ select_matrix[1][2] = s;
+ select_matrix[2][1] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 1:
+ select_matrix[0][0] = c;
+ select_matrix[0][2] = s;
+ select_matrix[2][0] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 2:
+ select_matrix[0][0] = c;
+ select_matrix[0][1] = s;
+ select_matrix[1][0] = -s;
+ select_matrix[1][1] = c;
+ break;
+ }
+
+
+ // texture locking
+ if ( g_PrefsDlg.m_bRotateLock ) {
+ // Terrible hack, reversing input rotation angle to correct
+ // texture rotation direction for X and Z axes.
+ // RotateTextures needs to be changed to fix this properly?
+ if ( axis == 1 ) {
+ RotateTextures( axis, deg, select_origin );
+ }
+ else{
+ RotateTextures( axis, deg * -1, select_origin );
+ }
+ }
+ // geometric transformation
+ Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
+
+ if ( bPaint ) {
+ Sys_UpdateWindows( W_ALL );
+ }
}
-void Select_Hide()
-{
- Scene_Hide_Selected(true);
- SceneChangeNotify();
+/*
+ ================================================================
+
+ GROUP SELECTIONS
+
+ ================================================================
+ */
+
+void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
+ brush_t *b, *next;
+
+ int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+ int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
+ || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
+ continue;
+ }
+
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
}
-void HideSelected()
-{
- Select_Hide();
- GlobalSelectionSystem().setSelectedAll(false);
+void Select_CompleteTall( void ){
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ Undo_Start( "select complete tall" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ Select_RealCompleteTall( mins, maxs );
+ Sys_UpdateWindows( W_ALL );
}
+void Select_PartialTall( void ){
+ brush_t *b, *next;
+ vec3_t mins, maxs;
-class HideAllWalker : public scene::Graph::Walker
-{
- bool m_hide;
-public:
- HideAllWalker(bool hide)
- : m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- hide_node(path.top(), m_hide);
- return true;
- }
-};
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ Undo_Start( "select complete tall" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
-void Scene_Hide_All(bool hide)
-{
- GlobalSceneGraph().traverse(HideAllWalker(hide));
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+ int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
+ || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
+ continue;
+ }
+
+
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+
+ Sys_UpdateWindows( W_ALL );
}
-void Select_ShowAllHidden()
-{
- Scene_Hide_All(false);
- SceneChangeNotify();
+void Select_Touching( void ){
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
+ break;
+ }
+
+ if ( i == 3 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+
+ Sys_UpdateWindows( W_ALL );
}
+void Select_Inside( void ){
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if ( !QE_SingleBrush() ) {
+ return;
+ }
+ Undo_Start( "select inside" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
-void Selection_Flipx()
-{
- UndoableCommand undo("mirrorSelected -axis x");
- Select_FlipAxis(0);
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy( selected_brushes.next->mins, mins );
+ VectorCopy( selected_brushes.next->maxs, maxs );
+ Select_Delete();
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
+ break;
+ }
+ if ( i == 3 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+
+ Sys_UpdateWindows( W_ALL );
}
-void Selection_Flipy()
-{
- UndoableCommand undo("mirrorSelected -axis y");
- Select_FlipAxis(1);
+void Select_SelectGroup( entity_t* group ){
+ brush_t* b;
+ //brush_t* next;
+
+ Undo_Start( "select func group" );
+ Undo_AddBrushList( &selected_brushes );
+ Undo_End();
+
+ Select_Deselect();
+
+ b = &group->brushes;
+
+ do
+ {
+ b = b->onext;
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ } while ( b->onext != &group->brushes );
+
+ Sys_UpdateWindows( W_ALL );
}
-void Selection_Flipz()
-{
- UndoableCommand undo("mirrorSelected -axis z");
- Select_FlipAxis(2);
+
+void Select_Ungroup( void ){
+ int numselectedgroups;
+ entity_t *e;
+ brush_t *b,* sb;
+
+ numselectedgroups = 0;
+ for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
+ {
+ e = sb->owner;
+
+ if ( e == world_entity || e->eclass->fixedsize ) {
+ continue;
+ }
+
+ for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
+ {
+ Entity_UnlinkBrush( b );
+ Entity_LinkBrush( world_entity, b );
+ }
+ Entity_Free( e );
+ numselectedgroups++;
+ }
+
+ if ( numselectedgroups <= 0 ) {
+ Sys_Printf( "No grouped entities selected.\n" );
+ return;
+ }
+ Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
+ Sys_UpdateWindows( W_ALL );
}
-void Selection_Rotatex()
-{
- UndoableCommand undo("rotateSelected -axis x -angle -90");
- Select_RotateAxis(0,-90);
+/*!
+ group selected brushes into specified entity
+ if an entity is empty afterwards, destroy it
+ */
+void Select_GroupEntity( entity_t* group ){
+ entity_t* e;
+ brush_t *b;
+
+ if ( group->eclass->fixedsize ) {
+ Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
+ return;
+ }
+
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ if ( b->owner->eclass->fixedsize ) {
+ continue;
+ }
+ e = b->owner;
+ Entity_UnlinkBrush( b );
+ Entity_LinkBrush( group, b );
+ if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+ Undo_AddEntity( e );
+ Entity_Free( e );
+ }
+ }
}
-void Selection_Rotatey()
-{
- UndoableCommand undo("rotateSelected -axis y -angle 90");
- Select_RotateAxis(1, 90);
+/*!
+ merge all selected entities together into the first one selected
+ NOTE: makes use of order of selected_brushes list
+ can be used to move world brushes in an entity, or to merge several ents together
+ NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+ */
+void Select_MergeEntity(){
+ entity_t* e = NULL;
+ brush_t* b;
+ for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+ {
+ if ( !b->owner->eclass->fixedsize ) {
+ e = b->owner;
+ break;
+ }
+ }
+
+ if ( e != NULL ) {
+ Select_GroupEntity( e );
+
+ int count = 0;
+ for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
+ {
+ //Brush_RemoveFromList (b);
+ //Brush_AddToList(b, &active_brushes);
+ count++;
+ }
+ Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
+ }
}
-void Selection_Rotatez()
-{
- UndoableCommand undo("rotateSelected -axis z -angle -90");
- Select_RotateAxis(2,-90);
+/*
+ ====================
+ Select_Seperate
+ ====================
+ */
+void Select_Seperate( void ) {
+ Select_GroupEntity( world_entity );
}
+/*
+ ====================
+ Select_MakeStructural
+ ====================
+ */
+void Select_MakeStructural( void ){
+ brush_t *b;
+ face_t *f;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ f->texdef.contents &= ~CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush( b );
+ }
+ Select_Deselect();
+ Sys_UpdateWindows( W_ALL );
+}
+void Select_MakeDetail( void ){
+ brush_t *b;
+ face_t *f;
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ f->texdef.contents |= CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush( b );
+ }
+ Select_Deselect();
+ Sys_UpdateWindows( W_ALL );
+}
-void Nudge(int nDim, float fNudge)
-{
- Vector3 translate(0, 0, 0);
- translate[nDim] = fNudge;
-
- GlobalSelectionSystem().translateSelected(translate);
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
+ vec3_t vecS, vecT;
+ vec_t XY[2]; // the values we are going to send for translation
+ vec_t sgn[2]; // +1 or -1
+ int axis[2];
+ CamWnd* pCam;
+
+ // get the two relative texture axes for the current texturing
+ BrushPrimit_GetRelativeAxes( f, vecS, vecT );
+
+ // center point of the face, project it on the camera space
+ vec3_t C;
+ VectorClear( C );
+ int i;
+ for ( i = 0; i < f->face_winding->numpoints; i++ )
+ {
+ VectorAdd( C,f->face_winding->points[i],C );
+ }
+ VectorScale( C,1.0 / f->face_winding->numpoints,C );
+
+ pCam = g_pParentWnd->GetCamWnd();
+ pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
+ pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
+
+ // this happens when the two directions can't be mapped on two different directions on the screen
+ // then the move will occur against a single axis
+ // (i.e. the user is not positioned well enough to send understandable shift commands)
+ // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+ // for which the solution is easy (the other one being unknown)
+ // so this warning could be removed
+ if ( axis[0] == axis[1] ) {
+ Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
+ }
+
+ // compute the X Y geometric increments
+ // those geometric increments will be applied along the texture axes (the ones we computed above)
+ XY[0] = 0;
+ XY[1] = 0;
+ if ( x != 0 ) {
+ // moving right/left
+ XY[axis[0]] += sgn[0] * x;
+ }
+ if ( y != 0 ) {
+ XY[axis[1]] += sgn[1] * y;
+ }
+ // we worked out a move along vecS vecT, and we now it's geometric amplitude
+ // apply it
+ ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
}
-void Selection_NudgeZ(float amount)
-{
- StringOutputStream command;
- command << "nudgeSelected -axis z -amount " << amount;
- UndoableCommand undo(command.c_str());
+void Select_ShiftTexture( int x, int y ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ ShiftTextureRelative_Camera( f, x, y );
+ }
+ else
+ {
+ f->texdef.shift[0] += x;
+ f->texdef.shift[1] += y;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ Patch_ShiftTexture( b->pPatch, x, y );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ ShiftTextureRelative_Camera( selFace, x, y );
+ }
+ else
+ {
+ selFace->texdef.shift[0] += x;
+ selFace->texdef.shift[1] += y;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
+}
- Nudge(2, amount);
+// setting float as input
+void Select_ScaleTexture( float x, float y ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ scale[0] += static_cast<float>( x ) * 0.1;
+ scale[1] += static_cast<float>( y ) * 0.1;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.scale[0] += x;
+ f->texdef.scale[1] += y;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ Patch_ScaleTexture( b->pPatch, x, y );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ scale[0] += static_cast<float>( x ) * 0.1;
+ scale[1] += static_cast<float>( y ) * 0.1;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.scale[0] += x;
+ selFace->texdef.scale[1] += y;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
}
-void Selection_MoveDown()
-{
- Selection_NudgeZ(-GetGridSize());
+void Select_RotateTexture( int amt ){
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ for ( f = b->brush_faces ; f ; f = f->next )
+ {
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ rotate += amt;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.rotate += amt;
+ f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
+ }
+ }
+ Brush_Build( b,true,true,false,false ); // don't filter
+ if ( b->patchBrush ) {
+ //Patch_RotateTexture(b->nPatchID, amt);
+ Patch_RotateTexture( b->pPatch, amt );
+ }
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ rotate += amt;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.rotate += amt;
+ selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
+ }
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
}
-void Selection_MoveUp()
-{
- Selection_NudgeZ(GetGridSize());
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
+ if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
+ Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
+ return;
+ }
+
+ brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
+ if ( !bSelected ) {
+ Select_Deselect();
+ }
+
+ //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+ // if the size of the replacing texture differs, otherwise you get wrong scaling
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
+ }
+
+ CPtrArray mFaces;
+ for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
+ {
+ if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
+ Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
+ }
+
+ bool found = false; //spog
+ for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
+ {
+ if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
+ if ( !bSelectMatchingFaces ) {
+ pFace->pShader->DecRef();
+ pFace->pShader = QERApp_Shader_ForName( pReplace );
+ pFace->pShader->IncRef();
+ pFace->d_texture = pFace->pShader->getTexture();
+ pFace->texdef.SetName( pReplace );
+ found = true;
+ }
+ else if ( bSelectMatchingFaces ) {
+ mFaces.Add( pFace );
+ }
+ }
+ }
+
+ if ( found ) { // spog - speed increase, only build brushes that changed
+ Brush_Build( pBrush );
+ }
+
+ }
+
+ if ( bSelectMatchingFaces ) {
+ if ( bSelected ) {
+ Select_Deselect();
+ }
+
+ int nSize = mFaces.GetSize();
+ for ( int i = 0; i < nSize; i++ ) {
+ g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
}
-void SceneSelectionChange(const Selectable& selectable)
-{
- SceneChangeNotify();
+void Select_AllOfType(){
+ brush_t *b, *next;
+ entity_t *e;
+ // if no brush selected, we will select based on texture
+ // the first selected face's texture if any, or the current texture
+ // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+ if ( selected_brushes.next == &selected_brushes ) {
+
+ CString strName;
+ if ( g_ptrSelectedFaces.GetSize() == 0 ) {
+ strName = g_qeglobals.d_texturewin.texdef.GetName();
+ }
+ else
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
+ strName = selFace->texdef.GetName();
+ }
+
+ Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
+
+ Select_Deselect();
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ if ( b->patchBrush ) {
+ if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ else
+ {
+ for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
+ {
+ if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+ return;
+ }
+
+
+ b = selected_brushes.next;
+ e = b->owner;
+
+ if ( e != NULL ) {
+ if ( e != world_entity ) {
+ CString strName = e->eclass->name;
+ CString strKey, strVal;
+ bool bCriteria = GetSelectAllCriteria( strKey, strVal );
+ Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
+ Select_Deselect();
+
+ for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+ {
+ next = b->next;
+
+ if ( b->bFiltered ) {
+ continue;
+ }
+
+ e = b->owner;
+ if ( e != NULL ) {
+ if ( strcmpi( e->eclass->name, strName ) == 0 ) {
+ bool doIt = true;
+ if ( bCriteria ) {
+ CString str = ValueForKey( e, strKey );
+ if ( str.CompareNoCase( strVal ) != 0 ) {
+ doIt = false;
+ }
+ }
+ if ( doIt ) {
+ Brush_RemoveFromList( b );
+ Brush_AddToList( b, &selected_brushes );
+ }
+ }
+ }
+ }
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+
}
-void Selection_construct()
-{
- GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, SceneSelectionChange>());
- GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, UpdateWorkzone_ForSelection>());
- GlobalSceneGraph().addBoundsChangedCallback(FreeCaller<UpdateWorkzone_ForSelection>());
+void Select_Reselect(){
+ Select_Brush( selected_brushes.next );
+ Sys_UpdateWindows( W_ALL );
}
-void Selection_destroy()
-{
- GlobalSceneGraph().removeBoundsChangedCallback(FreeCaller<UpdateWorkzone_ForSelection>());
+
+void Select_FitTexture( int nHeight, int nWidth ){
+ brush_t *b;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+ return;
+ }
+
+ for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ {
+ Brush_FitTexture( b, nHeight, nWidth );
+ Brush_Build( b,true,true,false,false ); // don't filter
+ }
+
+ if ( nFaceCount > 0 ) {
+ for ( int i = 0; i < nFaceCount; i++ )
+ {
+ face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+ brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+ Face_FitTexture( selFace, nHeight, nWidth );
+ Brush_Build( selBrush,true,true,false,false ); // don't filter
+ }
+ }
+
+ Sys_UpdateWindows( W_CAMERA );
}
+void Select_Hide(){
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ b->hiddenBrush = true;
+ b->bFiltered = true;
+ }
+ Sys_UpdateWindows( W_ALL );
+}
-#include "gtkdlgs.h"
-#include <gtk/gtkbox.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtklabel.h>
-#include <gdk/gdkkeysyms.h>
+void Select_ShowAllHidden(){
+ brush_t* b;
+ for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ if ( b->hiddenBrush ) {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush( b );
+ }
+ }
+ for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
+ {
+ if ( b->hiddenBrush ) {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush( b );
+ }
+ }
+ Sys_UpdateWindows( W_ALL );
+}
-inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3& eulerXYZ)
-{
- double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
- double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
- double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
- double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
- double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
- double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
- return Quaternion(
- static_cast<float>(cx * sy * cz - sx * cy * sz),
- static_cast<float>(cx * sy * sz + sx * cy * cz),
- static_cast<float>(cx * cy * sz - sx * sy * cz),
- static_cast<float>(cx * cy * cz + sx * sy * sz)
- );
+/*
+ ============
+ Select_Invert
+ ============
+ */
+void Select_Invert( void ){
+ brush_t *next, *prev, *b;
+
+ Sys_Printf( "inverting selection...\n" );
+
+ next = active_brushes.next;
+ prev = active_brushes.prev;
+ if ( selected_brushes.next != &selected_brushes ) {
+ active_brushes.next = selected_brushes.next;
+ active_brushes.prev = selected_brushes.prev;
+ active_brushes.next->prev = &active_brushes;
+ active_brushes.prev->next = &active_brushes;
+ }
+ else
+ {
+ active_brushes.next = &active_brushes;
+ active_brushes.prev = &active_brushes;
+ }
+ if ( next != &active_brushes ) {
+ selected_brushes.next = next;
+ selected_brushes.prev = prev;
+ selected_brushes.next->prev = &selected_brushes;
+ selected_brushes.prev->next = &selected_brushes;
+ }
+ else
+ {
+ selected_brushes.next = &selected_brushes;
+ selected_brushes.prev = &selected_brushes;
+ }
+
+ // now check if any hidden brush is selected
+ for ( b = selected_brushes.next; b != &selected_brushes; )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->bSelected = true;
+ }
+
+ if ( b->bFiltered ) {
+ brush_t *pb = b;
+ b = b->next;
+ Brush_RemoveFromList( pb );
+ Brush_AddToList( pb, &active_brushes );
+ }
+ else{ b = b->next; }
+
+ }
+
+ for ( b = active_brushes.next; b != &active_brushes; b = b->next )
+ {
+ if ( b->patchBrush ) {
+ b->pPatch->bSelected = false;
+ }
+ }
+
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ Sys_UpdateWindows( W_ALL );
+
+ Sys_Printf( "done.\n" );
}
-struct RotateDialog
-{
- GtkSpinButton* x;
- GtkSpinButton* y;
- GtkSpinButton* z;
-};
+#ifdef ENABLE_GROUPS
+/*
+ ===========
+ Select_Name
+ ===========
+ */
+void Select_Name( const char *pName ){
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ Brush_SetEpair( b, "Name", pName );
+ }
+ }
+}
-static void rotatedlg_apply (GtkWidget *widget, RotateDialog* rotateDialog)
-{
- Vector3 eulerXYZ;
-
- eulerXYZ[0] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->x));
- gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on Apply
-
- eulerXYZ[1] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->y));
- gtk_spin_button_set_value(rotateDialog->y, 0.0f);
-
- eulerXYZ[2] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->z));
- gtk_spin_button_set_value(rotateDialog->z, 0.0f);
-
- StringOutputStream command;
- command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
- UndoableCommand undo(command.c_str());
-
- GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
-}
-
-void DoRotateDlg()
-{
- ModalDialog dialog;
- RotateDialog rotateDialog;
-
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Arbitrary rotation", G_CALLBACK(dialog_delete_callback), &dialog);
-
- GtkAccelGroup* accel = gtk_accel_group_new();
- gtk_window_add_accel_group(window, accel);
-
- {
- GtkHBox* hbox = create_dialog_hbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
- {
- GtkTable* table = create_dialog_table(3, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
- {
- GtkWidget* label = gtk_label_new (" X ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 0, 1,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new (" Y ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 1, 2,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new (" Z ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 2, 3,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- gtk_widget_grab_focus(GTK_WIDGET(spin));
-
- rotateDialog.x = spin;
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- rotateDialog.y = spin;
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- rotateDialog.z = spin;
- }
- }
- {
- GtkVBox* vbox = create_dialog_vbox(4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- widget_make_default(GTK_WIDGET(button));
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &rotateDialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- }
- }
- }
-
- if(modal_dialog_show(window, dialog) == eIDOK)
- {
- rotatedlg_apply(0, &rotateDialog);
- }
-
- gtk_widget_destroy(GTK_WIDGET(window));
-}
-
-void DoScaleDlg()
-{
- ModalDialog dialog;
- GtkWidget* x;
- GtkWidget* y;
- GtkWidget* z;
-
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Scale", G_CALLBACK(dialog_delete_callback), &dialog);
-
- GtkAccelGroup* accel = gtk_accel_group_new();
- gtk_window_add_accel_group(window, accel);
-
- {
- GtkHBox* hbox = create_dialog_hbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
- {
- GtkTable* table = create_dialog_table(3, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
- {
- GtkWidget* label = gtk_label_new ("X:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
- }
- {
- GtkWidget* label = gtk_label_new ("Y:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
- }
- {
- GtkWidget* label = gtk_label_new ("Z:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
- }
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- gtk_widget_grab_focus(entry);
-
- x = entry;
- }
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- y = entry;
- }
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- z = entry;
- }
- }
- {
- GtkVBox* vbox = create_dialog_vbox(4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- widget_make_default(GTK_WIDGET(button));
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- }
- }
-
- // Initialize dialog
- gtk_entry_set_text (GTK_ENTRY (x), "1.0");
- gtk_entry_set_text (GTK_ENTRY (y), "1.0");
- gtk_entry_set_text (GTK_ENTRY (z), "1.0");
-
- if(modal_dialog_show(window, dialog) == eIDOK)
- {
- float sx, sy, sz;
- sx = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (x))));
- sy = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (y))));
- sz = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (z))));
-
- if (sx > 0 && sy > 0 && sz > 0)
- {
- StringOutputStream command;
- command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
- UndoableCommand undo(command.c_str());
-
- Select_Scale(sx, sy, sz);
- }
- else
- {
- globalOutputStream() << "Warning.. Tried to scale by a zero value.";
- }
- }
-
- gtk_widget_destroy(GTK_WIDGET(window));
+/*
+ =================
+ Select_AddToGroup
+ add selected brushes to a group, update the tree
+ =================
+ */
+void Select_AddToGroup( const char *pName ){
+ if ( g_qeglobals.m_bBrushPrimitMode ) {
+ for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ {
+ Brush_SetEpair( b, "group", pName );
+ Group_AddToProperGroup( b );
+ }
+ }
}
+#endif