/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-// select.c
-#include "stdafx.h"
-#include <assert.h>
-#include "filters.h"
+#include "select.h"
-// externs
-CPtrArray g_SelectedFaces;
-CPtrArray g_SelectedFaceBrushes;
-CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
-CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+#include <gtk/gtk.h>
-/*
- ===========
- Test_Ray
- ===========
- */
-#define DIST_START 999999
-trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
- brush_t *brush;
- face_t *face;
- float dist;
- trace_t t;
-
- memset( &t, 0, sizeof( t ) );
- t.dist = DIST_START;
-
- if ( flags & SF_CYCLE ) {
- CPtrArray array;
- brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
- Select_Deselect();
-
- // go through active brushes and accumulate all "hit" brushes
- for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
- {
- //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
- // continue;
-
- if ( brush->bFiltered ) {
- continue;
- }
-
- if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
- continue;
- }
+#include "debugging/debugging.h"
- if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
- continue;
- }
+#include "ientity.h"
+#include "iselection.h"
+#include "iundo.h"
- //if (!g_bShowPatchBounds && brush->patchBrush)
- // continue;
+#include <vector>
- face = Brush_Ray( origin, dir, brush, &dist, flags );
+#include "stream/stringstream.h"
+#include "signal/isignal.h"
+#include "shaderlib.h"
+#include "scenelib.h"
- if ( face ) {
- array.Add( brush );
- }
- }
+#include "gtkutil/idledraw.h"
+#include "gtkutil/dialog.h"
+#include "gtkutil/widget.h"
+#include "brushmanip.h"
+#include "brush.h"
+#include "patchmanip.h"
+#include "patchdialog.h"
+#include "selection.h"
+#include "texwindow.h"
+#include "gtkmisc.h"
+#include "mainframe.h"
+#include "grid.h"
+#include "map.h"
+#include "entityinspector.h"
- int nSize = array.GetSize();
- if ( nSize > 0 ) {
- bool bFound = false;
- for ( int i = 0; i < nSize; i++ )
- {
- brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
- // did we hit the last one selected yet ?
- if ( b == pToSelect ) {
- // yes we want to select the next one in the list
- int n = ( i > 0 ) ? i - 1 : nSize - 1;
- pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
- bFound = true;
- break;
- }
- }
- if ( !bFound ) {
- pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
- }
- }
- if ( pToSelect ) {
- face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
- t.dist = dist;
- t.brush = pToSelect;
- t.face = face;
- t.selected = false;
- return t;
- }
- }
- if ( !( flags & SF_SELECTED_ONLY ) ) {
- for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
- {
- if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
- continue;
- }
- if ( brush->bFiltered ) {
- continue;
- }
+select_workzone_t g_select_workzone;
- if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
- continue;
- }
- if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
- continue;
- }
+/**
+ Loops over all selected brushes and stores their
+ world AABBs in the specified array.
+ */
+class CollectSelectedBrushesBounds : public SelectionSystem::Visitor
+{
+AABB* m_bounds; // array of AABBs
+Unsigned m_max; // max AABB-elements in array
+Unsigned& m_count; // count of valid AABBs stored in array
+
+public:
+CollectSelectedBrushesBounds( AABB* bounds, Unsigned max, Unsigned& count )
+ : m_bounds( bounds ),
+ m_max( max ),
+ m_count( count ){
+ m_count = 0;
+}
- //if (!g_bShowPatchBounds && brush->patchBrush)
- // continue;
+void visit( scene::Instance& instance ) const {
+ ASSERT_MESSAGE( m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds" );
- face = Brush_Ray( origin, dir, brush, &dist, flags );
- if ( face && dist > 0 && dist < t.dist ) {
- t.dist = dist;
- t.brush = brush;
- t.face = face;
- t.selected = false;
- }
- }
+ // stop if the array is already full
+ if ( m_count == m_max ) {
+ return;
}
-
- for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
- {
- if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
- continue;
- }
-
- if ( brush->bFiltered ) {
- continue;
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( ( selectable != 0 )
+ && instance.isSelected() ) {
+ // brushes only
+ if ( Instance_getBrush( instance ) != 0 ) {
+ m_bounds[m_count] = instance.worldAABB();
+ ++m_count;
}
+ }
+}
+};
- if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
- continue;
- }
+/**
+ Selects all objects that intersect one of the bounding AABBs.
+ The exact intersection-method is specified through TSelectionPolicy
+ */
+template<class TSelectionPolicy>
+class SelectByBounds : public scene::Graph::Walker
+{
+AABB* m_aabbs; // selection aabbs
+Unsigned m_count; // number of aabbs in m_aabbs
+TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
+
+public:
+SelectByBounds( AABB* aabbs, Unsigned count )
+ : m_aabbs( aabbs ),
+ m_count( count ){
+}
- if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
- continue;
- }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable* selectable = Instance_getSelectable( instance );
- face = Brush_Ray( origin, dir, brush, &dist, flags );
- if ( dist > 0 && dist < t.dist ) {
- t.dist = dist;
- t.brush = brush;
- t.face = face;
- t.selected = true;
+ // ignore worldspawn
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity ) {
+ if ( string_equal( entity->getKeyValue( "classname" ), "worldspawn" ) ) {
+ return true;
}
}
- // if entites first, but didn't find any, check regular
-
- if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
- return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
+ if ( ( path.size() > 1 ) &&
+ ( !path.top().get().isRoot() ) &&
+ ( selectable != 0 )
+ ) {
+ for ( Unsigned i = 0; i < m_count; ++i )
+ {
+ if ( policy.Evaluate( m_aabbs[i], instance ) ) {
+ selectable->setSelected( true );
+ }
+ }
}
- return t;
-
+ return true;
}
-
-/*
- ============
- Select_Brush
-
- ============
+/**
+ Performs selection operation on the global scenegraph.
+ If delete_bounds_src is true, then the objects which were
+ used as source for the selection aabbs will be deleted.
*/
-void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
- brush_t *b;
- entity_t *e;
-
- g_ptrSelectedFaces.RemoveAll();
- g_ptrSelectedFaceBrushes.RemoveAll();
- if ( g_qeglobals.d_select_count < 2 ) {
- g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
- }
- g_qeglobals.d_select_count++;
-
- e = brush->owner;
- if ( e ) {
- // select complete entity on first click
- if ( e != world_entity && bComplete == true ) {
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- if ( b->owner == e ) {
- goto singleselect;
- }
- for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
- {
- if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
- continue;
- }
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
- Brush_RemoveFromList( brush );
- Brush_AddToList( brush, &selected_brushes );
- }
- else
- {
-singleselect:
- Brush_RemoveFromList( brush );
- Brush_AddToList( brush, &selected_brushes );
- UpdatePatchInspector();
+static void DoSelection( bool delete_bounds_src = true ){
+ if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
+ // we may not need all AABBs since not all selected objects have to be brushes
+ const Unsigned max = (Unsigned)GlobalSelectionSystem().countSelected();
+ AABB* aabbs = new AABB[max];
+
+ Unsigned count;
+ CollectSelectedBrushesBounds collector( aabbs, max, count );
+ GlobalSelectionSystem().foreachSelected( collector );
+
+ // nothing usable in selection
+ if ( !count ) {
+ delete[] aabbs;
+ return;
}
- if ( e->eclass ) {
- UpdateEntitySel( brush->owner->eclass );
+ // delete selected objects
+ if ( delete_bounds_src ) { // see deleteSelection
+ UndoableCommand undo( "deleteSelected" );
+ Select_Delete();
}
- UpdateSurfaceDialog();
- }
+ // select objects with bounds
+ GlobalSceneGraph().traverse( SelectByBounds<TSelectionPolicy>( aabbs, count ) );
- if ( bStatus ) {
- vec3_t vMin, vMax, vSize;
- Select_GetBounds( vMin, vMax );
- VectorSubtract( vMax, vMin, vSize );
- CString strStatus;
- strStatus.Format( "Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2] );
- g_pParentWnd->SetStatusText( 2, strStatus );
+ SceneChangeNotify();
+ delete[] aabbs;
}
}
+};
-/*
- =============
- Select_FaceInSelectedBrushes
- =============
+/**
+ SelectionPolicy for SelectByBounds
+ Returns true if box and the AABB of instance intersect
*/
-bool Select_FaceInSelectedBrushes( face_t *face ){
- brush_t *brush;
- face_t *tface;
-
- for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
+class SelectionPolicy_Touching
+{
+public:
+bool Evaluate( const AABB& box, scene::Instance& instance ) const {
+ const AABB& other( instance.worldAABB() );
+ for ( Unsigned i = 0; i < 3; ++i )
{
- for ( tface = brush->brush_faces; tface; tface = tface->next )
- {
- if ( tface == face ) {
- return true;
- }
+ if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] + other.extents[i] ) ) {
+ return false;
}
}
-
- return false;
+ return true;
}
+};
-/*
- ============
- Select_Ray
-
- If the origin is inside a brush, that brush will be ignored.
- ============
+/**
+ SelectionPolicy for SelectByBounds
+ Returns true if the AABB of instance is inside box
*/
-void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
- trace_t t;
- face_t *tface;
- bool bOk;
- static trace_t lastTrace = {
- NULL, // brush
- NULL, // face
- 0, // dist
- false // selected
- };
-
- t = Test_Ray( origin, dir, flags );
- if ( !t.brush ) {
- return;
- }
-
- if ( flags & SF_SINGLEFACE ) {
- if ( flags & SF_DRAG ) {
- if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
- return;
- }
+class SelectionPolicy_Inside
+{
+public:
+bool Evaluate( const AABB& box, scene::Instance& instance ) const {
+ const AABB& other( instance.worldAABB() );
+ for ( Unsigned i = 0; i < 3; ++i )
+ {
+ if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] - other.extents[i] ) ) {
+ return false;
}
- lastTrace = t;
+ }
+ return true;
+}
+};
- if ( Select_FaceInSelectedBrushes( t.face ) ) {
- // Deselect the brush
- Brush_RemoveFromList( t.brush );
- Brush_AddToList( t.brush, &active_brushes );
- UpdatePatchInspector();
+class DeleteSelected : public scene::Graph::Walker
+{
+mutable bool m_remove;
+mutable bool m_removedChild;
+public:
+DeleteSelected()
+ : m_remove( false ), m_removedChild( false ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ m_removedChild = false;
- // Select all of the brush's faces except the one we are pointing at
- for ( tface = t.brush->brush_faces; tface; tface = tface->next )
- {
- if ( tface == t.face ) {
- continue;
- }
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1
+ && !path.top().get().isRoot() ) {
+ m_remove = true;
- bOk = true;
- // NOTE: keep the size check in the loop, we remove stuff inside
- for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
- {
- if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
- bOk = false;
- }
- }
+ return false; // dont traverse into child elements
+ }
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
- if ( bOk ) {
- g_SelectedFaces.Add( tface );
- g_SelectedFaceBrushes.Add( t.brush );
- }
- }
- g_qeglobals.d_select_mode = sel_facets_off;
- }
- else
- {
- bOk = true;
- // NOTE: keep the size check in the loop, we remove stuff inside
- for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
- {
- if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
- bOk = false;
- if ( flags & SF_DRAG_ON ) {
- continue;
- }
-
- g_qeglobals.d_select_mode = sel_facets_off;
- // need to remove i'th entry
- g_SelectedFaces.RemoveAt( i, 1 );
- g_SelectedFaceBrushes.RemoveAt( i, 1 );
- }
- }
+ if ( m_removedChild ) {
+ m_removedChild = false;
- if ( bOk && !( flags & SF_DRAG_OFF ) ) {
- g_SelectedFaces.Add( t.face );
- g_SelectedFaceBrushes.Add( t.brush );
- g_qeglobals.d_select_mode = sel_facets_on;
- }
+ // delete empty entities
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && path.top().get_pointer() != Map_FindWorldspawn( g_map )
+ && Node_getTraversable( path.top() )->empty() ) {
+ Path_deleteTop( path );
}
- UpdateSurfaceDialog();
- Sys_UpdateWindows( W_ALL );
- //g_qeglobals.d_select_mode = sel_brush;
- // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
- brushprimit_texdef_t brushprimit_texdef;
- ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
- Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
- return;
}
- // move the brush to the other list
- if ( t.selected ) {
- if ( flags & SF_DRAG_ON ) {
- return;
- }
-
- g_qeglobals.d_select_mode = sel_brush_off;
- Brush_RemoveFromList( t.brush );
- Brush_AddToList( t.brush, &active_brushes );
-
- UpdatePatchInspector();
- }
- else
- {
- if ( flags & SF_DRAG_OFF ) {
- return;
+ // node should be removed
+ if ( m_remove ) {
+ if ( Node_isEntity( path.parent() ) != 0 ) {
+ m_removedChild = true;
}
- g_qeglobals.d_select_mode = sel_brush_on;
- Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
+ m_remove = false;
+ Path_deleteTop( path );
}
- UpdateSurfaceDialog();
- Sys_UpdateWindows( W_ALL );
}
+};
+void Scene_DeleteSelected( scene::Graph& graph ){
+ graph.traverse( DeleteSelected() );
+ SceneChangeNotify();
+}
void Select_Delete( void ){
- brush_t *brush;
- entity_t *e;
-
- g_ptrSelectedFaces.RemoveAll();
- g_ptrSelectedFaceBrushes.RemoveAll();
-
- g_qeglobals.d_select_mode = sel_brush;
+ Scene_DeleteSelected( GlobalSceneGraph() );
+}
- g_qeglobals.d_select_count = 0;
- g_qeglobals.d_num_move_points = 0;
- while ( selected_brushes.next != &selected_brushes )
- {
- brush = selected_brushes.next;
- if ( brush->patchBrush ) {
- Patch_Delete( brush->pPatch );
- }
- e = brush->owner;
- Brush_Free( brush );
- // remove if no brushes
- if ( e != world_entity && e->brushes.onext == &e->brushes ) {
- Entity_Free( e );
+class InvertSelectionWalker : public scene::Graph::Walker
+{
+SelectionSystem::EMode m_mode;
+mutable Selectable* m_selectable;
+public:
+InvertSelectionWalker( SelectionSystem::EMode mode )
+ : m_mode( mode ), m_selectable( 0 ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable ) {
+ switch ( m_mode )
+ {
+ case SelectionSystem::eEntity:
+ if ( Node_isEntity( path.top() ) != 0 ) {
+ m_selectable = path.top().get().visible() ? selectable : 0;
+ }
+ break;
+ case SelectionSystem::ePrimitive:
+ m_selectable = path.top().get().visible() ? selectable : 0;
+ break;
+ case SelectionSystem::eComponent:
+ break;
}
}
-
- Sys_MarkMapModified();
- UpdateSurfaceDialog();
- Sys_UpdateWindows( W_ALL );
+ return true;
}
-
-// update the workzone to a given brush
-void UpdateWorkzone_ForBrush( brush_t* b ){
- VectorCopy( b->mins, g_qeglobals.d_work_min );
- VectorCopy( b->maxs, g_qeglobals.d_work_max );
- //++timo clean
-#if 0
- // will update the workzone to the given brush
- // g_pParentWnd->ActiveXY()->GetViewType()
- // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
- // we fit our work zone to the last brush on the list (b)
- int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
- int nDim1 = ( nViewType == YZ ) ? 1 : 0;
- int nDim2 = ( nViewType == XY ) ? 1 : 2;
- g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
- g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
- g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
- g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
-#endif
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ if ( m_selectable != 0 ) {
+ m_selectable->setSelected( !m_selectable->isSelected() );
+ m_selectable = 0;
+ }
}
+};
-// here to filter new brushes once unselected
-extern void PerformFiltering();
-
-void Select_Deselect( bool bDeselectFaces ){
- brush_t *b;
+void Scene_Invert_Selection( scene::Graph& graph ){
+ graph.traverse( InvertSelectionWalker( GlobalSelectionSystem().Mode() ) );
+}
- Patch_Deselect();
+void Select_Invert(){
+ Scene_Invert_Selection( GlobalSceneGraph() );
+}
- g_pParentWnd->ActiveXY()->UndoClear();
+class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
+{
+mutable std::size_t m_depth;
+NodeSmartReference worldspawn;
+public:
+ExpandSelectionToEntitiesWalker() : m_depth( 0 ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ ++m_depth;
- g_qeglobals.d_workcount++;
- g_qeglobals.d_select_count = 0;
- g_qeglobals.d_num_move_points = 0;
- b = selected_brushes.next;
+ // ignore worldspawn
+ NodeSmartReference me( path.top().get() );
+ if ( me == worldspawn ) {
+ return false;
+ }
- if ( b == &selected_brushes ) {
- if ( bDeselectFaces ) {
- g_ptrSelectedFaces.RemoveAll();
- g_ptrSelectedFaceBrushes.RemoveAll();
+ if ( m_depth == 2 ) { // entity depth
+ // traverse and select children if any one is selected
+ if ( instance.childSelected() ) {
+ Instance_setSelected( instance, true );
}
- PerformFiltering();
- UpdateSurfaceDialog();
- Sys_UpdateWindows( W_ALL );
- return;
+ return Node_getEntity( path.top() )->isContainer() && instance.isSelected();
}
-
- if ( bDeselectFaces ) {
- g_ptrSelectedFaces.RemoveAll();
- g_ptrSelectedFaceBrushes.RemoveAll();
+ else if ( m_depth == 3 ) { // primitive depth
+ Instance_setSelected( instance, true );
+ return false;
}
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ --m_depth;
+}
+};
- g_qeglobals.d_select_mode = sel_brush;
-
- UpdateWorkzone_ForBrush( b );
+void Scene_ExpandSelectionToEntities(){
+ GlobalSceneGraph().traverse( ExpandSelectionToEntitiesWalker() );
+}
- selected_brushes.next->prev = &active_brushes;
- selected_brushes.prev->next = active_brushes.next;
- active_brushes.next->prev = selected_brushes.prev;
- active_brushes.next = selected_brushes.next;
- selected_brushes.prev = selected_brushes.next = &selected_brushes;
- // filter newly created stuff once it's unselected
- PerformFiltering();
- UpdateSurfaceDialog();
- Sys_UpdateWindows( W_ALL );
+namespace
+{
+void Selection_UpdateWorkzone(){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ Select_GetBounds( g_select_workzone.d_work_min, g_select_workzone.d_work_max );
+ }
}
+typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
-/*
- ============
- Select_Move
- ============
- */
-/*! Moves the currently selected brush/patch
- \param delta How far to move the selection (x,y,z)
- \param bSnap If the move should snap to grid points
- */
-void Select_Move( vec3_t delta, bool bSnap ){
- brush_t *b;
-
- // actually move the selected brushes
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- Brush_Move( b, delta, bSnap );
+IdleDraw g_idleWorkzone = IdleDraw( SelectionUpdateWorkzoneCaller() );
+}
- vec3_t vMin, vMax;
- Select_GetBounds( vMin, vMax );
- CString strStatus;
- strStatus.Format( "Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2] );
- g_pParentWnd->SetStatusText( 2, strStatus );
+const select_workzone_t& Select_getWorkZone(){
+ g_idleWorkzone.flush();
+ return g_select_workzone;
+}
- //Sys_UpdateWindows (W_ALL);
+void UpdateWorkzone_ForSelection(){
+ g_idleWorkzone.queueDraw();
}
-/*
- =================
- Select_NudgeVerts
- =================
- */
-/*! Moves the currently selected brush/patch vertices
- \param delta How far to move the vertices (x,y,z)
- \param bSnap If the move should snap to grid points
- */
-void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
- if ( g_qeglobals.d_select_mode == sel_vertex ) {
- // move selected verts
- brush_t *b;
- vec3_t end;
- qboolean success = true;
- for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
- {
- success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
- }
- if ( success ) {
- VectorCopy( end, g_qeglobals.d_move_points[0] );
- }
- }
- else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
- // move selected patch control points
- Patch_UpdateSelected( delta );
+// update the workzone to the current selection
+void UpdateWorkzone_ForSelectionChanged( const Selectable& selectable ){
+ if ( selectable.isSelected() ) {
+ UpdateWorkzone_ForSelection();
}
}
-/*
- ============
- Select_Clone
-
- Creates an exact duplicate of the selection in place, then moves
- the selected brushes off of their old positions
- ============
- */
-void Select_Clone( void ){
- g_bScreenUpdates = false;
- g_pParentWnd->Copy();
- Select_Deselect();
- g_pParentWnd->Paste();
- g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
- g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
- Undo_Start( "clone" );
- Undo_EndBrushList( &selected_brushes );
- Undo_End();
- g_bScreenUpdates = true;
- Sys_UpdateWindows( W_ALL );
-}
-
-//++timo clean
-#if 0
-/*
- ============
- Select_SetTexture
- Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
- Timo : brush primitive texturing
- the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
- Timo : texture plugin, added an IPluginTexdef* parameter
- must be casted to an IPluginTexdef!
- if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
- if NULL, means we have no information, ask for a default
- TTimo - shader code cleanup
- added IShader* parameter
- ============
- */
-void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
- brush_t *b;
- int nCount = g_ptrSelectedFaces.GetSize();
- if ( nCount > 0 ) {
- Undo_Start( "set face textures" );
- ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
- for ( int i = 0; i < nCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- Undo_AddBrush( selBrush );
- //++timo TODO: propagate the IShader* ..
- SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
- Brush_Build( selBrush, bFitScale );
- Undo_EndBrush( selBrush );
- }
- Undo_End();
+void Select_SetShader( const char* shader ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
+ Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
}
- else if ( selected_brushes.next != &selected_brushes ) {
- Undo_Start( "set brush textures" );
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- if ( !b->owner->eclass->fixedsize ) {
- Undo_AddBrush( b );
- Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
- Undo_EndBrush( b );
- }
- Undo_End();
- }
- Sys_UpdateWindows( W_ALL );
+ Scene_BrushSetShader_Component_Selected( GlobalSceneGraph(), shader );
}
-#endif
-/*
- ============
- Select_SetTexture
- Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
- Timo : brush primitive texturing
- the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
- Timo : texture plugin, added an IPluginTexdef* parameter
- must be casted to an IPluginTexdef!
- if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
- if NULL, means we have no information, ask for a default
- ============
- */
-void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
- /*
- #ifdef _DEBUG
- static int count = 0;
- #endif
- */
- brush_t *b;
- /*
- #ifdef _DEBUG
- count++;
- Sys_Printf("count: %d\n", count);
- if(count==4)
- Sys_Printf("break!\n");
- #endif
- */
- int nCount = g_ptrSelectedFaces.GetSize();
- if ( nCount > 0 ) {
- Undo_Start( "set face textures" );
- assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
- for ( int i = 0; i < nCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- Undo_AddBrush( selBrush );
- SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
- Brush_Build( selBrush, bFitScale );
- Undo_EndBrush( selBrush );
- }
- Undo_End();
+void Select_SetTexdef( const TextureProjection& projection ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushSetTexdef_Selected( GlobalSceneGraph(), projection );
}
- else if ( selected_brushes.next != &selected_brushes ) {
- Undo_Start( "set brush textures" );
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- if ( !b->owner->eclass->fixedsize ) {
- Undo_AddBrush( b );
- Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
- Undo_EndBrush( b );
- }
- Undo_End();
+ Scene_BrushSetTexdef_Component_Selected( GlobalSceneGraph(), projection );
+}
+
+void Select_SetFlags( const ContentsFlagsValue& flags ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushSetFlags_Selected( GlobalSceneGraph(), flags );
}
- //++timo FIXME: not necessary in every cases, write a message defering / move one level up
- Sys_UpdateWindows( W_ALL );
+ Scene_BrushSetFlags_Component_Selected( GlobalSceneGraph(), flags );
}
+void Select_GetBounds( Vector3& mins, Vector3& maxs ){
+ AABB bounds;
+ Scene_BoundsSelected( GlobalSceneGraph(), bounds );
+ maxs = vector3_added( bounds.origin, bounds.extents );
+ mins = vector3_subtracted( bounds.origin, bounds.extents );
+}
-/*
- ================================================================
+void Select_GetMid( Vector3& mid ){
+ AABB bounds;
+ Scene_BoundsSelected( GlobalSceneGraph(), bounds );
+ mid = vector3_snapped( bounds.origin );
+}
- TRANSFORMATIONS
- ================================================================
- */
+void Select_FlipAxis( int axis ){
+ Vector3 flip( 1, 1, 1 );
+ flip[axis] = -1;
+ GlobalSelectionSystem().scaleSelected( flip );
+}
-void Select_GetBounds( vec3_t mins, vec3_t maxs ){
- brush_t *b;
- int i;
- for ( i = 0 ; i < 3 ; i++ )
- {
- mins[i] = 99999;
- maxs[i] = -99999;
- }
+void Select_Scale( float x, float y, float z ){
+ GlobalSelectionSystem().scaleSelected( Vector3( x, y, z ) );
+}
+
+enum axis_t
+{
+ eAxisX = 0,
+ eAxisY = 1,
+ eAxisZ = 2,
+};
+
+enum sign_t
+{
+ eSignPositive = 1,
+ eSignNegative = -1,
+};
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+inline Matrix4 matrix4_rotation_for_axis90( axis_t axis, sign_t sign ){
+ switch ( axis )
{
- if ( b->owner->eclass->fixedsize ) {
- for ( i = 0 ; i < 3 ; i++ )
- {
- if ( b->owner->origin[i] < mins[i] ) {
- mins[i] = b->owner->origin[i];
- }
- if ( b->owner->origin[i] > maxs[i] ) {
- maxs[i] = b->owner->origin[i];
- }
- }
+ case eAxisX:
+ if ( sign == eSignPositive ) {
+ return matrix4_rotation_for_sincos_x( 1, 0 );
}
else
{
- for ( i = 0 ; i < 3 ; i++ )
- {
- if ( b->mins[i] < mins[i] ) {
- mins[i] = b->mins[i];
- }
- if ( b->maxs[i] > maxs[i] ) {
- maxs[i] = b->maxs[i];
- }
- }
+ return matrix4_rotation_for_sincos_x( -1, 0 );
+ }
+ case eAxisY:
+ if ( sign == eSignPositive ) {
+ return matrix4_rotation_for_sincos_y( 1, 0 );
+ }
+ else
+ {
+ return matrix4_rotation_for_sincos_y( -1, 0 );
+ }
+ default: //case eAxisZ:
+ if ( sign == eSignPositive ) {
+ return matrix4_rotation_for_sincos_z( 1, 0 );
+ }
+ else
+ {
+ return matrix4_rotation_for_sincos_z( -1, 0 );
}
}
}
-void Select_GetTrueMid( vec3_t mid ){
- vec3_t mins, maxs;
- Select_GetBounds( mins, maxs );
-
- for ( int i = 0 ; i < 3 ; i++ )
- mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
+inline void matrix4_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign ){
+ matrix4_multiply_by_matrix4( matrix, matrix4_rotation_for_axis90( axis, sign ) );
}
-void Select_GetMid( vec3_t mid ){
- vec3_t mins, maxs;
- int i;
-
- if ( !g_PrefsDlg.m_bSnap ) {
- Select_GetTrueMid( mid );
- return;
- }
-
- Select_GetBounds( mins, maxs );
-
- for ( i = 0 ; i < 3 ; i++ )
- mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
+inline void matrix4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){
+ matrix4_translate_by_vec3( matrix, pivotpoint );
+ matrix4_rotate_by_axis90( matrix, axis, sign );
+ matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) );
}
-vec3_t select_origin;
-vec3_t select_matrix[3];
-qboolean select_fliporder;
-
-// FIXME: bApplyBPrimit is supposed to be temporary
-// TODO: manage Brush_Build calls, too many of them with the texture processing
-// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
-// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
-// FIXME: what is getting called in free rotation mode? that used to work right?
-void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
- brush_t *b;
- face_t *f;
- int i, j;
- vec3_t temp, tmporigin;
-
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+inline Quaternion quaternion_for_axis90( axis_t axis, sign_t sign ){
+#if 1
+ switch ( axis )
{
- if ( b->owner->eclass->fixedsize ) {
- VectorCopy( b->owner->origin, tmporigin );
- // transform the origin point
- VectorSubtract( b->owner->origin, select_origin, temp );
- for ( j = 0 ; j < 3 ; j++ )
- b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
-
- // update the origin key
- char text[64];
- sprintf( text, "%i %i %i",
- (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
- SetKeyValue( b->owner, "origin", text );
-
- /*\todo remove brush-based bounding box for fixedsize entities */
- VectorSubtract( b->owner->origin, tmporigin, temp );
- for ( f = b->brush_faces ; f ; f = f->next )
- {
- // move fixedsize bbox to new origin
- for ( i = 0 ; i < 3 ; i++ )
- VectorAdd( f->planepts[i], temp, f->planepts[i] );
- }
- Brush_Build( b, bSnap,true,false,false ); // don't filter
-
+ case eAxisX:
+ if ( sign == eSignPositive ) {
+ return Quaternion( c_half_sqrt2f, 0, 0, c_half_sqrt2f );
}
- else if ( b->patchBrush ) {
- if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
- // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
- patchInvert( b->pPatch );
- }
- // NOTE: does not clamp points to integers
- Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
+ else
+ {
+ return Quaternion( -c_half_sqrt2f, 0, 0, -c_half_sqrt2f );
+ }
+ case eAxisY:
+ if ( sign == eSignPositive ) {
+ return Quaternion( 0, c_half_sqrt2f, 0, c_half_sqrt2f );
}
else
{
- for ( f = b->brush_faces ; f ; f = f->next )
- {
- // FIXME: only in BP mode!
- // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
- // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
- // if (bApplyBPrimit) {
- // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
- // }
- for ( i = 0 ; i < 3 ; i++ )
- {
- VectorSubtract( f->planepts[i], select_origin, temp );
- for ( j = 0 ; j < 3 ; j++ )
- f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
- }
- if ( select_fliporder ) {
- VectorCopy( f->planepts[0], temp );
- VectorCopy( f->planepts[2], f->planepts[0] );
- VectorCopy( temp, f->planepts[2] );
- }
- }
- Brush_Build( b, bSnap,true,false,false ); // don't filter
+ return Quaternion( 0, -c_half_sqrt2f, 0, -c_half_sqrt2f );
+ }
+ default: //case eAxisZ:
+ if ( sign == eSignPositive ) {
+ return Quaternion( 0, 0, c_half_sqrt2f, c_half_sqrt2f );
+ }
+ else
+ {
+ return Quaternion( 0, 0, -c_half_sqrt2f, -c_half_sqrt2f );
}
}
+#else
+ quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
+#endif
}
-void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
- if ( fabs( ez[0] ) == 1 ) {
- p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
- }
- else if ( fabs( ez[1] ) == 1 ) {
- p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
+void Select_RotateAxis( int axis, float deg ){
+ if ( fabs( deg ) == 90.f ) {
+ GlobalSelectionSystem().rotateSelected( quaternion_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
}
- else{
- p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
+ else
+ {
+ switch ( axis )
+ {
+ case 0:
+ GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ) );
+ break;
+ case 1:
+ GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ) );
+ break;
+ case 2:
+ GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ) );
+ break;
+ }
}
}
-void Back( vec3_t& dir, vec3_t& p ){
- if ( fabs( dir[0] ) == 1 ) {
- p[0] = 0;
- }
- else if ( fabs( dir[1] ) == 1 ) {
- p[1] = 0;
+
+void Select_ShiftTexture( float x, float y ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushShiftTexdef_Selected( GlobalSceneGraph(), x, y );
+ Scene_PatchTranslateTexture_Selected( GlobalSceneGraph(), x, y );
}
- else{p[2] = 0; }
+ //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
+ Scene_BrushShiftTexdef_Component_Selected( GlobalSceneGraph(), x, y );
}
-
-
-// using scale[0] and scale[1]
-void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
- float px = DotProduct( rex, p );
- float py = DotProduct( rey, p );
- px *= f->texdef.scale[0];
- py *= f->texdef.scale[1];
- vec3_t aux;
- VectorCopy( rex, aux );
- VectorScale( aux, px, aux );
- VectorCopy( aux, p );
- VectorCopy( rey, aux );
- VectorScale( aux, py, aux );
- VectorAdd( p, aux, p );
+void Select_ScaleTexture( float x, float y ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushScaleTexdef_Selected( GlobalSceneGraph(), x, y );
+ Scene_PatchScaleTexture_Selected( GlobalSceneGraph(), x, y );
+ }
+ Scene_BrushScaleTexdef_Component_Selected( GlobalSceneGraph(), x, y );
}
-void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
- vec3_t ex,ey,ez; // local axis base
-
-#ifdef _DEBUG
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
+void Select_RotateTexture( float amt ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushRotateTexdef_Selected( GlobalSceneGraph(), amt );
+ Scene_PatchRotateTexture_Selected( GlobalSceneGraph(), amt );
}
-#endif
-
- // compute first local axis base
- TextureAxisFromPlane( &f->plane, ex, ey );
- CrossProduct( ex, ey, ez );
-
- vec3_t aux;
- VectorCopy( ex, aux );
- VectorScale( aux, -f->texdef.shift[0], aux );
- VectorCopy( aux, p1 );
- VectorCopy( ey, aux );
- VectorScale( aux, -f->texdef.shift[1], aux );
- VectorAdd( p1, aux, p1 );
- VectorCopy( p1, p2 );
- VectorAdd( p2, ex, p2 );
- VectorCopy( p1, p3 );
- VectorAdd( p3, ey, p3 );
- VectorCopy( ez, aux );
- VectorScale( aux, -f->texdef.rotate, aux );
- VectorRotate( p1, aux, p1 );
- VectorRotate( p2, aux, p2 );
- VectorRotate( p3, aux, p3 );
- // computing rotated local axis base
- vec3_t rex,rey;
- VectorCopy( ex, rex );
- VectorRotate( rex, aux, rex );
- VectorCopy( ey, rey );
- VectorRotate( rey, aux, rey );
-
- ComputeScale( rex,rey,p1,f );
- ComputeScale( rex,rey,p2,f );
- ComputeScale( rex,rey,p3,f );
-
- // project on normal plane
- // along ez
- // assumes plane normal is normalized
- ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
- ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
- ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
-};
+ Scene_BrushRotateTexdef_Component_Selected( GlobalSceneGraph(), amt );
+}
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected ){
+ if ( !texdef_name_valid( pFind ) ) {
+ globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
+ return;
+ }
+ if ( !texdef_name_valid( pReplace ) ) {
+ globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
+ return;
+ }
-void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
- vec3_t ex,ey,ez;
+ StringOutputStream command;
+ command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
+ UndoableCommand undo( command.c_str() );
-#ifdef _DEBUG
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
+ if ( bSelected ) {
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
+ Scene_PatchFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
+ }
+ Scene_BrushFindReplaceShader_Component_Selected( GlobalSceneGraph(), pFind, pReplace );
}
-#endif
-
- // computing new local axis base
- TextureAxisFromPlane( &normal2, ex, ey );
- CrossProduct( ex, ey, ez );
-
- // projecting back on (ex,ey)
- Back( ez,p1 );
- Back( ez,p2 );
- Back( ez,p3 );
-
- vec3_t aux;
- // rotation
- VectorCopy( p2, aux );
- VectorSubtract( aux, p1,aux );
-
- float x = DotProduct( aux,ex );
- float y = DotProduct( aux,ey );
- f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
-
- vec3_t rex,rey;
- // computing rotated local axis base
- VectorCopy( ez, aux );
- VectorScale( aux, f->texdef.rotate, aux );
- VectorCopy( ex, rex );
- VectorRotate( rex, aux, rex );
- VectorCopy( ey, rey );
- VectorRotate( rey, aux, rey );
-
- // scale
- VectorCopy( p2, aux );
- VectorSubtract( aux, p1, aux );
- f->texdef.scale[0] = DotProduct( aux, rex );
- VectorCopy( p3, aux );
- VectorSubtract( aux, p1, aux );
- f->texdef.scale[1] = DotProduct( aux, rey );
-
- // shift
- // only using p1
- x = DotProduct( rex,p1 );
- y = DotProduct( rey,p1 );
- x /= f->texdef.scale[0];
- y /= f->texdef.scale[1];
-
- VectorCopy( rex, p1 );
- VectorScale( p1, x, p1 );
- VectorCopy( rey, aux );
- VectorScale( aux, y, aux );
- VectorAdd( p1, aux, p1 );
- VectorCopy( ez, aux );
- VectorScale( aux, -f->texdef.rotate, aux );
- VectorRotate( p1, aux, p1 );
- f->texdef.shift[0] = -DotProduct( p1, ex );
- f->texdef.shift[1] = -DotProduct( p1, ey );
-
- // stored rot is good considering local axis base
- // change it if necessary
- f->texdef.rotate = -f->texdef.rotate;
-
- Clamp( f->texdef.shift[0], f->d_texture->width );
- Clamp( f->texdef.shift[1], f->d_texture->height );
- Clamp( f->texdef.rotate, 360 );
-
-}
-
-void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
- vec3_t p1,p2,p3, rota;
- p1[0] = p1[1] = p1[2] = 0;
- VectorCopy( p1, p2 );
- VectorCopy( p1, p3 );
- VectorCopy( p1, rota );
- ComputeAbsolute( f, p1, p2, p3 );
-
- rota[nAxis] = fDeg;
- VectorRotateOrigin( p1, rota, select_origin, p1 );
- VectorRotateOrigin( p2, rota, select_origin, p2 );
- VectorRotateOrigin( p3, rota, select_origin, p3 );
-
- plane_t normal2;
- vec3_t vNormal;
- vNormal[0] = f->plane.normal[0];
- vNormal[1] = f->plane.normal[1];
- vNormal[2] = f->plane.normal[2];
- VectorRotate( vNormal, rota, vNormal );
- normal2.normal[0] = vNormal[0];
- normal2.normal[1] = vNormal[1];
- normal2.normal[2] = vNormal[2];
- AbsoluteToLocal( normal2, f, p1, p2,p3 );
-
-}
-
-void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
- for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+ else
{
- for ( face_t* f = b->brush_faces ; f ; f = f->next )
- {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
- }
- else{
- RotateFaceTexture( f, nAxis, fDeg );
- }
- }
- Brush_Build( b, false,true,false,false ); // don't filter
+ Scene_BrushFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
+ Scene_PatchFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
}
}
-void Select_ApplyMatrix_BrushPrimit(){
- #ifdef _DEBUG
- if ( !g_qeglobals.m_bBrushPrimitMode ) {
- Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
- }
- #endif
- for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+typedef std::vector<const char*> PropertyValues;
+
+bool propertyvalues_contain( const PropertyValues& propertyvalues, const char *str ){
+ for ( PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i )
{
- for ( face_t* f = b->brush_faces ; f ; f = f->next )
- {
- ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
+ if ( string_equal( str, *i ) ) {
+ return true;
}
}
+ return false;
}
-void Select_FlipAxis( int axis ){
- int i;
-
- Select_GetMid( select_origin );
- for ( i = 0 ; i < 3 ; i++ )
- {
- VectorCopy( vec3_origin, select_matrix[i] );
- select_matrix[i][i] = 1;
- }
- select_matrix[axis][axis] = -1;
- select_fliporder = true;
-
- // texture locking
- if ( g_PrefsDlg.m_bRotateLock ) {
- // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- Select_ApplyMatrix_BrushPrimit();
- }
- else
- {
- // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
- // what could be done is converting regular to BP, locking, then back to regular :)
- Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
- }
+class EntityFindByPropertyValueWalker : public scene::Graph::Walker
+{
+const PropertyValues& m_propertyvalues;
+const char *m_prop;
+public:
+EntityFindByPropertyValueWalker( const char *prop, const PropertyValues& propertyvalues )
+ : m_propertyvalues( propertyvalues ), m_prop( prop ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
+ Instance_getSelectable( instance )->setSelected( true );
}
- // geometric transformation
- Select_ApplyMatrix( true, false, 0, 0 );
- Sys_UpdateWindows( W_ALL );
+ return true;
}
+};
+void Scene_EntitySelectByPropertyValues( scene::Graph& graph, const char *prop, const PropertyValues& propertyvalues ){
+ graph.traverse( EntityFindByPropertyValueWalker( prop, propertyvalues ) );
+}
-void Select_Scale( float x, float y, float z ){
- Select_GetMid( select_origin );
- for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- // ignore fixedsize entities
- if ( b->owner->eclass->fixedsize ) {
- continue;
- }
- for ( face_t* f = b->brush_faces ; f ; f = f->next )
- {
- for ( int i = 0 ; i < 3 ; i++ )
- {
- f->planepts[i][0] -= select_origin[0];
- f->planepts[i][1] -= select_origin[1];
- f->planepts[i][2] -= select_origin[2];
- f->planepts[i][0] *= x;
- f->planepts[i][1] *= y;
- f->planepts[i][2] *= z;
-
- f->planepts[i][0] += select_origin[0];
- f->planepts[i][1] += select_origin[1];
- f->planepts[i][2] += select_origin[2];
+class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
+{
+PropertyValues& m_propertyvalues;
+const char *m_prop;
+public:
+EntityGetSelectedPropertyValuesWalker( const char *prop, PropertyValues& propertyvalues )
+ : m_propertyvalues( propertyvalues ), m_prop( prop ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0
+ && selectable->isSelected() ) {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0 ) {
+ if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
+ m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
}
}
- Brush_Build( b, false,true,false,false ); // don't filter
- if ( b->patchBrush ) {
- vec3_t v;
- v[0] = x;
- v[1] = y;
- v[2] = z;
- Patch_Scale( b->pPatch, select_origin, v );
- }
}
+ return true;
}
+};
-void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
- int i;
- vec_t c, s;
-
- if ( deg == 0 ) {
- return;
- }
-
- if ( bMouse ) {
- VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
- }
- else
- {
- Select_GetMid( select_origin );
- }
+void Scene_EntityGetPropertyValues( scene::Graph& graph, const char *prop, PropertyValues& propertyvalues ){
+ graph.traverse( EntityGetSelectedPropertyValuesWalker( prop, propertyvalues ) );
+}
- /*
- if(axis == 2)
- {
- vec3_t rotation;
- VectorSet(rotation, 0, 0, 360 - deg);
- for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
- if(b->owner->model.pEdit)
- b->owner->model.pEdit->Rotate(select_origin, rotation);
- }
- */
-
- select_fliporder = false;
-
- // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
- // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
- // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
- // NOTE: previous algo was using vec3_origin in the matrix computation..
- // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
- // in Radiant it's initialized as (0,0,0) and never set to another value
- // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
- if ( deg == 90 ) {
- c = 0;
- s = 1;
+void Select_AllOfType(){
+ if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+ if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
+ GlobalSelectionSystem().setSelectedAllComponents( false );
+ Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+ }
}
else
{
- c = cos( deg * Q_PI / 180.0 );
- s = sin( deg * Q_PI / 180.0 );
- }
-
- for ( i = 0 ; i < 3 ; i++ )
- {
- VectorCopy( vec3_origin, select_matrix[i] );
- select_matrix[i][i] = 1;
- }
-
- switch ( axis )
- {
- case 0:
- select_matrix[1][1] = c;
- select_matrix[1][2] = s;
- select_matrix[2][1] = -s;
- select_matrix[2][2] = c;
- break;
- case 1:
- select_matrix[0][0] = c;
- select_matrix[0][2] = s;
- select_matrix[2][0] = -s;
- select_matrix[2][2] = c;
- break;
- case 2:
- select_matrix[0][0] = c;
- select_matrix[0][1] = s;
- select_matrix[1][0] = -s;
- select_matrix[1][1] = c;
- break;
- }
-
-
- // texture locking
- if ( g_PrefsDlg.m_bRotateLock ) {
- // Terrible hack, reversing input rotation angle to correct
- // texture rotation direction for X and Z axes.
- // RotateTextures needs to be changed to fix this properly?
- if ( axis == 1 ) {
- RotateTextures( axis, deg, select_origin );
+ PropertyValues propertyvalues;
+ const char *prop = EntityInspector_getCurrentKey();
+ if ( !prop || !*prop ) {
+ prop = "classname";
}
- else{
- RotateTextures( axis, deg * -1, select_origin );
+ Scene_EntityGetPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
+ GlobalSelectionSystem().setSelectedAll( false );
+ if ( !propertyvalues.empty() ) {
+ Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
}
- }
- // geometric transformation
- Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
-
- if ( bPaint ) {
- Sys_UpdateWindows( W_ALL );
- }
-}
-
-/*
- ================================================================
-
- GROUP SELECTIONS
-
- ================================================================
- */
-
-void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
- brush_t *b, *next;
-
- int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
- int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
-
- g_qeglobals.d_select_mode = sel_brush;
-
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
-
- if ( b->bFiltered ) {
- continue;
- }
-
- if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
- || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
- continue;
+ else
+ {
+ Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+ Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
}
-
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
}
}
-void Select_CompleteTall( void ){
- vec3_t mins, maxs;
-
- if ( !QE_SingleBrush() ) {
- return;
- }
-
- Undo_Start( "select complete tall" );
- Undo_AddBrushList( &selected_brushes );
- Undo_End();
-
- VectorCopy( selected_brushes.next->mins, mins );
- VectorCopy( selected_brushes.next->maxs, maxs );
- Select_Delete();
-
- Select_RealCompleteTall( mins, maxs );
- Sys_UpdateWindows( W_ALL );
-}
-
-void Select_PartialTall( void ){
- brush_t *b, *next;
- vec3_t mins, maxs;
-
- if ( !QE_SingleBrush() ) {
- return;
- }
-
- Undo_Start( "select complete tall" );
- Undo_AddBrushList( &selected_brushes );
- Undo_End();
-
- g_qeglobals.d_select_mode = sel_brush;
-
- VectorCopy( selected_brushes.next->mins, mins );
- VectorCopy( selected_brushes.next->maxs, maxs );
- Select_Delete();
-
- int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
- int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
-
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
-
- if ( b->bFiltered ) {
- continue;
- }
-
- if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
- || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
- continue;
- }
-
-
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
-
- Sys_UpdateWindows( W_ALL );
+void Select_Inside( void ){
+ SelectByBounds<SelectionPolicy_Inside>::DoSelection();
}
void Select_Touching( void ){
- brush_t *b, *next;
- int i;
- vec3_t mins, maxs;
-
- if ( !QE_SingleBrush() ) {
- return;
- }
-
- g_qeglobals.d_select_mode = sel_brush;
-
- VectorCopy( selected_brushes.next->mins, mins );
- VectorCopy( selected_brushes.next->maxs, maxs );
-
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
-
- if ( b->bFiltered ) {
- continue;
- }
-
- for ( i = 0 ; i < 3 ; i++ )
- if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
- break;
- }
+ SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
+}
- if ( i == 3 ) {
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
+void Select_FitTexture( float horizontal, float vertical ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical );
}
+ Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical );
- Sys_UpdateWindows( W_ALL );
+ SceneChangeNotify();
}
-void Select_Inside( void ){
- brush_t *b, *next;
- int i;
- vec3_t mins, maxs;
+inline void hide_node( scene::Node& node, bool hide ){
+ hide
+ ? node.enable( scene::Node::eHidden )
+ : node.disable( scene::Node::eHidden );
+}
- if ( !QE_SingleBrush() ) {
- return;
+class HideSelectedWalker : public scene::Graph::Walker
+{
+bool m_hide;
+public:
+HideSelectedWalker( bool hide )
+ : m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0
+ && selectable->isSelected() ) {
+ hide_node( path.top(), m_hide );
}
+ return true;
+}
+};
- Undo_Start( "select inside" );
- Undo_AddBrushList( &selected_brushes );
- Undo_End();
+void Scene_Hide_Selected( bool hide ){
+ GlobalSceneGraph().traverse( HideSelectedWalker( hide ) );
+}
- g_qeglobals.d_select_mode = sel_brush;
+void Select_Hide(){
+ Scene_Hide_Selected( true );
+ SceneChangeNotify();
+}
- VectorCopy( selected_brushes.next->mins, mins );
- VectorCopy( selected_brushes.next->maxs, maxs );
- Select_Delete();
+void HideSelected(){
+ Select_Hide();
+ GlobalSelectionSystem().setSelectedAll( false );
+}
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
- if ( b->bFiltered ) {
- continue;
- }
+class HideAllWalker : public scene::Graph::Walker
+{
+bool m_hide;
+public:
+HideAllWalker( bool hide )
+ : m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ hide_node( path.top(), m_hide );
+ return true;
+}
+};
- for ( i = 0 ; i < 3 ; i++ )
- if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
- break;
- }
- if ( i == 3 ) {
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
- }
+void Scene_Hide_All( bool hide ){
+ GlobalSceneGraph().traverse( HideAllWalker( hide ) );
+}
- Sys_UpdateWindows( W_ALL );
+void Select_ShowAllHidden(){
+ Scene_Hide_All( false );
+ SceneChangeNotify();
}
-void Select_SelectGroup( entity_t* group ){
- brush_t* b;
- //brush_t* next;
- Undo_Start( "select func group" );
- Undo_AddBrushList( &selected_brushes );
- Undo_End();
- Select_Deselect();
+void Selection_Flipx(){
+ UndoableCommand undo( "mirrorSelected -axis x" );
+ Select_FlipAxis( 0 );
+}
- b = &group->brushes;
+void Selection_Flipy(){
+ UndoableCommand undo( "mirrorSelected -axis y" );
+ Select_FlipAxis( 1 );
+}
- do
- {
- b = b->onext;
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- } while ( b->onext != &group->brushes );
+void Selection_Flipz(){
+ UndoableCommand undo( "mirrorSelected -axis z" );
+ Select_FlipAxis( 2 );
+}
- Sys_UpdateWindows( W_ALL );
+void Selection_Rotatex(){
+ UndoableCommand undo( "rotateSelected -axis x -angle -90" );
+ Select_RotateAxis( 0,-90 );
}
+void Selection_Rotatey(){
+ UndoableCommand undo( "rotateSelected -axis y -angle 90" );
+ Select_RotateAxis( 1, 90 );
+}
-void Select_Ungroup( void ){
- int numselectedgroups;
- entity_t *e;
- brush_t *b,* sb;
+void Selection_Rotatez(){
+ UndoableCommand undo( "rotateSelected -axis z -angle -90" );
+ Select_RotateAxis( 2,-90 );
+}
- numselectedgroups = 0;
- for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
- {
- e = sb->owner;
- if ( e == world_entity || e->eclass->fixedsize ) {
- continue;
- }
- for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
- {
- Entity_UnlinkBrush( b );
- Entity_LinkBrush( world_entity, b );
- }
- Entity_Free( e );
- numselectedgroups++;
- }
+void Nudge( int nDim, float fNudge ){
+ Vector3 translate( 0, 0, 0 );
+ translate[nDim] = fNudge;
- if ( numselectedgroups <= 0 ) {
- Sys_Printf( "No grouped entities selected.\n" );
- return;
- }
- Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
- Sys_UpdateWindows( W_ALL );
+ GlobalSelectionSystem().translateSelected( translate );
}
-/*!
- group selected brushes into specified entity
- if an entity is empty afterwards, destroy it
- */
-void Select_GroupEntity( entity_t* group ){
- entity_t* e;
- brush_t *b;
+void Selection_NudgeZ( float amount ){
+ StringOutputStream command;
+ command << "nudgeSelected -axis z -amount " << amount;
+ UndoableCommand undo( command.c_str() );
- if ( group->eclass->fixedsize ) {
- Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
- return;
- }
-
- for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
- {
- if ( b->owner->eclass->fixedsize ) {
- continue;
- }
- e = b->owner;
- Entity_UnlinkBrush( b );
- Entity_LinkBrush( group, b );
- if ( e != world_entity && e->brushes.onext == &e->brushes ) {
- Undo_AddEntity( e );
- Entity_Free( e );
- }
- }
+ Nudge( 2, amount );
}
-/*!
- merge all selected entities together into the first one selected
- NOTE: makes use of order of selected_brushes list
- can be used to move world brushes in an entity, or to merge several ents together
- NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
- */
-void Select_MergeEntity(){
- entity_t* e = NULL;
- brush_t* b;
- for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
- {
- if ( !b->owner->eclass->fixedsize ) {
- e = b->owner;
- break;
- }
- }
-
- if ( e != NULL ) {
- Select_GroupEntity( e );
-
- int count = 0;
- for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
- {
- //Brush_RemoveFromList (b);
- //Brush_AddToList(b, &active_brushes);
- count++;
- }
- Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
- }
+void Selection_MoveDown(){
+ Selection_NudgeZ( -GetGridSize() );
}
-/*
- ====================
- Select_Seperate
- ====================
- */
-void Select_Seperate( void ) {
- Select_GroupEntity( world_entity );
+void Selection_MoveUp(){
+ Selection_NudgeZ( GetGridSize() );
}
-/*
- ====================
- Select_MakeStructural
- ====================
- */
-void Select_MakeStructural( void ){
- brush_t *b;
- face_t *f;
-
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- for ( f = b->brush_faces ; f ; f = f->next )
- f->texdef.contents &= ~CONTENTS_DETAIL;
- b->bFiltered = FilterBrush( b );
- }
- Select_Deselect();
- Sys_UpdateWindows( W_ALL );
+void SceneSelectionChange( const Selectable& selectable ){
+ SceneChangeNotify();
}
-void Select_MakeDetail( void ){
- brush_t *b;
- face_t *f;
+SignalHandlerId Selection_boundsChanged;
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- for ( f = b->brush_faces ; f ; f = f->next )
- f->texdef.contents |= CONTENTS_DETAIL;
- b->bFiltered = FilterBrush( b );
- }
- Select_Deselect();
- Sys_UpdateWindows( W_ALL );
-}
-
-// brush primitive texture adjustments, use the camera view to map adjustments
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
-void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
- vec3_t vecS, vecT;
- vec_t XY[2]; // the values we are going to send for translation
- vec_t sgn[2]; // +1 or -1
- int axis[2];
- CamWnd* pCam;
-
- // get the two relative texture axes for the current texturing
- BrushPrimit_GetRelativeAxes( f, vecS, vecT );
-
- // center point of the face, project it on the camera space
- vec3_t C;
- VectorClear( C );
- int i;
- for ( i = 0; i < f->face_winding->numpoints; i++ )
- {
- VectorAdd( C,f->face_winding->points[i],C );
- }
- VectorScale( C,1.0 / f->face_winding->numpoints,C );
-
- pCam = g_pParentWnd->GetCamWnd();
- pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
- pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
-
- // this happens when the two directions can't be mapped on two different directions on the screen
- // then the move will occur against a single axis
- // (i.e. the user is not positioned well enough to send understandable shift commands)
- // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
- // for which the solution is easy (the other one being unknown)
- // so this warning could be removed
- if ( axis[0] == axis[1] ) {
- Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
- }
-
- // compute the X Y geometric increments
- // those geometric increments will be applied along the texture axes (the ones we computed above)
- XY[0] = 0;
- XY[1] = 0;
- if ( x != 0 ) {
- // moving right/left
- XY[axis[0]] += sgn[0] * x;
- }
- if ( y != 0 ) {
- XY[axis[1]] += sgn[1] * y;
- }
- // we worked out a move along vecS vecT, and we now it's geometric amplitude
- // apply it
- ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
+void Selection_construct(){
+ typedef FreeCaller<void(const Selectable&), SceneSelectionChange> SceneSelectionChangeCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback( SceneSelectionChangeCaller() );
+ typedef FreeCaller<void(const Selectable&), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback( UpdateWorkzoneForSelectionChangedCaller() );
+ typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
+ Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( UpdateWorkzoneForSelectionCaller() );
}
-void Select_ShiftTexture( int x, int y ){
- brush_t *b;
- face_t *f;
+void Selection_destroy(){
+ GlobalSceneGraph().removeBoundsChangedCallback( Selection_boundsChanged );
+}
- int nFaceCount = g_ptrSelectedFaces.GetSize();
- if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
- return;
- }
+#include "gtkdlgs.h"
+#include <gdk/gdkkeysyms.h>
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- for ( f = b->brush_faces ; f ; f = f->next )
- {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- ShiftTextureRelative_Camera( f, x, y );
- }
- else
- {
- f->texdef.shift[0] += x;
- f->texdef.shift[1] += y;
- }
- }
- Brush_Build( b,true,true,false,false ); // don't filter
- if ( b->patchBrush ) {
- Patch_ShiftTexture( b->pPatch, x, y );
- }
- }
- if ( nFaceCount > 0 ) {
- for ( int i = 0; i < nFaceCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- ShiftTextureRelative_Camera( selFace, x, y );
- }
- else
- {
- selFace->texdef.shift[0] += x;
- selFace->texdef.shift[1] += y;
- }
- Brush_Build( selBrush,true,true,false,false ); // don't filter
- }
- }
-
- Sys_UpdateWindows( W_CAMERA );
+inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
+#if 0
+ return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
+#elif 0
+ return quaternion_multiplied_by_quaternion(
+ quaternion_multiplied_by_quaternion(
+ quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
+ quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
+ ),
+ quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
+ );
+#elif 1
+ double cx = cos( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
+ double sx = sin( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
+ double cy = cos( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
+ double sy = sin( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
+ double cz = cos( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
+ double sz = sin( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
+
+ return Quaternion(
+ cz * cy * sx - sz * sy * cx,
+ cz * sy * cx + sz * cy * sx,
+ sz * cy * cx - cz * sy * sx,
+ cz * cy * cx + sz * sy * sx
+ );
+#endif
}
-// setting float as input
-void Select_ScaleTexture( float x, float y ){
- brush_t *b;
- face_t *f;
+struct RotateDialog
+{
+ ui::SpinButton x{ui::null};
+ ui::SpinButton y{ui::null};
+ ui::SpinButton z{ui::null};
+ ui::Window window{ui::null};
+};
- int nFaceCount = g_ptrSelectedFaces.GetSize();
+static gboolean rotatedlg_apply( ui::Widget widget, RotateDialog* rotateDialog ){
+ Vector3 eulerXYZ;
- if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
- return;
- }
+ eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->x ) );
+ eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->y ) );
+ eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->z ) );
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- for ( f = b->brush_faces ; f ; f = f->next )
- {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- // apply same scale as the spinner button of the surface inspector
- float shift[2];
- float rotate;
- float scale[2];
- brushprimit_texdef_t bp;
- // compute normalized texture matrix
- ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
- // compute fake shift scale rot
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
- // update
- scale[0] += static_cast<float>( x ) * 0.1;
- scale[1] += static_cast<float>( y ) * 0.1;
- // compute new normalized texture matrix
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
- // apply to face texture matrix
- ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
- }
- else
- {
- f->texdef.scale[0] += x;
- f->texdef.scale[1] += y;
- }
- }
- Brush_Build( b,true,true,false,false ); // don't filter
- if ( b->patchBrush ) {
- Patch_ScaleTexture( b->pPatch, x, y );
- }
- }
+ StringOutputStream command;
+ command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
+ UndoableCommand undo( command.c_str() );
- if ( nFaceCount > 0 ) {
- for ( int i = 0; i < nFaceCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- float shift[2];
- float rotate;
- float scale[2];
- brushprimit_texdef_t bp;
- ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
- scale[0] += static_cast<float>( x ) * 0.1;
- scale[1] += static_cast<float>( y ) * 0.1;
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
- ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
- }
- else
- {
- selFace->texdef.scale[0] += x;
- selFace->texdef.scale[1] += y;
- }
- Brush_Build( selBrush,true,true,false,false ); // don't filter
- }
- }
-
- Sys_UpdateWindows( W_CAMERA );
+ GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ) );
+ return TRUE;
}
-void Select_RotateTexture( int amt ){
- brush_t *b;
- face_t *f;
-
- int nFaceCount = g_ptrSelectedFaces.GetSize();
-
- if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
- return;
- }
-
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- for ( f = b->brush_faces ; f ; f = f->next )
- {
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- // apply same scale as the spinner button of the surface inspector
- float shift[2];
- float rotate;
- float scale[2];
- brushprimit_texdef_t bp;
- // compute normalized texture matrix
- ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
- // compute fake shift scale rot
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
- // update
- rotate += amt;
- // compute new normalized texture matrix
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
- // apply to face texture matrix
- ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
- }
- else
- {
- f->texdef.rotate += amt;
- f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
- }
- }
- Brush_Build( b,true,true,false,false ); // don't filter
- if ( b->patchBrush ) {
- //Patch_RotateTexture(b->nPatchID, amt);
- Patch_RotateTexture( b->pPatch, amt );
- }
- }
+static gboolean rotatedlg_cancel( ui::Widget widget, RotateDialog* rotateDialog ){
+ rotateDialog->window.hide();
- if ( nFaceCount > 0 ) {
- for ( int i = 0; i < nFaceCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- float shift[2];
- float rotate;
- float scale[2];
- brushprimit_texdef_t bp;
- ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
- TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
- rotate += amt;
- FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
- ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
- }
- else
- {
- selFace->texdef.rotate += amt;
- selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
- }
- Brush_Build( selBrush,true,true,false,false ); // don't filter
- }
- }
+ gtk_spin_button_set_value( rotateDialog->x, 0.0f ); // reset to 0 on close
+ gtk_spin_button_set_value( rotateDialog->y, 0.0f );
+ gtk_spin_button_set_value( rotateDialog->z, 0.0f );
- Sys_UpdateWindows( W_CAMERA );
+ return TRUE;
}
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
- if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
- Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
- return;
- }
+static gboolean rotatedlg_ok( ui::Widget widget, RotateDialog* rotateDialog ){
+ rotatedlg_apply( widget, rotateDialog );
+ rotateDialog->window.hide();
+ return TRUE;
+}
- brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
- if ( !bSelected ) {
- Select_Deselect();
- }
+static gboolean rotatedlg_delete( ui::Widget widget, GdkEventAny *event, RotateDialog* rotateDialog ){
+ rotatedlg_cancel( widget, rotateDialog );
+ return TRUE;
+}
- //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
- // if the size of the replacing texture differs, otherwise you get wrong scaling
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
- }
+RotateDialog g_rotate_dialog;
+void DoRotateDlg(){
+ if ( !g_rotate_dialog.window ) {
+ g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation", G_CALLBACK(rotatedlg_delete ), &g_rotate_dialog );
- CPtrArray mFaces;
- for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
- {
- if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
- Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
- }
+ auto accel = ui::AccelGroup(ui::New);
+ g_rotate_dialog.window.add_accel_group( accel );
- bool found = false; //spog
- for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
{
- if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
- if ( !bSelectMatchingFaces ) {
- pFace->pShader->DecRef();
- pFace->pShader = QERApp_Shader_ForName( pReplace );
- pFace->pShader->IncRef();
- pFace->d_texture = pFace->pShader->getTexture();
- pFace->texdef.SetName( pReplace );
- found = true;
+ auto hbox = create_dialog_hbox( 4, 4 );
+ g_rotate_dialog.window.add(hbox);
+ {
+ auto table = create_dialog_table( 3, 2, 4, 4 );
+ hbox.pack_start( table, TRUE, TRUE, 0 );
+ {
+ ui::Widget label = ui::Label( " X " );
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {0, 0});
}
- else if ( bSelectMatchingFaces ) {
- mFaces.Add( pFace );
+ {
+ ui::Widget label = ui::Label( " Y " );
+ label.show();
+ table.attach(label, {0, 1, 1, 2}, {0, 0});
}
- }
- }
-
- if ( found ) { // spog - speed increase, only build brushes that changed
- Brush_Build( pBrush );
- }
-
- }
-
- if ( bSelectMatchingFaces ) {
- if ( bSelected ) {
- Select_Deselect();
- }
-
- int nSize = mFaces.GetSize();
- for ( int i = 0; i < nSize; i++ ) {
- g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
- }
- }
-
- Sys_UpdateWindows( W_CAMERA );
-}
-
-void Select_AllOfType(){
- brush_t *b, *next;
- entity_t *e;
- // if no brush selected, we will select based on texture
- // the first selected face's texture if any, or the current texture
- // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
- if ( selected_brushes.next == &selected_brushes ) {
-
- CString strName;
- if ( g_ptrSelectedFaces.GetSize() == 0 ) {
- strName = g_qeglobals.d_texturewin.texdef.GetName();
- }
- else
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
- strName = selFace->texdef.GetName();
- }
-
- Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
-
- Select_Deselect();
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
+ {
+ ui::Widget label = ui::Label( " Z " );
+ label.show();
+ table.attach(label, {0, 1, 2, 3}, {0, 0});
+ }
+ {
+ auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+ auto spin = ui::SpinButton( adj, 1, 0 );
+ spin.show();
+ table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(64, -1);
+ gtk_spin_button_set_wrap( spin, TRUE );
- if ( b->bFiltered ) {
- continue;
- }
+ gtk_widget_grab_focus( spin );
- if ( b->patchBrush ) {
- if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
+ g_rotate_dialog.x = spin;
+ }
+ {
+ auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+ auto spin = ui::SpinButton( adj, 1, 0 );
+ spin.show();
+ table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(64, -1);
+ gtk_spin_button_set_wrap( spin, TRUE );
+
+ g_rotate_dialog.y = spin;
+ }
+ {
+ auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+ auto spin = ui::SpinButton( adj, 1, 0 );
+ spin.show();
+ table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(64, -1);
+ gtk_spin_button_set_wrap( spin, TRUE );
+
+ g_rotate_dialog.z = spin;
}
}
- else
{
- for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
+ auto vbox = create_dialog_vbox( 4 );
+ hbox.pack_start( vbox, TRUE, TRUE, 0 );
{
- if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
+ auto button = create_dialog_button( "OK", G_CALLBACK( rotatedlg_ok ), &g_rotate_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
+ widget_make_default( button );
+ gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ {
+ auto button = create_dialog_button( "Cancel", G_CALLBACK( rotatedlg_cancel ), &g_rotate_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
+ gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ {
+ auto button = create_dialog_button( "Apply", G_CALLBACK( rotatedlg_apply ), &g_rotate_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
}
}
}
- Sys_UpdateWindows( W_ALL );
- return;
}
+ g_rotate_dialog.window.show();
+}
- b = selected_brushes.next;
- e = b->owner;
- if ( e != NULL ) {
- if ( e != world_entity ) {
- CString strName = e->eclass->name;
- CString strKey, strVal;
- bool bCriteria = GetSelectAllCriteria( strKey, strVal );
- Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
- Select_Deselect();
- for ( b = active_brushes.next ; b != &active_brushes ; b = next )
- {
- next = b->next;
- if ( b->bFiltered ) {
- continue;
- }
-
- e = b->owner;
- if ( e != NULL ) {
- if ( strcmpi( e->eclass->name, strName ) == 0 ) {
- bool doIt = true;
- if ( bCriteria ) {
- CString str = ValueForKey( e, strKey );
- if ( str.CompareNoCase( strVal ) != 0 ) {
- doIt = false;
- }
- }
- if ( doIt ) {
- Brush_RemoveFromList( b );
- Brush_AddToList( b, &selected_brushes );
- }
- }
- }
- }
- }
- }
- Sys_UpdateWindows( W_ALL );
-}
-void Select_Reselect(){
- Select_Brush( selected_brushes.next );
- Sys_UpdateWindows( W_ALL );
-}
-void Select_FitTexture( int nHeight, int nWidth ){
- brush_t *b;
- int nFaceCount = g_ptrSelectedFaces.GetSize();
+struct ScaleDialog
+{
+ ui::Entry x{ui::null};
+ ui::Entry y{ui::null};
+ ui::Entry z{ui::null};
+ ui::Window window{ui::null};
+};
- if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
- return;
- }
+static gboolean scaledlg_apply( ui::Widget widget, ScaleDialog* scaleDialog ){
+ float sx, sy, sz;
- for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
- {
- Brush_FitTexture( b, nHeight, nWidth );
- Brush_Build( b,true,true,false,false ); // don't filter
- }
+ sx = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->x ) ) ) );
+ sy = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->y ) ) ) );
+ sz = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->z ) ) ) );
- if ( nFaceCount > 0 ) {
- for ( int i = 0; i < nFaceCount; i++ )
- {
- face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
- brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
- Face_FitTexture( selFace, nHeight, nWidth );
- Brush_Build( selBrush,true,true,false,false ); // don't filter
- }
- }
+ StringOutputStream command;
+ command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
+ UndoableCommand undo( command.c_str() );
- Sys_UpdateWindows( W_CAMERA );
-}
+ Select_Scale( sx, sy, sz );
-void Select_Hide(){
- for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
- {
- b->hiddenBrush = true;
- b->bFiltered = true;
- }
- Sys_UpdateWindows( W_ALL );
+ return TRUE;
}
-void Select_ShowAllHidden(){
- brush_t* b;
- for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
- {
- if ( b->hiddenBrush ) {
- b->hiddenBrush = false;
- b->bFiltered = FilterBrush( b );
- }
- }
- for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
- {
- if ( b->hiddenBrush ) {
- b->hiddenBrush = false;
- b->bFiltered = FilterBrush( b );
- }
- }
- Sys_UpdateWindows( W_ALL );
-}
+static gboolean scaledlg_cancel( ui::Widget widget, ScaleDialog* scaleDialog ){
+ scaleDialog->window.hide();
+ scaleDialog->x.text("1.0");
+ scaleDialog->y.text("1.0");
+ scaleDialog->z.text("1.0");
-/*
- ============
- Select_Invert
- ============
- */
-void Select_Invert( void ){
- brush_t *next, *prev, *b;
-
- Sys_Printf( "inverting selection...\n" );
-
- next = active_brushes.next;
- prev = active_brushes.prev;
- if ( selected_brushes.next != &selected_brushes ) {
- active_brushes.next = selected_brushes.next;
- active_brushes.prev = selected_brushes.prev;
- active_brushes.next->prev = &active_brushes;
- active_brushes.prev->next = &active_brushes;
- }
- else
- {
- active_brushes.next = &active_brushes;
- active_brushes.prev = &active_brushes;
- }
- if ( next != &active_brushes ) {
- selected_brushes.next = next;
- selected_brushes.prev = prev;
- selected_brushes.next->prev = &selected_brushes;
- selected_brushes.prev->next = &selected_brushes;
- }
- else
- {
- selected_brushes.next = &selected_brushes;
- selected_brushes.prev = &selected_brushes;
- }
+ return TRUE;
+}
- // now check if any hidden brush is selected
- for ( b = selected_brushes.next; b != &selected_brushes; )
- {
- if ( b->patchBrush ) {
- b->pPatch->bSelected = true;
- }
+static gboolean scaledlg_ok( ui::Widget widget, ScaleDialog* scaleDialog ){
+ scaledlg_apply( widget, scaleDialog );
+ scaleDialog->window.hide();
+ return TRUE;
+}
- if ( b->bFiltered ) {
- brush_t *pb = b;
- b = b->next;
- Brush_RemoveFromList( pb );
- Brush_AddToList( pb, &active_brushes );
- }
- else{ b = b->next; }
+static gboolean scaledlg_delete( ui::Widget widget, GdkEventAny *event, ScaleDialog* scaleDialog ){
+ scaledlg_cancel( widget, scaleDialog );
+ return TRUE;
+}
- }
+ScaleDialog g_scale_dialog;
- for ( b = active_brushes.next; b != &active_brushes; b = b->next )
- {
- if ( b->patchBrush ) {
- b->pPatch->bSelected = false;
- }
- }
+void DoScaleDlg(){
+ if ( !g_scale_dialog.window ) {
+ g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale", G_CALLBACK(scaledlg_delete ), &g_scale_dialog );
- // since invert selection only works at the brush level,
- // set g_qeglobals.d_select_mode accordingly
- g_qeglobals.d_select_mode = sel_brush;
+ auto accel = ui::AccelGroup(ui::New);
+ g_scale_dialog.window.add_accel_group( accel );
- // since invert selection only works at the brush level,
- // set g_qeglobals.d_select_mode accordingly
- g_qeglobals.d_select_mode = sel_brush;
+ {
+ auto hbox = create_dialog_hbox( 4, 4 );
+ g_scale_dialog.window.add(hbox);
+ {
+ auto table = create_dialog_table( 3, 2, 4, 4 );
+ hbox.pack_start( table, TRUE, TRUE, 0 );
+ {
+ ui::Widget label = ui::Label( " X " );
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {0, 0});
+ }
+ {
+ ui::Widget label = ui::Label( " Y " );
+ label.show();
+ table.attach(label, {0, 1, 1, 2}, {0, 0});
+ }
+ {
+ ui::Widget label = ui::Label( " Z " );
+ label.show();
+ table.attach(label, {0, 1, 2, 3}, {0, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
+ table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
- Sys_UpdateWindows( W_ALL );
+ g_scale_dialog.x = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
+ table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
- Sys_Printf( "done.\n" );
-}
+ g_scale_dialog.y = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.text("1.0");
+ entry.show();
+ table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
-#ifdef ENABLE_GROUPS
-/*
- ===========
- Select_Name
- ===========
- */
-void Select_Name( const char *pName ){
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
- {
- Brush_SetEpair( b, "Name", pName );
+ g_scale_dialog.z = entry;
+ }
+ }
+ {
+ auto vbox = create_dialog_vbox( 4 );
+ hbox.pack_start( vbox, TRUE, TRUE, 0 );
+ {
+ auto button = create_dialog_button( "OK", G_CALLBACK( scaledlg_ok ), &g_scale_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
+ widget_make_default( button );
+ gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ {
+ auto button = create_dialog_button( "Cancel", G_CALLBACK( scaledlg_cancel ), &g_scale_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
+ gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+ }
+ {
+ auto button = create_dialog_button( "Apply", G_CALLBACK( scaledlg_apply ), &g_scale_dialog );
+ vbox.pack_start( button, FALSE, FALSE, 0 );
+ }
+ }
}
}
-}
-/*
- =================
- Select_AddToGroup
- add selected brushes to a group, update the tree
- =================
- */
-void Select_AddToGroup( const char *pName ){
- if ( g_qeglobals.m_bBrushPrimitMode ) {
- for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
- {
- Brush_SetEpair( b, "group", pName );
- Group_AddToProperGroup( b );
- }
- }
+ g_scale_dialog.window.show();
}
-#endif