Array<char> log( log_length );
glGetInfoLogARB( object, log_length, &log_length, log.data() );
- globalErrorStream() << StringRange( log.begin(), log.begin() + log_length ) << "\n";
+ globalErrorStream() << StringRange( log.data(), log.data() + log_length ) << "\n";
}
void createShader( GLhandleARB program, const char* filename, GLenum type ){