else if ( renderable ) {
renderable->renderComponents( m_renderer, m_volume );
}
- m_renderer.Highlight( Renderer::ePrimitive );
+ //if( !(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && path.size() == 2) )
+ //if( !( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && node_is_group( path.top() ) ) )
+ if( !( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent && Node_isEntity( path.top() ) ) )
+ m_renderer.Highlight( Renderer::ePrimitive );
}
if ( renderable ) {