#include "math/frustum.h"
#include <vector>
-inline Cullable *Instance_getCullable(scene::Instance &instance)
-{
- return InstanceTypeCast<Cullable>::cast(instance);
+inline Cullable* Instance_getCullable( scene::Instance& instance ){
+ return InstanceTypeCast<Cullable>::cast( instance );
}
-inline Renderable *Instance_getRenderable(scene::Instance &instance)
-{
- return InstanceTypeCast<Renderable>::cast(instance);
+inline Renderable* Instance_getRenderable( scene::Instance& instance ){
+ return InstanceTypeCast<Renderable>::cast( instance );
}
-inline VolumeIntersectionValue
-Cullable_testVisible(scene::Instance &instance, const VolumeTest &volume, VolumeIntersectionValue parentVisible)
-{
- if (parentVisible == c_volumePartial) {
- Cullable *cullable = Instance_getCullable(instance);
- if (cullable != 0) {
- return cullable->intersectVolume(volume, instance.localToWorld());
- }
- }
- return parentVisible;
+inline VolumeIntersectionValue Cullable_testVisible( scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible ){
+ if ( parentVisible == c_volumePartial ) {
+ Cullable* cullable = Instance_getCullable( instance );
+ if ( cullable != 0 ) {
+ return cullable->intersectVolume( volume, instance.localToWorld() );
+ }
+ }
+ return parentVisible;
}
template<typename _Walker>
-class CullingWalker {
- const VolumeTest &m_volume;
- const _Walker &m_walker;
+class CullingWalker
+{
+const VolumeTest& m_volume;
+const _Walker& m_walker;
public:
- CullingWalker(const VolumeTest &volume, const _Walker &walker)
- : m_volume(volume), m_walker(walker)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- VolumeIntersectionValue visible = Cullable_testVisible(instance, m_volume, parentVisible);
- if (visible != c_volumeOutside) {
- return m_walker.pre(path, instance);
- }
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- return m_walker.post(path, instance);
- }
+CullingWalker( const VolumeTest& volume, const _Walker& walker )
+ : m_volume( volume ), m_walker( walker ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ VolumeIntersectionValue visible = Cullable_testVisible( instance, m_volume, parentVisible );
+ if ( visible != c_volumeOutside ) {
+ return m_walker.pre( path, instance );
+ }
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ return m_walker.post( path, instance );
+}
};
template<typename Walker_>
-class ForEachVisible : public scene::Graph::Walker {
- const VolumeTest &m_volume;
- const Walker_ &m_walker;
- mutable std::vector<VolumeIntersectionValue> m_state;
+class ForEachVisible : public scene::Graph::Walker
+{
+const VolumeTest& m_volume;
+const Walker_& m_walker;
+mutable std::vector<VolumeIntersectionValue> m_state;
public:
- ForEachVisible(const VolumeTest &volume, const Walker_ &walker)
- : m_volume(volume), m_walker(walker)
- {
- m_state.push_back(c_volumePartial);
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- VolumeIntersectionValue visible = (path.top().get().visible()) ? m_state.back() : c_volumeOutside;
-
- if (visible == c_volumePartial) {
- visible = m_volume.TestAABB(instance.worldAABB());
- }
-
- m_state.push_back(visible);
-
- if (visible == c_volumeOutside) {
- return false;
- } else {
- return m_walker.pre(path, instance, m_state.back());
- }
- }
-
- void post(const scene::Path &path, scene::Instance &instance) const
- {
- if (m_state.back() != c_volumeOutside) {
- m_walker.post(path, instance, m_state.back());
- }
-
- m_state.pop_back();
- }
+ForEachVisible( const VolumeTest& volume, const Walker_& walker )
+ : m_volume( volume ), m_walker( walker ){
+ m_state.push_back( c_volumePartial );
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ VolumeIntersectionValue visible = ( path.top().get().visible() ) ? m_state.back() : c_volumeOutside;
+
+ if ( visible == c_volumePartial ) {
+ visible = m_volume.TestAABB( instance.worldAABB() );
+ }
+
+ m_state.push_back( visible );
+
+ if ( visible == c_volumeOutside ) {
+ return false;
+ }
+ else
+ {
+ return m_walker.pre( path, instance, m_state.back() );
+ }
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ if ( m_state.back() != c_volumeOutside ) {
+ m_walker.post( path, instance, m_state.back() );
+ }
+
+ m_state.pop_back();
+}
};
template<typename Functor>
-inline void Scene_forEachVisible(scene::Graph &graph, const VolumeTest &volume, const Functor &functor)
-{
- graph.traverse(ForEachVisible<CullingWalker<Functor> >(volume, CullingWalker<Functor>(volume, functor)));
+inline void Scene_forEachVisible( scene::Graph& graph, const VolumeTest& volume, const Functor& functor ){
+ graph.traverse( ForEachVisible< CullingWalker<Functor> >( volume, CullingWalker<Functor>( volume, functor ) ) );
}
-class RenderHighlighted {
- Renderer &m_renderer;
- const VolumeTest &m_volume;
+class RenderHighlighted
+{
+Renderer& m_renderer;
+const VolumeTest& m_volume;
public:
- RenderHighlighted(Renderer &renderer, const VolumeTest &volume)
- : m_renderer(renderer), m_volume(volume)
- {
- }
-
- void render(const Renderable &renderable) const
- {
- switch (m_renderer.getStyle()) {
- case Renderer::eFullMaterials:
- renderable.renderSolid(m_renderer, m_volume);
- break;
- case Renderer::eWireframeOnly:
- renderable.renderWireframe(m_renderer, m_volume);
- break;
- }
- }
-
- typedef ConstMemberCaller<RenderHighlighted, void(const Renderable &), &RenderHighlighted::render> RenderCaller;
-
- bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PushState();
-
- if (Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside) {
- Renderable *renderable = Instance_getRenderable(instance);
- if (renderable) {
- renderable->viewChanged();
- }
-
- Selectable *selectable = Instance_getSelectable(instance);
- if (selectable != 0 && selectable->isSelected()) {
- if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
- m_renderer.Highlight(Renderer::eFace);
- } else if (renderable) {
- renderable->renderComponents(m_renderer, m_volume);
- }
- m_renderer.Highlight(Renderer::ePrimitive);
- }
-
- if (renderable) {
- render(*renderable);
- }
- }
-
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PopState();
- }
+RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
+ : m_renderer( renderer ), m_volume( volume ){
+}
+void render( const Renderable& renderable ) const {
+ switch ( m_renderer.getStyle() )
+ {
+ case Renderer::eFullMaterials:
+ renderable.renderSolid( m_renderer, m_volume );
+ break;
+ case Renderer::eWireframeOnly:
+ renderable.renderWireframe( m_renderer, m_volume );
+ break;
+ }
+}
+typedef ConstMemberCaller<RenderHighlighted, void(const Renderable&), &RenderHighlighted::render> RenderCaller;
+
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PushState();
+
+ if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
+ Renderable* renderable = Instance_getRenderable( instance );
+ if ( renderable ) {
+ renderable->viewChanged();
+ }
+
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0 && selectable->isSelected() ) {
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ m_renderer.Highlight( Renderer::eFace );
+ }
+ else if ( renderable ) {
+ renderable->renderComponents( m_renderer, m_volume );
+ }
+ m_renderer.Highlight( Renderer::ePrimitive );
+ }
+
+ if ( renderable ) {
+ render( *renderable );
+ }
+ }
+
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PopState();
+}
};
-inline void Scene_Render(Renderer &renderer, const VolumeTest &volume)
-{
- GlobalSceneGraph().traverse(ForEachVisible<RenderHighlighted>(volume, RenderHighlighted(renderer, volume)));
- GlobalShaderCache().forEachRenderable(RenderHighlighted::RenderCaller(RenderHighlighted(renderer, volume)));
+inline void Scene_Render( Renderer& renderer, const VolumeTest& volume ){
+ GlobalSceneGraph().traverse( ForEachVisible<RenderHighlighted>( volume, RenderHighlighted( renderer, volume ) ) );
+ GlobalShaderCache().forEachRenderable( RenderHighlighted::RenderCaller( RenderHighlighted( renderer, volume ) ) );
}
#endif