/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_RENDERER_H)
+#if !defined( INCLUDED_RENDERER_H )
#define INCLUDED_RENDERER_H
#include "irender.h"
#include "math/frustum.h"
#include <vector>
-inline Cullable* Instance_getCullable(scene::Instance& instance)
-{
- return InstanceTypeCast<Cullable>::cast(instance);
+inline Cullable* Instance_getCullable( scene::Instance& instance ){
+ return InstanceTypeCast<Cullable>::cast( instance );
}
-inline Renderable* Instance_getRenderable(scene::Instance& instance)
-{
- return InstanceTypeCast<Renderable>::cast(instance);
+inline Renderable* Instance_getRenderable( scene::Instance& instance ){
+ return InstanceTypeCast<Renderable>::cast( instance );
}
-inline VolumeIntersectionValue Cullable_testVisible(scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible)
-{
- if(parentVisible == c_volumePartial)
- {
- Cullable* cullable = Instance_getCullable(instance);
- if(cullable != 0)
- {
- return cullable->intersectVolume(volume, instance.localToWorld());
- }
- }
- return parentVisible;
+inline VolumeIntersectionValue Cullable_testVisible( scene::Instance& instance, const VolumeTest& volume, VolumeIntersectionValue parentVisible ){
+ if ( parentVisible == c_volumePartial ) {
+ Cullable* cullable = Instance_getCullable( instance );
+ if ( cullable != 0 ) {
+ return cullable->intersectVolume( volume, instance.localToWorld() );
+ }
+ }
+ return parentVisible;
}
template<typename _Walker>
class CullingWalker
{
- const VolumeTest& m_volume;
- const _Walker& m_walker;
+const VolumeTest& m_volume;
+const _Walker& m_walker;
public:
- CullingWalker(const VolumeTest& volume, const _Walker& walker)
- : m_volume(volume), m_walker(walker)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- VolumeIntersectionValue visible = Cullable_testVisible(instance, m_volume, parentVisible);
- if(visible != c_volumeOutside)
- {
- return m_walker.pre(path, instance);
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- return m_walker.post(path, instance);
- }
+CullingWalker( const VolumeTest& volume, const _Walker& walker )
+ : m_volume( volume ), m_walker( walker ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ VolumeIntersectionValue visible = Cullable_testVisible( instance, m_volume, parentVisible );
+ if ( visible != c_volumeOutside ) {
+ return m_walker.pre( path, instance );
+ }
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ return m_walker.post( path, instance );
+}
};
template<typename Walker_>
class ForEachVisible : public scene::Graph::Walker
{
- const VolumeTest& m_volume;
- const Walker_& m_walker;
- mutable std::vector<VolumeIntersectionValue> m_state;
+const VolumeTest& m_volume;
+const Walker_& m_walker;
+mutable std::vector<VolumeIntersectionValue> m_state;
public:
- ForEachVisible(const VolumeTest& volume, const Walker_& walker)
- : m_volume(volume), m_walker(walker)
- {
- m_state.push_back(c_volumePartial);
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- VolumeIntersectionValue visible = (path.top().get().visible()) ? m_state.back() : c_volumeOutside;
-
- if(visible == c_volumePartial)
- {
- visible = m_volume.TestAABB(instance.worldAABB());
- }
-
- m_state.push_back(visible);
-
- if(visible == c_volumeOutside)
- {
- return false;
- }
- else
- {
- return m_walker.pre(path, instance, m_state.back());
- }
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_state.back() != c_volumeOutside)
- {
- m_walker.post(path, instance, m_state.back());
- }
-
- m_state.pop_back();
- }
+ForEachVisible( const VolumeTest& volume, const Walker_& walker )
+ : m_volume( volume ), m_walker( walker ){
+ m_state.push_back( c_volumePartial );
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ VolumeIntersectionValue visible = ( path.top().get().visible() ) ? m_state.back() : c_volumeOutside;
+
+ if ( visible == c_volumePartial ) {
+ visible = m_volume.TestAABB( instance.worldAABB() );
+ }
+
+ m_state.push_back( visible );
+
+ if ( visible == c_volumeOutside ) {
+ return false;
+ }
+ else
+ {
+ return m_walker.pre( path, instance, m_state.back() );
+ }
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ if ( m_state.back() != c_volumeOutside ) {
+ m_walker.post( path, instance, m_state.back() );
+ }
+
+ m_state.pop_back();
+}
};
template<typename Functor>
-inline void Scene_forEachVisible(scene::Graph& graph, const VolumeTest& volume, const Functor& functor)
-{
- graph.traverse(ForEachVisible< CullingWalker<Functor> >(volume, CullingWalker<Functor>(volume, functor)));
+inline void Scene_forEachVisible( scene::Graph& graph, const VolumeTest& volume, const Functor& functor ){
+ graph.traverse( ForEachVisible< CullingWalker<Functor> >( volume, CullingWalker<Functor>( volume, functor ) ) );
}
class RenderHighlighted
{
- Renderer& m_renderer;
- const VolumeTest& m_volume;
+Renderer& m_renderer;
+const VolumeTest& m_volume;
public:
- RenderHighlighted(Renderer& renderer, const VolumeTest& volume)
- : m_renderer(renderer), m_volume(volume)
- {
- }
- void render(const Renderable& renderable) const
- {
- switch(m_renderer.getStyle())
- {
- case Renderer::eFullMaterials:
- renderable.renderSolid(m_renderer, m_volume);
- break;
- case Renderer::eWireframeOnly:
- renderable.renderWireframe(m_renderer, m_volume);
- break;
- }
- }
- typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
-
- bool pre(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PushState();
-
- if(Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside)
- {
- Renderable* renderable = Instance_getRenderable(instance);
- if(renderable)
- {
- renderable->viewChanged();
- }
-
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0 && selectable->isSelected())
- {
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- m_renderer.Highlight(Renderer::eFace);
- }
- else if(renderable)
- {
- renderable->renderComponents(m_renderer, m_volume);
- }
- m_renderer.Highlight(Renderer::ePrimitive);
- }
-
- if(renderable)
- {
- render(*renderable);
- }
- }
-
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PopState();
- }
+RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
+ : m_renderer( renderer ), m_volume( volume ){
+}
+void render( const Renderable& renderable ) const {
+ switch ( m_renderer.getStyle() )
+ {
+ case Renderer::eFullMaterials:
+ renderable.renderSolid( m_renderer, m_volume );
+ break;
+ case Renderer::eWireframeOnly:
+ renderable.renderWireframe( m_renderer, m_volume );
+ break;
+ }
+}
+typedef ConstMemberCaller<RenderHighlighted, void(const Renderable&), &RenderHighlighted::render> RenderCaller;
+
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PushState();
+
+ if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
+ Renderable* renderable = Instance_getRenderable( instance );
+ if ( renderable ) {
+ renderable->viewChanged();
+ }
+
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0 && selectable->isSelected() ) {
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ m_renderer.Highlight( Renderer::eFace );
+ }
+ else if ( renderable ) {
+ renderable->renderComponents( m_renderer, m_volume );
+ }
+ m_renderer.Highlight( Renderer::ePrimitive );
+ }
+
+ if ( renderable ) {
+ render( *renderable );
+ }
+ }
+
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PopState();
+}
};
-inline void Scene_Render(Renderer& renderer, const VolumeTest& volume)
-{
- GlobalSceneGraph().traverse(ForEachVisible<RenderHighlighted>(volume, RenderHighlighted(renderer, volume)));
- GlobalShaderCache().forEachRenderable(RenderHighlighted::RenderCaller(RenderHighlighted(renderer, volume)));
+inline void Scene_Render( Renderer& renderer, const VolumeTest& volume ){
+ GlobalSceneGraph().traverse( ForEachVisible<RenderHighlighted>( volume, RenderHighlighted( renderer, volume ) ) );
+ GlobalShaderCache().forEachRenderable( RenderHighlighted::RenderCaller( RenderHighlighted( renderer, volume ) ) );
}
#endif