break;
}
}
-typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
+typedef ConstMemberCaller<RenderHighlighted, void(const Renderable&), &RenderHighlighted::render> RenderCaller;
bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
m_renderer.PushState();