/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "qgl.h"
+#include "globaldefs.h"
#include "debugging/debugging.h"
#include <stdlib.h>
#include <string.h>
-#if defined(_WIN32)
-#define WINGDIAPI __declspec(dllimport)
+#if GDEF_OS_WINDOWS
+#define WINGDIAPI __declspec( dllimport )
#define APIENTRY __stdcall
#endif
+#if GDEF_OS_MACOS && !defined( XWINDOWS )
+#include <OpenGL/gl.h>
+#else
#include <GL/gl.h>
+#endif
-#if defined(_WIN32)
+#if GDEF_OS_WINDOWS
#undef WINGDIAPI
#undef APIENTRY
#endif
-#if defined(_WIN32)
+#if GDEF_OS_WINDOWS
#include <wtypes.h>
-int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
-int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-int ( WINAPI * qwglGetPixelFormat)(HDC);
-BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-BOOL ( WINAPI * qwglSwapBuffers)(HDC);
-
-BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
-HGLRC ( WINAPI * qwglCreateContext)(HDC);
-HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
-BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
-HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
-HDC ( WINAPI * qwglGetCurrentDC)(VOID);
-PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
-BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
-BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
-BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
-
-BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
- FLOAT, int, LPGLYPHMETRICSFLOAT);
-
-BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
-int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
-int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
-BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
-BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
-
-#elif defined (XWINDOWS)
+PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
+
+#elif defined ( XWINDOWS )
#include <GL/glx.h>
#include <dlfcn.h>
-#include <gdk/gdkx.h>
-
-XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);
-GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
-void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);
-Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
-void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
-void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
-GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
-void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );
-Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );
-Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );
-Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );
-int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );
-GLXContext (*qglXGetCurrentContext)( void );
-GLXDrawable (*qglXGetCurrentDrawable)( void );
-void (*qglXWaitGL)( void );
-void (*qglXWaitX)( void );
-void (*qglXUseXFont)( Font font, int first, int count, int list );
-void* (*qglXGetProcAddressARB) (const GLubyte *procName);
-typedef void* (*glXGetProcAddressARBProc) (const GLubyte *procName);
+Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event );
+void* ( *qglXGetProcAddressARB )( const GLubyte * procName );
+typedef void* ( *glXGetProcAddressARBProc )( const GLubyte *procName );
+
+#elif GDEF_OS_MACOS
+#include <mach-o/dyld.h>
+#include <stdlib.h>
+#include <string.h>
#else
#error "unsupported platform"
#endif
-void QGL_Shutdown(OpenGLBinding& table)
-{
- globalOutputStream() << "Shutting down OpenGL module...";
-
-#if defined(WIN32)
- qwglCopyContext = 0;
- qwglCreateContext = 0;
- qwglCreateLayerContext = 0;
- qwglDeleteContext = 0;
- qwglDescribeLayerPlane = 0;
- qwglGetCurrentContext = 0;
- qwglGetCurrentDC = 0;
- qwglGetLayerPaletteEntries = 0;
- qwglGetProcAddress = 0;
- qwglMakeCurrent = 0;
- qwglRealizeLayerPalette = 0;
- qwglSetLayerPaletteEntries = 0;
- qwglShareLists = 0;
- qwglSwapLayerBuffers = 0;
- qwglUseFontBitmaps = 0;
- qwglUseFontOutlines = 0;
-
- qwglChoosePixelFormat = 0;
- qwglDescribePixelFormat = 0;
- qwglGetPixelFormat = 0;
- qwglSetPixelFormat = 0;
- qwglSwapBuffers = 0;
-#elif defined(XWINDOWS)
- qglXChooseVisual = 0;
- qglXCreateContext = 0;
- qglXDestroyContext = 0;
- qglXMakeCurrent = 0;
- qglXCopyContext = 0;
- qglXSwapBuffers = 0;
- qglXCreateGLXPixmap = 0;
- qglXDestroyGLXPixmap = 0;
- qglXQueryExtension = 0;
- qglXQueryVersion = 0;
- qglXIsDirect = 0;
- qglXGetConfig = 0;
- qglXGetCurrentContext = 0;
- qglXGetCurrentDrawable = 0;
- qglXWaitGL = 0;
- qglXWaitX = 0;
- qglXUseXFont = 0;
- qglXGetProcAddressARB = 0;
+void QGL_Shutdown( OpenGLBinding& table ){
+ globalOutputStream() << "Shutting down OpenGL module...";
+
+#if GDEF_OS_WINDOWS
+ qwglGetProcAddress = 0;
+#elif defined( XWINDOWS )
+ qglXQueryExtension = glXQueryExtension;
+ qglXGetProcAddressARB = 0;
+#elif GDEF_OS_MACOS
#else
#error "unsupported platform"
#endif
- globalOutputStream() << "Done.\n";
+ globalOutputStream() << "Done.\n";
}
typedef struct glu_error_struct
{
- GLenum errnum;
- const char *errstr;
+ GLenum errnum;
+ const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
- {GL_NO_ERROR, "GL_NO_ERROR - no error"},
- {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
- {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
- {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
- {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
- {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
- {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
- {0, 0}
+ {GL_NO_ERROR, "GL_NO_ERROR - no error"},
+ {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
+ {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
+ {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
+ {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
+ {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
+ {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
+ {0, 0}
};
-const GLubyte* qgluErrorString(GLenum errCode )
-{
- int search = 0;
- for (search = 0; glu_errlist[search].errstr; search++)
- {
- if (errCode == glu_errlist[search].errnum)
- return (const GLubyte *)glu_errlist[search].errstr;
- } //end for
- return (const GLubyte *)"Unknown error";
+const GLubyte* qgluErrorString( GLenum errCode ){
+ int search = 0;
+ for ( search = 0; glu_errlist[search].errstr; search++ )
+ {
+ if ( errCode == glu_errlist[search].errnum ) {
+ return (const GLubyte *)glu_errlist[search].errstr;
+ }
+ } //end for
+ return (const GLubyte *)"Unknown error";
}
-void glInvalidFunction()
-{
- ERROR_MESSAGE("calling an invalid OpenGL function");
+void glInvalidFunction(){
+ ERROR_MESSAGE( "calling an invalid OpenGL function" );
}
#define EXTENSIONS_ENABLED 1
-bool QGL_ExtensionSupported(const char* extension)
-{
+bool QGL_ExtensionSupported( const char* extension ){
#if EXTENSIONS_ENABLED
- const GLubyte *extensions = 0;
- const GLubyte *start;
- GLubyte *where, *terminator;
-
- // Extension names should not have spaces.
- where = (GLubyte *) strchr (extension, ' ');
- if (where || *extension == '\0')
- return false;
-
- extensions = GlobalOpenGL().m_glGetString (GL_EXTENSIONS);
-#ifndef __APPLE__
- if (!extensions)
- return false;
+ const GLubyte *extensions = 0;
+ const GLubyte *start;
+ GLubyte *where, *terminator;
+
+ // Extension names should not have spaces.
+ where = (GLubyte *) strchr( extension, ' ' );
+ if ( where || *extension == '\0' ) {
+ return false;
+ }
+
+ extensions = GlobalOpenGL().m_glGetString( GL_EXTENSIONS );
+#if !GDEF_OS_MACOS
+ if ( !extensions ) {
+ return false;
+ }
#endif
- // It takes a bit of care to be fool-proof about parsing the
- // OpenGL extensions string. Don't be fooled by sub-strings, etc.
- for (start = extensions; ;)
- {
- where = (GLubyte *) strstr ((const char *) start, extension);
- if (!where)
- break;
-
- terminator = where + strlen (extension);
- if (where == start || *(where - 1) == ' ')
- if (*terminator == ' ' || *terminator == '\0')
- return true;
-
- start = terminator;
- }
+ // It takes a bit of care to be fool-proof about parsing the
+ // OpenGL extensions string. Don't be fooled by sub-strings, etc.
+ for ( start = extensions; ; )
+ {
+ where = (GLubyte *) strstr( (const char *) start, extension );
+ if ( !where ) {
+ break;
+ }
+
+ terminator = where + strlen( extension );
+ if ( where == start || *( where - 1 ) == ' ' ) {
+ if ( *terminator == ' ' || *terminator == '\0' ) {
+ return true;
+ }
+ }
+
+ start = terminator;
+ }
#endif
- return false;
+ return false;
}
-typedef int (QGL_DLLEXPORT *QGLFunctionPointer)();
-
-QGLFunctionPointer QGL_getExtensionFunc(const char* symbol)
-{
-#if defined(XWINDOWS)
- //ASSERT_NOTNULL(qglXGetProcAddressARB);
- if (qglXGetProcAddressARB == 0)
- {
- return reinterpret_cast<QGLFunctionPointer>(glInvalidFunction);
- }
- else
- {
- return (QGLFunctionPointer)qglXGetProcAddressARB(reinterpret_cast<const GLubyte*>(symbol));
- }
-#elif defined(WIN32)
- ASSERT_NOTNULL(qwglGetProcAddress);
- return qwglGetProcAddress(symbol);
+typedef int ( QGL_DLLEXPORT * QGLFunctionPointer )();
+
+QGLFunctionPointer QGL_getExtensionFunc( const char* symbol ){
+#if defined( XWINDOWS )
+ //ASSERT_NOTNULL(qglXGetProcAddressARB);
+ if ( qglXGetProcAddressARB == 0 ) {
+ return reinterpret_cast<QGLFunctionPointer>( glInvalidFunction );
+ }
+ else
+ {
+ return (QGLFunctionPointer) qglXGetProcAddressARB( reinterpret_cast<const GLubyte*>( symbol ) );
+ }
+#elif GDEF_OS_MACOS
+ // Prepend a '_' for the Unix C symbol mangling convention
+ char *symbolName = (char *) malloc(strlen(symbol) + 2);
+ strcpy(symbolName + 1, symbol);
+ symbolName[0] = '_';
+ NSSymbol nssymbol = NULL;
+ if (NSIsSymbolNameDefined(symbolName)) nssymbol = NSLookupAndBindSymbol(symbolName);
+ free(symbolName);
+ return nssymbol ? reinterpret_cast<QGLFunctionPointer>(NSAddressOfSymbol(nssymbol)) : reinterpret_cast<QGLFunctionPointer>(glInvalidFunction);
+#elif GDEF_OS_WINDOWS
+ ASSERT_NOTNULL( qwglGetProcAddress );
+ return (QGLFunctionPointer) qwglGetProcAddress( symbol );
#else
#error "unsupported platform"
#endif
template<typename Func>
-bool QGL_constructExtensionFunc(Func& func, const char* symbol)
-{
- func = reinterpret_cast<Func>(QGL_getExtensionFunc(symbol));
- return func != 0;
+bool QGL_constructExtensionFunc( Func& func, const char* symbol ){
+ func = reinterpret_cast<Func>( QGL_getExtensionFunc( symbol ) );
+ return func != 0;
}
template<typename Func>
-void QGL_invalidateExtensionFunc(Func& func)
-{
- func = reinterpret_cast<Func>(glInvalidFunction);
+void QGL_invalidateExtensionFunc( Func& func ){
+ func = reinterpret_cast<Func>( glInvalidFunction );
}
-void QGL_clear(OpenGLBinding& table)
-{
- QGL_invalidateExtensionFunc(table.m_glAccum);
- QGL_invalidateExtensionFunc(table.m_glAlphaFunc);
- QGL_invalidateExtensionFunc(table.m_glAreTexturesResident);
- QGL_invalidateExtensionFunc(table.m_glArrayElement);
- QGL_invalidateExtensionFunc(table.m_glBegin);
- QGL_invalidateExtensionFunc(table.m_glBindTexture);
- QGL_invalidateExtensionFunc(table.m_glBitmap);
- QGL_invalidateExtensionFunc(table.m_glBlendFunc);
- QGL_invalidateExtensionFunc(table.m_glCallList);
- QGL_invalidateExtensionFunc(table.m_glCallLists);
- QGL_invalidateExtensionFunc(table.m_glClear);
- QGL_invalidateExtensionFunc(table.m_glClearAccum);
- QGL_invalidateExtensionFunc(table.m_glClearColor);
- QGL_invalidateExtensionFunc(table.m_glClearDepth);
- QGL_invalidateExtensionFunc(table.m_glClearIndex);
- QGL_invalidateExtensionFunc(table.m_glClearStencil);
- QGL_invalidateExtensionFunc(table.m_glClipPlane);
- QGL_invalidateExtensionFunc(table.m_glColor3b);
- QGL_invalidateExtensionFunc(table.m_glColor3bv);
- QGL_invalidateExtensionFunc(table.m_glColor3d);
- QGL_invalidateExtensionFunc(table.m_glColor3dv);
- QGL_invalidateExtensionFunc(table.m_glColor3f);
- QGL_invalidateExtensionFunc(table.m_glColor3fv);
- QGL_invalidateExtensionFunc(table.m_glColor3i);
- QGL_invalidateExtensionFunc(table.m_glColor3iv);
- QGL_invalidateExtensionFunc(table.m_glColor3s);
- QGL_invalidateExtensionFunc(table.m_glColor3sv);
- QGL_invalidateExtensionFunc(table.m_glColor3ub);
- QGL_invalidateExtensionFunc(table.m_glColor3ubv);
- QGL_invalidateExtensionFunc(table.m_glColor3ui);
- QGL_invalidateExtensionFunc(table.m_glColor3uiv);
- QGL_invalidateExtensionFunc(table.m_glColor3us);
- QGL_invalidateExtensionFunc(table.m_glColor3usv);
- QGL_invalidateExtensionFunc(table.m_glColor4b);
- QGL_invalidateExtensionFunc(table.m_glColor4bv);
- QGL_invalidateExtensionFunc(table.m_glColor4d);
- QGL_invalidateExtensionFunc(table.m_glColor4dv);
- QGL_invalidateExtensionFunc(table.m_glColor4f);
- QGL_invalidateExtensionFunc(table.m_glColor4fv);
- QGL_invalidateExtensionFunc(table.m_glColor4i);
- QGL_invalidateExtensionFunc(table.m_glColor4iv);
- QGL_invalidateExtensionFunc(table.m_glColor4s);
- QGL_invalidateExtensionFunc(table.m_glColor4sv);
- QGL_invalidateExtensionFunc(table.m_glColor4ub);
- QGL_invalidateExtensionFunc(table.m_glColor4ubv);
- QGL_invalidateExtensionFunc(table.m_glColor4ui);
- QGL_invalidateExtensionFunc(table.m_glColor4uiv);
- QGL_invalidateExtensionFunc(table.m_glColor4us);
- QGL_invalidateExtensionFunc(table.m_glColor4usv);
- QGL_invalidateExtensionFunc(table.m_glColorMask);
- QGL_invalidateExtensionFunc(table.m_glColorMaterial);
- QGL_invalidateExtensionFunc(table.m_glColorPointer);
- QGL_invalidateExtensionFunc(table.m_glCopyPixels);
- QGL_invalidateExtensionFunc(table.m_glCopyTexImage1D);
- QGL_invalidateExtensionFunc(table.m_glCopyTexImage2D);
- QGL_invalidateExtensionFunc(table.m_glCopyTexSubImage1D);
- QGL_invalidateExtensionFunc(table.m_glCopyTexSubImage2D);
- QGL_invalidateExtensionFunc(table.m_glCullFace);
- QGL_invalidateExtensionFunc(table.m_glDeleteLists);
- QGL_invalidateExtensionFunc(table.m_glDeleteTextures);
- QGL_invalidateExtensionFunc(table.m_glDepthFunc);
- QGL_invalidateExtensionFunc(table.m_glDepthMask);
- QGL_invalidateExtensionFunc(table.m_glDepthRange);
- QGL_invalidateExtensionFunc(table.m_glDisable);
- QGL_invalidateExtensionFunc(table.m_glDisableClientState);
- QGL_invalidateExtensionFunc(table.m_glDrawArrays);
- QGL_invalidateExtensionFunc(table.m_glDrawBuffer);
- QGL_invalidateExtensionFunc(table.m_glDrawElements);
- QGL_invalidateExtensionFunc(table.m_glDrawPixels);
- QGL_invalidateExtensionFunc(table.m_glEdgeFlag);
- QGL_invalidateExtensionFunc(table.m_glEdgeFlagPointer);
- QGL_invalidateExtensionFunc(table.m_glEdgeFlagv);
- QGL_invalidateExtensionFunc(table.m_glEnable);
- QGL_invalidateExtensionFunc(table.m_glEnableClientState);
- QGL_invalidateExtensionFunc(table.m_glEnd);
- QGL_invalidateExtensionFunc(table.m_glEndList);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord1d);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord1dv);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord1f);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord1fv);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord2d);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord2dv);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord2f);
- QGL_invalidateExtensionFunc(table.m_glEvalCoord2fv);
- QGL_invalidateExtensionFunc(table.m_glEvalMesh1);
- QGL_invalidateExtensionFunc(table.m_glEvalMesh2);
- QGL_invalidateExtensionFunc(table.m_glEvalPoint1);
- QGL_invalidateExtensionFunc(table.m_glEvalPoint2);
- QGL_invalidateExtensionFunc(table.m_glFeedbackBuffer);
- QGL_invalidateExtensionFunc(table.m_glFinish);
- QGL_invalidateExtensionFunc(table.m_glFlush);
- QGL_invalidateExtensionFunc(table.m_glFogf);
- QGL_invalidateExtensionFunc(table.m_glFogfv);
- QGL_invalidateExtensionFunc(table.m_glFogi);
- QGL_invalidateExtensionFunc(table.m_glFogiv);
- QGL_invalidateExtensionFunc(table.m_glFrontFace);
- QGL_invalidateExtensionFunc(table.m_glFrustum);
- QGL_invalidateExtensionFunc(table.m_glGenLists);
- QGL_invalidateExtensionFunc(table.m_glGenTextures);
- QGL_invalidateExtensionFunc(table.m_glGetBooleanv);
- QGL_invalidateExtensionFunc(table.m_glGetClipPlane);
- QGL_invalidateExtensionFunc(table.m_glGetDoublev);
- QGL_invalidateExtensionFunc(table.m_glGetError);
- QGL_invalidateExtensionFunc(table.m_glGetFloatv);
- QGL_invalidateExtensionFunc(table.m_glGetIntegerv);
- QGL_invalidateExtensionFunc(table.m_glGetLightfv);
- QGL_invalidateExtensionFunc(table.m_glGetLightiv);
- QGL_invalidateExtensionFunc(table.m_glGetMapdv);
- QGL_invalidateExtensionFunc(table.m_glGetMapfv);
- QGL_invalidateExtensionFunc(table.m_glGetMapiv);
- QGL_invalidateExtensionFunc(table.m_glGetMaterialfv);
- QGL_invalidateExtensionFunc(table.m_glGetMaterialiv);
- QGL_invalidateExtensionFunc(table.m_glGetPixelMapfv);
- QGL_invalidateExtensionFunc(table.m_glGetPixelMapuiv);
- QGL_invalidateExtensionFunc(table.m_glGetPixelMapusv);
- QGL_invalidateExtensionFunc(table.m_glGetPointerv);
- QGL_invalidateExtensionFunc(table.m_glGetPolygonStipple);
- table.m_glGetString = glGetString;
- QGL_invalidateExtensionFunc(table.m_glGetTexEnvfv);
- QGL_invalidateExtensionFunc(table.m_glGetTexEnviv);
- QGL_invalidateExtensionFunc(table.m_glGetTexGendv);
- QGL_invalidateExtensionFunc(table.m_glGetTexGenfv);
- QGL_invalidateExtensionFunc(table.m_glGetTexGeniv);
- QGL_invalidateExtensionFunc(table.m_glGetTexImage);
- QGL_invalidateExtensionFunc(table.m_glGetTexLevelParameterfv);
- QGL_invalidateExtensionFunc(table.m_glGetTexLevelParameteriv);
- QGL_invalidateExtensionFunc(table.m_glGetTexParameterfv);
- QGL_invalidateExtensionFunc(table.m_glGetTexParameteriv);
- QGL_invalidateExtensionFunc(table.m_glHint);
- QGL_invalidateExtensionFunc(table.m_glIndexMask);
- QGL_invalidateExtensionFunc(table.m_glIndexPointer);
- QGL_invalidateExtensionFunc(table.m_glIndexd);
- QGL_invalidateExtensionFunc(table.m_glIndexdv);
- QGL_invalidateExtensionFunc(table.m_glIndexf);
- QGL_invalidateExtensionFunc(table.m_glIndexfv);
- QGL_invalidateExtensionFunc(table.m_glIndexi);
- QGL_invalidateExtensionFunc(table.m_glIndexiv);
- QGL_invalidateExtensionFunc(table.m_glIndexs);
- QGL_invalidateExtensionFunc(table.m_glIndexsv);
- QGL_invalidateExtensionFunc(table.m_glIndexub);
- QGL_invalidateExtensionFunc(table.m_glIndexubv);
- QGL_invalidateExtensionFunc(table.m_glInitNames);
- QGL_invalidateExtensionFunc(table.m_glInterleavedArrays);
- QGL_invalidateExtensionFunc(table.m_glIsEnabled);
- QGL_invalidateExtensionFunc(table.m_glIsList);
- QGL_invalidateExtensionFunc(table.m_glIsTexture);
- QGL_invalidateExtensionFunc(table.m_glLightModelf);
- QGL_invalidateExtensionFunc(table.m_glLightModelfv);
- QGL_invalidateExtensionFunc(table.m_glLightModeli);
- QGL_invalidateExtensionFunc(table.m_glLightModeliv);
- QGL_invalidateExtensionFunc(table.m_glLightf);
- QGL_invalidateExtensionFunc(table.m_glLightfv);
- QGL_invalidateExtensionFunc(table.m_glLighti);
- QGL_invalidateExtensionFunc(table.m_glLightiv);
- QGL_invalidateExtensionFunc(table.m_glLineStipple);
- QGL_invalidateExtensionFunc(table.m_glLineWidth);
- QGL_invalidateExtensionFunc(table.m_glListBase);
- QGL_invalidateExtensionFunc(table.m_glLoadIdentity);
- QGL_invalidateExtensionFunc(table.m_glLoadMatrixd);
- QGL_invalidateExtensionFunc(table.m_glLoadMatrixf);
- QGL_invalidateExtensionFunc(table.m_glLoadName);
- QGL_invalidateExtensionFunc(table.m_glLogicOp);
- QGL_invalidateExtensionFunc(table.m_glMap1d);
- QGL_invalidateExtensionFunc(table.m_glMap1f);
- QGL_invalidateExtensionFunc(table.m_glMap2d);
- QGL_invalidateExtensionFunc(table.m_glMap2f);
- QGL_invalidateExtensionFunc(table.m_glMapGrid1d);
- QGL_invalidateExtensionFunc(table.m_glMapGrid1f);
- QGL_invalidateExtensionFunc(table.m_glMapGrid2d);
- QGL_invalidateExtensionFunc(table.m_glMapGrid2f);
- QGL_invalidateExtensionFunc(table.m_glMaterialf);
- QGL_invalidateExtensionFunc(table.m_glMaterialfv);
- QGL_invalidateExtensionFunc(table.m_glMateriali);
- QGL_invalidateExtensionFunc(table.m_glMaterialiv);
- QGL_invalidateExtensionFunc(table.m_glMatrixMode);
- QGL_invalidateExtensionFunc(table.m_glMultMatrixd);
- QGL_invalidateExtensionFunc(table.m_glMultMatrixf);
- QGL_invalidateExtensionFunc(table.m_glNewList);
- QGL_invalidateExtensionFunc(table.m_glNormal3b);
- QGL_invalidateExtensionFunc(table.m_glNormal3bv);
- QGL_invalidateExtensionFunc(table.m_glNormal3d);
- QGL_invalidateExtensionFunc(table.m_glNormal3dv);
- QGL_invalidateExtensionFunc(table.m_glNormal3f);
- QGL_invalidateExtensionFunc(table.m_glNormal3fv);
- QGL_invalidateExtensionFunc(table.m_glNormal3i);
- QGL_invalidateExtensionFunc(table.m_glNormal3iv);
- QGL_invalidateExtensionFunc(table.m_glNormal3s);
- QGL_invalidateExtensionFunc(table.m_glNormal3sv);
- QGL_invalidateExtensionFunc(table.m_glNormalPointer);
- QGL_invalidateExtensionFunc(table.m_glOrtho);
- QGL_invalidateExtensionFunc(table.m_glPassThrough);
- QGL_invalidateExtensionFunc(table.m_glPixelMapfv);
- QGL_invalidateExtensionFunc(table.m_glPixelMapuiv);
- QGL_invalidateExtensionFunc(table.m_glPixelMapusv);
- QGL_invalidateExtensionFunc(table.m_glPixelStoref);
- QGL_invalidateExtensionFunc(table.m_glPixelStorei);
- QGL_invalidateExtensionFunc(table.m_glPixelTransferf);
- QGL_invalidateExtensionFunc(table.m_glPixelTransferi);
- QGL_invalidateExtensionFunc(table.m_glPixelZoom);
- QGL_invalidateExtensionFunc(table.m_glPointSize);
- QGL_invalidateExtensionFunc(table.m_glPolygonMode);
- QGL_invalidateExtensionFunc(table.m_glPolygonOffset);
- QGL_invalidateExtensionFunc(table.m_glPolygonStipple);
- QGL_invalidateExtensionFunc(table.m_glPopAttrib);
- QGL_invalidateExtensionFunc(table.m_glPopClientAttrib);
- QGL_invalidateExtensionFunc(table.m_glPopMatrix);
- QGL_invalidateExtensionFunc(table.m_glPopName);
- QGL_invalidateExtensionFunc(table.m_glPrioritizeTextures);
- QGL_invalidateExtensionFunc(table.m_glPushAttrib);
- QGL_invalidateExtensionFunc(table.m_glPushClientAttrib);
- QGL_invalidateExtensionFunc(table.m_glPushMatrix);
- QGL_invalidateExtensionFunc(table.m_glPushName);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2d);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2dv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2f);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2fv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2i);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2iv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2s);
- QGL_invalidateExtensionFunc(table.m_glRasterPos2sv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3d);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3dv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3f);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3fv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3i);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3iv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3s);
- QGL_invalidateExtensionFunc(table.m_glRasterPos3sv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4d);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4dv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4f);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4fv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4i);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4iv);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4s);
- QGL_invalidateExtensionFunc(table.m_glRasterPos4sv);
- QGL_invalidateExtensionFunc(table.m_glReadBuffer);
- QGL_invalidateExtensionFunc(table.m_glReadPixels);
- QGL_invalidateExtensionFunc(table.m_glRectd);
- QGL_invalidateExtensionFunc(table.m_glRectdv);
- QGL_invalidateExtensionFunc(table.m_glRectf);
- QGL_invalidateExtensionFunc(table.m_glRectfv);
- QGL_invalidateExtensionFunc(table.m_glRecti);
- QGL_invalidateExtensionFunc(table.m_glRectiv);
- QGL_invalidateExtensionFunc(table.m_glRects);
- QGL_invalidateExtensionFunc(table.m_glRectsv);
- QGL_invalidateExtensionFunc(table.m_glRenderMode);
- QGL_invalidateExtensionFunc(table.m_glRotated);
- QGL_invalidateExtensionFunc(table.m_glRotatef);
- QGL_invalidateExtensionFunc(table.m_glScaled);
- QGL_invalidateExtensionFunc(table.m_glScalef);
- QGL_invalidateExtensionFunc(table.m_glScissor);
- QGL_invalidateExtensionFunc(table.m_glSelectBuffer);
- QGL_invalidateExtensionFunc(table.m_glShadeModel);
- QGL_invalidateExtensionFunc(table.m_glStencilFunc);
- QGL_invalidateExtensionFunc(table.m_glStencilMask);
- QGL_invalidateExtensionFunc(table.m_glStencilOp);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1d);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1dv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1f);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1fv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1i);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1iv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1s);
- QGL_invalidateExtensionFunc(table.m_glTexCoord1sv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2d);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2dv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2f);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2fv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2i);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2iv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2s);
- QGL_invalidateExtensionFunc(table.m_glTexCoord2sv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3d);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3dv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3f);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3fv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3i);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3iv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3s);
- QGL_invalidateExtensionFunc(table.m_glTexCoord3sv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4d);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4dv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4f);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4fv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4i);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4iv);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4s);
- QGL_invalidateExtensionFunc(table.m_glTexCoord4sv);
- QGL_invalidateExtensionFunc(table.m_glTexCoordPointer);
- QGL_invalidateExtensionFunc(table.m_glTexEnvf);
- QGL_invalidateExtensionFunc(table.m_glTexEnvfv);
- QGL_invalidateExtensionFunc(table.m_glTexEnvi);
- QGL_invalidateExtensionFunc(table.m_glTexEnviv);
- QGL_invalidateExtensionFunc(table.m_glTexGend);
- QGL_invalidateExtensionFunc(table.m_glTexGendv);
- QGL_invalidateExtensionFunc(table.m_glTexGenf);
- QGL_invalidateExtensionFunc(table.m_glTexGenfv);
- QGL_invalidateExtensionFunc(table.m_glTexGeni);
- QGL_invalidateExtensionFunc(table.m_glTexGeniv);
- QGL_invalidateExtensionFunc(table.m_glTexImage1D);
- QGL_invalidateExtensionFunc(table.m_glTexImage2D);
- QGL_invalidateExtensionFunc(table.m_glTexParameterf);
- QGL_invalidateExtensionFunc(table.m_glTexParameterfv);
- QGL_invalidateExtensionFunc(table.m_glTexParameteri);
- QGL_invalidateExtensionFunc(table.m_glTexParameteriv);
- QGL_invalidateExtensionFunc(table.m_glTexSubImage1D);
- QGL_invalidateExtensionFunc(table.m_glTexSubImage2D);
- QGL_invalidateExtensionFunc(table.m_glTranslated);
- QGL_invalidateExtensionFunc(table.m_glTranslatef);
- QGL_invalidateExtensionFunc(table.m_glVertex2d);
- QGL_invalidateExtensionFunc(table.m_glVertex2dv);
- QGL_invalidateExtensionFunc(table.m_glVertex2f);
- QGL_invalidateExtensionFunc(table.m_glVertex2fv);
- QGL_invalidateExtensionFunc(table.m_glVertex2i);
- QGL_invalidateExtensionFunc(table.m_glVertex2iv);
- QGL_invalidateExtensionFunc(table.m_glVertex2s);
- QGL_invalidateExtensionFunc(table.m_glVertex2sv);
- QGL_invalidateExtensionFunc(table.m_glVertex3d);
- QGL_invalidateExtensionFunc(table.m_glVertex3dv);
- QGL_invalidateExtensionFunc(table.m_glVertex3f);
- QGL_invalidateExtensionFunc(table.m_glVertex3fv);
- QGL_invalidateExtensionFunc(table.m_glVertex3i);
- QGL_invalidateExtensionFunc(table.m_glVertex3iv);
- QGL_invalidateExtensionFunc(table.m_glVertex3s);
- QGL_invalidateExtensionFunc(table.m_glVertex3sv);
- QGL_invalidateExtensionFunc(table.m_glVertex4d);
- QGL_invalidateExtensionFunc(table.m_glVertex4dv);
- QGL_invalidateExtensionFunc(table.m_glVertex4f);
- QGL_invalidateExtensionFunc(table.m_glVertex4fv);
- QGL_invalidateExtensionFunc(table.m_glVertex4i);
- QGL_invalidateExtensionFunc(table.m_glVertex4iv);
- QGL_invalidateExtensionFunc(table.m_glVertex4s);
- QGL_invalidateExtensionFunc(table.m_glVertex4sv);
- QGL_invalidateExtensionFunc(table.m_glVertexPointer);
- QGL_invalidateExtensionFunc(table.m_glViewport);
+void QGL_clear( OpenGLBinding& table ){
+ QGL_invalidateExtensionFunc( table.m_glAccum );
+ QGL_invalidateExtensionFunc( table.m_glAlphaFunc );
+ QGL_invalidateExtensionFunc( table.m_glAreTexturesResident );
+ QGL_invalidateExtensionFunc( table.m_glArrayElement );
+ QGL_invalidateExtensionFunc( table.m_glBegin );
+ QGL_invalidateExtensionFunc( table.m_glBindTexture );
+ QGL_invalidateExtensionFunc( table.m_glBitmap );
+ QGL_invalidateExtensionFunc( table.m_glBlendFunc );
+ QGL_invalidateExtensionFunc( table.m_glCallList );
+ QGL_invalidateExtensionFunc( table.m_glCallLists );
+ QGL_invalidateExtensionFunc( table.m_glClear );
+ QGL_invalidateExtensionFunc( table.m_glClearAccum );
+ QGL_invalidateExtensionFunc( table.m_glClearColor );
+ QGL_invalidateExtensionFunc( table.m_glClearDepth );
+ QGL_invalidateExtensionFunc( table.m_glClearIndex );
+ QGL_invalidateExtensionFunc( table.m_glClearStencil );
+ QGL_invalidateExtensionFunc( table.m_glClipPlane );
+ QGL_invalidateExtensionFunc( table.m_glColor3b );
+ QGL_invalidateExtensionFunc( table.m_glColor3bv );
+ QGL_invalidateExtensionFunc( table.m_glColor3d );
+ QGL_invalidateExtensionFunc( table.m_glColor3dv );
+ QGL_invalidateExtensionFunc( table.m_glColor3f );
+ QGL_invalidateExtensionFunc( table.m_glColor3fv );
+ QGL_invalidateExtensionFunc( table.m_glColor3i );
+ QGL_invalidateExtensionFunc( table.m_glColor3iv );
+ QGL_invalidateExtensionFunc( table.m_glColor3s );
+ QGL_invalidateExtensionFunc( table.m_glColor3sv );
+ QGL_invalidateExtensionFunc( table.m_glColor3ub );
+ QGL_invalidateExtensionFunc( table.m_glColor3ubv );
+ QGL_invalidateExtensionFunc( table.m_glColor3ui );
+ QGL_invalidateExtensionFunc( table.m_glColor3uiv );
+ QGL_invalidateExtensionFunc( table.m_glColor3us );
+ QGL_invalidateExtensionFunc( table.m_glColor3usv );
+ QGL_invalidateExtensionFunc( table.m_glColor4b );
+ QGL_invalidateExtensionFunc( table.m_glColor4bv );
+ QGL_invalidateExtensionFunc( table.m_glColor4d );
+ QGL_invalidateExtensionFunc( table.m_glColor4dv );
+ QGL_invalidateExtensionFunc( table.m_glColor4f );
+ QGL_invalidateExtensionFunc( table.m_glColor4fv );
+ QGL_invalidateExtensionFunc( table.m_glColor4i );
+ QGL_invalidateExtensionFunc( table.m_glColor4iv );
+ QGL_invalidateExtensionFunc( table.m_glColor4s );
+ QGL_invalidateExtensionFunc( table.m_glColor4sv );
+ QGL_invalidateExtensionFunc( table.m_glColor4ub );
+ QGL_invalidateExtensionFunc( table.m_glColor4ubv );
+ QGL_invalidateExtensionFunc( table.m_glColor4ui );
+ QGL_invalidateExtensionFunc( table.m_glColor4uiv );
+ QGL_invalidateExtensionFunc( table.m_glColor4us );
+ QGL_invalidateExtensionFunc( table.m_glColor4usv );
+ QGL_invalidateExtensionFunc( table.m_glColorMask );
+ QGL_invalidateExtensionFunc( table.m_glColorMaterial );
+ QGL_invalidateExtensionFunc( table.m_glColorPointer );
+ QGL_invalidateExtensionFunc( table.m_glCopyPixels );
+ QGL_invalidateExtensionFunc( table.m_glCopyTexImage1D );
+ QGL_invalidateExtensionFunc( table.m_glCopyTexImage2D );
+ QGL_invalidateExtensionFunc( table.m_glCopyTexSubImage1D );
+ QGL_invalidateExtensionFunc( table.m_glCopyTexSubImage2D );
+ QGL_invalidateExtensionFunc( table.m_glCullFace );
+ QGL_invalidateExtensionFunc( table.m_glDeleteLists );
+ QGL_invalidateExtensionFunc( table.m_glDeleteTextures );
+ QGL_invalidateExtensionFunc( table.m_glDepthFunc );
+ QGL_invalidateExtensionFunc( table.m_glDepthMask );
+ QGL_invalidateExtensionFunc( table.m_glDepthRange );
+ QGL_invalidateExtensionFunc( table.m_glDisable );
+ QGL_invalidateExtensionFunc( table.m_glDisableClientState );
+ QGL_invalidateExtensionFunc( table.m_glDrawArrays );
+ QGL_invalidateExtensionFunc( table.m_glDrawBuffer );
+ QGL_invalidateExtensionFunc( table.m_glDrawElements );
+ QGL_invalidateExtensionFunc( table.m_glDrawPixels );
+ QGL_invalidateExtensionFunc( table.m_glEdgeFlag );
+ QGL_invalidateExtensionFunc( table.m_glEdgeFlagPointer );
+ QGL_invalidateExtensionFunc( table.m_glEdgeFlagv );
+ QGL_invalidateExtensionFunc( table.m_glEnable );
+ QGL_invalidateExtensionFunc( table.m_glEnableClientState );
+ QGL_invalidateExtensionFunc( table.m_glEnd );
+ QGL_invalidateExtensionFunc( table.m_glEndList );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord1d );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord1dv );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord1f );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord1fv );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord2d );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord2dv );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord2f );
+ QGL_invalidateExtensionFunc( table.m_glEvalCoord2fv );
+ QGL_invalidateExtensionFunc( table.m_glEvalMesh1 );
+ QGL_invalidateExtensionFunc( table.m_glEvalMesh2 );
+ QGL_invalidateExtensionFunc( table.m_glEvalPoint1 );
+ QGL_invalidateExtensionFunc( table.m_glEvalPoint2 );
+ QGL_invalidateExtensionFunc( table.m_glFeedbackBuffer );
+ QGL_invalidateExtensionFunc( table.m_glFinish );
+ QGL_invalidateExtensionFunc( table.m_glFlush );
+ QGL_invalidateExtensionFunc( table.m_glFogf );
+ QGL_invalidateExtensionFunc( table.m_glFogfv );
+ QGL_invalidateExtensionFunc( table.m_glFogi );
+ QGL_invalidateExtensionFunc( table.m_glFogiv );
+ QGL_invalidateExtensionFunc( table.m_glFrontFace );
+ QGL_invalidateExtensionFunc( table.m_glFrustum );
+ QGL_invalidateExtensionFunc( table.m_glGenLists );
+ QGL_invalidateExtensionFunc( table.m_glGenTextures );
+ QGL_invalidateExtensionFunc( table.m_glGetBooleanv );
+ QGL_invalidateExtensionFunc( table.m_glGetClipPlane );
+ QGL_invalidateExtensionFunc( table.m_glGetDoublev );
+ QGL_invalidateExtensionFunc( table.m_glGetError );
+ QGL_invalidateExtensionFunc( table.m_glGetFloatv );
+ QGL_invalidateExtensionFunc( table.m_glGetIntegerv );
+ QGL_invalidateExtensionFunc( table.m_glGetLightfv );
+ QGL_invalidateExtensionFunc( table.m_glGetLightiv );
+ QGL_invalidateExtensionFunc( table.m_glGetMapdv );
+ QGL_invalidateExtensionFunc( table.m_glGetMapfv );
+ QGL_invalidateExtensionFunc( table.m_glGetMapiv );
+ QGL_invalidateExtensionFunc( table.m_glGetMaterialfv );
+ QGL_invalidateExtensionFunc( table.m_glGetMaterialiv );
+ QGL_invalidateExtensionFunc( table.m_glGetPixelMapfv );
+ QGL_invalidateExtensionFunc( table.m_glGetPixelMapuiv );
+ QGL_invalidateExtensionFunc( table.m_glGetPixelMapusv );
+ QGL_invalidateExtensionFunc( table.m_glGetPointerv );
+ QGL_invalidateExtensionFunc( table.m_glGetPolygonStipple );
+ table.m_glGetString = glGetString;
+ QGL_invalidateExtensionFunc( table.m_glGetTexEnvfv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexEnviv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexGendv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexGenfv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexGeniv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexImage );
+ QGL_invalidateExtensionFunc( table.m_glGetTexLevelParameterfv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexLevelParameteriv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexParameterfv );
+ QGL_invalidateExtensionFunc( table.m_glGetTexParameteriv );
+ QGL_invalidateExtensionFunc( table.m_glHint );
+ QGL_invalidateExtensionFunc( table.m_glIndexMask );
+ QGL_invalidateExtensionFunc( table.m_glIndexPointer );
+ QGL_invalidateExtensionFunc( table.m_glIndexd );
+ QGL_invalidateExtensionFunc( table.m_glIndexdv );
+ QGL_invalidateExtensionFunc( table.m_glIndexf );
+ QGL_invalidateExtensionFunc( table.m_glIndexfv );
+ QGL_invalidateExtensionFunc( table.m_glIndexi );
+ QGL_invalidateExtensionFunc( table.m_glIndexiv );
+ QGL_invalidateExtensionFunc( table.m_glIndexs );
+ QGL_invalidateExtensionFunc( table.m_glIndexsv );
+ QGL_invalidateExtensionFunc( table.m_glIndexub );
+ QGL_invalidateExtensionFunc( table.m_glIndexubv );
+ QGL_invalidateExtensionFunc( table.m_glInitNames );
+ QGL_invalidateExtensionFunc( table.m_glInterleavedArrays );
+ QGL_invalidateExtensionFunc( table.m_glIsEnabled );
+ QGL_invalidateExtensionFunc( table.m_glIsList );
+ QGL_invalidateExtensionFunc( table.m_glIsTexture );
+ QGL_invalidateExtensionFunc( table.m_glLightModelf );
+ QGL_invalidateExtensionFunc( table.m_glLightModelfv );
+ QGL_invalidateExtensionFunc( table.m_glLightModeli );
+ QGL_invalidateExtensionFunc( table.m_glLightModeliv );
+ QGL_invalidateExtensionFunc( table.m_glLightf );
+ QGL_invalidateExtensionFunc( table.m_glLightfv );
+ QGL_invalidateExtensionFunc( table.m_glLighti );
+ QGL_invalidateExtensionFunc( table.m_glLightiv );
+ QGL_invalidateExtensionFunc( table.m_glLineStipple );
+ QGL_invalidateExtensionFunc( table.m_glLineWidth );
+ QGL_invalidateExtensionFunc( table.m_glListBase );
+ QGL_invalidateExtensionFunc( table.m_glLoadIdentity );
+ QGL_invalidateExtensionFunc( table.m_glLoadMatrixd );
+ QGL_invalidateExtensionFunc( table.m_glLoadMatrixf );
+ QGL_invalidateExtensionFunc( table.m_glLoadName );
+ QGL_invalidateExtensionFunc( table.m_glLogicOp );
+ QGL_invalidateExtensionFunc( table.m_glMap1d );
+ QGL_invalidateExtensionFunc( table.m_glMap1f );
+ QGL_invalidateExtensionFunc( table.m_glMap2d );
+ QGL_invalidateExtensionFunc( table.m_glMap2f );
+ QGL_invalidateExtensionFunc( table.m_glMapGrid1d );
+ QGL_invalidateExtensionFunc( table.m_glMapGrid1f );
+ QGL_invalidateExtensionFunc( table.m_glMapGrid2d );
+ QGL_invalidateExtensionFunc( table.m_glMapGrid2f );
+ QGL_invalidateExtensionFunc( table.m_glMaterialf );
+ QGL_invalidateExtensionFunc( table.m_glMaterialfv );
+ QGL_invalidateExtensionFunc( table.m_glMateriali );
+ QGL_invalidateExtensionFunc( table.m_glMaterialiv );
+ QGL_invalidateExtensionFunc( table.m_glMatrixMode );
+ QGL_invalidateExtensionFunc( table.m_glMultMatrixd );
+ QGL_invalidateExtensionFunc( table.m_glMultMatrixf );
+ QGL_invalidateExtensionFunc( table.m_glNewList );
+ QGL_invalidateExtensionFunc( table.m_glNormal3b );
+ QGL_invalidateExtensionFunc( table.m_glNormal3bv );
+ QGL_invalidateExtensionFunc( table.m_glNormal3d );
+ QGL_invalidateExtensionFunc( table.m_glNormal3dv );
+ QGL_invalidateExtensionFunc( table.m_glNormal3f );
+ QGL_invalidateExtensionFunc( table.m_glNormal3fv );
+ QGL_invalidateExtensionFunc( table.m_glNormal3i );
+ QGL_invalidateExtensionFunc( table.m_glNormal3iv );
+ QGL_invalidateExtensionFunc( table.m_glNormal3s );
+ QGL_invalidateExtensionFunc( table.m_glNormal3sv );
+ QGL_invalidateExtensionFunc( table.m_glNormalPointer );
+ QGL_invalidateExtensionFunc( table.m_glOrtho );
+ QGL_invalidateExtensionFunc( table.m_glPassThrough );
+ QGL_invalidateExtensionFunc( table.m_glPixelMapfv );
+ QGL_invalidateExtensionFunc( table.m_glPixelMapuiv );
+ QGL_invalidateExtensionFunc( table.m_glPixelMapusv );
+ QGL_invalidateExtensionFunc( table.m_glPixelStoref );
+ QGL_invalidateExtensionFunc( table.m_glPixelStorei );
+ QGL_invalidateExtensionFunc( table.m_glPixelTransferf );
+ QGL_invalidateExtensionFunc( table.m_glPixelTransferi );
+ QGL_invalidateExtensionFunc( table.m_glPixelZoom );
+ QGL_invalidateExtensionFunc( table.m_glPointSize );
+ QGL_invalidateExtensionFunc( table.m_glPolygonMode );
+ QGL_invalidateExtensionFunc( table.m_glPolygonOffset );
+ QGL_invalidateExtensionFunc( table.m_glPolygonStipple );
+ QGL_invalidateExtensionFunc( table.m_glPopAttrib );
+ QGL_invalidateExtensionFunc( table.m_glPopClientAttrib );
+ QGL_invalidateExtensionFunc( table.m_glPopMatrix );
+ QGL_invalidateExtensionFunc( table.m_glPopName );
+ QGL_invalidateExtensionFunc( table.m_glPrioritizeTextures );
+ QGL_invalidateExtensionFunc( table.m_glPushAttrib );
+ QGL_invalidateExtensionFunc( table.m_glPushClientAttrib );
+ QGL_invalidateExtensionFunc( table.m_glPushMatrix );
+ QGL_invalidateExtensionFunc( table.m_glPushName );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2d );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2dv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2f );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2fv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2i );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2iv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2s );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos2sv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3d );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3dv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3f );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3fv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3i );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3iv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3s );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos3sv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4d );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4dv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4f );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4fv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4i );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4iv );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4s );
+ QGL_invalidateExtensionFunc( table.m_glRasterPos4sv );
+ QGL_invalidateExtensionFunc( table.m_glReadBuffer );
+ QGL_invalidateExtensionFunc( table.m_glReadPixels );
+ QGL_invalidateExtensionFunc( table.m_glRectd );
+ QGL_invalidateExtensionFunc( table.m_glRectdv );
+ QGL_invalidateExtensionFunc( table.m_glRectf );
+ QGL_invalidateExtensionFunc( table.m_glRectfv );
+ QGL_invalidateExtensionFunc( table.m_glRecti );
+ QGL_invalidateExtensionFunc( table.m_glRectiv );
+ QGL_invalidateExtensionFunc( table.m_glRects );
+ QGL_invalidateExtensionFunc( table.m_glRectsv );
+ QGL_invalidateExtensionFunc( table.m_glRenderMode );
+ QGL_invalidateExtensionFunc( table.m_glRotated );
+ QGL_invalidateExtensionFunc( table.m_glRotatef );
+ QGL_invalidateExtensionFunc( table.m_glScaled );
+ QGL_invalidateExtensionFunc( table.m_glScalef );
+ QGL_invalidateExtensionFunc( table.m_glScissor );
+ QGL_invalidateExtensionFunc( table.m_glSelectBuffer );
+ QGL_invalidateExtensionFunc( table.m_glShadeModel );
+ QGL_invalidateExtensionFunc( table.m_glStencilFunc );
+ QGL_invalidateExtensionFunc( table.m_glStencilMask );
+ QGL_invalidateExtensionFunc( table.m_glStencilOp );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1d );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1dv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1f );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1fv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1i );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1iv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1s );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord1sv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2d );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2dv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2f );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2fv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2i );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2iv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2s );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord2sv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3d );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3dv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3f );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3fv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3i );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3iv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3s );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord3sv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4d );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4dv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4f );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4fv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4i );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4iv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4s );
+ QGL_invalidateExtensionFunc( table.m_glTexCoord4sv );
+ QGL_invalidateExtensionFunc( table.m_glTexCoordPointer );
+ QGL_invalidateExtensionFunc( table.m_glTexEnvf );
+ QGL_invalidateExtensionFunc( table.m_glTexEnvfv );
+ QGL_invalidateExtensionFunc( table.m_glTexEnvi );
+ QGL_invalidateExtensionFunc( table.m_glTexEnviv );
+ QGL_invalidateExtensionFunc( table.m_glTexGend );
+ QGL_invalidateExtensionFunc( table.m_glTexGendv );
+ QGL_invalidateExtensionFunc( table.m_glTexGenf );
+ QGL_invalidateExtensionFunc( table.m_glTexGenfv );
+ QGL_invalidateExtensionFunc( table.m_glTexGeni );
+ QGL_invalidateExtensionFunc( table.m_glTexGeniv );
+ QGL_invalidateExtensionFunc( table.m_glTexImage1D );
+ QGL_invalidateExtensionFunc( table.m_glTexImage2D );
+ QGL_invalidateExtensionFunc( table.m_glTexParameterf );
+ QGL_invalidateExtensionFunc( table.m_glTexParameterfv );
+ QGL_invalidateExtensionFunc( table.m_glTexParameteri );
+ QGL_invalidateExtensionFunc( table.m_glTexParameteriv );
+ QGL_invalidateExtensionFunc( table.m_glTexSubImage1D );
+ QGL_invalidateExtensionFunc( table.m_glTexSubImage2D );
+ QGL_invalidateExtensionFunc( table.m_glTranslated );
+ QGL_invalidateExtensionFunc( table.m_glTranslatef );
+ QGL_invalidateExtensionFunc( table.m_glVertex2d );
+ QGL_invalidateExtensionFunc( table.m_glVertex2dv );
+ QGL_invalidateExtensionFunc( table.m_glVertex2f );
+ QGL_invalidateExtensionFunc( table.m_glVertex2fv );
+ QGL_invalidateExtensionFunc( table.m_glVertex2i );
+ QGL_invalidateExtensionFunc( table.m_glVertex2iv );
+ QGL_invalidateExtensionFunc( table.m_glVertex2s );
+ QGL_invalidateExtensionFunc( table.m_glVertex2sv );
+ QGL_invalidateExtensionFunc( table.m_glVertex3d );
+ QGL_invalidateExtensionFunc( table.m_glVertex3dv );
+ QGL_invalidateExtensionFunc( table.m_glVertex3f );
+ QGL_invalidateExtensionFunc( table.m_glVertex3fv );
+ QGL_invalidateExtensionFunc( table.m_glVertex3i );
+ QGL_invalidateExtensionFunc( table.m_glVertex3iv );
+ QGL_invalidateExtensionFunc( table.m_glVertex3s );
+ QGL_invalidateExtensionFunc( table.m_glVertex3sv );
+ QGL_invalidateExtensionFunc( table.m_glVertex4d );
+ QGL_invalidateExtensionFunc( table.m_glVertex4dv );
+ QGL_invalidateExtensionFunc( table.m_glVertex4f );
+ QGL_invalidateExtensionFunc( table.m_glVertex4fv );
+ QGL_invalidateExtensionFunc( table.m_glVertex4i );
+ QGL_invalidateExtensionFunc( table.m_glVertex4iv );
+ QGL_invalidateExtensionFunc( table.m_glVertex4s );
+ QGL_invalidateExtensionFunc( table.m_glVertex4sv );
+ QGL_invalidateExtensionFunc( table.m_glVertexPointer );
+ QGL_invalidateExtensionFunc( table.m_glViewport );
}
-int QGL_Init(OpenGLBinding& table)
-{
- QGL_clear(table);
-
-#if defined(WIN32)
- qwglCopyContext = wglCopyContext;
- qwglCreateContext = wglCreateContext;
- qwglCreateLayerContext = wglCreateLayerContext;
- qwglDeleteContext = wglDeleteContext;
- qwglDescribeLayerPlane = wglDescribeLayerPlane;
- qwglGetCurrentContext = wglGetCurrentContext;
- qwglGetCurrentDC = wglGetCurrentDC;
- qwglGetLayerPaletteEntries = wglGetLayerPaletteEntries;
- qwglGetProcAddress = wglGetProcAddress;
- qwglMakeCurrent = wglMakeCurrent;
- qwglRealizeLayerPalette = wglRealizeLayerPalette;
- qwglSetLayerPaletteEntries = wglSetLayerPaletteEntries;
- qwglShareLists = wglShareLists;
- qwglSwapLayerBuffers = wglSwapLayerBuffers;
- qwglUseFontBitmaps = wglUseFontBitmapsA;
- qwglUseFontOutlines = wglUseFontOutlinesA;
-
- qwglChoosePixelFormat = ChoosePixelFormat;
- qwglDescribePixelFormat = DescribePixelFormat;
- qwglGetPixelFormat = GetPixelFormat;
- qwglSetPixelFormat = SetPixelFormat;
- qwglSwapBuffers = SwapBuffers;
-#elif defined(XWINDOWS)
- qglXChooseVisual = glXChooseVisual;
- qglXCreateContext = glXCreateContext;
- qglXDestroyContext = glXDestroyContext;
- qglXMakeCurrent = glXMakeCurrent;
- //qglXCopyContext = glXCopyContext;
- qglXSwapBuffers = glXSwapBuffers;
- qglXCreateGLXPixmap = glXCreateGLXPixmap;
- qglXDestroyGLXPixmap = glXDestroyGLXPixmap;
- qglXQueryExtension = glXQueryExtension;
- qglXQueryVersion = glXQueryVersion;
- qglXIsDirect = glXIsDirect;
- qglXGetConfig = glXGetConfig;
- qglXGetCurrentContext = glXGetCurrentContext;
- qglXGetCurrentDrawable = glXGetCurrentDrawable;
- qglXWaitGL = glXWaitGL;
- qglXWaitX = glXWaitX;
- qglXUseXFont = glXUseXFont;
-// qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix
-
- qglXGetProcAddressARB = (glXGetProcAddressARBProc)dlsym(RTLD_DEFAULT, "glXGetProcAddressARB");
- if ((qglXQueryExtension == 0) || (qglXQueryExtension(GDK_DISPLAY(),0,0) != True))
- return 0;
+int QGL_Init( OpenGLBinding& table ){
+ QGL_clear( table );
+
+#if GDEF_OS_WINDOWS
+ qwglGetProcAddress = wglGetProcAddress;
+#elif defined( XWINDOWS )
+ qglXGetProcAddressARB = (glXGetProcAddressARBProc)dlsym( RTLD_DEFAULT, "glXGetProcAddressARB" );
+ if ( ( qglXQueryExtension == 0 ) || ( qglXQueryExtension(XOpenDisplay(nullptr), 0, 0) != True ) ) {
+ return 0;
+ }
+#elif GDEF_OS_MACOS
#else
#error "unsupported platform"
#endif
- return 1;
+ return 1;
}
int g_qglMajorVersion = 0;
int g_qglMinorVersion = 0;
// requires a valid gl context
-void QGL_InitVersion()
-{
+void QGL_InitVersion(){
#if EXTENSIONS_ENABLED
- const std::size_t versionSize = 256;
- char version[versionSize];
- strncpy(version, reinterpret_cast<const char*>(GlobalOpenGL().m_glGetString(GL_VERSION)), versionSize - 1);
- version[versionSize - 1] = '\0';
- char* firstDot = strchr(version, '.');
- ASSERT_NOTNULL(firstDot);
- *firstDot = '\0';
- g_qglMajorVersion = atoi(version);
- char* secondDot = strchr(firstDot + 1, '.');
- if(secondDot != 0)
- {
- *secondDot = '\0';
- }
- g_qglMinorVersion = atoi(firstDot + 1);
+ const std::size_t versionSize = 256;
+ char version[versionSize];
+ strncpy( version, reinterpret_cast<const char*>( GlobalOpenGL().m_glGetString( GL_VERSION ) ), versionSize - 1 );
+ version[versionSize - 1] = '\0';
+ char* firstDot = strchr( version, '.' );
+ ASSERT_NOTNULL( firstDot );
+ *firstDot = '\0';
+ g_qglMajorVersion = atoi( version );
+ char* secondDot = strchr( firstDot + 1, '.' );
+ if ( secondDot != 0 ) {
+ *secondDot = '\0';
+ }
+ g_qglMinorVersion = atoi( firstDot + 1 );
#else
- g_qglMajorVersion = 1;
- g_qglMinorVersion = 1;
+ g_qglMajorVersion = 1;
+ g_qglMinorVersion = 1;
#endif
}
-inline void extension_not_implemented(const char* extension)
-{
- globalErrorStream() << "WARNING: OpenGL driver reports support for " << extension << " but does not implement it\n";
+inline void extension_not_implemented( const char* extension ){
+ globalErrorStream() << "WARNING: OpenGL driver reports support for " << extension << " but does not implement it\n";
}
float g_maxTextureAnisotropy;
-float QGL_maxTextureAnisotropy()
-{
- return g_maxTextureAnisotropy;
+float QGL_maxTextureAnisotropy(){
+ return g_maxTextureAnisotropy;
}
-void QGL_sharedContextCreated(OpenGLBinding& table)
-{
- QGL_InitVersion();
-
- table.major_version = g_qglMajorVersion;
- table.minor_version = g_qglMinorVersion;
-
- table.m_glAccum = glAccum;
- table.m_glAlphaFunc = glAlphaFunc;
- table.m_glAreTexturesResident = glAreTexturesResident;
- table.m_glArrayElement = glArrayElement;
- table.m_glBegin = glBegin;
- table.m_glBindTexture = glBindTexture;
- table.m_glBitmap = glBitmap;
- table.m_glBlendFunc = glBlendFunc;
- table.m_glCallList = glCallList;
- table.m_glCallLists = glCallLists;
- table.m_glClear = glClear;
- table.m_glClearAccum = glClearAccum;
- table.m_glClearColor = glClearColor;
- table.m_glClearDepth = glClearDepth;
- table.m_glClearIndex = glClearIndex;
- table.m_glClearStencil = glClearStencil;
- table.m_glClipPlane = glClipPlane;
- table.m_glColor3b = glColor3b;
- table.m_glColor3bv = glColor3bv;
- table.m_glColor3d = glColor3d;
- table.m_glColor3dv = glColor3dv;
- table.m_glColor3f = glColor3f;
- table.m_glColor3fv = glColor3fv;
- table.m_glColor3i = glColor3i;
- table.m_glColor3iv = glColor3iv;
- table.m_glColor3s = glColor3s;
- table.m_glColor3sv = glColor3sv;
- table.m_glColor3ub = glColor3ub;
- table.m_glColor3ubv = glColor3ubv;
- table.m_glColor3ui = glColor3ui;
- table.m_glColor3uiv = glColor3uiv;
- table.m_glColor3us = glColor3us;
- table.m_glColor3usv = glColor3usv;
- table.m_glColor4b = glColor4b;
- table.m_glColor4bv = glColor4bv;
- table.m_glColor4d = glColor4d;
- table.m_glColor4dv = glColor4dv;
- table.m_glColor4f = glColor4f;
- table.m_glColor4fv = glColor4fv;
- table.m_glColor4i = glColor4i;
- table.m_glColor4iv = glColor4iv;
- table.m_glColor4s = glColor4s;
- table.m_glColor4sv = glColor4sv;
- table.m_glColor4ub = glColor4ub;
- table.m_glColor4ubv = glColor4ubv;
- table.m_glColor4ui = glColor4ui;
- table.m_glColor4uiv = glColor4uiv;
- table.m_glColor4us = glColor4us;
- table.m_glColor4usv = glColor4usv;
- table.m_glColorMask = glColorMask;
- table.m_glColorMaterial = glColorMaterial;
- table.m_glColorPointer = glColorPointer;
- table.m_glCopyPixels = glCopyPixels;
- table.m_glCopyTexImage1D = glCopyTexImage1D;
- table.m_glCopyTexImage2D = glCopyTexImage2D;
- table.m_glCopyTexSubImage1D = glCopyTexSubImage1D;
- table.m_glCopyTexSubImage2D = glCopyTexSubImage2D;
- table.m_glCullFace = glCullFace;
- table.m_glDeleteLists = glDeleteLists;
- table.m_glDeleteTextures = glDeleteTextures;
- table.m_glDepthFunc = glDepthFunc;
- table.m_glDepthMask = glDepthMask;
- table.m_glDepthRange = glDepthRange;
- table.m_glDisable = glDisable;
- table.m_glDisableClientState = glDisableClientState;
- table.m_glDrawArrays = glDrawArrays;
- table.m_glDrawBuffer = glDrawBuffer;
- table.m_glDrawElements = glDrawElements;
- table.m_glDrawPixels = glDrawPixels;
- table.m_glEdgeFlag = glEdgeFlag;
- table.m_glEdgeFlagPointer = glEdgeFlagPointer;
- table.m_glEdgeFlagv = glEdgeFlagv;
- table.m_glEnable = glEnable;
- table.m_glEnableClientState = glEnableClientState;
- table.m_glEnd = glEnd;
- table.m_glEndList = glEndList;
- table.m_glEvalCoord1d = glEvalCoord1d;
- table.m_glEvalCoord1dv = glEvalCoord1dv;
- table.m_glEvalCoord1f = glEvalCoord1f;
- table.m_glEvalCoord1fv = glEvalCoord1fv;
- table.m_glEvalCoord2d = glEvalCoord2d;
- table.m_glEvalCoord2dv = glEvalCoord2dv;
- table.m_glEvalCoord2f = glEvalCoord2f;
- table.m_glEvalCoord2fv = glEvalCoord2fv;
- table.m_glEvalMesh1 = glEvalMesh1;
- table.m_glEvalMesh2 = glEvalMesh2;
- table.m_glEvalPoint1 = glEvalPoint1;
- table.m_glEvalPoint2 = glEvalPoint2;
- table.m_glFeedbackBuffer = glFeedbackBuffer;
- table.m_glFinish = glFinish;
- table.m_glFlush = glFlush;
- table.m_glFogf = glFogf;
- table.m_glFogfv = glFogfv;
- table.m_glFogi = glFogi;
- table.m_glFogiv = glFogiv;
- table.m_glFrontFace = glFrontFace;
- table.m_glFrustum = glFrustum;
- table.m_glGenLists = glGenLists;
- table.m_glGenTextures = glGenTextures;
- table.m_glGetBooleanv = glGetBooleanv;
- table.m_glGetClipPlane = glGetClipPlane;
- table.m_glGetDoublev = glGetDoublev;
- table.m_glGetError = glGetError;
- table.m_glGetFloatv = glGetFloatv;
- table.m_glGetIntegerv = glGetIntegerv;
- table.m_glGetLightfv = glGetLightfv;
- table.m_glGetLightiv = glGetLightiv;
- table.m_glGetMapdv = glGetMapdv;
- table.m_glGetMapfv = glGetMapfv;
- table.m_glGetMapiv = glGetMapiv;
- table.m_glGetMaterialfv = glGetMaterialfv;
- table.m_glGetMaterialiv = glGetMaterialiv;
- table.m_glGetPixelMapfv = glGetPixelMapfv;
- table.m_glGetPixelMapuiv = glGetPixelMapuiv;
- table.m_glGetPixelMapusv = glGetPixelMapusv;
- table.m_glGetPointerv = glGetPointerv;
- table.m_glGetPolygonStipple = glGetPolygonStipple;
- table.m_glGetString = glGetString;
- table.m_glGetTexEnvfv = glGetTexEnvfv;
- table.m_glGetTexEnviv = glGetTexEnviv;
- table.m_glGetTexGendv = glGetTexGendv;
- table.m_glGetTexGenfv = glGetTexGenfv;
- table.m_glGetTexGeniv = glGetTexGeniv;
- table.m_glGetTexImage = glGetTexImage;
- table.m_glGetTexLevelParameterfv = glGetTexLevelParameterfv;
- table.m_glGetTexLevelParameteriv = glGetTexLevelParameteriv;
- table.m_glGetTexParameterfv = glGetTexParameterfv;
- table.m_glGetTexParameteriv = glGetTexParameteriv;
- table.m_glHint = glHint;
- table.m_glIndexMask = glIndexMask;
- table.m_glIndexPointer = glIndexPointer;
- table.m_glIndexd = glIndexd;
- table.m_glIndexdv = glIndexdv;
- table.m_glIndexf = glIndexf;
- table.m_glIndexfv = glIndexfv;
- table.m_glIndexi = glIndexi;
- table.m_glIndexiv = glIndexiv;
- table.m_glIndexs = glIndexs;
- table.m_glIndexsv = glIndexsv;
- table.m_glIndexub = glIndexub;
- table.m_glIndexubv = glIndexubv;
- table.m_glInitNames = glInitNames;
- table.m_glInterleavedArrays = glInterleavedArrays;
- table.m_glIsEnabled = glIsEnabled;
- table.m_glIsList = glIsList;
- table.m_glIsTexture = glIsTexture;
- table.m_glLightModelf = glLightModelf;
- table.m_glLightModelfv = glLightModelfv;
- table.m_glLightModeli = glLightModeli;
- table.m_glLightModeliv = glLightModeliv;
- table.m_glLightf = glLightf;
- table.m_glLightfv = glLightfv;
- table.m_glLighti = glLighti;
- table.m_glLightiv = glLightiv;
- table.m_glLineStipple = glLineStipple;
- table.m_glLineWidth = glLineWidth;
- table.m_glListBase = glListBase;
- table.m_glLoadIdentity = glLoadIdentity;
- table.m_glLoadMatrixd = glLoadMatrixd;
- table.m_glLoadMatrixf = glLoadMatrixf;
- table.m_glLoadName = glLoadName;
- table.m_glLogicOp = glLogicOp;
- table.m_glMap1d = glMap1d;
- table.m_glMap1f = glMap1f;
- table.m_glMap2d = glMap2d;
- table.m_glMap2f = glMap2f;
- table.m_glMapGrid1d = glMapGrid1d;
- table.m_glMapGrid1f = glMapGrid1f;
- table.m_glMapGrid2d = glMapGrid2d;
- table.m_glMapGrid2f = glMapGrid2f;
- table.m_glMaterialf = glMaterialf;
- table.m_glMaterialfv = glMaterialfv;
- table.m_glMateriali = glMateriali;
- table.m_glMaterialiv = glMaterialiv;
- table.m_glMatrixMode = glMatrixMode;
- table.m_glMultMatrixd = glMultMatrixd;
- table.m_glMultMatrixf = glMultMatrixf;
- table.m_glNewList = glNewList;
- table.m_glNormal3b = glNormal3b;
- table.m_glNormal3bv = glNormal3bv;
- table.m_glNormal3d = glNormal3d;
- table.m_glNormal3dv = glNormal3dv;
- table.m_glNormal3f = glNormal3f;
- table.m_glNormal3fv = glNormal3fv;
- table.m_glNormal3i = glNormal3i;
- table.m_glNormal3iv = glNormal3iv;
- table.m_glNormal3s = glNormal3s;
- table.m_glNormal3sv = glNormal3sv;
- table.m_glNormalPointer = glNormalPointer;
- table.m_glOrtho = glOrtho;
- table.m_glPassThrough = glPassThrough;
- table.m_glPixelMapfv = glPixelMapfv;
- table.m_glPixelMapuiv = glPixelMapuiv;
- table.m_glPixelMapusv = glPixelMapusv;
- table.m_glPixelStoref = glPixelStoref;
- table.m_glPixelStorei = glPixelStorei;
- table.m_glPixelTransferf = glPixelTransferf;
- table.m_glPixelTransferi = glPixelTransferi;
- table.m_glPixelZoom = glPixelZoom;
- table.m_glPointSize = glPointSize;
- table.m_glPolygonMode = glPolygonMode;
- table.m_glPolygonOffset = glPolygonOffset;
- table.m_glPolygonStipple = glPolygonStipple;
- table.m_glPopAttrib = glPopAttrib;
- table.m_glPopClientAttrib = glPopClientAttrib;
- table.m_glPopMatrix = glPopMatrix;
- table.m_glPopName = glPopName;
- table.m_glPrioritizeTextures = glPrioritizeTextures;
- table.m_glPushAttrib = glPushAttrib;
- table.m_glPushClientAttrib = glPushClientAttrib;
- table.m_glPushMatrix = glPushMatrix;
- table.m_glPushName = glPushName;
- table.m_glRasterPos2d = glRasterPos2d;
- table.m_glRasterPos2dv = glRasterPos2dv;
- table.m_glRasterPos2f = glRasterPos2f;
- table.m_glRasterPos2fv = glRasterPos2fv;
- table.m_glRasterPos2i = glRasterPos2i;
- table.m_glRasterPos2iv = glRasterPos2iv;
- table.m_glRasterPos2s = glRasterPos2s;
- table.m_glRasterPos2sv = glRasterPos2sv;
- table.m_glRasterPos3d = glRasterPos3d;
- table.m_glRasterPos3dv = glRasterPos3dv;
- table.m_glRasterPos3f = glRasterPos3f;
- table.m_glRasterPos3fv = glRasterPos3fv;
- table.m_glRasterPos3i = glRasterPos3i;
- table.m_glRasterPos3iv = glRasterPos3iv;
- table.m_glRasterPos3s = glRasterPos3s;
- table.m_glRasterPos3sv = glRasterPos3sv;
- table.m_glRasterPos4d = glRasterPos4d;
- table.m_glRasterPos4dv = glRasterPos4dv;
- table.m_glRasterPos4f = glRasterPos4f;
- table.m_glRasterPos4fv = glRasterPos4fv;
- table.m_glRasterPos4i = glRasterPos4i;
- table.m_glRasterPos4iv = glRasterPos4iv;
- table.m_glRasterPos4s = glRasterPos4s;
- table.m_glRasterPos4sv = glRasterPos4sv;
- table.m_glReadBuffer = glReadBuffer;
- table.m_glReadPixels = glReadPixels;
- table.m_glRectd = glRectd;
- table.m_glRectdv = glRectdv;
- table.m_glRectf = glRectf;
- table.m_glRectfv = glRectfv;
- table.m_glRecti = glRecti;
- table.m_glRectiv = glRectiv;
- table.m_glRects = glRects;
- table.m_glRectsv = glRectsv;
- table.m_glRenderMode = glRenderMode;
- table.m_glRotated = glRotated;
- table.m_glRotatef = glRotatef;
- table.m_glScaled = glScaled;
- table.m_glScalef = glScalef;
- table.m_glScissor = glScissor;
- table.m_glSelectBuffer = glSelectBuffer;
- table.m_glShadeModel = glShadeModel;
- table.m_glStencilFunc = glStencilFunc;
- table.m_glStencilMask = glStencilMask;
- table.m_glStencilOp = glStencilOp;
- table.m_glTexCoord1d = glTexCoord1d;
- table.m_glTexCoord1dv = glTexCoord1dv;
- table.m_glTexCoord1f = glTexCoord1f;
- table.m_glTexCoord1fv = glTexCoord1fv;
- table.m_glTexCoord1i = glTexCoord1i;
- table.m_glTexCoord1iv = glTexCoord1iv;
- table.m_glTexCoord1s = glTexCoord1s;
- table.m_glTexCoord1sv = glTexCoord1sv;
- table.m_glTexCoord2d = glTexCoord2d;
- table.m_glTexCoord2dv = glTexCoord2dv;
- table.m_glTexCoord2f = glTexCoord2f;
- table.m_glTexCoord2fv = glTexCoord2fv;
- table.m_glTexCoord2i = glTexCoord2i;
- table.m_glTexCoord2iv = glTexCoord2iv;
- table.m_glTexCoord2s = glTexCoord2s;
- table.m_glTexCoord2sv = glTexCoord2sv;
- table.m_glTexCoord3d = glTexCoord3d;
- table.m_glTexCoord3dv = glTexCoord3dv;
- table.m_glTexCoord3f = glTexCoord3f;
- table.m_glTexCoord3fv = glTexCoord3fv;
- table.m_glTexCoord3i = glTexCoord3i;
- table.m_glTexCoord3iv = glTexCoord3iv;
- table.m_glTexCoord3s = glTexCoord3s;
- table.m_glTexCoord3sv = glTexCoord3sv;
- table.m_glTexCoord4d = glTexCoord4d;
- table.m_glTexCoord4dv = glTexCoord4dv;
- table.m_glTexCoord4f = glTexCoord4f;
- table.m_glTexCoord4fv = glTexCoord4fv;
- table.m_glTexCoord4i = glTexCoord4i;
- table.m_glTexCoord4iv = glTexCoord4iv;
- table.m_glTexCoord4s = glTexCoord4s;
- table.m_glTexCoord4sv = glTexCoord4sv;
- table.m_glTexCoordPointer = glTexCoordPointer;
- table.m_glTexEnvf = glTexEnvf;
- table.m_glTexEnvfv = glTexEnvfv;
- table.m_glTexEnvi = glTexEnvi;
- table.m_glTexEnviv = glTexEnviv;
- table.m_glTexGend = glTexGend;
- table.m_glTexGendv = glTexGendv;
- table.m_glTexGenf = glTexGenf;
- table.m_glTexGenfv = glTexGenfv;
- table.m_glTexGeni = glTexGeni;
- table.m_glTexGeniv = glTexGeniv;
- table.m_glTexImage1D = glTexImage1D;
- table.m_glTexImage2D = glTexImage2D;
- table.m_glTexParameterf = glTexParameterf;
- table.m_glTexParameterfv = glTexParameterfv;
- table.m_glTexParameteri = glTexParameteri;
- table.m_glTexParameteriv = glTexParameteriv;
- table.m_glTexSubImage1D = glTexSubImage1D;
- table.m_glTexSubImage2D = glTexSubImage2D;
- table.m_glTranslated = glTranslated;
- table.m_glTranslatef = glTranslatef;
- table.m_glVertex2d = glVertex2d;
- table.m_glVertex2dv = glVertex2dv;
- table.m_glVertex2f = glVertex2f;
- table.m_glVertex2fv = glVertex2fv;
- table.m_glVertex2i = glVertex2i;
- table.m_glVertex2iv = glVertex2iv;
- table.m_glVertex2s = glVertex2s;
- table.m_glVertex2sv = glVertex2sv;
- table.m_glVertex3d = glVertex3d;
- table.m_glVertex3dv = glVertex3dv;
- table.m_glVertex3f = glVertex3f;
- table.m_glVertex3fv = glVertex3fv;
- table.m_glVertex3i = glVertex3i;
- table.m_glVertex3iv = glVertex3iv;
- table.m_glVertex3s = glVertex3s;
- table.m_glVertex3sv = glVertex3sv;
- table.m_glVertex4d = glVertex4d;
- table.m_glVertex4dv = glVertex4dv;
- table.m_glVertex4f = glVertex4f;
- table.m_glVertex4fv = glVertex4fv;
- table.m_glVertex4i = glVertex4i;
- table.m_glVertex4iv = glVertex4iv;
- table.m_glVertex4s = glVertex4s;
- table.m_glVertex4sv = glVertex4sv;
- table.m_glVertexPointer = glVertexPointer;
- table.m_glViewport = glViewport;
-
- if(QGL_ExtensionSupported("GL_ARB_multitexture"))
- {
- table.support_ARB_multitexture =
- QGL_constructExtensionFunc(table.m_glActiveTextureARB, "glActiveTextureARB")
- && QGL_constructExtensionFunc(table.m_glClientActiveTextureARB, "glClientActiveTextureARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1dARB, "glMultiTexCoord1dARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1fARB, "glMultiTexCoord1fARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1iARB, "glMultiTexCoord1iARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1sARB, "glMultiTexCoord1sARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1svARB, "glMultiTexCoord1svARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2dARB, "glMultiTexCoord2dARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2fARB, "glMultiTexCoord2fARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2iARB, "glMultiTexCoord2iARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2sARB, "glMultiTexCoord2sARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2svARB, "glMultiTexCoord2svARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3dARB, "glMultiTexCoord3dARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3fARB, "glMultiTexCoord3fARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3iARB, "glMultiTexCoord3iARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3sARB, "glMultiTexCoord3sARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3svARB, "glMultiTexCoord3svARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4dARB, "glMultiTexCoord4dARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4fARB, "glMultiTexCoord4fARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4iARB, "glMultiTexCoord4iARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4sARB, "glMultiTexCoord4sARB")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4svARB, "glMultiTexCoord4svARB");
-
- if(!table.support_ARB_multitexture)
- {
- extension_not_implemented("GL_ARB_multitexture");
- }
- }
- else
- {
- table.support_ARB_multitexture = false;
- }
-
- if(QGL_ExtensionSupported("GL_ARB_texture_compression"))
- {
- table.support_ARB_texture_compression =
- QGL_constructExtensionFunc(table.m_glCompressedTexImage3DARB, "glCompressedTexImage3DARB")
- && QGL_constructExtensionFunc(table.m_glCompressedTexImage2DARB, "glCompressedTexImage2DARB")
- && QGL_constructExtensionFunc(table.m_glCompressedTexImage1DARB, "glCompressedTexImage1DARB")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage3DARB, "glCompressedTexSubImage3DARB")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage2DARB, "glCompressedTexSubImage2DARB")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage1DARB, "glCompressedTexSubImage1DARB")
- && QGL_constructExtensionFunc(table.m_glGetCompressedTexImageARB, "glGetCompressedTexImageARB");
-
- if(!table.support_ARB_texture_compression)
- {
- extension_not_implemented("GL_ARB_texture_compression");
- }
- }
- else
- {
- table.support_ARB_texture_compression = false;
- }
-
- table.support_EXT_texture_compression_s3tc = QGL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
-
- // GL 1.2
- if(table.major_version > 1 || table.minor_version >= 2)
- {
- table.support_GL_1_2 =
- QGL_constructExtensionFunc(table.m_glCopyTexSubImage3D, "glCopyTexSubImage3D")
- && QGL_constructExtensionFunc(table.m_glDrawRangeElements, "glDrawRangeElements")
- && QGL_constructExtensionFunc(table.m_glTexImage3D, "glTexImage3D")
- && QGL_constructExtensionFunc(table.m_glTexSubImage3D, "glTexSubImage3D");
-
- if(!table.support_GL_1_2)
- {
- extension_not_implemented("GL_VERSION_1_2");
- }
- }
- else
- {
- table.support_GL_1_2 = false;
- }
-
- // GL 1.3
- if(table.major_version > 1 || table.minor_version >= 3)
- {
- table.support_GL_1_3 =
- QGL_constructExtensionFunc(table.m_glActiveTexture, "glActiveTexture")
- && QGL_constructExtensionFunc(table.m_glClientActiveTexture, "glClientActiveTexture")
- && QGL_constructExtensionFunc(table.m_glCompressedTexImage1D, "glCompressedTexImage1D")
- && QGL_constructExtensionFunc(table.m_glCompressedTexImage2D, "glCompressedTexImage2D")
- && QGL_constructExtensionFunc(table.m_glCompressedTexImage3D, "glCompressedTexImage3D")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage1D, "glCompressedTexSubImage1D")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage2D, "glCompressedTexSubImage2D")
- && QGL_constructExtensionFunc(table.m_glCompressedTexSubImage3D, "glCompressedTexSubImage3D")
- && QGL_constructExtensionFunc(table.m_glGetCompressedTexImage, "glGetCompressedTexImage")
- && QGL_constructExtensionFunc(table.m_glLoadTransposeMatrixd, "glLoadTransposeMatrixd")
- && QGL_constructExtensionFunc(table.m_glLoadTransposeMatrixf, "glLoadTransposeMatrixf")
- && QGL_constructExtensionFunc(table.m_glMultTransposeMatrixd, "glMultTransposeMatrixd")
- && QGL_constructExtensionFunc(table.m_glMultTransposeMatrixf, "glMultTransposeMatrixf")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1d, "glMultiTexCoord1d")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1dv, "glMultiTexCoord1dv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1f, "glMultiTexCoord1f")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1fv, "glMultiTexCoord1fv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1i, "glMultiTexCoord1i")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1iv, "glMultiTexCoord1iv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1s, "glMultiTexCoord1s")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord1sv, "glMultiTexCoord1sv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2d, "glMultiTexCoord2d")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2dv, "glMultiTexCoord2dv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2f, "glMultiTexCoord2f")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2fv, "glMultiTexCoord2fv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2i, "glMultiTexCoord2i")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2iv, "glMultiTexCoord2iv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2s, "glMultiTexCoord2s")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord2sv, "glMultiTexCoord2sv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3d, "glMultiTexCoord3d")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3dv, "glMultiTexCoord3dv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3f, "glMultiTexCoord3f")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3fv, "glMultiTexCoord3fv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3i, "glMultiTexCoord3i")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3iv, "glMultiTexCoord3iv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3s, "glMultiTexCoord3s")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord3sv, "glMultiTexCoord3sv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4d, "glMultiTexCoord4d")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4dv, "glMultiTexCoord4dv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4f, "glMultiTexCoord4f")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4fv, "glMultiTexCoord4fv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4i, "glMultiTexCoord4i")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4iv, "glMultiTexCoord4iv")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4s, "glMultiTexCoord4s")
- && QGL_constructExtensionFunc(table.m_glMultiTexCoord4sv, "glMultiTexCoord4sv")
- && QGL_constructExtensionFunc(table.m_glSampleCoverage, "glSampleCoverage");
-
- if(!table.support_GL_1_3)
- {
- extension_not_implemented("GL_VERSION_1_3");
- }
- }
- else
- {
- table.support_GL_1_3 = false;
- }
-
- // GL 1.4
- if(table.major_version > 1 || table.minor_version >= 4)
- {
- table.support_GL_1_4 =
- QGL_constructExtensionFunc(table.m_glBlendColor, "glBlendColor")
- && QGL_constructExtensionFunc(table.m_glBlendEquation, "glBlendEquation")
- && QGL_constructExtensionFunc(table.m_glBlendFuncSeparate, "glBlendFuncSeparate")
- && QGL_constructExtensionFunc(table.m_glFogCoordPointer, "glFogCoordPointer")
- && QGL_constructExtensionFunc(table.m_glFogCoordd, "glFogCoordd")
- && QGL_constructExtensionFunc(table.m_glFogCoorddv, "glFogCoorddv")
- && QGL_constructExtensionFunc(table.m_glFogCoordf, "glFogCoordf")
- && QGL_constructExtensionFunc(table.m_glFogCoordfv, "glFogCoordfv")
- && QGL_constructExtensionFunc(table.m_glMultiDrawArrays, "glMultiDrawArrays")
- && QGL_constructExtensionFunc(table.m_glMultiDrawElements, "glMultiDrawElements")
- && QGL_constructExtensionFunc(table.m_glPointParameterf, "glPointParameterf")
- && QGL_constructExtensionFunc(table.m_glPointParameterfv, "glPointParameterfv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3b, "glSecondaryColor3b")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3bv, "glSecondaryColor3bv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3d, "glSecondaryColor3d")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3dv, "glSecondaryColor3dv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3f, "glSecondaryColor3f")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3fv, "glSecondaryColor3fv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3i, "glSecondaryColor3i")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3iv, "glSecondaryColor3iv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3s, "glSecondaryColor3s")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3sv, "glSecondaryColor3sv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3ub, "glSecondaryColor3ub")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3ubv, "glSecondaryColor3ubv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3ui, "glSecondaryColor3ui")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3uiv, "glSecondaryColor3uiv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3us, "glSecondaryColor3us")
- && QGL_constructExtensionFunc(table.m_glSecondaryColor3usv, "glSecondaryColor3usv")
- && QGL_constructExtensionFunc(table.m_glSecondaryColorPointer, "glSecondaryColorPointer")
- && QGL_constructExtensionFunc(table.m_glWindowPos2d, "glWindowPos2d")
- && QGL_constructExtensionFunc(table.m_glWindowPos2dv, "glWindowPos2dv")
- && QGL_constructExtensionFunc(table.m_glWindowPos2f, "glWindowPos2f")
- && QGL_constructExtensionFunc(table.m_glWindowPos2fv, "glWindowPos2fv")
- && QGL_constructExtensionFunc(table.m_glWindowPos2i, "glWindowPos2i")
- && QGL_constructExtensionFunc(table.m_glWindowPos2iv, "glWindowPos2iv")
- && QGL_constructExtensionFunc(table.m_glWindowPos2s, "glWindowPos2s")
- && QGL_constructExtensionFunc(table.m_glWindowPos2sv, "glWindowPos2sv")
- && QGL_constructExtensionFunc(table.m_glWindowPos3d, "glWindowPos3d")
- && QGL_constructExtensionFunc(table.m_glWindowPos3dv, "glWindowPos3dv")
- && QGL_constructExtensionFunc(table.m_glWindowPos3f, "glWindowPos3f")
- && QGL_constructExtensionFunc(table.m_glWindowPos3fv, "glWindowPos3fv")
- && QGL_constructExtensionFunc(table.m_glWindowPos3i, "glWindowPos3i")
- && QGL_constructExtensionFunc(table.m_glWindowPos3iv, "glWindowPos3iv")
- && QGL_constructExtensionFunc(table.m_glWindowPos3s, "glWindowPos3s")
- && QGL_constructExtensionFunc(table.m_glWindowPos3sv, "glWindowPos3sv");
-
- if(!table.support_GL_1_4)
- {
- extension_not_implemented("GL_VERSION_1_4");
- }
- }
- else
- {
- table.support_GL_1_4 = false;
- }
-
- // GL 1.5
- if(table.major_version > 1 || table.minor_version >= 5)
- {
- table.support_GL_1_5 =
- QGL_constructExtensionFunc(table.m_glBeginQuery, "glBeginQuery")
- && QGL_constructExtensionFunc(table.m_glBindBuffer, "glBindBuffer")
- && QGL_constructExtensionFunc(table.m_glBufferData, "glBufferData")
- && QGL_constructExtensionFunc(table.m_glBufferSubData, "glBufferSubData")
- && QGL_constructExtensionFunc(table.m_glDeleteBuffers, "glDeleteBuffers")
- && QGL_constructExtensionFunc(table.m_glDeleteQueries, "glDeleteQueries")
- && QGL_constructExtensionFunc(table.m_glEndQuery, "glEndQuery")
- && QGL_constructExtensionFunc(table.m_glGenBuffers, "glGenBuffers")
- && QGL_constructExtensionFunc(table.m_glGenQueries, "glGenQueries")
- && QGL_constructExtensionFunc(table.m_glGetBufferParameteriv, "glGetBufferParameteriv")
- && QGL_constructExtensionFunc(table.m_glGetBufferPointerv, "glGetBufferPointerv")
- && QGL_constructExtensionFunc(table.m_glGetBufferSubData, "glGetBufferSubData")
- && QGL_constructExtensionFunc(table.m_glGetQueryObjectiv, "glGetQueryObjectiv")
- && QGL_constructExtensionFunc(table.m_glGetQueryObjectuiv, "glGetQueryObjectuiv")
- && QGL_constructExtensionFunc(table.m_glGetQueryiv, "glGetQueryiv")
- && QGL_constructExtensionFunc(table.m_glIsBuffer, "glIsBuffer")
- && QGL_constructExtensionFunc(table.m_glIsQuery, "glIsQuery")
- && QGL_constructExtensionFunc(table.m_glMapBuffer, "glMapBuffer")
- && QGL_constructExtensionFunc(table.m_glUnmapBuffer, "glUnmapBuffer");
-
- if(!table.support_GL_1_5)
- {
- extension_not_implemented("GL_VERSION_1_5");
- }
- }
- else
- {
- table.support_GL_1_5 = false;
- }
-
-
- if(QGL_ExtensionSupported("GL_ARB_vertex_program"))
- {
- table.support_ARB_vertex_program =
- QGL_constructExtensionFunc(table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB")
- && QGL_constructExtensionFunc(table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB")
- && QGL_constructExtensionFunc(table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB")
- && QGL_constructExtensionFunc(table.m_glProgramStringARB, "glProgramStringARB")
- && QGL_constructExtensionFunc(table.m_glBindProgramARB, "glBindProgramARB")
- && QGL_constructExtensionFunc(table.m_glDeleteProgramsARB, "glDeleteProgramsARB")
- && QGL_constructExtensionFunc(table.m_glGenProgramsARB, "glGenProgramsARB")
- && QGL_constructExtensionFunc(table.m_glProgramEnvParameter4dARB, "glProgramEnvParameter4dARB")
- && QGL_constructExtensionFunc(table.m_glProgramEnvParameter4dvARB, "glProgramEnvParameter4dvARB")
- && QGL_constructExtensionFunc(table.m_glProgramEnvParameter4fARB, "glProgramEnvParameter4fARB")
- && QGL_constructExtensionFunc(table.m_glProgramEnvParameter4fvARB, "glProgramEnvParameter4fvARB")
- && QGL_constructExtensionFunc(table.m_glProgramLocalParameter4dARB, "glProgramLocalParameter4dARB")
- && QGL_constructExtensionFunc(table.m_glProgramLocalParameter4dvARB, "glProgramLocalParameter4dvARB")
- && QGL_constructExtensionFunc(table.m_glProgramLocalParameter4fARB, "glProgramLocalParameter4fARB")
- && QGL_constructExtensionFunc(table.m_glProgramLocalParameter4fvARB, "glProgramLocalParameter4fvARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramEnvParameterdvARB, "glGetProgramEnvParameterdvARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramEnvParameterfvARB, "glGetProgramEnvParameterfvARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramLocalParameterdvARB, "glGetProgramLocalParameterdvARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramLocalParameterfvARB, "glGetProgramLocalParameterfvARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramivARB, "glGetProgramivARB")
- && QGL_constructExtensionFunc(table.m_glGetProgramStringARB, "glGetProgramStringARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB")
- && QGL_constructExtensionFunc(table.m_glIsProgramARB, "glIsProgramARB");
-
- if(!table.support_ARB_vertex_program)
- {
- extension_not_implemented("GL_ARB_vertex_program");
- }
- }
- else
- {
- table.support_ARB_vertex_program = false;
- }
-
-
- table.support_ARB_fragment_program = QGL_ExtensionSupported("GL_ARB_fragment_program");
-
- if(QGL_ExtensionSupported("GL_ARB_shader_objects"))
- {
- table.support_ARB_shader_objects =
- QGL_constructExtensionFunc(table.m_glDeleteObjectARB, "glDeleteObjectARB")
- && QGL_constructExtensionFunc(table.m_glGetHandleARB, "glGetHandleARB")
- && QGL_constructExtensionFunc(table.m_glDetachObjectARB, "glDetachObjectARB")
- && QGL_constructExtensionFunc(table.m_glCreateShaderObjectARB, "glCreateShaderObjectARB")
- && QGL_constructExtensionFunc(table.m_glShaderSourceARB, "glShaderSourceARB")
- && QGL_constructExtensionFunc(table.m_glCompileShaderARB, "glCompileShaderARB")
- && QGL_constructExtensionFunc(table.m_glCreateProgramObjectARB, "glCreateProgramObjectARB")
- && QGL_constructExtensionFunc(table.m_glAttachObjectARB, "glAttachObjectARB")
- && QGL_constructExtensionFunc(table.m_glLinkProgramARB, "glLinkProgramARB")
- && QGL_constructExtensionFunc(table.m_glUseProgramObjectARB, "glUseProgramObjectARB")
- && QGL_constructExtensionFunc(table.m_glValidateProgramARB, "glValidateProgramARB")
- && QGL_constructExtensionFunc(table.m_glUniform1fARB, "glUniform1fARB")
- && QGL_constructExtensionFunc(table.m_glUniform2fARB, "glUniform2fARB")
- && QGL_constructExtensionFunc(table.m_glUniform3fARB, "glUniform3fARB")
- && QGL_constructExtensionFunc(table.m_glUniform4fARB, "glUniform4fARB")
- && QGL_constructExtensionFunc(table.m_glUniform1iARB, "glUniform1iARB")
- && QGL_constructExtensionFunc(table.m_glUniform2iARB, "glUniform2iARB")
- && QGL_constructExtensionFunc(table.m_glUniform3iARB, "glUniform3iARB")
- && QGL_constructExtensionFunc(table.m_glUniform4iARB, "glUniform4iARB")
- && QGL_constructExtensionFunc(table.m_glUniform1fvARB, "glUniform1fvARB")
- && QGL_constructExtensionFunc(table.m_glUniform2fvARB, "glUniform2fvARB")
- && QGL_constructExtensionFunc(table.m_glUniform3fvARB, "glUniform3fvARB")
- && QGL_constructExtensionFunc(table.m_glUniform4fvARB, "glUniform4fvARB")
- && QGL_constructExtensionFunc(table.m_glUniform1ivARB, "glUniform1ivARB")
- && QGL_constructExtensionFunc(table.m_glUniform2ivARB, "glUniform2ivARB")
- && QGL_constructExtensionFunc(table.m_glUniform3ivARB, "glUniform3ivARB")
- && QGL_constructExtensionFunc(table.m_glUniform4ivARB, "glUniform4ivARB")
- && QGL_constructExtensionFunc(table.m_glUniformMatrix2fvARB, "glUniformMatrix2fvARB")
- && QGL_constructExtensionFunc(table.m_glUniformMatrix3fvARB, "glUniformMatrix3fvARB")
- && QGL_constructExtensionFunc(table.m_glUniformMatrix4fvARB, "glUniformMatrix4fvARB")
- && QGL_constructExtensionFunc(table.m_glGetObjectParameterfvARB, "glGetObjectParameterfvARB")
- && QGL_constructExtensionFunc(table.m_glGetObjectParameterivARB, "glGetObjectParameterivARB")
- && QGL_constructExtensionFunc(table.m_glGetInfoLogARB, "glGetInfoLogARB")
- && QGL_constructExtensionFunc(table.m_glGetAttachedObjectsARB, "glGetAttachedObjectsARB")
- && QGL_constructExtensionFunc(table.m_glGetUniformLocationARB, "glGetUniformLocationARB")
- && QGL_constructExtensionFunc(table.m_glGetActiveUniformARB, "glGetActiveUniformARB")
- && QGL_constructExtensionFunc(table.m_glGetUniformfvARB, "glGetUniformfvARB")
- && QGL_constructExtensionFunc(table.m_glGetUniformivARB, "glGetUniformivARB")
- && QGL_constructExtensionFunc(table.m_glGetShaderSourceARB, "glGetShaderSourceARB");
-
- if(!table.support_ARB_shader_objects)
- {
- extension_not_implemented("GL_ARB_shader_objects");
- }
- }
- else
- {
- table.support_ARB_shader_objects = false;
- }
-
- if(QGL_ExtensionSupported("GL_ARB_vertex_shader"))
- {
- table.support_ARB_vertex_shader =
- QGL_constructExtensionFunc(table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB")
- && QGL_constructExtensionFunc(table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB")
- && QGL_constructExtensionFunc(table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB")
- && QGL_constructExtensionFunc(table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB")
- && QGL_constructExtensionFunc(table.m_glBindAttribLocationARB, "glBindAttribLocationARB")
- && QGL_constructExtensionFunc(table.m_glGetActiveAttribARB, "glGetActiveAttribARB")
- && QGL_constructExtensionFunc(table.m_glGetAttribLocationARB, "glGetAttribLocationARB");
-
- if(!table.support_ARB_vertex_shader)
- {
- extension_not_implemented("GL_ARB_vertex_shader");
- }
- }
- else
- {
- table.support_ARB_vertex_shader = false;
- }
-
- if(QGL_ExtensionSupported("GL_NV_vertex_program2"))
- {
- table.support_NV_vertex_program2 =
- QGL_constructExtensionFunc(table.m_glAreProgramsResidentNV, "glAreProgramsResidentNV")
- && QGL_constructExtensionFunc(table.m_glBindProgramNV, "glBindProgramNV")
- && QGL_constructExtensionFunc(table.m_glDeleteProgramsNV, "glDeleteProgramsNV")
- && QGL_constructExtensionFunc(table.m_glExecuteProgramNV, "glExecuteProgramNV")
- && QGL_constructExtensionFunc(table.m_glGenProgramsNV, "glGenProgramsNV")
- && QGL_constructExtensionFunc(table.m_glGetProgramParameterdvNV, "glGetProgramParameterdvNV")
- && QGL_constructExtensionFunc(table.m_glGetProgramParameterfvNV, "glGetProgramParameterfvNV")
- && QGL_constructExtensionFunc(table.m_glGetProgramivNV, "glGetProgramivNV")
- && QGL_constructExtensionFunc(table.m_glGetProgramStringNV, "glGetProgramStringNV")
- && QGL_constructExtensionFunc(table.m_glGetTrackMatrixivNV, "glGetTrackMatrixivNV")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribdvNV, "glGetVertexAttribdvNV")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribfvNV, "glGetVertexAttribfvNV")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribivNV, "glGetVertexAttribivNV")
- && QGL_constructExtensionFunc(table.m_glGetVertexAttribPointervNV, "glGetVertexAttribPointervNV")
- && QGL_constructExtensionFunc(table.m_glIsProgramNV, "glIsProgramNV")
- && QGL_constructExtensionFunc(table.m_glLoadProgramNV, "glLoadProgramNV")
- && QGL_constructExtensionFunc(table.m_glProgramParameter4fNV, "glProgramParameter4fNV")
- && QGL_constructExtensionFunc(table.m_glProgramParameter4fvNV, "glProgramParameter4fvNV")
- && QGL_constructExtensionFunc(table.m_glProgramParameters4fvNV, "glProgramParameters4fvNV")
- && QGL_constructExtensionFunc(table.m_glRequestResidentProgramsNV, "glRequestResidentProgramsNV")
- && QGL_constructExtensionFunc(table.m_glTrackMatrixNV, "glTrackMatrixNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttribPointerNV, "glVertexAttribPointerNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1fNV, "glVertexAttrib1fNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib1fvNV, "glVertexAttrib1fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fNV, "glVertexAttrib2fNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib2fvNV, "glVertexAttrib2fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fNV, "glVertexAttrib3fNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib3fvNV, "glVertexAttrib3fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fNV, "glVertexAttrib4fNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttrib4fvNV, "glVertexAttrib4fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttribs1fvNV, "glVertexAttribs1fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttribs2fvNV, "glVertexAttribs2fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttribs3fvNV, "glVertexAttribs3fvNV")
- && QGL_constructExtensionFunc(table.m_glVertexAttribs4fvNV, "glVertexAttribs4fvNV");
-
- if(!table.support_NV_vertex_program2)
- {
- extension_not_implemented("GL_NV_vertex_program2");
- }
- }
- else
- {
- table.support_NV_vertex_program2 = false;
- QGL_invalidateExtensionFunc(table.m_glAreProgramsResidentNV);
- QGL_invalidateExtensionFunc(table.m_glBindProgramNV);
- QGL_invalidateExtensionFunc(table.m_glDeleteProgramsNV);
- QGL_invalidateExtensionFunc(table.m_glExecuteProgramNV);
- QGL_invalidateExtensionFunc(table.m_glGenProgramsNV);
- QGL_invalidateExtensionFunc(table.m_glGetProgramParameterdvNV);
- QGL_invalidateExtensionFunc(table.m_glGetProgramParameterfvNV);
- QGL_invalidateExtensionFunc(table.m_glGetProgramivNV);
- QGL_invalidateExtensionFunc(table.m_glGetProgramStringNV);
- QGL_invalidateExtensionFunc(table.m_glGetTrackMatrixivNV);
- QGL_invalidateExtensionFunc(table.m_glGetVertexAttribdvNV);
- QGL_invalidateExtensionFunc(table.m_glGetVertexAttribfvNV);
- QGL_invalidateExtensionFunc(table.m_glGetVertexAttribivNV);
- QGL_invalidateExtensionFunc(table.m_glGetVertexAttribPointervNV);
- QGL_invalidateExtensionFunc(table.m_glIsProgramNV);
- QGL_invalidateExtensionFunc(table.m_glLoadProgramNV);
- QGL_invalidateExtensionFunc(table.m_glProgramParameter4fNV);
- QGL_invalidateExtensionFunc(table.m_glProgramParameter4fvNV);
- QGL_invalidateExtensionFunc(table.m_glProgramParameters4fvNV);
- QGL_invalidateExtensionFunc(table.m_glRequestResidentProgramsNV);
- QGL_invalidateExtensionFunc(table.m_glTrackMatrixNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttribPointerNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib1fNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib1fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib2fNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib2fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib3fNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib3fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib4fNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttrib4fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttribs1fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttribs2fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttribs3fvNV);
- QGL_invalidateExtensionFunc(table.m_glVertexAttribs4fvNV);
- }
-
- if(QGL_ExtensionSupported("GL_NV_fragment_program"))
- {
- table.support_NV_fragment_program =
- QGL_constructExtensionFunc(table.m_glProgramNamedParameter4fNV, "glProgramNamedParameter4fNV")
- && QGL_constructExtensionFunc(table.m_glProgramNamedParameter4fvNV, "glProgramNamedParameter4fvNV")
- && QGL_constructExtensionFunc(table.m_glGetProgramNamedParameterfvNV, "glGetProgramNamedParameterfvNV");
-
- if(!table.support_NV_fragment_program)
- {
- extension_not_implemented("GL_NV_fragment_program");
- }
- }
- else
- {
- table.support_NV_fragment_program = false;
- }
-
- table.support_ARB_fragment_shader = QGL_ExtensionSupported("GL_ARB_fragment_shader");
- table.support_ARB_shading_language_100 = QGL_ExtensionSupported("GL_ARB_shading_language_100");
-
- if(QGL_ExtensionSupported("GL_EXT_texture_filter_anisotropic"))
- {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &g_maxTextureAnisotropy);
- globalOutputStream() << "Anisotropic filtering possible (max " << g_maxTextureAnisotropy << "x)\n";
- }
- else
- {
- globalOutputStream() << "No Anisotropic filtering available\n";
- }
+void QGL_sharedContextCreated( OpenGLBinding& table ){
+ QGL_InitVersion();
+
+ table.major_version = g_qglMajorVersion;
+ table.minor_version = g_qglMinorVersion;
+
+ table.m_glAccum = glAccum;
+ table.m_glAlphaFunc = glAlphaFunc;
+ table.m_glAreTexturesResident = glAreTexturesResident;
+ table.m_glArrayElement = glArrayElement;
+ table.m_glBegin = glBegin;
+ table.m_glBindTexture = glBindTexture;
+ table.m_glBitmap = glBitmap;
+ table.m_glBlendFunc = glBlendFunc;
+ table.m_glCallList = glCallList;
+ table.m_glCallLists = glCallLists;
+ table.m_glClear = glClear;
+ table.m_glClearAccum = glClearAccum;
+ table.m_glClearColor = glClearColor;
+ table.m_glClearDepth = glClearDepth;
+ table.m_glClearIndex = glClearIndex;
+ table.m_glClearStencil = glClearStencil;
+ table.m_glClipPlane = glClipPlane;
+ table.m_glColor3b = glColor3b;
+ table.m_glColor3bv = glColor3bv;
+ table.m_glColor3d = glColor3d;
+ table.m_glColor3dv = glColor3dv;
+ table.m_glColor3f = glColor3f;
+ table.m_glColor3fv = glColor3fv;
+ table.m_glColor3i = glColor3i;
+ table.m_glColor3iv = glColor3iv;
+ table.m_glColor3s = glColor3s;
+ table.m_glColor3sv = glColor3sv;
+ table.m_glColor3ub = glColor3ub;
+ table.m_glColor3ubv = glColor3ubv;
+ table.m_glColor3ui = glColor3ui;
+ table.m_glColor3uiv = glColor3uiv;
+ table.m_glColor3us = glColor3us;
+ table.m_glColor3usv = glColor3usv;
+ table.m_glColor4b = glColor4b;
+ table.m_glColor4bv = glColor4bv;
+ table.m_glColor4d = glColor4d;
+ table.m_glColor4dv = glColor4dv;
+ table.m_glColor4f = glColor4f;
+ table.m_glColor4fv = glColor4fv;
+ table.m_glColor4i = glColor4i;
+ table.m_glColor4iv = glColor4iv;
+ table.m_glColor4s = glColor4s;
+ table.m_glColor4sv = glColor4sv;
+ table.m_glColor4ub = glColor4ub;
+ table.m_glColor4ubv = glColor4ubv;
+ table.m_glColor4ui = glColor4ui;
+ table.m_glColor4uiv = glColor4uiv;
+ table.m_glColor4us = glColor4us;
+ table.m_glColor4usv = glColor4usv;
+ table.m_glColorMask = glColorMask;
+ table.m_glColorMaterial = glColorMaterial;
+ table.m_glColorPointer = glColorPointer;
+ table.m_glCopyPixels = glCopyPixels;
+ table.m_glCopyTexImage1D = glCopyTexImage1D;
+ table.m_glCopyTexImage2D = glCopyTexImage2D;
+ table.m_glCopyTexSubImage1D = glCopyTexSubImage1D;
+ table.m_glCopyTexSubImage2D = glCopyTexSubImage2D;
+ table.m_glCullFace = glCullFace;
+ table.m_glDeleteLists = glDeleteLists;
+ table.m_glDeleteTextures = glDeleteTextures;
+ table.m_glDepthFunc = glDepthFunc;
+ table.m_glDepthMask = glDepthMask;
+ table.m_glDepthRange = glDepthRange;
+ table.m_glDisable = glDisable;
+ table.m_glDisableClientState = glDisableClientState;
+ table.m_glDrawArrays = glDrawArrays;
+ table.m_glDrawBuffer = glDrawBuffer;
+ table.m_glDrawElements = glDrawElements;
+ table.m_glDrawPixels = glDrawPixels;
+ table.m_glEdgeFlag = glEdgeFlag;
+ table.m_glEdgeFlagPointer = glEdgeFlagPointer;
+ table.m_glEdgeFlagv = glEdgeFlagv;
+ table.m_glEnable = glEnable;
+ table.m_glEnableClientState = glEnableClientState;
+ table.m_glEnd = glEnd;
+ table.m_glEndList = glEndList;
+ table.m_glEvalCoord1d = glEvalCoord1d;
+ table.m_glEvalCoord1dv = glEvalCoord1dv;
+ table.m_glEvalCoord1f = glEvalCoord1f;
+ table.m_glEvalCoord1fv = glEvalCoord1fv;
+ table.m_glEvalCoord2d = glEvalCoord2d;
+ table.m_glEvalCoord2dv = glEvalCoord2dv;
+ table.m_glEvalCoord2f = glEvalCoord2f;
+ table.m_glEvalCoord2fv = glEvalCoord2fv;
+ table.m_glEvalMesh1 = glEvalMesh1;
+ table.m_glEvalMesh2 = glEvalMesh2;
+ table.m_glEvalPoint1 = glEvalPoint1;
+ table.m_glEvalPoint2 = glEvalPoint2;
+ table.m_glFeedbackBuffer = glFeedbackBuffer;
+ table.m_glFinish = glFinish;
+ table.m_glFlush = glFlush;
+ table.m_glFogf = glFogf;
+ table.m_glFogfv = glFogfv;
+ table.m_glFogi = glFogi;
+ table.m_glFogiv = glFogiv;
+ table.m_glFrontFace = glFrontFace;
+ table.m_glFrustum = glFrustum;
+ table.m_glGenLists = glGenLists;
+ table.m_glGenTextures = glGenTextures;
+ table.m_glGetBooleanv = glGetBooleanv;
+ table.m_glGetClipPlane = glGetClipPlane;
+ table.m_glGetDoublev = glGetDoublev;
+ table.m_glGetError = glGetError;
+ table.m_glGetFloatv = glGetFloatv;
+ table.m_glGetIntegerv = glGetIntegerv;
+ table.m_glGetLightfv = glGetLightfv;
+ table.m_glGetLightiv = glGetLightiv;
+ table.m_glGetMapdv = glGetMapdv;
+ table.m_glGetMapfv = glGetMapfv;
+ table.m_glGetMapiv = glGetMapiv;
+ table.m_glGetMaterialfv = glGetMaterialfv;
+ table.m_glGetMaterialiv = glGetMaterialiv;
+ table.m_glGetPixelMapfv = glGetPixelMapfv;
+ table.m_glGetPixelMapuiv = glGetPixelMapuiv;
+ table.m_glGetPixelMapusv = glGetPixelMapusv;
+ table.m_glGetPointerv = glGetPointerv;
+ table.m_glGetPolygonStipple = glGetPolygonStipple;
+ table.m_glGetString = glGetString;
+ table.m_glGetTexEnvfv = glGetTexEnvfv;
+ table.m_glGetTexEnviv = glGetTexEnviv;
+ table.m_glGetTexGendv = glGetTexGendv;
+ table.m_glGetTexGenfv = glGetTexGenfv;
+ table.m_glGetTexGeniv = glGetTexGeniv;
+ table.m_glGetTexImage = glGetTexImage;
+ table.m_glGetTexLevelParameterfv = glGetTexLevelParameterfv;
+ table.m_glGetTexLevelParameteriv = glGetTexLevelParameteriv;
+ table.m_glGetTexParameterfv = glGetTexParameterfv;
+ table.m_glGetTexParameteriv = glGetTexParameteriv;
+ table.m_glHint = glHint;
+ table.m_glIndexMask = glIndexMask;
+ table.m_glIndexPointer = glIndexPointer;
+ table.m_glIndexd = glIndexd;
+ table.m_glIndexdv = glIndexdv;
+ table.m_glIndexf = glIndexf;
+ table.m_glIndexfv = glIndexfv;
+ table.m_glIndexi = glIndexi;
+ table.m_glIndexiv = glIndexiv;
+ table.m_glIndexs = glIndexs;
+ table.m_glIndexsv = glIndexsv;
+ table.m_glIndexub = glIndexub;
+ table.m_glIndexubv = glIndexubv;
+ table.m_glInitNames = glInitNames;
+ table.m_glInterleavedArrays = glInterleavedArrays;
+ table.m_glIsEnabled = glIsEnabled;
+ table.m_glIsList = glIsList;
+ table.m_glIsTexture = glIsTexture;
+ table.m_glLightModelf = glLightModelf;
+ table.m_glLightModelfv = glLightModelfv;
+ table.m_glLightModeli = glLightModeli;
+ table.m_glLightModeliv = glLightModeliv;
+ table.m_glLightf = glLightf;
+ table.m_glLightfv = glLightfv;
+ table.m_glLighti = glLighti;
+ table.m_glLightiv = glLightiv;
+ table.m_glLineStipple = glLineStipple;
+ table.m_glLineWidth = glLineWidth;
+ table.m_glListBase = glListBase;
+ table.m_glLoadIdentity = glLoadIdentity;
+ table.m_glLoadMatrixd = glLoadMatrixd;
+ table.m_glLoadMatrixf = glLoadMatrixf;
+ table.m_glLoadName = glLoadName;
+ table.m_glLogicOp = glLogicOp;
+ table.m_glMap1d = glMap1d;
+ table.m_glMap1f = glMap1f;
+ table.m_glMap2d = glMap2d;
+ table.m_glMap2f = glMap2f;
+ table.m_glMapGrid1d = glMapGrid1d;
+ table.m_glMapGrid1f = glMapGrid1f;
+ table.m_glMapGrid2d = glMapGrid2d;
+ table.m_glMapGrid2f = glMapGrid2f;
+ table.m_glMaterialf = glMaterialf;
+ table.m_glMaterialfv = glMaterialfv;
+ table.m_glMateriali = glMateriali;
+ table.m_glMaterialiv = glMaterialiv;
+ table.m_glMatrixMode = glMatrixMode;
+ table.m_glMultMatrixd = glMultMatrixd;
+ table.m_glMultMatrixf = glMultMatrixf;
+ table.m_glNewList = glNewList;
+ table.m_glNormal3b = glNormal3b;
+ table.m_glNormal3bv = glNormal3bv;
+ table.m_glNormal3d = glNormal3d;
+ table.m_glNormal3dv = glNormal3dv;
+ table.m_glNormal3f = glNormal3f;
+ table.m_glNormal3fv = glNormal3fv;
+ table.m_glNormal3i = glNormal3i;
+ table.m_glNormal3iv = glNormal3iv;
+ table.m_glNormal3s = glNormal3s;
+ table.m_glNormal3sv = glNormal3sv;
+ table.m_glNormalPointer = glNormalPointer;
+ table.m_glOrtho = glOrtho;
+ table.m_glPassThrough = glPassThrough;
+ table.m_glPixelMapfv = glPixelMapfv;
+ table.m_glPixelMapuiv = glPixelMapuiv;
+ table.m_glPixelMapusv = glPixelMapusv;
+ table.m_glPixelStoref = glPixelStoref;
+ table.m_glPixelStorei = glPixelStorei;
+ table.m_glPixelTransferf = glPixelTransferf;
+ table.m_glPixelTransferi = glPixelTransferi;
+ table.m_glPixelZoom = glPixelZoom;
+ table.m_glPointSize = glPointSize;
+ table.m_glPolygonMode = glPolygonMode;
+ table.m_glPolygonOffset = glPolygonOffset;
+ table.m_glPolygonStipple = glPolygonStipple;
+ table.m_glPopAttrib = glPopAttrib;
+ table.m_glPopClientAttrib = glPopClientAttrib;
+ table.m_glPopMatrix = glPopMatrix;
+ table.m_glPopName = glPopName;
+ table.m_glPrioritizeTextures = glPrioritizeTextures;
+ table.m_glPushAttrib = glPushAttrib;
+ table.m_glPushClientAttrib = glPushClientAttrib;
+ table.m_glPushMatrix = glPushMatrix;
+ table.m_glPushName = glPushName;
+ table.m_glRasterPos2d = glRasterPos2d;
+ table.m_glRasterPos2dv = glRasterPos2dv;
+ table.m_glRasterPos2f = glRasterPos2f;
+ table.m_glRasterPos2fv = glRasterPos2fv;
+ table.m_glRasterPos2i = glRasterPos2i;
+ table.m_glRasterPos2iv = glRasterPos2iv;
+ table.m_glRasterPos2s = glRasterPos2s;
+ table.m_glRasterPos2sv = glRasterPos2sv;
+ table.m_glRasterPos3d = glRasterPos3d;
+ table.m_glRasterPos3dv = glRasterPos3dv;
+ table.m_glRasterPos3f = glRasterPos3f;
+ table.m_glRasterPos3fv = glRasterPos3fv;
+ table.m_glRasterPos3i = glRasterPos3i;
+ table.m_glRasterPos3iv = glRasterPos3iv;
+ table.m_glRasterPos3s = glRasterPos3s;
+ table.m_glRasterPos3sv = glRasterPos3sv;
+ table.m_glRasterPos4d = glRasterPos4d;
+ table.m_glRasterPos4dv = glRasterPos4dv;
+ table.m_glRasterPos4f = glRasterPos4f;
+ table.m_glRasterPos4fv = glRasterPos4fv;
+ table.m_glRasterPos4i = glRasterPos4i;
+ table.m_glRasterPos4iv = glRasterPos4iv;
+ table.m_glRasterPos4s = glRasterPos4s;
+ table.m_glRasterPos4sv = glRasterPos4sv;
+ table.m_glReadBuffer = glReadBuffer;
+ table.m_glReadPixels = glReadPixels;
+ table.m_glRectd = glRectd;
+ table.m_glRectdv = glRectdv;
+ table.m_glRectf = glRectf;
+ table.m_glRectfv = glRectfv;
+ table.m_glRecti = glRecti;
+ table.m_glRectiv = glRectiv;
+ table.m_glRects = glRects;
+ table.m_glRectsv = glRectsv;
+ table.m_glRenderMode = glRenderMode;
+ table.m_glRotated = glRotated;
+ table.m_glRotatef = glRotatef;
+ table.m_glScaled = glScaled;
+ table.m_glScalef = glScalef;
+ table.m_glScissor = glScissor;
+ table.m_glSelectBuffer = glSelectBuffer;
+ table.m_glShadeModel = glShadeModel;
+ table.m_glStencilFunc = glStencilFunc;
+ table.m_glStencilMask = glStencilMask;
+ table.m_glStencilOp = glStencilOp;
+ table.m_glTexCoord1d = glTexCoord1d;
+ table.m_glTexCoord1dv = glTexCoord1dv;
+ table.m_glTexCoord1f = glTexCoord1f;
+ table.m_glTexCoord1fv = glTexCoord1fv;
+ table.m_glTexCoord1i = glTexCoord1i;
+ table.m_glTexCoord1iv = glTexCoord1iv;
+ table.m_glTexCoord1s = glTexCoord1s;
+ table.m_glTexCoord1sv = glTexCoord1sv;
+ table.m_glTexCoord2d = glTexCoord2d;
+ table.m_glTexCoord2dv = glTexCoord2dv;
+ table.m_glTexCoord2f = glTexCoord2f;
+ table.m_glTexCoord2fv = glTexCoord2fv;
+ table.m_glTexCoord2i = glTexCoord2i;
+ table.m_glTexCoord2iv = glTexCoord2iv;
+ table.m_glTexCoord2s = glTexCoord2s;
+ table.m_glTexCoord2sv = glTexCoord2sv;
+ table.m_glTexCoord3d = glTexCoord3d;
+ table.m_glTexCoord3dv = glTexCoord3dv;
+ table.m_glTexCoord3f = glTexCoord3f;
+ table.m_glTexCoord3fv = glTexCoord3fv;
+ table.m_glTexCoord3i = glTexCoord3i;
+ table.m_glTexCoord3iv = glTexCoord3iv;
+ table.m_glTexCoord3s = glTexCoord3s;
+ table.m_glTexCoord3sv = glTexCoord3sv;
+ table.m_glTexCoord4d = glTexCoord4d;
+ table.m_glTexCoord4dv = glTexCoord4dv;
+ table.m_glTexCoord4f = glTexCoord4f;
+ table.m_glTexCoord4fv = glTexCoord4fv;
+ table.m_glTexCoord4i = glTexCoord4i;
+ table.m_glTexCoord4iv = glTexCoord4iv;
+ table.m_glTexCoord4s = glTexCoord4s;
+ table.m_glTexCoord4sv = glTexCoord4sv;
+ table.m_glTexCoordPointer = glTexCoordPointer;
+ table.m_glTexEnvf = glTexEnvf;
+ table.m_glTexEnvfv = glTexEnvfv;
+ table.m_glTexEnvi = glTexEnvi;
+ table.m_glTexEnviv = glTexEnviv;
+ table.m_glTexGend = glTexGend;
+ table.m_glTexGendv = glTexGendv;
+ table.m_glTexGenf = glTexGenf;
+ table.m_glTexGenfv = glTexGenfv;
+ table.m_glTexGeni = glTexGeni;
+ table.m_glTexGeniv = glTexGeniv;
+ table.m_glTexImage1D = glTexImage1D;
+ table.m_glTexImage2D = glTexImage2D;
+ table.m_glTexParameterf = glTexParameterf;
+ table.m_glTexParameterfv = glTexParameterfv;
+ table.m_glTexParameteri = glTexParameteri;
+ table.m_glTexParameteriv = glTexParameteriv;
+ table.m_glTexSubImage1D = glTexSubImage1D;
+ table.m_glTexSubImage2D = glTexSubImage2D;
+ table.m_glTranslated = glTranslated;
+ table.m_glTranslatef = glTranslatef;
+ table.m_glVertex2d = glVertex2d;
+ table.m_glVertex2dv = glVertex2dv;
+ table.m_glVertex2f = glVertex2f;
+ table.m_glVertex2fv = glVertex2fv;
+ table.m_glVertex2i = glVertex2i;
+ table.m_glVertex2iv = glVertex2iv;
+ table.m_glVertex2s = glVertex2s;
+ table.m_glVertex2sv = glVertex2sv;
+ table.m_glVertex3d = glVertex3d;
+ table.m_glVertex3dv = glVertex3dv;
+ table.m_glVertex3f = glVertex3f;
+ table.m_glVertex3fv = glVertex3fv;
+ table.m_glVertex3i = glVertex3i;
+ table.m_glVertex3iv = glVertex3iv;
+ table.m_glVertex3s = glVertex3s;
+ table.m_glVertex3sv = glVertex3sv;
+ table.m_glVertex4d = glVertex4d;
+ table.m_glVertex4dv = glVertex4dv;
+ table.m_glVertex4f = glVertex4f;
+ table.m_glVertex4fv = glVertex4fv;
+ table.m_glVertex4i = glVertex4i;
+ table.m_glVertex4iv = glVertex4iv;
+ table.m_glVertex4s = glVertex4s;
+ table.m_glVertex4sv = glVertex4sv;
+ table.m_glVertexPointer = glVertexPointer;
+ table.m_glViewport = glViewport;
+
+ if ( QGL_ExtensionSupported( "GL_ARB_multitexture" ) ) {
+ table.support_ARB_multitexture =
+ QGL_constructExtensionFunc( table.m_glActiveTextureARB, "glActiveTextureARB" )
+ && QGL_constructExtensionFunc( table.m_glClientActiveTextureARB, "glClientActiveTextureARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1dARB, "glMultiTexCoord1dARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1fARB, "glMultiTexCoord1fARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1iARB, "glMultiTexCoord1iARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1sARB, "glMultiTexCoord1sARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1svARB, "glMultiTexCoord1svARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2dARB, "glMultiTexCoord2dARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2fARB, "glMultiTexCoord2fARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2iARB, "glMultiTexCoord2iARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2sARB, "glMultiTexCoord2sARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2svARB, "glMultiTexCoord2svARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3dARB, "glMultiTexCoord3dARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3fARB, "glMultiTexCoord3fARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3iARB, "glMultiTexCoord3iARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3sARB, "glMultiTexCoord3sARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3svARB, "glMultiTexCoord3svARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4dARB, "glMultiTexCoord4dARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4fARB, "glMultiTexCoord4fARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4iARB, "glMultiTexCoord4iARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4sARB, "glMultiTexCoord4sARB" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4svARB, "glMultiTexCoord4svARB" );
+
+ if ( !table.support_ARB_multitexture ) {
+ extension_not_implemented( "GL_ARB_multitexture" );
+ }
+ }
+ else
+ {
+ table.support_ARB_multitexture = false;
+ }
+
+ if ( QGL_ExtensionSupported( "GL_ARB_texture_compression" ) ) {
+ table.support_ARB_texture_compression =
+ QGL_constructExtensionFunc( table.m_glCompressedTexImage3DARB, "glCompressedTexImage3DARB" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexImage2DARB, "glCompressedTexImage2DARB" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexImage1DARB, "glCompressedTexImage1DARB" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage3DARB, "glCompressedTexSubImage3DARB" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage2DARB, "glCompressedTexSubImage2DARB" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage1DARB, "glCompressedTexSubImage1DARB" )
+ && QGL_constructExtensionFunc( table.m_glGetCompressedTexImageARB, "glGetCompressedTexImageARB" );
+
+ if ( !table.support_ARB_texture_compression ) {
+ extension_not_implemented( "GL_ARB_texture_compression" );
+ }
+ }
+ else
+ {
+ table.support_ARB_texture_compression = false;
+ }
+
+ table.support_EXT_texture_compression_s3tc = QGL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" );
+
+ // GL 1.2
+ if ( table.major_version > 1 || table.minor_version >= 2 ) {
+ table.support_GL_1_2 =
+ QGL_constructExtensionFunc( table.m_glCopyTexSubImage3D, "glCopyTexSubImage3D" )
+ && QGL_constructExtensionFunc( table.m_glDrawRangeElements, "glDrawRangeElements" )
+ && QGL_constructExtensionFunc( table.m_glTexImage3D, "glTexImage3D" )
+ && QGL_constructExtensionFunc( table.m_glTexSubImage3D, "glTexSubImage3D" );
+
+ if ( !table.support_GL_1_2 ) {
+ extension_not_implemented( "GL_VERSION_1_2" );
+ }
+ }
+ else
+ {
+ table.support_GL_1_2 = false;
+ }
+
+ // GL 1.3
+ if ( table.major_version > 1 || table.minor_version >= 3 ) {
+ table.support_GL_1_3 =
+ QGL_constructExtensionFunc( table.m_glActiveTexture, "glActiveTexture" )
+ && QGL_constructExtensionFunc( table.m_glClientActiveTexture, "glClientActiveTexture" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexImage1D, "glCompressedTexImage1D" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexImage2D, "glCompressedTexImage2D" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexImage3D, "glCompressedTexImage3D" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage1D, "glCompressedTexSubImage1D" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage2D, "glCompressedTexSubImage2D" )
+ && QGL_constructExtensionFunc( table.m_glCompressedTexSubImage3D, "glCompressedTexSubImage3D" )
+ && QGL_constructExtensionFunc( table.m_glGetCompressedTexImage, "glGetCompressedTexImage" )
+ && QGL_constructExtensionFunc( table.m_glLoadTransposeMatrixd, "glLoadTransposeMatrixd" )
+ && QGL_constructExtensionFunc( table.m_glLoadTransposeMatrixf, "glLoadTransposeMatrixf" )
+ && QGL_constructExtensionFunc( table.m_glMultTransposeMatrixd, "glMultTransposeMatrixd" )
+ && QGL_constructExtensionFunc( table.m_glMultTransposeMatrixf, "glMultTransposeMatrixf" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1d, "glMultiTexCoord1d" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1dv, "glMultiTexCoord1dv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1f, "glMultiTexCoord1f" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1fv, "glMultiTexCoord1fv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1i, "glMultiTexCoord1i" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1iv, "glMultiTexCoord1iv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1s, "glMultiTexCoord1s" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord1sv, "glMultiTexCoord1sv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2d, "glMultiTexCoord2d" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2dv, "glMultiTexCoord2dv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2f, "glMultiTexCoord2f" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2fv, "glMultiTexCoord2fv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2i, "glMultiTexCoord2i" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2iv, "glMultiTexCoord2iv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2s, "glMultiTexCoord2s" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord2sv, "glMultiTexCoord2sv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3d, "glMultiTexCoord3d" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3dv, "glMultiTexCoord3dv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3f, "glMultiTexCoord3f" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3fv, "glMultiTexCoord3fv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3i, "glMultiTexCoord3i" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3iv, "glMultiTexCoord3iv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3s, "glMultiTexCoord3s" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord3sv, "glMultiTexCoord3sv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4d, "glMultiTexCoord4d" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4dv, "glMultiTexCoord4dv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4f, "glMultiTexCoord4f" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4fv, "glMultiTexCoord4fv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4i, "glMultiTexCoord4i" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4iv, "glMultiTexCoord4iv" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4s, "glMultiTexCoord4s" )
+ && QGL_constructExtensionFunc( table.m_glMultiTexCoord4sv, "glMultiTexCoord4sv" )
+ && QGL_constructExtensionFunc( table.m_glSampleCoverage, "glSampleCoverage" );
+
+ if ( !table.support_GL_1_3 ) {
+ extension_not_implemented( "GL_VERSION_1_3" );
+ }
+ }
+ else
+ {
+ table.support_GL_1_3 = false;
+ }
+
+ // GL 1.4
+ if ( table.major_version > 1 || table.minor_version >= 4 ) {
+ table.support_GL_1_4 =
+ QGL_constructExtensionFunc( table.m_glBlendColor, "glBlendColor" )
+ && QGL_constructExtensionFunc( table.m_glBlendEquation, "glBlendEquation" )
+ && QGL_constructExtensionFunc( table.m_glBlendFuncSeparate, "glBlendFuncSeparate" )
+ && QGL_constructExtensionFunc( table.m_glFogCoordPointer, "glFogCoordPointer" )
+ && QGL_constructExtensionFunc( table.m_glFogCoordd, "glFogCoordd" )
+ && QGL_constructExtensionFunc( table.m_glFogCoorddv, "glFogCoorddv" )
+ && QGL_constructExtensionFunc( table.m_glFogCoordf, "glFogCoordf" )
+ && QGL_constructExtensionFunc( table.m_glFogCoordfv, "glFogCoordfv" )
+ && QGL_constructExtensionFunc( table.m_glMultiDrawArrays, "glMultiDrawArrays" )
+ && QGL_constructExtensionFunc( table.m_glMultiDrawElements, "glMultiDrawElements" )
+ && QGL_constructExtensionFunc( table.m_glPointParameterf, "glPointParameterf" )
+ && QGL_constructExtensionFunc( table.m_glPointParameterfv, "glPointParameterfv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3b, "glSecondaryColor3b" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3bv, "glSecondaryColor3bv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3d, "glSecondaryColor3d" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3dv, "glSecondaryColor3dv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3f, "glSecondaryColor3f" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3fv, "glSecondaryColor3fv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3i, "glSecondaryColor3i" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3iv, "glSecondaryColor3iv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3s, "glSecondaryColor3s" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3sv, "glSecondaryColor3sv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3ub, "glSecondaryColor3ub" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3ubv, "glSecondaryColor3ubv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3ui, "glSecondaryColor3ui" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3uiv, "glSecondaryColor3uiv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3us, "glSecondaryColor3us" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColor3usv, "glSecondaryColor3usv" )
+ && QGL_constructExtensionFunc( table.m_glSecondaryColorPointer, "glSecondaryColorPointer" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2d, "glWindowPos2d" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2dv, "glWindowPos2dv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2f, "glWindowPos2f" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2fv, "glWindowPos2fv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2i, "glWindowPos2i" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2iv, "glWindowPos2iv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2s, "glWindowPos2s" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos2sv, "glWindowPos2sv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3d, "glWindowPos3d" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3dv, "glWindowPos3dv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3f, "glWindowPos3f" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3fv, "glWindowPos3fv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3i, "glWindowPos3i" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3iv, "glWindowPos3iv" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3s, "glWindowPos3s" )
+ && QGL_constructExtensionFunc( table.m_glWindowPos3sv, "glWindowPos3sv" );
+
+ if ( !table.support_GL_1_4 ) {
+ extension_not_implemented( "GL_VERSION_1_4" );
+ }
+ }
+ else
+ {
+ table.support_GL_1_4 = false;
+ }
+
+ // GL 1.5
+ if ( table.major_version > 1 || table.minor_version >= 5 ) {
+ table.support_GL_1_5 =
+ QGL_constructExtensionFunc( table.m_glBeginQuery, "glBeginQuery" )
+ && QGL_constructExtensionFunc( table.m_glBindBuffer, "glBindBuffer" )
+ && QGL_constructExtensionFunc( table.m_glBufferData, "glBufferData" )
+ && QGL_constructExtensionFunc( table.m_glBufferSubData, "glBufferSubData" )
+ && QGL_constructExtensionFunc( table.m_glDeleteBuffers, "glDeleteBuffers" )
+ && QGL_constructExtensionFunc( table.m_glDeleteQueries, "glDeleteQueries" )
+ && QGL_constructExtensionFunc( table.m_glEndQuery, "glEndQuery" )
+ && QGL_constructExtensionFunc( table.m_glGenBuffers, "glGenBuffers" )
+ && QGL_constructExtensionFunc( table.m_glGenQueries, "glGenQueries" )
+ && QGL_constructExtensionFunc( table.m_glGetBufferParameteriv, "glGetBufferParameteriv" )
+ && QGL_constructExtensionFunc( table.m_glGetBufferPointerv, "glGetBufferPointerv" )
+ && QGL_constructExtensionFunc( table.m_glGetBufferSubData, "glGetBufferSubData" )
+ && QGL_constructExtensionFunc( table.m_glGetQueryObjectiv, "glGetQueryObjectiv" )
+ && QGL_constructExtensionFunc( table.m_glGetQueryObjectuiv, "glGetQueryObjectuiv" )
+ && QGL_constructExtensionFunc( table.m_glGetQueryiv, "glGetQueryiv" )
+ && QGL_constructExtensionFunc( table.m_glIsBuffer, "glIsBuffer" )
+ && QGL_constructExtensionFunc( table.m_glIsQuery, "glIsQuery" )
+ && QGL_constructExtensionFunc( table.m_glMapBuffer, "glMapBuffer" )
+ && QGL_constructExtensionFunc( table.m_glUnmapBuffer, "glUnmapBuffer" );
+
+ if ( !table.support_GL_1_5 ) {
+ extension_not_implemented( "GL_VERSION_1_5" );
+ }
+ }
+ else
+ {
+ table.support_GL_1_5 = false;
+ }
+
+
+ if ( QGL_ExtensionSupported( "GL_ARB_vertex_program" ) ) {
+ table.support_ARB_vertex_program =
+ QGL_constructExtensionFunc( table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB" )
+ && QGL_constructExtensionFunc( table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB" )
+ && QGL_constructExtensionFunc( table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramStringARB, "glProgramStringARB" )
+ && QGL_constructExtensionFunc( table.m_glBindProgramARB, "glBindProgramARB" )
+ && QGL_constructExtensionFunc( table.m_glDeleteProgramsARB, "glDeleteProgramsARB" )
+ && QGL_constructExtensionFunc( table.m_glGenProgramsARB, "glGenProgramsARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramEnvParameter4dARB, "glProgramEnvParameter4dARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramEnvParameter4dvARB, "glProgramEnvParameter4dvARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramEnvParameter4fARB, "glProgramEnvParameter4fARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramEnvParameter4fvARB, "glProgramEnvParameter4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramLocalParameter4dARB, "glProgramLocalParameter4dARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramLocalParameter4dvARB, "glProgramLocalParameter4dvARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramLocalParameter4fARB, "glProgramLocalParameter4fARB" )
+ && QGL_constructExtensionFunc( table.m_glProgramLocalParameter4fvARB, "glProgramLocalParameter4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramEnvParameterdvARB, "glGetProgramEnvParameterdvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramEnvParameterfvARB, "glGetProgramEnvParameterfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramLocalParameterdvARB, "glGetProgramLocalParameterdvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramLocalParameterfvARB, "glGetProgramLocalParameterfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramivARB, "glGetProgramivARB" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramStringARB, "glGetProgramStringARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB" )
+ && QGL_constructExtensionFunc( table.m_glIsProgramARB, "glIsProgramARB" );
+
+ if ( !table.support_ARB_vertex_program ) {
+ extension_not_implemented( "GL_ARB_vertex_program" );
+ }
+ }
+ else
+ {
+ table.support_ARB_vertex_program = false;
+ }
+
+
+ table.support_ARB_fragment_program = QGL_ExtensionSupported( "GL_ARB_fragment_program" );
+
+ if ( QGL_ExtensionSupported( "GL_ARB_shader_objects" ) ) {
+ table.support_ARB_shader_objects =
+ QGL_constructExtensionFunc( table.m_glDeleteObjectARB, "glDeleteObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glGetHandleARB, "glGetHandleARB" )
+ && QGL_constructExtensionFunc( table.m_glDetachObjectARB, "glDetachObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glCreateShaderObjectARB, "glCreateShaderObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glShaderSourceARB, "glShaderSourceARB" )
+ && QGL_constructExtensionFunc( table.m_glCompileShaderARB, "glCompileShaderARB" )
+ && QGL_constructExtensionFunc( table.m_glCreateProgramObjectARB, "glCreateProgramObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glAttachObjectARB, "glAttachObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glLinkProgramARB, "glLinkProgramARB" )
+ && QGL_constructExtensionFunc( table.m_glUseProgramObjectARB, "glUseProgramObjectARB" )
+ && QGL_constructExtensionFunc( table.m_glValidateProgramARB, "glValidateProgramARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform1fARB, "glUniform1fARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform2fARB, "glUniform2fARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform3fARB, "glUniform3fARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform4fARB, "glUniform4fARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform1iARB, "glUniform1iARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform2iARB, "glUniform2iARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform3iARB, "glUniform3iARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform4iARB, "glUniform4iARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform1fvARB, "glUniform1fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform2fvARB, "glUniform2fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform3fvARB, "glUniform3fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform4fvARB, "glUniform4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform1ivARB, "glUniform1ivARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform2ivARB, "glUniform2ivARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform3ivARB, "glUniform3ivARB" )
+ && QGL_constructExtensionFunc( table.m_glUniform4ivARB, "glUniform4ivARB" )
+ && QGL_constructExtensionFunc( table.m_glUniformMatrix2fvARB, "glUniformMatrix2fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniformMatrix3fvARB, "glUniformMatrix3fvARB" )
+ && QGL_constructExtensionFunc( table.m_glUniformMatrix4fvARB, "glUniformMatrix4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetObjectParameterfvARB, "glGetObjectParameterfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetObjectParameterivARB, "glGetObjectParameterivARB" )
+ && QGL_constructExtensionFunc( table.m_glGetInfoLogARB, "glGetInfoLogARB" )
+ && QGL_constructExtensionFunc( table.m_glGetAttachedObjectsARB, "glGetAttachedObjectsARB" )
+ && QGL_constructExtensionFunc( table.m_glGetUniformLocationARB, "glGetUniformLocationARB" )
+ && QGL_constructExtensionFunc( table.m_glGetActiveUniformARB, "glGetActiveUniformARB" )
+ && QGL_constructExtensionFunc( table.m_glGetUniformfvARB, "glGetUniformfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetUniformivARB, "glGetUniformivARB" )
+ && QGL_constructExtensionFunc( table.m_glGetShaderSourceARB, "glGetShaderSourceARB" );
+
+ if ( !table.support_ARB_shader_objects ) {
+ extension_not_implemented( "GL_ARB_shader_objects" );
+ }
+ }
+ else
+ {
+ table.support_ARB_shader_objects = false;
+ }
+
+ if ( QGL_ExtensionSupported( "GL_ARB_vertex_shader" ) ) {
+ table.support_ARB_vertex_shader =
+ QGL_constructExtensionFunc( table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB" )
+ && QGL_constructExtensionFunc( table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB" )
+ && QGL_constructExtensionFunc( table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB" )
+ && QGL_constructExtensionFunc( table.m_glBindAttribLocationARB, "glBindAttribLocationARB" )
+ && QGL_constructExtensionFunc( table.m_glGetActiveAttribARB, "glGetActiveAttribARB" )
+ && QGL_constructExtensionFunc( table.m_glGetAttribLocationARB, "glGetAttribLocationARB" );
+
+ if ( !table.support_ARB_vertex_shader ) {
+ extension_not_implemented( "GL_ARB_vertex_shader" );
+ }
+ }
+ else
+ {
+ table.support_ARB_vertex_shader = false;
+ }
+
+ if ( QGL_ExtensionSupported( "GL_NV_vertex_program2" ) ) {
+ table.support_NV_vertex_program2 =
+ QGL_constructExtensionFunc( table.m_glAreProgramsResidentNV, "glAreProgramsResidentNV" )
+ && QGL_constructExtensionFunc( table.m_glBindProgramNV, "glBindProgramNV" )
+ && QGL_constructExtensionFunc( table.m_glDeleteProgramsNV, "glDeleteProgramsNV" )
+ && QGL_constructExtensionFunc( table.m_glExecuteProgramNV, "glExecuteProgramNV" )
+ && QGL_constructExtensionFunc( table.m_glGenProgramsNV, "glGenProgramsNV" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramParameterdvNV, "glGetProgramParameterdvNV" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramParameterfvNV, "glGetProgramParameterfvNV" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramivNV, "glGetProgramivNV" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramStringNV, "glGetProgramStringNV" )
+ && QGL_constructExtensionFunc( table.m_glGetTrackMatrixivNV, "glGetTrackMatrixivNV" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribdvNV, "glGetVertexAttribdvNV" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribfvNV, "glGetVertexAttribfvNV" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribivNV, "glGetVertexAttribivNV" )
+ && QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervNV, "glGetVertexAttribPointervNV" )
+ && QGL_constructExtensionFunc( table.m_glIsProgramNV, "glIsProgramNV" )
+ && QGL_constructExtensionFunc( table.m_glLoadProgramNV, "glLoadProgramNV" )
+ && QGL_constructExtensionFunc( table.m_glProgramParameter4fNV, "glProgramParameter4fNV" )
+ && QGL_constructExtensionFunc( table.m_glProgramParameter4fvNV, "glProgramParameter4fvNV" )
+ && QGL_constructExtensionFunc( table.m_glProgramParameters4fvNV, "glProgramParameters4fvNV" )
+ && QGL_constructExtensionFunc( table.m_glRequestResidentProgramsNV, "glRequestResidentProgramsNV" )
+ && QGL_constructExtensionFunc( table.m_glTrackMatrixNV, "glTrackMatrixNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribPointerNV, "glVertexAttribPointerNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1fNV, "glVertexAttrib1fNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib1fvNV, "glVertexAttrib1fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fNV, "glVertexAttrib2fNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib2fvNV, "glVertexAttrib2fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fNV, "glVertexAttrib3fNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib3fvNV, "glVertexAttrib3fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fNV, "glVertexAttrib4fNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttrib4fvNV, "glVertexAttrib4fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribs1fvNV, "glVertexAttribs1fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribs2fvNV, "glVertexAttribs2fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribs3fvNV, "glVertexAttribs3fvNV" )
+ && QGL_constructExtensionFunc( table.m_glVertexAttribs4fvNV, "glVertexAttribs4fvNV" );
+
+ if ( !table.support_NV_vertex_program2 ) {
+ extension_not_implemented( "GL_NV_vertex_program2" );
+ }
+ }
+ else
+ {
+ table.support_NV_vertex_program2 = false;
+ QGL_invalidateExtensionFunc( table.m_glAreProgramsResidentNV );
+ QGL_invalidateExtensionFunc( table.m_glBindProgramNV );
+ QGL_invalidateExtensionFunc( table.m_glDeleteProgramsNV );
+ QGL_invalidateExtensionFunc( table.m_glExecuteProgramNV );
+ QGL_invalidateExtensionFunc( table.m_glGenProgramsNV );
+ QGL_invalidateExtensionFunc( table.m_glGetProgramParameterdvNV );
+ QGL_invalidateExtensionFunc( table.m_glGetProgramParameterfvNV );
+ QGL_invalidateExtensionFunc( table.m_glGetProgramivNV );
+ QGL_invalidateExtensionFunc( table.m_glGetProgramStringNV );
+ QGL_invalidateExtensionFunc( table.m_glGetTrackMatrixivNV );
+ QGL_invalidateExtensionFunc( table.m_glGetVertexAttribdvNV );
+ QGL_invalidateExtensionFunc( table.m_glGetVertexAttribfvNV );
+ QGL_invalidateExtensionFunc( table.m_glGetVertexAttribivNV );
+ QGL_invalidateExtensionFunc( table.m_glGetVertexAttribPointervNV );
+ QGL_invalidateExtensionFunc( table.m_glIsProgramNV );
+ QGL_invalidateExtensionFunc( table.m_glLoadProgramNV );
+ QGL_invalidateExtensionFunc( table.m_glProgramParameter4fNV );
+ QGL_invalidateExtensionFunc( table.m_glProgramParameter4fvNV );
+ QGL_invalidateExtensionFunc( table.m_glProgramParameters4fvNV );
+ QGL_invalidateExtensionFunc( table.m_glRequestResidentProgramsNV );
+ QGL_invalidateExtensionFunc( table.m_glTrackMatrixNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttribPointerNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib1fNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib1fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib2fNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib2fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib3fNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib3fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib4fNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttrib4fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttribs1fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttribs2fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttribs3fvNV );
+ QGL_invalidateExtensionFunc( table.m_glVertexAttribs4fvNV );
+ }
+
+ if ( QGL_ExtensionSupported( "GL_NV_fragment_program" ) ) {
+ table.support_NV_fragment_program =
+ QGL_constructExtensionFunc( table.m_glProgramNamedParameter4fNV, "glProgramNamedParameter4fNV" )
+ && QGL_constructExtensionFunc( table.m_glProgramNamedParameter4fvNV, "glProgramNamedParameter4fvNV" )
+ && QGL_constructExtensionFunc( table.m_glGetProgramNamedParameterfvNV, "glGetProgramNamedParameterfvNV" );
+
+ if ( !table.support_NV_fragment_program ) {
+ extension_not_implemented( "GL_NV_fragment_program" );
+ }
+ }
+ else
+ {
+ table.support_NV_fragment_program = false;
+ }
+
+ table.support_ARB_fragment_shader = QGL_ExtensionSupported( "GL_ARB_fragment_shader" );
+ table.support_ARB_shading_language_100 = QGL_ExtensionSupported( "GL_ARB_shading_language_100" );
+
+ if ( QGL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
+ glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &g_maxTextureAnisotropy );
+ globalOutputStream() << "Anisotropic filtering possible (max " << g_maxTextureAnisotropy << "x)\n";
+ }
+ else
+ {
+ globalOutputStream() << "No Anisotropic filtering available\n";
+ g_maxTextureAnisotropy = 0;
+ }
}
-void QGL_sharedContextDestroyed(OpenGLBinding& table)
-{
- QGL_clear(table);
+void QGL_sharedContextDestroyed( OpenGLBinding& table ){
+ QGL_clear( table );
}
-void QGL_assertNoErrors()
-{
- GLenum error = GlobalOpenGL().m_glGetError();
- while (error != GL_NO_ERROR)
- {
- const char* errorString = reinterpret_cast<const char*>(qgluErrorString(error));
- if (error == GL_OUT_OF_MEMORY)
- {
- ERROR_MESSAGE("OpenGL out of memory error: " << errorString);
- }
- else
- {
- ERROR_MESSAGE("OpenGL error: " << errorString);
- }
- error = GlobalOpenGL().m_glGetError();
- }
+void QGL_assertNoErrors( const char *file, int line ){
+ GLenum error = GlobalOpenGL().m_glGetError();
+ while ( error != GL_NO_ERROR )
+ {
+ const char* errorString = reinterpret_cast<const char*>( qgluErrorString( error ) );
+ if ( error == GL_OUT_OF_MEMORY ) {
+ ERROR_MESSAGE( "OpenGL out of memory error at " << file << ":" << line << ": " << errorString );
+ }
+ else
+ {
+ ERROR_MESSAGE( "OpenGL error at " << file << ":" << line << ": " << errorString );
+ }
+ error = GlobalOpenGL().m_glGetError();
+ }
}
class QglAPI
{
- OpenGLBinding m_qgl;
+OpenGLBinding m_qgl;
public:
- typedef OpenGLBinding Type;
- STRING_CONSTANT(Name, "*");
-
- QglAPI()
- {
- QGL_Init(m_qgl);
-
- m_qgl.assertNoErrors = &QGL_assertNoErrors;
- }
- ~QglAPI()
- {
- QGL_Shutdown(m_qgl);
- }
- OpenGLBinding* getTable()
- {
- return &m_qgl;
- }
+typedef OpenGLBinding Type;
+STRING_CONSTANT( Name, "*" );
+
+QglAPI(){
+ QGL_Init( m_qgl );
+
+ m_qgl.assertNoErrors = &QGL_assertNoErrors;
+}
+~QglAPI(){
+ QGL_Shutdown( m_qgl );
+}
+OpenGLBinding* getTable(){
+ return &m_qgl;
+}
};
#include "modulesystem/singletonmodule.h"
typedef SingletonModule<QglAPI> QglModule;
typedef Static<QglModule> StaticQglModule;
-StaticRegisterModule staticRegisterQgl(StaticQglModule::instance());
+StaticRegisterModule staticRegisterQgl( StaticQglModule::instance() );