]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/qe3.cpp
cmake/radiant: FHS fixes
[xonotic/netradiant.git] / radiant / qe3.cpp
index 7d685bae3465b5152f82114afa28adcdc9c93ac7..38028e7dd5918d087aea2d0b8ea2dc44dc26df00 100644 (file)
@@ -32,7 +32,9 @@
 // Leonardo Zide (leo@lokigames.com)
 //
 
+#include "defaults.h"
 #include "qe3.h"
+#include "globaldefs.h"
 
 #include <gtk/gtk.h>
 
@@ -66,7 +68,7 @@
 QEGlobals_t g_qeglobals;
 
 
-#if defined( WIN32 )
+#if GDEF_OS_WINDOWS
 #define PATH_MAX 260
 #endif
 
@@ -82,17 +84,22 @@ void QE_InitVFS(){
        const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
        const char* globalRoot = EnginePath_get();
 
+       // editor builtin VFS
+       StringOutputStream editorGamePath( 256 );
+       editorGamePath << GlobalRadiant().getDataPath() << DEFAULT_EDITORVFS_DIRNAME;
+       GlobalFileSystem().initDirectory( editorGamePath.c_str() );
+
        // if we have a mod dir
        if ( !string_equal( gamename, basegame ) ) {
                // ~/.<gameprefix>/<fs_game>
-               if ( userRoot ) {
+               if ( userRoot && !g_disableHomePath ) {
                        StringOutputStream userGamePath( 256 );
                        userGamePath << userRoot << gamename << '/';
                        GlobalFileSystem().initDirectory( userGamePath.c_str() );
                }
 
                // <fs_basepath>/<fs_game>
-               {
+               if ( !g_disableEnginePath ) {
                        StringOutputStream globalGamePath( 256 );
                        globalGamePath << globalRoot << gamename << '/';
                        GlobalFileSystem().initDirectory( globalGamePath.c_str() );
@@ -100,18 +107,25 @@ void QE_InitVFS(){
        }
 
        // ~/.<gameprefix>/<fs_main>
-       if ( userRoot ) {
+       if ( userRoot && !g_disableHomePath ) {
                StringOutputStream userBasePath( 256 );
                userBasePath << userRoot << basegame << '/';
                GlobalFileSystem().initDirectory( userBasePath.c_str() );
        }
 
        // <fs_basepath>/<fs_main>
-       {
+       if ( !g_disableEnginePath ) {
                StringOutputStream globalBasePath( 256 );
                globalBasePath << globalRoot << basegame << '/';
                GlobalFileSystem().initDirectory( globalBasePath.c_str() );
        }
+
+       // extra pakpaths
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
+                       GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
+               }
+       }
 }
 
 int g_numbrushes = 0;
@@ -142,7 +156,7 @@ bool ConfirmModified( const char* title ){
                return true;
        }
 
-       auto result = MainFrame_getWindow().alert( "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
+       auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
        if ( result == ui::alert_response::CANCEL ) {
                return false;
        }
@@ -160,12 +174,37 @@ bool ConfirmModified( const char* title ){
 
 void bsp_init(){
        build_set_variable( "RadiantPath", AppPath_get() );
+
+       #if GDEF_OS_WINDOWS
        build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
+       #endif // GDEF_OS_WINDOWS
+
        build_set_variable( "EnginePath", EnginePath_get() );
        build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
        build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
        build_set_variable( "GameName", gamename_get() );
 
+       StringBuffer ExtraQ3map2Args;
+       // extra pakpaths
+       for ( int i = 0; i < g_pakPathCount; i++ ) {
+               if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
+                       ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
+                       ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
+                       ExtraQ3map2Args.push_string( "\"" );
+               }
+       }
+
+       // extra switches
+       if ( g_disableEnginePath ) {
+               ExtraQ3map2Args.push_string( " -fs_nobasepath " );
+       }
+
+       if ( g_disableHomePath ) {
+               ExtraQ3map2Args.push_string( " -fs_nohomepath " );
+       }
+
+       build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
+
        const char* mapname = Map_Name( g_map );
        StringOutputStream name( 256 );
        name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
@@ -185,6 +224,7 @@ public:
 ArrayCommandListener(){
        m_array = g_ptr_array_new();
 }
+
 ~ArrayCommandListener(){
        g_ptr_array_free( m_array, TRUE );
 }
@@ -281,10 +321,10 @@ void RunBSP( const char* name ){
                strcat( junkpath, "junk.txt" );
 
                char batpath[PATH_MAX];
-#if defined( POSIX )
+#if GDEF_OS_POSIX
                strcpy( batpath, SettingsPath_get() );
                strcat( batpath, "qe3bsp.sh" );
-#elif defined( WIN32 )
+#elif GDEF_OS_WINDOWS
                strcpy( batpath, SettingsPath_get() );
                strcat( batpath, "qe3bsp.bat" );
 #else
@@ -294,7 +334,7 @@ void RunBSP( const char* name ){
                {
                        TextFileOutputStream batchFile( batpath );
                        if ( !batchFile.failed() ) {
-#if defined ( POSIX )
+#if GDEF_OS_POSIX
                                batchFile << "#!/bin/sh \n\n";
 #endif
                                BatchCommandListener listener( batchFile, junkpath );
@@ -303,7 +343,7 @@ void RunBSP( const char* name ){
                        }
                }
                if ( written ) {
-#if defined ( POSIX )
+#if GDEF_OS_POSIX
                        chmod( batpath, 0744 );
 #endif
                        globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";