mGameFile = GameFile;
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"quake2");
+ if (prop == NULL)
+ {
+ // default
+ quake2 = false;
+ }
+ else
+ {
+ quake2 = true;
+ xmlFree(prop);
+ }
+
prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
if (prop == NULL)
{