static void Import(bool value) {
g_Console_enableLogging = value;
- Sys_LogFile(g_Console_enableLogging);
+ Sys_EnableLogFile(g_Console_enableLogging);
}
};
return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
}
+static void StringReplace( std::string& input, const std::string& first, const std::string& second )
+{
+ size_t found = 0;
+ while ( ( found = input.find(first, found) ) != std::string::npos )
+ {
+ input.replace( found, first.length(), second );
+ }
+}
+
+// FIXME, for some unknown reason it sorts “Quake 3” after “Quake 4”.
+static bool CompareGameName( CGameDescription *first, CGameDescription *second )
+{
+ std::string string1( first->getRequiredKeyValue( "name" ) );
+ std::string string2( second->getRequiredKeyValue( "name" ) );
+
+ // HACK: Replace some roman numerals.
+ StringReplace( string1, " III", " 3" );
+ StringReplace( string2, " III", " 3" );
+ StringReplace( string1, " II", " 2" );
+ StringReplace( string2, " II", " 2" );
+
+ return string1 < string2;
+}
+
void CGameDialog::ScanForGames(){
StringOutputStream strGamesPath( 256 );
strGamesPath << DataPath_get() << "gamepacks/games/";
} else {
globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
}
+
+ mGames.sort(CompareGameName);
});
}
g_restart_required.push_back( staticName );
}
-void PreferencesDialog_showDialog(){
- if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
- if ( !g_restart_required.empty() ) {
- StringOutputStream message( 256 );
- message << "Preference changes require a restart:\n\n";
+bool PreferencesDialog_isRestartRequired(){
+ return !g_restart_required.empty();
+}
- for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
- {
- message << ( *i ) << '\n';
- }
+void PreferencesDialog_restartIfRequired(){
+ if ( !g_restart_required.empty() ) {
+ StringOutputStream message( 256 );
+ message << "Preference changes require a restart:\n\n";
- message << "\nRestart now?";
+ for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
+ {
+ message << ( *i ) << '\n';
+ }
- auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
+ message << "\nRestart now?";
- g_restart_required.clear();
+ auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
- if ( ret == ui::alert_response::YES ) {
- g_GamesDialog.m_bSkipGamePromptOnce = true;
- Radiant_Restart();
- }
+ g_restart_required.clear();
+
+ if ( ret == ui::alert_response::YES ) {
+ g_GamesDialog.m_bSkipGamePromptOnce = true;
+ Radiant_Restart();
}
}
}
+void PreferencesDialog_showDialog(){
+ if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
+ PreferencesDialog_restartIfRequired();
+ }
+}
+
struct GameName {
static void Export(const Callback<void(const char *)> &returnz) {
returnz(gamename_get());