/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
// Leonardo Zide (leo@lokigames.com)
//
-#include "stdafx.h"
-#include <glib.h>
-#include <glib/gi18n.h>
-#include <assert.h>
-#if defined ( __linux__ ) || defined ( __APPLE__ )
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <dirent.h>
-#endif
-#include "missing.h"
-#include "gtkmisc.h"
+#include "preferences.h"
+#include "globaldefs.h"
-#ifdef _WIN32
-#include <io.h>
-#define X_OK 0
-#include <sys/stat.h>
-#endif
+#include <gtk/gtk.h>
+#include "environment.h"
-#define PREF_SECTION "Prefs"
-#define INTERNAL_SECTION "Internals"
-#define MOUSE_KEY "MouseButtons"
-#define WINDOW_KEY "QE4StyleWindows"
-#define LAYOUT_KEY "WindowLayout"
-#define RUNQ2_KEY "RunQuake2Run"
-#define TLOCK_KEY "TextureLock"
-#define RLOCK_KEY "RotateLock"
-#define LOADLAST_KEY "LoadLast"
-#define LOADLASTMAP_KEY "LoadLastMap"
-#define LASTPROJ_KEY "LastProject"
-#define LASTPROJVER_KEY "LastProjectKey"
-#define LASTMAP_KEY "LastMap"
-#define FACE_KEY "NewFaceGrab"
-#define BSP_KEY "InternalBSP"
-#define RCLICK_KEY "NewRightClick"
-#define VERTEX_KEY "NewVertex"
-#define AUTOSAVE_KEY "Autosave"
-#define AUTOSAVETIME_KEY "AutosaveMinutes"
-#define PAK_KEY "UsePAK"
-#define NEWAPPLY_KEY "ApplyDismissesSurface"
-#define HACK_KEY "Gatewayescapehack"
-#define TEXTURE_KEY "NewTextureWindowStuff"
-#define TINYBRUSH_KEY "CleanTinyBrushes"
-#define TINYSIZE_KEY "CleanTinyBrusheSize"
-#define SNAPSHOT_KEY "Snapshots"
-#define MOVESPEED_KEY "MoveSpeed"
-#define ANGLESPEED_KEY "AngleSpeed"
-#define SETGAME_KEY "UseSetGame"
-#define CAMXYUPDATE_KEY "CamXYUpdate"
-#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
-#define CAMFREELOOK_KEY "CamFreeLook"
-#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
-#define CAMDISCRETE_KEY "CamDiscrete"
-#define LIGHTDRAW_KEY "NewLightStyle"
-#define WHATGAME_KEY "WhichGame"
-#define CUBICCLIP_KEY "CubicClipping"
-#define CUBICSCALE_KEY "CubicScale"
-#define ALTEDGE_KEY "ALTEdgeDrag"
-#define FACECOLORS_KEY "FaceColors"
-#define SNAPT_KEY "SnapT"
-#define XZVIS_KEY "XZVIS"
-#define YZVIS_KEY "YZVIS"
-#define ZVIS_KEY "ZVIS"
-#define SIZEPAINT_KEY "SizePainting"
-#define DLLENTITIES_KEY "DLLEntities"
-#define DETACHABLEMENUS_KEY "DetachableMenus"
-#define PATCHTOOLBAR_KEY "PatchToolBar"
-#define WIDETOOLBAR_KEY "WideToolBar"
-#define PLUGINTOOLBAR_KEY "PluginToolBar"
-#define NOCLAMP_KEY "NoClamp"
-#define SNAP_KEY "Snap"
-#define PREFAB_KEY "PrefabPath"
-#define USERINI_KEY "UserINIPath"
-#define ROTATION_KEY "Rotation"
-#define BUGGYICD_KEY "BuggyICD"
-#define CHASEMOUSE_KEY "ChaseMouse"
-#define ENTITYSHOW_KEY "EntityShow"
-#define TEXTURESCALE_KEY "TextureScale"
-#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
-#define DISPLAYLISTS_KEY "UseDisplayLists"
-#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
-#define NORMALIZECOLORS_KEY "NormalizeColors"
-#define SHADERS_KEY "UseShaders"
-#define SWITCHCLIP_KEY "SwitchClipKey"
-#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
-#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
-#define TEXTUREQUALITY_KEY "TextureQuality"
-#define SHOWSHADERS_KEY "ShowShaders"
-#define SHADERTEST_KEY "ShaderTest"
-#define GLLIGHTING_KEY "UseGLLighting"
-#define LOADSHADERS_KEY "LoadShaders"
-#define NOSTIPPLE_KEY "NoStipple"
-#define UNDOLEVELS_KEY "UndoLevels"
-#define VERTEXMODE_KEY "VertexSplit"
-#define ENGINEPATH_KEY "EnginePath"
-#define ENGINE_KEY "Engine"
-#define LOGCONSOLE_KEY "LogConsole"
-#define SELECTCURVES_KEY "SelectCurves"
-#define SELECTMODELS_KEY "SelectModels"
-#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
-#define WATCHBSP_KEY "WatchBSP"
-#define LEAKSTOP_KEY "LeakStop"
-#define DOSLEEP_KEY "SleepMode"
-#define SUBDIVISIONS_KEY "Subdivisions"
-#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
-#define CLIPCAULK_KEY "ClipCaulk"
-#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
-#define NATIVEGUI_KEY "NativeGUI"
-#define STARTONPRIMMON_KEY "StartOnPrimMon"
-#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
-#define SNAPTTOGRID_KEY "SnapTToGrid"
-#define FLOATINGZ_KEY "FloatingZ"
-#define TARGETFIX_KEY "TargetFix"
-#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
-#define WHEELINC_KEY "WheelMouseInc"
-#define PATCHBBOXSEL_KEY "PatchBBoxSel"
-#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
-#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
-#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
-#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
-#define LIGHTRADIUS_KEY "LightRadiuses"
-#define Q3MAP2TEX_KEY "Q3Map2Tex"
-
-#ifdef ATIHACK_812
-#define ATIHACK_KEY "ATIHack"
-#endif
+#include "debugging/debugging.h"
-#ifdef NVIDIA_AERO_HACK
-#define NVAEROHACK_KEY "NvidiaAeroHack"
-#endif
+#include "generic/callback.h"
+#include "math/vector.h"
+#include "string/string.h"
+#include "stream/stringstream.h"
+#include "os/file.h"
+#include "os/path.h"
+#include "os/dir.h"
+#include "gtkutil/filechooser.h"
+#include "gtkutil/messagebox.h"
+#include "cmdlib.h"
-// window stuff
-#define ENTITYSPLIT1_KEY "EntitySplit1"
-#define ENTITYSPLIT2_KEY "EntitySplit2"
-#define POSITIONX_KEY "PositionX"
-#define POSITIONY_KEY "PositionY"
-#define ENTITYWND_KEY "EntityWnd"
-#define MAPINFOWND_KEY "MapInfoDlg"
-#define CAMWND_KEY "CamWnd"
-#define ZWND_KEY "ZWnd"
-#define XYWND_KEY "XYWnd"
-#define XZWND_KEY "XZWnd"
-#define YZWND_KEY "YZWnd"
-#define PATCHWND_KEY "PatchWnd"
-#define SURFACEWND_KEY "SurfaceWnd"
-#define ENTITYINFOWND_KEY "EntityInfoDlg"
-#define WIDTH_KEY "Width"
-#define HEIGHT_KEY "Height"
-#define ZWIDTH_KEY "ZWidth"
-#define XYHEIGHT_KEY "XYHeight"
-#define XYWIDTH_KEY "XYWidth"
-#define CAMWIDTH_KEY "CamWidth"
-#define CAMHEIGHT_KEY "CamHeight"
-#define ZFLOATWIDTH_KEY "ZWidthFloating"
-#define STATE_KEY "State"
-
-// menu stuff
-#define COUNT_KEY "Count"
-#define FILE_KEY "File"
-
-//saved info
-#define SI_TEXMENU_KEY "SI_TexMenu"
-#define SI_GAMMA_KEY "SI_Gamma"
-#define SI_COLORS_KEY "SI_Colors"
-#define SI_EXCLUDE_KEY "SI_Exclude"
-#define SI_INCLUDE_KEY "SI_Include"
-#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
-#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
-#define SI_AXISCOLORS_KEY "SI_AxisColors"
-#define SI_SHOWNAMES_KEY "SI_ShowNames"
-#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
-#define SI_SHOWANGLES_KEY "SI_ShowAngles"
-#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
-#define SI_SHOWAXIS_KEY "SI_ShowAxis"
-#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
-#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
-
-//for texdefs
-#define TD_SCALE1_KEY "_Scale1"
-#define TD_SCALE2_KEY "_Scale2"
-#define TD_SHIFT1_KEY "_Shift1"
-#define TD_SHIFT2_KEY "_Shift2"
-#define TD_ROTATE_KEY "_Rotate"
-
-#define MOUSE_DEF 1
-#define WINDOW_DEF 0
-#define RUNQ2_DEF 0
-#define WATCHBSP_DEF 1
-#define TLOCK_DEF 1
-#define LOADLAST_DEF 1
-#define RUN_DEF 0
-#define SUBDIVISIONS_DEF 4
-
-void WindowPosition_Parse( window_position_t& m_value, const CString& value ){
- if ( sscanf( value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h ) != 4 ) {
- m_value.x = m_value.y = m_value.w = m_value.h = -1;
- }
-}
+#include "error.h"
+#include "console.h"
+#include "xywindow.h"
+#include "mainframe.h"
+#include "qe3.h"
+#include "gtkdlgs.h"
-void WindowPosition_Write( const window_position_t& m_value, CString& value ){
- char buffer[64];
- sprintf( buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h );
- value = buffer;
-}
-CXMLPropertyBag::CXMLPropertyBag() {
- mStrFilename = "";
- mpDoc = NULL;
- mbEmpty = false;
+void Global_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
}
-// generic preference functions
-
-void CXMLPropertyBag::PushAssignment( const char *name, PrefTypes_t type, void *pV ){
- list<CPrefAssignment>::iterator iAssign;
- for ( iAssign = mPrefAssignments.begin(); iAssign != mPrefAssignments.end(); iAssign++ )
+void Interface_constructPreferences( PreferencesPage& page ){
+#if GDEF_OS_WINDOWS
+ page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
+#else
{
- if ( ( *iAssign ).mName == name ) {
- // we have it already, check anyway
- if ( pV != ( *iAssign ).mVal ) {
- Sys_FPrintf( SYS_ERR, "PushAssignment, '%s' has different mVal\n", name );
- return;
- }
- }
+ ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
+ ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
+ Widget_connectToggleDependency( custom_editor, use_custom );
}
- // ok, it's not in our list yet
- mPrefAssignments.push_front( CPrefAssignment( name, type, pV ) );
+#endif
}
-xmlNodePtr CXMLPropertyBag::EpairForName( const char *name ){
- xmlNodePtr ret = NULL;
-
- xmlNodePtr pNode = mpDocNode->children;
- while ( pNode != NULL )
+void Mouse_constructPreferences( PreferencesPage& page ){
{
- if ( pNode->type == XML_ELEMENT_NODE ) {
- xmlAttrPtr tmp_attr_ptr = xmlHasProp( pNode, (xmlChar *)"name" );
- if ( tmp_attr_ptr != NULL && !strcmp( name, (char *)tmp_attr_ptr->children->content ) ) {
- if ( ret ) {
- Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
- }
- else {
- ret = pNode;
- }
- }
- }
- pNode = pNode->next;
+ const char* buttons[] = { "2 button", "3 button", };
+ page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
}
- return ret;
+ page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
}
-
-void CXMLPropertyBag::GetPref( const char *name, Str *pV, const char *V ){
- xmlNodePtr pNode = EpairForName( name );
- if ( pNode ) {
- if ( pNode->children && pNode->children->content ) {
- *pV = pNode->children->content;
- }
- else {
- // means the pref exists, and that the value is ""
- *pV = "";
- }
- }
- else
- {
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- }
- // push the pref assignment if needed
- PushAssignment( name, PREF_STR, pV );
+void Mouse_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
+ Mouse_constructPreferences( page );
}
-
-void CXMLPropertyBag::GetPref( const char *name, int *pV, int V ){
- xmlNodePtr pNode;
- if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
- *pV = atoi( (char *)pNode->children->content );
- }
- else
- {
- char s[10];
- sprintf( s, "%d", V );
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- *pV = V;
- }
- // push the pref assignment if needed
- PushAssignment( name, PREF_INT, pV );
+void Mouse_registerPreferencesPage(){
+ PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
}
-void CXMLPropertyBag::GetPref( const char *name, bool *pV, bool V ){
- xmlNodePtr pNode;
- if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
- if ( !strcmp( (char *)pNode->children->content, "true" ) ) {
- *pV = true;
- }
- else
- {
- *pV = false;
- }
- }
- else
- {
- char s[10];
- V ? strcpy( s, "true" ) : strcpy( s, "false" );
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- *pV = V;
- }
- // push the pref assignment
- PushAssignment( name, PREF_BOOL, pV );
-}
-void CXMLPropertyBag::GetPref( const char *name, float *pV, float V ){
- xmlNodePtr pNode;
- if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
- *pV = atof( (char *)pNode->children->content );
- }
- else
- {
- char s[10];
- sprintf( s, "%f", V );
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- *pV = V;
- }
- // push the pref assignment if needed
- PushAssignment( name, PREF_FLOAT, pV );
+/*!
+ =========================================================
+ Games selection dialog
+ =========================================================
+ */
+
+#include <map>
+#include <uilib/uilib.h>
+
+inline const char* xmlAttr_getName( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->name );
}
-void CXMLPropertyBag::GetPref( const char *name, float* pV, float* V ){
- xmlNodePtr pNode;
- if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
- sscanf( (char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2] );
- }
- else
- {
- char s[128];
- sprintf( s, "%f %f %f", V[0], V[1], V[2] );
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- pV[0] = V[0];
- pV[1] = V[1];
- pV[2] = V[2];
- }
- // push the pref assignment if needed
- PushAssignment( name, PREF_VEC3, pV );
+inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->children->content );
}
-void CXMLPropertyBag::GetPref( const char *name, window_position_t* pV, window_position_t V ){
- xmlNodePtr pNode;
- if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
- WindowPosition_Parse( *pV, CString( (xmlChar *)pNode->children->content ) );
- }
- else
+CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
+ // read the user-friendly game name
+ xmlNodePtr pNode = pDoc->children;
+
+ while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
{
- CString str;
- WindowPosition_Write( V, str );
- pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer() );
- xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
- *pV = V;
+ pNode = pNode->next;
+ }
+ if ( !pNode ) {
+ Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
}
- // push the pref assignment if needed
- PushAssignment( name, PREF_WNDPOS, pV );
-}
-void CXMLPropertyBag::UpdatePrefTree(){
- // read the assignments and update the tree
- list<CPrefAssignment>::iterator iPref;
- for ( iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++ )
+ for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
{
- CPrefAssignment *pPref = &( *iPref );
- // look for the node
- xmlNodePtr pNode;
- char s[64];
-
- pNode = EpairForName( pPref->mName.GetBuffer() );
- // we never expect that the node could not be found, because this is supposed to happen
- // after the tree was built with GetPref calls, never on a blank tree
- if ( !pNode ) {
- Sys_FPrintf( SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer() );
- return;
- }
- switch ( ( *iPref ).mType )
- {
- case PREF_STR:
- xmlNodeSetContent( pNode, (const xmlChar *)( (Str *)pPref->mVal )->GetBuffer() );
- break;
- case PREF_INT:
- sprintf( s, "%d", *(int *)pPref->mVal );
- xmlNodeSetContent( pNode, (xmlChar *)s );
- break;
- case PREF_FLOAT:
- sprintf( s, "%f", *(float *)pPref->mVal );
- xmlNodeSetContent( pNode, (xmlChar *)s );
- break;
- case PREF_BOOL:
- *(bool *)pPref->mVal ? strcpy( s, "true" ) : strcpy( s, "false" );
- xmlNodeSetContent( pNode, (xmlChar *)s );
- break;
- case PREF_VEC3:
- {
- float* v = (float*)pPref->mVal;
- sprintf( s, "%f %f %f", v[0], v[1], v[2] );
- xmlNodeSetContent( pNode, (xmlChar *)s );
- }
- break;
- case PREF_WNDPOS:
- {
- CString str;
- WindowPosition_Write( *(window_position_t*)pPref->mVal, str );
- xmlNodeSetContent( pNode, (xmlChar*)str.GetBuffer() );
- }
- break;
- }
+ m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
}
-}
-void CXMLPropertyBag::Clear(){
- if ( !InUse() ) {
- return;
+ {
+ StringOutputStream path( 256 );
+ path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
+ mGameToolsPath = path.c_str();
}
- xmlFreeDoc( mpDoc );
- mpDoc = NULL;
- mpDocNode = NULL;
- mbEmpty = false;
-}
+ ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
-void CXMLPropertyBag::ReadXMLFile( const char* pFilename ){
- mpDoc = xmlParseFile( pFilename );
+ mGameFile = gameFile;
- // basic checks
- if ( mpDoc ) {
- mpDocNode = mpDoc->children;
- xmlAttrPtr tmp_attr_ptr = xmlHasProp( mpDocNode, (xmlChar *)"version" );
- if ( strcmp( (char *)mpDocNode->name, "qpref" ) ) {
- Sys_FPrintf( SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL );
- xmlFreeDoc( mpDoc );
- mpDoc = NULL;
+ {
+ GameDescription::iterator i = m_gameDescription.find( "type" );
+ if ( i == m_gameDescription.end() ) {
+ globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
+ // default
+ mGameType = "q3";
}
- else if ( tmp_attr_ptr != NULL && strcmp( (char*)tmp_attr_ptr->children->content, "1" ) ) {
- Sys_FPrintf( SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL );
- xmlFreeDoc( mpDoc );
- mpDoc = NULL;
+ else
+ {
+ mGameType = ( *i ).second.c_str();
}
- Sys_Printf( "Opened XML property file: '%s'\n", pFilename );
- }
-
- if ( !mpDoc ) {
- mbEmpty = true;
- // no document, create one
- mpDoc = xmlNewDoc( (xmlChar *)"1.0" );
- mpDocNode = xmlNewDocNode( mpDoc, NULL, (xmlChar *)"qpref", NULL );
- xmlDocSetRootElement( mpDoc, mpDocNode );
- xmlSetProp( mpDocNode, (xmlChar *)"version", (xmlChar *)"1" );
- Sys_Printf( "XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename );
}
}
-qboolean CXMLPropertyBag::WriteXMLFile( const char* pFilename ){
- int res = xmlSaveFormatFile( pFilename, mpDoc, 1 );
-
- if ( res == -1 ) {
- return false;
+void CGameDescription::Dump(){
+ globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
+ for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
+ {
+ globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
}
-
- Sys_Printf( "Wrote XML property file '%s'\n", pFilename );
- return true;
}
-// =============================================================================
-// Widget callbacks for PrefsDlg
+CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
-#if !defined( WIN32 )
-// browse for custom editor executable
-static void OnBtnBrowseEditor( GtkWidget *widget, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
- const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Executable for Custom Editor" ) );
+#include "warnings.h"
+#include "stream/textfilestream.h"
+#include "container/array.h"
+#include "xml/ixml.h"
+#include "xml/xmlparser.h"
+#include "xml/xmlwriter.h"
- if ( filename != NULL ) {
- dlg->m_strEditorCommand = filename;
- dlg->UpdateData( FALSE );
- }
-}
-#endif
+#include "preferencedictionary.h"
+#include "stringio.h"
-static void OnBtnBrowseprefab( GtkWidget *widget, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
- char *path = dlg->m_strPrefabPath;
- if ( strlen( path ) == 0 ) {
- path = g_strGameToolsPath;
- }
- char *dir = dir_dialog( g_PrefsDlg.GetWidget(), _( "Set prefab path" ), path );
- dlg->UpdateData( TRUE );
-
- if ( dir != NULL ) {
- CString strPath;
- strPath = dir;
- AddSlash( strPath );
- dlg->m_strPrefabPath = strPath;
- dlg->UpdateData( FALSE );
- free( dir );
- }
-}
-
-static void OnBtnBrowseuserini( GtkWidget *widget, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
- char *path = dlg->m_strUserPath;
- if ( strlen( path ) == 0 ) {
- path = g_strGameToolsPath;
- }
- // TODO: INI filter?
- const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Find INI file" ), path );
+const char* const PREFERENCES_VERSION = "1.0";
- if ( filename != NULL ) {
- dlg->UpdateData( TRUE );
- dlg->m_strUserPath = filename;
- dlg->UpdateData( FALSE );
+bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
+ bool ret = false;
+ TextFileInputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamParser parser( file );
+ XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
+ parser.exportXML( importer );
+ ret = true;
}
-}
-
-static void OnButtonClean( GtkWidget *widget, gpointer data ){
- // make sure this is what the user wants
- if ( gtk_MessageBox( g_PrefsDlg.GetWidget(), _( "This will close Radiant and clean the corresponding registry entries.\n"
- "Next time you start Radiant it will be good as new. Do you wish to continue?" ),
- _( "Reset Registry" ), MB_YESNO ) == IDYES ) {
- PrefsDlg *dlg = (PrefsDlg*)data;
- dlg->EndModal( IDCANCEL );
-
- g_qeglobals.disable_ini = true;
- remove( dlg->m_inipath->str );
- char buf[PATH_MAX];
- sprintf( buf, "%sSavedInfo.bin", dlg->m_rc_path->str );
- remove( buf );
- HandleCommand( NULL, GINT_TO_POINTER( ID_FILE_EXIT ) );
- _exit( 0 );
- }
-}
-
-// =============================================================================
-// PrefsDlg class
-
-// IMPORTANT NOTE: the values here don't matter very much
-// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
-// profile_load_int takes an argument to use if the value is not found
-PrefsDlg::PrefsDlg (){
- m_bWarn = TRUE;
- m_nMouse = 1;
- m_nView = MainFrame::eRegular;
- m_bLoadLast = FALSE;
- m_bInternalBSP = FALSE;
- m_bRightClick = FALSE;
- m_bSetGame = FALSE;
- m_bAutoSave = TRUE;
- m_nAutoSave = 5;
- m_bLoadLastMap = FALSE;
- m_bTextureWindow = FALSE;
- m_bSnapShots = FALSE;
- m_fTinySize = 0.5;
- m_bCleanTiny = FALSE;
- m_bCamXYUpdate = TRUE;
- m_bCamDragMultiSelect = FALSE;
- m_bCamFreeLook = TRUE;
- m_bCamFreeLookStrafe = FALSE;
- m_bCamInverseMouse = FALSE;
- m_bCamDiscrete = TRUE;
- m_bNewLightDraw = FALSE;
- m_strPrefabPath = "";
- m_nWhatGame = 0;
- m_bALTEdge = FALSE;
- m_bFaceColors = FALSE;
- m_bXZVis = FALSE;
- m_bYZVis = FALSE;
- m_bZVis = FALSE;
- m_bSizePaint = FALSE;
- m_bDLLEntities = FALSE;
-#ifdef _WIN32
- m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
-#else
- m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
-#endif
- m_bPatchToolbar = TRUE;
- m_bWideToolbar = TRUE;
- m_bPluginToolbar = TRUE;
- m_bNoClamp = FALSE;
- m_bSnap = TRUE;
- m_strUserPath = "";
- m_nRotation = 0;
- m_bChaseMouse = FALSE;
- m_bTextureScrollbar = TRUE;
- m_bDisplayLists = TRUE;
- m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
- m_bShowShaders = FALSE;
- m_nShader = -1;
- m_bNoStipple = FALSE;
- m_bVertexSplit = FALSE;
- m_bSelectCurves = TRUE;
- m_bSelectModels = TRUE;
- m_nEntityShowState = ENTITY_SKINNED_BOXED;
- m_nTextureScale = 2;
- m_bSwitchClip = FALSE;
- m_bSelectWholeEntities = TRUE;
- m_nTextureQuality = 3;
- m_bShowShaders = TRUE;
- m_bGLLighting = FALSE;
- m_nShader = 0;
- m_nUndoLevels = 30;
- m_bTexturesShaderlistOnly = FALSE;
- // paths to ini files
- m_rc_path = NULL;
- m_inipath = NULL;
- m_bWatchBSP = TRUE;
- m_bLeakStop = TRUE;
- m_iTimeout = 15;
- m_bRunQuake = TRUE;
- m_bDoSleep = FALSE;
- m_nSubdivisions = 4;
- // not prefs
- m_bFloatingZ = FALSE;
- m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
-#ifdef _WIN32
- m_bNativeGUI = FALSE;
- m_bStartOnPrimMon = FALSE;
-#endif
- m_global_rc_path = NULL;
-#ifdef _WIN32
- m_bUseWin32Editor = TRUE;
-#else
- // custom shader editor options
- m_bUseCustomEditor = FALSE;
- m_strEditorCommand = "";
-#endif
- m_nLightRadiuses = 1;
- m_bQ3Map2Texturing = TRUE;
-#ifdef ATIHACK_812
- m_bGlATIHack = FALSE;
-#endif
-#ifdef NVIDIA_AERO_HACK
- m_bGlNvidiaAeroHack = TRUE;
- m_bGlNvidiaAeroHackPrevState = -1; // -1 is uninitialized, 0 is FALSE, 1 is TRUE
-#endif
-}
-
-/*!
- =========================================================
- Games selection dialog
- =========================================================
- */
-
-#if defined( WIN32 )
-#define TOOLS_ATTRIBUTE "gametools_win32"
-#define ENGINE_ATTRIBUTE "engine_win32"
-#define ENGINEPATH_ATTRIBUTE "enginepath_win32"
-#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
-#elif defined( __linux__ ) || defined ( __FreeBSD__ )
-#define TOOLS_ATTRIBUTE "gametools_linux"
-#define ENGINE_ATTRIBUTE "engine_linux"
-#define ENGINEPATH_ATTRIBUTE "enginepath_linux"
-#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
-#elif defined( __APPLE__ )
-#define TOOLS_ATTRIBUTE "gametools_macos"
-#define ENGINE_ATTRIBUTE "engine_macos"
-#define ENGINEPATH_ATTRIBUTE "enginepath_macos"
-#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
-#else
-#error "unsupported platform"
-#endif
-
-CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
- char *p, *prop;
- mpDoc = pDoc;
- // read the user-friendly game name
- xmlNodePtr pNode = mpDoc->children;
- while ( strcmp( (const char*)pNode->name, "game" ) && pNode != NULL ) pNode = pNode->next;
- if ( !pNode ) {
- ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
- Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
- }
- // on win32, game tools path can now be specified relative to the exe's cwd
- prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE );
- if ( prop == NULL ) {
- Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL );
- }
+ int l = strlen( cmdline_prefix );
+ for ( int i = 1; i < g_argc - 1; ++i )
{
- char full[PATH_MAX];
-#ifdef _WIN32
- _fullpath( full, prop, PATH_MAX );
-#else
- strncpy( full, prop, PATH_MAX );
-#endif
- xmlFree( prop );
- prop = NULL;
- for ( p = full; *p != '\0'; p++ ) {
- if ( *p == '\\' ) {
- *p = '/';
- }
- mGameToolsPath = full;
- if ( p != full && *( p - 1 ) != '/' ) {
- mGameToolsPath += "/";
+ if ( g_argv[i][0] == '-' ) {
+ if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
+ if ( g_argv[i][l + 1] == '-' ) {
+ preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
+ }
}
+ ++i;
}
}
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"name" );
- if ( prop == NULL ) {
- Sys_FPrintf( SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL );
- mGameName = pDoc->URL;
- }
- else
- {
- mGameName = prop;
- xmlFree( prop );
- }
-
- mGameFile = GameFile;
+ return ret;
+}
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"quake2" );
- if ( prop == NULL ) {
- // default
- quake2 = false;
- }
- else
- {
- quake2 = true;
- xmlFree( prop );
+bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
+ TextFileOutputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamWriter writer( file );
+ XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
+ exporter.exportXML( writer );
+ return true;
}
+ return false;
+}
- // if this is set, the open maps dialoge will open the engine path not the
- // home dir for map loading and saving
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"no_maps_in_home" );
- if ( prop == NULL ) {
- // default
- noMapsInHome = false;
- }
- else
- {
- noMapsInHome = true;
- xmlFree( prop );
- }
+bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
+ std::string tmpName( filename );
+ tmpName += "TMP";
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"basegame" );
- if ( prop == NULL ) {
- // default
- mBaseGame = "baseq3";
- }
- else
- {
- mBaseGame = prop;
- xmlFree( prop );
- }
+ return Preferences_Save( preferences, tmpName.c_str() )
+ && ( !file_exists( filename ) || file_remove( filename ) )
+ && file_move( tmpName.data(), filename );
+}
- prop = (char*)xmlGetProp( pNode, (const xmlChar*)ENGINE_ATTRIBUTE );
- if ( prop == NULL ) {
-#ifdef _WIN32
- mEngine = "quake3.exe";
-#elif __linux__
- mEngine = "quake3";
-#elif __APPLE__
- mEngine = "Quake3.app";
-#endif
- }
- else
- {
- mEngine = prop;
- xmlFree( prop );
+struct LogConsole {
+ static void Export(const Callback<void(bool)> &returnz) {
+ returnz(g_Console_enableLogging);
}
- prop = (char*)xmlGetProp( pNode, (const xmlChar*)MP_ENGINE_ATTRIBUTE );
- if ( prop == NULL ) {
-#ifdef _WIN32
- mMultiplayerEngine = "quake3.exe";
-#elif __linux__
- mMultiplayerEngine = "quake3";
-#elif __APPLE__
- mMultiplayerEngine = "Quake3.app";
-#endif
- }
- else
- {
- mMultiplayerEngine = prop;
- xmlFree( prop );
+ static void Import(bool value) {
+ g_Console_enableLogging = value;
+ Sys_EnableLogFile(g_Console_enableLogging);
}
+};
- {
- // on win32, engine path can now be specified relative to the exe's cwd
- prop = (char*)xmlGetProp( pNode, (const xmlChar *)ENGINEPATH_ATTRIBUTE );
- if ( prop != NULL ) {
- char full[PATH_MAX];
- #ifdef _WIN32
- _fullpath( full, prop, PATH_MAX );
- #else
- strncpy( full, prop, PATH_MAX );
- #endif
- xmlFree( prop );
- prop = NULL;
- // process seperators
- for ( p = full; *p != '\0'; p++ ) {
- if ( *p == '\\' ) {
- *p = '/';
- }
- }
- mEnginePath = full;
- if ( p != full && *( p - 1 ) != '/' ) {
- mEnginePath += "/";
- }
- }
- else
- {
- // if engine path was not specified in the .game, it implies we can guess it from the gametools path
- // on win32, and for most game package, the gametools are installed with the game
- char aux_path[PATH_MAX]; // aux
- strcpy( aux_path, mGameToolsPath.GetBuffer() );
- if ( ( aux_path[ strlen( aux_path ) - 1 ] == '/' ) || ( aux_path[ strlen( aux_path ) - 1 ] == '\\' ) ) {
- aux_path[strlen( aux_path ) - 1] = '\0'; // strip ending '/' if any
- }
- char up_path[PATH_MAX]; // up one level
- ExtractFilePath( aux_path, up_path );
- mEnginePath = up_path;
- }
- }
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- // *nix specific
- prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
- if ( prop != NULL ) {
- mUserPathPrefix = prop;
- xmlFree( prop );
- }
-#endif
- mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
- if ( !mShaderPath.GetLength() ) {
- mShaderPath = "scripts/";
- mShaderlist = "scripts/shaderlist.txt";
- }
- else
- {
- AddSlash( mShaderPath );
- mShaderlist = mShaderPath;
- mShaderlist += "shaderlist.txt";
- }
- xmlChar* default_scale = xmlGetProp( pNode, (const xmlChar *)"default_scale" );
- if ( default_scale ) {
- mTextureDefaultScale = atof( (const char *)default_scale );
- xmlFree( default_scale );
- }
- else{
- mTextureDefaultScale = 0.5f;
- }
- xmlChar* eclass_singleload = xmlGetProp( pNode, (const xmlChar*)"eclass_singleload" );
- if ( eclass_singleload ) {
- mEClassSingleLoad = true;
- xmlFree( eclass_singleload );
- }
- else{
- mEClassSingleLoad = false;
- }
- xmlChar* no_patch = xmlGetProp( pNode, (const xmlChar *)"no_patch" );
- if ( no_patch ) {
- mNoPatch = true;
- xmlFree( no_patch );
- }
- else{
- mNoPatch = false;
- }
- xmlChar* caulk_shader = xmlGetProp( pNode, (const xmlChar *)"caulk_shader" );
- if ( caulk_shader ) {
- mCaulkShader = caulk_shader;
- xmlFree( caulk_shader );
- }
- else{
- mCaulkShader = "textures/common/caulk";
- }
+void RegisterGlobalPreferences( PreferenceSystem& preferences ){
+ preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
+ preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
+ preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
+ preferences.registerPreference( "log console", make_property_string<LogConsole>() );
}
-void CGameDescription::Dump(){
-#ifdef _WIN32
- if ( CGameDialog::GetNetrun() ) {
- Sys_Printf( "Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer() );
- }
-#endif
- Sys_Printf( "game name : '%s'\n", mGameName.GetBuffer() );
- Sys_Printf( "game file : '%s'\n", mGameFile.GetBuffer() );
- Sys_Printf( "game path : '%s'\n", mGameToolsPath.GetBuffer() );
- Sys_Printf( "base game : '%s'\n", mBaseGame.GetBuffer() );
- Sys_Printf( "engine path : '%s'\n", mEnginePath.GetBuffer() );
- Sys_Printf( "engine : '%s'\n", mEngine.GetBuffer() );
- Sys_Printf( "shaderlist : '%s'\n", mShaderlist.GetBuffer() );
- Sys_Printf( "caulk shader: '%s'\n", mCaulkShader.GetBuffer() );
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- Sys_Printf( "prefix : '%s'\n", mUserPathPrefix.GetBuffer() );
-#endif
- Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
- Sys_Printf( "single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No" );
- Sys_Printf( "patches supported : %s\n", mNoPatch ? "No" : "Yes" );
-}
-CPrefAssignment& CPrefAssignment::operator =( const CPrefAssignment& ass ){
- if ( &ass != this ) {
- mName = ass.mName;
- mType = ass.mType;
- mVal = ass.mVal;
- }
- return *this;
-}
+PreferenceDictionary g_global_preferences;
-CPrefAssignment::CPrefAssignment( const CPrefAssignment& ass ){
- *this = ass;
+void GlobalPreferences_Init(){
+ RegisterGlobalPreferences( g_global_preferences );
}
void CGameDialog::LoadPrefs(){
- // if we already have a document loaded, we will free and reload from file
- if ( mGlobalPrefs.InUse() ) {
- Sys_Printf( "Reloading global prefs from file\n" );
- mGlobalPrefs.Clear();
- }
-
// load global .pref file
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
- strGlobalPref += "global.pref";
-
- mGlobalPrefs.ReadXMLFile( strGlobalPref.GetBuffer() );
-
- mGlobalPrefs.GetPref( "gamefile", &m_sGameFile, "" ); // NOTE: there's no default, user HAS to select something
- mGlobalPrefs.GetPref( "autoload", &m_bAutoLoadGame, false );
- mGlobalPrefs.GetPref( "log console", &m_bLogConsole, false );
- // in a very particular post-.pid startup
- // we may have the console turned on and want to keep it that way
- // so we use a latching system
- if ( m_bForceLogConsole ) {
- m_bLogConsole = true;
- Sys_Printf( "console logging has been latched on, saving prefs\n" );
- SavePrefs();
- m_bForceLogConsole = false;
- }
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- // console logging: call Sys_LogConsole to check console logging status
- // it is important that we would log console as early as possible to make it useful
- Sys_LogFile();
+ globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
- if ( mGlobalPrefs.mbEmpty ) {
- Sys_Printf( "Saving global.pref with default pref values\n" );
- SavePrefs();
+ if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
+ globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
}
}
void CGameDialog::SavePrefs(){
- // update the tree and save it
- mGlobalPrefs.UpdatePrefTree();
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
- strGlobalPref += "global.pref";
+ globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
- if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
- Sys_FPrintf( SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer() );
+ if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
+ globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
}
}
-void CGameDialog::DoGameInstall() {
- // make sure console logging is on whenever we enter the installation loop
- g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
- Sys_LogFile();
- mGameInstall.Run();
-}
-
-void CGameDialog::DoGameDialog() {
- // allow looping the game selection dialog with calls to the game configure dialog in between
- while ( m_bDoGameInstall ) {
-
- m_bDoGameInstall = false;
-
- if ( DoModal() == IDCANCEL ) {
- Error( "game selection dialog canceled, cannot continue" );
- return;
- }
-
- if ( m_bDoGameInstall ) {
- DoGameInstall();
- ScanForGames();
- // and we will loop to do another DoModal dialog
- }
- }
-
- // unhook so we can use in other places
- // we manually incref'ed it when creating, it won't be freed (destructor)
- gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
+void CGameDialog::DoGameDialog(){
+ // show the UI
+ DoModal();
// we save the prefs file
SavePrefs();
}
-GtkWidget* CGameDialog::GetGlobalFrame(){
- GtkWidget *vbox, *text, *combo, *check;
-
- if ( mFrame != NULL ) {
- return mFrame;
+void CGameDialog::GameFileImport( int value ){
+ m_nComboSelect = value;
+ // use value to set m_sGameFile
+ std::list<CGameDescription *>::iterator iGame = mGames.begin();
+ int i;
+ for ( i = 0; i < value; i++ )
+ {
+ ++iGame;
}
- mFrame = gtk_frame_new( NULL );
- gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
- gtk_widget_show( mFrame );
-
- vbox = gtk_vbox_new( FALSE, 6 );
- gtk_widget_show( vbox );
- gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
-
- text = gtk_label_new( _( "Select the game:" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
-
- combo = gtk_combo_box_new_text();
- gtk_widget_show( combo );
- gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
- AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
- mGameCombo = GTK_COMBO_BOX( combo );
-
- UpdateGameCombo();
-
- check = gtk_check_button_new_with_label( _( "Auto load selected game on startup" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bAutoLoadGame, DLG_CHECK_BOOL );
-
- text = gtk_label_new( _( "(this frame is available in the prefs menu if you set auto-select)" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
-
-#ifdef _WIN32
- check = gtk_check_button_new_with_label( _( "Networked install - per-user settings" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
-#endif
-
- check = gtk_check_button_new_with_label( _( "Log the console to radiant.log" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
+ if ( ( *iGame )->mGameFile != m_sGameFile ) {
+ m_sGameFile = ( *iGame )->mGameFile;
- // incref it so we can pass it around
- gtk_widget_ref( GTK_WIDGET( mFrame ) );
+ // do not trigger radiant restart when switching game on startup using Global Preferences dialog
+ if ( !onStartup ) {
+ PreferencesDialog_restartRequired( "Selected Game" );
+ }
+ }
- return mFrame;
+ // onStartup can only be true once, when Global Preferences are displayed at startup
+ onStartup = false;
}
-void CGameDialog::UpdateData( bool retrieve ) {
- if ( !retrieve ) {
- // use m_sGameFile to set m_nComboSelect
- list<CGameDescription *>::iterator iGame;
- int i = 0;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
- {
- if ( ( *iGame )->mGameFile == m_sGameFile ) {
- m_nComboSelect = i;
- break;
- }
- i++;
- }
-#ifdef _WIN32
- UpdateNetrun( false );
-#endif
- }
- Dialog::UpdateData( retrieve );
- if ( retrieve ) {
- // use m_nComboSelect to set m_sGameFile
- list<CGameDescription *>::iterator iGame = mGames.begin();
- int i;
- for ( i = 0; i < m_nComboSelect; i++ )
- {
- iGame++;
+void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
+ // use m_sGameFile to set value
+ std::list<CGameDescription *>::const_iterator iGame;
+ int i = 0;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ m_nComboSelect = i;
+ break;
}
- m_sGameFile = ( *iGame )->mGameFile;
-#ifdef _WIN32
- UpdateNetrun( true );
-#endif
+ i++;
}
+ importCallback( m_nComboSelect );
}
-void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
- CGameDialog *d = static_cast< CGameDialog* >( data );
- d->m_bDoGameInstall = true;
- d->EndModal( 0 );
-}
-
-void CGameDialog::BuildDialog() {
- GtkWidget *dlg, *vbox1, *button, *setup_button;
-
- dlg = m_pWidget;
- gtk_window_set_title( GTK_WINDOW( dlg ), _( "Select Game" ) );
+struct CGameDialog_GameFile {
+ static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
+ self.GameFileExport(returnz);
+ }
- vbox1 = gtk_vbox_new( FALSE, 0 );
- gtk_widget_show( vbox1 );
- gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+ static void Import(CGameDialog &self, int value) {
+ self.GameFileImport(value);
+ }
+};
- gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
- mTopBox = vbox1;
+void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
+ std::vector<const char*> games;
+ games.reserve( mGames.size() );
+ for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
+ {
+ games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
+ }
+ page.appendCombo(
+ "Select the game",
+ StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
+ make_property<CGameDialog_GameFile>(*this)
+ );
+ page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
+}
- setup_button = gtk_button_new_with_label( _( "Configure more games" ) );
- gtk_widget_show( setup_button );
- gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
- gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
- GTK_SIGNAL_FUNC( SInstallCallback ), this );
+ui::Window CGameDialog::BuildDialog(){
+ auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
- button = gtk_button_new_with_label( _( "OK" ) );
- gtk_widget_show( button );
- gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
- AddModalButton( button, IDOK );
+ auto vbox2 = create_dialog_vbox( 0, 4 );
+ frame.add(vbox2);
- button = gtk_button_new_with_label( _( "Cancel" ) );
- gtk_widget_show( button );
- gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
- AddModalButton( button, IDCANCEL );
+ {
+ PreferencesPage preferencesPage( *this, vbox2 );
+ Global_constructPreferences( preferencesPage );
+ CreateGlobalFrame( preferencesPage );
+ }
- gtk_widget_set_usize( button, 60, -2 );
+ return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
}
-void CGameDialog::UpdateGameCombo() {
- // fill in with the game descriptions
- list<CGameDescription *>::iterator iGame;
-
- if ( mGameCombo == NULL ) {
- Sys_Printf( "mGameCombo == NULL\n" );
- return;
+static void StringReplace( std::string& input, const std::string& first, const std::string& second )
+{
+ size_t found = 0;
+ while ( ( found = input.find(first, found) ) != std::string::npos )
+ {
+ input.replace( found, first.length(), second );
}
+}
- // clear whatever is in - wtf no way to know how many text entries?
- // use set/get active to track
- gtk_combo_box_set_active( mGameCombo, 0 );
- while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
- gtk_combo_box_remove_text( mGameCombo, 0 );
- gtk_combo_box_set_active( mGameCombo, 0 );
- }
+// FIXME, for some unknown reason it sorts “Quake 3” after “Quake 4”.
+static bool CompareGameName( CGameDescription *first, CGameDescription *second )
+{
+ std::string string1( first->getRequiredKeyValue( "name" ) );
+ std::string string2( second->getRequiredKeyValue( "name" ) );
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
- gtk_combo_box_append_text( mGameCombo, ( *iGame )->mGameName.GetBuffer() );
- }
- gtk_combo_box_set_active( mGameCombo, 0 );
+ // HACK: Replace some roman numerals.
+ StringReplace( string1, " III", " 3" );
+ StringReplace( string2, " III", " 3" );
+ StringReplace( string1, " II", " 2" );
+ StringReplace( string2, " II", " 2" );
+
+ return string1 < string2;
}
void CGameDialog::ScanForGames(){
- CString strPath;
- char *dirlist;
- GDir *dir;
- CString strGamesPath = g_strAppPath.GetBuffer();
- strGamesPath += "games";
- const char *path = strGamesPath.GetBuffer();
-
- if ( !mGames.empty() ) {
- Sys_Printf( "Clearing game list\n" );
- list<CGameDescription*>::iterator iGame;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
- delete ( *iGame );
- }
- mGames.clear();
- }
+ StringOutputStream strGamesPath( 256 );
+ strGamesPath << DataPath_get() << "gamepacks/games/";
+ const char *path = strGamesPath.c_str();
- Sys_Printf( "Scanning for game description files: %s\n", path );
+ globalOutputStream() << "Scanning for game description files: " << path << '\n';
/*!
\todo FIXME LINUX:
- do we put game description files below g_strAppPath, or in ~/.radiant
+ do we put game description files below AppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
- // FIXME need to catch the 'no game description' situation and exit with a clean error
-
- dir = g_dir_open( path, 0, NULL );
-
- if ( dir != NULL ) {
- while ( 1 )
- {
- const gchar* name = g_dir_read_name( dir );
- if ( name == NULL ) {
- break;
- }
-
- dirlist = g_strdup( name );
-#ifdef _WIN32
- strlwr( dirlist );
-#endif
- char *ext = strrchr( dirlist, '.' );
- if ( ( ext == NULL ) || ( strcmp( ext, ".game" ) != 0 ) ) {
- continue;
- }
- strPath.Format( "%s/%s", path, dirlist );
- Sys_Printf( "%s\n", strPath.GetBuffer() );
- // got one, load it
- xmlDocPtr pDoc = xmlParseFile( strPath.GetBuffer() );
- if ( pDoc ) {
- mGames.push_front( new CGameDescription( pDoc, dirlist ) );
- }
- else
- {
- Sys_FPrintf( SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer() );
- }
-
- g_free( dirlist );
+ Directory_forEach(path, [&](const char *name) {
+ if (!extension_equal(path_get_extension(name), "game")) {
+ return;
+ }
+ StringOutputStream strPath(256);
+ strPath << path << name;
+ globalOutputStream() << strPath.c_str() << '\n';
+
+ xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
+ if (pDoc) {
+ mGames.push_front(new CGameDescription(pDoc, name));
+ xmlFreeDoc(pDoc);
+ } else {
+ globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
}
- g_dir_close( dir );
- }
- // entries in the combo need to be updated
- UpdateGameCombo();
+ mGames.sort(CompareGameName);
+ });
}
CGameDescription* CGameDialog::GameDescriptionForComboItem(){
- list<CGameDescription *>::iterator iGame;
+ std::list<CGameDescription *>::iterator iGame;
int i = 0;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
+ {
if ( i == m_nComboSelect ) {
return ( *iGame );
}
}
- return NULL; // not found
+ return 0; // not found
}
void CGameDialog::InitGlobalPrefPath(){
- GString *global_rc_path;
- // configure m_global_rc_path
- // this is the g_strTempPath, and it has already been mkdir'ed
- global_rc_path = g_string_new( g_strTempPath.GetBuffer() );
- g_PrefsDlg.m_global_rc_path = global_rc_path;
+ g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
}
void CGameDialog::Reset(){
- if ( !g_PrefsDlg.m_global_rc_path ) {
+ if ( !g_Preferences.m_global_rc_path ) {
InitGlobalPrefPath();
}
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
- strGlobalPref += "global.pref";
- remove( strGlobalPref.GetBuffer() );
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+ file_remove( strGlobalPref.c_str() );
}
void CGameDialog::Init(){
+ bool gamePrompt = false;
+
InitGlobalPrefPath();
- ScanForGames();
- if ( mGames.empty() ) {
- DoGameInstall();
- ScanForGames();
- if ( mGames.empty() ) {
- Error( "No games setup, aborting\n" );
- }
- }
LoadPrefs();
- if ( m_bAutoLoadGame ) {
- // search by .game name
- list<CGameDescription *>::iterator iGame;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
- {
- if ( ( *iGame )->mGameFile == m_sGameFile ) {
- m_pCurrentGameDescription = ( *iGame );
- break;
- }
- }
- }
- if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
- DoGameDialog();
- // use m_nComboSelect to identify the game to run as and set the globals
- m_pCurrentGameDescription = GameDescriptionForComboItem();
- if ( !m_pCurrentGameDescription ) {
- Error( "Lookup of game description object failed, can't continue\n" );
- }
- }
- g_pGameDescription = m_pCurrentGameDescription;
-
- g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
-
- // NOTE TTimo: this is moved from QE_LoadProject in 1.2
- // (probably broken)
- // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- g_qeglobals.m_strHomeGame = g_get_home_dir();
- g_qeglobals.m_strHomeGame += "/";
- g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
- g_qeglobals.m_strHomeGame += "/";
-#else
- g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
-#endif
-
- g_pGameDescription->Dump();
-}
-
-CGameDialog::~CGameDialog(){
- if ( mFrame ) {
- // NOTE I'm not too sure how reliable this is
- gtk_widget_unref( GTK_WIDGET( mFrame ) );
- }
- // free all the game descriptions
- list<CGameDescription *>::iterator iGame;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
- {
- delete ( *iGame );
- *iGame = NULL;
- }
-}
-
-void CGameDialog::AddPacksURL( Str &URL ){
- // add the URLs for the list of game packs installed
- // FIXME: this is kinda hardcoded for now..
- list<CGameDescription *>::iterator iGame;
- for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
- {
- if ( ( *iGame )->mGameFile == "q3.game" ) {
- URL += "&Games_dlup%5B%5D=1";
- }
- else if ( ( *iGame )->mGameFile == "wolf.game" ) {
- URL += "&Games_dlup%5B%5D=2";
- }
- // FIXME: double entry
- else if ( ( *iGame )->mGameFile == "wolf.game" ) {
- URL += "&Games_dlup%5B%5D=3";
- }
- else if ( ( *iGame )->mGameFile == "jk2.game" ) {
- URL += "&Games_dlup%5B%5D=4";
- }
- else if ( ( *iGame )->mGameFile == "stvef.game" ) {
- URL += "&Games_dlup%5B%5D=5";
- }
- else if ( ( *iGame )->mGameFile == "sof2.game" ) {
- URL += "&Games_dlup%5B%5D=6";
- }
- else if ( ( *iGame )->mGameFile == "ja.game" ) {
- URL += "&Games_dlup%5B%5D=7";
- }
- }
-}
-
-#ifdef _WIN32
-
-#define NETRUN_FILENAME "netrun.conf"
-
-bool CGameDialog::m_bNetRun;
+ ScanForGames();
-void CGameDialog::UpdateNetrun( bool retrieve ){
- FILE *f_netrun;
- CString strNetrun;
- strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
- if ( !retrieve ) {
- // now check if we are running from a network installation
- // use a dummy file as the flag
- f_netrun = fopen( strNetrun.GetBuffer(), "r" );
- if ( f_netrun ) {
- fclose( f_netrun );
- m_bNetRun = true;
- }
- else{
- m_bNetRun = false;
- }
+ if ( mGames.empty() ) {
+ Error( "Didn't find any valid game file descriptions, aborting\n" );
}
else
{
- if ( m_bNetRun ) {
- f_netrun = fopen( strNetrun.GetBuffer(), "w" );
- if ( !f_netrun ) {
- Sys_FPrintf( SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer() );
- m_bNetRun = false;
- }
- else
- {
- fclose( f_netrun );
- Sys_Printf( "Created/Checked '%s'\n", strNetrun.GetBuffer() );
- }
- }
- else
+ std::list<CGameDescription *>::iterator iGame, iPrevGame;
+ for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
{
- if ( remove( strNetrun.GetBuffer() ) == -1 ) {
- if ( errno != ENOENT ) {
- Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
+ if ( iPrevGame != mGames.end() ) {
+ if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
+ CGameDescription *h = *iGame;
+ *iGame = *iPrevGame;
+ *iPrevGame = h;
}
- m_bNetRun = true;
- }
- else
- {
- Sys_Printf( "Netrun mode is disabled\n" );
}
}
}
-}
-
-bool CGameDialog::GetNetrun(){
- return m_bNetRun;
-}
-#endif
-
-/*
- ========
-
- very first prefs init deals with selecting the game and the game tools path
- then we can load .ini stuff
-
- using prefs / ini settings:
- those are per-game
-
- win32:
- look in g_strGameToolsPath for .ini
-
- linux:
- look in ~/.radiant/<version>/gamename
- ========
- */
-
-#define PREFS_LOCAL_FILENAME "local.pref"
-
-void PrefsDlg::Init(){
- mGamesDialog.Init();
-
- // m_global_rc_path has been set above, do m_rc_path with game specific stuff now
- // the win32 and linux versions have been unified for network mode
-#ifdef _WIN32
- if ( !CGameDialog::GetNetrun() ) {
- // legacy prefs settings, this goes where the game pack is installed
- m_rc_path = g_string_new( g_strGameToolsPath.GetBuffer() );
- m_inipath = g_string_new( m_rc_path->str );
- g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
- return;
- }
-#endif
- // this is common to win32 and Linux init now
- m_rc_path = g_string_new( m_global_rc_path->str );
-
- // game sub-dir
- g_string_append( m_rc_path, g_pGameDescription->mGameFile.GetBuffer() );
- g_string_append( m_rc_path, "/" );
- Q_mkdir( m_rc_path->str, 0775 );
-
- // then the ini file
- m_inipath = g_string_new( m_rc_path->str );
- g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
-
-}
-
-void PrefsDlg::UpdateData( bool retrieve ){
- // leo: the "changed" signal confuses the update function
- if ( m_pWidget == NULL ) {
- return;
- }
- mGamesDialog.UpdateData( retrieve );
- Dialog::UpdateData( retrieve );
-}
-#ifdef _WIN32
-#define PREFSHSPACE 5
-#else
-#define PREFSHSPACE 0
-#endif
+ CGameDescription* currentGameDescription = 0;
-static void UpdateSensitivity( GtkWidget *widget, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
- dlg->DoSensitivity();
-}
-
-static void UpdateEditorSensitivity( GtkWidget *widget, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
- dlg->DoEditorSensitivity();
-}
-
-// start new prefs dialog
-
-/*! Utility function for swapping notebook pages for tree list selections */
-void PrefsDlg::showPrefPage( int prefpage ){
- if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != prefpage ) {
- gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), prefpage );
- }
-
- return;
-}
-
-static void treeSelection( GtkTreeSelection* selection, gpointer data ){
- PrefsDlg *dlg = (PrefsDlg*)data;
-
- GtkTreeModel* model;
- GtkTreeIter selected;
- if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
- int prefpage;
- gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
- dlg->showPrefPage( prefpage );
+ // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
+ if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
+ gamePrompt = true;
}
-}
-
-void PrefsDlg::BuildDialog(){
- // Main Preferences dialog
- GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
-
- // Widgets on notebook pages
- GtkWidget *check, *label, *scale, *hbox2, *combo,
- *table, *spin, *entry, *pixmap,
- *radio, *button, *pageframe, *vbox;
-
- GList *combo_list = (GList*)NULL;
-
- GtkObject *adj;
-
- dialog = m_pWidget;
- gtk_window_set_title( GTK_WINDOW( dialog ), _( "GtkRadiant Preferences" ) );
- gtk_widget_realize( dialog );
-
- mainvbox = gtk_vbox_new( FALSE, 5 );
- gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
- gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
- gtk_widget_show( mainvbox );
-
- hbox = gtk_hbox_new( FALSE, 5 );
- gtk_widget_show( hbox );
- gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
-
- button = gtk_button_new_with_label( _( "OK" ) );
- gtk_widget_show( button );
- gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
- gtk_widget_set_usize( button, 60, -2 );
- AddModalButton( button, IDOK );
-
- button = gtk_button_new_with_label( _( "Cancel" ) );
- gtk_widget_show( button );
- gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
- gtk_widget_set_usize( button, 60, -2 );
- AddModalButton( button, IDCANCEL );
-
- button = gtk_button_new_with_label( _( "Clean" ) );
- gtk_widget_show( button );
- gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnButtonClean ), this );
- gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
- gtk_widget_set_usize( button, 60, -2 );
-
- hbox = gtk_hbox_new( FALSE, 5 );
- gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
- gtk_widget_show( hbox );
-
- sc_win = gtk_scrolled_window_new( NULL, NULL );
- gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
- gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
- gtk_widget_show( sc_win );
-
- // prefs pages notebook
- notebook = gtk_notebook_new();
- // hide the notebook tabs since its not supposed to look like a notebook
- gtk_notebook_set_show_tabs( GTK_NOTEBOOK( notebook ), FALSE );
- gtk_box_pack_start( GTK_BOX( hbox ), notebook, TRUE, TRUE, 0 );
- gtk_widget_show( notebook );
-
- gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
-
- {
- GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
-
- GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) );
- gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
-
- {
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( _( "Preferences" ), renderer, "text", 0, NULL );
- gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
- }
-
- {
- GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
- g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
- }
-
- gtk_widget_show( view );
- gtk_container_add( GTK_CONTAINER( sc_win ), view );
+ m_bSkipGamePromptOnce = false;
+ g_GamesDialog.SavePrefs();
+ if ( !gamePrompt ) {
+ // search by .game name
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
{
- /********************************************************************/
- /* Add preference tree options */
- /********************************************************************/
- {
- GtkTreeIter group;
- gtk_tree_store_append( store, &group, NULL );
- gtk_tree_store_set( store, &group, 0, _( "Globals" ), 1, PTAB_FRONT, -1 );
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Game settings" ), 1, (gpointer)PTAB_GAME_SETTINGS, -1 );
- }
- }
-
- {
- GtkTreeIter group;
- gtk_tree_store_append( store, &group, NULL );
- gtk_tree_store_set( store, &group, 0, _( "Display" ), 1, PTAB_FRONT, -1 );
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "2D Display/Rendering" ), 1, (gpointer)PTAB_2D, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "3D View" ), 1, (gpointer)PTAB_CAMERA, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Texture Settings" ), 1, (gpointer)PTAB_TEXTURE, -1 );
- }
- }
-
- {
- GtkTreeIter group;
- gtk_tree_store_append( store, &group, NULL );
- gtk_tree_store_set( store, &group, 0, _( "Interface" ), 1, PTAB_FRONT, -1 );
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Layout" ), 1, (gpointer)PTAB_LAYOUT, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Mouse" ), 1, (gpointer)PTAB_MOUSE, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Editing" ), 1, (gpointer)PTAB_EDITING, -1 );
- }
- }
-
- {
- GtkTreeIter group;
- gtk_tree_store_append( store, &group, NULL );
- gtk_tree_store_set( store, &group, 0, _( "Other" ), 1, PTAB_FRONT, -1 );
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Startup/Auto save" ), 1, (gpointer)PTAB_STARTUP, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Paths" ), 1, (gpointer)PTAB_PATHS, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Brush" ), 1, (gpointer)PTAB_BRUSH, -1 );
- }
- {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "Misc" ), 1, (gpointer)PTAB_MISC, -1 );
- }
- if ( !g_qeglobals.bBSPFrontendPlugin ) {
- GtkTreeIter tab;
- gtk_tree_store_append( store, &tab, &group );
- gtk_tree_store_set( store, &tab, 0, _( "BSP Monitoring" ), 1, (gpointer)PTAB_BSPMONITOR, -1 );
- }
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ currentGameDescription = ( *iGame );
+ break;
}
}
-
- gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
-
- g_object_unref( G_OBJECT( store ) );
}
- /**********************************************************************/
- /* build the prefs pages */
- /**********************************************************************/
-
- // Front page...
- // todo : add something interesting here
- // NOTE TTimo: tip of the day? or a logo?
- preflabel = gtk_label_new( _( "Front Page" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( NULL );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_widget_set_usize( GTK_WIDGET( vbox ), 350, -2 );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
-
- /******** global preferences group ****************************/
- preflabel = gtk_label_new( _( "Globals" ) );
- gtk_widget_show( preflabel );
-
- pageframe = mGamesDialog.GetGlobalFrame();
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
-
- /******** 2D prefs group (xy views/rendering options) *********/
- preflabel = gtk_label_new( _( "2D Display" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "2D Display" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // OpenGL Display Lists
- check = gtk_check_button_new_with_label( _( "OpenGL Display Lists" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bDisplayLists, DLG_CHECK_BOOL );
-
- // Antialiased points & lines
- // Fishman - Add antialiazed points and lines support. 09/03/00
- check = gtk_check_button_new_with_label( _( "OpenGL antialiased points and lines" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL );
-
- // Solid selection boxes
- check = gtk_check_button_new_with_label( _( "Solid selection boxes" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bNoStipple, DLG_CHECK_BOOL );
-
- // Display size info
- check = gtk_check_button_new_with_label( _( "Display size info" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bSizePaint, DLG_CHECK_BOOL );
-
- // Alternate vertex/edge handles
- // Gef: Kyro GL_POINT work around 25-aug-2001
- check = gtk_check_button_new_with_label( _( "Alternate vertex/edge handles" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bGlPtWorkaround, DLG_CHECK_BOOL );
-
- g_list_free( combo_list );
-
-#ifdef ATIHACK_812
- // ATI bugs
- check = gtk_check_button_new_with_label( _( "ATI and Intel cards w/ buggy drivers (disappearing polygons)" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bGlATIHack, DLG_CHECK_BOOL );
-#endif
-
-#ifdef NVIDIA_AERO_HACK
- check = gtk_check_button_new_with_label( _( "NVIDIA/Aero bug - disable Windows composition" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bGlNvidiaAeroHack, DLG_CHECK_BOOL );
-#endif
-
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
-
- /******** 3D Camera view group *********/
- preflabel = gtk_label_new( _( "3D View" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "3D View" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Directional velocity (Movement Velocity)
- // label container
- hbox2 = gtk_hbox_new( FALSE, 0 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
-
- // label
- label = gtk_label_new( _( "Movement Velocity" ) );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // adjustment
- adj = gtk_adjustment_new( 100, 50, 300, 1, 10, 10 );
- AddDialogData( adj, &m_nMoveSpeed, DLG_ADJ_INT );
-
- // scale
- scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
- gtk_widget_show( scale );
- gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
-
- gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
-
- // Angular velocity (Rotational Velocity)
- // label container
- hbox2 = gtk_hbox_new( FALSE, 0 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
-
- // label
- label = gtk_label_new( _( "Rotational Velocity" ) );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // adjustment
- adj = gtk_adjustment_new( 3, 1, 180, 1, 10, 10 ); // value, low, high, step, page_step, page_size
- AddDialogData( adj, &m_nAngleSpeed, DLG_ADJ_INT );
-
- // scale
- scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
- gtk_widget_show( scale );
- gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
- gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
-
- // Text under the velocity sliders
- // container
- hbox2 = gtk_hbox_new( FALSE, 0 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
-
- // label
- label = gtk_label_new( _( "slow" ) );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // label
- label = gtk_label_new( _( "fast" ) );
- gtk_widget_show( label );
- gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // Allow drag to select multiple faces/brushes
- // container
- table = gtk_table_new( 2, 1, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- label = gtk_label_new( _( "Use paint-select in camera view:" ) );
- gtk_widget_show( label );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- combo_list = NULL;
- combo_list = g_list_append( combo_list, (void *)_( "No" ) );
- combo_list = g_list_append( combo_list, (void *)_( "Yes" ) );
- combo_list = g_list_append( combo_list, (void *)_( "Yes (Classic Key Setup)" ) );
-
- combo = gtk_combo_new();
- gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
- gtk_widget_show( combo );
- gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
- AddDialogData( combo, &m_nCamDragMultiSelect, DLG_COMBO_INT );
-
- // Freelook in Camera view
- check = gtk_check_button_new_with_label( _( "Freelook in Camera view" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
- AddDialogData( check, &m_bCamFreeLook, DLG_CHECK_BOOL );
-
- // Freelook in Camera view w/ forward & back strafing instead of up and down looking
- check = gtk_check_button_new_with_label( _( "Freelook strafes Forward and Back" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
- AddDialogData( check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL );
-
- // Invert mouse in freelook
- check = gtk_check_button_new_with_label( _( "Invert mouse in freelook" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
- AddDialogData( check, &m_bCamInverseMouse, DLG_CHECK_BOOL );
-
- // Discrete movement
- check = gtk_check_button_new_with_label( _( "Discrete movement" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
- AddDialogData( check, &m_bCamDiscrete, DLG_CHECK_BOOL );
-
- // Update XY views on camera move
- check = gtk_check_button_new_with_label( _( "Update XY views on camera move" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
- AddDialogData( check, &m_bCamXYUpdate, DLG_CHECK_BOOL );
-
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
-
- /******** Texture group *********/
- preflabel = gtk_label_new( _( "Textures" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Textures" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 6 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Texture quality slider
- // label
- label = gtk_label_new( _( "Texture quality" ) );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( vbox ), label, FALSE, FALSE, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
-
- // adjustment
- adj = gtk_adjustment_new( 0, 0, 4, 1, 1, 1 );
- AddDialogData( adj, &m_nLatchedTextureQuality, DLG_ADJ_INT );
-
- // scale
- scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
- gtk_widget_show( scale );
- gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, FALSE, 0 );
- gtk_scale_set_draw_value( GTK_SCALE( scale ), FALSE );
-
- // text under the texture slider
- hbox2 = gtk_hbox_new( FALSE, 0 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
- label = gtk_label_new( _( "low" ) );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
- label = gtk_label_new( _( "high" ) );
- gtk_widget_show( label );
- gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // texture subsets
- check = gtk_check_button_new_with_label( _( "Texture subsets" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bTextureWindow, DLG_CHECK_BOOL );
-
- // texture scrollbar
- check = gtk_check_button_new_with_label( _( "Texture scrollbar" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bTextureScrollbar, DLG_CHECK_BOOL );
-
- // texture increment matches grid
- check = gtk_check_button_new_with_label( _( "Tex increment matches grid" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bSnapTToGrid, DLG_CHECK_BOOL );
-
- // RIANT
- // Texture compression choice label
- // container
- table = gtk_table_new( 2, 1, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- label = gtk_label_new( _( "Texture Compression (if available):" ) );
- gtk_widget_show( label );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
-
- // Texture compression choice label
- combo_list = NULL;
- // NONE will always be in pos 0
- combo_list = g_list_append( combo_list, (void *)_( "None" ) );
-
- // if OpenGL compression is enabled it will always be
- // in pos 1
- if ( g_qeglobals.m_bOpenGLCompressionSupported ) {
- combo_list = g_list_append( combo_list, (void *)_( "OpenGL ARB" ) );
+ if ( gamePrompt || !currentGameDescription ) {
+ onStartup = true;
+ Create();
+ DoGameDialog();
+ // use m_nComboSelect to identify the game to run as and set the globals
+ currentGameDescription = GameDescriptionForComboItem();
+ ASSERT_NOTNULL( currentGameDescription );
+ }
+ else {
+ onStartup = false;
}
- // If S3 is enabled offer all 3 valid compression schemes in RGBA
- if ( g_qeglobals.m_bS3CompressionSupported ) {
- combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT1" ) );
- combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT3" ) );
- combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT5" ) );
- }
+ g_pGameDescription = currentGameDescription;
- combo = gtk_combo_new();
- gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
- gtk_widget_show( combo );
- gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
- AddDialogData( combo, &m_nTextureCompressionFormat, DLG_COMBO_INT );
- g_list_free( combo_list );
-
- // container
- table = gtk_table_new( 2, 1, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // Startup shaders
- // label
- label = gtk_label_new( _( "Startup Shaders:" ) );
- gtk_widget_show( label );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
-
- // combo list
- combo_list = NULL;
- combo_list = g_list_append( combo_list, (void *)_( "None" ) );
- if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
- combo_list = g_list_append( combo_list, (void *)_( "System" ) );
- }
- else if ( g_pGameDescription->mGameFile == "sof2.game" ) {
- combo_list = g_list_append( combo_list, (void *)( "Tools" ) );
+ g_pGameDescription->Dump();
+}
+
+CGameDialog::~CGameDialog(){
+ // free all the game descriptions
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ delete ( *iGame );
+ *iGame = 0;
}
- else{
- combo_list = g_list_append( combo_list, (void *)_( "Common" ) );
+ if ( GetWidget() ) {
+ Destroy();
}
- combo_list = g_list_append( combo_list, (void *)_( "All" ) );
- combo = gtk_combo_new();
- gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
- gtk_widget_show( combo );
- gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
- AddDialogData( combo, &m_nLatchedShader, DLG_COMBO_INT );
- g_list_free( combo_list );
-
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+}
- /******** Layout group *********/
- preflabel = gtk_label_new( _( "Layout" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Layout" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // View types
- // table
- table = gtk_table_new( 2, 4, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // view type 1
- pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window1.bmp" );
- gtk_widget_show( pixmap );
- gtk_table_attach( GTK_TABLE( table ), pixmap, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 2
- pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window2.bmp" );
- gtk_widget_show( pixmap );
- gtk_table_attach( GTK_TABLE( table ), pixmap, 1, 2, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 3
- pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window3.bmp" );
- gtk_widget_show( pixmap );
- gtk_table_attach( GTK_TABLE( table ), pixmap, 2, 3, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 4
- pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window4.bmp" );
- gtk_widget_show( pixmap );
- gtk_table_attach( GTK_TABLE( table ), pixmap, 3, 4, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 1 selector
- radio = gtk_radio_button_new( NULL );
- gtk_widget_show( radio );
- gtk_table_attach( GTK_TABLE( table ), radio, 0, 1, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 2 selector
- radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
- gtk_widget_show( radio );
- gtk_table_attach( GTK_TABLE( table ), radio, 1, 2, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 3 selector
- radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
- gtk_widget_show( radio );
- gtk_table_attach( GTK_TABLE( table ), radio, 2, 3, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // view type 4 selector
- radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
- gtk_widget_show( radio );
- gtk_table_attach( GTK_TABLE( table ), radio, 3, 4, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- AddDialogData( radio, &m_nLatchedView, DLG_RADIO_INT );
-
- // Floating Z window
- check = gtk_check_button_new_with_label( _( "Floating Z Window" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL );
-
- // show menu tear-off seperators
- check = gtk_check_button_new_with_label( _( "Detachable Menus" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL );
-
- if ( !g_pGameDescription->mNoPatch ) {
- // show patch toolbar
- check = gtk_check_button_new_with_label( _( "Patch Toolbar" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_patchtoolbar", check ); // Allow to be disabled for Q1/Q2
- AddDialogData( check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL );
+inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
+ const char* identifier = gameDescription.getKeyValue( "index" );
+ if ( string_empty( identifier ) ) {
+ identifier = "1";
}
+ return identifier;
+}
- // use wide toolbar
- check = gtk_check_button_new_with_label( _( "Wide Toolbar" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL );
-
- // use plugin toolbar
- check = gtk_check_button_new_with_label( _( "Plugin Toolbar" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL );
-
-#ifdef _WIN32
- // win32 file dialog
- check = gtk_check_button_new_with_label( _( "Use win32 file dialog (hacky)" ) );
- gtk_widget_show( check );
- // gtk_container_add (GTK_CONTAINER (vbox), check);
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bNativeGUI, DLG_CHECK_BOOL );
-
- // position on primary monitor
- check = gtk_check_button_new_with_label( _( "Start on Primary Monitor" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_startonprimary", check );
- gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
- AddDialogData( check, &m_bStartOnPrimMon, DLG_CHECK_BOOL );
-#endif
-
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
- /******** Mouse group *********/
- preflabel = gtk_label_new( _( "Mouse" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Mouse" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Buttons
- // container
- hbox2 = gtk_hbox_new( FALSE, 5 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
-
- // 2 button radio
- radio = gtk_radio_button_new_with_label( NULL, _( "2 button" ) );
- gtk_widget_show( radio );
- gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
-
- // 3 button radio
- radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON( radio ), _( "3 button" ) );
- gtk_widget_show( radio );
- gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
- AddDialogData( radio, &m_nMouse, DLG_RADIO_INT );
-
- // right click to drop entity
- check = gtk_check_button_new_with_label( _( "Right click to drop entities" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bRightClick, DLG_CHECK_BOOL );
-
- // Mouse chaser (and this does what?)
- check = gtk_check_button_new_with_label( _( "Mouse chaser" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bChaseMouse, DLG_CHECK_BOOL );
-
- // Alt + multi-drag
- check = gtk_check_button_new_with_label( _( "ALT + multi-drag" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bALTEdge, DLG_CHECK_BOOL );
-
- // Mouse wheel increments
- // container
- hbox2 = gtk_hbox_new( FALSE, 5 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
-
- // label
- label = gtk_label_new( _( "Wheel Mouse inc:" ) );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-
- // entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( entry, 40, -2 );
- gtk_box_pack_start( GTK_BOX( hbox2 ), entry, FALSE, FALSE, 0 );
- AddDialogData( entry, &m_nWheelInc, DLG_ENTRY_INT );
+CGameDialog g_GamesDialog;
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
- /******** Editing group *********/
- preflabel = gtk_label_new( _( "Editing" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Editing" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Vertex editing splits faces
- check = gtk_check_button_new_with_label( _( "Vertex editing splits face" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bVertexSplit, DLG_CHECK_BOOL );
-
- // Fix target/targetname collisions
- check = gtk_check_button_new_with_label( _( "Fix target/targetname collisions" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bDoTargetFix, DLG_CHECK_BOOL );
-
- // Clipper tool uses caulk
- check = gtk_check_button_new_with_label( _( "Clipper tool uses caulk" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bClipCaulk, DLG_CHECK_BOOL );
-
- // Don't clamp plane points
- check = gtk_check_button_new_with_label( _( "Don't clamp plane points" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bNoClamp, DLG_CHECK_BOOL );
-
- // Snap to grid
- check = gtk_check_button_new_with_label( _( "Snap to grid" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bSnap, DLG_CHECK_BOOL );
-
- // Select patch by bounding box
- check = gtk_check_button_new_with_label( _( "Select patches by bounding box" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL );
-
- // Rotation increment
- // container
- table = gtk_table_new( 2, 3, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // label
- label = gtk_label_new( _( "Rotation increment:" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( entry, 60, -2 );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- AddDialogData( entry, &m_nRotation, DLG_ENTRY_INT );
-
- // Undo levels
- // label
- label = gtk_label_new( _( "Undo Levels:" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // spinner (allows undo levels to be set to zero)
- spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 64, 1, 10, 10 ) ), 1, 0 );
- gtk_widget_show( spin );
- gtk_table_attach( GTK_TABLE( table ), spin, 1, 2, 1, 2,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_widget_set_usize( spin, 60, -2 );
- AddDialogData( spin, &m_nUndoLevels, DLG_SPIN_INT );
-
- // Patch subdivisions
- // label
- label = gtk_label_new( _( "Patch subdivisions:" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // entry (spinner perhaps? [2-16])
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( entry, 60, -2 );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 2, 3,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- AddDialogData( entry, &m_nSubdivisions, DLG_ENTRY_INT );
+// =============================================================================
+// Widget callbacks for PrefsDlg
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+static void OnButtonClean( ui::Widget widget, gpointer data ){
+ // make sure this is what the user wants
+ if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
+ "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
+ "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->EndModal( eIDCANCEL );
- /******** Save/Load group *********/
- preflabel = gtk_label_new( _( "Startup/Auto save" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Startup/Auto save" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Snapshots
- check = gtk_check_button_new_with_label( _( "Snapshots" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bSnapShots, DLG_CHECK_BOOL );
-
- // load last project on open
- check = gtk_check_button_new_with_label( _( "Load last project on open" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLoadLast, DLG_CHECK_BOOL );
-
- // load last map on open
- check = gtk_check_button_new_with_label( _( "Load last map on open" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bLoadLastMap, DLG_CHECK_BOOL );
-
- // Auto save..
- // container
- hbox2 = gtk_hbox_new( FALSE, 5 );
- gtk_widget_show( hbox2 );
- gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
- gtk_container_set_border_width( GTK_CONTAINER( hbox2 ), 0 );
-
- // label
- check = gtk_check_button_new_with_label( _( "Auto save every" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( hbox2 ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bAutoSave, DLG_CHECK_BOOL );
-
- // spinner
- spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 1, 60, 1, 10, 10 ) ), 1, 0 );
- gtk_widget_show( spin );
- gtk_box_pack_start( GTK_BOX( hbox2 ), spin, FALSE, FALSE, 0 );
- gtk_widget_set_usize( spin, 60, -2 );
- AddDialogData( spin, &m_nAutoSave, DLG_SPIN_INT );
-
- // label
- label = gtk_label_new( _( "minutes" ) );
- gtk_widget_show( label );
- gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+ g_preferences_globals.disable_ini = true;
+ Preferences_Reset();
+ gtk_main_quit();
+ }
+}
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+// =============================================================================
+// PrefsDlg class
- /******** Paths group *********/
- preflabel = gtk_label_new( _( "Paths" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Paths" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // prefab path
- // table
- table = gtk_table_new( 3, 3, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // label
- label = gtk_label_new( _( "Prefab path:" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
-
- // path entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 1, 0 );
- AddDialogData( entry, &m_strPrefabPath, DLG_ENTRY_TEXT );
-
-#if 0
- // browse button
- button = gtk_button_new_with_label( "..." );
- gtk_widget_show( button );
- gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseprefab ), this );
- gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-#endif
+/*
+ ========
- // User ini path
- // label
- label = gtk_label_new( _( "User INI path:" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
-
- // user ini path entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 1, 2,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 1, 0 );
- AddDialogData( entry, &m_strUserPath, DLG_ENTRY_TEXT );
-
- // user ini browse button
- button = gtk_button_new_with_label( "..." );
- gtk_widget_show( button );
- gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseuserini ), this );
- gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 1, 2,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
+ very first prefs init deals with selecting the game and the game tools path
+ then we can load .ini stuff
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+ using prefs / ini settings:
+ those are per-game
- /******** Brush group ********/
- preflabel = gtk_label_new( _( "Brush" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Brush" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // default texture scale
- // table
- table = gtk_table_new( 2, 1, FALSE ); // I believe that the 2 and 1 are switched here, and this is
- // intentional to be consistent with other calls to gtk_table_new()
- // [that are probably also switched].
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // label
- label = gtk_label_new( _( "Default texture scale:" ) );
- gtk_widget_show( label );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- // scale entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( GTK_WIDGET( entry ), 60, -2 );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- AddDialogData( entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT );
+ look in ~/.radiant/<version>/gamename
+ ========
+ */
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+const char *PREFS_LOCAL_FILENAME = "local.pref";
- /******** Misc group *********/
- preflabel = gtk_label_new( _( "Misc" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "Misc" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Light drawing
- check = gtk_check_button_new_with_label( _( "Light drawing" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &m_bNewLightDraw, DLG_CHECK_BOOL );
-
- // Light radiuses
- // container
- table = gtk_table_new( 2, 1, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- label = gtk_label_new( _( "Light radiuses:" ) );
- gtk_widget_show( label );
- gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
-
- combo_list = NULL;
- combo_list = g_list_append( combo_list, (void *)_( "Disabled" ) );
- combo_list = g_list_append( combo_list, (void *)_( "True Q3Map2 Style" ) );
- combo_list = g_list_append( combo_list, (void *)_( "Classic Style" ) );
-
- combo = gtk_combo_new();
- gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
- gtk_widget_show( combo );
- gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
- AddDialogData( combo, &m_nLightRadiuses, DLG_COMBO_INT );
-
-#ifdef _WIN32
- check = gtk_check_button_new_with_label( _( "Use win32 file associations to open text files instead of builtin editor" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- AddDialogData( check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL );
-#else
- // use custom shader editor
- check = gtk_check_button_new_with_label( _( "Use Custom Shader Editor" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateEditorSensitivity ), this );
- g_object_set_data( G_OBJECT( dialog ), "check_customeditor", check );
- AddDialogData( check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL );
-
- // custom shader editor executable
- // table
- table = gtk_table_new( 3, 1, FALSE );
- gtk_widget_show( table );
- gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
- gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
- gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
-
- // label
- label = gtk_label_new( _( "Custom Editor Command" ) );
- gtk_widget_show( label );
- gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
- g_object_set_data( G_OBJECT( dialog ), "label_customeditor", label );
- gtk_widget_set_sensitive( label, g_PrefsDlg.m_bUseCustomEditor );
-
- // custom editor command entry
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
- gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
- (GtkAttachOptions) ( GTK_FILL ),
- (GtkAttachOptions) ( 0 ), 1, 0 );
- AddDialogData( entry, &m_strEditorCommand, DLG_ENTRY_TEXT );
- gtk_widget_set_sensitive( entry, g_PrefsDlg.m_bUseCustomEditor );
- g_object_set_data( G_OBJECT( dialog ), "entry_customeditor", entry );
-
- // browse button
- button = gtk_button_new_with_label( _( "..." ) );
- gtk_widget_show( button );
- gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEditor ), this );
- gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
- (GtkAttachOptions) ( 0 ),
- (GtkAttachOptions) ( 0 ), 0, 0 );
- g_object_set_data( G_OBJECT( dialog ), "button_customeditor", button );
- gtk_widget_set_sensitive( button, g_PrefsDlg.m_bUseCustomEditor );
-#endif
+void PrefsDlg::Init(){
+ // m_global_rc_path has been set above
+ // m_rc_path is for game specific preferences
+ // takes the form: global-pref-path/gamename/prefs-file
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+ // this is common to win32 and Linux init now
+ m_rc_path = g_string_new( m_global_rc_path->str );
- /******** BSP Monitoring group *********/
- // this is never displayed if the plugin isn't available
- preflabel = gtk_label_new( _( "BSP Monitoring" ) );
- gtk_widget_show( preflabel );
- pageframe = gtk_frame_new( _( "BSP Monitoring" ) );
- gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
- gtk_widget_show( pageframe );
- vbox = gtk_vbox_new( FALSE, 5 );
- gtk_widget_show( vbox );
- gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
- gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
-
- // Enable BSP process monitoring
- check = gtk_check_button_new_with_label( _( "Enable BSP process monitoring" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_monitorbsp", check );
- gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
- AddDialogData( check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL );
-
- // Stop on leak
- check = gtk_check_button_new_with_label( _( "Stop compilation on leak" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_leakstop", check );
- AddDialogData( check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL );
-
- // engine after compile
- check = gtk_check_button_new_with_label( _( "Run engine after compile" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_runengine", check );
- gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
- AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
-
- // sleep mode when running engine
- check = gtk_check_button_new_with_label( _( "Activate sleep mode when running the engine" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_sleep", check );
- AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
-
- // use q3map2's texture projection
- check = gtk_check_button_new_with_label( _( "Texturing compatible with q3map2" ) );
- gtk_widget_show( check );
- gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
- g_object_set_data( G_OBJECT( dialog ), "check_q3map2", check );
- AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
+ // game sub-dir
+ g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
+ g_string_append( m_rc_path, "/" );
+ Q_mkdir( m_rc_path->str );
- // Add the page to the notebook
- gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+ // then the ini file
+ m_inipath = g_string_new( m_rc_path->str );
+ g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
+}
- gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), PTAB_FRONT );
+void notebook_set_page( ui::Widget notebook, ui::Widget page ){
+ int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
+ if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
+ }
+}
+void PrefsDlg::showPrefPage( ui::Widget prefpage ){
+ notebook_set_page( m_notebook, prefpage );
return;
}
-// end new prefs dialog
-
-void PrefsDlg::LoadTexdefPref( texdef_t* pTexdef, char* pName ){
- char buffer[256];
-
- memset( pTexdef, 0, sizeof( texdef_t ) );
+static void treeSelection( ui::TreeSelection selection, gpointer data ){
+ PrefsDlg *dlg = (PrefsDlg*)data;
- sprintf( buffer, "%s%s", pName, TD_SCALE1_KEY );
- mLocalPrefs.GetPref( buffer, &pTexdef->scale[0], 0.5f );
+ GtkTreeModel* model;
+ GtkTreeIter selected;
+ if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
+ ui::Widget prefpage{ui::null};
+ gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
+ dlg->showPrefPage( prefpage );
+ }
+}
- sprintf( buffer, "%s%s", pName, TD_SCALE2_KEY );
- mLocalPrefs.GetPref( buffer, &pTexdef->scale[1], 0.5f );
+typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
- sprintf( buffer, "%s%s", pName, TD_SHIFT1_KEY );
- mLocalPrefs.GetPref( buffer, &pTexdef->shift[0], 8.f );
+inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
+ for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
+ {
+ ( *i )( group );
+ }
+}
- sprintf( buffer, "%s%s", pName, TD_SHIFT2_KEY );
- mLocalPrefs.GetPref( buffer, &pTexdef->shift[1], 8.f );
- sprintf( buffer, "%s%s", pName, TD_ROTATE_KEY );
- mLocalPrefs.GetPref( buffer, &pTexdef->rotate, 45 );
+inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
+ callbacks.push_back( callback );
}
-void PrefsDlg::UpdateTextureCompression(){
- // if OpenGL is not ready yet, don't do anything
- if ( !g_qeglobals.m_bOpenGLReady ) {
- Sys_Printf( "OpenGL not ready - postpone texture compression capability check\n" );
- return;
- }
+typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
- if ( g_qeglobals.bTextureCompressionSupported ) {
- if ( m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported ) {
- Sys_Printf( "Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat );
- m_nTextureCompressionFormat = 1; // if this is not supported either, see below
- }
- if ( m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported ) {
- Sys_Printf( "Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n" );
- m_nTextureCompressionFormat = 0;
- }
- switch ( m_nTextureCompressionFormat )
- {
- case ( 0 ):
- {
- g_qeglobals.texture_components = GL_RGBA;
- Sys_Printf( "texture compression disabled by preferences settings\n" );
- break;
- }
- case ( 1 ):
- {
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
- Sys_Printf( "OpenGL texture compression enabled\n" );
- break;
- }
- case ( 2 ):
- {
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- Sys_Printf( "S3TC DXT1 texture compression enabled\n" );
- break;
- }
- case ( 3 ):
- {
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- Sys_Printf( "S3TC DXT3 texture compression enabled\n" );
- break;
- }
- case ( 4 ):
- {
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- Sys_Printf( "S3TC DXT5 texture compression enabled\n" );
- break;
- }
- }
- }
- else
+inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
+ for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
{
- Sys_Printf( "texture compression is not supported by your current graphic card/drivers\n" );
- g_qeglobals.texture_components = GL_RGBA;
- m_nTextureCompressionFormat = 0;
+ ( *i )( page );
}
}
-#ifdef ATIHACK_812
-void PrefsDlg::UpdateATIHack() {
- // if OpenGL is not ready yet, don't do anything
- if ( !g_qeglobals.m_bOpenGLReady ) {
- Sys_Printf( "OpenGL not ready - postpone ATI bug workaround setup\n" );
- return;
- }
+inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
+ callbacks.push_back( callback );
+}
- if ( m_bGlATIHack ) {
- qglCullFace = &qglCullFace_ATIHack;
- qglDisable = &qglDisable_ATIHack;
- qglEnable = &qglEnable_ATIHack;
- qglPolygonMode = &qglPolygonMode_ATIHack;
- Sys_Printf( "ATI bug workaround enabled\n" );
- }
- else {
- qglCullFace = qglCullFace_real;
- qglDisable = qglDisable_real;
- qglEnable = qglEnable_real;
- qglPolygonMode = qglPolygonMode_real;
- Sys_Printf( "ATI bug workaround disabled\n" );
- }
+PreferencesPageCallbacks g_interfacePreferences;
+void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
+}
+PreferenceGroupCallbacks g_interfaceCallbacks;
+void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
}
-#endif
-#ifdef NVIDIA_AERO_HACK
-void PrefsDlg::UpdateNvidiaAeroHack() {
- if ( m_bGlNvidiaAeroHack && m_bGlNvidiaAeroHackPrevState == 1 ) {
- return;
- }
- if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState == 0 ) {
- return;
- }
- if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState < 0 ) {
- // The hack state is uninitialized, meaning that this is the first call
- // to this function. I prefer not to explicitly enable composition because
- // the user may have set the application to disable it, and I don't want to
- // override that. Leave the state of composition as-is if the hack checkbox
- // isn't checked.
- m_bGlNvidiaAeroHackPrevState = 0;
- return;
- }
- HMODULE lib = LoadLibrary( "dwmapi.dll" );
- if ( lib ) {
- void ( WINAPI *qDwmEnableComposition )( bool bEnable ) =
- ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
- if ( qDwmEnableComposition ) {
- if ( m_bGlNvidiaAeroHack ) {
- Sys_Printf( "Disabling Windows composition\n" );
- qDwmEnableComposition( 0 );
- m_bGlNvidiaAeroHackPrevState = 1;
- }
- else {
- Sys_Printf( "Enabling Windows composition\n" );
- qDwmEnableComposition( 1 );
- m_bGlNvidiaAeroHackPrevState = 0;
- }
- }
- FreeLibrary( lib );
- }
+PreferencesPageCallbacks g_displayPreferences;
+void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
+}
+PreferenceGroupCallbacks g_displayCallbacks;
+void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
}
-#endif
-// TTimo: m_strEnginePath has a special status, if not found in registry we need to
-// initiliaze it for sure. It is not totally failsafe but we can use the same
-// code than in q3map, expecting to find some "quake" above us. If not, we prompt
-// for the engine executable path
-void PrefsDlg::LoadPrefs(){
- int i;
+PreferencesPageCallbacks g_settingsPreferences;
+void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
+}
+PreferenceGroupCallbacks g_settingsCallbacks;
+void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
+}
- // first things first, load prefs from global prefs
- mGamesDialog.LoadPrefs();
+void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
+ gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
+}
- // if we already have a document loaded, we will free and reload from file
- if ( mLocalPrefs.InUse() ) {
- mLocalPrefs.Clear();
- }
+void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
+ Widget_updateDependency( self, toggleButton );
+}
- // load local.pref file
- mLocalPrefs.ReadXMLFile( m_inipath->str );
-
- mLocalPrefs.GetPref( PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE );
- mLocalPrefs.GetPref( MOUSE_KEY, &m_nMouse, MOUSE_DEF );
- m_nMouseButtons = m_nMouse ? 3 : 2;
-
- // project file
- // if it's not found here, mainframe.cpp will take care of finding one
- mLocalPrefs.GetPref( LASTPROJ_KEY, &m_strLastProject, "" );
- mLocalPrefs.GetPref( LASTPROJVER_KEY, &m_nLastProjectVer, -1 );
-
- // prefab path
- // NOTE TTimo: I'm not sure why this is in prefs
- // should probably be a project setting
- // and I'm not sure that we really have a way to set this reliably either
- CString strPrefab;
- strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
- strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
- strPrefab += "/prefabs/";
- mLocalPrefs.GetPref( PREFAB_KEY, &m_strPrefabPath, strPrefab );
-
- mLocalPrefs.GetPref( LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300 );
- mLocalPrefs.GetPref( TLOCK_KEY, &m_bTextureLock, TLOCK_DEF );
- mLocalPrefs.GetPref( RLOCK_KEY, &m_bRotateLock, TLOCK_DEF );
- mLocalPrefs.GetPref( LASTMAP_KEY, &m_strLastMap, "" );
- mLocalPrefs.GetPref( LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF );
- mLocalPrefs.GetPref( BSP_KEY, &m_bInternalBSP, FALSE );
- mLocalPrefs.GetPref( RCLICK_KEY, &m_bRightClick, TRUE );
- mLocalPrefs.GetPref( AUTOSAVE_KEY, &m_bAutoSave, TRUE );
- mLocalPrefs.GetPref( LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE );
- mLocalPrefs.GetPref( TINYBRUSH_KEY, &m_bCleanTiny, FALSE );
- mLocalPrefs.GetPref( TINYSIZE_KEY, &m_fTinySize, 0.5f );
- mLocalPrefs.GetPref( AUTOSAVETIME_KEY, &m_nAutoSave, 5 );
- mLocalPrefs.GetPref( SNAPSHOT_KEY, &m_bSnapShots, FALSE );
- mLocalPrefs.GetPref( MOVESPEED_KEY, &m_nMoveSpeed, 100 );
- mLocalPrefs.GetPref( ANGLESPEED_KEY, &m_nAngleSpeed, 3 );
- mLocalPrefs.GetPref( SETGAME_KEY, &m_bSetGame, FALSE );
- mLocalPrefs.GetPref( CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE );
- mLocalPrefs.GetPref( CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE );
- mLocalPrefs.GetPref( CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE );
- mLocalPrefs.GetPref( CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE );
- mLocalPrefs.GetPref( CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE );
- mLocalPrefs.GetPref( LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE );
- mLocalPrefs.GetPref( CUBICCLIP_KEY, &m_bCubicClipping, TRUE );
- mLocalPrefs.GetPref( CUBICSCALE_KEY, &m_nCubicScale, 13 );
- mLocalPrefs.GetPref( ALTEDGE_KEY, &m_bALTEdge, FALSE );
- mLocalPrefs.GetPref( FACECOLORS_KEY, &m_bFaceColors, FALSE );
- mLocalPrefs.GetPref( XZVIS_KEY, &m_bXZVis, FALSE );
- mLocalPrefs.GetPref( YZVIS_KEY, &m_bYZVis, FALSE );
- mLocalPrefs.GetPref( ZVIS_KEY, &m_bZVis, FALSE );
- mLocalPrefs.GetPref( SIZEPAINT_KEY, &m_bSizePaint, FALSE );
- mLocalPrefs.GetPref( DLLENTITIES_KEY, &m_bDLLEntities, FALSE );
-
- mLocalPrefs.GetPref( DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE );
- m_bDetachableMenus = m_bLatchedDetachableMenus;
-
- if ( g_pGameDescription->mNoPatch ) {
- m_bPatchToolbar = false;
- }
- else
- {
- mLocalPrefs.GetPref( PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE );
- m_bPatchToolbar = m_bLatchedPatchToolbar;
+void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
+ if ( state == GTK_STATE_INSENSITIVE ) {
+ Widget_updateDependency( self, toggleButton );
}
+}
- mLocalPrefs.GetPref( WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE );
- m_bWideToolbar = m_bLatchedWideToolbar;
+void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
+ toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
+ toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
+ Widget_updateDependency( self, toggleButton );
+}
- mLocalPrefs.GetPref( PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE );
- m_bPluginToolbar = m_bLatchedPluginToolbar;
- mLocalPrefs.GetPref( WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF );
- m_nView = m_nLatchedView;
+inline ui::VBox getVBox( ui::Bin page ){
+ return ui::VBox::from(gtk_bin_get_child(page));
+}
- mLocalPrefs.GetPref( FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE );
- m_bFloatingZ = m_bLatchedFloatingZ;
+GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
+ GtkTreeIter group;
+ gtk_tree_store_append( store, &group, parent );
+ gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
+ return group;
+}
- mLocalPrefs.GetPref( TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3 );
- m_nTextureQuality = m_nLatchedTextureQuality;
+ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
+ ui::Widget preflabel = ui::Label( name );
+ preflabel.show();
- mLocalPrefs.GetPref( LOADSHADERS_KEY, &m_nLatchedShader, 0 );
- m_nShader = m_nLatchedShader;
+ auto pageframe = ui::Frame( name );
+ gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
+ pageframe.show();
- mLocalPrefs.GetPref( NOCLAMP_KEY, &m_bNoClamp, FALSE );
- mLocalPrefs.GetPref( SNAP_KEY, &m_bSnap, TRUE );
- mLocalPrefs.GetPref( USERINI_KEY, &m_strUserPath, "" );
- mLocalPrefs.GetPref( ROTATION_KEY, &m_nRotation, 45 );
- mLocalPrefs.GetPref( CHASEMOUSE_KEY, &m_bChaseMouse, TRUE );
- mLocalPrefs.GetPref( ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED );
+ ui::Widget vbox = ui::VBox( FALSE, 4 );
+ vbox.show();
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
+ pageframe.add(vbox);
- // this will probably need to be 75 or 100 for Q1.
- mLocalPrefs.GetPref( TEXTURESCALE_KEY, &m_nTextureScale, 50 );
+ // Add the page to the notebook
+ gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
- // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
- if ( ( g_pGameDescription->mGameFile == "hl.game" ) ) {
- // No BSP monitoring in the default compiler tools for Half-life (yet)
- mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, FALSE );
+ return pageframe;
+}
- // Texture subset on by default (HL specific really, because of halflife.wad's size)
- mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
- }
- else if ( g_pGameDescription->quake2 ) {
- // BSP monitoring is implemented in Quake2 and Heretic2 tools
- mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, TRUE );
+class PreferenceTreeGroup : public PreferenceGroup
+{
+Dialog& m_dialog;
+ui::Widget m_notebook;
+ui::TreeStore m_store;
+GtkTreeIter m_group;
+public:
+PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
+ m_dialog( dialog ),
+ m_notebook( notebook ),
+ m_store( store ),
+ m_group( group ){
+}
+PreferencesPage createPage( const char* treeName, const char* frameName ){
+ auto page = PreferencePages_addPage( m_notebook, frameName );
+ PreferenceTree_appendPage( m_store, &m_group, treeName, page );
+ return PreferencesPage( m_dialog, getVBox( page ) );
+}
+};
- // Texture subset on by default (HL specific really, because of halflife.wad's size)
- mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
- }
- else
- {
- mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF );
- mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, FALSE );
- }
+ui::Window PrefsDlg::BuildDialog(){
+ PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
+ Mouse_registerPreferencesPage();
+ ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
- mLocalPrefs.GetPref( TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE );
- mLocalPrefs.GetPref( DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE );
- mLocalPrefs.GetPref( ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE );
- mLocalPrefs.GetPref( SWITCHCLIP_KEY, &m_bSwitchClip, TRUE );
- mLocalPrefs.GetPref( SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE );
- mLocalPrefs.GetPref( SHOWSHADERS_KEY, &m_bShowShaders, TRUE );
- mLocalPrefs.GetPref( GLLIGHTING_KEY, &m_bGLLighting, FALSE );
- mLocalPrefs.GetPref( NOSTIPPLE_KEY, &m_bNoStipple, FALSE );
- mLocalPrefs.GetPref( UNDOLEVELS_KEY, &m_nUndoLevels, 30 );
- mLocalPrefs.GetPref( VERTEXMODE_KEY, &m_bVertexSplit, TRUE );
- mLocalPrefs.GetPref( RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF );
- mLocalPrefs.GetPref( LEAKSTOP_KEY, &m_bLeakStop, TRUE );
- mLocalPrefs.GetPref( DOSLEEP_KEY, &m_bDoSleep, FALSE );
- mLocalPrefs.GetPref( SELECTCURVES_KEY, &m_bSelectCurves, TRUE );
- mLocalPrefs.GetPref( SELECTMODELS_KEY, &m_bSelectModels, TRUE );
- mLocalPrefs.GetPref( SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE );
- mLocalPrefs.GetPref( DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale );
- mLocalPrefs.GetPref( SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF );
- mLocalPrefs.GetPref( CLIPCAULK_KEY, &m_bClipCaulk, FALSE );
- mLocalPrefs.GetPref( SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE );
- mLocalPrefs.GetPref( TARGETFIX_KEY, &m_bDoTargetFix, TRUE );
- mLocalPrefs.GetPref( WHEELINC_KEY, &m_nWheelInc, 64 );
- mLocalPrefs.GetPref( PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE );
-
- // Gef: Kyro GL_POINT workaround
- mLocalPrefs.GetPref( GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE );
-
- // window positioning
- mLocalPrefs.GetPref( ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1 );
- mLocalPrefs.GetPref( ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1 );
-
- mLocalPrefs.GetPref( POSITIONX_KEY, &mWindowInfo.position.x, -1 );
- mLocalPrefs.GetPref( POSITIONY_KEY, &mWindowInfo.position.y, -1 );
- mLocalPrefs.GetPref( WIDTH_KEY, &mWindowInfo.position.w, -1 );
- mLocalPrefs.GetPref( HEIGHT_KEY, &mWindowInfo.position.h, 450 );
-
- const window_position_t default_window_pos = { 0, 0, 200, 200, };
-
- mLocalPrefs.GetPref( ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos );
- mLocalPrefs.GetPref( MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos );
- mLocalPrefs.GetPref( CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos );
- mLocalPrefs.GetPref( ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos );
- mLocalPrefs.GetPref( XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos );
- mLocalPrefs.GetPref( YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos );
- mLocalPrefs.GetPref( XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos );
- mLocalPrefs.GetPref( PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos );
- mLocalPrefs.GetPref( SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos );
- mLocalPrefs.GetPref( ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos );
-
- mLocalPrefs.GetPref( ZWIDTH_KEY, &mWindowInfo.nZWidth, 30 );
- mLocalPrefs.GetPref( XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300 );
- mLocalPrefs.GetPref( XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300 );
- mLocalPrefs.GetPref( CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200 );
- mLocalPrefs.GetPref( CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200 );
- mLocalPrefs.GetPref( ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300 );
-#ifdef _WIN32
- mLocalPrefs.GetPref( STATE_KEY, &mWindowInfo.nState, SW_SHOW );
-#endif
+ gtk_window_set_transient_for( dialog, m_parent );
+ gtk_window_set_position( dialog, GTK_WIN_POS_CENTER_ON_PARENT );
- // menu stuff
- mLocalPrefs.GetPref( COUNT_KEY, &m_nMRUCount, 0 );
- for ( i = 0; i < 4; i++ )
{
- char buf[64];
- sprintf( buf, "%s%d", FILE_KEY, i );
- mLocalPrefs.GetPref( buf, &m_strMRUFiles[i], "" );
- }
+ auto mainvbox = ui::VBox( FALSE, 5 );
+ dialog.add(mainvbox);
+ gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
+ mainvbox.show();
- // some platform specific prefs
-#ifdef _WIN32
- mLocalPrefs.GetPref( NATIVEGUI_KEY, &m_bNativeGUI, TRUE );
- mLocalPrefs.GetPref( STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE );
-#endif
+ {
+ auto hbox = ui::HBox( FALSE, 5 );
+ hbox.show();
+ mainvbox.pack_end(hbox, FALSE, TRUE, 0);
- mLocalPrefs.GetPref( SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP );
- mLocalPrefs.GetPref( SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f );
- mLocalPrefs.GetPref( SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0 ); // nothing filtered by default
- mLocalPrefs.GetPref( SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT );
- mLocalPrefs.GetPref( SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE );
- mLocalPrefs.GetPref( SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE );
- mLocalPrefs.GetPref( SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE );
- mLocalPrefs.GetPref( SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE );
- mLocalPrefs.GetPref( SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE );
- mLocalPrefs.GetPref( SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE );
-
- mLocalPrefs.GetPref( SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF | OUTLINE_BSEL );
-
- LoadTexdefPref( &g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY );
- LoadTexdefPref( &g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY );
-
- // text editor binding
-#ifdef _WIN32
- mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE );
-#else
- mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE );
- mLocalPrefs.GetPref( CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "" );
-#endif
+ {
+ auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ {
+ auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ {
+ auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ }
+ {
+ auto hbox = ui::HBox( FALSE, 5 );
+ mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
+ hbox.show();
- vec3_t vDefaultAxisColours[3] = {
- {0.f, 0.5f, 0.f},
- {0.f, 0.f, 1.f},
- {1.f, 0.f, 0.f},
- };
+ {
+ auto sc_win = ui::ScrolledWindow(ui::New);
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
+ hbox.pack_start( sc_win, FALSE, FALSE, 0 );
+ sc_win.show();
+ gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
- for ( i = 0; i < 3; i++ ) {
- char buf[64];
- sprintf( buf, "%s%d", SI_AXISCOLORS_KEY, i );
- mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i] );
- }
+ // prefs pages notebook
+ m_notebook = ui::Widget::from(gtk_notebook_new());
+ // hide the notebook tabs since its not supposed to look like a notebook
+ gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
+ hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
+ m_notebook.show();
- vec3_t vDefaultColours[COLOR_LAST] = {
- {0.25f, 0.25f, 0.25f},
- {1.f, 1.f, 1.f},
- {0.75f, 0.75f, 0.75f},
- {0.5f, 0.5f, 0.5f},
- {0.25f, 0.25f, 0.25f},
- {0.0f, 0.0f, 0.0f},
- {0.f, 0.f, 1.f},
- {0.f, 0.f, 0.f},
- {0.f, 0.f, 0.f},
- {1.f, 0.f, 0.f},
- {0.f, 0.f, 1.f},
- {0.5f, 0.f, 0.75f},
- {1.0f, 0.f, 0.f},
- {0.f, 0.f, 0.f},
- {0.f, 0.f, 0.f},
- };
-
- for ( i = 0; i < COLOR_LAST; i++ ) {
- char buf[64];
- sprintf( buf, "%s%d", SI_COLORS_KEY, i );
- mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i] );
- }
- mLocalPrefs.GetPref( TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1 );
+ {
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
+
+ auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+ gtk_tree_view_set_headers_visible(view, FALSE );
+
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
+ gtk_tree_view_append_column(view, column );
+ }
+
+ {
+ auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
+ selection.connect( "changed", G_CALLBACK( treeSelection ), this );
+ }
+
+ view.show();
+
+ sc_win.add(view);
+
+ {
+ /********************************************************************/
+ /* Add preference tree options */
+ /********************************************************************/
+ // Front page...
+ //GtkWidget* front =
+ PreferencePages_addPage( m_notebook, "Front Page" );
+
+ {
+ auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( global ) );
+ Global_constructPreferences( preferencesPage );
+ }
+ auto group = PreferenceTree_appendPage( store, 0, "Global", global );
+ {
+ auto game = PreferencePages_addPage( m_notebook, "Game" );
+ PreferencesPage preferencesPage( *this, getVBox( game ) );
+ g_GamesDialog.CreateGlobalFrame( preferencesPage );
+
+ PreferenceTree_appendPage( store, &group, "Game", game );
+ }
+ }
+
+ {
+ auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
+ PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
+ }
+
+ auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
+ }
+
+ {
+ auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( display ) );
+ PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
+ }
+ auto group = PreferenceTree_appendPage( store, 0, "Display", display );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
+ }
+
+ {
+ auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( settings ) );
+ PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
+ }
+
+ auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
+ }
+ }
+
+ gtk_tree_view_expand_all(view );
+
+ g_object_unref( G_OBJECT( store ) );
+ }
+ }
+ }
+ }
- mLocalPrefs.GetPref( LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE );
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
- mLocalPrefs.GetPref( Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE );
+ return dialog;
+}
-#ifdef ATIHACK_812
- mLocalPrefs.GetPref( ATIHACK_KEY, &m_bGlATIHack, FALSE );
-#endif
+preferences_globals_t g_preferences_globals;
-#ifdef NVIDIA_AERO_HACK
- mLocalPrefs.GetPref( NVAEROHACK_KEY, &m_bGlNvidiaAeroHack, TRUE );
-#endif
+PrefsDlg g_Preferences; // global prefs instance
- Undo_SetMaxSize( m_nUndoLevels ); // set it internally as well / FIXME: why not just have one global value?
- UpdateTextureCompression();
+void PreferencesDialog_constructWindow( ui::Window main_window ){
+ g_Preferences.m_parent = main_window;
+ g_Preferences.Create();
+}
+void PreferencesDialog_destroyWindow(){
+ g_Preferences.Destroy();
+}
-#ifdef ATIHACK_812
- UpdateATIHack();
-#endif
-#ifdef NVIDIA_AERO_HACK
- UpdateNvidiaAeroHack();
-#endif
+PreferenceDictionary g_preferences;
- if ( mLocalPrefs.mbEmpty ) {
- mLocalPrefs.mbEmpty = false;
- Sys_Printf( "Saving local.pref with default pref values\n" );
- SavePrefs();
- }
+PreferenceSystem& GetPreferenceSystem(){
+ return g_preferences;
}
-void PrefsDlg::SavePrefs(){
- if ( g_qeglobals.disable_ini ) {
- return;
- }
-
-#ifdef _DEBUG
- Sys_Printf( "PrefsDlg::SavePrefs\n" );
-#endif
+class PreferenceSystemAPI
+{
+PreferenceSystem* m_preferencesystem;
+public:
+typedef PreferenceSystem Type;
+STRING_CONSTANT( Name, "*" );
- // this will take care of copying back from the dialog to the variables
- // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
- // this will also cause an UpdateData for the mGamesDialog
- UpdateData( TRUE );
+PreferenceSystemAPI(){
+ m_preferencesystem = &GetPreferenceSystem();
+}
+PreferenceSystem* getTable(){
+ return m_preferencesystem;
+}
+};
- mGamesDialog.SavePrefs();
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
- // update the tree and save it
- mLocalPrefs.UpdatePrefTree();
- if ( !mLocalPrefs.WriteXMLFile( m_inipath->str ) ) {
- Sys_FPrintf( SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str );
- }
+typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
+typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
+StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
- if ( m_nMouse == 0 ) {
- m_nMouseButtons = 2;
- }
- else {
- m_nMouseButtons = 3;
- }
+void Preferences_Load(){
+ g_GamesDialog.LoadPrefs();
-}
+ globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
-void PrefsDlg::PostModal( int code ){
- if ( code == IDOK ) {
- SavePrefs();
- // make sure the logfile is ok
- Sys_LogFile();
-#ifdef ATIHACK_812
- UpdateATIHack();
-#endif
-#ifdef NVIDIA_AERO_HACK
- UpdateNvidiaAeroHack();
-#endif
- if ( g_pParentWnd ) {
- g_pParentWnd->SetGridStatus();
- }
- Sys_UpdateWindows( W_ALL );
- if ( m_nUndoLevels != 0 ) {
- Undo_SetMaxSize( m_nUndoLevels );
- }
+ if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
+ globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
}
}
-void PrefsDlg::DoEditorSensitivity(){
- if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_customeditor" ) ) ) ) {
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), TRUE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), TRUE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), TRUE );
- }
- else
- {
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), FALSE );
+void Preferences_Save(){
+ if ( g_preferences_globals.disable_ini ) {
+ return;
}
-}
-
-void PrefsDlg::DoSensitivity(){
-#if 0
- // first, look at the project file version ... will monitoring work?
- // project files now XML, guaranteed to be at least version 2
- if ( 0 ) { //IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
- if ( m_bWarn ) {
- Str Msg;
- Msg = "The current project file (";
- Msg += g_PrefsDlg.m_strLastProject;
- Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
- gtk_MessageBox( m_pWidget, Msg.GetBuffer(), MB_OK );
-
- m_bWarn = false;
- }
- // go ahead, disable everybuddy
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
- }
- else
- {
-#endif
-// m_bWarn = true;
+ // save global preferences
+ g_GamesDialog.SavePrefs();
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), TRUE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), TRUE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), TRUE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), TRUE );
+ globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
- if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ) ) ) {
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
- }
- else if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ) ) ) {
- gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
+ if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
+ globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
}
}
-/*
- ============================================================
- CGameInstall
- ============================================================
- */
-
-CGameInstall::CGameInstall() {
- memset( m_availGames, 0, sizeof( m_availGames ) );
+void Preferences_Reset(){
+ file_remove( g_Preferences.m_inipath->str );
}
-void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
- Sys_Printf( "OnBtnBrowseEngine\n" );
- CGameInstall* i = static_cast<CGameInstall*>( data );
- char *dir = dir_dialog( i->m_pWidget, _( "Select game directory" ), NULL );
-
- i->UpdateData( TRUE );
-
- if ( dir != NULL ) {
- i->m_strEngine = dir;
- i->UpdateData( FALSE );
- g_free( dir );
+void PrefsDlg::PostModal( EMessageBoxReturn code ){
+ if ( code == eIDOK ) {
+ Preferences_Save();
+ UpdateAllWindows();
}
}
-void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
- Sys_Printf( "OnGameSelectChanged\n" );
+std::vector<const char*> g_restart_required;
+
+void PreferencesDialog_restartRequired( const char* staticName ){
+ g_restart_required.push_back( staticName );
+}
- CGameInstall* i = static_cast<CGameInstall*>( data );
- i->UpdateData( TRUE );
- i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
- i->UpdateData( FALSE );
+bool PreferencesDialog_isRestartRequired(){
+ return !g_restart_required.empty();
}
-void CGameInstall::BuildDialog() {
- GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
+void PreferencesDialog_restartIfRequired(){
+ if ( !g_restart_required.empty() ) {
+ StringOutputStream message( 256 );
+ message << "Preference changes require a restart:\n\n";
- dlg = m_pWidget;
- gtk_window_set_title( GTK_WINDOW( dlg ), _( "Configure games" ) );
+ for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
+ {
+ message << ( *i ) << '\n';
+ }
- vbox1 = gtk_vbox_new( FALSE, 0 );
- gtk_widget_show( vbox1 );
- gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+ message << "\nRestart now?";
- text = gtk_label_new( _( "Select the game to configure" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+ auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
- combo = gtk_combo_box_new_text();
- gtk_widget_show( combo );
- gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
+ g_restart_required.clear();
- // GList *combo_list = NULL;
- int iGame = 0;
- while ( m_availGames[ iGame ] != GAME_NONE ) {
- switch ( m_availGames[ iGame ] ) {
- case GAME_Q2:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake II" ) );
- break;
- case GAME_Q3:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake III Arena and mods" ) );
- break;
- case GAME_URT:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Urban Terror (standalone)" ) );
- break;
- case GAME_UFOAI:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "UFO: Alien Invasion" ) );
- break;
- case GAME_Q2W:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake2World" ) );
- break;
- case GAME_WARSOW:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Warsow" ) );
- break;
- case GAME_NEXUIZ:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Nexuiz" ) );
- break;
- case GAME_TREMULOUS:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Tremulous" ) );
- break;
- case GAME_JA:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Jedi Academy and mods" ) );
- break;
- case GAME_REACTION:
- gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Reaction Quake 3" ) );
- break;
+ if ( ret == ui::alert_response::YES ) {
+ g_GamesDialog.m_bSkipGamePromptOnce = true;
+ Radiant_Restart();
}
- iGame++;
}
- AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
- gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
- gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
-
- text = gtk_label_new( _( "Name:" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
-
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
- AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
-
- text = gtk_label_new( _( "Engine directory:" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
-
- hbox = gtk_hbox_new( FALSE, 0 );
- gtk_widget_show( hbox );
- gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
-
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
- AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
-
- button = gtk_button_new_with_label( _( "..." ) );
- gtk_widget_show( button );
- gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
- gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
-
- // this gets done in the project stuff atm
-#if 0
- text = gtk_label_new( _( "Mod subdirectory:" ) );
- gtk_widget_show( text );
- gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
-
- entry = gtk_entry_new();
- gtk_widget_show( entry );
- gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
- AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
-#endif
-
- button = gtk_button_new_with_label( _( "OK" ) );
- gtk_widget_show( button );
- gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
- AddModalButton( button, IDOK );
-
- button = gtk_button_new_with_label( _( "Cancel" ) );
- gtk_widget_show( button );
- gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
- AddModalButton( button, IDCANCEL );
+}
- gtk_widget_set_usize( button, 60, -2 );
+void PreferencesDialog_showDialog(){
+ if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
+ PreferencesDialog_restartIfRequired();
+ }
}
-void CGameInstall::Run() {
- ScanGames();
- if ( m_availGames[0] == GAME_NONE ) {
- return;
+struct GameName {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamename_get());
}
- if ( DoModal() == IDCANCEL ) {
- Sys_Printf( "game dialog cancelled\n" );
- return;
+
+ static void Import(const char *value) {
+ gamename_set(value);
}
- Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
+};
- // write out the game file
- Str gameFilePath = g_strAppPath.GetBuffer();
- gameFilePath += "games/";
- if(CheckFile(gameFilePath) != PATH_DIRECTORY) {
- radCreateDirectory(gameFilePath);
+struct GameMode {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamemode_get());
}
- switch ( m_availGame[ m_nComboSelect ] ) {
- case GAME_Q2:
- gameFilePath += "q2.game";
- break;
- case GAME_Q3:
- gameFilePath += "q3.game";
- break;
- case GAME_URT:
- gameFilePath += "urt.game";
- break;
- case GAME_UFOAI:
- gameFilePath += "ufoai.game";
- break;
- case GAME_Q2W:
- gameFilePath += "q2w.game";
- break;
- case GAME_WARSOW:
- gameFilePath += "warsow.game";
- break;
- case GAME_NEXUIZ:
- gameFilePath += "nexuiz.game";
- break;
- case GAME_TREMULOUS:
- gameFilePath += "tremulous.game";
- break;
- case GAME_JA:
- gameFilePath += "ja.game";
- break;
- case GAME_REACTION:
- gameFilePath += "reaction.game";
- break;
+ static void Import(const char *value) {
+ gamemode_set(value);
}
+};
- Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
+void RegisterPreferences( PreferenceSystem& preferences ){
+#if GDEF_OS_WINDOWS
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
+#else
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
+ preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
+#endif
- FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
- if ( fg == NULL ) {
- Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
- }
- fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
- fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
- fprintf( fg, " "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
- switch ( m_availGames[ m_nComboSelect ] ) {
- case GAME_Q2: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".quake2\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += Q2_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"baseq2\"\n" );
- break;
- }
- case GAME_Q3: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".q3a\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += Q3_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- // Hardcoded fix for "missing" shaderlist in gamepack
- dest += "/baseq3/scripts/shaderlist.txt";
- if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
- source += "baseq3/scripts/default_shaderlist.txt";
- radCopyFile(source.GetBuffer(),dest.GetBuffer());
- }
- fprintf( fg, " basegame=\"baseq3\"\n" );
- break;
- }
- case GAME_URT: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".q3a\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += URT_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"q3ut4\"\n" );
- break;
- }
- case GAME_UFOAI: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".ufoai\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += UFOAI_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"base\"\n" );
- break;
- }
- case GAME_Q2W: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".quake2world\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += Q2W_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"default\"\n" );
- break;
- }
- case GAME_WARSOW: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".warsow\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += WARSOW_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"basewsw\"\n" );
- break;
- }
- case GAME_NEXUIZ: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".nexuiz\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += NEXUIZ_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"data\"\n" );
- break;
- }
- case GAME_TREMULOUS: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".tremulous\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += TREMULOUS_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"base\"\n" );
- break;
- }
- case GAME_JA: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/JAPack/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".ja\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += JA_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"base\"\n" );
- break;
- }
- case GAME_REACTION: {
- fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"REACTION_PACK "/game\"\n", g_strAppPath.GetBuffer() );
- fprintf( fg, " prefix=\".Reaction\"\n" );
- Str source = g_strAppPath.GetBuffer();
- source += "installs/";
- source += REACTION_PACK;
- source += "/install/";
- Str dest = m_strEngine.GetBuffer();
- CopyTree( source.GetBuffer(), dest.GetBuffer() );
- fprintf( fg, " basegame=\"Boomstick\"\n" );
- fprintf( fg, " default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
- // but demonstrates how to set the default texture scale
- // for a specific game.
- break;
- }
- }
- fprintf( fg, "/>\n" );
- fclose( fg );
+ preferences.registerPreference( "GameName", make_property<GameName>() );
+ preferences.registerPreference( "GameMode", make_property<GameMode>() );
}
-/*
- ===============
- CGameInstall::ScanGames
- scan for active games that can be installed, based on the presence
- ===============
- */
-void CGameInstall::ScanGames() {
- Str pakPaths = g_strAppPath.GetBuffer();
- int iGame = 0;
- const char *dirname;
-
- pakPaths += "installs/";
- FindFiles fileScan( pakPaths.GetBuffer() );
- while ( ( dirname = fileScan.NextFile() ) != NULL ) {
- if ( stricmp( dirname, Q3_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_Q3;
- }
- if ( stricmp( dirname, URT_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_URT;
- }
- if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_UFOAI;
- }
- if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_Q2W;
- }
- if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_WARSOW;
- }
- if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_NEXUIZ;
- }
- if ( stricmp( dirname, Q2_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_Q2;
- }
- if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_TREMULOUS;
- }
- if ( stricmp( dirname, JA_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_JA;
- }
- if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
- m_availGames[ iGame++ ] = GAME_REACTION;
- }
- }
- Sys_Printf( "No installable games found in: %s\n",
- pakPaths.GetBuffer() );
+void Preferences_Init(){
+ RegisterPreferences( GetPreferenceSystem() );
}