-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-//\r
-// User preferences\r
-//\r
-// Leonardo Zide (leo@lokigames.com)\r
-//\r
-\r
-#include "stdafx.h"\r
-#include <glib.h>\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <sys/stat.h>\r
-#include <sys/types.h>\r
-#include <fcntl.h>\r
-#include <unistd.h>\r
-#include <dirent.h>\r
-#endif\r
-#include "missing.h"\r
-#include "gtkmisc.h"\r
-\r
-#ifdef _WIN32\r
-#include <io.h>\r
-#define X_OK 0\r
-#include <sys/stat.h>\r
-#endif\r
-\r
-#define PREF_SECTION "Prefs"\r
-#define INTERNAL_SECTION "Internals"\r
-#define MOUSE_KEY "MouseButtons"\r
-#define WINDOW_KEY "QE4StyleWindows"\r
-#define LAYOUT_KEY "WindowLayout"\r
-#define RUNQ2_KEY "RunQuake2Run"\r
-#define TLOCK_KEY "TextureLock"\r
-#define RLOCK_KEY "RotateLock"\r
-#define LOADLAST_KEY "LoadLast"\r
-#define LOADLASTMAP_KEY "LoadLastMap"\r
-#define LASTPROJ_KEY "LastProject"\r
-#define LASTPROJVER_KEY "LastProjectKey"\r
-#define LASTMAP_KEY "LastMap"\r
-#define FACE_KEY "NewFaceGrab"\r
-#define BSP_KEY "InternalBSP"\r
-#define RCLICK_KEY "NewRightClick"\r
-#define VERTEX_KEY "NewVertex"\r
-#define AUTOSAVE_KEY "Autosave"\r
-#define AUTOSAVETIME_KEY "AutosaveMinutes"\r
-#define PAK_KEY "UsePAK"\r
-#define NEWAPPLY_KEY "ApplyDismissesSurface"\r
-#define HACK_KEY "Gatewayescapehack"\r
-#define TEXTURE_KEY "NewTextureWindowStuff"\r
-#define TINYBRUSH_KEY "CleanTinyBrushes"\r
-#define TINYSIZE_KEY "CleanTinyBrusheSize"\r
-#define SNAPSHOT_KEY "Snapshots"\r
-#define MOVESPEED_KEY "MoveSpeed"\r
-#define ANGLESPEED_KEY "AngleSpeed"\r
-#define SETGAME_KEY "UseSetGame"\r
-#define CAMXYUPDATE_KEY "CamXYUpdate"\r
-#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"\r
-#define CAMFREELOOK_KEY "CamFreeLook"\r
-#define CAMINVERSEMOUSE_KEY "CamInverseMouse"\r
-#define CAMDISCRETE_KEY "CamDiscrete"\r
-#define LIGHTDRAW_KEY "NewLightStyle"\r
-#define WHATGAME_KEY "WhichGame"\r
-#define CUBICCLIP_KEY "CubicClipping"\r
-#define CUBICSCALE_KEY "CubicScale"\r
-#define ALTEDGE_KEY "ALTEdgeDrag"\r
-#define FACECOLORS_KEY "FaceColors"\r
-#define SNAPT_KEY "SnapT"\r
-#define XZVIS_KEY "XZVIS"\r
-#define YZVIS_KEY "YZVIS"\r
-#define ZVIS_KEY "ZVIS"\r
-#define SIZEPAINT_KEY "SizePainting"\r
-#define DLLENTITIES_KEY "DLLEntities"\r
-#define DETACHABLEMENUS_KEY "DetachableMenus"\r
-#define PATCHTOOLBAR_KEY "PatchToolBar"\r
-#define WIDETOOLBAR_KEY "WideToolBar"\r
-#define PLUGINTOOLBAR_KEY "PluginToolBar"\r
-#define NOCLAMP_KEY "NoClamp"\r
-#define PREFAB_KEY "PrefabPath"\r
-#define USERINI_KEY "UserINIPath"\r
-#define ROTATION_KEY "Rotation"\r
-#define BUGGYICD_KEY "BuggyICD"\r
-#define CHASEMOUSE_KEY "ChaseMouse"\r
-#define ENTITYSHOW_KEY "EntityShow"\r
-#define TEXTURESCALE_KEY "TextureScale"\r
-#define TEXTURESCROLLBAR_KEY "TextureScrollbar"\r
-#define DISPLAYLISTS_KEY "UseDisplayLists"\r
-#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00\r
-#define NORMALIZECOLORS_KEY "NormalizeColors"\r
-#define SHADERS_KEY "UseShaders"\r
-#define SWITCHCLIP_KEY "SwitchClipKey"\r
-#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"\r
-#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"\r
-#define TEXTUREQUALITY_KEY "TextureQuality"\r
-#define SHOWSHADERS_KEY "ShowShaders"\r
-#define SHADERTEST_KEY "ShaderTest"\r
-#define GLLIGHTING_KEY "UseGLLighting"\r
-#define LOADSHADERS_KEY "LoadShaders"\r
-#define NOSTIPPLE_KEY "NoStipple"\r
-#define UNDOLEVELS_KEY "UndoLevels"\r
-#define VERTEXMODE_KEY "VertexSplit"\r
-#define ENGINEPATH_KEY "EnginePath"\r
-#define ENGINE_KEY "Engine"\r
-#define LOGCONSOLE_KEY "LogConsole"\r
-#define SELECTCURVES_KEY "SelectCurves"\r
-#define SELECTMODELS_KEY "SelectModels"\r
-#define SHADERLISTONLY_KEY "ShowShaderlistOnly"\r
-#define WATCHBSP_KEY "WatchBSP"\r
-#define LEAKSTOP_KEY "LeakStop"\r
-#define DOSLEEP_KEY "SleepMode"\r
-#define SUBDIVISIONS_KEY "Subdivisions"\r
-#define CLIPCAULK_KEY "ClipCaulk"\r
-#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"\r
-#define NATIVEGUI_KEY "NativeGUI"\r
-#define STARTONPRIMMON_KEY "StartOnPrimMon"\r
-#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"\r
-#define SNAPTTOGRID_KEY "SnapTToGrid"\r
-#define FLOATINGZ_KEY "FloatingZ"\r
-#define TARGETFIX_KEY "TargetFix"\r
-#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001\r
-#define WHEELINC_KEY "WheelMouseInc"\r
-#define PATCHBBOXSEL_KEY "PatchBBoxSel"\r
-#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"\r
-#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"\r
-#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"\r
-#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"\r
-#define LIGHTRADIUS_KEY "LightRadiuses"\r
-#define Q3MAP2TEX_KEY "Q3Map2Tex"\r
-#define ATIHACK_KEY "ATIHack"\r
-\r
-// window stuff\r
-#define ENTITYSPLIT1_KEY "EntitySplit1"\r
-#define ENTITYSPLIT2_KEY "EntitySplit2"\r
-#define POSITIONX_KEY "PositionX"\r
-#define POSITIONY_KEY "PositionY"\r
-#define ENTITYWND_KEY "EntityWnd"\r
-#define MAPINFOWND_KEY "MapInfoDlg"\r
-#define CAMWND_KEY "CamWnd"\r
-#define ZWND_KEY "ZWnd"\r
-#define XYWND_KEY "XYWnd"\r
-#define XZWND_KEY "XZWnd"\r
-#define YZWND_KEY "YZWnd"\r
-#define PATCHWND_KEY "PatchWnd"\r
-#define SURFACEWND_KEY "SurfaceWnd"\r
-#define ENTITYINFOWND_KEY "EntityInfoDlg"\r
-#define WIDTH_KEY "Width"\r
-#define HEIGHT_KEY "Height"\r
-#define ZWIDTH_KEY "ZWidth"\r
-#define XYHEIGHT_KEY "XYHeight"\r
-#define XYWIDTH_KEY "XYWidth"\r
-#define CAMWIDTH_KEY "CamWidth"\r
-#define CAMHEIGHT_KEY "CamHeight"\r
-#define ZFLOATWIDTH_KEY "ZWidthFloating"\r
-#define STATE_KEY "State"\r
-\r
-// menu stuff\r
-#define COUNT_KEY "Count"\r
-#define FILE_KEY "File"\r
-\r
-//saved info\r
-#define SI_TEXMENU_KEY "SI_TexMenu"\r
-#define SI_GAMMA_KEY "SI_Gamma"\r
-#define SI_COLORS_KEY "SI_Colors"\r
-#define SI_EXCLUDE_KEY "SI_Exclude"\r
-#define SI_INCLUDE_KEY "SI_Include"\r
-#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"\r
-#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"\r
-#define SI_AXISCOLORS_KEY "SI_AxisColors"\r
-#define SI_SHOWNAMES_KEY "SI_ShowNames"\r
-#define SI_SHOWCOORDS_KEY "SI_ShowCoords"\r
-#define SI_SHOWANGLES_KEY "SI_ShowAngles"\r
-#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"\r
-#define SI_SHOWAXIS_KEY "SI_ShowAxis"\r
-#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"\r
-#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"\r
-\r
-//for texdefs\r
-#define TD_SCALE1_KEY "_Scale1"\r
-#define TD_SCALE2_KEY "_Scale2"\r
-#define TD_SHIFT1_KEY "_Shift1"\r
-#define TD_SHIFT2_KEY "_Shift2"\r
-#define TD_ROTATE_KEY "_Rotate"\r
-\r
-#define MOUSE_DEF 1\r
-#define WINDOW_DEF 0\r
-#define RUNQ2_DEF 0\r
-#define WATCHBSP_DEF 1\r
-#define TLOCK_DEF 1\r
-#define LOADLAST_DEF 1\r
-#define RUN_DEF 0\r
-#define SUBDIVISIONS_DEF 4\r
-\r
-void WindowPosition_Parse(window_position_t& m_value, const CString& value)\r
-{\r
- if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)\r
- m_value.x = m_value.y = m_value.w = m_value.h = -1;\r
-}\r
-\r
-void WindowPosition_Write(const window_position_t& m_value, CString& value)\r
-{\r
- char buffer[64];\r
- sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);\r
- value = buffer;\r
-}\r
-\r
-\r
-CXMLPropertyBag::CXMLPropertyBag() {\r
- mStrFilename = "";\r
- mpDoc = NULL;\r
- mbEmpty = false;\r
-}\r
-\r
-// generic preference functions\r
-\r
-void CXMLPropertyBag::PushAssignment(char *name, PrefTypes_t type, void *pV)\r
-{\r
- list<CPrefAssignment>::iterator iAssign;\r
- for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)\r
- {\r
- if ((*iAssign).mName == name)\r
- {\r
- // we have it already, check anyway\r
- if (pV != (*iAssign).mVal)\r
- {\r
- Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);\r
- return;\r
- }\r
- }\r
- }\r
- // ok, it's not in our list yet\r
- mPrefAssignments.push_front(CPrefAssignment(name, type, pV));\r
-}\r
-\r
-xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)\r
-{\r
- xmlNodePtr ret = NULL;\r
-\r
- xmlNodePtr pNode = mpDocNode->children;\r
- while (pNode != NULL)\r
- {\r
- if(pNode->type == XML_ELEMENT_NODE)\r
- {\r
- xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");\r
- if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))\r
- {\r
- if ( ret ) {\r
- Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );\r
- } else {\r
- ret = pNode;\r
- }\r
- }\r
- }\r
- pNode = pNode->next;\r
- }\r
- return ret;\r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, Str *pV, char *V)\r
-{\r
- xmlNodePtr pNode = EpairForName( name );\r
- if ( pNode )\r
- {\r
- if ( pNode->children && pNode->children->content ) {\r
- *pV = pNode->children->content;\r
- } else {\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=427\r
- // means the pref exists, and that the value is ""\r
- *pV = "";\r
- }\r
- }\r
- else\r
- {\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_STR, pV);\r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, int *pV, int V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- *pV = atoi((char *)pNode->children->content);\r
- }\r
- else\r
- {\r
- char s[10];\r
- sprintf(s, "%d", V);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_INT, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, bool *pV, bool V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- if (!strcmp((char *)pNode->children->content, "true"))\r
- {\r
- *pV = true;\r
- }\r
- else\r
- {\r
- *pV = false;\r
- }\r
- }\r
- else\r
- {\r
- char s[10];\r
- V ? strcpy(s, "true") : strcpy(s, "false");\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment\r
- PushAssignment(name, PREF_BOOL, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, float *pV, float V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- *pV = atof((char *)pNode->children->content);\r
- }\r
- else\r
- {\r
- char s[10];\r
- sprintf(s, "%f", V);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV=V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_FLOAT, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, float* pV, float* V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);\r
- }\r
- else\r
- {\r
- char s[128];\r
- sprintf(s, "%f %f %f", V[0], V[1], V[2]);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- pV[0] = V[0];\r
- pV[1] = V[1];\r
- pV[2] = V[2];\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_VEC3, pV); \r
-}\r
-\r
-void CXMLPropertyBag::GetPref(char *name, window_position_t* pV, window_position_t V)\r
-{\r
- xmlNodePtr pNode; \r
- if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)\r
- {\r
- WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));\r
- }\r
- else\r
- {\r
- CString str;\r
- WindowPosition_Write(V, str);\r
- pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());\r
- xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);\r
- *pV = V;\r
- }\r
- // push the pref assignment if needed\r
- PushAssignment(name, PREF_WNDPOS, pV); \r
-}\r
-\r
-void CXMLPropertyBag::UpdatePrefTree()\r
-{\r
- // read the assignments and update the tree\r
- list<CPrefAssignment>::iterator iPref;\r
- for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)\r
- {\r
- CPrefAssignment *pPref = &(*iPref);\r
- // look for the node\r
- xmlNodePtr pNode;\r
- char s[64];\r
-\r
- pNode = EpairForName(pPref->mName.GetBuffer());\r
- // we never expect that the node could not be found, because this is supposed to happen\r
- // after the tree was built with GetPref calls, never on a blank tree\r
- if (!pNode)\r
- {\r
- Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());\r
- return;\r
- }\r
- switch ((*iPref).mType)\r
- {\r
- case PREF_STR:\r
- xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());\r
- break;\r
- case PREF_INT:\r
- sprintf(s, "%d", *(int *)pPref->mVal);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_FLOAT:\r
- sprintf(s, "%f", *(float *)pPref->mVal);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_BOOL:\r
- *(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- break;\r
- case PREF_VEC3:\r
- {\r
- float* v = (float*)pPref->mVal;\r
- sprintf(s, "%f %f %f", v[0], v[1], v[2]);\r
- xmlNodeSetContent(pNode, (xmlChar *)s);\r
- }\r
- break;\r
- case PREF_WNDPOS:\r
- {\r
- CString str;\r
- WindowPosition_Write(*(window_position_t*)pPref->mVal, str);\r
- xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());\r
- }\r
- break;\r
- }\r
- }\r
-}\r
-\r
-void CXMLPropertyBag::Clear()\r
-{\r
- if(!InUse())\r
- return;\r
-\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- mpDocNode = NULL;\r
- mbEmpty = false;\r
-}\r
-\r
-void CXMLPropertyBag::ReadXMLFile(const char* pFilename)\r
-{\r
- mpDoc = xmlParseFile(pFilename);\r
-\r
- // basic checks\r
- if (mpDoc)\r
- {\r
- mpDocNode = mpDoc->children;\r
- xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");\r
- if (strcmp((char *)mpDocNode->name, "qpref"))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- }\r
- else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);\r
- xmlFreeDoc(mpDoc);\r
- mpDoc = NULL;\r
- } \r
- Sys_Printf("Opened XML property file: '%s'\n", pFilename);\r
- }\r
-\r
- if (!mpDoc)\r
- {\r
- mbEmpty = true;\r
- // no document, create one\r
- mpDoc = xmlNewDoc((xmlChar *)"1.0");\r
- mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);\r
- xmlDocSetRootElement(mpDoc, mpDocNode);\r
- xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");\r
- Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);\r
- }\r
-}\r
-\r
-qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)\r
-{\r
- int res = xmlSaveFormatFile(pFilename, mpDoc, 1);\r
- \r
- if(res == -1)\r
- return false;\r
-\r
- Sys_Printf("Wrote XML property file '%s'\n", pFilename);\r
- return true;\r
-}\r
-\r
-// =============================================================================\r
-// Widget callbacks for PrefsDlg\r
-\r
-#if !defined(WIN32)\r
-// browse for custom editor executable\r
-static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- \r
- const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, "Executable for Custom Editor");\r
- \r
- if(filename != NULL)\r
- {\r
- dlg->m_strEditorCommand = filename;\r
- dlg->UpdateData(FALSE);\r
- }\r
-}\r
-#endif\r
-\r
-static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- char *path = dlg->m_strPrefabPath;\r
- if (strlen (path) == 0)\r
- path = g_strGameToolsPath;\r
- char *dir = dir_dialog (g_PrefsDlg.GetWidget (), "Set prefab path", path);\r
- dlg->UpdateData(TRUE);\r
-\r
- if (dir != NULL)\r
- {\r
- CString strPath;\r
- strPath = dir;\r
- AddSlash(strPath);\r
- dlg->m_strPrefabPath = strPath;\r
- dlg->UpdateData(FALSE);\r
- free (dir);\r
- }\r
-}\r
-\r
-static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- char *path = dlg->m_strUserPath;\r
- if (strlen (path) == 0)\r
- path = g_strGameToolsPath;\r
- // TODO: INI filter?\r
- const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, "Find INI file", path);\r
-\r
- if (filename != NULL)\r
- {\r
- dlg->UpdateData(TRUE);\r
- dlg->m_strUserPath = filename;\r
- dlg->UpdateData(FALSE);\r
- }\r
-}\r
-\r
-static void OnButtonClean (GtkWidget *widget, gpointer data) \r
-{\r
- // make sure this is what the user wants\r
- if (gtk_MessageBox (g_PrefsDlg.GetWidget (), "This will close Radiant and clean the corresponding registry entries.\n"\r
- "Next time you start Radiant it will be good as new. Do you wish to continue?",\r
- "Reset Registry", MB_YESNO) == IDYES)\r
- {\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->EndModal (IDCANCEL);\r
-\r
- g_qeglobals.disable_ini = true;\r
- remove (dlg->m_inipath->str);\r
- char buf[PATH_MAX];\r
- sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);\r
- remove(buf);\r
- HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));\r
- _exit (0);\r
- }\r
-}\r
-\r
-// =============================================================================\r
-// PrefsDlg class\r
-\r
-// IMPORTANT NOTE: the values here don't matter very much\r
-// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time\r
-// profile_load_int takes an argument to use if the value is not found\r
-PrefsDlg::PrefsDlg ()\r
-{\r
- m_bWarn = TRUE;\r
- m_nMouse = 1;\r
- m_nView = MainFrame::eRegular;\r
- m_bLoadLast = FALSE;\r
- m_bInternalBSP = FALSE;\r
- m_bRightClick = FALSE;\r
- m_bSetGame = FALSE;\r
- m_bAutoSave = TRUE;\r
- m_nAutoSave = 5;\r
- m_bLoadLastMap = FALSE;\r
- m_bTextureWindow = FALSE;\r
- m_bSnapShots = FALSE;\r
- m_fTinySize = 0.5;\r
- m_bCleanTiny = FALSE;\r
- m_bCamXYUpdate = TRUE;\r
- m_bCamDragMultiSelect = FALSE;\r
- m_bCamFreeLook = TRUE;\r
- m_bCamFreeLookStrafe = FALSE;\r
- m_bCamInverseMouse = FALSE;\r
- m_bCamDiscrete = TRUE;\r
- m_bNewLightDraw = FALSE;\r
- m_strPrefabPath = "";\r
- m_nWhatGame = 0;\r
- m_bALTEdge = FALSE;\r
- m_bFaceColors = FALSE;\r
- m_bXZVis = FALSE;\r
- m_bYZVis = FALSE;\r
- m_bZVis = FALSE;\r
- m_bSizePaint = FALSE;\r
- m_bDLLEntities = FALSE;\r
-#ifdef _WIN32\r
- m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying\r
-#else\r
- m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...\r
-#endif\r
- m_bPatchToolbar = TRUE;\r
- m_bWideToolbar = TRUE;\r
- m_bPluginToolbar = TRUE;\r
- m_bNoClamp = FALSE;\r
- m_strUserPath = "";\r
- m_nRotation = 0;\r
- m_bChaseMouse = FALSE;\r
- m_bTextureScrollbar = TRUE;\r
- m_bDisplayLists = TRUE;\r
- m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00\r
- m_bShowShaders = FALSE;\r
- m_nShader = -1;\r
- m_bNoStipple = FALSE;\r
- m_bVertexSplit = FALSE;\r
- m_bSelectCurves = TRUE;\r
- m_bSelectModels = TRUE;\r
- m_nEntityShowState = ENTITY_SKINNED_BOXED;\r
- m_nTextureScale = 2;\r
- m_bSwitchClip = FALSE;\r
- m_bSelectWholeEntities = TRUE;\r
- m_nTextureQuality = 3;\r
- m_bShowShaders = TRUE;\r
- m_bGLLighting = FALSE;\r
- m_nShader = 0;\r
- m_nUndoLevels = 30;\r
- m_bTexturesShaderlistOnly = FALSE;\r
- // paths to ini files\r
- m_rc_path = NULL;\r
- m_inipath = NULL;\r
- m_bWatchBSP = TRUE;\r
- m_bLeakStop = TRUE;\r
- m_iTimeout = 15;\r
- m_bRunQuake = TRUE;\r
- m_bDoSleep = FALSE;\r
- m_nSubdivisions = 4;\r
- // not prefs\r
- m_bFloatingZ = FALSE;\r
- m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001\r
-#ifdef _WIN32\r
- m_bNativeGUI = FALSE;\r
- m_bStartOnPrimMon = FALSE;\r
-#endif\r
- m_global_rc_path = NULL;\r
-#ifdef _WIN32\r
- m_bUseWin32Editor = TRUE;\r
-#else\r
- // custom shader editor options\r
- m_bUseCustomEditor = FALSE;\r
- m_strEditorCommand = "";\r
-#endif\r
- m_nLightRadiuses = 1;\r
- m_bQ3Map2Texturing = TRUE;\r
-#ifdef ATIHACK_812\r
- m_bGlATIHack = FALSE;\r
-#endif\r
-}\r
-\r
-/*!\r
-=========================================================\r
-Games selection dialog\r
-=========================================================\r
-*/\r
-\r
-CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)\r
-{\r
- char *p, *prop;\r
- mpDoc = pDoc;\r
- // read the user-friendly game name \r
- xmlNodePtr pNode = mpDoc->children;\r
-\r
- while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;\r
- if (!pNode)\r
- {\r
- ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)\r
- Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);\r
- }\r
- // on win32, game tools path can now be specified relative to the exe's cwd\r
- prop = (char*)xmlGetProp( pNode, (xmlChar*)"gametools" );\r
- if ( prop == NULL ) {\r
- Error( "Didn't find 'gametools' node in the game description file '%s'\n", pDoc->URL );\r
- }\r
- {\r
- char full[PATH_MAX];\r
-#ifdef _WIN32\r
- _fullpath( full, prop, PATH_MAX );\r
-#else\r
- strncpy( full, prop, PATH_MAX );\r
-#endif\r
- xmlFree( prop );\r
- prop = NULL;\r
- for ( p = full; *p != '\0'; p++ ) {\r
- if ( *p == '\\' ) {\r
- *p = '/';\r
- }\r
- mGameToolsPath = full;\r
- if ( p != full && *(p-1) != '/' ) {\r
- mGameToolsPath += "/";\r
- }\r
- }\r
- }\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");\r
- if (prop == NULL)\r
- {\r
- Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);\r
- mGameName = pDoc->URL;\r
- }\r
- else\r
- {\r
- mGameName = prop;\r
- xmlFree(prop);\r
- }\r
-\r
- mGameFile = GameFile;\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");\r
- if (prop == NULL)\r
- {\r
- // default\r
- mBaseGame = "baseq3";\r
- }\r
- else\r
- {\r
- mBaseGame = prop;\r
- xmlFree(prop);\r
- }\r
-\r
- // on win32, engine path can now be specified relative to the exe's cwd\r
- prop = (char*)xmlGetProp(pNode, (const xmlChar *)"enginepath");\r
- if ( prop != NULL ) {\r
- char full[PATH_MAX];\r
-#ifdef _WIN32\r
- _fullpath( full, prop, PATH_MAX );\r
-#else\r
- strncpy( full, prop, PATH_MAX );\r
-#endif\r
- xmlFree( prop );\r
- prop = NULL;\r
- // process seperators\r
- for ( p = full; *p != '\0'; p++ ) {\r
- if ( *p == '\\' ) {\r
- *p = '/';\r
- }\r
- }\r
- mEnginePath = full;\r
- if ( p != full && *(p-1) != '/' ) {\r
- mEnginePath += "/";\r
- }\r
- }\r
- else\r
- {\r
- // if engine path was not specified in the .game, it implies we can guess it from the gametools path\r
- // on win32, and for most game package, the gametools are installed with the game\r
- char aux_path[PATH_MAX]; // aux\r
- strcpy( aux_path, mGameToolsPath.GetBuffer() );\r
- if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {\r
- aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any\r
- }\r
- char up_path[PATH_MAX]; // up one level\r
- ExtractFilePath( aux_path, up_path );\r
- mEnginePath = up_path;\r
- }\r
-\r
- prop = (char*)xmlGetProp(pNode, (xmlChar*)"engine");\r
- if (prop == NULL)\r
- {\r
-#ifdef _WIN32\r
- mEngine = "quake3.exe";\r
-#elif __linux__\r
- mEngine = "quake3";\r
-#elif __APPLE__\r
- mEngine = "Quake3.app";\r
-#endif\r
- }\r
- else\r
- {\r
- mEngine = prop;\r
- xmlFree(prop);\r
- }\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- // *nix specific\r
- prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");\r
- if(prop != NULL)\r
- {\r
- mUserPathPrefix = prop;\r
- xmlFree(prop);\r
- }\r
-#endif\r
- mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");\r
- if (!mShaderPath.GetLength())\r
- {\r
- mShaderPath = "scripts/";\r
- mShaderlist = "scripts/shaderlist.txt";\r
- }\r
- else\r
- {\r
- AddSlash(mShaderPath);\r
- mShaderlist = mShaderPath;\r
- mShaderlist += "shaderlist.txt";\r
- }\r
- xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");\r
- if (default_scale)\r
- {\r
- mTextureDefaultScale = atof((const char *)default_scale);\r
- xmlFree(default_scale);\r
- }\r
- else\r
- mTextureDefaultScale = 0.5f;\r
- xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");\r
- if (eclass_singleload)\r
- {\r
- mEClassSingleLoad = true;\r
- xmlFree(eclass_singleload);\r
- }\r
- else\r
- mEClassSingleLoad = false;\r
- xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");\r
- if (no_patch)\r
- {\r
- mNoPatch = true;\r
- xmlFree(no_patch);\r
- }\r
- else\r
- mNoPatch = false;\r
- xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");\r
- if (caulk_shader)\r
- {\r
- mCaulkShader = caulk_shader;\r
- xmlFree(caulk_shader);\r
- }\r
- else\r
- mCaulkShader = "textures/common/caulk";\r
-}\r
-\r
-void CGameDescription::Dump()\r
-{\r
-#ifdef _WIN32\r
- if (CGameDialog::GetNetrun())\r
- Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());\r
-#endif\r
- Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());\r
- Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());\r
- Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());\r
- Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());\r
- Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());\r
- Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());\r
- Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());\r
- Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());\r
-#if defined (__linux__) || defined (__APPLE__)\r
- Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());\r
-#endif\r
- Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);\r
- Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");\r
- Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");\r
-}\r
-\r
-CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)\r
-{\r
- if (&ass != this)\r
- {\r
- mName = ass.mName;\r
- mType = ass.mType;\r
- mVal = ass.mVal;\r
- }\r
- return *this;\r
-}\r
-\r
-CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)\r
-{\r
- *this = ass;\r
-}\r
-\r
-void CGameDialog::LoadPrefs()\r
-{\r
- bool bEmpty = false;\r
-\r
- // if we already have a document loaded, we will free and reload from file\r
- if (mGlobalPrefs.InUse())\r
- {\r
- Sys_Printf("Reloading global prefs from file\n");\r
- mGlobalPrefs.Clear();\r
- }\r
-\r
- // load global .pref file\r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
-\r
- mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());\r
-\r
- mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something\r
- mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);\r
- mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);\r
- // in a very particular post-.pid startup\r
- // we may have the console turned on and want to keep it that way\r
- // so we use a latching system\r
- if (m_bForceLogConsole)\r
- {\r
- m_bLogConsole = true;\r
- Sys_Printf("console logging has been latched on, saving prefs\n");\r
- SavePrefs();\r
- m_bForceLogConsole = false;\r
- }\r
-\r
- // console logging: call Sys_LogConsole to check console logging status\r
- // it is important that we would log console as early as possible to make it useful\r
- Sys_LogFile();\r
-\r
- if (mGlobalPrefs.mbEmpty)\r
- {\r
- Sys_Printf("Saving global.pref with default pref values\n");\r
- SavePrefs();\r
- }\r
-}\r
-\r
-void CGameDialog::SavePrefs()\r
-{\r
- // update the tree and save it\r
- mGlobalPrefs.UpdatePrefTree();\r
- \r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
- \r
- if (!mGlobalPrefs.WriteXMLFile(strGlobalPref.GetBuffer()))\r
- Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());\r
-}\r
-\r
-void CGameDialog::DoGameDialog()\r
-{\r
- // show the UI\r
- DoModal();\r
-\r
- // unhook so we can use in other places\r
- // we manually incref'ed it when creating, it won't be freed (destructor)\r
- gtk_container_remove (GTK_CONTAINER (mTopBox), GetGlobalFrame());\r
-\r
- // we save the prefs file\r
- SavePrefs();\r
-}\r
-\r
-GtkWidget* CGameDialog::GetGlobalFrame()\r
-{\r
- GtkWidget *vbox, *text, *combo, *check;\r
-\r
- if (mFrame)\r
- return mFrame;\r
-\r
- mFrame = gtk_frame_new(NULL);\r
- gtk_container_set_border_width(GTK_CONTAINER(mFrame), 5);\r
- gtk_widget_show(mFrame);\r
-\r
- vbox = gtk_vbox_new (FALSE, 6);\r
- gtk_widget_show (vbox);\r
- gtk_container_add (GTK_CONTAINER (mFrame), vbox);\r
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);\r
-\r
- text = gtk_label_new("Select the game:");\r
- gtk_widget_show(text);\r
- gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);\r
-\r
- combo = gtk_combo_new();\r
- gtk_widget_show(combo);\r
- gtk_box_pack_start (GTK_BOX (vbox), combo, FALSE, FALSE, 0);\r
-\r
- // fill in with the game descriptions\r
- GList *combo_list = (GList*)NULL;\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)(*iGame)->mGameName.GetBuffer());\r
- }\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- g_list_free (combo_list);\r
-\r
- AddDialogData (combo, &m_nComboSelect, DLG_COMBO_INT);\r
-\r
- check = gtk_check_button_new_with_label("Auto load selected game on startup");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);\r
- \r
- text = gtk_label_new("(this frame is available in the prefs menu if you set auto-select)");\r
- gtk_widget_show(text);\r
- gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);\r
-\r
-#ifdef _WIN32\r
- check = gtk_check_button_new_with_label("Networked install - per-user settings");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNetRun, DLG_CHECK_BOOL);\r
-#endif\r
-\r
- check = gtk_check_button_new_with_label("Log the console to radiant.log");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLogConsole, DLG_CHECK_BOOL);\r
-\r
- // incref it so we can pass it around\r
- gtk_widget_ref (GTK_WIDGET(mFrame));\r
-\r
- return mFrame;\r
-}\r
-\r
-void CGameDialog::UpdateData (bool retrieve)\r
-{\r
- if (!retrieve)\r
- {\r
- // use m_sGameFile to set m_nComboSelect\r
- list<CGameDescription *>::iterator iGame;\r
- int i = 0;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- if ((*iGame)->mGameFile == m_sGameFile)\r
- {\r
- m_nComboSelect = i;\r
- break;\r
- }\r
- i++;\r
- }\r
-#ifdef _WIN32\r
- UpdateNetrun(false);\r
-#endif\r
- }\r
- Dialog::UpdateData(retrieve);\r
- if (retrieve)\r
- {\r
- // use m_nComboSelect to set m_sGameFile\r
- list<CGameDescription *>::iterator iGame = mGames.begin();\r
- int i;\r
- for(i=0; i<m_nComboSelect; i++)\r
- {\r
- iGame++;\r
- }\r
- m_sGameFile = (*iGame)->mGameFile;\r
-#ifdef _WIN32\r
- UpdateNetrun(true);\r
-#endif\r
- }\r
-}\r
-\r
-void CGameDialog::BuildDialog()\r
-{\r
- GtkWidget *dlg, *vbox1, *button;\r
-\r
- dlg = m_pWidget;\r
- gtk_window_set_title (GTK_WINDOW (dlg), "Select Game");\r
-\r
- vbox1 = gtk_vbox_new (FALSE, 0);\r
- gtk_widget_show(vbox1);\r
- gtk_container_add (GTK_CONTAINER (dlg), vbox1);\r
-\r
- gtk_container_add (GTK_CONTAINER (vbox1), GetGlobalFrame());\r
- mTopBox = vbox1;\r
-\r
- button = gtk_button_new_with_label ("OK");\r
- gtk_widget_show (button);\r
- gtk_box_pack_start (GTK_BOX (vbox1), button, FALSE, FALSE, 0);\r
- AddModalButton(button, IDOK);\r
- gtk_widget_set_usize (button, 60, -2);\r
-}\r
-\r
-void CGameDialog::ScanForGames()\r
-{\r
- CString strPath;\r
- char *dirlist;\r
- GDir *dir;\r
- CString strGamesPath = g_strAppPath.GetBuffer();\r
- strGamesPath += "games";\r
- const char *path = strGamesPath.GetBuffer();\r
-\r
- Sys_Printf("Scanning for game description files: %s\n", path);\r
-\r
- /*!\r
- \todo FIXME LINUX:\r
- do we put game description files below g_strAppPath, or in ~/.radiant\r
- i.e. read only or read/write?\r
- my guess .. readonly cause it's an install\r
- we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers\r
- (if that's really needed)\r
- */\r
-\r
- // FIXME need to catch the 'no game description' situation and exit with a clean error\r
-\r
- dir = g_dir_open(path, 0, NULL);\r
-\r
- if (dir != NULL)\r
- {\r
- while (1)\r
- {\r
- const gchar* name = g_dir_read_name(dir);\r
- if(name == NULL)\r
- break;\r
-\r
- dirlist = g_strdup(name);\r
-#ifdef _WIN32\r
- strlwr (dirlist);\r
-#endif\r
- char *ext = strrchr (dirlist, '.');\r
- if ((ext == NULL) || (strcmp (ext, ".game") != 0))\r
- continue;\r
- strPath.Format("%s/%s", path, dirlist);\r
- Sys_Printf("%s\n", strPath.GetBuffer());\r
- // got one, load it\r
- xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());\r
- if (pDoc)\r
- {\r
- mGames.push_front(new CGameDescription(pDoc, dirlist));\r
- }\r
- else\r
- {\r
- Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());\r
- }\r
-\r
- g_free(dirlist);\r
- }\r
- g_dir_close (dir);\r
- }\r
-}\r
-\r
-CGameDescription* CGameDialog::GameDescriptionForComboItem()\r
-{\r
- list<CGameDescription *>::iterator iGame;\r
- int i=0;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++,i++)\r
- {\r
- if (i == m_nComboSelect)\r
- {\r
- return (*iGame);\r
- }\r
- }\r
- return NULL; // not found\r
-}\r
-\r
-/*GString* CGameDialog::InitGlobalPrefPath()\r
-{\r
- GString* global_rc_path;\r
- // configure m_global_rc_path\r
-#if defined (__linux__) || defined (__APPLE__)\r
- global_rc_path = g_string_new (g_get_home_dir ());\r
-\r
- if (global_rc_path->str[global_rc_path->len-1] != '/')\r
- g_string_append (global_rc_path, "/");\r
-\r
- g_string_append (global_rc_path, ".radiant/");\r
- mkdir (global_rc_path->str, 0775);\r
- g_string_append (global_rc_path, RADIANT_VERSION);\r
- g_string_append (global_rc_path, "/");\r
- mkdir (global_rc_path->str, 0775);\r
-#elif WIN32\r
- global_rc_path = g_string_new (g_strAppPath.GetBuffer() );\r
-#else\r
-#error "WTF are you compiling under"\r
-#endif\r
- return global_rc_path;\r
-}*/\r
-\r
-void CGameDialog::InitGlobalPrefPath()\r
-{\r
- GString *global_rc_path;\r
- // configure m_global_rc_path\r
- // this is the g_strTempPath, and it has already been mkdir'ed\r
- global_rc_path = g_string_new(g_strTempPath.GetBuffer());\r
- g_PrefsDlg.m_global_rc_path = global_rc_path;\r
-}\r
-\r
-void CGameDialog::Reset()\r
-{\r
- if (!g_PrefsDlg.m_global_rc_path)\r
- InitGlobalPrefPath();\r
- CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;\r
- strGlobalPref += "global.pref";\r
- remove(strGlobalPref.GetBuffer());\r
-}\r
-\r
-void CGameDialog::Init()\r
-{\r
- InitGlobalPrefPath();\r
- ScanForGames();\r
- if (mGames.empty())\r
- {\r
- Error("Didn't find any valid game file descriptions, aborting\n");\r
- }\r
- LoadPrefs();\r
- if (m_bAutoLoadGame)\r
- {\r
- // search by .game name\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- if ((*iGame)->mGameFile == m_sGameFile)\r
- {\r
- m_pCurrentGameDescription = (*iGame);\r
- break;\r
- }\r
- }\r
- }\r
- if (!m_bAutoLoadGame || !m_pCurrentGameDescription)\r
- {\r
- DoGameDialog();\r
- // use m_nComboSelect to identify the game to run as and set the globals\r
- m_pCurrentGameDescription = GameDescriptionForComboItem();\r
- if (!m_pCurrentGameDescription)\r
- Error("Lookup of game description object failed, can't continue\n");\r
- }\r
- g_pGameDescription = m_pCurrentGameDescription;\r
-\r
- g_strGameToolsPath = g_pGameDescription->mGameToolsPath;\r
-\r
- // NOTE TTimo: this is moved from QE_LoadProject in 1.2\r
- // (probably broken)\r
- // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath\r
-#if defined (__linux__) || defined (__APPLE__)\r
- g_qeglobals.m_strHomeGame = g_get_home_dir();\r
- g_qeglobals.m_strHomeGame += "/";\r
- g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();\r
- g_qeglobals.m_strHomeGame += "/";\r
-#else\r
- g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();\r
-#endif\r
- \r
- g_pGameDescription->Dump();\r
-}\r
-\r
-CGameDialog::~CGameDialog()\r
-{\r
- if (mFrame)\r
- {\r
- // NOTE I'm not too sure how reliable this is\r
- gtk_widget_unref(GTK_WIDGET(mFrame));\r
- }\r
- // free all the game descriptions\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- {\r
- delete (*iGame);\r
- *iGame = NULL;\r
- }\r
-}\r
-\r
-void CGameDialog::AddPacksURL(Str &URL)\r
-{\r
- // add the URLs for the list of game packs installed\r
- // FIXME: this is kinda hardcoded for now..\r
- list<CGameDescription *>::iterator iGame;\r
- for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)\r
- { \r
- if ((*iGame)->mGameFile == "q3.game") \r
- URL += "&Games_dlup%5B%5D=1";\r
- else if ((*iGame)->mGameFile == "wolf.game")\r
- URL += "&Games_dlup%5B%5D=2";\r
- else if ((*iGame)->mGameFile == "wolf.game")\r
- URL += "&Games_dlup%5B%5D=3";\r
- else if ((*iGame)->mGameFile == "jk2.game")\r
- URL += "&Games_dlup%5B%5D=4";\r
- else if ((*iGame)->mGameFile == "stvef.game")\r
- URL += "&Games_dlup%5B%5D=5";\r
- else if ((*iGame)->mGameFile == "sof2.game")\r
- URL += "&Games_dlup%5B%5D=6";\r
- else if ((*iGame)->mGameFile == "ja.game")\r
- URL += "&Games_dlup%5B%5D=7";\r
- }\r
-}\r
-\r
-#ifdef _WIN32\r
-\r
-#define NETRUN_FILENAME "netrun.conf"\r
-\r
-bool CGameDialog::m_bNetRun;\r
-\r
-void CGameDialog::UpdateNetrun(bool retrieve)\r
-{\r
- FILE *f_netrun;\r
- CString strNetrun;\r
- strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;\r
- if (!retrieve)\r
- {\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639\r
- // now check if we are running from a network installation\r
- // use a dummy file as the flag\r
- f_netrun = fopen(strNetrun.GetBuffer(), "r");\r
- if (f_netrun)\r
- {\r
- fclose(f_netrun);\r
- m_bNetRun = true;\r
- }\r
- else\r
- m_bNetRun = false;\r
- }\r
- else\r
- {\r
- if (m_bNetRun)\r
- {\r
- f_netrun = fopen(strNetrun.GetBuffer(), "w");\r
- if (!f_netrun)\r
- {\r
- Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());\r
- m_bNetRun = false;\r
- }\r
- else\r
- {\r
- fclose(f_netrun);\r
- Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());\r
- }\r
- }\r
- else\r
- {\r
- if (remove(strNetrun.GetBuffer()) == -1)\r
- {\r
- if (errno != ENOENT)\r
- Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());\r
- m_bNetRun = true;\r
- }\r
- else\r
- {\r
- Sys_Printf("Netrun mode is disabled\n");\r
- }\r
- }\r
- }\r
-}\r
-\r
-bool CGameDialog::GetNetrun()\r
-{\r
- return m_bNetRun;\r
-}\r
-#endif\r
-\r
-/*\r
-========\r
-\r
-very first prefs init deals with selecting the game and the game tools path\r
-then we can load .ini stuff\r
-\r
-using prefs / ini settings:\r
-those are per-game\r
-\r
-win32:\r
-look in g_strGameToolsPath for .ini\r
-\r
-linux:\r
-look in ~/.radiant/<version>/gamename\r
-========\r
-*/\r
-\r
-#define PREFS_LOCAL_FILENAME "local.pref"\r
-\r
-void PrefsDlg::Init()\r
-{\r
- mGamesDialog.Init();\r
-\r
- // m_global_rc_path has been set above, do m_rc_path with game specific stuff now\r
- // the win32 and linux versions have been unified for network mode\r
-#ifdef _WIN32\r
- if (!CGameDialog::GetNetrun())\r
- {\r
- // legacy prefs settings, this goes where the game pack is installed\r
- m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );\r
- m_inipath = g_string_new (m_rc_path->str);\r
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);\r
- return;\r
- }\r
-#endif\r
- // this is common to win32 and Linux init now\r
- m_rc_path = g_string_new (m_global_rc_path->str);\r
- \r
- // game sub-dir\r
- g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());\r
- g_string_append (m_rc_path, "/");\r
- Q_mkdir (m_rc_path->str, 0775);\r
- \r
- // then the ini file\r
- m_inipath = g_string_new (m_rc_path->str);\r
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);\r
- \r
-}\r
-\r
-void PrefsDlg::UpdateData (bool retrieve)\r
-{\r
- // leo: the "changed" signal confuses the update function\r
- if (m_pWidget == NULL)\r
- return;\r
- mGamesDialog.UpdateData (retrieve);\r
- Dialog::UpdateData (retrieve);\r
-}\r
-\r
-#ifdef _WIN32\r
-#define PREFSHSPACE 5\r
-#else\r
-#define PREFSHSPACE 0\r
-#endif\r
-\r
-static void UpdateSensitivity( GtkWidget *widget, gpointer data )\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->DoSensitivity();\r
-}\r
-\r
-static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
- dlg->DoEditorSensitivity();\r
-}\r
-\r
-// start new prefs dialog\r
-\r
-/*! Utility function for swapping notebook pages for tree list selections */\r
-void PrefsDlg::showPrefPage(int prefpage)\r
-{\r
- if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)\r
- gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);\r
- \r
- return;\r
-}\r
-\r
-static void treeSelection(GtkTreeSelection* selection, gpointer data)\r
-{\r
- PrefsDlg *dlg = (PrefsDlg*)data;\r
-\r
- GtkTreeModel* model;\r
- GtkTreeIter selected;\r
- if(gtk_tree_selection_get_selected(selection, &model, &selected))\r
- {\r
- int prefpage;\r
- gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);\r
- dlg->showPrefPage(prefpage);\r
- }\r
-}\r
-\r
-void PrefsDlg::BuildDialog ()\r
-{\r
- // Main Preferences dialog\r
- GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;\r
-\r
- // Widgets on notebook pages\r
- GtkWidget *check, *label, *scale, *hbox2, *combo,\r
- *table, *spin, *entry, *pixmap,\r
- *radio, *button, *pageframe, *vbox;\r
- \r
- GList *combo_list = (GList*)NULL;\r
- \r
- GtkObject *adj;\r
- \r
- dialog = m_pWidget;\r
- gtk_window_set_title(GTK_WINDOW(dialog), "GtkRadiant Preferences");\r
- gtk_widget_realize(dialog);\r
- \r
- mainvbox = gtk_vbox_new(FALSE, 5);\r
- gtk_container_add(GTK_CONTAINER(dialog), mainvbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);\r
- gtk_widget_show(mainvbox);\r
- \r
- hbox = gtk_hbox_new(FALSE, 5);\r
- gtk_widget_show(hbox);\r
- gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);\r
-\r
- button = gtk_button_new_with_label("OK");\r
- gtk_widget_show(button);\r
- gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize(button, 60, -2);\r
- AddModalButton(button, IDOK);\r
-\r
- button = gtk_button_new_with_label("Cancel");\r
- gtk_widget_show(button);\r
- gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize(button, 60, -2);\r
- AddModalButton (button, IDCANCEL);\r
-\r
- button = gtk_button_new_with_label ("Clean");\r
- gtk_widget_show(button);\r
- gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);\r
- gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);\r
- gtk_widget_set_usize (button, 60, -2);\r
- \r
- hbox = gtk_hbox_new(FALSE, 5);\r
- gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);\r
- gtk_widget_show(hbox);\r
- \r
- sc_win = gtk_scrolled_window_new(NULL, NULL);\r
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);\r
- gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);\r
- gtk_widget_show(sc_win);\r
-\r
- // prefs pages notebook\r
- notebook = gtk_notebook_new();\r
- // hide the notebook tabs since its not supposed to look like a notebook\r
- gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);\r
- gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);\r
- gtk_widget_show(notebook);\r
-\r
- gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);\r
-\r
- {\r
- GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);\r
-\r
- GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));\r
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);\r
-\r
- {\r
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();\r
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, NULL);\r
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);\r
- }\r
-\r
- {\r
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));\r
- g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);\r
- }\r
-\r
- gtk_widget_show(view);\r
-\r
- gtk_container_add(GTK_CONTAINER (sc_win), view);\r
-\r
- {\r
- /********************************************************************/\r
- /* Add preference tree options */\r
- /********************************************************************/\r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Globals", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Game settings", 1, (gpointer)PTAB_GAME_SETTINGS, -1);\r
- }\r
- }\r
-\r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Display", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "2D Display/Rendering", 1, (gpointer)PTAB_2D, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "3D View", 1, (gpointer)PTAB_CAMERA, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Texture Settings", 1, (gpointer)PTAB_TEXTURE, -1);\r
- }\r
- }\r
- \r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Interface", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Layout", 1, (gpointer)PTAB_LAYOUT, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Mouse", 1, (gpointer)PTAB_MOUSE, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Editing", 1, (gpointer)PTAB_EDITING, -1);\r
- }\r
- }\r
- \r
- {\r
- GtkTreeIter group;\r
- gtk_tree_store_append(store, &group, NULL);\r
- gtk_tree_store_set(store, &group, 0, "Other", 1, PTAB_FRONT, -1);\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Startup/Auto save", 1, (gpointer)PTAB_STARTUP, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Paths", 1, (gpointer)PTAB_PATHS, -1);\r
- }\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "Misc", 1, (gpointer)PTAB_MISC, -1);\r
- }\r
- if (!g_qeglobals.bBSPFrontendPlugin)\r
- {\r
- GtkTreeIter tab;\r
- gtk_tree_store_append(store, &tab, &group);\r
- gtk_tree_store_set(store, &tab, 0, "BSP Monitoring", 1, (gpointer)PTAB_BSPMONITOR, -1);\r
- }\r
- }\r
- }\r
-\r
- gtk_tree_view_expand_all(GTK_TREE_VIEW(view));\r
- \r
- g_object_unref(G_OBJECT(store));\r
- }\r
- \r
- /**********************************************************************/\r
- /* build the prefs pages */\r
- /**********************************************************************/\r
- \r
- // Front page...\r
- // todo : add something interesting here\r
- // NOTE TTimo: tip of the day? or a logo?\r
- preflabel = gtk_label_new("Front Page");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new(NULL);\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** global preferences group ****************************/\r
- preflabel = gtk_label_new("Globals");\r
- gtk_widget_show(preflabel);\r
-\r
- pageframe = mGamesDialog.GetGlobalFrame();\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** 2D prefs group (xy views/rendering options) *********/\r
- preflabel = gtk_label_new("2D Display");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("2D Display");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // OpenGL Display Lists\r
- check = gtk_check_button_new_with_label("OpenGL Display Lists");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);\r
- \r
- // Antialiased points & lines\r
- // Fishman - Add antialiazed points and lines support. 09/03/00\r
- check = gtk_check_button_new_with_label ("OpenGL antialiased points and lines");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);\r
- \r
- // Solid selection boxes\r
- check = gtk_check_button_new_with_label ("Solid selection boxes");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);\r
- \r
- // Display size info\r
- check = gtk_check_button_new_with_label ("Display size info");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);\r
-\r
- // Alternate vertex/edge handles\r
- // Gef: Kyro GL_POINT work around 25-aug-2001\r
- check = gtk_check_button_new_with_label ("Alternate vertex/edge handles");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);\r
-\r
- g_list_free (combo_list);\r
-\r
-#ifdef ATIHACK_812\r
- // ATI bugs\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812\r
- check = gtk_check_button_new_with_label ("ATI cards with broken drivers - bug #802");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);\r
-#endif\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** 3D Camera view group *********/\r
- preflabel = gtk_label_new("3D View");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("3D View");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Directional velocity (Movement Velocity)\r
- // label container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new("Movement Velocity");\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_widget_show(label);\r
- gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);\r
- AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));\r
- gtk_widget_show(scale);\r
- gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);\r
- \r
- gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);\r
- \r
- // Angular velocity (Rotational Velocity)\r
- // label container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("Rotational Velocity");\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_widget_show (label);\r
- gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size\r
- AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));\r
- gtk_widget_show (scale);\r
- gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);\r
- gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE); \r
-\r
- // Text under the velocity sliders\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("slow");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("fast");\r
- gtk_widget_show (label);\r
- gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // Allow drag to select multiple faces/brushes\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Use paint-select in camera view:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"No");\r
- combo_list = g_list_append (combo_list, (void *)"Yes");\r
- combo_list = g_list_append (combo_list, (void *)"Yes (Classic Key Setup)");\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT); \r
-\r
- // Freelook in Camera view\r
- check = gtk_check_button_new_with_label ("Freelook in Camera view");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);\r
-\r
- // Freelook in Camera view w/ forward & back strafing instead of up and down looking\r
- check = gtk_check_button_new_with_label ("Freelook strafes Forward and Back");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);\r
-\r
- // Invert mouse in freelook\r
- check = gtk_check_button_new_with_label ("Invert mouse in freelook");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);\r
-\r
- // Discrete movement\r
- check = gtk_check_button_new_with_label ("Discrete movement");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);\r
-\r
- // Update XY views on camera move\r
- check = gtk_check_button_new_with_label ("Update XY views on camera move");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);\r
- AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** Texture group *********/\r
- preflabel = gtk_label_new("Textures");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Textures");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 6);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Texture quality slider\r
- // label\r
- label = gtk_label_new ("Texture quality");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- \r
- // adjustment\r
- adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);\r
- AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);\r
- \r
- // scale\r
- scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));\r
- gtk_widget_show (scale);\r
- gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);\r
- gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);\r
-\r
- // text under the texture slider\r
- hbox2 = gtk_hbox_new (FALSE, 0);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);\r
- label = gtk_label_new ("low");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- label = gtk_label_new ("high");\r
- gtk_widget_show (label);\r
- gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
-\r
- // texture subsets\r
- check = gtk_check_button_new_with_label ("Texture subsets");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);\r
- \r
- // texture scrollbar\r
- check = gtk_check_button_new_with_label ("Texture scrollbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);\r
-\r
- // texture increment matches grid\r
- check = gtk_check_button_new_with_label ("Tex increment matches grid");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);\r
-\r
- // RIANT\r
- // Texture compression choice label\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Texture Compression (if available):");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
-\r
- // Texture compression choice label\r
- combo_list = NULL;\r
- // NONE will always be in pos 0\r
- combo_list = g_list_append (combo_list, (void *)"None");\r
-\r
- // if OpenGL compression is enabled it will always be\r
- // in pos 1\r
- if (g_qeglobals.m_bOpenGLCompressionSupported)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)"OpenGL ARB");\r
- }\r
-\r
- // If S3 is enabled offer all 3 valid compression schemes in RGBA\r
- if (g_qeglobals.m_bS3CompressionSupported)\r
- {\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT1");\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT3");\r
- combo_list = g_list_append (combo_list, (void *)"S3TC DXT5");\r
- }\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);\r
- g_list_free (combo_list);\r
-\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- // Startup shaders\r
- // label\r
- label = gtk_label_new ("Startup Shaders:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);\r
- \r
- // combo list\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"None");\r
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")\r
- combo_list = g_list_append (combo_list, (void *)"System");\r
- else if (g_pGameDescription->mGameFile == "sof2.game")\r
- combo_list = g_list_append (combo_list, (void *)"Tools");\r
- else\r
- combo_list = g_list_append (combo_list, (void *)"Common");\r
- combo_list = g_list_append (combo_list, (void *)"All");\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);\r
- g_list_free (combo_list);\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Layout group *********/\r
- preflabel = gtk_label_new("Layout");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Layout");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // View types\r
- // table\r
- table = gtk_table_new (2, 4, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- // view type 1\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 2\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 3\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 4\r
- pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");\r
- gtk_widget_show (pixmap);\r
- gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 1 selector\r
- radio = gtk_radio_button_new (NULL);\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 2 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 3 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // view type 4 selector\r
- radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));\r
- gtk_widget_show (radio);\r
- gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);\r
- \r
- // Floating Z window\r
- check = gtk_check_button_new_with_label ("Floating Z Window");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);\r
- \r
- // show menu tear-off seperators\r
- check = gtk_check_button_new_with_label ("Detachable Menus");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);\r
-\r
- if (!g_pGameDescription->mNoPatch)\r
- {\r
- // show patch toolbar\r
- check = gtk_check_button_new_with_label ("Patch Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2\r
- AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);\r
- }\r
-\r
- // use wide toolbar\r
- check = gtk_check_button_new_with_label ("Wide Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);\r
-\r
- // use plugin toolbar\r
- check = gtk_check_button_new_with_label ("Plugin Toolbar");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);\r
-\r
-#ifdef _WIN32\r
- // win32 file dialog\r
- check = gtk_check_button_new_with_label ("Use win32 file load dialog");\r
- gtk_widget_show (check);\r
- // gtk_container_add (GTK_CONTAINER (vbox), check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);\r
-\r
- // position on primary monitor\r
- check = gtk_check_button_new_with_label ("Start on Primary Monitor");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);\r
-#endif \r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Mouse group *********/\r
- preflabel = gtk_label_new("Mouse");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Mouse");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Buttons\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
-\r
- // 2 button radio\r
- radio = gtk_radio_button_new_with_label (NULL, "2 button");\r
- gtk_widget_show (radio);\r
- gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);\r
-\r
- // 3 button radio\r
- radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), "3 button");\r
- gtk_widget_show (radio);\r
- gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);\r
- AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);\r
-\r
- // right click to drop entity\r
- check = gtk_check_button_new_with_label ("Right click to drop entities");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);\r
-\r
- // Mouse chaser (and this does what?)\r
- check = gtk_check_button_new_with_label ("Mouse chaser");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);\r
-\r
- // Alt + multi-drag\r
- check = gtk_check_button_new_with_label ("ALT + multi-drag");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);\r
-\r
- // Mouse wheel increments\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
- \r
- // label\r
- label = gtk_label_new ("Wheel Mouse inc:");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 40, -2);\r
- gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);\r
- AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT); \r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Editing group *********/\r
- preflabel = gtk_label_new("Editing");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Editing");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Vertex editing splits faces\r
- check = gtk_check_button_new_with_label ("Vertex editing splits face");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);\r
-\r
- // Fix target/targetname collisions\r
- check = gtk_check_button_new_with_label ("Fix target/targetname collisions");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);\r
- \r
- // Clipper tool uses caulk\r
- check = gtk_check_button_new_with_label ("Clipper tool uses caulk");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);\r
-\r
- // Don't clamp plane points\r
- check = gtk_check_button_new_with_label ("Don't clamp plane points");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);\r
-\r
- // Select patch by bounding box\r
- check = gtk_check_button_new_with_label ("Select patches by bounding box");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL); \r
- \r
- // Rotation increment\r
- // container\r
- table = gtk_table_new (2, 3, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new ("Rotation increment:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 60, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);\r
- \r
- // Undo levels\r
- // label\r
- label = gtk_label_new ("Undo Levels:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // spinner (allows undo levels to be set to zero)\r
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0); \r
- gtk_widget_show (spin);\r
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_widget_set_usize (spin, 60, -2);\r
- AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);\r
-\r
- // Patch subdivisions\r
- // label\r
- label = gtk_label_new ("Patch subdivisions:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- \r
- // entry (spinner perhaps? [2-16])\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize (entry, 60, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Save/Load group *********/\r
- preflabel = gtk_label_new("Startup/Auto save");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Startup/Auto save");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Snapshots\r
- check = gtk_check_button_new_with_label ("Snapshots");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);\r
- \r
- // load last project on open\r
- check = gtk_check_button_new_with_label ("Load last project on open");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);\r
-\r
- // load last map on open\r
- check = gtk_check_button_new_with_label ("Load last map on open");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);\r
-\r
- // Auto save..\r
- // container\r
- hbox2 = gtk_hbox_new (FALSE, 5);\r
- gtk_widget_show (hbox2);\r
- gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);\r
- gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);\r
- \r
- // label\r
- check = gtk_check_button_new_with_label ("Auto save every");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);\r
- \r
- // spinner\r
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);\r
- gtk_widget_show (spin);\r
- gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);\r
- gtk_widget_set_usize (spin, 60, -2);\r
- AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);\r
- \r
- // label\r
- label = gtk_label_new ("minutes");\r
- gtk_widget_show (label);\r
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);\r
- \r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Paths group *********/\r
- preflabel = gtk_label_new("Paths");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Paths");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // prefab path\r
- // table\r
- table = gtk_table_new (3, 3, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new ("Prefab path:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- \r
- // path entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);\r
-\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805\r
-#if 0 \r
- // browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-#endif\r
-\r
- // User ini path\r
- // label\r
- label = gtk_label_new ("User INI path:");\r
- gtk_widget_show (label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- \r
- // user ini path entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);\r
- \r
- // user ini browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
- \r
- /******** Misc group *********/\r
- preflabel = gtk_label_new("Misc");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("Misc");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
- \r
- // Light drawing\r
- check = gtk_check_button_new_with_label ("Light drawing");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);\r
-\r
- // Light radiuses\r
- // container\r
- table = gtk_table_new(2, 1, FALSE);\r
- gtk_widget_show(table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
-\r
- label = gtk_label_new ("Light radiuses:");\r
- gtk_widget_show (label);\r
- gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);\r
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
-\r
- combo_list = NULL;\r
- combo_list = g_list_append (combo_list, (void *)"Disabled");\r
- combo_list = g_list_append (combo_list, (void *)"True Q3Map2 Style");\r
- combo_list = g_list_append (combo_list, (void *)"Classic Style");\r
-\r
- combo = gtk_combo_new ();\r
- gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);\r
- gtk_widget_show (combo);\r
- gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);\r
- AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);\r
-\r
-#ifdef _WIN32\r
- check = gtk_check_button_new_with_label ("Use win32 file associations to open text files instead of builtin editor");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);\r
-#else\r
- // use custom shader editor\r
- check = gtk_check_button_new_with_label ("Use Custom Shader Editor");\r
- gtk_widget_show(check);\r
- gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);\r
- g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);\r
- AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);\r
- \r
- // custom shader editor executable\r
- // table\r
- table = gtk_table_new (3, 1, FALSE);\r
- gtk_widget_show (table);\r
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);\r
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);\r
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);\r
- \r
- // label\r
- label = gtk_label_new("Custom Editor Command");\r
- gtk_widget_show(label);\r
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);\r
- g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);\r
- gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);\r
- \r
- // custom editor command entry\r
- entry = gtk_entry_new ();\r
- gtk_widget_show (entry);\r
- gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);\r
- gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,\r
- (GtkAttachOptions) (GTK_FILL),\r
- (GtkAttachOptions) (0), 1, 0);\r
- AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);\r
- gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);\r
- g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);\r
- \r
- // browse button\r
- button = gtk_button_new_with_label ("...");\r
- gtk_widget_show (button);\r
- gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);\r
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,\r
- (GtkAttachOptions) (0),\r
- (GtkAttachOptions) (0), 0, 0);\r
- g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);\r
- gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);\r
-#endif\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- /******** BSP Monitoring group *********/\r
- // this is never displayed if the plugin isn't available\r
- preflabel = gtk_label_new("BSP Monitoring");\r
- gtk_widget_show(preflabel);\r
- pageframe = gtk_frame_new("BSP Monitoring");\r
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);\r
- gtk_widget_show(pageframe);\r
- vbox = gtk_vbox_new(FALSE, 5);\r
- gtk_widget_show(vbox);\r
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);\r
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);\r
-\r
- // Enable BSP process monitoring\r
- check = gtk_check_button_new_with_label ("Enable BSP process monitoring");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);\r
-\r
- // Stop on leak\r
- check = gtk_check_button_new_with_label ("Stop compilation on leak");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);\r
- AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);\r
-\r
- // engine after compile\r
- check = gtk_check_button_new_with_label ("Run engine after compile");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_runengine", check);\r
- gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );\r
- AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL ); \r
- \r
- // sleep mode when running engine\r
- check = gtk_check_button_new_with_label ("Activate sleep mode when running the engine");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_sleep", check);\r
- AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );\r
- \r
- // use q3map2's texture projection\r
- check = gtk_check_button_new_with_label ("Texturing compatible with q3map2");\r
- gtk_widget_show (check);\r
- gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);\r
- g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);\r
- AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );\r
-\r
- // Add the page to the notebook\r
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);\r
-\r
- gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);\r
-\r
- return;\r
-}\r
-\r
-// end new prefs dialog\r
-\r
-void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)\r
-{\r
- char buffer[256];\r
-\r
- memset(pTexdef, 0, sizeof(texdef_t));\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f); \r
-\r
- sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);\r
-\r
- sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);\r
- mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);\r
-}\r
-\r
-void PrefsDlg::UpdateTextureCompression()\r
-{\r
- // if OpenGL is not ready yet, don't do anything\r
- if (!g_qeglobals.m_bOpenGLReady) {\r
- Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");\r
- return;\r
- }\r
- \r
- if (g_qeglobals.bTextureCompressionSupported)\r
- {\r
- if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)\r
- {\r
- Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);\r
- m_nTextureCompressionFormat = 1; // if this is not supported either, see below\r
- }\r
- if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)\r
- {\r
- Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");\r
- m_nTextureCompressionFormat = 0;\r
- }\r
- switch (m_nTextureCompressionFormat)\r
- {\r
- case (0):\r
- {\r
- g_qeglobals.texture_components = GL_RGBA;\r
- Sys_Printf("texture compression disabled by preferences settings\n");\r
- break;\r
- }\r
- case (1):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA;\r
- Sys_Printf("OpenGL texture compression enabled\n");\r
- break;\r
- }\r
- case (2):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;\r
- Sys_Printf("S3TC DXT1 texture compression enabled\n");\r
- break;\r
- }\r
- case (3):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;\r
- Sys_Printf("S3TC DXT3 texture compression enabled\n");\r
- break;\r
- }\r
- case (4):\r
- {\r
- g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;\r
- Sys_Printf("S3TC DXT5 texture compression enabled\n");\r
- break;\r
- }\r
- }\r
- }\r
- else\r
- {\r
- Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");\r
- g_qeglobals.texture_components = GL_RGBA;\r
- m_nTextureCompressionFormat = 0;\r
- }\r
-}\r
-\r
-#ifdef ATIHACK_812\r
-void PrefsDlg::UpdateATIHack() {\r
- // if OpenGL is not ready yet, don't do anything\r
- if (!g_qeglobals.m_bOpenGLReady) {\r
- Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");\r
- return;\r
- }\r
-\r
- if (m_bGlATIHack) {\r
- qglCullFace = &qglCullFace_ATIHack;\r
- qglDisable = &qglDisable_ATIHack;\r
- qglEnable = &qglEnable_ATIHack;\r
- qglPolygonMode = &qglPolygonMode_ATIHack;\r
- Sys_Printf("ATI bug workaround enabled\n");\r
- } else {\r
- qglCullFace = qglCullFace_real;\r
- qglDisable = qglDisable_real;\r
- qglEnable = qglEnable_real;\r
- qglPolygonMode = qglPolygonMode_real;\r
- Sys_Printf("ATI bug workaround disabled\n");\r
- }\r
-}\r
-#endif\r
-\r
-// TTimo: m_strEnginePath has a special status, if not found in registry we need to \r
-// initiliaze it for sure. It is not totally failsafe but we can use the same\r
-// code than in q3map, expecting to find some "quake" above us. If not, we prompt\r
-// for the engine executable path\r
-void PrefsDlg::LoadPrefs ()\r
-{\r
- int i;\r
-\r
- // first things first, load prefs from global prefs\r
- mGamesDialog.LoadPrefs();\r
-\r
- // if we already have a document loaded, we will free and reload from file\r
- if (mLocalPrefs.InUse()) {\r
- mLocalPrefs.Clear();\r
- }\r
-\r
- // load local.pref file\r
- mLocalPrefs.ReadXMLFile(m_inipath->str);\r
-\r
- mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);\r
- mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);\r
- m_nMouseButtons = m_nMouse ? 3 : 2;\r
- \r
- // project file\r
- // if it's not found here, mainframe.cpp will take care of finding one\r
- mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");\r
- mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);\r
-\r
- // prefab path\r
- // NOTE TTimo: I'm not sure why this is in prefs\r
- // should probably be a project setting\r
- // and I'm not sure that we really have a way to set this reliably either\r
- CString strPrefab;\r
- strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();\r
- strPrefab += g_pGameDescription->mBaseGame.GetBuffer();\r
- strPrefab += "/prefabs/";\r
- mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);\r
-\r
- mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);\r
- mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);\r
- mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);\r
- mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");\r
- mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);\r
- mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);\r
- mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);\r
- mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);\r
- mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);\r
- mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);\r
- mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);\r
- mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);\r
- mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);\r
- mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);\r
- mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);\r
- mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);\r
- mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);\r
- mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);\r
- mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);\r
- mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);\r
- mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);\r
- mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);\r
- mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);\r
- mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);\r
- mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);\r
- mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);\r
- mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);\r
- mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);\r
- mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);\r
- mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);\r
- mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);\r
-\r
- mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);\r
- m_bDetachableMenus = m_bLatchedDetachableMenus;\r
- \r
- if (g_pGameDescription->mNoPatch)\r
- {\r
- m_bPatchToolbar = false;\r
- }\r
- else\r
- {\r
- mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);\r
- m_bPatchToolbar = m_bLatchedPatchToolbar;\r
- }\r
-\r
- mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);\r
- m_bWideToolbar = m_bLatchedWideToolbar;\r
- \r
- mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);\r
- m_bPluginToolbar = m_bLatchedPluginToolbar;\r
-\r
- mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);\r
- m_nView = m_nLatchedView;\r
-\r
- mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);\r
- m_bFloatingZ = m_bLatchedFloatingZ;\r
-\r
- mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);\r
- m_nTextureQuality = m_nLatchedTextureQuality;\r
-\r
- mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);\r
- m_nShader = m_nLatchedShader;\r
-\r
- mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);\r
- mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");\r
- mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);\r
- mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);\r
- mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);\r
-\r
- // this will probably need to be 75 or 100 for Q1.\r
- mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);\r
-\r
- // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.\r
- if ( (g_pGameDescription->mGameFile == "hl.game") )\r
- {\r
- // No BSP monitoring in the default compiler tools for Half-life (yet)\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);\r
-\r
- // Texture subset on by default (HL specific really, because of halflife.wad's size)\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);\r
- }\r
- else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )\r
- {\r
- // BSP monitoring is implemented in Quake2 and Heretic2 tools\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);\r
-\r
- // Texture subset on by default (HL specific really, because of halflife.wad's size)\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);\r
- }\r
- else\r
- {\r
- mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);\r
- mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);\r
- }\r
-\r
-\r
- mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);\r
- mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);\r
- mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);\r
- mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);\r
- mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);\r
- mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);\r
- mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);\r
- mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);\r
- mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);\r
- mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);\r
- mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);\r
- mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);\r
- mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);\r
- mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);\r
- mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);\r
- mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);\r
- mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);\r
- mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);\r
- mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);\r
- mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);\r
- mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);\r
- mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);\r
- \r
- // Gef: Kyro GL_POINT workaround\r
- mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);\r
-\r
- // window positioning\r
- mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);\r
- mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);\r
-\r
- mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);\r
- mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);\r
- mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);\r
- mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);\r
-\r
- const window_position_t default_window_pos = { 0, 0, 200, 200, };\r
-\r
- mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);\r
- mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);\r
- mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);\r
- mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);\r
- mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);\r
- mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);\r
- mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);\r
- mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);\r
-\r
- mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);\r
- mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);\r
- mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);\r
- mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);\r
- mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);\r
- mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);\r
-#endif\r
-\r
- // menu stuff\r
- mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);\r
- for(i = 0; i < 4; i++) \r
- {\r
- char buf[64];\r
- sprintf (buf, "%s%d", FILE_KEY, i);\r
- mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], ""); \r
- }\r
-\r
- // some platform specific prefs\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);\r
- mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);\r
-#endif\r
-\r
- mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);\r
- mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);\r
- mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default\r
- mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);\r
- mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);\r
- mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);\r
- mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);\r
- mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);\r
- mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);\r
- mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);\r
-\r
- mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);\r
-\r
- LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);\r
- LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);\r
-\r
- // text editor binding\r
-#ifdef _WIN32\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);\r
-#else\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);\r
- mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");\r
-#endif\r
-\r
-\r
- vec3_t vDefaultAxisColours[3] = {\r
- {0.f, 0.5f, 0.f},\r
- {0.f, 0.f, 1.f},\r
- {1.f, 0.f, 0.f},\r
- };\r
-\r
- for(i = 0; i < 3; i++) {\r
- char buf[64];\r
- sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);\r
- mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);\r
- }\r
-\r
- vec3_t vDefaultColours[COLOR_LAST] = {\r
- {0.25f, 0.25f, 0.25f},\r
- {1.f, 1.f, 1.f},\r
- {0.75f, 0.75f, 0.75f},\r
- {0.5f, 0.5f, 0.5f},\r
- {0.25f, 0.25f, 0.25f},\r
- {0.0f, 0.0f, 0.0f},\r
- {0.f, 0.f, 1.f},\r
- {0.f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- {1.f, 0.f, 0.f},\r
- {0.f, 0.f, 1.f},\r
- {0.5f, 0.f, 0.75f},\r
- {1.0f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- {0.f, 0.f, 0.f},\r
- };\r
-\r
- for(i = 0; i < COLOR_LAST; i++) {\r
- char buf[64];\r
- sprintf(buf, "%s%d", SI_COLORS_KEY, i);\r
- mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);\r
- }\r
-\r
- mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);\r
-\r
- mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);\r
-\r
- mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);\r
-\r
-#ifdef ATIHACK_812\r
- mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);\r
-#endif\r
-\r
- Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?\r
-\r
- UpdateTextureCompression();\r
-\r
-#ifdef ATIHACK_812\r
- UpdateATIHack();\r
-#endif\r
-\r
- if (mLocalPrefs.mbEmpty)\r
- {\r
- mLocalPrefs.mbEmpty = false;\r
- Sys_Printf("Saving local.pref with default pref values\n");\r
- SavePrefs();\r
- }\r
-}\r
-\r
-void PrefsDlg::SavePrefs ()\r
-{\r
- if (g_qeglobals.disable_ini)\r
- return;\r
-\r
-#ifdef _DEBUG\r
- Sys_Printf("PrefsDlg::SavePrefs\n");\r
-#endif\r
-\r
- // this will take care of copying back from the dialog to the variables\r
- // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer\r
- // this will also cause an UpdateData for the mGamesDialog\r
- UpdateData(TRUE);\r
-\r
- mGamesDialog.SavePrefs();\r
-\r
- // update the tree and save it\r
- mLocalPrefs.UpdatePrefTree();\r
- if (!mLocalPrefs.WriteXMLFile(m_inipath->str))\r
- Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);\r
-\r
- if (m_nMouse == 0)\r
- m_nMouseButtons = 2;\r
- else\r
- m_nMouseButtons = 3;\r
-\r
-}\r
-\r
-void PrefsDlg::PostModal (int code)\r
-{\r
- if (code == IDOK)\r
- {\r
- SavePrefs();\r
- // make sure the logfile is ok\r
- Sys_LogFile();\r
- #ifdef ATIHACK_812\r
- UpdateATIHack();\r
- #endif\r
- if (g_pParentWnd)\r
- g_pParentWnd->SetGridStatus();\r
- Sys_UpdateWindows(W_ALL);\r
- if (m_nUndoLevels != 0)\r
- Undo_SetMaxSize(m_nUndoLevels);\r
- }\r
-}\r
-\r
-void PrefsDlg::DoEditorSensitivity()\r
-{\r
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))\r
- {\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);\r
- }\r
- else\r
- {\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);\r
- gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);\r
- }\r
-}\r
-\r
-void PrefsDlg::DoSensitivity()\r
-{\r
-#if 0\r
- // first, look at the project file version ... will monitoring work?\r
- // project files now XML, guaranteed to be at least version 2\r
- if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)\r
- {\r
- if (m_bWarn)\r
- {\r
- Str Msg;\r
- Msg = "The current project file (";\r
- Msg += g_PrefsDlg.m_strLastProject;\r
- Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";\r
- gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );\r
- \r
- m_bWarn = false;\r
- }\r
-\r
- // go ahead, disable everybuddy\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- }\r
- else\r
- {\r
-#endif\r
-// m_bWarn = true;\r
-\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );\r
-\r
- if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )\r
- {\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- } else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )\r
- {\r
- gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );\r
- }\r
-}\r
+/*
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+//
+// User preferences
+//
+// Leonardo Zide (leo@lokigames.com)
+//
+
+#include "preferences.h"
+#include "environment.h"
+
+#include "debugging/debugging.h"
+
+#include "generic/callback.h"
+#include "math/vector.h"
+#include "string/string.h"
+#include "stream/stringstream.h"
+#include "os/file.h"
+#include "os/path.h"
+#include "os/dir.h"
+#include "gtkutil/filechooser.h"
+#include "gtkutil/messagebox.h"
+#include "cmdlib.h"
+
+#include "error.h"
+#include "console.h"
+#include "xywindow.h"
+#include "mainframe.h"
+#include "qe3.h"
+#include "gtkdlgs.h"
+
+
+
+void Global_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
+}
+
+void Interface_constructPreferences( PreferencesPage& page ){
+#ifdef WIN32
+ page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
+#else
+ {
+ ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
+ ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
+ Widget_connectToggleDependency( custom_editor, use_custom );
+ }
+#endif
+}
+
+void Mouse_constructPreferences( PreferencesPage& page ){
+ {
+ const char* buttons[] = { "2 button", "3 button", };
+ page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
+ }
+ page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
+}
+void Mouse_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
+ Mouse_constructPreferences( page );
+}
+void Mouse_registerPreferencesPage(){
+ PreferencesDialog_addInterfacePage( FreeCaller1<PreferenceGroup&, Mouse_constructPage>() );
+}
+
+
+/*!
+ =========================================================
+ Games selection dialog
+ =========================================================
+ */
+
+#include <map>
+#include <uilib/uilib.h>
+
+inline const char* xmlAttr_getName( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->name );
+}
+
+inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->children->content );
+}
+
+CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
+ // read the user-friendly game name
+ xmlNodePtr pNode = pDoc->children;
+
+ while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
+ {
+ pNode = pNode->next;
+ }
+ if ( !pNode ) {
+ Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
+ }
+
+ for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
+ {
+ m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
+ }
+
+ {
+ StringOutputStream path( 256 );
+ path << AppPath_get() << gameFile.c_str() << "/";
+ mGameToolsPath = path.c_str();
+ }
+
+ ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
+
+ mGameFile = gameFile;
+
+ {
+ GameDescription::iterator i = m_gameDescription.find( "type" );
+ if ( i == m_gameDescription.end() ) {
+ globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
+ // default
+ mGameType = "q3";
+ }
+ else
+ {
+ mGameType = ( *i ).second.c_str();
+ }
+ }
+}
+
+void CGameDescription::Dump(){
+ globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
+ for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
+ {
+ globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
+ }
+}
+
+CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
+
+
+#include "warnings.h"
+#include "stream/textfilestream.h"
+#include "container/array.h"
+#include "xml/ixml.h"
+#include "xml/xmlparser.h"
+#include "xml/xmlwriter.h"
+
+#include "preferencedictionary.h"
+#include "stringio.h"
+
+const char* const PREFERENCES_VERSION = "1.0";
+
+bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
+ bool ret = false;
+ TextFileInputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamParser parser( file );
+ XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
+ parser.exportXML( importer );
+ ret = true;
+ }
+
+ int l = strlen( cmdline_prefix );
+ for ( int i = 1; i < g_argc - 1; ++i )
+ {
+ if ( g_argv[i][0] == '-' ) {
+ if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
+ if ( g_argv[i][l + 1] == '-' ) {
+ preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
+ }
+ }
+ ++i;
+ }
+ }
+
+ return ret;
+}
+
+bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
+ TextFileOutputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamWriter writer( file );
+ XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
+ exporter.exportXML( writer );
+ return true;
+ }
+ return false;
+}
+
+bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
+ Array<char> tmpName( filename, filename + strlen( filename ) + 1 + 3 );
+ *( tmpName.end() - 4 ) = 'T';
+ *( tmpName.end() - 3 ) = 'M';
+ *( tmpName.end() - 2 ) = 'P';
+ *( tmpName.end() - 1 ) = '\0';
+
+ return Preferences_Save( preferences, tmpName.data() )
+ && ( !file_exists( filename ) || file_remove( filename ) )
+ && file_move( tmpName.data(), filename );
+}
+
+
+
+void LogConsole_importString( const char* string ){
+ g_Console_enableLogging = string_equal( string, "true" );
+ Sys_LogFile( g_Console_enableLogging );
+}
+typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
+
+
+void RegisterGlobalPreferences( PreferenceSystem& preferences ){
+ preferences.registerPreference( "gamefile", CopiedStringImportStringCaller( g_GamesDialog.m_sGameFile ), CopiedStringExportStringCaller( g_GamesDialog.m_sGameFile ) );
+ preferences.registerPreference( "gamePrompt", BoolImportStringCaller( g_GamesDialog.m_bGamePrompt ), BoolExportStringCaller( g_GamesDialog.m_bGamePrompt ) );
+ preferences.registerPreference( "log console", LogConsoleImportStringCaller(), BoolExportStringCaller( g_Console_enableLogging ) );
+}
+
+
+PreferenceDictionary g_global_preferences;
+
+void GlobalPreferences_Init(){
+ RegisterGlobalPreferences( g_global_preferences );
+}
+
+void CGameDialog::LoadPrefs(){
+ // load global .pref file
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+
+ globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
+
+ if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
+ globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
+ }
+}
+
+void CGameDialog::SavePrefs(){
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+
+ globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
+
+ if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
+ globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
+ }
+}
+
+void CGameDialog::DoGameDialog(){
+ // show the UI
+ DoModal();
+
+ // we save the prefs file
+ SavePrefs();
+}
+
+void CGameDialog::GameFileImport( int value ){
+ m_nComboSelect = value;
+ // use value to set m_sGameFile
+ std::list<CGameDescription *>::iterator iGame = mGames.begin();
+ int i;
+ for ( i = 0; i < value; i++ )
+ {
+ ++iGame;
+ }
+ m_sGameFile = ( *iGame )->mGameFile;
+}
+
+void CGameDialog::GameFileExport( const IntImportCallback& importCallback ) const {
+ // use m_sGameFile to set value
+ std::list<CGameDescription *>::const_iterator iGame;
+ int i = 0;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ m_nComboSelect = i;
+ break;
+ }
+ i++;
+ }
+ importCallback( m_nComboSelect );
+}
+
+void CGameDialog_GameFileImport( CGameDialog& self, int value ){
+ self.GameFileImport( value );
+}
+
+void CGameDialog_GameFileExport( CGameDialog& self, const IntImportCallback& importCallback ){
+ self.GameFileExport( importCallback );
+}
+
+void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
+ std::vector<const char*> games;
+ games.reserve( mGames.size() );
+ for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
+ {
+ games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
+ }
+ page.appendCombo(
+ "Select the game",
+ StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
+ ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>( *this ),
+ ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>( *this )
+ );
+ page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
+}
+
+ui::Window CGameDialog::BuildDialog(){
+ auto frame = create_dialog_frame( "Game settings", GTK_SHADOW_ETCHED_IN );
+
+ auto vbox2 = create_dialog_vbox( 0, 4 );
+ gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox2 ) );
+
+ {
+ PreferencesPage preferencesPage( *this, ui::Widget(GTK_WIDGET( vbox2 )) );
+ Global_constructPreferences( preferencesPage );
+ CreateGlobalFrame( preferencesPage );
+ }
+
+ return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
+}
+
+class LoadGameFile
+{
+std::list<CGameDescription*>& mGames;
+const char* mPath;
+public:
+LoadGameFile( std::list<CGameDescription*>& games, const char* path ) : mGames( games ), mPath( path ){
+}
+void operator()( const char* name ) const {
+ if ( !extension_equal( path_get_extension( name ), "game" ) ) {
+ return;
+ }
+ StringOutputStream strPath( 256 );
+ strPath << mPath << name;
+ globalOutputStream() << strPath.c_str() << '\n';
+
+ xmlDocPtr pDoc = xmlParseFile( strPath.c_str() );
+ if ( pDoc ) {
+ mGames.push_front( new CGameDescription( pDoc, name ) );
+ xmlFreeDoc( pDoc );
+ }
+ else
+ {
+ globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
+ }
+}
+};
+
+void CGameDialog::ScanForGames(){
+ StringOutputStream strGamesPath( 256 );
+ strGamesPath << AppPath_get() << "games/";
+ const char *path = strGamesPath.c_str();
+
+ globalOutputStream() << "Scanning for game description files: " << path << '\n';
+
+ /*!
+ \todo FIXME LINUX:
+ do we put game description files below AppPath, or in ~/.radiant
+ i.e. read only or read/write?
+ my guess .. readonly cause it's an install
+ we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
+ (if that's really needed)
+ */
+
+ Directory_forEach( path, LoadGameFile( mGames, path ) );
+}
+
+CGameDescription* CGameDialog::GameDescriptionForComboItem(){
+ std::list<CGameDescription *>::iterator iGame;
+ int i = 0;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
+ {
+ if ( i == m_nComboSelect ) {
+ return ( *iGame );
+ }
+ }
+ return 0; // not found
+}
+
+void CGameDialog::InitGlobalPrefPath(){
+ g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
+}
+
+void CGameDialog::Reset(){
+ if ( !g_Preferences.m_global_rc_path ) {
+ InitGlobalPrefPath();
+ }
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+ file_remove( strGlobalPref.c_str() );
+}
+
+void CGameDialog::Init(){
+ InitGlobalPrefPath();
+ LoadPrefs();
+ ScanForGames();
+ if ( mGames.empty() ) {
+ Error( "Didn't find any valid game file descriptions, aborting\n" );
+ }
+ else
+ {
+ std::list<CGameDescription *>::iterator iGame, iPrevGame;
+ for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
+ {
+ if ( iPrevGame != mGames.end() ) {
+ if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
+ CGameDescription *h = *iGame;
+ *iGame = *iPrevGame;
+ *iPrevGame = h;
+ }
+ }
+ }
+ }
+
+ CGameDescription* currentGameDescription = 0;
+
+ if ( !m_bGamePrompt ) {
+ // search by .game name
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ currentGameDescription = ( *iGame );
+ break;
+ }
+ }
+ }
+ if ( m_bGamePrompt || !currentGameDescription ) {
+ Create();
+ DoGameDialog();
+ // use m_nComboSelect to identify the game to run as and set the globals
+ currentGameDescription = GameDescriptionForComboItem();
+ ASSERT_NOTNULL( currentGameDescription );
+ }
+ g_pGameDescription = currentGameDescription;
+
+ g_pGameDescription->Dump();
+}
+
+CGameDialog::~CGameDialog(){
+ // free all the game descriptions
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ delete ( *iGame );
+ *iGame = 0;
+ }
+ if ( GetWidget() ) {
+ Destroy();
+ }
+}
+
+inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
+ const char* identifier = gameDescription.getKeyValue( "index" );
+ if ( string_empty( identifier ) ) {
+ identifier = "1";
+ }
+ return identifier;
+}
+
+
+CGameDialog g_GamesDialog;
+
+
+// =============================================================================
+// Widget callbacks for PrefsDlg
+
+static void OnButtonClean( ui::Widget widget, gpointer data ){
+ // make sure this is what the user wants
+ if ( ui::Widget(GTK_WIDGET( g_Preferences.GetWidget() )).alert( "This will close Radiant and clean the corresponding registry entries.\n"
+ "Next time you start Radiant it will be good as new. Do you wish to continue?",
+ "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->EndModal( eIDCANCEL );
+
+ g_preferences_globals.disable_ini = true;
+ Preferences_Reset();
+ gtk_main_quit();
+ }
+}
+
+// =============================================================================
+// PrefsDlg class
+
+/*
+ ========
+
+ very first prefs init deals with selecting the game and the game tools path
+ then we can load .ini stuff
+
+ using prefs / ini settings:
+ those are per-game
+
+ look in ~/.radiant/<version>/gamename
+ ========
+ */
+
+#define PREFS_LOCAL_FILENAME "local.pref"
+
+void PrefsDlg::Init(){
+ // m_global_rc_path has been set above
+ // m_rc_path is for game specific preferences
+ // takes the form: global-pref-path/gamename/prefs-file
+
+ // this is common to win32 and Linux init now
+ m_rc_path = g_string_new( m_global_rc_path->str );
+
+ // game sub-dir
+ g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
+ g_string_append( m_rc_path, "/" );
+ Q_mkdir( m_rc_path->str );
+
+ // then the ini file
+ m_inipath = g_string_new( m_rc_path->str );
+ g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
+}
+
+void notebook_set_page( ui::Widget notebook, ui::Widget page ){
+ int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
+ if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
+ }
+}
+
+void PrefsDlg::showPrefPage( ui::Widget prefpage ){
+ notebook_set_page( m_notebook, prefpage );
+ return;
+}
+
+static void treeSelection( GtkTreeSelection* selection, gpointer data ){
+ PrefsDlg *dlg = (PrefsDlg*)data;
+
+ GtkTreeModel* model;
+ GtkTreeIter selected;
+ if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
+ ui::Widget prefpage;
+ gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
+ dlg->showPrefPage( prefpage );
+ }
+}
+
+typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
+
+inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
+ for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
+ {
+ ( *i )( group );
+ }
+}
+
+
+inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
+ callbacks.push_back( callback );
+}
+
+typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
+
+inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
+ for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
+ {
+ ( *i )( page );
+ }
+}
+
+inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
+ callbacks.push_back( callback );
+}
+
+PreferencesPageCallbacks g_interfacePreferences;
+void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
+}
+PreferenceGroupCallbacks g_interfaceCallbacks;
+void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
+}
+
+PreferencesPageCallbacks g_displayPreferences;
+void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
+}
+PreferenceGroupCallbacks g_displayCallbacks;
+void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
+}
+
+PreferencesPageCallbacks g_settingsPreferences;
+void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
+}
+PreferenceGroupCallbacks g_settingsCallbacks;
+void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
+}
+
+void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
+ gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
+}
+
+void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
+ Widget_updateDependency( self, toggleButton );
+}
+
+void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
+ if ( state == GTK_STATE_INSENSITIVE ) {
+ Widget_updateDependency( self, toggleButton );
+ }
+}
+
+void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
+ g_signal_connect( G_OBJECT( toggleButton ), "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
+ g_signal_connect( G_OBJECT( toggleButton ), "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
+ Widget_updateDependency( self, toggleButton );
+}
+
+
+inline ui::Widget getVBox( ui::Widget page ){
+ return ui::Widget(gtk_bin_get_child( GTK_BIN( page ) ));
+}
+
+GtkTreeIter PreferenceTree_appendPage( GtkTreeStore* store, GtkTreeIter* parent, const char* name, ui::Widget page ){
+ GtkTreeIter group;
+ gtk_tree_store_append( store, &group, parent );
+ gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
+ return group;
+}
+
+ui::Widget PreferencePages_addPage( ui::Widget notebook, const char* name ){
+ ui::Widget preflabel = ui::Label( name );
+ gtk_widget_show( preflabel );
+
+ ui::Widget pageframe = ui::Frame( name );
+ gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
+ gtk_widget_show( pageframe );
+
+ ui::Widget vbox = ui::VBox( FALSE, 4 );
+ gtk_widget_show( vbox );
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
+ gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+ // Add the page to the notebook
+ gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+ return pageframe;
+}
+
+class PreferenceTreeGroup : public PreferenceGroup
+{
+Dialog& m_dialog;
+ui::Widget m_notebook;
+GtkTreeStore* m_store;
+GtkTreeIter m_group;
+public:
+PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, GtkTreeStore* store, GtkTreeIter group ) :
+ m_dialog( dialog ),
+ m_notebook( notebook ),
+ m_store( store ),
+ m_group( group ){
+}
+PreferencesPage createPage( const char* treeName, const char* frameName ){
+ ui::Widget page = PreferencePages_addPage( m_notebook, frameName );
+ PreferenceTree_appendPage( m_store, &m_group, treeName, page );
+ return PreferencesPage( m_dialog, getVBox( page ) );
+}
+};
+
+ui::Window PrefsDlg::BuildDialog(){
+ PreferencesDialog_addInterfacePreferences( FreeCaller1<PreferencesPage&, Interface_constructPreferences>() );
+ Mouse_registerPreferencesPage();
+
+ ui::Window dialog = ui::Window(create_floating_window( "NetRadiant Preferences", m_parent ));
+
+ {
+ ui::Widget mainvbox = ui::VBox( FALSE, 5 );
+ gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
+ gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
+ gtk_widget_show( mainvbox );
+
+ {
+ ui::Widget hbox = ui::HBox( FALSE, 5 );
+ gtk_widget_show( hbox );
+ gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
+
+ {
+ GtkButton* button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
+ gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+ }
+ {
+ GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
+ gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+ }
+ {
+ GtkButton* button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
+ gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+ }
+ }
+
+ {
+ ui::Widget hbox = ui::HBox( FALSE, 5 );
+ gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
+ gtk_widget_show( hbox );
+
+ {
+ ui::Widget sc_win = ui::ScrolledWindow();
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
+ gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
+ gtk_widget_show( sc_win );
+ gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
+
+ // prefs pages notebook
+ m_notebook = ui::Widget(gtk_notebook_new());
+ // hide the notebook tabs since its not supposed to look like a notebook
+ gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
+ gtk_box_pack_start( GTK_BOX( hbox ), m_notebook, TRUE, TRUE, 0 );
+ gtk_widget_show( m_notebook );
+
+
+ {
+ GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
+
+ ui::Widget view = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( store ) ));
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
+
+ {
+ auto renderer = ui::CellRendererText();
+ GtkTreeViewColumn* column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
+ gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
+ }
+
+ {
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
+ g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
+ }
+
+ gtk_widget_show( view );
+
+ gtk_container_add( GTK_CONTAINER( sc_win ), view );
+
+ {
+ /********************************************************************/
+ /* Add preference tree options */
+ /********************************************************************/
+ // Front page...
+ //GtkWidget* front =
+ PreferencePages_addPage( m_notebook, "Front Page" );
+
+ {
+ ui::Widget global = PreferencePages_addPage( m_notebook, "Global Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( global ) );
+ Global_constructPreferences( preferencesPage );
+ }
+ GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Global", global );
+ {
+ ui::Widget game = PreferencePages_addPage( m_notebook, "Game" );
+ PreferencesPage preferencesPage( *this, getVBox( game ) );
+ g_GamesDialog.CreateGlobalFrame( preferencesPage );
+
+ PreferenceTree_appendPage( store, &group, "Game", game );
+ }
+ }
+
+ {
+ ui::Widget interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
+ PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
+ }
+
+ GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
+ }
+
+ {
+ ui::Widget display = PreferencePages_addPage( m_notebook, "Display Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( display ) );
+ PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
+ }
+ GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Display", display );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
+ }
+
+ {
+ ui::Widget settings = PreferencePages_addPage( m_notebook, "General Settings" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( settings ) );
+ PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
+ }
+
+ GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Settings", settings );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
+ }
+ }
+
+ gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
+
+ g_object_unref( G_OBJECT( store ) );
+ }
+ }
+ }
+ }
+
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
+
+ return dialog;
+}
+
+preferences_globals_t g_preferences_globals;
+
+PrefsDlg g_Preferences; // global prefs instance
+
+
+void PreferencesDialog_constructWindow( ui::Window main_window ){
+ g_Preferences.m_parent = main_window;
+ g_Preferences.Create();
+}
+void PreferencesDialog_destroyWindow(){
+ g_Preferences.Destroy();
+}
+
+
+PreferenceDictionary g_preferences;
+
+PreferenceSystem& GetPreferenceSystem(){
+ return g_preferences;
+}
+
+class PreferenceSystemAPI
+{
+PreferenceSystem* m_preferencesystem;
+public:
+typedef PreferenceSystem Type;
+STRING_CONSTANT( Name, "*" );
+
+PreferenceSystemAPI(){
+ m_preferencesystem = &GetPreferenceSystem();
+}
+PreferenceSystem* getTable(){
+ return m_preferencesystem;
+}
+};
+
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
+
+typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
+typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
+StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
+
+void Preferences_Load(){
+ g_GamesDialog.LoadPrefs();
+
+ globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
+
+ if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
+ globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
+ }
+}
+
+void Preferences_Save(){
+ if ( g_preferences_globals.disable_ini ) {
+ return;
+ }
+
+ g_GamesDialog.SavePrefs();
+
+ globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
+
+ if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
+ globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
+ }
+}
+
+void Preferences_Reset(){
+ file_remove( g_Preferences.m_inipath->str );
+}
+
+
+void PrefsDlg::PostModal( EMessageBoxReturn code ){
+ if ( code == eIDOK ) {
+ Preferences_Save();
+ UpdateAllWindows();
+ }
+}
+
+std::vector<const char*> g_restart_required;
+
+void PreferencesDialog_restartRequired( const char* staticName ){
+ g_restart_required.push_back( staticName );
+}
+
+void PreferencesDialog_showDialog(){
+ if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
+ if ( !g_restart_required.empty() ) {
+ StringOutputStream message( 256 );
+ message << "Preference changes require a restart:\n";
+ for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
+ {
+ message << ( *i ) << '\n';
+ }
+ MainFrame_getWindow().alert( message.c_str() );
+ g_restart_required.clear();
+ }
+ }
+}
+
+
+
+
+
+void GameName_importString( const char* value ){
+ gamename_set( value );
+}
+typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
+void GameName_exportString( const StringImportCallback& importer ){
+ importer( gamename_get() );
+}
+typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
+
+void GameMode_importString( const char* value ){
+ gamemode_set( value );
+}
+typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
+void GameMode_exportString( const StringImportCallback& importer ){
+ importer( gamemode_get() );
+}
+typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
+
+
+void RegisterPreferences( PreferenceSystem& preferences ){
+#ifdef WIN32
+ preferences.registerPreference( "UseCustomShaderEditor", BoolImportStringCaller( g_TextEditor_useWin32Editor ), BoolExportStringCaller( g_TextEditor_useWin32Editor ) );
+#else
+ preferences.registerPreference( "UseCustomShaderEditor", BoolImportStringCaller( g_TextEditor_useCustomEditor ), BoolExportStringCaller( g_TextEditor_useCustomEditor ) );
+ preferences.registerPreference( "CustomShaderEditorCommand", CopiedStringImportStringCaller( g_TextEditor_editorCommand ), CopiedStringExportStringCaller( g_TextEditor_editorCommand ) );
+#endif
+
+ preferences.registerPreference( "GameName", GameNameImportStringCaller(), GameNameExportStringCaller() );
+ preferences.registerPreference( "GameMode", GameModeImportStringCaller(), GameModeExportStringCaller() );
+}
+
+void Preferences_Init(){
+ RegisterPreferences( GetPreferenceSystem() );
+}