CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
Camera_setOrigin( camwnd, *i );
- g_pParentWnd->GetXYWnd()->SetOrigin( *i );
+ g_pParentWnd->ActiveXY()->SetOrigin( *i );
+ g_pParentWnd->ActiveXY()->queueDraw();
{
Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
Vector3 angles( Camera_getAngles( camwnd ) );
CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
Camera_setOrigin( camwnd, *i );
- g_pParentWnd->GetXYWnd()->SetOrigin( *i );
+ g_pParentWnd->ActiveXY()->SetOrigin( *i );
+ g_pParentWnd->ActiveXY()->queueDraw();
{
Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
Vector3 angles( Camera_getAngles( camwnd ) );