/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
/*
-The following source code is licensed by Id Software and subject to the terms of
-its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
-GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
-please contact Id Software immediately at info@idsoftware.com.
-*/
+ The following source code is licensed by Id Software and subject to the terms of
+ its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
+ GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
+ please contact Id Software immediately at info@idsoftware.com.
+ */
#include "points.h"
class CPointfile;
-void Pointfile_Parse(CPointfile& pointfile);
+void Pointfile_Parse( CPointfile& pointfile );
class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
{
- enum
- {
- MAX_POINTFILE = 8192,
- };
- Vector3 s_pointvecs[MAX_POINTFILE];
- std::size_t s_num_points;
- int m_displaylist;
- static Shader* m_renderstate;
- StringOutputStream m_characters;
+enum
+{
+ MAX_POINTFILE = 8192,
+};
+Vector3 s_pointvecs[MAX_POINTFILE];
+std::size_t s_num_points;
+int m_displaylist;
+static Shader* m_renderstate;
+StringOutputStream m_characters;
public:
- CPointfile()
- {
- }
- ~CPointfile()
- {
- }
- void Init();
- void PushPoint (const Vector3& v);
- void GenerateDisplayList();
- // SAX interface
- void Release()
- {
- // blank because not heap-allocated
- }
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- const char* getName();
-
- typedef const Vector3* const_iterator;
-
- const_iterator begin() const
- {
- return &s_pointvecs[0];
- }
- const_iterator end() const
- {
- return &s_pointvecs[s_num_points];
- }
-
- bool shown() const
- {
- return m_displaylist != 0;
- }
- void show(bool show)
- {
- if(show && !shown())
- {
- Pointfile_Parse(*this);
- GenerateDisplayList();
- SceneChangeNotify();
- }
- else if(!show && shown())
- {
- glDeleteLists (m_displaylist, 1);
- m_displaylist = 0;
- SceneChangeNotify();
- }
- }
-
- void render(RenderStateFlags state) const
- {
- glCallList(m_displaylist);
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- if(shown())
- {
- renderer.SetState(m_renderstate, Renderer::eWireframeOnly);
- renderer.SetState(m_renderstate, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
- }
- }
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- renderSolid(renderer, volume);
- }
-
- static void constructStatic()
- {
- m_renderstate = GlobalShaderCache().capture("$POINTFILE");
- }
-
- static void destroyStatic()
- {
- GlobalShaderCache().release("$POINTFILE");
- }
+CPointfile(){
+}
+~CPointfile(){
+}
+void Init();
+void PushPoint( const Vector3& v );
+void GenerateDisplayList();
+// SAX interface
+void Release(){
+ // blank because not heap-allocated
+}
+void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
+void saxEndElement( message_info_t *ctx, const xmlChar *name );
+void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
+const char* getName();
+
+typedef const Vector3* const_iterator;
+
+const_iterator begin() const {
+ return &s_pointvecs[0];
+}
+const_iterator end() const {
+ return &s_pointvecs[s_num_points];
+}
+
+bool shown() const {
+ return m_displaylist != 0;
+}
+void show( bool show ){
+ if ( show && !shown() ) {
+ Pointfile_Parse( *this );
+ GenerateDisplayList();
+ SceneChangeNotify();
+ }
+ else if ( !show && shown() ) {
+ glDeleteLists( m_displaylist, 1 );
+ m_displaylist = 0;
+ SceneChangeNotify();
+ }
+}
+
+void render( RenderStateFlags state ) const {
+ glCallList( m_displaylist );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( shown() ) {
+ renderer.SetState( m_renderstate, Renderer::eWireframeOnly );
+ renderer.SetState( m_renderstate, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+ }
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
+}
+
+static void constructStatic(){
+ m_renderstate = GlobalShaderCache().capture( "$POINTFILE" );
+}
+
+static void destroyStatic(){
+ GlobalShaderCache().release( "$POINTFILE" );
+}
};
Shader* CPointfile::m_renderstate = 0;
namespace
{
- CPointfile s_pointfile;
+CPointfile s_pointfile;
}
ISAXHandler& g_pointfile = s_pointfile;
static CPointfile::const_iterator s_check_point;
-void CPointfile::Init()
-{
- s_num_points = 0;
- m_displaylist = 0;
+void CPointfile::Init(){
+ s_num_points = 0;
+ m_displaylist = 0;
}
-void CPointfile::PushPoint(const Vector3& v)
-{
- if (s_num_points < MAX_POINTFILE)
- {
+void CPointfile::PushPoint( const Vector3& v ){
+ if ( s_num_points < MAX_POINTFILE ) {
s_pointvecs[s_num_points] = v;
++s_num_points;
}
}
// create the display list at the end
-void CPointfile::GenerateDisplayList()
-{
- m_displaylist = glGenLists(1);
+void CPointfile::GenerateDisplayList(){
+ m_displaylist = glGenLists( 1 );
+
+ glNewList( m_displaylist, GL_COMPILE );
- glNewList (m_displaylist, GL_COMPILE);
+ glBegin( GL_LINE_STRIP );
+ for ( std::size_t i = 0; i < s_num_points; i++ )
+ glVertex3fv( vector3_to_array( s_pointvecs[i] ) );
+ glEnd();
+ glLineWidth( 1 );
- glBegin(GL_LINE_STRIP);
- for(std::size_t i=0;i<s_num_points;i++)
- glVertex3fv (vector3_to_array(s_pointvecs[i]));
- glEnd();
- glLineWidth (1);
-
- glEndList();
+ glEndList();
}
// old (but still relevant) pointfile code -------------------------------------
-void Pointfile_Delete (void)
-{
- const char* mapname = Map_Name(g_map);
- StringOutputStream name(256);
- name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
- file_remove(name.c_str());
+void Pointfile_Delete( void ){
+ const char* mapname = Map_Name( g_map );
+ StringOutputStream name( 256 );
+ name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".lin";
+ file_remove( name.c_str() );
}
// advance camera to next point
-void Pointfile_Next (void)
-{
- if(!s_pointfile.shown())
- return;
+void Pointfile_Next( void ){
+ if ( !s_pointfile.shown() ) {
+ return;
+ }
- if (s_check_point+2 == s_pointfile.end())
- {
+ if ( s_check_point + 2 == s_pointfile.end() ) {
globalOutputStream() << "End of pointfile\n";
return;
}
- CPointfile::const_iterator i = ++s_check_point;
+ CPointfile::const_iterator i = ++s_check_point;
- CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
- Camera_setOrigin(camwnd, *i);
- g_pParentWnd->GetXYWnd()->SetOrigin(*i);
- {
- Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
- Vector3 angles(Camera_getAngles(camwnd));
- angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
- angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
- Camera_setAngles(camwnd, angles);
- }
+ CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
+ Camera_setOrigin( camwnd, *i );
+ g_pParentWnd->GetXYWnd()->SetOrigin( *i );
+ {
+ Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
+ Vector3 angles( Camera_getAngles( camwnd ) );
+ angles[CAMERA_YAW] = static_cast<float>( radians_to_degrees( atan2( dir[1], dir[0] ) ) );
+ angles[CAMERA_PITCH] = static_cast<float>( radians_to_degrees( asin( dir[2] ) ) );
+ Camera_setAngles( camwnd, angles );
+ }
}
// advance camera to previous point
-void Pointfile_Prev (void)
-{
- if(!s_pointfile.shown())
- return;
+void Pointfile_Prev( void ){
+ if ( !s_pointfile.shown() ) {
+ return;
+ }
- if (s_check_point == s_pointfile.begin())
- {
+ if ( s_check_point == s_pointfile.begin() ) {
globalOutputStream() << "Start of pointfile\n";
return;
}
CPointfile::const_iterator i = --s_check_point;
- CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
- Camera_setOrigin(camwnd, *i);
- g_pParentWnd->GetXYWnd()->SetOrigin(*i);
- {
- Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
- Vector3 angles(Camera_getAngles(camwnd));
- angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
- angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
- Camera_setAngles(camwnd, angles);
- }
+ CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
+ Camera_setOrigin( camwnd, *i );
+ g_pParentWnd->GetXYWnd()->SetOrigin( *i );
+ {
+ Vector3 dir( vector3_normalised( vector3_subtracted( *( ++i ), Camera_getOrigin( camwnd ) ) ) );
+ Vector3 angles( Camera_getAngles( camwnd ) );
+ angles[CAMERA_YAW] = static_cast<float>( radians_to_degrees( atan2( dir[1], dir[0] ) ) );
+ angles[CAMERA_PITCH] = static_cast<float>( radians_to_degrees( asin( dir[2] ) ) );
+ Camera_setAngles( camwnd, angles );
+ }
}
-int LoadFile (const char *filename, void **bufferptr)
-{
- FILE *f;
- long len;
+int LoadFile( const char *filename, void **bufferptr ){
+ FILE *f;
+ long len;
- f = fopen (filename, "rb");
- if (f == 0)
- return -1;
+ f = fopen( filename, "rb" );
+ if ( f == 0 ) {
+ return -1;
+ }
- fseek (f, 0, SEEK_END);
- len = ftell (f);
- rewind (f);
+ fseek( f, 0, SEEK_END );
+ len = ftell( f );
+ rewind( f );
- *bufferptr = malloc (len+1);
- if (*bufferptr == 0)
- return -1;
+ *bufferptr = malloc( len + 1 );
+ if ( *bufferptr == 0 ) {
+ return -1;
+ }
- fread (*bufferptr, 1, len, f);
- fclose (f);
+ fread( *bufferptr, 1, len, f );
+ fclose( f );
- // we need to end the buffer with a 0
- ((char*) (*bufferptr))[len] = 0;
+ // we need to end the buffer with a 0
+ ( (char*) ( *bufferptr ) )[len] = 0;
- return len;
+ return len;
}
-void Pointfile_Parse(CPointfile& pointfile)
-{
- int size;
- char *data;
- char *text;
- int line = 1;
-
- const char* mapname = Map_Name(g_map);
- StringOutputStream name(256);
- name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
-
- size = LoadFile (name.c_str(), (void**)&data);
- if (size == -1)
- {
- globalErrorStream() << "Pointfile " << name.c_str() << " not found\n";
+void Pointfile_Parse( CPointfile& pointfile ){
+ int size;
+ char *data;
+ char *text;
+ int line = 1;
+
+ const char* mapname = Map_Name( g_map );
+ StringOutputStream name( 256 );
+ name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".lin";
+
+ size = LoadFile( name.c_str(), (void**)&data );
+ if ( size == -1 ) {
+ globalErrorStream() << "Pointfile " << name.c_str() << " not found\n";
return;
- }
+ }
- // store a pointer
- text = data;
+ // store a pointer
+ text = data;
globalOutputStream() << "Reading pointfile " << name.c_str() << "\n";
- pointfile.Init();
+ pointfile.Init();
- while (*data)
+ while ( *data )
{
- Vector3 v;
- if (sscanf(data,"%f %f %f", &v[0], &v[1], &v[2]) != 3)
- {
- globalOutputStream() << "Corrupt point file, line " << line << "\n";
+ Vector3 v;
+ if ( sscanf( data,"%f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
+ globalOutputStream() << "Corrupt point file, line " << line << "\n";
break;
- }
-
- while (*data && *data != '\n')
- {
- if (*(data-1) == ' ' && *(data) == '-' && *(data+1) == ' ')
- break;
- data++;
- }
- // deal with zhlt style point files.
- if (*data == '-')
- {
- if (sscanf(data,"- %f %f %f", &v[0], &v[1], &v[2]) != 3)
- {
- globalOutputStream() << "Corrupt point file, line " << line << "\n";
- break;
- }
-
- while (*data && *data != '\n')
- data++;
-
- }
- while (*data == '\n')
- {
- data++; // skip the \n
- line++;
- }
- pointfile.PushPoint (v);
+ }
+
+ while ( *data && *data != '\n' )
+ {
+ if ( *( data - 1 ) == ' ' && *( data ) == '-' && *( data + 1 ) == ' ' ) {
+ break;
+ }
+ data++;
+ }
+ // deal with zhlt style point files.
+ if ( *data == '-' ) {
+ if ( sscanf( data,"- %f %f %f", &v[0], &v[1], &v[2] ) != 3 ) {
+ globalOutputStream() << "Corrupt point file, line " << line << "\n";
+ break;
+ }
+
+ while ( *data && *data != '\n' )
+ data++;
+
+ }
+ while ( *data == '\n' )
+ {
+ data++; // skip the \n
+ line++;
+ }
+ pointfile.PushPoint( v );
}
- g_free(text);
+ g_free( text );
}
-void Pointfile_Clear()
-{
- s_pointfile.show(false);
+void Pointfile_Clear(){
+ s_pointfile.show( false );
}
-void Pointfile_Toggle()
-{
- s_pointfile.show(!s_pointfile.shown());
+void Pointfile_Toggle(){
+ s_pointfile.show( !s_pointfile.shown() );
- s_check_point = s_pointfile.begin();
+ s_check_point = s_pointfile.begin();
}
-void Pointfile_Construct()
-{
- CPointfile::constructStatic();
+void Pointfile_Construct(){
+ CPointfile::constructStatic();
- GlobalShaderCache().attachRenderable(s_pointfile);
+ GlobalShaderCache().attachRenderable( s_pointfile );
- GlobalCommands_insert("TogglePointfile", FreeCaller<Pointfile_Toggle>());
- GlobalCommands_insert("NextLeakSpot", FreeCaller<Pointfile_Next>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- GlobalCommands_insert("PrevLeakSpot", FreeCaller<Pointfile_Prev>(), Accelerator('L', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+ GlobalCommands_insert( "TogglePointfile", FreeCaller<Pointfile_Toggle>() );
+ GlobalCommands_insert( "NextLeakSpot", FreeCaller<Pointfile_Next>(), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+ GlobalCommands_insert( "PrevLeakSpot", FreeCaller<Pointfile_Prev>(), Accelerator( 'L', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
}
-void Pointfile_Destroy()
-{
- GlobalShaderCache().detachRenderable(s_pointfile);
+void Pointfile_Destroy(){
+ GlobalShaderCache().detachRenderable( s_pointfile );
- CPointfile::destroyStatic();
+ CPointfile::destroyStatic();
}
// CPointfile implementation for SAX-specific stuff -------------------------------
-void CPointfile::saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs)
-{
- if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
- {
- Init();
- // there's a prefs setting to avoid stopping on leak
- if (!g_WatchBSP_LeakStop)
- ctx->stop_depth = 0;
- }
+void CPointfile::saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs ){
+ if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
+ Init();
+ // there's a prefs setting to avoid stopping on leak
+ if ( !g_WatchBSP_LeakStop ) {
+ ctx->stop_depth = 0;
+ }
+ }
}
-void CPointfile::saxEndElement (message_info_t *ctx, const xmlChar *name)
-{
- if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
- {
- // we are done
- GenerateDisplayList();
- SceneChangeNotify();
- s_check_point = begin();
- }
- else if(string_equal(reinterpret_cast<const char*>(name), "point"))
- {
- Vector3 v;
- sscanf(m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2]);
- PushPoint(v);
- m_characters.clear();
- }
+void CPointfile::saxEndElement( message_info_t *ctx, const xmlChar *name ){
+ if ( string_equal( reinterpret_cast<const char*>( name ), "polyline" ) ) {
+ // we are done
+ GenerateDisplayList();
+ SceneChangeNotify();
+ s_check_point = begin();
+ }
+ else if ( string_equal( reinterpret_cast<const char*>( name ), "point" ) ) {
+ Vector3 v;
+ sscanf( m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2] );
+ PushPoint( v );
+ m_characters.clear();
+ }
}
// only "point" is expected to have characters around here
-void CPointfile::saxCharacters (message_info_t *ctx, const xmlChar *ch, int len)
-{
- m_characters.write(reinterpret_cast<const char*>(ch), len);
+void CPointfile::saxCharacters( message_info_t *ctx, const xmlChar *ch, int len ){
+ m_characters.write( reinterpret_cast<const char*>( ch ), len );
}
-const char* CPointfile::getName()
-{
- return "Map leaked";
+const char* CPointfile::getName(){
+ return "Map leaked";
}