#include "plugin.h"
ui::Image new_plugin_image( const char* filename ){
+ // NetRadiantCustom look for AppPath (DataPath) plugins dir before GameToolsPath plugins dir.
{
StringOutputStream fullpath( 256 );
fullpath << GameToolsPath_get() << g_pluginsDir << "bitmaps/" << filename;
auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
gtk_orientable_set_orientation( GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_HORIZONTAL );
gtk_toolbar_set_style( toolbar, GTK_TOOLBAR_ICONS );
+// gtk_toolbar_set_show_arrow( toolbar, TRUE );
toolbar.show();
g_plugin_toolbar = toolbar;