#include "string/stringfwd.h"
void Patch_registerCommands();
+void Patch_constructToolbar( ui::Toolbar toolbar );
+void Patch_constructMenu( ui::Menu menu );
-void Patch_constructToolbar(ui::Toolbar toolbar);
-
-void Patch_constructMenu(ui::Menu menu);
-
-namespace scene {
- class Graph;
+namespace scene
+{
+class Graph;
}
-void Scene_PatchSetShader_Selected(scene::Graph &graph, const char *name);
-
-void Scene_PatchGetShader_Selected(scene::Graph &graph, CopiedString &name);
-
-void Scene_PatchSelectByShader(scene::Graph &graph, const char *name);
-
-void Scene_PatchFindReplaceShader(scene::Graph &graph, const char *find, const char *replace);
-
-void Scene_PatchFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace);
+void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
+void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
+void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
+void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
+void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
-void Scene_PatchCapTexture_Selected(scene::Graph &graph);
-
-void Scene_PatchNaturalTexture_Selected(scene::Graph &graph);
-
-void Scene_PatchTileTexture_Selected(scene::Graph &graph, float s, float t);
+void Scene_PatchCapTexture_Selected( scene::Graph& graph );
+void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
+void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
void PatchFilters_construct();
void Patch_registerPreferencesPage();
void Patch_NaturalTexture();
-
void Patch_CapTexture();
-
void Patch_ResetTexture();
-
void Patch_FitTexture();
-
void Patch_FlipTextureX();
-
void Patch_FlipTextureY();
-
void Patch_AutoCapTexture();
-class PatchCreator;
+void Patch_NaturalTexture();
+void Patch_CapTexture();
+void Patch_ResetTexture();
+void Patch_FitTexture();
+void Patch_FlipTextureX();
+void Patch_FlipTextureY();
-extern PatchCreator *g_patchCreator;
+class PatchCreator;
+extern PatchCreator* g_patchCreator;
#endif