filter_patch_all g_filter_patch_all;
-filter_patch_shader g_filter_patch_clip( "textures/common/clip" );
+filter_patch_flags g_filter_patch_clip( QER_CLIP );
+filter_patch_shader g_filter_patch_commonclip( "textures/common/clip" );
filter_patch_shader g_filter_patch_weapclip( "textures/common/weapclip" );
-filter_patch_flags g_filter_patch_translucent( QER_TRANS );
+filter_patch_flags g_filter_patch_translucent( QER_TRANS | QER_ALPHATEST );
void PatchFilters_construct(){
add_patch_filter( g_filter_patch_all, EXCLUDE_CURVES );
add_patch_filter( g_filter_patch_clip, EXCLUDE_CLIP );
+ add_patch_filter( g_filter_patch_commonclip, EXCLUDE_CLIP );
add_patch_filter( g_filter_patch_weapclip, EXCLUDE_CLIP );
add_patch_filter( g_filter_patch_translucent, EXCLUDE_TRANSLUCENT );
}