}
std::size_t m_width, m_height;
-CopiedString m_shader;
+std::string m_shader;
PatchControlArray m_ctrl;
bool m_patchDef3;
std::size_t m_subdivisions_x;
AABB m_aabb_local; // local bbox
-CopiedString m_shader;
+std::string m_shader;
Shader* m_state;
std::size_t m_width;