/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_PATCH_H)
+#if !defined( INCLUDED_PATCH_H )
#define INCLUDED_PATCH_H
/// \file
/// The surface is recursively tesselated until the angle between each triangle
/// edge is smaller than a specified tolerance.
-
+#include "globaldefs.h"
#include "nameable.h"
#include "ifilter.h"
#include "imap.h"
enum EPatchType
{
- ePatchTypeQuake3,
- ePatchTypeDoom3,
+ ePatchTypeQuake3,
+ ePatchTypeDoom3,
};
extern int g_PatchSubdivideThreshold;
extern std::size_t MAX_PATCH_WIDTH;
extern std::size_t MAX_PATCH_HEIGHT;
-#define MAX_PATCH_ROWCTRL (((MAX_PATCH_WIDTH-1)-1)/2)
-#define MAX_PATCH_COLCTRL (((MAX_PATCH_HEIGHT-1)-1)/2)
+#define MAX_PATCH_ROWCTRL ( ( ( MAX_PATCH_WIDTH - 1 ) - 1 ) / 2 )
+#define MAX_PATCH_COLCTRL ( ( ( MAX_PATCH_HEIGHT - 1 ) - 1 ) / 2 )
enum EPatchCap
{
- eCapBevel,
- eCapEndCap,
- eCapIBevel,
- eCapIEndCap,
- eCapCylinder,
+ eCapBevel,
+ eCapEndCap,
+ eCapIBevel,
+ eCapIEndCap,
+ eCapCylinder,
};
enum EPatchPrefab
{
- ePlane,
- eBevel,
- eEndCap,
- eCylinder,
- eDenseCylinder,
- eVeryDenseCylinder,
- eSqCylinder,
- eCone,
- eSphere,
+ ePlane,
+ eBevel,
+ eEndCap,
+ eCylinder,
+ eDenseCylinder,
+ eVeryDenseCylinder,
+ eSqCylinder,
+ eCone,
+ eSphere,
+ eXactCylinder,
+ eXactSphere,
+ eXactCone,
};
enum EMatrixMajor
{
- ROW, COL,
+ ROW, COL,
};
struct BezierCurve
{
- Vector3 crd;
- Vector3 left;
- Vector3 right;
+ Vector3 crd;
+ Vector3 left;
+ Vector3 right;
};
-const std::size_t BEZIERCURVETREE_MAX_INDEX = std::size_t(1) << (std::numeric_limits<std::size_t>::digits - 1);
+const std::size_t BEZIERCURVETREE_MAX_INDEX = std::size_t( 1 ) << ( std::numeric_limits<std::size_t>::digits - 1 );
struct BezierCurveTree
{
- std::size_t index;
- BezierCurveTree* left;
- BezierCurveTree* right;
+ std::size_t index;
+ BezierCurveTree* left;
+ BezierCurveTree* right;
};
-inline bool BezierCurveTree_isLeaf(const BezierCurveTree* node)
-{
- return node->left == 0 && node->right == 0;
+inline bool BezierCurveTree_isLeaf( const BezierCurveTree* node ){
+ return node->left == 0 && node->right == 0;
}
-void BezierCurveTree_Delete(BezierCurveTree *pCurve);
+void BezierCurveTree_Delete( BezierCurveTree *pCurve );
-inline VertexPointer vertexpointer_arbitrarymeshvertex(const ArbitraryMeshVertex* array)
-{
- return VertexPointer(VertexPointer::pointer(&array->vertex), sizeof(ArbitraryMeshVertex));
+inline VertexPointer vertexpointer_arbitrarymeshvertex( const ArbitraryMeshVertex* array ){
+ return VertexPointer( VertexPointer::pointer( &array->vertex ), sizeof( ArbitraryMeshVertex ) );
}
typedef PatchControl* PatchControlIter;
typedef const PatchControl* PatchControlConstIter;
-inline void copy_ctrl(PatchControlIter ctrl, PatchControlConstIter begin, PatchControlConstIter end)
-{
- std::copy(begin, end, ctrl);
+inline void copy_ctrl( PatchControlIter ctrl, PatchControlConstIter begin, PatchControlConstIter end ){
+ std::copy( begin, end, ctrl );
}
-const Colour4b colour_corner(0, 255, 0, 255);
-const Colour4b colour_inside(255, 0, 255, 255);
+const Colour4b colour_corner( 0, 255, 0, 255 );
+const Colour4b colour_inside( 255, 0, 255, 255 );
class Patch;
class PatchFilter
{
public:
- virtual bool filter(const Patch& patch) const = 0;
+virtual bool filter( const Patch& patch ) const = 0;
};
-bool patch_filtered(Patch& patch);
-void add_patch_filter(PatchFilter& filter, int mask, bool invert = false);
+bool patch_filtered( Patch& patch );
+void add_patch_filter( PatchFilter& filter, int mask, bool invert = false );
-void Patch_addTextureChangedCallback(const SignalHandler& handler);
+void Patch_addTextureChangedCallback( const SignalHandler& handler );
void Patch_textureChanged();
-inline void BezierCurveTreeArray_deleteAll(Array<BezierCurveTree*>& curveTrees)
-{
- for(Array<BezierCurveTree*>::iterator i = curveTrees.begin(); i != curveTrees.end(); ++i)
- {
- BezierCurveTree_Delete(*i);
- }
+inline void BezierCurveTreeArray_deleteAll( Array<BezierCurveTree*>& curveTrees ){
+ for ( Array<BezierCurveTree*>::iterator i = curveTrees.begin(); i != curveTrees.end(); ++i )
+ {
+ BezierCurveTree_Delete( *i );
+ }
}
-inline void PatchControlArray_invert(Array<PatchControl>& ctrl, std::size_t width, std::size_t height)
-{
- Array<PatchControl> tmp(width);
-
- PatchControlIter from = ctrl.data() + (width * (height - 1));
- PatchControlIter to = ctrl.data();
- for(std::size_t h = 0; h != ((height - 1) >> 1); ++h, to += width, from -= width)
- {
- copy_ctrl(tmp.data(), to, to + width);
- copy_ctrl(to, from, from + width);
- copy_ctrl(from, tmp.data(), tmp.data() + width);
- }
+inline void PatchControlArray_invert( Array<PatchControl>& ctrl, std::size_t width, std::size_t height ){
+ Array<PatchControl> tmp( width );
+
+ PatchControlIter from = ctrl.data() + ( width * ( height - 1 ) );
+ PatchControlIter to = ctrl.data();
+ for ( std::size_t h = 0; h != ( ( height - 1 ) >> 1 ); ++h, to += width, from -= width )
+ {
+ copy_ctrl( tmp.data(), to, to + width );
+ copy_ctrl( to, from, from + width );
+ copy_ctrl( from, tmp.data(), tmp.data() + width );
+ }
}
class PatchTesselation
{
public:
- PatchTesselation()
- : m_numStrips(0), m_lenStrips(0), m_nArrayWidth(0), m_nArrayHeight(0)
- {
- }
- Array<ArbitraryMeshVertex> m_vertices;
- Array<RenderIndex> m_indices;
- std::size_t m_numStrips;
- std::size_t m_lenStrips;
-
- Array<std::size_t> m_arrayWidth;
- std::size_t m_nArrayWidth;
- Array<std::size_t> m_arrayHeight;
- std::size_t m_nArrayHeight;
-
- Array<BezierCurveTree*> m_curveTreeU;
- Array<BezierCurveTree*> m_curveTreeV;
+PatchTesselation()
+ : m_numStrips( 0 ), m_lenStrips( 0 ), m_nArrayWidth( 0 ), m_nArrayHeight( 0 ){
+}
+Array<ArbitraryMeshVertex> m_vertices;
+Array<RenderIndex> m_indices;
+std::size_t m_numStrips;
+std::size_t m_lenStrips;
+
+Array<std::size_t> m_arrayWidth;
+std::size_t m_nArrayWidth;
+Array<std::size_t> m_arrayHeight;
+std::size_t m_nArrayHeight;
+
+Array<BezierCurveTree*> m_curveTreeU;
+Array<BezierCurveTree*> m_curveTreeV;
};
class RenderablePatchWireframe : public OpenGLRenderable
{
- PatchTesselation& m_tess;
+PatchTesselation& m_tess;
public:
- RenderablePatchWireframe(PatchTesselation& tess) : m_tess(tess)
- {
- }
- void render(RenderStateFlags state) const
- {
- {
+RenderablePatchWireframe( PatchTesselation& tess ) : m_tess( tess ){
+}
+void render( RenderStateFlags state ) const {
+ {
#if NV_DRIVER_BUG
- glVertexPointer(3, GL_FLOAT, 0, 0);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 0);
+ glVertexPointer( 3, GL_FLOAT, 0, 0 );
+ glDrawArrays( GL_TRIANGLE_FAN, 0, 0 );
#endif
- std::size_t n = 0;
- glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
- for(std::size_t i = 0; i <= m_tess.m_curveTreeV.size(); ++i)
- {
- glDrawArrays(GL_LINE_STRIP, GLint(n), GLsizei(m_tess.m_nArrayWidth));
-
- if(i == m_tess.m_curveTreeV.size()) break;
-
- if(!BezierCurveTree_isLeaf(m_tess.m_curveTreeV[i]))
- glDrawArrays(GL_LINE_STRIP, GLint(m_tess.m_curveTreeV[i]->index), GLsizei(m_tess.m_nArrayWidth));
-
- n += (m_tess.m_arrayHeight[i]*m_tess.m_nArrayWidth);
-
- }
- }
-
- {
- const ArbitraryMeshVertex* p = m_tess.m_vertices.data();
- std::size_t n = m_tess.m_nArrayWidth * sizeof(ArbitraryMeshVertex);
- for(std::size_t i = 0; i <= m_tess.m_curveTreeU.size(); ++i)
- {
- glVertexPointer(3, GL_FLOAT, GLsizei(n), &p->vertex);
- glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
-
- if(i == m_tess.m_curveTreeU.size()) break;
-
- if(!BezierCurveTree_isLeaf(m_tess.m_curveTreeU[i]))
- {
- glVertexPointer(3, GL_FLOAT, GLsizei(n), &(m_tess.m_vertices.data() + (m_tess.m_curveTreeU[i]->index))->vertex);
- glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
- }
-
- p += m_tess.m_arrayWidth[i];
- }
- }
- }
+ std::size_t n = 0;
+ glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
+ for ( std::size_t i = 0; i <= m_tess.m_curveTreeV.size(); ++i )
+ {
+ glDrawArrays( GL_LINE_STRIP, GLint( n ), GLsizei( m_tess.m_nArrayWidth ) );
+
+ if ( i == m_tess.m_curveTreeV.size() ) {
+ break;
+ }
+
+ if ( !BezierCurveTree_isLeaf( m_tess.m_curveTreeV[i] ) ) {
+ glDrawArrays( GL_LINE_STRIP, GLint( m_tess.m_curveTreeV[i]->index ), GLsizei( m_tess.m_nArrayWidth ) );
+ }
+
+ n += ( m_tess.m_arrayHeight[i] * m_tess.m_nArrayWidth );
+
+ }
+ }
+
+ {
+ const ArbitraryMeshVertex* p = m_tess.m_vertices.data();
+ std::size_t n = m_tess.m_nArrayWidth * sizeof( ArbitraryMeshVertex );
+ for ( std::size_t i = 0; i <= m_tess.m_curveTreeU.size(); ++i )
+ {
+ glVertexPointer( 3, GL_FLOAT, GLsizei( n ), &p->vertex );
+ glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_tess.m_nArrayHeight ) );
+
+ if ( i == m_tess.m_curveTreeU.size() ) {
+ break;
+ }
+
+ if ( !BezierCurveTree_isLeaf( m_tess.m_curveTreeU[i] ) ) {
+ glVertexPointer( 3, GL_FLOAT, GLsizei( n ), &( m_tess.m_vertices.data() + ( m_tess.m_curveTreeU[i]->index ) )->vertex );
+ glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_tess.m_nArrayHeight ) );
+ }
+
+ p += m_tess.m_arrayWidth[i];
+ }
+ }
+}
};
class RenderablePatchFixedWireframe : public OpenGLRenderable
{
- PatchTesselation& m_tess;
+PatchTesselation& m_tess;
public:
- RenderablePatchFixedWireframe(PatchTesselation& tess) : m_tess(tess)
- {
- }
- void render(RenderStateFlags state) const
- {
- glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
- const RenderIndex* strip_indices = m_tess.m_indices.data();
- for(std::size_t i = 0; i<m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips)
- {
- glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
- }
- }
+RenderablePatchFixedWireframe( PatchTesselation& tess ) : m_tess( tess ){
+}
+void render( RenderStateFlags state ) const {
+ glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
+ const RenderIndex* strip_indices = m_tess.m_indices.data();
+ for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+ {
+ glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+ }
+}
};
class RenderablePatchSolid : public OpenGLRenderable
{
- PatchTesselation& m_tess;
+PatchTesselation& m_tess;
public:
- RenderablePatchSolid(PatchTesselation& tess) : m_tess(tess)
- {
- }
- void RenderNormals() const;
- void render(RenderStateFlags state) const
- {
+RenderablePatchSolid( PatchTesselation& tess ) : m_tess( tess ){
+}
+void RenderNormals() const;
+void render( RenderStateFlags state ) const {
#if 0
- if((state & RENDER_FILL) == 0)
- {
- RenderablePatchWireframe(m_tess).render(state);
- }
- else
+ if ( ( state & RENDER_FILL ) == 0 ) {
+ RenderablePatchWireframe( m_tess ).render( state );
+ }
+ else
#endif
- {
- if((state & RENDER_BUMP) != 0)
- {
- if(GlobalShaderCache().useShaderLanguage())
- {
- glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
- glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
- glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->tangent);
- glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->bitangent);
- }
- else
- {
- glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
- glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
- glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->tangent);
- glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->bitangent);
- }
- }
- else
- {
- glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
- glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
- }
- glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
- const RenderIndex* strip_indices = m_tess.m_indices.data();
- for(std::size_t i = 0; i<m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips)
- {
- glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
- }
- }
-
-#if defined(_DEBUG)
- RenderNormals();
+ {
+ if ( ( state & RENDER_BUMP ) != 0 ) {
+ if ( GlobalShaderCache().useShaderLanguage() ) {
+ glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+ glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+ glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+ glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
+ }
+ else
+ {
+ glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+ glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+ glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+ glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
+ }
+ }
+ else
+ {
+ glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+ glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+ }
+ glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
+ const RenderIndex* strip_indices = m_tess.m_indices.data();
+ for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+ {
+ glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+ }
+ }
+
+#if GDEF_DEBUG
+ RenderNormals();
#endif
- }
+}
};
// parametric surface defined by quadratic bezier control curves
class Patch :
- public XMLImporter,
- public XMLExporter,
- public TransformNode,
- public Bounded,
- public Cullable,
- public Snappable,
- public Undoable,
- public Filterable,
- public Nameable
+ public XMLImporter,
+ public XMLExporter,
+ public TransformNode,
+ public Bounded,
+ public Cullable,
+ public Snappable,
+ public Undoable,
+ public Filterable,
+ public Nameable
+{
+class xml_state_t
+{
+public:
+enum EState
+{
+ eDefault,
+ ePatch,
+ eMatrix,
+ eShader,
+};
+xml_state_t( EState state )
+ : m_state( state )
+{}
+EState state() const {
+ return m_state;
+}
+const char* content() const {
+ return m_content.c_str();
+}
+std::size_t write( const char* buffer, std::size_t length ){
+ return m_content.write( buffer, length );
+}
+private:
+EState m_state;
+StringOutputStream m_content;
+};
+
+std::vector<xml_state_t> m_xml_state;
+
+typedef Array<PatchControl> PatchControlArray;
+
+class SavedState : public UndoMemento
{
- class xml_state_t
- {
- public:
- enum EState
- {
- eDefault,
- ePatch,
- eMatrix,
- eShader,
- };
- xml_state_t(EState state)
- : m_state(state)
- {}
- EState state() const
- {
- return m_state;
- }
- const char* content() const
- {
- return m_content.c_str();
- }
- std::size_t write(const char* buffer, std::size_t length)
- {
- return m_content.write(buffer, length);
- }
- private:
- EState m_state;
- StringOutputStream m_content;
- };
-
- std::vector<xml_state_t> m_xml_state;
-
- typedef Array<PatchControl> PatchControlArray;
-
- class SavedState : public UndoMemento
- {
- public:
- SavedState(
- std::size_t width,
- std::size_t height,
- const PatchControlArray& ctrl,
- const char* shader,
- bool patchDef3,
- std::size_t subdivisions_x,
- std::size_t subdivisions_y
- ) :
- m_width(width),
- m_height(height),
- m_shader(shader),
- m_ctrl(ctrl),
- m_patchDef3(patchDef3),
- m_subdivisions_x(subdivisions_x),
- m_subdivisions_y(subdivisions_y)
- {
- }
-
- void release()
- {
- delete this;
- }
-
- std::size_t m_width, m_height;
- CopiedString m_shader;
- PatchControlArray m_ctrl;
- bool m_patchDef3;
- std::size_t m_subdivisions_x;
- std::size_t m_subdivisions_y;
- };
+public:
+SavedState(
+ std::size_t width,
+ std::size_t height,
+ const PatchControlArray& ctrl,
+ const char* shader,
+ bool patchDef3,
+ std::size_t subdivisions_x,
+ std::size_t subdivisions_y
+ ) :
+ m_width( width ),
+ m_height( height ),
+ m_shader( shader ),
+ m_ctrl( ctrl ),
+ m_patchDef3( patchDef3 ),
+ m_subdivisions_x( subdivisions_x ),
+ m_subdivisions_y( subdivisions_y ){
+}
+
+void release(){
+ delete this;
+}
+
+std::size_t m_width, m_height;
+CopiedString m_shader;
+PatchControlArray m_ctrl;
+bool m_patchDef3;
+std::size_t m_subdivisions_x;
+std::size_t m_subdivisions_y;
+};
public:
- class Observer
- {
- public:
- virtual void allocate(std::size_t size) = 0;
- };
+class Observer
+{
+public:
+virtual void allocate( std::size_t size ) = 0;
+};
private:
- typedef UniqueSet<Observer*> Observers;
- Observers m_observers;
+typedef UniqueSet<Observer*> Observers;
+Observers m_observers;
- scene::Node* m_node;
+scene::Node* m_node;
- AABB m_aabb_local; // local bbox
+AABB m_aabb_local; // local bbox
- CopiedString m_shader;
- Shader* m_state;
+CopiedString m_shader;
+Shader* m_state;
- std::size_t m_width;
- std::size_t m_height;
+std::size_t m_width;
+std::size_t m_height;
public:
- bool m_patchDef3;
- std::size_t m_subdivisions_x;
- std::size_t m_subdivisions_y;
+bool m_patchDef3;
+std::size_t m_subdivisions_x;
+std::size_t m_subdivisions_y;
private:
-
- UndoObserver* m_undoable_observer;
- MapFile* m_map;
- // dynamically allocated array of control points, size is m_width*m_height
- PatchControlArray m_ctrl;
- PatchControlArray m_ctrlTransformed;
+UndoObserver* m_undoable_observer;
+MapFile* m_map;
+
+// dynamically allocated array of control points, size is m_width*m_height
+PatchControlArray m_ctrl;
+PatchControlArray m_ctrlTransformed;
- PatchTesselation m_tess;
- RenderablePatchSolid m_render_solid;
- RenderablePatchWireframe m_render_wireframe;
- RenderablePatchFixedWireframe m_render_wireframe_fixed;
+PatchTesselation m_tess;
+RenderablePatchSolid m_render_solid;
+RenderablePatchWireframe m_render_wireframe;
+RenderablePatchFixedWireframe m_render_wireframe_fixed;
- static Shader* m_state_ctrl;
- static Shader* m_state_lattice;
- VertexBuffer<PointVertex> m_ctrl_vertices;
- RenderableVertexBuffer m_render_ctrl;
- IndexBuffer m_lattice_indices;
- RenderableIndexBuffer m_render_lattice;
+static Shader* m_state_ctrl;
+static Shader* m_state_lattice;
+VertexBuffer<PointVertex> m_ctrl_vertices;
+RenderableVertexBuffer m_render_ctrl;
+IndexBuffer m_lattice_indices;
+RenderableIndexBuffer m_render_lattice;
- bool m_bOverlay;
+bool m_bOverlay;
- bool m_transformChanged;
- Callback m_evaluateTransform;
- Callback m_boundsChanged;
+bool m_transformChanged;
+Callback<void()> m_evaluateTransform;
+Callback<void()> m_boundsChanged;
- void construct()
- {
- m_bOverlay = false;
- m_width = m_height = 0;
+void construct(){
+ m_bOverlay = false;
+ m_width = m_height = 0;
- m_patchDef3 = false;
- m_subdivisions_x = 0;
- m_subdivisions_y = 0;
+ m_patchDef3 = false;
+ m_subdivisions_x = 0;
+ m_subdivisions_y = 0;
- check_shader();
- captureShader();
+ check_shader();
+ captureShader();
- m_xml_state.push_back(xml_state_t::eDefault);
- }
+ m_xml_state.push_back( xml_state_t::eDefault );
+}
public:
- Callback m_lightsChanged;
-
- static int m_CycleCapIndex;// = 0;
- static EPatchType m_type;
-
- STRING_CONSTANT(Name, "Patch");
-
- Patch(scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
- m_node(&node),
- m_shader(texdef_name_default()),
- m_state(0),
- m_undoable_observer(0),
- m_map(0),
- m_render_solid(m_tess),
- m_render_wireframe(m_tess),
- m_render_wireframe_fixed(m_tess),
- m_render_ctrl(GL_POINTS, m_ctrl_vertices),
- m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
- m_transformChanged(false),
- m_evaluateTransform(evaluateTransform),
- m_boundsChanged(boundsChanged)
- {
- construct();
- }
- Patch(const Patch& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
- m_node(&node),
- m_shader(texdef_name_default()),
- m_state(0),
- m_undoable_observer(0),
- m_map(0),
- m_render_solid(m_tess),
- m_render_wireframe(m_tess),
- m_render_wireframe_fixed(m_tess),
- m_render_ctrl(GL_POINTS, m_ctrl_vertices),
- m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
- m_transformChanged(false),
- m_evaluateTransform(evaluateTransform),
- m_boundsChanged(boundsChanged)
- {
- construct();
-
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- setDims(other.m_width, other.m_height);
- copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data()+(m_width*m_height));
- SetShader(other.m_shader.c_str());
- controlPointsChanged();
- }
-
- Patch(const Patch& other) :
- XMLImporter(other),
- XMLExporter(other),
- TransformNode(other),
- Bounded(other),
- Cullable(other),
- Snappable(),
- Undoable(other),
- Filterable(other),
- Nameable(other),
- m_state(0),
- m_undoable_observer(0),
- m_map(0),
- m_render_solid(m_tess),
- m_render_wireframe(m_tess),
- m_render_wireframe_fixed(m_tess),
- m_render_ctrl(GL_POINTS, m_ctrl_vertices),
- m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
- m_transformChanged(false),
- m_evaluateTransform(other.m_evaluateTransform),
- m_boundsChanged(other.m_boundsChanged)
- {
- m_bOverlay = false;
-
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- setDims(other.m_width, other.m_height);
- copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data()+(m_width*m_height));
- SetShader(other.m_shader.c_str());
- controlPointsChanged();
- }
-
- ~Patch()
- {
- BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeU);
- BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeV);
-
- releaseShader();
-
- ASSERT_MESSAGE(m_observers.empty(), "Patch::~Patch: observers still attached");
- }
-
- InstanceCounter m_instanceCounter;
- void instanceAttach(const scene::Path& path)
- {
- if(++m_instanceCounter.m_count == 1)
- {
- m_state->incrementUsed();
- m_map = path_find_mapfile(path.begin(), path.end());
- m_undoable_observer = GlobalUndoSystem().observer(this);
- GlobalFilterSystem().registerFilterable(*this);
- }
- else
- {
- ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map, "node is instanced across more than one file");
- }
- }
- void instanceDetach(const scene::Path& path)
- {
- if(--m_instanceCounter.m_count == 0)
- {
- m_map = 0;
- m_undoable_observer = 0;
- GlobalUndoSystem().release(this);
- GlobalFilterSystem().unregisterFilterable(*this);
- m_state->decrementUsed();
- }
- }
-
- const char* name() const
- {
- return "patch";
- }
- void attach(const NameCallback& callback)
- {
- }
- void detach(const NameCallback& callback)
- {
- }
-
- void attach(Observer* observer)
- {
- observer->allocate(m_width * m_height);
-
- m_observers.insert(observer);
- }
- void detach(Observer* observer)
- {
- m_observers.erase(observer);
- }
-
- void updateFiltered()
- {
- if(m_node != 0)
- {
- if(patch_filtered(*this))
- {
- m_node->enable(scene::Node::eFiltered);
- }
- else
- {
- m_node->disable(scene::Node::eFiltered);
- }
- }
- }
-
- void onAllocate(std::size_t size)
- {
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->allocate(size);
- }
- }
-
- const Matrix4& localToParent() const
- {
- return g_matrix4_identity;
- }
- const AABB& localAABB() const
- {
- return m_aabb_local;
- }
- VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
- {
- return test.TestAABB(m_aabb_local, localToWorld);
- }
- void render_solid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- renderer.SetState(m_state, Renderer::eFullMaterials);
- renderer.addRenderable(m_render_solid, localToWorld);
- }
- void render_wireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- renderer.SetState(m_state, Renderer::eFullMaterials);
- if(m_patchDef3)
- {
- renderer.addRenderable(m_render_wireframe_fixed, localToWorld);
- }
- else
- {
- renderer.addRenderable(m_render_wireframe, localToWorld);
- }
- }
-
- void render_component(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- renderer.SetState(m_state_lattice, Renderer::eWireframeOnly);
- renderer.SetState(m_state_lattice, Renderer::eFullMaterials);
- renderer.addRenderable(m_render_lattice, localToWorld);
-
- renderer.SetState(m_state_ctrl, Renderer::eWireframeOnly);
- renderer.SetState(m_state_ctrl, Renderer::eFullMaterials);
- renderer.addRenderable(m_render_ctrl, localToWorld);
- }
- void testSelect(Selector& selector, SelectionTest& test)
- {
- SelectionIntersection best;
- IndexPointer::index_type* pIndex = m_tess.m_indices.data();
- for(std::size_t s=0; s<m_tess.m_numStrips; s++)
- {
- test.TestQuadStrip(vertexpointer_arbitrarymeshvertex(m_tess.m_vertices.data()), IndexPointer(pIndex, m_tess.m_lenStrips), best);
- pIndex += m_tess.m_lenStrips;
- }
- if(best.valid())
- {
- selector.addIntersection(best);
- }
- }
- void transform(const Matrix4& matrix)
- {
- for(PatchControlIter i = m_ctrlTransformed.data(); i != m_ctrlTransformed.data() + m_ctrlTransformed.size(); ++i)
- {
- matrix4_transform_point(matrix, (*i).m_vertex);
- }
-
- if(matrix4_handedness(matrix) == MATRIX4_LEFTHANDED)
- {
- PatchControlArray_invert(m_ctrlTransformed, m_width, m_height);
- }
- UpdateCachedData();
- }
- void transformChanged()
- {
- m_transformChanged = true;
- m_lightsChanged();
- SceneChangeNotify();
- }
- typedef MemberCaller<Patch, &Patch::transformChanged> TransformChangedCaller;
-
- void evaluateTransform()
- {
- if(m_transformChanged)
- {
- m_transformChanged = false;
- revertTransform();
- m_evaluateTransform();
- }
- }
-
- void revertTransform()
- {
- m_ctrlTransformed = m_ctrl;
- }
- void freezeTransform()
- {
- undoSave();
- evaluateTransform();
- ASSERT_MESSAGE(m_ctrlTransformed.size() == m_ctrl.size(), "Patch::freeze: size mismatch");
- std::copy(m_ctrlTransformed.begin(), m_ctrlTransformed.end(), m_ctrl.begin());
- }
-
- void controlPointsChanged()
- {
- transformChanged();
- evaluateTransform();
- UpdateCachedData();
- }
- bool isValid() const;
-
- void snapto(float snap)
- {
- undoSave();
-
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- vector3_snap((*i).m_vertex, snap);
- }
-
- controlPointsChanged();
- }
-
-
-
-
- void RenderDebug(RenderStateFlags state) const;
- void RenderNormals(RenderStateFlags state) const;
-
- void pushElement(const XMLElement& element)
- {
- switch(m_xml_state.back().state())
- {
- case xml_state_t::eDefault:
- ASSERT_MESSAGE(string_equal(element.name(), "patch"), "parse error");
- m_xml_state.push_back(xml_state_t::ePatch);
- break;
- case xml_state_t::ePatch:
- if(string_equal(element.name(), "matrix"))
- {
- setDims(atoi(element.attribute("width")), atoi(element.attribute("height")));
- m_xml_state.push_back(xml_state_t::eMatrix);
- }
- else if(string_equal(element.name(), "shader"))
- {
- m_xml_state.push_back(xml_state_t::eShader);
- }
- break;
- default:
- ERROR_MESSAGE("parse error");
- }
-
- }
- void popElement(const char* name)
- {
- switch(m_xml_state.back().state())
- {
- case xml_state_t::eDefault:
- ERROR_MESSAGE("parse error");
- break;
- case xml_state_t::ePatch:
- break;
- case xml_state_t::eMatrix:
- {
- StringTokeniser content(m_xml_state.back().content());
-
- for(PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i)
- {
- (*i).m_vertex[0] = string_read_float(content.getToken());
- (*i).m_vertex[1] = string_read_float(content.getToken());
- (*i).m_vertex[2] = string_read_float(content.getToken());
- (*i).m_texcoord[0] = string_read_float(content.getToken());
- (*i).m_texcoord[1] = string_read_float(content.getToken());
- }
- controlPointsChanged();
- }
- break;
- case xml_state_t::eShader:
- {
- SetShader(m_xml_state.back().content());
- }
- break;
- default:
- ERROR_MESSAGE("parse error");
- }
-
- ASSERT_MESSAGE(!m_xml_state.empty(), "popping empty stack");
- m_xml_state.pop_back();
- }
- std::size_t write(const char* buffer, std::size_t length)
- {
- switch(m_xml_state.back().state())
- {
- case xml_state_t::eDefault:
- break;
- case xml_state_t::ePatch:
- break;
- case xml_state_t::eMatrix:
- case xml_state_t::eShader:
- return m_xml_state.back().write(buffer, length);
- break;
- default:
- ERROR_MESSAGE("parse error");
- }
- return length;
- }
-
- void exportXML(XMLImporter& importer)
- {
- StaticElement patchElement("patch");
- importer.pushElement(patchElement);
-
- {
- const StaticElement element("shader");
- importer.pushElement(element);
- importer.write(m_shader.c_str(), strlen(m_shader.c_str()));
- importer.popElement(element.name());
- }
-
- {
- char width[16], height[16];
- sprintf(width, "%u", Unsigned(m_width));
- sprintf(height, "%u", Unsigned(m_height));
- StaticElement element("matrix");
- element.insertAttribute("width", width);
- element.insertAttribute("height", height);
-
- importer.pushElement(element);
- {
- for(PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i)
- {
- importer << (*i).m_vertex[0]
- << ' ' << (*i).m_vertex[1]
- << ' ' << (*i).m_vertex[2]
- << ' ' << (*i).m_texcoord[0]
- << ' ' << (*i).m_texcoord[1];
- }
- }
- importer.popElement(element.name());
- }
-
- importer.popElement(patchElement.name());
- }
-
- void UpdateCachedData();
-
- const char *GetShader() const
- {
- return m_shader.c_str();
- }
- void SetShader(const char* name)
- {
- ASSERT_NOTNULL(name);
-
- if(shader_equal(m_shader.c_str(), name))
- return;
-
- undoSave();
-
- if(m_instanceCounter.m_count != 0)
- {
- m_state->decrementUsed();
- }
- releaseShader();
- m_shader = name;
- captureShader();
- if(m_instanceCounter.m_count != 0)
- {
- m_state->incrementUsed();
- }
-
- check_shader();
- Patch_textureChanged();
- }
- int getShaderFlags() const
- {
- if(m_state != 0)
- {
- return m_state->getFlags();
- }
- return 0;
- }
-
- typedef PatchControl* iterator;
- typedef const PatchControl* const_iterator;
-
- iterator begin()
- {
- return m_ctrl.data();
- }
- const_iterator begin() const
- {
- return m_ctrl.data();
- }
- iterator end()
- {
- return m_ctrl.data() + m_ctrl.size();
- }
- const_iterator end() const
- {
- return m_ctrl.data() + m_ctrl.size();
- }
-
- PatchControlArray& getControlPoints()
- {
- return m_ctrl;
- }
- PatchControlArray& getControlPointsTransformed()
- {
- return m_ctrlTransformed;
- }
-
- void setDims (std::size_t w, std::size_t h);
- std::size_t getWidth() const
- {
- return m_width;
- }
- std::size_t getHeight() const
- {
- return m_height;
- }
- PatchControl& ctrlAt(std::size_t row, std::size_t col)
- {
- return m_ctrl[row*m_width+col];
- }
- const PatchControl& ctrlAt(std::size_t row, std::size_t col) const
- {
- return m_ctrl[row*m_width+col];
- }
-
- void ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3);
- void constructPlane(const AABB& aabb, int axis, std::size_t width, std::size_t height);
- void InvertMatrix();
- void TransposeMatrix();
- void Redisperse(EMatrixMajor mt);
- void Smooth(EMatrixMajor mt);
- void InsertRemove(bool bInsert, bool bColumn, bool bFirst);
- Patch* MakeCap(Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst);
- void ConstructSeam(EPatchCap eType, Vector3* p, std::size_t width);
-
- void FlipTexture(int nAxis);
- void TranslateTexture(float s, float t);
- void ScaleTexture(float s, float t);
- void RotateTexture(float angle);
- void SetTextureRepeat(float s, float t); // call with s=1 t=1 for FIT
- void CapTexture();
- void NaturalTexture();
- void ProjectTexture(int nAxis);
-
- void undoSave()
- {
- if(m_map != 0)
- {
- m_map->changed();
- }
- if(m_undoable_observer != 0)
- {
- m_undoable_observer->save(this);
- }
- }
-
- UndoMemento* exportState() const
- {
- return new SavedState(m_width, m_height, m_ctrl, m_shader.c_str(), m_patchDef3, m_subdivisions_x, m_subdivisions_y);
- }
- void importState(const UndoMemento* state)
- {
- undoSave();
-
- const SavedState& other = *(static_cast<const SavedState*>(state));
-
- // begin duplicate of SavedState copy constructor, needs refactoring
-
- // copy construct
- {
- m_width = other.m_width;
- m_height = other.m_height;
- SetShader(other.m_shader.c_str());
- m_ctrl = other.m_ctrl;
- onAllocate(m_ctrl.size());
- m_patchDef3 = other.m_patchDef3;
- m_subdivisions_x = other.m_subdivisions_x;
- m_subdivisions_y = other.m_subdivisions_y;
- }
-
- // end duplicate code
-
- Patch_textureChanged();
-
- controlPointsChanged();
- }
-
- static void constructStatic(EPatchType type)
- {
- Patch::m_type = type;
- Patch::m_state_ctrl = GlobalShaderCache().capture("$POINT");
- Patch::m_state_lattice = GlobalShaderCache().capture("$LATTICE");
- }
-
- static void destroyStatic()
- {
- GlobalShaderCache().release("$LATTICE");
- GlobalShaderCache().release("$POINT");
- }
+Callback<void()> m_lightsChanged;
+
+static int m_CycleCapIndex; // = 0;
+static EPatchType m_type;
+
+STRING_CONSTANT( Name, "Patch" );
+
+Patch( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+ m_node( &node ),
+ m_shader( texdef_name_default() ),
+ m_state( 0 ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_solid( m_tess ),
+ m_render_wireframe( m_tess ),
+ m_render_wireframe_fixed( m_tess ),
+ m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
+ m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
+ m_transformChanged( false ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ){
+ construct();
+}
+Patch( const Patch& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
+ m_node( &node ),
+ m_shader( texdef_name_default() ),
+ m_state( 0 ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_solid( m_tess ),
+ m_render_wireframe( m_tess ),
+ m_render_wireframe_fixed( m_tess ),
+ m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
+ m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
+ m_transformChanged( false ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ){
+ construct();
+
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ setDims( other.m_width, other.m_height );
+ copy_ctrl( m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + ( m_width * m_height ) );
+ SetShader( other.m_shader.c_str() );
+ controlPointsChanged();
+}
+
+Patch( const Patch& other ) :
+ XMLImporter( other ),
+ XMLExporter( other ),
+ TransformNode( other ),
+ Bounded( other ),
+ Cullable( other ),
+ Snappable(),
+ Undoable( other ),
+ Filterable( other ),
+ Nameable( other ),
+ m_state( 0 ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_solid( m_tess ),
+ m_render_wireframe( m_tess ),
+ m_render_wireframe_fixed( m_tess ),
+ m_render_ctrl( GL_POINTS, m_ctrl_vertices ),
+ m_render_lattice( GL_LINES, m_lattice_indices, m_ctrl_vertices ),
+ m_transformChanged( false ),
+ m_evaluateTransform( other.m_evaluateTransform ),
+ m_boundsChanged( other.m_boundsChanged ){
+ m_bOverlay = false;
+
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ setDims( other.m_width, other.m_height );
+ copy_ctrl( m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data() + ( m_width * m_height ) );
+ SetShader( other.m_shader.c_str() );
+ controlPointsChanged();
+}
+
+~Patch(){
+ BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeU );
+ BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeV );
+
+ releaseShader();
+
+ ASSERT_MESSAGE( m_observers.empty(), "Patch::~Patch: observers still attached" );
+}
+
+InstanceCounter m_instanceCounter;
+void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_state->incrementUsed();
+ m_map = path_find_mapfile( path.begin(), path.end() );
+ m_undoable_observer = GlobalUndoSystem().observer( this );
+ GlobalFilterSystem().registerFilterable( *this );
+ }
+ else
+ {
+ ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
+ }
+}
+void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ m_map = 0;
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release( this );
+ GlobalFilterSystem().unregisterFilterable( *this );
+ m_state->decrementUsed();
+ }
+}
+
+const char* name() const {
+ return "patch";
+}
+void attach( const NameCallback& callback ){
+}
+void detach( const NameCallback& callback ){
+}
+
+void attach( Observer* observer ){
+ observer->allocate( m_width * m_height );
+
+ m_observers.insert( observer );
+}
+void detach( Observer* observer ){
+ m_observers.erase( observer );
+}
+
+void updateFiltered(){
+ if ( m_node != 0 ) {
+ if ( patch_filtered( *this ) ) {
+ m_node->enable( scene::Node::eFiltered );
+ }
+ else
+ {
+ m_node->disable( scene::Node::eFiltered );
+ }
+ }
+}
+
+void onAllocate( std::size_t size ){
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->allocate( size );
+ }
+}
+
+const Matrix4& localToParent() const {
+ return g_matrix4_identity;
+}
+const AABB& localAABB() const {
+ return m_aabb_local;
+}
+VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
+ return test.TestAABB( m_aabb_local, localToWorld );
+}
+void render_solid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_state, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_solid, localToWorld );
+}
+void render_wireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_state, Renderer::eFullMaterials );
+ if ( m_patchDef3 ) {
+ renderer.addRenderable( m_render_wireframe_fixed, localToWorld );
+ }
+ else
+ {
+ renderer.addRenderable( m_render_wireframe, localToWorld );
+ }
+}
+
+void render_component( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_state_lattice, Renderer::eWireframeOnly );
+ renderer.SetState( m_state_lattice, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_lattice, localToWorld );
+
+ renderer.SetState( m_state_ctrl, Renderer::eWireframeOnly );
+ renderer.SetState( m_state_ctrl, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_ctrl, localToWorld );
+}
+void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ IndexPointer::index_type* pIndex = m_tess.m_indices.data();
+ for ( std::size_t s = 0; s < m_tess.m_numStrips; s++ )
+ {
+ test.TestQuadStrip( vertexpointer_arbitrarymeshvertex( m_tess.m_vertices.data() ), IndexPointer( pIndex, m_tess.m_lenStrips ), best );
+ pIndex += m_tess.m_lenStrips;
+ }
+ if ( best.valid() ) {
+ selector.addIntersection( best );
+ }
+}
+void transform( const Matrix4& matrix ){
+ for ( PatchControlIter i = m_ctrlTransformed.data(); i != m_ctrlTransformed.data() + m_ctrlTransformed.size(); ++i )
+ {
+ matrix4_transform_point( matrix, ( *i ).m_vertex );
+ }
+
+ if ( matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED ) {
+ PatchControlArray_invert( m_ctrlTransformed, m_width, m_height );
+ }
+ UpdateCachedData();
+}
+void transformChanged(){
+ m_transformChanged = true;
+ m_lightsChanged();
+ SceneChangeNotify();
+}
+typedef MemberCaller<Patch, void(), &Patch::transformChanged> TransformChangedCaller;
+
+void evaluateTransform(){
+ if ( m_transformChanged ) {
+ m_transformChanged = false;
+ revertTransform();
+ m_evaluateTransform();
+ }
+}
+
+void revertTransform(){
+ m_ctrlTransformed = m_ctrl;
+}
+void freezeTransform(){
+ undoSave();
+ evaluateTransform();
+ ASSERT_MESSAGE( m_ctrlTransformed.size() == m_ctrl.size(), "Patch::freeze: size mismatch" );
+ std::copy( m_ctrlTransformed.begin(), m_ctrlTransformed.end(), m_ctrl.begin() );
+}
+
+void controlPointsChanged(){
+ transformChanged();
+ evaluateTransform();
+ UpdateCachedData();
+}
+bool isValid() const;
+
+void snapto( float snap ){
+ undoSave();
+
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ vector3_snap( ( *i ).m_vertex, snap );
+ }
+
+ controlPointsChanged();
+}
+
+
+
+
+void RenderDebug( RenderStateFlags state ) const;
+void RenderNormals( RenderStateFlags state ) const;
+
+void pushElement( const XMLElement& element ){
+ switch ( m_xml_state.back().state() )
+ {
+ case xml_state_t::eDefault:
+ ASSERT_MESSAGE( string_equal( element.name(), "patch" ), "parse error" );
+ m_xml_state.push_back( xml_state_t::ePatch );
+ break;
+ case xml_state_t::ePatch:
+ if ( string_equal( element.name(), "matrix" ) ) {
+ setDims( atoi( element.attribute( "width" ) ), atoi( element.attribute( "height" ) ) );
+ m_xml_state.push_back( xml_state_t::eMatrix );
+ }
+ else if ( string_equal( element.name(), "shader" ) ) {
+ m_xml_state.push_back( xml_state_t::eShader );
+ }
+ break;
+ default:
+ ERROR_MESSAGE( "parse error" );
+ }
+
+}
+void popElement( const char* name ){
+ switch ( m_xml_state.back().state() )
+ {
+ case xml_state_t::eDefault:
+ ERROR_MESSAGE( "parse error" );
+ break;
+ case xml_state_t::ePatch:
+ break;
+ case xml_state_t::eMatrix:
+ {
+ StringTokeniser content( m_xml_state.back().content() );
+
+ for ( PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i )
+ {
+ ( *i ).m_vertex[0] = string_read_float( content.getToken() );
+ ( *i ).m_vertex[1] = string_read_float( content.getToken() );
+ ( *i ).m_vertex[2] = string_read_float( content.getToken() );
+ ( *i ).m_texcoord[0] = string_read_float( content.getToken() );
+ ( *i ).m_texcoord[1] = string_read_float( content.getToken() );
+ }
+ controlPointsChanged();
+ }
+ break;
+ case xml_state_t::eShader:
+ {
+ SetShader( m_xml_state.back().content() );
+ }
+ break;
+ default:
+ ERROR_MESSAGE( "parse error" );
+ }
+
+ ASSERT_MESSAGE( !m_xml_state.empty(), "popping empty stack" );
+ m_xml_state.pop_back();
+}
+std::size_t write( const char* buffer, std::size_t length ){
+ switch ( m_xml_state.back().state() )
+ {
+ case xml_state_t::eDefault:
+ break;
+ case xml_state_t::ePatch:
+ break;
+ case xml_state_t::eMatrix:
+ case xml_state_t::eShader:
+ return m_xml_state.back().write( buffer, length );
+ break;
+ default:
+ ERROR_MESSAGE( "parse error" );
+ }
+ return length;
+}
+
+void exportXML( XMLImporter& importer ){
+ StaticElement patchElement( "patch" );
+ importer.pushElement( patchElement );
+
+ {
+ const StaticElement element( "shader" );
+ importer.pushElement( element );
+ importer.write( m_shader.c_str(), strlen( m_shader.c_str() ) );
+ importer.popElement( element.name() );
+ }
+
+ {
+ char width[16], height[16];
+ sprintf( width, "%u", Unsigned( m_width ) );
+ sprintf( height, "%u", Unsigned( m_height ) );
+ StaticElement element( "matrix" );
+ element.insertAttribute( "width", width );
+ element.insertAttribute( "height", height );
+
+ importer.pushElement( element );
+ {
+ for ( PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i )
+ {
+ importer << ( *i ).m_vertex[0]
+ << ' ' << ( *i ).m_vertex[1]
+ << ' ' << ( *i ).m_vertex[2]
+ << ' ' << ( *i ).m_texcoord[0]
+ << ' ' << ( *i ).m_texcoord[1];
+ }
+ }
+ importer.popElement( element.name() );
+ }
+
+ importer.popElement( patchElement.name() );
+}
+
+void UpdateCachedData();
+
+const char *GetShader() const {
+ return m_shader.c_str();
+}
+void SetShader( const char* name ){
+ ASSERT_NOTNULL( name );
+
+ if ( shader_equal( m_shader.c_str(), name ) ) {
+ return;
+ }
+
+ undoSave();
+
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_state->decrementUsed();
+ }
+ releaseShader();
+ m_shader = name;
+ captureShader();
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_state->incrementUsed();
+ }
+
+ check_shader();
+ Patch_textureChanged();
+}
+int getShaderFlags() const {
+ if ( m_state != 0 ) {
+ return m_state->getFlags();
+ }
+ return 0;
+}
+
+typedef PatchControl* iterator;
+typedef const PatchControl* const_iterator;
+
+iterator begin(){
+ return m_ctrl.data();
+}
+const_iterator begin() const {
+ return m_ctrl.data();
+}
+iterator end(){
+ return m_ctrl.data() + m_ctrl.size();
+}
+const_iterator end() const {
+ return m_ctrl.data() + m_ctrl.size();
+}
+
+PatchControlArray& getControlPoints(){
+ return m_ctrl;
+}
+PatchControlArray& getControlPointsTransformed(){
+ return m_ctrlTransformed;
+}
+
+void setDims( std::size_t w, std::size_t h );
+std::size_t getWidth() const {
+ return m_width;
+}
+std::size_t getHeight() const {
+ return m_height;
+}
+PatchControl& ctrlAt( std::size_t row, std::size_t col ){
+ return m_ctrl[row * m_width + col];
+}
+const PatchControl& ctrlAt( std::size_t row, std::size_t col ) const {
+ return m_ctrl[row * m_width + col];
+}
+
+void ConstructPrefab( const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3 );
+void constructPlane( const AABB& aabb, int axis, std::size_t width, std::size_t height );
+void InvertMatrix();
+void TransposeMatrix();
+void Redisperse( EMatrixMajor mt );
+void Smooth( EMatrixMajor mt );
+void InsertRemove( bool bInsert, bool bColumn, bool bFirst );
+Patch* MakeCap( Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst );
+void ConstructSeam( EPatchCap eType, Vector3* p, std::size_t width );
+
+void FlipTexture( int nAxis );
+void TranslateTexture( float s, float t );
+void ScaleTexture( float s, float t );
+void RotateTexture( float angle );
+void SetTextureRepeat( float s, float t ); // call with s=1 t=1 for FIT
+void CapTexture();
+void NaturalTexture();
+void ProjectTexture( int nAxis );
+
+void undoSave(){
+ if ( m_map != 0 ) {
+ m_map->changed();
+ }
+ if ( m_undoable_observer != 0 ) {
+ m_undoable_observer->save( this );
+ }
+}
+
+UndoMemento* exportState() const {
+ return new SavedState( m_width, m_height, m_ctrl, m_shader.c_str(), m_patchDef3, m_subdivisions_x, m_subdivisions_y );
+}
+void importState( const UndoMemento* state ){
+ undoSave();
+
+ const SavedState& other = *( static_cast<const SavedState*>( state ) );
+
+ // begin duplicate of SavedState copy constructor, needs refactoring
+
+ // copy construct
+ {
+ m_width = other.m_width;
+ m_height = other.m_height;
+ SetShader( other.m_shader.c_str() );
+ m_ctrl = other.m_ctrl;
+ onAllocate( m_ctrl.size() );
+ m_patchDef3 = other.m_patchDef3;
+ m_subdivisions_x = other.m_subdivisions_x;
+ m_subdivisions_y = other.m_subdivisions_y;
+ }
+
+ // end duplicate code
+
+ Patch_textureChanged();
+
+ controlPointsChanged();
+}
+
+static void constructStatic( EPatchType type ){
+ Patch::m_type = type;
+ Patch::m_state_ctrl = GlobalShaderCache().capture( "$POINT" );
+ Patch::m_state_lattice = GlobalShaderCache().capture( "$LATTICE" );
+}
+
+static void destroyStatic(){
+ GlobalShaderCache().release( "$LATTICE" );
+ GlobalShaderCache().release( "$POINT" );
+}
private:
- void captureShader()
- {
- m_state = GlobalShaderCache().capture(m_shader.c_str());
- }
-
- void releaseShader()
- {
- GlobalShaderCache().release(m_shader.c_str());
- }
-
- void check_shader()
- {
- if(!shader_valid(GetShader()))
- {
- globalErrorStream() << "patch has invalid texture name: '" << GetShader() << "'\n";
- }
- }
-
- void InsertPoints(EMatrixMajor mt, bool bFirst);
- void RemovePoints(EMatrixMajor mt, bool bFirst);
-
- void AccumulateBBox();
-
- void TesselateSubMatrixFixed(ArbitraryMeshVertex* vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl* subMatrix[3][3]);
-
- // uses binary trees representing bezier curves to recursively tesselate a bezier sub-patch
- void TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
- std::size_t offStartX, std::size_t offStartY,
- std::size_t offEndX, std::size_t offEndY,
- std::size_t nFlagsX, std::size_t nFlagsY,
- Vector3& left, Vector3& mid, Vector3& right,
- Vector2& texLeft, Vector2& texMid, Vector2& texRight,
- bool bTranspose );
-
- // tesselates the entire surface
- void BuildTesselationCurves(EMatrixMajor major);
- void accumulateVertexTangentSpace(std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1);
- void BuildVertexArray();
+void captureShader(){
+ m_state = GlobalShaderCache().capture( m_shader.c_str() );
+}
+
+void releaseShader(){
+ GlobalShaderCache().release( m_shader.c_str() );
+}
+
+void check_shader(){
+ if ( !shader_valid( GetShader() ) ) {
+ globalErrorStream() << "patch has invalid texture name: '" << GetShader() << "'\n";
+ }
+}
+
+void InsertPoints( EMatrixMajor mt, bool bFirst );
+void RemovePoints( EMatrixMajor mt, bool bFirst );
+
+void AccumulateBBox();
+
+void TesselateSubMatrixFixed( ArbitraryMeshVertex * vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl * subMatrix[3][3] );
+
+// uses binary trees representing bezier curves to recursively tesselate a bezier sub-patch
+void TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
+ std::size_t offStartX, std::size_t offStartY,
+ std::size_t offEndX, std::size_t offEndY,
+ std::size_t nFlagsX, std::size_t nFlagsY,
+ Vector3& left, Vector3& mid, Vector3& right,
+ Vector2& texLeft, Vector2& texMid, Vector2& texRight,
+ bool bTranspose );
+
+// tesselates the entire surface
+void BuildTesselationCurves( EMatrixMajor major );
+void accumulateVertexTangentSpace( std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1 );
+void BuildVertexArray();
};
-inline bool Patch_importHeader(Patch& patch, Tokeniser& tokeniser)
-{
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "{"));
- return true;
+inline bool Patch_importHeader( Patch& patch, Tokeniser& tokeniser ){
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "{" ) );
+ return true;
}
-inline bool Patch_importShader(Patch& patch, Tokeniser& tokeniser)
-{
- // parse shader name
- tokeniser.nextLine();
- const char* texture = tokeniser.getToken();
- if(texture == 0)
- {
- Tokeniser_unexpectedError(tokeniser, texture, "#texture-name");
- return false;
- }
- if(string_equal(texture, "NULL"))
- {
- patch.SetShader(texdef_name_default());
- }
- else
- {
- StringOutputStream shader(string_length(GlobalTexturePrefix_get()) + string_length(texture));
- shader << GlobalTexturePrefix_get() << texture;
- patch.SetShader(shader.c_str());
- }
- return true;
-}
-
-inline bool PatchDoom3_importShader(Patch& patch, Tokeniser& tokeniser)
-{
- // parse shader name
- tokeniser.nextLine();
- const char *shader = tokeniser.getToken();
- if(shader == 0)
- {
- Tokeniser_unexpectedError(tokeniser, shader, "#shader-name");
- return false;
- }
- if(string_equal(shader, "_emptyname"))
- {
- shader = texdef_name_default();
- }
- patch.SetShader(shader);
- return true;
-}
-
-inline bool Patch_importParams(Patch& patch, Tokeniser& tokeniser)
-{
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
+inline bool Patch_importShader( Patch& patch, Tokeniser& tokeniser ){
+ // parse shader name
+ tokeniser.nextLine();
+ const char* texture = tokeniser.getToken();
+ if ( texture == 0 ) {
+ Tokeniser_unexpectedError( tokeniser, texture, "#texture-name" );
+ return false;
+ }
+ if ( string_equal( texture, "NULL" ) ) {
+ patch.SetShader( texdef_name_default() );
+ }
+ else
+ {
+ StringOutputStream shader( string_length( GlobalTexturePrefix_get() ) + string_length( texture ) );
+ shader << GlobalTexturePrefix_get() << texture;
+ patch.SetShader( shader.c_str() );
+ }
+ return true;
+}
- // parse matrix dimensions
- {
- std::size_t c, r;
- RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, c));
- RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, r));
+inline bool PatchDoom3_importShader( Patch& patch, Tokeniser& tokeniser ){
+ // parse shader name
+ tokeniser.nextLine();
+ const char *shader = tokeniser.getToken();
+ if ( shader == 0 ) {
+ Tokeniser_unexpectedError( tokeniser, shader, "#shader-name" );
+ return false;
+ }
+ if ( string_equal( shader, "_emptyname" ) ) {
+ shader = texdef_name_default();
+ }
+ patch.SetShader( shader );
+ return true;
+}
+
+inline bool Patch_importParams( Patch& patch, Tokeniser& tokeniser ){
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+
+ // parse matrix dimensions
+ {
+ std::size_t c, r;
+ RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, c ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, r ) );
- patch.setDims(c, r);
- }
+ patch.setDims( c, r );
+ }
- if(patch.m_patchDef3)
- {
- RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_x));
- RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_y));
- }
+ if ( patch.m_patchDef3 ) {
+ RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, patch.m_subdivisions_x ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getSize( tokeniser, patch.m_subdivisions_y ) );
+ }
- // ignore contents/flags/value
- int tmp;
- RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
- RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
- RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
+ // ignore contents/flags/value
+ int tmp;
+ RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getInteger( tokeniser, tmp ) );
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
- return true;
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+ return true;
}
-inline bool Patch_importMatrix(Patch& patch, Tokeniser& tokeniser)
-{
- // parse matrix
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
- {
- for(std::size_t c=0; c<patch.getWidth(); c++)
- {
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
- for(std::size_t r=0; r<patch.getHeight(); r++)
- {
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
-
- RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[0]));
- RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[1]));
- RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[2]));
- RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_texcoord[0]));
- RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_texcoord[1]));
-
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
- }
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
- }
- }
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
- return true;
-}
-
-inline bool Patch_importFooter(Patch& patch, Tokeniser& tokeniser)
-{
- patch.controlPointsChanged();
+inline bool Patch_importMatrix( Patch& patch, Tokeniser& tokeniser ){
+ // parse matrix
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+ {
+ for ( std::size_t c = 0; c < patch.getWidth(); c++ )
+ {
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+ for ( std::size_t r = 0; r < patch.getHeight(); r++ )
+ {
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "(" ) );
+
+ RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[0] ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[1] ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_vertex[2] ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_texcoord[0] ) );
+ RETURN_FALSE_IF_FAIL( Tokeniser_getFloat( tokeniser, patch.ctrlAt( r,c ).m_texcoord[1] ) );
+
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+ }
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+ }
+ }
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, ")" ) );
+ return true;
+}
+
+inline bool Patch_importFooter( Patch& patch, Tokeniser& tokeniser ){
+ patch.controlPointsChanged();
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
- RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
- return true;
+ tokeniser.nextLine();
+ RETURN_FALSE_IF_FAIL( Tokeniser_parseToken( tokeniser, "}" ) );
+ return true;
}
class PatchTokenImporter : public MapImporter
{
- Patch& m_patch;
+Patch& m_patch;
public:
- PatchTokenImporter(Patch& patch) : m_patch(patch)
- {
- }
- bool importTokens(Tokeniser& tokeniser)
- {
- RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importShader(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
-
- return true;
- }
+PatchTokenImporter( Patch& patch ) : m_patch( patch ){
+}
+bool importTokens( Tokeniser& tokeniser ){
+ RETURN_FALSE_IF_FAIL( Patch_importHeader( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importShader( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importParams( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importMatrix( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importFooter( m_patch, tokeniser ) );
+
+ return true;
+}
};
class PatchDoom3TokenImporter : public MapImporter
{
- Patch& m_patch;
+Patch& m_patch;
public:
- PatchDoom3TokenImporter(Patch& patch) : m_patch(patch)
- {
- }
- bool importTokens(Tokeniser& tokeniser)
- {
- RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(PatchDoom3_importShader(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
- RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
-
- return true;
- }
+PatchDoom3TokenImporter( Patch& patch ) : m_patch( patch ){
+}
+bool importTokens( Tokeniser& tokeniser ){
+ RETURN_FALSE_IF_FAIL( Patch_importHeader( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( PatchDoom3_importShader( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importParams( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importMatrix( m_patch, tokeniser ) );
+ RETURN_FALSE_IF_FAIL( Patch_importFooter( m_patch, tokeniser ) );
+
+ return true;
+}
};
-inline void Patch_exportHeader(const Patch& patch, TokenWriter& writer)
-{
- writer.writeToken("{");
- writer.nextLine();
- writer.writeToken(patch.m_patchDef3 ? "patchDef3" : "patchDef2");
- writer.nextLine();
- writer.writeToken("{");
- writer.nextLine();
+inline void Patch_exportHeader( const Patch& patch, TokenWriter& writer ){
+ writer.writeToken( "{" );
+ writer.nextLine();
+ writer.writeToken( patch.m_patchDef3 ? "patchDef3" : "patchDef2" );
+ writer.nextLine();
+ writer.writeToken( "{" );
+ writer.nextLine();
}
-inline void Patch_exportShader(const Patch& patch, TokenWriter& writer)
-{
- // write shader name
- if(*(shader_get_textureName(patch.GetShader())) == '\0')
- {
- writer.writeToken("NULL");
- }
- else
- {
- writer.writeToken(shader_get_textureName(patch.GetShader()));
- }
- writer.nextLine();
-}
-
-inline void PatchDoom3_exportShader(const Patch& patch, TokenWriter& writer)
-{
- // write shader name
- if(*(shader_get_textureName(patch.GetShader())) == '\0')
- {
- writer.writeString("_emptyname");
- }
- else
- {
- writer.writeString(patch.GetShader());
- }
- writer.nextLine();
-}
-
-inline void Patch_exportParams(const Patch& patch, TokenWriter& writer)
-{
- // write matrix dimensions
- writer.writeToken("(");
- writer.writeUnsigned(patch.getWidth());
- writer.writeUnsigned(patch.getHeight());
- if(patch.m_patchDef3)
- {
- writer.writeUnsigned(patch.m_subdivisions_x);
- writer.writeUnsigned(patch.m_subdivisions_y);
- }
- writer.writeInteger(0);
- writer.writeInteger(0);
- writer.writeInteger(0);
- writer.writeToken(")");
- writer.nextLine();
-}
-
-inline void Patch_exportMatrix(const Patch& patch, TokenWriter& writer)
-{
- // write matrix
- writer.writeToken("(");
- writer.nextLine();
- for(std::size_t c=0; c<patch.getWidth(); c++)
- {
- writer.writeToken("(");
- for(std::size_t r=0; r<patch.getHeight(); r++)
- {
- writer.writeToken("(");
-
- writer.writeFloat(patch.ctrlAt(r,c).m_vertex[0]);
- writer.writeFloat(patch.ctrlAt(r,c).m_vertex[1]);
- writer.writeFloat(patch.ctrlAt(r,c).m_vertex[2]);
- writer.writeFloat(patch.ctrlAt(r,c).m_texcoord[0]);
- writer.writeFloat(patch.ctrlAt(r,c).m_texcoord[1]);
-
- writer.writeToken(")");
- }
- writer.writeToken(")");
- writer.nextLine();
- }
- writer.writeToken(")");
- writer.nextLine();
-}
-
-inline void Patch_exportFooter(const Patch& patch, TokenWriter& writer)
-{
- writer.writeToken("}");
- writer.nextLine();
- writer.writeToken("}");
- writer.nextLine();
+inline void Patch_exportShader( const Patch& patch, TokenWriter& writer ){
+ // write shader name
+ if ( *( shader_get_textureName( patch.GetShader() ) ) == '\0' ) {
+ writer.writeToken( "NULL" );
+ }
+ else
+ {
+ writer.writeToken( shader_get_textureName( patch.GetShader() ) );
+ }
+ writer.nextLine();
+}
+
+inline void PatchDoom3_exportShader( const Patch& patch, TokenWriter& writer ){
+ // write shader name
+ if ( *( shader_get_textureName( patch.GetShader() ) ) == '\0' ) {
+ writer.writeString( "_emptyname" );
+ }
+ else
+ {
+ writer.writeString( patch.GetShader() );
+ }
+ writer.nextLine();
+}
+
+inline void Patch_exportParams( const Patch& patch, TokenWriter& writer ){
+ // write matrix dimensions
+ writer.writeToken( "(" );
+ writer.writeUnsigned( patch.getWidth() );
+ writer.writeUnsigned( patch.getHeight() );
+ if ( patch.m_patchDef3 ) {
+ writer.writeUnsigned( patch.m_subdivisions_x );
+ writer.writeUnsigned( patch.m_subdivisions_y );
+ }
+ writer.writeInteger( 0 );
+ writer.writeInteger( 0 );
+ writer.writeInteger( 0 );
+ writer.writeToken( ")" );
+ writer.nextLine();
+}
+
+inline void Patch_exportMatrix( const Patch& patch, TokenWriter& writer ){
+ // write matrix
+ writer.writeToken( "(" );
+ writer.nextLine();
+ for ( std::size_t c = 0; c < patch.getWidth(); c++ )
+ {
+ writer.writeToken( "(" );
+ for ( std::size_t r = 0; r < patch.getHeight(); r++ )
+ {
+ writer.writeToken( "(" );
+
+ writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[0] );
+ writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[1] );
+ writer.writeFloat( patch.ctrlAt( r,c ).m_vertex[2] );
+ writer.writeFloat( patch.ctrlAt( r,c ).m_texcoord[0] );
+ writer.writeFloat( patch.ctrlAt( r,c ).m_texcoord[1] );
+
+ writer.writeToken( ")" );
+ }
+ writer.writeToken( ")" );
+ writer.nextLine();
+ }
+ writer.writeToken( ")" );
+ writer.nextLine();
+}
+
+inline void Patch_exportFooter( const Patch& patch, TokenWriter& writer ){
+ writer.writeToken( "}" );
+ writer.nextLine();
+ writer.writeToken( "}" );
+ writer.nextLine();
}
class PatchTokenExporter : public MapExporter
{
- const Patch& m_patch;
+const Patch& m_patch;
public:
- PatchTokenExporter(Patch& patch) : m_patch(patch)
- {
- }
- void exportTokens(TokenWriter& writer) const
- {
- Patch_exportHeader(m_patch, writer);
- Patch_exportShader(m_patch, writer);
- Patch_exportParams(m_patch, writer);
- Patch_exportMatrix(m_patch, writer);
- Patch_exportFooter(m_patch, writer);
- }
+PatchTokenExporter( Patch& patch ) : m_patch( patch ){
+}
+void exportTokens( TokenWriter& writer ) const {
+ Patch_exportHeader( m_patch, writer );
+ Patch_exportShader( m_patch, writer );
+ Patch_exportParams( m_patch, writer );
+ Patch_exportMatrix( m_patch, writer );
+ Patch_exportFooter( m_patch, writer );
+}
};
class PatchDoom3TokenExporter : public MapExporter
{
- const Patch& m_patch;
+const Patch& m_patch;
public:
- PatchDoom3TokenExporter(Patch& patch) : m_patch(patch)
- {
- }
- void exportTokens(TokenWriter& writer) const
- {
- Patch_exportHeader(m_patch, writer);
- PatchDoom3_exportShader(m_patch, writer);
- Patch_exportParams(m_patch, writer);
- Patch_exportMatrix(m_patch, writer);
- Patch_exportFooter(m_patch, writer);
- }
+PatchDoom3TokenExporter( Patch& patch ) : m_patch( patch ){
+}
+void exportTokens( TokenWriter& writer ) const {
+ Patch_exportHeader( m_patch, writer );
+ PatchDoom3_exportShader( m_patch, writer );
+ Patch_exportParams( m_patch, writer );
+ Patch_exportMatrix( m_patch, writer );
+ Patch_exportFooter( m_patch, writer );
+}
};
class PatchControlInstance
{
public:
- PatchControl* m_ctrl;
- ObservedSelectable m_selectable;
-
- PatchControlInstance(PatchControl* ctrl, const SelectionChangeCallback& observer)
- : m_ctrl(ctrl), m_selectable(observer)
- {
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- SelectionIntersection best;
- test.TestPoint(m_ctrl->m_vertex, best);
- if(best.valid())
- {
- Selector_add(selector, m_selectable, best);
- }
- }
- void snapto(float snap)
- {
- vector3_snap(m_ctrl->m_vertex, snap);
- }
+PatchControl* m_ctrl;
+ObservedSelectable m_selectable;
+
+PatchControlInstance( PatchControl* ctrl, const SelectionChangeCallback& observer )
+ : m_ctrl( ctrl ), m_selectable( observer ){
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ test.TestPoint( m_ctrl->m_vertex, best );
+ if ( best.valid() ) {
+ Selector_add( selector, m_selectable, best );
+ }
+}
+void snapto( float snap ){
+ vector3_snap( m_ctrl->m_vertex, snap );
+}
};
class PatchInstance :
-public Patch::Observer,
-public scene::Instance,
-public Selectable,
-public Renderable,
-public SelectionTestable,
-public ComponentSelectionTestable,
-public ComponentEditable,
-public ComponentSnappable,
-public PlaneSelectable,
-public LightCullable
+ public Patch::Observer,
+ public scene::Instance,
+ public Selectable,
+ public Renderable,
+ public SelectionTestable,
+ public ComponentSelectionTestable,
+ public ComponentEditable,
+ public ComponentSnappable,
+ public PlaneSelectable,
+ public LightCullable
{
- class TypeCasts
- {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- InstanceStaticCast<PatchInstance, Selectable>::install(m_casts);
- InstanceContainedCast<PatchInstance, Bounded>::install(m_casts);
- InstanceContainedCast<PatchInstance, Cullable>::install(m_casts);
- InstanceStaticCast<PatchInstance, Renderable>::install(m_casts);
- InstanceStaticCast<PatchInstance, SelectionTestable>::install(m_casts);
- InstanceStaticCast<PatchInstance, ComponentSelectionTestable>::install(m_casts);
- InstanceStaticCast<PatchInstance, ComponentEditable>::install(m_casts);
- InstanceStaticCast<PatchInstance, ComponentSnappable>::install(m_casts);
- InstanceStaticCast<PatchInstance, PlaneSelectable>::install(m_casts);
- InstanceIdentityCast<PatchInstance>::install(m_casts);
- InstanceContainedCast<PatchInstance, Transformable>::install(m_casts);
- }
- InstanceTypeCastTable& get()
- {
- return m_casts;
- }
- };
-
-
- Patch& m_patch;
- typedef std::vector<PatchControlInstance> PatchControlInstances;
- PatchControlInstances m_ctrl_instances;
-
- ObservedSelectable m_selectable;
-
- DragPlanes m_dragPlanes;
-
- mutable RenderablePointVector m_render_selected;
- mutable AABB m_aabb_component;
-
- static Shader* m_state_selpoint;
-
- const LightList* m_lightList;
-
- TransformModifier m_transform;
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
+public:
+TypeCasts(){
+ InstanceStaticCast<PatchInstance, Selectable>::install( m_casts );
+ InstanceContainedCast<PatchInstance, Bounded>::install( m_casts );
+ InstanceContainedCast<PatchInstance, Cullable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, Renderable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, SelectionTestable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, ComponentSelectionTestable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, ComponentEditable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, ComponentSnappable>::install( m_casts );
+ InstanceStaticCast<PatchInstance, PlaneSelectable>::install( m_casts );
+ InstanceIdentityCast<PatchInstance>::install( m_casts );
+ InstanceContainedCast<PatchInstance, Transformable>::install( m_casts );
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+
+Patch& m_patch;
+typedef std::vector<PatchControlInstance> PatchControlInstances;
+PatchControlInstances m_ctrl_instances;
+
+ObservedSelectable m_selectable;
+
+DragPlanes m_dragPlanes;
+
+mutable RenderablePointVector m_render_selected;
+mutable AABB m_aabb_component;
+
+static Shader* m_state_selpoint;
+
+const LightList* m_lightList;
+
+TransformModifier m_transform;
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- void lightsChanged()
- {
- m_lightList->lightsChanged();
- }
- typedef MemberCaller<PatchInstance, &PatchInstance::lightsChanged> LightsChangedCaller;
-
- STRING_CONSTANT(Name, "PatchInstance");
-
- PatchInstance(const scene::Path& path, scene::Instance* parent, Patch& patch) :
- Instance(path, parent, this, StaticTypeCasts::instance().get()),
- m_patch(patch),
- m_selectable(SelectedChangedCaller(*this)),
- m_dragPlanes(SelectedChangedComponentCaller(*this)),
- m_render_selected(GL_POINTS),
- m_transform(Patch::TransformChangedCaller(m_patch), ApplyTransformCaller(*this))
- {
- m_patch.instanceAttach(Instance::path());
- m_patch.attach(this);
-
- m_lightList = &GlobalShaderCache().attach(*this);
- m_patch.m_lightsChanged = LightsChangedCaller(*this);
-
- Instance::setTransformChangedCallback(LightsChangedCaller(*this));
- }
- ~PatchInstance()
- {
- Instance::setTransformChangedCallback(Callback());
-
- m_patch.m_lightsChanged = Callback();
- GlobalShaderCache().detach(*this);
-
- m_patch.detach(this);
- m_patch.instanceDetach(Instance::path());
- }
-
- void selectedChanged(const Selectable& selectable)
- {
- GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
- GlobalSelectionSystem().onSelectedChanged(*this, selectable);
-
- Instance::selectedChanged();
- }
- typedef MemberCaller1<PatchInstance, const Selectable&, &PatchInstance::selectedChanged> SelectedChangedCaller;
-
- void selectedChangedComponent(const Selectable& selectable)
- {
- GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
- GlobalSelectionSystem().onComponentSelection(*this, selectable);
- }
- typedef MemberCaller1<PatchInstance, const Selectable&, &PatchInstance::selectedChangedComponent> SelectedChangedComponentCaller;
-
- Patch& getPatch()
- {
- return m_patch;
- }
- Bounded& get(NullType<Bounded>)
- {
- return m_patch;
- }
- Cullable& get(NullType<Cullable>)
- {
- return m_patch;
- }
- Transformable& get(NullType<Transformable>)
- {
- return m_transform;
- }
-
- static void constructStatic()
- {
- m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
- }
-
- static void destroyStatic()
- {
- GlobalShaderCache().release("$SELPOINT");
- }
-
-
- void allocate(std::size_t size)
- {
- m_ctrl_instances.clear();
- m_ctrl_instances.reserve(size);
- for(Patch::iterator i = m_patch.begin(); i != m_patch.end(); ++i)
- {
- m_ctrl_instances.push_back(PatchControlInstance(&(*i), SelectedChangedComponentCaller(*this)));
- }
- }
-
- void setSelected(bool select)
- {
- m_selectable.setSelected(select);
- }
- bool isSelected() const
- {
- return m_selectable.isSelected();
- }
-
-
- void update_selected() const
- {
- m_render_selected.clear();
- Patch::iterator ctrl = m_patch.getControlPointsTransformed().begin();
- for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl)
- {
- if((*i).m_selectable.isSelected())
- {
- const Colour4b colour_selected(0, 0, 255, 255);
- m_render_selected.push_back(PointVertex(reinterpret_cast<Vertex3f&>((*ctrl).m_vertex), colour_selected));
- }
- }
- }
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+void lightsChanged(){
+ m_lightList->lightsChanged();
+}
+typedef MemberCaller<PatchInstance, void(), &PatchInstance::lightsChanged> LightsChangedCaller;
+
+STRING_CONSTANT( Name, "PatchInstance" );
+
+PatchInstance( const scene::Path& path, scene::Instance* parent, Patch& patch ) :
+ Instance( path, parent, this, StaticTypeCasts::instance().get() ),
+ m_patch( patch ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_dragPlanes( SelectedChangedComponentCaller( *this ) ),
+ m_render_selected( GL_POINTS ),
+ m_transform( Patch::TransformChangedCaller( m_patch ), ApplyTransformCaller( *this ) ){
+ m_patch.instanceAttach( Instance::path() );
+ m_patch.attach( this );
+
+ m_lightList = &GlobalShaderCache().attach( *this );
+ m_patch.m_lightsChanged = LightsChangedCaller( *this );
+
+ Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
+}
+~PatchInstance(){
+ Instance::setTransformChangedCallback( Callback<void()>() );
+
+ m_patch.m_lightsChanged = Callback<void()>();
+ GlobalShaderCache().detach( *this );
+
+ m_patch.detach( this );
+ m_patch.instanceDetach( Instance::path() );
+}
+
+void selectedChanged( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
+ GlobalSelectionSystem().onSelectedChanged( *this, selectable );
+
+ Instance::selectedChanged();
+}
+typedef MemberCaller<PatchInstance, void(const Selectable&), &PatchInstance::selectedChanged> SelectedChangedCaller;
+
+void selectedChangedComponent( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
+ GlobalSelectionSystem().onComponentSelection( *this, selectable );
+}
+typedef MemberCaller<PatchInstance, void(const Selectable&), &PatchInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+
+Patch& getPatch(){
+ return m_patch;
+}
+Bounded& get( NullType<Bounded>){
+ return m_patch;
+}
+Cullable& get( NullType<Cullable>){
+ return m_patch;
+}
+Transformable& get( NullType<Transformable>){
+ return m_transform;
+}
+
+static void constructStatic(){
+ m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
+}
+
+static void destroyStatic(){
+ GlobalShaderCache().release( "$SELPOINT" );
+}
+
+
+void allocate( std::size_t size ){
+ m_ctrl_instances.clear();
+ m_ctrl_instances.reserve( size );
+ for ( Patch::iterator i = m_patch.begin(); i != m_patch.end(); ++i )
+ {
+ m_ctrl_instances.push_back( PatchControlInstance( &( *i ), SelectedChangedComponentCaller( *this ) ) );
+ }
+}
+
+void setSelected( bool select ){
+ m_selectable.setSelected( select );
+}
+bool isSelected() const {
+ return m_selectable.isSelected();
+}
+
+
+void update_selected() const {
+ m_render_selected.clear();
+ Patch::iterator ctrl = m_patch.getControlPointsTransformed().begin();
+ for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ const Colour4b colour_selected( 0, 0, 255, 255 );
+ m_render_selected.push_back( PointVertex( reinterpret_cast<Vertex3f&>( ( *ctrl ).m_vertex ), colour_selected ) );
+ }
+ }
+}
#if 0
- void render(Renderer& renderer, const VolumeTest& volume) const
- {
- if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
- && m_selectable.isSelected())
- {
- renderer.Highlight(Renderer::eFace, false);
-
- m_patch.render(renderer, volume, localToWorld());
-
- if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex)
- {
- renderer.Highlight(Renderer::ePrimitive, false);
-
- m_patch.render_component(renderer, volume, localToWorld());
-
- renderComponentsSelected(renderer, volume);
- }
- }
- else
- m_patch.render(renderer, volume, localToWorld());
- }
+void render( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
+ && m_selectable.isSelected() ) {
+ renderer.Highlight( Renderer::eFace, false );
+
+ m_patch.render( renderer, volume, localToWorld() );
+
+ if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ) {
+ renderer.Highlight( Renderer::ePrimitive, false );
+
+ m_patch.render_component( renderer, volume, localToWorld() );
+
+ renderComponentsSelected( renderer, volume );
+ }
+ }
+ else{
+ m_patch.render( renderer, volume, localToWorld() );
+ }
+}
#endif
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- m_patch.evaluateTransform();
- renderer.setLights(*m_lightList);
- m_patch.render_solid(renderer, volume, localToWorld());
-
- renderComponentsSelected(renderer, volume);
- }
-
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- m_patch.evaluateTransform();
- m_patch.render_wireframe(renderer, volume, localToWorld());
-
- renderComponentsSelected(renderer, volume);
- }
-
- void renderComponentsSelected(Renderer& renderer, const VolumeTest& volume) const
- {
- m_patch.evaluateTransform();
- update_selected();
- if(!m_render_selected.empty())
- {
- renderer.Highlight(Renderer::ePrimitive, false);
- renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
- renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
- renderer.addRenderable(m_render_selected, localToWorld());
- }
- }
- void renderComponents(Renderer& renderer, const VolumeTest& volume) const
- {
- m_patch.evaluateTransform();
- if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex)
- {
- m_patch.render_component(renderer, volume, localToWorld());
- }
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- test.BeginMesh(localToWorld(), true);
- m_patch.testSelect(selector, test);
- }
-
- void selectCtrl(bool select)
- {
- for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- (*i).m_selectable.setSelected(select);
- }
- }
- bool isSelectedComponents() const
- {
- for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- if((*i).m_selectable.isSelected())
- {
- return true;
- }
- }
- return false;
- }
- void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
- {
- if(mode == SelectionSystem::eVertex)
- {
- selectCtrl(select);
- }
- else if(mode == SelectionSystem::eFace)
- {
- m_dragPlanes.setSelected(select);
- }
- }
- const AABB& getSelectedComponentsBounds() const
- {
- m_aabb_component = AABB();
-
- for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- if((*i).m_selectable.isSelected())
- {
- aabb_extend_by_point_safe(m_aabb_component, (*i).m_ctrl->m_vertex);
- }
- }
-
- return m_aabb_component;
- }
-
- void testSelectComponents(Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode)
- {
- test.BeginMesh(localToWorld());
-
- switch(mode)
- {
- case SelectionSystem::eVertex:
- {
- for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- (*i).testSelect(selector, test);
- }
- }
- break;
- default:
- break;
- }
- }
-
- bool selectedVertices()
- {
- for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- if((*i).m_selectable.isSelected())
- {
- return true;
- }
- }
- return false;
- }
-
- void transformComponents(const Matrix4& matrix)
- {
- if(selectedVertices())
- {
- PatchControlIter ctrl = m_patch.getControlPointsTransformed().begin();
- for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl)
- {
- if((*i).m_selectable.isSelected())
- {
- matrix4_transform_point(matrix, (*ctrl).m_vertex);
- }
- }
- m_patch.UpdateCachedData();
- }
-
- if(m_dragPlanes.isSelected()) // this should only be true when the transform is a pure translation.
- {
- m_patch.transform(m_dragPlanes.evaluateTransform(vector4_to_vector3(matrix.t())));
- }
- }
-
-
- void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback)
- {
- test.BeginMesh(localToWorld());
-
- m_dragPlanes.selectPlanes(m_patch.localAABB(), selector, test, selectedPlaneCallback);
- }
- void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes)
- {
- m_dragPlanes.selectReversedPlanes(m_patch.localAABB(), selector, selectedPlanes);
- }
-
-
- void snapComponents(float snap)
- {
- if(selectedVertices())
- {
- m_patch.undoSave();
- for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
- {
- if((*i).m_selectable.isSelected())
- {
- (*i).snapto(snap);
- }
- }
- m_patch.controlPointsChanged();
- }
- }
-
- void evaluateTransform()
- {
- Matrix4 matrix(m_transform.calculateTransform());
-
- if(m_transform.getType() == TRANSFORM_PRIMITIVE)
- {
- m_patch.transform(matrix);
- }
- else
- {
- transformComponents(matrix);
- }
- }
- void applyTransform()
- {
- m_patch.revertTransform();
- evaluateTransform();
- m_patch.freezeTransform();
- }
- typedef MemberCaller<PatchInstance, &PatchInstance::applyTransform> ApplyTransformCaller;
-
-
- bool testLight(const RendererLight& light) const
- {
- return light.testAABB(worldAABB());
- }
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_patch.evaluateTransform();
+ renderer.setLights( *m_lightList );
+ m_patch.render_solid( renderer, volume, localToWorld() );
+
+ renderComponentsSelected( renderer, volume );
+}
+
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_patch.evaluateTransform();
+ m_patch.render_wireframe( renderer, volume, localToWorld() );
+
+ renderComponentsSelected( renderer, volume );
+}
+
+void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume ) const {
+ m_patch.evaluateTransform();
+ update_selected();
+ if ( !m_render_selected.empty() ) {
+ renderer.Highlight( Renderer::ePrimitive, false );
+ renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
+ renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_selected, localToWorld() );
+ }
+}
+void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
+ m_patch.evaluateTransform();
+ if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ) {
+ m_patch.render_component( renderer, volume, localToWorld() );
+ }
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+ test.BeginMesh( localToWorld(), true );
+ m_patch.testSelect( selector, test );
+}
+
+void selectCtrl( bool select ){
+ for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ ( *i ).m_selectable.setSelected( select );
+ }
+}
+bool isSelectedComponents() const {
+ for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ return true;
+ }
+ }
+ return false;
+}
+void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
+ if ( mode == SelectionSystem::eVertex ) {
+ selectCtrl( select );
+ }
+ else if ( mode == SelectionSystem::eFace ) {
+ m_dragPlanes.setSelected( select );
+ }
+}
+const AABB& getSelectedComponentsBounds() const {
+ m_aabb_component = AABB();
+
+ for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ aabb_extend_by_point_safe( m_aabb_component, ( *i ).m_ctrl->m_vertex );
+ }
+ }
+
+ return m_aabb_component;
+}
+
+void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
+ test.BeginMesh( localToWorld() );
+
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ {
+ for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+bool selectedVertices(){
+ for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void transformComponents( const Matrix4& matrix ){
+ if ( selectedVertices() ) {
+ PatchControlIter ctrl = m_patch.getControlPointsTransformed().begin();
+ for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ matrix4_transform_point( matrix, ( *ctrl ).m_vertex );
+ }
+ }
+ m_patch.UpdateCachedData();
+ }
+
+ if ( m_dragPlanes.isSelected() ) { // this should only be true when the transform is a pure translation.
+ m_patch.transform( m_dragPlanes.evaluateTransform( vector4_to_vector3( matrix.t() ) ) );
+ }
+}
+
+
+void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
+ test.BeginMesh( localToWorld() );
+
+ m_dragPlanes.selectPlanes( m_patch.localAABB(), selector, test, selectedPlaneCallback );
+}
+void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
+ m_dragPlanes.selectReversedPlanes( m_patch.localAABB(), selector, selectedPlanes );
+}
+
+
+void snapComponents( float snap ){
+ if ( selectedVertices() ) {
+ m_patch.undoSave();
+ for ( PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
+ {
+ if ( ( *i ).m_selectable.isSelected() ) {
+ ( *i ).snapto( snap );
+ }
+ }
+ m_patch.controlPointsChanged();
+ }
+}
+
+void evaluateTransform(){
+ Matrix4 matrix( m_transform.calculateTransform() );
+
+ if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
+ m_patch.transform( matrix );
+ }
+ else
+ {
+ transformComponents( matrix );
+ }
+}
+void applyTransform(){
+ m_patch.revertTransform();
+ evaluateTransform();
+ m_patch.freezeTransform();
+}
+typedef MemberCaller<PatchInstance, void(), &PatchInstance::applyTransform> ApplyTransformCaller;
+
+
+bool testLight( const RendererLight& light ) const {
+ return light.testAABB( worldAABB() );
+}
};
template<typename TokenImporter, typename TokenExporter>
class PatchNode :
- public scene::Node::Symbiot,
- public scene::Instantiable,
- public scene::Cloneable
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable
{
- typedef PatchNode<TokenImporter, TokenExporter> Self;
-
- class TypeCasts
- {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- NodeStaticCast<PatchNode, scene::Instantiable>::install(m_casts);
- NodeStaticCast<PatchNode, scene::Cloneable>::install(m_casts);
- NodeContainedCast<PatchNode, Snappable>::install(m_casts);
- NodeContainedCast<PatchNode, TransformNode>::install(m_casts);
- NodeContainedCast<PatchNode, Patch>::install(m_casts);
- NodeContainedCast<PatchNode, XMLImporter>::install(m_casts);
- NodeContainedCast<PatchNode, XMLExporter>::install(m_casts);
- NodeContainedCast<PatchNode, MapImporter>::install(m_casts);
- NodeContainedCast<PatchNode, MapExporter>::install(m_casts);
- NodeContainedCast<PatchNode, Nameable>::install(m_casts);
- }
- InstanceTypeCastTable& get()
- {
- return m_casts;
- }
- };
-
-
- scene::Node m_node;
- InstanceSet m_instances;
- Patch m_patch;
- TokenImporter m_importMap;
- TokenExporter m_exportMap;
+typedef PatchNode<TokenImporter, TokenExporter> Self;
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
public:
+TypeCasts(){
+ NodeStaticCast<PatchNode, scene::Instantiable>::install( m_casts );
+ NodeStaticCast<PatchNode, scene::Cloneable>::install( m_casts );
+ NodeContainedCast<PatchNode, Snappable>::install( m_casts );
+ NodeContainedCast<PatchNode, TransformNode>::install( m_casts );
+ NodeContainedCast<PatchNode, Patch>::install( m_casts );
+ NodeContainedCast<PatchNode, XMLImporter>::install( m_casts );
+ NodeContainedCast<PatchNode, XMLExporter>::install( m_casts );
+ NodeContainedCast<PatchNode, MapImporter>::install( m_casts );
+ NodeContainedCast<PatchNode, MapExporter>::install( m_casts );
+ NodeContainedCast<PatchNode, Nameable>::install( m_casts );
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+
+scene::Node m_node;
+InstanceSet m_instances;
+Patch m_patch;
+TokenImporter m_importMap;
+TokenExporter m_exportMap;
+
+public:
+
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- Snappable& get(NullType<Snappable>)
- {
- return m_patch;
- }
- TransformNode& get(NullType<TransformNode>)
- {
- return m_patch;
- }
- Patch& get(NullType<Patch>)
- {
- return m_patch;
- }
- XMLImporter& get(NullType<XMLImporter>)
- {
- return m_patch;
- }
- XMLExporter& get(NullType<XMLExporter>)
- {
- return m_patch;
- }
- MapImporter& get(NullType<MapImporter>)
- {
- return m_importMap;
- }
- MapExporter& get(NullType<MapExporter>)
- {
- return m_exportMap;
- }
- Nameable& get(NullType<Nameable>)
- {
- return m_patch;
- }
-
- PatchNode(bool patchDef3 = false) :
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_patch(m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances), InstanceSet::BoundsChangedCaller(m_instances)),
- m_importMap(m_patch),
- m_exportMap(m_patch)
- {
- m_patch.m_patchDef3 = patchDef3;
- }
- PatchNode(const PatchNode& other) :
- scene::Node::Symbiot(other),
- scene::Instantiable(other),
- scene::Cloneable(other),
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_patch(other.m_patch, m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances), InstanceSet::BoundsChangedCaller(m_instances)),
- m_importMap(m_patch),
- m_exportMap(m_patch)
- {
- }
- void release()
- {
- delete this;
- }
- scene::Node& node()
- {
- return m_node;
- }
- Patch& get()
- {
- return m_patch;
- }
- const Patch& get() const
- {
- return m_patch;
- }
-
- scene::Node& clone() const
- {
- return (new PatchNode(*this))->node();
- }
-
- scene::Instance* create(const scene::Path& path, scene::Instance* parent)
- {
- return new PatchInstance(path, parent, m_patch);
- }
- void forEachInstance(const scene::Instantiable::Visitor& visitor)
- {
- m_instances.forEachInstance(visitor);
- }
- void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
- {
- m_instances.insert(observer, path, instance);
- }
- scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
- {
- return m_instances.erase(observer, path);
- }
+Snappable& get( NullType<Snappable>){
+ return m_patch;
+}
+TransformNode& get( NullType<TransformNode>){
+ return m_patch;
+}
+Patch& get( NullType<Patch>){
+ return m_patch;
+}
+XMLImporter& get( NullType<XMLImporter>){
+ return m_patch;
+}
+XMLExporter& get( NullType<XMLExporter>){
+ return m_patch;
+}
+MapImporter& get( NullType<MapImporter>){
+ return m_importMap;
+}
+MapExporter& get( NullType<MapExporter>){
+ return m_exportMap;
+}
+Nameable& get( NullType<Nameable>){
+ return m_patch;
+}
+
+PatchNode( bool patchDef3 = false ) :
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_patch( m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller( m_instances ), InstanceSet::BoundsChangedCaller( m_instances ) ),
+ m_importMap( m_patch ),
+ m_exportMap( m_patch ){
+ m_patch.m_patchDef3 = patchDef3;
+}
+PatchNode( const PatchNode& other ) :
+ scene::Node::Symbiot( other ),
+ scene::Instantiable( other ),
+ scene::Cloneable( other ),
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_patch( other.m_patch, m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller( m_instances ), InstanceSet::BoundsChangedCaller( m_instances ) ),
+ m_importMap( m_patch ),
+ m_exportMap( m_patch ){
+}
+void release(){
+ delete this;
+}
+scene::Node& node(){
+ return m_node;
+}
+Patch& get(){
+ return m_patch;
+}
+const Patch& get() const {
+ return m_patch;
+}
+
+scene::Node& clone() const {
+ return ( new PatchNode( *this ) )->node();
+}
+
+scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
+ return new PatchInstance( path, parent, m_patch );
+}
+void forEachInstance( const scene::Instantiable::Visitor& visitor ){
+ m_instances.forEachInstance( visitor );
+}
+void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
+ m_instances.insert( observer, path, instance );
+}
+scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
+ return m_instances.erase( observer, path );
+}
};
typedef PatchNode<PatchTokenImporter, PatchTokenExporter> PatchNodeQuake3;
typedef PatchNode<PatchDoom3TokenImporter, PatchDoom3TokenExporter> PatchNodeDoom3;
-inline Patch* Node_getPatch(scene::Node& node)
-{
- return NodeTypeCast<Patch>::cast(node);
+inline Patch* Node_getPatch( scene::Node& node ){
+ return NodeTypeCast<Patch>::cast( node );
}
-inline PatchInstance* Instance_getPatch(scene::Instance& instance)
-{
- return InstanceTypeCast<PatchInstance>::cast(instance);
+inline PatchInstance* Instance_getPatch( scene::Instance& instance ){
+ return InstanceTypeCast<PatchInstance>::cast( instance );
}
template<typename Functor>
class PatchSelectedVisitor : public SelectionSystem::Visitor
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- PatchSelectedVisitor(const Functor& functor) : m_functor(functor)
- {
- }
- void visit(scene::Instance& instance) const
- {
- PatchInstance* patch = Instance_getPatch(instance);
- if(patch != 0)
- {
- m_functor(*patch);
- }
- }
+PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+ PatchInstance* patch = Instance_getPatch( instance );
+ if ( patch != 0 ) {
+ m_functor( *patch );
+ }
+}
};
template<typename Functor>
-inline void Scene_forEachSelectedPatch(const Functor& functor)
-{
- GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
+inline void Scene_forEachSelectedPatch( const Functor& functor ){
+ GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
}
template<typename Functor>
class PatchVisibleSelectedVisitor : public SelectionSystem::Visitor
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- PatchVisibleSelectedVisitor(const Functor& functor) : m_functor(functor)
- {
- }
- void visit(scene::Instance& instance) const
- {
- PatchInstance* patch = Instance_getPatch(instance);
- if(patch != 0
- && instance.path().top().get().visible())
- {
- m_functor(*patch);
- }
- }
+PatchVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+ PatchInstance* patch = Instance_getPatch( instance );
+ if ( patch != 0
+ && instance.path().top().get().visible() ) {
+ m_functor( *patch );
+ }
+}
};
template<typename Functor>
-inline void Scene_forEachVisibleSelectedPatchInstance(const Functor& functor)
-{
- GlobalSelectionSystem().foreachSelected(PatchVisibleSelectedVisitor<Functor>(functor));
+inline void Scene_forEachVisibleSelectedPatchInstance( const Functor& functor ){
+ GlobalSelectionSystem().foreachSelected( PatchVisibleSelectedVisitor<Functor>( functor ) );
}
template<typename Functor>
class PatchForEachWalker : public scene::Graph::Walker
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- PatchForEachWalker(const Functor& functor) : m_functor(functor)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Patch* patch = Node_getPatch(path.top());
- if(patch != 0)
- {
- m_functor(*patch);
- }
- }
- return true;
- }
+PatchForEachWalker( const Functor& functor ) : m_functor( functor ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ Patch* patch = Node_getPatch( path.top() );
+ if ( patch != 0 ) {
+ m_functor( *patch );
+ }
+ }
+ return true;
+}
};
template<typename Functor>
-inline void Scene_forEachVisiblePatch(const Functor& functor)
-{
- GlobalSceneGraph().traverse(PatchForEachWalker<Functor>(functor));
+inline void Scene_forEachVisiblePatch( const Functor& functor ){
+ GlobalSceneGraph().traverse( PatchForEachWalker<Functor>( functor ) );
}
template<typename Functor>
class PatchForEachSelectedWalker : public scene::Graph::Walker
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- PatchForEachSelectedWalker(const Functor& functor) : m_functor(functor)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Patch* patch = Node_getPatch(path.top());
- if(patch != 0
- && Instance_getSelectable(instance)->isSelected())
- {
- m_functor(*patch);
- }
- }
- return true;
- }
+PatchForEachSelectedWalker( const Functor& functor ) : m_functor( functor ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ Patch* patch = Node_getPatch( path.top() );
+ if ( patch != 0
+ && Instance_getSelectable( instance )->isSelected() ) {
+ m_functor( *patch );
+ }
+ }
+ return true;
+}
};
template<typename Functor>
-inline void Scene_forEachVisibleSelectedPatch(const Functor& functor)
-{
- GlobalSceneGraph().traverse(PatchForEachSelectedWalker<Functor>(functor));
+inline void Scene_forEachVisibleSelectedPatch( const Functor& functor ){
+ GlobalSceneGraph().traverse( PatchForEachSelectedWalker<Functor>( functor ) );
}
template<typename Functor>
class PatchForEachInstanceWalker : public scene::Graph::Walker
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- PatchForEachInstanceWalker(const Functor& functor) : m_functor(functor)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- PatchInstance* patch = Instance_getPatch(instance);
- if(patch != 0)
- {
- m_functor(*patch);
- }
- }
- return true;
- }
+PatchForEachInstanceWalker( const Functor& functor ) : m_functor( functor ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ PatchInstance* patch = Instance_getPatch( instance );
+ if ( patch != 0 ) {
+ m_functor( *patch );
+ }
+ }
+ return true;
+}
};
template<typename Functor>
-inline void Scene_forEachVisiblePatchInstance(const Functor& functor)
-{
- GlobalSceneGraph().traverse(PatchForEachInstanceWalker<Functor>(functor));
+inline void Scene_forEachVisiblePatchInstance( const Functor& functor ){
+ GlobalSceneGraph().traverse( PatchForEachInstanceWalker<Functor>( functor ) );
}
#endif