/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_MAP_H)
+#if !defined( INCLUDED_MAP_H )
#define INCLUDED_MAP_H
#include "iscenegraph.h"
class MapFormat;
-void Map_addValidCallback(Map& map, const SignalHandler& handler);
-bool Map_Valid(const Map& map);
+void Map_addValidCallback( Map& map, const SignalHandler& handler );
+bool Map_Valid( const Map& map );
class DeferredDraw
{
- Callback m_draw;
- bool m_defer;
- bool m_deferred;
+Callback<void()> m_draw;
+bool m_defer;
+bool m_deferred;
public:
- DeferredDraw(const Callback& draw) : m_draw(draw), m_defer(false), m_deferred(false)
- {
- }
- void defer()
- {
- m_defer = true;
- }
- void draw()
- {
- if(m_defer)
- {
- m_deferred = true;
- }
- else
- {
- m_draw();
- }
- }
- void flush()
- {
- if(m_defer && m_deferred)
- {
- m_draw();
- }
- m_deferred = false;
- m_defer = false;
- }
+DeferredDraw( const Callback<void()>& draw ) : m_draw( draw ), m_defer( false ), m_deferred( false ){
+}
+void defer(){
+ m_defer = true;
+}
+void draw(){
+ if ( m_defer ) {
+ m_deferred = true;
+ }
+ else
+ {
+ m_draw();
+ }
+}
+void flush(){
+ if ( m_defer && m_deferred ) {
+ m_draw();
+ }
+ m_deferred = false;
+ m_defer = false;
+}
};
-inline void DeferredDraw_onMapValidChanged(DeferredDraw& self)
-{
- if(Map_Valid(g_map))
- {
- self.flush();
- }
- else
- {
- self.defer();
- }
+inline void DeferredDraw_onMapValidChanged( DeferredDraw& self ){
+ if ( Map_Valid( g_map ) ) {
+ self.flush();
+ }
+ else
+ {
+ self.defer();
+ }
}
-typedef ReferenceCaller<DeferredDraw, DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
+typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
-const char* Map_Name(const Map& map);
-const MapFormat& Map_getFormat(const Map& map);
-bool Map_Unnamed(const Map& map);
+const char* Map_Name( const Map& map );
+const MapFormat& Map_getFormat( const Map& map );
+bool Map_Unnamed( const Map& map );
namespace scene
{
- class Node;
- class Graph;
+class Node;
+class Graph;
}
-scene::Node* Map_GetWorldspawn(const Map& map);
-scene::Node* Map_FindWorldspawn(Map& map);
-scene::Node& Map_FindOrInsertWorldspawn(Map& map);
+scene::Node* Map_GetWorldspawn( const Map& map );
+scene::Node* Map_FindWorldspawn( Map& map );
+scene::Node& Map_FindOrInsertWorldspawn( Map& map );
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
extern float g_MaxWorldCoord;
extern float g_MinWorldCoord;
-void Map_LoadFile(const char* filename);
-bool Map_SaveFile(const char* filename);
+void Map_LoadFile( const char* filename );
+bool Map_SaveFile( const char* filename );
void Map_New();
void Map_Free();
void Map_RegionOff();
-bool Map_SaveRegion(const char* filename);
+bool Map_SaveRegion( const char* filename );
class TextInputStream;
class TextOutputStream;
-void Map_ImportSelected(TextInputStream& in, const MapFormat& format);
-void Map_ExportSelected(TextOutputStream& out, const MapFormat& format);
+void Map_ImportSelected( TextInputStream& in, const MapFormat& format );
+void Map_ExportSelected( TextOutputStream& out, const MapFormat& format );
-bool Map_Modified(const Map& map);
-void Map_SetModified(Map& map, bool modified);
+bool Map_Modified( const Map& map );
+void Map_SetModified( Map& map, bool modified );
bool Map_Save();
bool Map_SaveAs();
-scene::Node& Node_Clone(scene::Node& node);
+scene::Node& Node_Clone( scene::Node& node );
void DoMapInfo();
-void Scene_parentSelectedBrushesToEntity(scene::Graph& graph, scene::Node& parent);
-std::size_t Scene_countSelectedBrushes(scene::Graph& graph);
+void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent );
+std::size_t Scene_countSelectedBrushes( scene::Graph& graph );
void Scene_parentSelected();
void SaveRegion();
-void Map_Traverse(scene::Node& root, const scene::Traversable::Walker& walker);
+void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker );
-void SelectBrush (int entitynum, int brushnum);
+void SelectBrush( int entitynum, int brushnum );
extern CopiedString g_strLastMap;
extern bool g_bLoadLastMap;
void Map_Destroy();
-void Map_gatherNamespaced(scene::Node& root);
+void Map_gatherNamespaced( scene::Node& root );
void Map_mergeClonedNames();
+
+const char* getMapsPath();
+
#endif